subtexrate.c revision 32001f49
132001f49Smrg/*
232001f49Smrg * Measure glTexSubImage and glCopyTexSubImage speed
332001f49Smrg *
432001f49Smrg * Brian Paul
532001f49Smrg * 26 Jan 2006
632001f49Smrg */
732001f49Smrg
832001f49Smrg#include <stdio.h>
932001f49Smrg#include <stdlib.h>
1032001f49Smrg#include <string.h>
1132001f49Smrg#include <math.h>
1232001f49Smrg#include <GL/glew.h>
1332001f49Smrg#include "glut_wrap.h"
1432001f49Smrg
1532001f49Smrgstatic GLint WinWidth = 1024, WinHeight = 512;
1632001f49Smrgstatic GLint TexWidth = 512, TexHeight = 512;
1732001f49Smrg
1832001f49Smrgstatic GLuint TexObj = 1;
1932001f49Smrg
2032001f49Smrgstatic GLenum IntFormat = GL_RGBA8;
2132001f49Smrgstatic GLenum ReadFormat = GL_RGBA; /* for glReadPixels */
2232001f49Smrg
2332001f49Smrgstatic GLboolean DrawQuad = GL_TRUE;
2432001f49Smrg
2532001f49Smrg
2632001f49Smrg/**
2732001f49Smrg * draw teapot image, size TexWidth by TexHeight
2832001f49Smrg */
2932001f49Smrgstatic void
3032001f49SmrgDrawTestImage(void)
3132001f49Smrg{
3232001f49Smrg   GLfloat ar;
3332001f49Smrg
3432001f49Smrg   glViewport(0, 0, TexWidth, TexHeight);
3532001f49Smrg   glScissor(0, 0, TexWidth, TexHeight);
3632001f49Smrg   glEnable(GL_SCISSOR_TEST);
3732001f49Smrg
3832001f49Smrg   glClearColor(0.5, 0.5, 0.5, 0.0);
3932001f49Smrg   glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
4032001f49Smrg
4132001f49Smrg   ar = (float) TexWidth / TexHeight;
4232001f49Smrg
4332001f49Smrg   glMatrixMode(GL_PROJECTION);
4432001f49Smrg   glLoadIdentity();
4532001f49Smrg   glFrustum(-ar, ar, -1.0, 1.0, 5.0, 25.0);
4632001f49Smrg   glMatrixMode(GL_MODELVIEW);
4732001f49Smrg
4832001f49Smrg   glEnable(GL_LIGHTING);
4932001f49Smrg   glEnable(GL_LIGHT0);
5032001f49Smrg   glEnable(GL_DEPTH_TEST);
5132001f49Smrg   glFrontFace(GL_CW);
5232001f49Smrg   glPushMatrix();
5332001f49Smrg   glRotatef(45, 1, 0, 0);
5432001f49Smrg   glRotatef(45, 0, 1, 0);
5532001f49Smrg   glutSolidTeapot(2.3);
5632001f49Smrg   glPopMatrix();
5732001f49Smrg   glFrontFace(GL_CCW);
5832001f49Smrg   glDisable(GL_DEPTH_TEST);
5932001f49Smrg   glDisable(GL_LIGHTING);
6032001f49Smrg
6132001f49Smrg   glDisable(GL_SCISSOR_TEST);
6232001f49Smrg
6332001f49Smrg   glViewport(0, 0, WinWidth, WinHeight);
6432001f49Smrg   glFinish();
6532001f49Smrg}
6632001f49Smrg
6732001f49Smrg
6832001f49Smrg/**
6932001f49Smrg * Do glCopyTexSubImage2D call (update texture with framebuffer data)
7032001f49Smrg * If doSubRect is true, do the copy in four pieces instead of all at once.
