shader_api.c revision 7ec3b29a
1/* Tests to validate fixes to various bugs in src/mesa/shader/shader_api.c
2 *
3 * Written by Bruce Merry
4 */
5#include <string.h>
6#include <stdio.h>
7#include <stdlib.h>
8#include <GL/glew.h>
9#include "glut_wrap.h"
10
11static void assert_test(const char *file, int line, int cond, const char *msg)
12{
13   if (!cond)
14      fprintf(stderr, "%s:%d assertion \"%s\" failed\n", file, line, msg);
15}
16
17#undef assert
18#define assert(x) assert_test(__FILE__, __LINE__, (x), #x)
19
20static void assert_no_error_test(const char *file, int line)
21{
22   GLenum err;
23
24   err = glGetError();
25   if (err != GL_NO_ERROR)
26      fprintf(stderr, "%s:%d received error %s\n",
27              file, line, gluErrorString(err));
28}
29
30#define assert_no_error() assert_no_error_test(__FILE__, __LINE__)
31
32static void assert_error_test(const char *file, int line, GLenum expect)
33{
34   GLenum err;
35
36   err = glGetError();
37   if (err != expect)
38      fprintf(stderr, "%s:%d expected %s but received %s\n",
39              file, line, gluErrorString(expect), gluErrorString(err));
40   while (glGetError()); /* consume any following errors */
41}
42
43#define assert_error(err) assert_error_test(__FILE__, __LINE__, (err))
44
45static void check_status(GLuint id, GLenum pname, void (GLAPIENTRY *query)(GLuint, GLenum, GLint *))
46{
47    GLint status;
48
49    query(id, pname, &status);
50    if (!status)
51    {
52        char info[65536];
53
54        fprintf(stderr, "Compilation/link failure:\n");
55        glGetInfoLogARB(id, sizeof(info), NULL, info);
56        fprintf(stderr, "%s\n", info);
57        exit(1);
58    }
59}
60
61static void check_compile_status(GLuint id)
62{
63   check_status(id, GL_COMPILE_STATUS, glGetShaderiv);
64}
65
66static void check_link_status(GLuint id)
67{
68   check_status(id, GL_LINK_STATUS, glGetProgramiv);
69}
70
71static GLuint make_shader(GLenum type, const char *src)
72{
73   GLuint id;
74
75   assert_no_error();
76   id = glCreateShader(type);
77   glShaderSource(id, 1, &src, NULL);
78   glCompileShader(id);
79   check_compile_status(id);
80   assert_no_error();
81   return id;
82}
83
84static GLuint make_program(const char *vs_src, const char *fs_src)
85{
86   GLuint id, vs, fs;
87
88   assert_no_error();
89   id = glCreateProgram();
90   if (vs_src) {
91      vs = make_shader(GL_VERTEX_SHADER, vs_src);
92      glAttachShader(id, vs);
93      glDeleteShader(vs);
94   }
95   if (fs_src) {
96      fs = make_shader(GL_FRAGMENT_SHADER, fs_src);
97      glAttachShader(id, fs);
98      glDeleteShader(fs);
99   }
100   glLinkProgram(id);
101   check_link_status(id);
102   glUseProgram(id);
103   glDeleteProgram(id);
104   assert_no_error();
105   return id;
106}
107
108static void test_uniform_size_type1(const char *glslType, GLenum glType, const char *el)
109{
110   char buffer[1024];
111   GLuint program;
112   GLint active, i;
113   GLenum type;
114   GLint size;
115
116   printf("  Running subtest %s\n", glslType);
117   fflush(stdout);
118   sprintf(buffer, "#version 120\nuniform %s m[60];\nvoid main() { gl_Position[0] = m[59]%s; }\n",
119           glslType, el);
120
121   program = make_program(buffer, NULL);
122   glGetProgramiv(program, GL_ACTIVE_UNIFORMS, &active);
123   assert_no_error();
124   for (i = 0; i < active; i++) {
125      size = -1;
126      type = 0;
127      glGetActiveUniform(program, i, sizeof(buffer), NULL, &size, &type, buffer);
128      assert_no_error();
129      if (strncmp(buffer, "m", 1) == 0)
130         break;
131   }
132   assert(i < active); /* Otherwise the compiler optimised it out */
133   assert(type == glType);
134   assert(size == 60);
