132001f49Smrg/* 232001f49Smrg * Measure glTexSubImage and glCopyTexSubImage speed 332001f49Smrg * 432001f49Smrg * Brian Paul 532001f49Smrg * 26 Jan 2006 632001f49Smrg */ 732001f49Smrg 832001f49Smrg#include <stdio.h> 932001f49Smrg#include <stdlib.h> 1032001f49Smrg#include <string.h> 1132001f49Smrg#include <math.h> 1232001f49Smrg#include <GL/glew.h> 1332001f49Smrg#include "glut_wrap.h" 1432001f49Smrg 1532001f49Smrgstatic GLint WinWidth = 1024, WinHeight = 512; 1632001f49Smrgstatic GLint TexWidth = 512, TexHeight = 512; 1732001f49Smrg 1832001f49Smrgstatic GLuint TexObj = 1; 1932001f49Smrg 2032001f49Smrgstatic GLenum IntFormat = GL_RGBA8; 2132001f49Smrgstatic GLenum ReadFormat = GL_RGBA; /* for glReadPixels */ 2232001f49Smrg 2332001f49Smrgstatic GLboolean DrawQuad = GL_TRUE; 2432001f49Smrg 2532001f49Smrg 2632001f49Smrg/** 2732001f49Smrg * draw teapot image, size TexWidth by TexHeight 2832001f49Smrg */ 2932001f49Smrgstatic void 3032001f49SmrgDrawTestImage(void) 3132001f49Smrg{ 3232001f49Smrg GLfloat ar; 3332001f49Smrg 3432001f49Smrg glViewport(0, 0, TexWidth, TexHeight); 3532001f49Smrg glScissor(0, 0, TexWidth, TexHeight); 3632001f49Smrg glEnable(GL_SCISSOR_TEST); 3732001f49Smrg 3832001f49Smrg glClearColor(0.5, 0.5, 0.5, 0.0); 3932001f49Smrg glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 4032001f49Smrg 4132001f49Smrg ar = (float) TexWidth / TexHeight; 4232001f49Smrg 4332001f49Smrg glMatrixMode(GL_PROJECTION); 4432001f49Smrg glLoadIdentity(); 4532001f49Smrg glFrustum(-ar, ar, -1.0, 1.0, 5.0, 25.0); 4632001f49Smrg glMatrixMode(GL_MODELVIEW); 4732001f49Smrg 4832001f49Smrg glEnable(GL_LIGHTING); 4932001f49Smrg glEnable(GL_LIGHT0); 5032001f49Smrg glEnable(GL_DEPTH_TEST); 5132001f49Smrg glFrontFace(GL_CW); 5232001f49Smrg glPushMatrix(); 5332001f49Smrg glRotatef(45, 1, 0, 0); 5432001f49Smrg glRotatef(45, 0, 1, 0); 5532001f49Smrg glutSolidTeapot(2.3); 5632001f49Smrg glPopMatrix(); 5732001f49Smrg glFrontFace(GL_CCW); 5832001f49Smrg glDisable(GL_DEPTH_TEST); 5932001f49Smrg glDisable(GL_LIGHTING); 6032001f49Smrg 6132001f49Smrg glDisable(GL_SCISSOR_TEST); 6232001f49Smrg 6332001f49Smrg glViewport(0, 0, WinWidth, WinHeight); 6432001f49Smrg glFinish(); 6532001f49Smrg} 6632001f49Smrg 6732001f49Smrg 6832001f49Smrg/** 6932001f49Smrg * Do glCopyTexSubImage2D call (update texture with framebuffer data) 7032001f49Smrg * If doSubRect is true, do the copy in four pieces instead of all at once. 7132001f49Smrg */ 7232001f49Smrgstatic void 7332001f49SmrgDoCopyTex(GLboolean doSubRect) 7432001f49Smrg{ 7532001f49Smrg if (doSubRect) { 7632001f49Smrg /* copy in four parts */ 7732001f49Smrg int w = TexWidth / 2, h = TexHeight / 2; 7832001f49Smrg int x0 = 0, y0 = 0; 7932001f49Smrg int x1 = w, y1 = h; 8032001f49Smrg#if 1 8132001f49Smrg glCopyTexSubImage2D(GL_TEXTURE_2D, 0, x0, y0, x0, y0, w, h); 8232001f49Smrg glCopyTexSubImage2D(GL_TEXTURE_2D, 0, x1, y0, x1, y0, w, h); 8332001f49Smrg glCopyTexSubImage2D(GL_TEXTURE_2D, 0, x0, y1, x0, y1, w, h); 8432001f49Smrg glCopyTexSubImage2D(GL_TEXTURE_2D, 0, x1, y1, x1, y1, w, h); 8532001f49Smrg#else 8632001f49Smrg /* scramble */ 8732001f49Smrg glCopyTexSubImage2D(GL_TEXTURE_2D, 0, x0, y0, x1, y1, w, h); 8832001f49Smrg