7132001f49Smrg */
7232001f49Smrgstatic void
7332001f49SmrgDoCopyTex(GLboolean doSubRect)
7432001f49Smrg{
7532001f49Smrg   if (doSubRect) {
7632001f49Smrg      /* copy in four parts */
7732001f49Smrg      int w = TexWidth / 2, h = TexHeight / 2;
7832001f49Smrg      int x0 = 0, y0 = 0;
7932001f49Smrg      int x1 = w, y1 = h;
8032001f49Smrg#if 1
8132001f49Smrg      glCopyTexSubImage2D(GL_TEXTURE_2D, 0, x0, y0, x0, y0, w, h);
8232001f49Smrg      glCopyTexSubImage2D(GL_TEXTURE_2D, 0, x1, y0, x1, y0, w, h);
8332001f49Smrg      glCopyTexSubImage2D(GL_TEXTURE_2D, 0, x0, y1, x0, y1, w, h);
8432001f49Smrg      glCopyTexSubImage2D(GL_TEXTURE_2D, 0, x1, y1, x1, y1, w, h);
8532001f49Smrg#else
8632001f49Smrg      /* scramble */
8732001f49Smrg      glCopyTexSubImage2D(GL_TEXTURE_2D, 0, x0, y0, x1, y1, w, h);
8832001f49Smrg      glCopyTexSubImage2D(GL_TEXTURE_2D, 0, x1, y0, x0, y1, w, h);
8932001f49Smrg      glCopyTexSubImage2D(GL_TEXTURE_2D, 0, x0, y1, x1, y0, w, h);
9032001f49Smrg      glCopyTexSubImage2D(GL_TEXTURE_2D, 0, x1, y1, x0, y0, w, h);
9132001f49Smrg#endif
9232001f49Smrg   }
9332001f49Smrg   else {
9432001f49Smrg      glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, TexWidth, TexHeight);
9532001f49Smrg   }
9632001f49Smrg}
9732001f49Smrg
9832001f49Smrg
9932001f49Smrg/**
10032001f49Smrg * Do glTexSubImage2D (update texture w/ user data)
10132001f49Smrg * If doSubRect, do update in four pieces, else all at once.
10232001f49Smrg */
10332001f49Smrgstatic void
10432001f49SmrgSubTex(GLboolean doSubRect, const GLubyte *image)
10532001f49Smrg{
10632001f49Smrg   if (doSubRect) {
10732001f49Smrg      /* four pieces */
10832001f49Smrg      int w = TexWidth / 2, h = TexHeight / 2;
10932001f49Smrg      int x0 = 0, y0 = 0;
11032001f49Smrg      int x1 = w, y1 = h;
11132001f49Smrg      glPixelStorei(GL_UNPACK_ROW_LENGTH, TexWidth);
11232001f49Smrg      glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
11332001f49Smrg
11432001f49Smrg      glPixelStorei(GL_UNPACK_SKIP_ROWS, y0);
11532001f49Smrg      glPixelStorei(GL_UNPACK_SKIP_PIXELS, x0);
11632001f49Smrg      glTexSubImage2D(GL_TEXTURE_2D, 0, x0, y0, w, h,
11732001f49Smrg                      ReadFormat, GL_UNSIGNED_BYTE, image);
11832001f49Smrg
11932001f49Smrg      glPixelStorei(GL_UNPACK_SKIP_ROWS, y0);
12032001f49Smrg      glPixelStorei(GL_UNPACK_SKIP_PIXELS, x1);
12132001f49Smrg      glTexSubImage2D(GL_TEXTURE_2D, 0, x1, y0, w, h,
12232001f49Smrg                      ReadFormat, GL_UNSIGNED_BYTE, image);
12332001f49Smrg
12432001f49Smrg      glPixelStorei(GL_UNPACK_SKIP_ROWS, y1);
12532001f49Smrg      glPixelStorei(GL_UNPACK_SKIP_PIXELS, x0);
12632001f49Smrg      glTexSubImage2D(GL_TEXTURE_2D, 0, x0, y1, w, h,
12732001f49Smrg                      ReadFormat, GL_UNSIGNED_BYTE, image);
12832001f49Smrg
12932001f49Smrg      glPixelStorei(GL_UNPACK_SKIP_ROWS, y1);
13032001f49Smrg      glPixelStorei(GL_UNPACK_SKIP_PIXELS, x1);
13132001f49Smrg      glTexSubImage2D(GL_TEXTURE_2D, 0, x1, y1, w, h,
13232001f49Smrg                      ReadFormat, GL_UNSIGNED_BYTE, image);
13332001f49Smrg   }
13432001f49Smrg   else {
13532001f49Smrg      /* all at once */
13632001f49Smrg      glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, TexWidth, TexHeight,
13732001f49Smrg                      ReadFormat, GL_UNSIGNED_BYTE, image);
13832001f49Smrg   }
13932001f49Smrg}
14032001f49Smrg
14132001f49Smrg
14232001f49Smrg/**
14332001f49Smrg * Measure gl[Copy]TexSubImage rate.
