132001f49Smrg/** 232001f49Smrg * Draw colored quads. 332001f49Smrg */ 432001f49Smrg 532001f49Smrg 632001f49Smrg#include <stdio.h> 732001f49Smrg#include <stdlib.h> 832001f49Smrg#include <math.h> 932001f49Smrg#include <GL/glew.h> 1032001f49Smrg#include "glut_wrap.h" 1132001f49Smrg 1232001f49Smrg#define NUM_QUADS 20 1332001f49Smrg 1432001f49Smrg 1532001f49Smrgstatic int Win; 1632001f49Smrgstatic GLfloat Xrot = 40, Yrot = 0, Zrot = 0; 1732001f49Smrgstatic GLboolean Anim = GL_TRUE; 1832001f49Smrgstatic GLuint Vbuffer = 0; 1932001f49Smrg 2032001f49Smrg#if 1 2132001f49Smrg#else 2232001f49Smrgstatic GLfloat buf[NUM_QUADS * 6 * 4]; 2332001f49Smrg#endif 2432001f49Smrg 2532001f49Smrgstatic GLboolean doSwapBuffers = GL_TRUE; 2632001f49Smrg 2732001f49Smrgstatic GLint Frames = 0, T0 = 0; 2832001f49Smrg 2932001f49Smrg 3032001f49Smrgstatic void 3132001f49SmrgIdle(void) 3232001f49Smrg{ 3332001f49Smrg Xrot += 3.0; 3432001f49Smrg Yrot += 4.0; 3532001f49Smrg Zrot += 2.0; 3632001f49Smrg glutPostRedisplay(); 3732001f49Smrg} 3832001f49Smrg 3932001f49Smrg 4032001f49Smrgstatic void 4132001f49SmrgDraw(void) 4232001f49Smrg{ 4332001f49Smrg glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 4432001f49Smrg 4532001f49Smrg glPushMatrix(); 4632001f49Smrg glRotatef(Xrot, 1, 0, 0); 4732001f49Smrg glRotatef(Yrot, 0, 1, 0); 4832001f49Smrg glRotatef(Zrot, 0, 0, 1); 4932001f49Smrg 5032001f49Smrg glDrawArrays(GL_QUADS, 0, NUM_QUADS*4); 5132001f49Smrg 5232001f49Smrg glPopMatrix(); 5332001f49Smrg 5432001f49Smrg if (doSwapBuffers) 5532001f49Smrg glutSwapBuffers(); 5632001f49Smrg /* 5732001f49Smrg else 5832001f49Smrg glFinish(); 5932001f49Smrg */ 6032001f49Smrg 6132001f49Smrg { 6232001f49Smrg GLint t = glutGet(GLUT_ELAPSED_TIME); 6332001f49Smrg Frames++; 6432001f49Smrg if (t - T0 >= 5000) { 6532001f49Smrg GLfloat seconds = (t - T0) / 1000.0; 6632001f49Smrg GLfloat fps = Frames / seconds; 6732001f49Smrg printf("%d frames in %6.3f seconds = %6.3f FPS\n", 6832001f49Smrg Frames, seconds, fps); 6932001f49Smrg T0 = t; 7032001f49Smrg Frames = 0; 7132001f49Smrg } 7232001f49Smrg } 7332001f49Smrg} 7432001f49Smrg 7532001f49Smrg 7632001f49Smrgstatic void 7732001f49SmrgReshape(int width, int height) 7832001f49Smrg{ 7932001f49Smrg glViewport(0, 0, width, height); 8032001f49Smrg glMatrixMode(GL_PROJECTION); 8132001f49Smrg glLoadIdentity(); 8232001f49Smrg glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0); 8332001f49Smrg glMatrixMode(GL_MODELVIEW); 8432001f49Smrg glLoadIdentity(); 8532001f49Smrg glTranslatef(0.0, 0.0, -8.0); 8632001f49Smrg} 8732001f49Smrg 8832001f49Smrg 8932001f49Smrgstatic void 9032001f49SmrgKey(unsigned char key, int x, int y) 9132001f49Smrg{ 9232001f49Smrg const GLfloat step = 3.0; 