glCopyTexSubImage2D(GL_TEXTURE_2D, 0, x1, y0, x0, y1, w, h); 8932001f49Smrg glCopyTexSubImage2D(GL_TEXTURE_2D, 0, x0, y1, x1, y0, w, h); 9032001f49Smrg glCopyTexSubImage2D(GL_TEXTURE_2D, 0, x1, y1, x0, y0, w, h); 9132001f49Smrg#endif 9232001f49Smrg } 9332001f49Smrg else { 9432001f49Smrg glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, TexWidth, TexHeight); 9532001f49Smrg } 9632001f49Smrg} 9732001f49Smrg 9832001f49Smrg 9932001f49Smrg/** 10032001f49Smrg * Do glTexSubImage2D (update texture w/ user data) 10132001f49Smrg * If doSubRect, do update in four pieces, else all at once. 10232001f49Smrg */ 10332001f49Smrgstatic void 10432001f49SmrgSubTex(GLboolean doSubRect, const GLubyte *image) 10532001f49Smrg{ 10632001f49Smrg if (doSubRect) { 10732001f49Smrg /* four pieces */ 10832001f49Smrg int w = TexWidth / 2, h = TexHeight / 2; 10932001f49Smrg int x0 = 0, y0 = 0; 11032001f49Smrg int x1 = w, y1 = h; 11132001f49Smrg glPixelStorei(GL_UNPACK_ROW_LENGTH, TexWidth); 11232001f49Smrg glPixelStorei(GL_UNPACK_ALIGNMENT, 1); 11332001f49Smrg 11432001f49Smrg glPixelStorei(GL_UNPACK_SKIP_ROWS, y0); 11532001f49Smrg glPixelStorei(GL_UNPACK_SKIP_PIXELS, x0); 11632001f49Smrg glTexSubImage2D(GL_TEXTURE_2D, 0, x0, y0, w, h, 11732001f49Smrg ReadFormat, GL_UNSIGNED_BYTE, image); 11832001f49Smrg 11932001f49Smrg glPixelStorei(GL_UNPACK_SKIP_ROWS, y0); 12032001f49Smrg glPixelStorei(GL_UNPACK_SKIP_PIXELS, x1); 12132001f49Smrg glTexSubImage2D(GL_TEXTURE_2D, 0, x1, y0, w, h, 12232001f49Smrg ReadFormat, GL_UNSIGNED_BYTE, image); 12332001f49Smrg 12432001f49Smrg glPixelStorei(GL_UNPACK_SKIP_ROWS, y1); 12532001f49Smrg glPixelStorei(GL_UNPACK_SKIP_PIXELS, x0); 12632001f49Smrg glTexSubImage2D(GL_TEXTURE_2D, 0, x0, y1, w, h, 12732001f49Smrg ReadFormat, GL_UNSIGNED_BYTE, image); 12832001f49Smrg 12932001f49Smrg glPixelStorei(GL_UNPACK_SKIP_ROWS, y1); 13032001f49Smrg glPixelStorei(GL_UNPACK_SKIP_PIXELS, x1); 13132001f49Smrg glTexSubImage2D(GL_TEXTURE_2D, 0, x1, y1, w, h, 13232001f49Smrg ReadFormat, GL_UNSIGNED_BYTE, image); 13332001f49Smrg } 13432001f49Smrg else { 13532001f49Smrg /* all at once */ 13632001f49Smrg glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, TexWidth, TexHeight, 13732001f49Smrg ReadFormat, GL_UNSIGNED_BYTE, image); 13832001f49Smrg } 13932001f49Smrg} 14032001f49Smrg 14132001f49Smrg 14232001f49Smrg/** 14332001f49Smrg * Measure gl[Copy]TexSubImage rate. 14432001f49Smrg * This actually also includes time to render a quad and SwapBuffers. 14532001f49Smrg */ 14632001f49Smrgstatic void 14732001f49SmrgRunTest(GLboolean copyTex, GLboolean doSubRect) 14832001f49Smrg{ 14932001f49Smrg double t0, t1; 15032001f49Smrg int iters = 0; 15132001f49Smrg float copyRate, mbRate; 15232001f49Smrg float rot = 0.0; 15332001f49Smrg int bpp, r, g, b, a; 15432001f49Smrg int w, h; 15532001f49Smrg GLubyte *image = NULL; 15632001f49Smrg 15732001f49Smrg glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &r); 15832001f49Smrg glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_GREEN_SIZE, &g); 15932001f49Smrg glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_BLUE_SIZE, &b); 16032001f49Smrg glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_ALPHA_SIZE, &a); 