14432001f49Smrg * This actually also includes time to render a quad and SwapBuffers.
14532001f49Smrg */
14632001f49Smrgstatic void
14732001f49SmrgRunTest(GLboolean copyTex, GLboolean doSubRect)
14832001f49Smrg{
14932001f49Smrg   double t0, t1;
15032001f49Smrg   int iters = 0;
15132001f49Smrg   float copyRate, mbRate;
15232001f49Smrg   float rot = 0.0;
15332001f49Smrg   int bpp, r, g, b, a;
15432001f49Smrg   int w, h;
15532001f49Smrg   GLubyte *image = NULL;
15632001f49Smrg
15732001f49Smrg   glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &r);
15832001f49Smrg   glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_GREEN_SIZE, &g);
15932001f49Smrg   glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_BLUE_SIZE, &b);
16032001f49Smrg   glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_ALPHA_SIZE, &a);
16132001f49Smrg   bpp = (r + g + b + a) / 8;
16232001f49Smrg
16332001f49Smrg   if (!copyTex) {
16432001f49Smrg      /* read image from frame buffer */
16532001f49Smrg      image = (GLubyte *) malloc(TexWidth * TexHeight * bpp);
16632001f49Smrg      glPixelStorei(GL_PACK_ALIGNMENT, 1);
16732001f49Smrg      glReadPixels(0, 0, TexWidth, TexHeight,
16832001f49Smrg                   ReadFormat, GL_UNSIGNED_BYTE, image);
16932001f49Smrg   }
17032001f49Smrg
17132001f49Smrg   glEnable(GL_TEXTURE_2D);
17232001f49Smrg   glViewport(WinWidth / 2, 0, WinWidth / 2, WinHeight);
17332001f49Smrg
17432001f49Smrg   t0 = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
17532001f49Smrg
17632001f49Smrg   do {
17732001f49Smrg      if (copyTex)
17832001f49Smrg         /* Framebuffer -> Texture */
17932001f49Smrg         DoCopyTex(doSubRect);
18032001f49Smrg      else {
18132001f49Smrg         /* Main Mem -> Texture */
18232001f49Smrg         SubTex(doSubRect, image);
18332001f49Smrg      }
18432001f49Smrg
18532001f49Smrg      /* draw textured quad */
18632001f49Smrg      if (DrawQuad) {
18732001f49Smrg         glPushMatrix();
18832001f49Smrg            glRotatef(rot, 0, 0, 1);
18932001f49Smrg            glTranslatef(1, 0, 0);
19032001f49Smrg            glBegin(GL_POLYGON);
19132001f49Smrg               glTexCoord2f(0, 0);  glVertex2f(-1, -1);
19232001f49Smrg               glTexCoord2f(1, 0);  glVertex2f( 1, -1);
19332001f49Smrg               glTexCoord2f(1, 1);  glVertex2f( 1,  1);
19432001f49Smrg               glTexCoord2f(0, 1);  glVertex2f(-1,  1);
19532001f49Smrg            glEnd();
19632001f49Smrg         glPopMatrix();
19732001f49Smrg      }
19832001f49Smrg
19932001f49Smrg      iters++;
20032001f49Smrg      rot += 2.0;
20132001f49Smrg
20232001f49Smrg      t1 = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
20332001f49Smrg      if (DrawQuad) {
20432001f49Smrg         glutSwapBuffers();
20532001f49Smrg      }