135}
136
137static void test_uniform_size_type(void)
138{
139   test_uniform_size_type1("float", GL_FLOAT, "");
140   test_uniform_size_type1("vec2", GL_FLOAT_VEC2, "[0]");
141   test_uniform_size_type1("vec3", GL_FLOAT_VEC3, "[0]");
142   test_uniform_size_type1("vec4", GL_FLOAT_VEC4, "[0]");
143
144   test_uniform_size_type1("bool", GL_BOOL, " ? 1.0 : 0.0");
145   test_uniform_size_type1("bvec2", GL_BOOL_VEC2, "[0] ? 1.0 : 0.0");
146   test_uniform_size_type1("bvec3", GL_BOOL_VEC3, "[0] ? 1.0 : 0.0");
147   test_uniform_size_type1("bvec4", GL_BOOL_VEC4, "[0] ? 1.0 : 0.0");
148
149   test_uniform_size_type1("int", GL_INT, "");
150   test_uniform_size_type1("ivec2", GL_INT_VEC2, "[0]");
151   test_uniform_size_type1("ivec3", GL_INT_VEC3, "[0]");
152   test_uniform_size_type1("ivec4", GL_INT_VEC4, "[0]");
153
154   test_uniform_size_type1("mat2", GL_FLOAT_MAT2, "[0][0]");
155   test_uniform_size_type1("mat3", GL_FLOAT_MAT3, "[0][0]");
156   test_uniform_size_type1("mat4", GL_FLOAT_MAT4, "[0][0]");
157   test_uniform_size_type1("mat2x3", GL_FLOAT_MAT2x3, "[0][0]");
158   test_uniform_size_type1("mat2x4", GL_FLOAT_MAT2x4, "[0][0]");
159   test_uniform_size_type1("mat3x2", GL_FLOAT_MAT3x2, "[0][0]");
160   test_uniform_size_type1("mat3x4", GL_FLOAT_MAT3x4, "[0][0]");
161   test_uniform_size_type1("mat4x2", GL_FLOAT_MAT4x2, "[0][0]");
162   test_uniform_size_type1("mat4x3", GL_FLOAT_MAT4x3, "[0][0]");
163}
164
165static void test_attrib_size_type1(const char *glslType, GLenum glType, const char *el)
166{
167   char buffer[1024];
168   GLuint program;
169   GLint active, i;
170   GLenum type;
171   GLint size;
172
173   printf("  Running subtest %s\n", glslType);
174   fflush(stdout);
175   sprintf(buffer, "#version 120\nattribute %s m;\nvoid main() { gl_Position[0] = m%s; }\n",
176           glslType, el);
177
178   program = make_program(buffer, NULL);
179   glGetProgramiv(program, GL_ACTIVE_ATTRIBUTES, &active);
180   assert_no_error();
181   for (i = 0; i < active; i++) {
182      size = -1;
183      type = -1;
184      glGetActiveAttrib(program, i, sizeof(buffer), NULL, &size, &type, buffer);
185      assert_no_error();
186      if (strncmp(buffer, "m", 1) == 0)
187         break;
188   }
189   assert(i < active); /* Otherwise the compiler optimised it out */
190   assert(type == glType);
191   assert(size == 1);
192}
193
194static void test_attrib_size_type(void)
195{
196   test_attrib_size_type1("float", GL_FLOAT, "");
197   test_attrib_size_type1("vec2", GL_FLOAT_VEC2, "[0]");
198   test_attrib_size_type1("vec3", GL_FLOAT_VEC3, "[0]");
199   test_attrib_size_type1("vec4", GL_FLOAT_VEC4, "[0]");
200
201   test_attrib_size_type1("mat2", GL_FLOAT_MAT2, "[0][0]");
202   test_attrib_size_type1("mat3", GL_FLOAT_MAT3, "[0][0]");
203   test_attrib_size_type1("mat4", GL_FLOAT_MAT4, "[0][0]");
204   test_attrib_size_type1("mat2x3", GL_FLOAT_MAT2x3, "[0][0]");
205   test_attrib_size_type1("mat2x4", GL_FLOAT_MAT2x4, "[0][0]");
206   test_attrib_size_type1("mat3x2", GL_FLOAT_MAT3x2, "[0][0]");
207   test_attrib_size_type1("mat3x4", GL_FLOAT_MAT3x4, "[0][0]");
208   test_attrib_size_type1("mat4x2", GL_FLOAT_MAT4x2, "[0][0]");
209   test_attrib_size_type1("mat4x3", GL_FLOAT_MAT4x3, "[0][0]");
210}
211
212static void test_uniform_array_overflow(void)
213{
214   GLuint program;
215   GLint location;
216   GLfloat data[128];
217
218   program = make_program("#version 120\nuniform vec2 x[10];\nvoid main() { gl_Position.xy = x[9]; }\n", NULL);
219   location = glGetUniformLocation(program, "x");
220   assert_no_error();
221   glUniform2fv(location, 64, data);
222   assert_no_error();
223}
224
225static void test_uniform_scalar_count(void)