16132001f49Smrg bpp = (r + g + b + a) / 8; 16232001f49Smrg 16332001f49Smrg if (!copyTex) { 16432001f49Smrg /* read image from frame buffer */ 16532001f49Smrg image = (GLubyte *) malloc(TexWidth * TexHeight * bpp); 16632001f49Smrg glPixelStorei(GL_PACK_ALIGNMENT, 1); 16732001f49Smrg glReadPixels(0, 0, TexWidth, TexHeight, 16832001f49Smrg ReadFormat, GL_UNSIGNED_BYTE, image); 16932001f49Smrg } 17032001f49Smrg 17132001f49Smrg glEnable(GL_TEXTURE_2D); 17232001f49Smrg glViewport(WinWidth / 2, 0, WinWidth / 2, WinHeight); 17332001f49Smrg 17432001f49Smrg t0 = glutGet(GLUT_ELAPSED_TIME) / 1000.0; 17532001f49Smrg 17632001f49Smrg do { 17732001f49Smrg if (copyTex) 17832001f49Smrg /* Framebuffer -> Texture */ 17932001f49Smrg DoCopyTex(doSubRect); 18032001f49Smrg else { 18132001f49Smrg /* Main Mem -> Texture */ 18232001f49Smrg SubTex(doSubRect, image); 18332001f49Smrg } 18432001f49Smrg 18532001f49Smrg /* draw textured quad */ 18632001f49Smrg if (DrawQuad) { 18732001f49Smrg glPushMatrix(); 18832001f49Smrg glRotatef(rot, 0, 0, 1); 18932001f49Smrg glTranslatef(1, 0, 0); 19032001f49Smrg glBegin(GL_POLYGON); 19132001f49Smrg glTexCoord2f(0, 0); glVertex2f(-1, -1); 19232001f49Smrg glTexCoord2f(1, 0); glVertex2f( 1, -1); 19332001f49Smrg glTexCoord2f(1, 1); glVertex2f( 1, 1); 19432001f49Smrg glTexCoord2f(0, 1); glVertex2f(-1, 1); 19532001f49Smrg glEnd(); 19632001f49Smrg glPopMatrix(); 19732001f49Smrg } 19832001f49Smrg 19932001f49Smrg iters++; 20032001f49Smrg rot += 2.0; 20132001f49Smrg 20232001f49Smrg t1 = glutGet(GLUT_ELAPSED_TIME) / 1000.0; 20332001f49Smrg if (DrawQuad) { 20432001f49Smrg glutSwapBuffers(); 20532001f49Smrg } 20632001f49Smrg } while (t1 - t0 < 5.0); 20732001f49Smrg 20832001f49Smrg glDisable(GL_TEXTURE_2D); 20932001f49Smrg if (image) 21032001f49Smrg free(image); 21132001f49Smrg 21232001f49Smrg if (doSubRect) { 21332001f49Smrg w = TexWidth / 2; 21432001f49Smrg h = TexHeight / 2; 21532001f49Smrg iters *= 4; 21632001f49Smrg } 21732001f49Smrg else { 21832001f49Smrg w = TexWidth; 21932001f49Smrg h = TexHeight; 22032001f49Smrg } 22132001f49Smrg 22232001f49Smrg copyRate = iters / (t1 - t0); 22332001f49Smrg mbRate = w * h * bpp * copyRate / (1024 * 1024); 22432001f49Smrg 22532001f49Smrg if (copyTex) 22632001f49Smrg printf("glCopyTexSubImage: %d x %d, %d Bpp:\n", w, h, bpp); 22732001f49Smrg else 22832001f49Smrg printf("glTexSubImage: %d x %d, %d Bpp:\n", w, h, bpp); 22932001f49Smrg printf(" %d calls in %.2f = %.2f calls/sec, %.2f MB/s\n", 23032001f49Smrg iters, t1-t0, copyRate, mbRate); 23132001f49Smrg} 23232001f49Smrg 23332001f49Smrg 23432001f49Smrgstatic void 23532001f49SmrgDraw(void) 23632001f49Smrg{ 23732001f49Smrg glClearColor(0.2, 0.2, 0.8, 0); 23832001f49Smrg glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 23932001f49Smrg 24032001f49Smrg DrawTestImage(); 24132001f49Smrg if (!DrawQuad) { 24232001f49Smrg glutSwapBuffers(); 24332001f49Smrg } 24432001f49Smrg 24532001f49Smrg RunTest(GL_FALSE, GL_FALSE); 24632001f49Smrg RunTest(GL_FALSE, GL_TRUE); 24732001f49Smrg RunTest(GL_TRUE, GL_FALSE); 24832001f49Smrg RunTest(GL_TRUE, GL_TRUE); 24932001f49Smrg 25032001f49Smrg glutSwapBuffers(); 25132001f49Smrg 25232001f49Smrg printf("exiting\n"); 