9332001f49Smrg (void) x; 9432001f49Smrg (void) y; 9532001f49Smrg switch (key) { 9632001f49Smrg case 's': 9732001f49Smrg doSwapBuffers = !doSwapBuffers; 9832001f49Smrg break; 9932001f49Smrg case 'a': 10032001f49Smrg Anim = !Anim; 10132001f49Smrg if (Anim) 10232001f49Smrg glutIdleFunc(Idle); 10332001f49Smrg else 10432001f49Smrg glutIdleFunc(NULL); 10532001f49Smrg break; 10632001f49Smrg case 'z': 10732001f49Smrg Zrot -= step; 10832001f49Smrg break; 10932001f49Smrg case 'Z': 11032001f49Smrg Zrot += step; 11132001f49Smrg break; 11232001f49Smrg case 27: 11332001f49Smrg glutDestroyWindow(Win); 11432001f49Smrg exit(0); 11532001f49Smrg break; 11632001f49Smrg } 11732001f49Smrg glutPostRedisplay(); 11832001f49Smrg} 11932001f49Smrg 12032001f49Smrg 12132001f49Smrgstatic void 12232001f49SmrgSpecialKey(int key, int x, int y) 12332001f49Smrg{ 12432001f49Smrg const GLfloat step = 3.0; 12532001f49Smrg (void) x; 12632001f49Smrg (void) y; 12732001f49Smrg switch (key) { 12832001f49Smrg case GLUT_KEY_UP: 12932001f49Smrg Xrot -= step; 13032001f49Smrg break; 13132001f49Smrg case GLUT_KEY_DOWN: 13232001f49Smrg Xrot += step; 13332001f49Smrg break; 13432001f49Smrg case GLUT_KEY_LEFT: 13532001f49Smrg Yrot -= step; 13632001f49Smrg break; 13732001f49Smrg case GLUT_KEY_RIGHT: 13832001f49Smrg Yrot += step; 13932001f49Smrg break; 14032001f49Smrg } 14132001f49Smrg glutPostRedisplay(); 14232001f49Smrg} 14332001f49Smrg 14432001f49Smrg 14532001f49Smrgstatic void 14632001f49Smrgquad(float x, float y, float z, float *v) 14732001f49Smrg{ 14832001f49Smrg int k = 0; 14932001f49Smrg 15032001f49Smrg /* color */ 15132001f49Smrg v[k++] = x * 0.5 + 0.5; 15232001f49Smrg v[k++] = y * 0.5 + 0.5; 15332001f49Smrg v[k++] = z * 0.5 + 0.5; 15432001f49Smrg /* vert */ 15532001f49Smrg v[k++] = x; 15632001f49Smrg v[k++] = y; 15732001f49Smrg v[k++] = z; 15832001f49Smrg 15932001f49Smrg /* color */ 16032001f49Smrg v[k++] = -x * 0.5 + 0.5; 16132001f49Smrg v[k++] = -y * 0.5 + 0.5; 16232001f49Smrg v[k++] = z * 0.5 + 0.5; 16332001f49Smrg /* vert */ 16432001f49Smrg v[k++] = -x; 16532001f49Smrg v[k++] = -y; 16632001f49Smrg v[k++] = z; 16732001f49Smrg 16832001f49Smrg /* color */ 16932001f49Smrg v[k++] = -x * 0.5 + 0.5; 17032001f49Smrg v[k++] = -y * 0.5 + 0.5; 17132001f49Smrg v[k++] = -z * 0.5 + 0.5; 17232001f49Smrg /* vert */ 17332001f49Smrg v[k++] = -x; 17432001f49Smrg v[k++] = -y; 17532001f49Smrg v[k++] = -z; 17632001f49Smrg 17732001f49Smrg /* color */ 17832001f49Smrg v[k++] = x * 0.5 + 0.5; 17932001f49Smrg v[k++] = y * 0.5 + 0.5; 18032001f49Smrg v[k++] = -z * 0.5 + 0.5; 18132001f49Smrg /* vert */ 18232001f49Smrg v[k++] = x; 18332001f49Smrg v[k++] = y; 18432001f49Smrg v[k++] = -z; 18532001f49Smrg} 18632001f49Smrg 18732001f49Smrgstatic