132001f49Smrg/** 232001f49Smrg * Test conversion of a perspective-interpolated value to be a linearly 332001f49Smrg * interpolated value. 432001f49Smrg * Brian Paul 532001f49Smrg * 22 March 2011 632001f49Smrg */ 732001f49Smrg 832001f49Smrg 932001f49Smrg#include <assert.h> 1032001f49Smrg#include <string.h> 1132001f49Smrg#include <stdio.h> 1232001f49Smrg#include <stdlib.h> 1332001f49Smrg#include <math.h> 1432001f49Smrg#include <GL/glew.h> 1532001f49Smrg#include "glut_wrap.h" 1632001f49Smrg#include "shaderutil.h" 1732001f49Smrg 1832001f49Smrg 1932001f49Smrgstatic GLuint VertShader1, VertShader2; 2032001f49Smrgstatic GLuint FragShader1, FragShader2; 2132001f49Smrgstatic GLuint Program1, Program2; 2232001f49Smrgstatic GLint Win = 0; 2332001f49Smrgstatic int Width = 600, Height = 300; 2432001f49Smrg 2532001f49Smrg 2632001f49Smrgstatic void 2732001f49SmrgRedisplay(void) 2832001f49Smrg{ 2932001f49Smrg GLuint i; 3032001f49Smrg 3132001f49Smrg glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 3232001f49Smrg 3332001f49Smrg /* draw left and right perspective projected quads */ 3432001f49Smrg for (i = 0; i < 2; i++) { 3532001f49Smrg glPushMatrix(); 3632001f49Smrg 3732001f49Smrg if (i == 0) { 3832001f49Smrg glUseProgram(Program1); 3932001f49Smrg glViewport(0, 0, 300, 300); 4032001f49Smrg } 4132001f49Smrg else { 4232001f49Smrg glUseProgram(Program2); 4332001f49Smrg glViewport(300, 0, 300, 300); 4432001f49Smrg } 4532001f49Smrg 4632001f49Smrg glScalef(0.9, 0.9, 1.0); 4732001f49Smrg 4832001f49Smrg glBegin(GL_POLYGON); 4932001f49Smrg glTexCoord2f(0, 0); glVertex3f(-1, -1, 0); 5032001f49Smrg glTexCoord2f(1, 0); glVertex3f( 1, -1, 0); 5132001f49Smrg glTexCoord2f(1, 1); glVertex3f( 1, 1, -12); 5232001f49Smrg glTexCoord2f(0, 1); glVertex3f(-1, 1, -12); 5332001f49Smrg glEnd(); 5432001f49Smrg 5532001f49Smrg glPopMatrix(); 5632001f49Smrg } 5732001f49Smrg 5832001f49Smrg /* draw grayscale quad in middle */ 5932001f49Smrg glUseProgram(0); 6032001f49Smrg glViewport(0, 0, Width, Height); 6132001f49Smrg glPushMatrix(); 6232001f49Smrg glTranslatef(0.0, -0.38, 0); 6332001f49Smrg glScalef(0.05, 0.52, 1.0); 6432001f49Smrg glBegin(GL_POLYGON); 6532001f49Smrg glColor3f(0, 0, 0); glVertex2f(-1, -1); 6632001f49Smrg glColor3f(0, 0, 0); glVertex2f( 1, -1); 6732001f49Smrg glColor3f(1, 1, 1); glVertex2f( 1, 1); 6832001f49Smrg glColor3f(1, 1, 1); glVertex2f(-1, 1); 6932001f49Smrg glEnd(); 7032001f49Smrg glPopMatrix(); 7132001f49Smrg 7232001f49Smrg if (0) { 7332001f49Smrg GLfloat buf1[300*4], buf2[300*4]; 7432001f49Smrg GLuint i; 7532001f49Smrg glReadPixels(Width * 1 / 4, 0, 1, Height, GL_RGBA, GL_FLOAT, buf1); 7632001f49Smrg glReadPixels(Width * 3 / 4, 0, 1, Height, GL_RGBA, GL_FLOAT, buf2); 7732001f49Smrg for (i = 1; i < Height; i++) { 7832001f49Smrg printf("row %d: %f (delta %f) %f (delta %f)\n", 7932001f49Smrg i, 8032001f49Smrg buf1[i*4], buf1[i*4] - buf1[i*4-4], 8132001f49Smrg buf2[i*4], buf2[i*4] - buf2[i*4-4]); 8232001f49Smrg } 8332001f49Smrg } 8432001f49Smrg 8532001f49Smrg glutSwapBuffers(); 8632001f49Smrg} 8732001f49Smrg 8832001f49Smrg 8932001f49Smrgstatic void 9032001f49SmrgReshape(int width, int height) 9132001f49Smrg{ 9232001f49Smrg glViewport(0, 0, width, height); 9332001f49Smrg glMatrixMode(GL_PROJECTION); 9432001f49Smrg glLoadIdentity(); 9532001f49Smrg glFrustum(-1, 1, -1, 1, 2, 200); 9632001f49Smrg glMatrixMode(GL_MODELVIEW); 9732001f49Smrg glLoadIdentity(); 9832001f49Smrg glTranslatef(0, 0, -2); 9932001f49Smrg 10032001f49Smrg Width = width; 10132001f49Smrg Height = height; 10232001f49Smrg} 10332001f49Smrg 10432001f49Smrg 10532001f49Smrgstatic void 10632001f49SmrgCleanUp(void) 10732001f49Smrg{ 10832001f49Smrg glDeleteShader(FragShader1); 10932001f49Smrg glDeleteShader(FragShader2); 11032001f49Smrg glDeleteShader(VertShader1); 