25332001f49Smrg exit(0); 25432001f49Smrg} 25532001f49Smrg 25632001f49Smrg 25732001f49Smrgstatic void 25832001f49SmrgReshape(int width, int height) 25932001f49Smrg{ 26032001f49Smrg glViewport(0, 0, width, height); 26132001f49Smrg glMatrixMode(GL_PROJECTION); 26232001f49Smrg glLoadIdentity(); 26332001f49Smrg glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0); 26432001f49Smrg glMatrixMode(GL_MODELVIEW); 26532001f49Smrg glLoadIdentity(); 26632001f49Smrg glTranslatef(0.0, 0.0, -15.0); 26732001f49Smrg} 26832001f49Smrg 26932001f49Smrg 27032001f49Smrgstatic void 27132001f49SmrgKey(unsigned char key, int x, int y) 27232001f49Smrg{ 27332001f49Smrg (void) x; 27432001f49Smrg (void) y; 27532001f49Smrg switch (key) { 27632001f49Smrg case 27: 27732001f49Smrg exit(0); 27832001f49Smrg break; 27932001f49Smrg } 28032001f49Smrg glutPostRedisplay(); 28132001f49Smrg} 28232001f49Smrg 28332001f49Smrg 28432001f49Smrgstatic void 28532001f49SmrgSpecialKey(int key, int x, int y) 28632001f49Smrg{ 28732001f49Smrg (void) x; 28832001f49Smrg (void) y; 28932001f49Smrg switch (key) { 29032001f49Smrg case GLUT_KEY_UP: 29132001f49Smrg break; 29232001f49Smrg case GLUT_KEY_DOWN: 29332001f49Smrg break; 29432001f49Smrg case GLUT_KEY_LEFT: 29532001f49Smrg break; 29632001f49Smrg case GLUT_KEY_RIGHT: 29732001f49Smrg break; 29832001f49Smrg } 29932001f49Smrg glutPostRedisplay(); 30032001f49Smrg} 30132001f49Smrg 30232001f49Smrg 30332001f49Smrgstatic void 30432001f49SmrgInit(void) 30532001f49Smrg{ 30632001f49Smrg /* create initial, empty teximage */ 30732001f49Smrg glBindTexture(GL_TEXTURE_2D, TexObj); 30832001f49Smrg glTexImage2D(GL_TEXTURE_2D, 0, IntFormat, TexWidth, TexHeight, 0, 30932001f49Smrg GL_RGBA, GL_UNSIGNED_BYTE, NULL); 31032001f49Smrg glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 31132001f49Smrg glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 31232001f49Smrg glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 31332001f49Smrg} 31432001f49Smrg 31532001f49Smrg 31632001f49Smrg 31732001f49Smrgstatic void 31832001f49SmrgParseArgs(int argc, char *argv[]) 31932001f49Smrg{ 32032001f49Smrg int i; 32132001f49Smrg for (i = 1; i < argc; i++) { 32232001f49Smrg if (strcmp(argv[i], "-nodraw") == 0) 32332001f49Smrg DrawQuad = GL_FALSE; 32432001f49Smrg } 32532001f49Smrg} 32632001f49Smrg 32732001f49Smrg 32832001f49Smrgint 32932001f49Smrgmain(int argc, char *argv[]) 33032001f49Smrg{ 33132001f49Smrg GLint mode = GLUT_RGB | GLUT_ALPHA | GLUT_DOUBLE | GLUT_DEPTH; 33232001f49Smrg glutInit(&argc, argv); 33332001f49Smrg 33432001f49Smrg ParseArgs(argc, argv); 33532001f49Smrg 33632001f49Smrg glutInitWindowPosition(0, 0); 33732001f49Smrg glutInitWindowSize(WinWidth, WinHeight); 33832001f49Smrg glutInitDisplayMode(mode); 33932001f49Smrg glutCreateWindow(argv[0]); 34032001f49Smrg glewInit(); 34132001f49Smrg glutReshapeFunc(Reshape); 34232001f49Smrg glutKeyboardFunc(Key); 34332001f49Smrg glutSpecialFunc(SpecialKey); 34432001f49Smrg glutDisplayFunc(Draw); 34532001f49Smrg 34632001f49Smrg printf("GL_RENDERER: %s\n", (char *) glGetString(GL_RENDERER)); 34732001f49Smrg Init(); 34832001f49Smrg 34932001f49Smrg glutMainLoop(); 35032001f49Smrg return 0; 35132001f49Smrg} 352