226{
227   GLuint program;
228   GLint location;
229   GLfloat data[128];
230
231   program = make_program("#version 110\nuniform vec2 x;\nvoid main() { gl_Position.xy = x; }\n", NULL);
232   location = glGetUniformLocation(program, "x");
233   assert_no_error();
234   glUniform2fv(location, 64, data);
235   assert_error(GL_INVALID_OPERATION);
236}
237
238static void test_uniform_query_matrix(void)
239{
240   GLuint program;
241   GLfloat data[18];
242   GLint i, r, c;
243   GLint location;
244
245   program = make_program("#version 110\nuniform mat3 m[2];\nvoid main() { gl_Position.xyz = m[1][2]; }\n", NULL);
246   location = glGetUniformLocation(program, "m");
247   for (i = 0; i < 9; i++)
248      data[i] = i;
249   for (i = 9; i < 18; i++)
250      data[i] = 321.0;
251   glUniformMatrix3fv(location, 1, GL_TRUE, data);
252
253   for (i = 0; i < 18; i++)
254      data[i] = 123.0;
255   glGetUniformfv(program, location, data);
256   for (c = 0; c < 3; c++)
257      for (r = 0; r < 3; r++)
258         assert(data[c * 3 + r] == r * 3 + c);
259   for (i = 9; i < 18; i++)
260      assert(data[i] == 123.0);
261}
262
263static void test_uniform_neg_location(void)
264{
265   GLuint program;
266   GLfloat data[4];
267
268   program = make_program("#version 110\nvoid main() { gl_Position = vec4(1.0, 1.0, 1.0, 1.0); }\n", NULL);
269   assert_no_error();
270   (void)program;
271   glUniform1i(-1, 1);
272   assert_no_error();
273   glUniform1i(-200, 1);
274   assert_error(GL_INVALID_OPERATION);
275   glUniformMatrix2fv(-1, 1, GL_FALSE, data);
276   assert_no_error();
277   glUniformMatrix2fv(-200, 1, GL_FALSE, data);
278   assert_error(GL_INVALID_OPERATION);
279}
280
281static void test_uniform_bool_conversion(void)
282{
283    GLuint program;
284    GLint location;
285    GLint value[16];  /* in case glGetUniformiv goes nuts on the stack */
286
287    assert_no_error();
288    program = make_program("uniform bool b;\nvoid main() { gl_Position.x = b ? 1.5 : 0.5; }\n", NULL);
289    location = glGetUniformLocation(program, "b");
290    assert(location != -1);
291    assert_no_error();
292    glUniform1i(location, 5);
293    assert_no_error();
294    glGetUniformiv(program, location, &value[0]);
295    assert_no_error();
296    assert(value[0] == 1);
297}
298
299static void test_uniform_multiple_samplers(void)
300{
301   GLuint program;
302   GLint location;
303   GLint values[2] = {0, 1};
304
305   assert_no_error();
306   program = make_program(NULL, "uniform sampler2D s[2];\nvoid main() { gl_FragColor = texture2D(s[1], vec2(0.0, 0.0)); }\n");
307   location = glGetUniformLocation(program, "s[0]");
308   assert(location != -1);
309   assert_no_error();
310   glUniform1iv(location, 2, values);
311   assert_no_error();
312}
313
314static void run_test(const char *name, void (*callback)(void))
315{
316   printf("Running %s\n", name);
317   fflush(stdout);
318   callback();
319}
320
321#define RUN_TEST(name) run_test(#name, (name))
322
323int main(int argc, char **argv)
324{
325   glutInit(&argc, argv);
326   glutCreateWindow("Mesa bug demo");
327   glewInit();
328
329   if (!GLEW_VERSION_2_0) {
330      printf("Sorry, this test requires OpenGL 2.x GLSL support\n");
331      exit(0);
332   }
333
334   RUN_TEST(test_uniform_size_type);
335   RUN_TEST(test_attrib_size_type);
336   RUN_TEST(test_uniform_array_overflow);
337   RUN_TEST(test_uniform_scalar_count);
338   RUN_TEST(test_uniform_query_matrix);
339   RUN_TEST(test_uniform_neg_location);
340   RUN_TEST(test_uniform_bool_conversion);
341   /* Leave this one at the end, since it crashes Mesa's shader compiler */
342   RUN_TEST(test_uniform_multiple_samplers);
343   return 0;
344}
345