11132001f49Smrg glDeleteShader(VertShader2); 11232001f49Smrg glDeleteProgram(Program1); 11332001f49Smrg glDeleteProgram(Program2); 11432001f49Smrg glutDestroyWindow(Win); 11532001f49Smrg} 11632001f49Smrg 11732001f49Smrg 11832001f49Smrgstatic void 11932001f49SmrgKey(unsigned char key, int x, int y) 12032001f49Smrg{ 12132001f49Smrg (void) x; 12232001f49Smrg (void) y; 12332001f49Smrg 12432001f49Smrg switch(key) { 12532001f49Smrg case 27: 12632001f49Smrg CleanUp(); 12732001f49Smrg exit(0); 12832001f49Smrg break; 12932001f49Smrg } 13032001f49Smrg glutPostRedisplay(); 13132001f49Smrg} 13232001f49Smrg 13332001f49Smrg 13432001f49Smrgstatic void 13532001f49SmrgInit(void) 13632001f49Smrg{ 13732001f49Smrg /** 13832001f49Smrg * Regular perspective interpolation 13932001f49Smrg */ 14032001f49Smrg static const char *VertShaderText1 = 14132001f49Smrg "void main() {\n" 14232001f49Smrg " vec4 pos = ftransform();\n" 14332001f49Smrg " gl_TexCoord[0] = gl_MultiTexCoord0; \n" 14432001f49Smrg " gl_Position = pos;\n" 14532001f49Smrg "}\n"; 14632001f49Smrg 14732001f49Smrg static const char *FragShaderText1 = 14832001f49Smrg "void main() {\n" 14932001f49Smrg " float gray = gl_TexCoord[0].y; \n" 15032001f49Smrg " gl_FragColor = vec4(gray); \n" 15132001f49Smrg "}\n"; 15232001f49Smrg 15332001f49Smrg /** 15432001f49Smrg * Perspective interpolation, converted to linear interpolation 15532001f49Smrg * (put window position W in texcoord.w) 15632001f49Smrg */ 15732001f49Smrg static const char *VertShaderText2 = 15832001f49Smrg "void main() {\n" 15932001f49Smrg " vec4 pos = ftransform();\n" 16032001f49Smrg " gl_TexCoord[0] = gl_MultiTexCoord0 * pos.w; \n" 16132001f49Smrg " gl_TexCoord[0].w = pos.w; \n" 16232001f49Smrg " gl_Position = pos;\n" 16332001f49Smrg "}\n"; 16432001f49Smrg 16532001f49Smrg static const char *FragShaderText2 = 16632001f49Smrg "void main() {\n" 16732001f49Smrg " float gray = gl_TexCoord[0].y / gl_TexCoord[0].w; \n" 16832001f49Smrg " gl_FragColor = vec4(gray); \n" 16932001f49Smrg "}\n"; 17032001f49Smrg 17132001f49Smrg if (!ShadersSupported()) 17232001f49Smrg exit(1); 17332001f49Smrg 17432001f49Smrg VertShader1 = CompileShaderText(GL_VERTEX_SHADER, VertShaderText1); 17532001f49Smrg VertShader2 = CompileShaderText(GL_VERTEX_SHADER, VertShaderText2); 17632001f49Smrg 17732001f49Smrg FragShader1 = CompileShaderText(GL_FRAGMENT_SHADER, FragShaderText1); 17832001f49Smrg FragShader2 = CompileShaderText(GL_FRAGMENT_SHADER, FragShaderText2); 17932001f49Smrg 18032001f49Smrg Program1 = LinkShaders(VertShader1, FragShader1); 18132001f49Smrg Program2 = LinkShaders(VertShader2, FragShader2); 18232001f49Smrg 18332001f49Smrg glClearColor(0.5f, 0.5f, 0.5f, 0.0f); 18432001f49Smrg glEnable(GL_DEPTH_TEST); 18532001f49Smrg 18632001f49Smrg printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER)); 18732001f49Smrg 18832001f49Smrg assert(glIsProgram(Program1)); 18932001f49Smrg assert(glIsProgram(Program2)); 19032001f49Smrg assert(glIsShader(VertShader1)); 19132001f49Smrg assert(glIsShader(VertShader2)); 19232001f49Smrg assert(glIsShader(FragShader1)); 19332001f49Smrg assert(glIsShader(FragShader2)); 19432001f49Smrg 19532001f49Smrg glColor3f(1, 0, 0); 19632001f49Smrg} 19732001f49Smrg 19832001f49Smrg 19932001f49Smrgint 20032001f49Smrgmain(int argc, char *argv[]) 20132001f49Smrg{ 20232001f49Smrg glutInit(&argc, argv); 20332001f49Smrg glutInitWindowSize(Width, Height); 20432001f49Smrg glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); 20532001f49Smrg Win = glutCreateWindow(argv[0]); 20632001f49Smrg glewInit(); 20732001f49Smrg glutReshapeFunc(Reshape); 20832001f49Smrg glutKeyboardFunc(Key); 20932001f49Smrg glutDisplayFunc(Redisplay); 21032001f49Smrg Init(); 21132001f49Smrg glutMainLoop(); 21232001f49Smrg return 0; 21332001f49Smrg} 214