void 18832001f49Smrggen_quads(GLfloat *buf) 18932001f49Smrg{ 19032001f49Smrg float *v = buf; 19132001f49Smrg float r = 1.0; 19232001f49Smrg int i; 19332001f49Smrg 19432001f49Smrg for (i = 0; i < NUM_QUADS; i++) { 19532001f49Smrg float angle = i / (float) NUM_QUADS * M_PI; 19632001f49Smrg float x = r * cos(angle); 19732001f49Smrg float y = r * sin(angle); 19832001f49Smrg float z = 1.10; 19932001f49Smrg quad(x, y, z, v); 20032001f49Smrg v += 24; 20132001f49Smrg } 20232001f49Smrg 20332001f49Smrg if (0) { 20432001f49Smrg float *p = buf; 20532001f49Smrg for (i = 0; i < NUM_QUADS * 4 * 2; i++) { 20632001f49Smrg printf("%d: %f %f %f\n", i, p[0], p[1], p[2]); 20732001f49Smrg p += 3; 20832001f49Smrg } 20932001f49Smrg } 21032001f49Smrg} 21132001f49Smrg 21232001f49Smrg 21332001f49Smrgstatic void 21432001f49SmrgInit(void) 21532001f49Smrg{ 21632001f49Smrg int bytes = NUM_QUADS * 4 * 2 * 3 * sizeof(float); 21732001f49Smrg GLfloat *f; 21832001f49Smrg 21932001f49Smrg#if 1 22032001f49Smrg glGenBuffers(1, &Vbuffer); 22132001f49Smrg glBindBuffer(GL_ARRAY_BUFFER, Vbuffer); 22232001f49Smrg glBufferData(GL_ARRAY_BUFFER_ARB, bytes, NULL, GL_STATIC_DRAW_ARB); 22332001f49Smrg f = (float *) glMapBuffer(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB); 22432001f49Smrg gen_quads(f); 22532001f49Smrg glUnmapBuffer(GL_ARRAY_BUFFER_ARB); 22632001f49Smrg glColorPointer(3, GL_FLOAT, 6*sizeof(float), (void *) 0); 22732001f49Smrg glVertexPointer(3, GL_FLOAT, 6*sizeof(float), (void *) 12); 22832001f49Smrg#else 22932001f49Smrg f = buf; 23032001f49Smrg gen_quads(f); 23132001f49Smrg glColorPointer(3, GL_FLOAT, 6*sizeof(float), buf); 23232001f49Smrg glVertexPointer(3, GL_FLOAT, 6*sizeof(float), buf + 3); 23332001f49Smrg#endif 23432001f49Smrg 23532001f49Smrg glEnableClientState(GL_COLOR_ARRAY); 23632001f49Smrg glEnableClientState(GL_VERTEX_ARRAY); 23732001f49Smrg 23832001f49Smrg glEnable(GL_DEPTH_TEST); 23932001f49Smrg 24032001f49Smrg glClearColor(0.5, 0.5, 0.5, 0.0); 24132001f49Smrg} 24232001f49Smrg 24332001f49Smrg 24432001f49Smrgint 24532001f49Smrgmain(int argc, char *argv[]) 24632001f49Smrg{ 24732001f49Smrg glutInit(&argc, argv); 24832001f49Smrg glutInitWindowPosition(0, 0); 24932001f49Smrg glutInitWindowSize(600, 600); 25032001f49Smrg glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); 25132001f49Smrg Win = glutCreateWindow(argv[0]); 25232001f49Smrg glewInit(); 25332001f49Smrg glutReshapeFunc(Reshape); 25432001f49Smrg glutKeyboardFunc(Key); 25532001f49Smrg glutSpecialFunc(SpecialKey); 25632001f49Smrg glutDisplayFunc(Draw); 25732001f49Smrg if (Anim) 25832001f49Smrg glutIdleFunc(Idle); 25932001f49Smrg Init(); 26032001f49Smrg glutMainLoop(); 26132001f49Smrg return 0; 26232001f49Smrg} 263