20632001f49Smrg   } while (t1 - t0 < 5.0);
20732001f49Smrg
20832001f49Smrg   glDisable(GL_TEXTURE_2D);
20932001f49Smrg   if (image)
21032001f49Smrg      free(image);
21132001f49Smrg
21232001f49Smrg   if (doSubRect) {
21332001f49Smrg      w = TexWidth / 2;
21432001f49Smrg      h = TexHeight / 2;
21532001f49Smrg      iters *= 4;
21632001f49Smrg   }
21732001f49Smrg   else {
21832001f49Smrg      w = TexWidth;
21932001f49Smrg      h = TexHeight;
22032001f49Smrg   }
22132001f49Smrg
22232001f49Smrg   copyRate = iters / (t1 - t0);
22332001f49Smrg   mbRate = w * h * bpp * copyRate / (1024 * 1024);
22432001f49Smrg
22532001f49Smrg   if (copyTex)
22632001f49Smrg      printf("glCopyTexSubImage: %d x %d, %d Bpp:\n", w, h, bpp);
22732001f49Smrg   else
22832001f49Smrg      printf("glTexSubImage: %d x %d, %d Bpp:\n", w, h, bpp);
22932001f49Smrg   printf("   %d calls in %.2f = %.2f calls/sec, %.2f MB/s\n",
23032001f49Smrg          iters, t1-t0, copyRate, mbRate);
23132001f49Smrg}
23232001f49Smrg
23332001f49Smrg
23432001f49Smrgstatic void
23532001f49SmrgDraw(void)
23632001f49Smrg{
23732001f49Smrg   glClearColor(0.2, 0.2, 0.8, 0);
23832001f49Smrg   glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
23932001f49Smrg
24032001f49Smrg   DrawTestImage();
24132001f49Smrg   if (!DrawQuad) {
24232001f49Smrg      glutSwapBuffers();
24332001f49Smrg   }
24432001f49Smrg
24532001f49Smrg   RunTest(GL_FALSE, GL_FALSE);
24632001f49Smrg   RunTest(GL_FALSE, GL_TRUE);
24732001f49Smrg   RunTest(GL_TRUE, GL_FALSE);
24832001f49Smrg   RunTest(GL_TRUE, GL_TRUE);
24932001f49Smrg
25032001f49Smrg   glutSwapBuffers();
25132001f49Smrg
25232001f49Smrg   printf("exiting\n");
25332001f49Smrg   exit(0);
25432001f49Smrg}
25532001f49Smrg
25632001f49Smrg
25732001f49Smrgstatic void
25832001f49SmrgReshape(int width, int height)
25932001f49Smrg{
26032001f49Smrg   glViewport(0, 0, width, height);
26132001f49Smrg   glMatrixMode(GL_PROJECTION);
26232001f49Smrg   glLoadIdentity();
26332001f49Smrg   glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
26432001f49Smrg   glMatrixMode(GL_MODELVIEW);
26532001f49Smrg   glLoadIdentity();
26632001f49Smrg   glTranslatef(0.0, 0.0, -15.0);
26732001f49Smrg}
26832001f49Smrg
26932001f49Smrg
27032001f49Smrgstatic void
27132001f49SmrgKey(unsigned char key, int x, int y)
27232001f49Smrg{
27332001f49Smrg   (void) x;
27432001f49Smrg   (void) y;
27532001f49Smrg   switch (key) {
27632001f49Smrg      case 27:
27732001f49Smrg         exit(0);
27832001f49Smrg         break;
27932001f49Smrg   }
28032001f49Smrg   glutPostRedisplay();
28132001f49Smrg}
28232001f49Smrg
28332001f49Smrg
28432001f49Smrgstatic void
28532001f49SmrgSpecialKey(int key, int x, int y)
28632001f49Smrg{
28732001f49Smrg   (void) x;
28832001f49Smrg   (void) y;
28932001f49Smrg   switch (key) {
29032001f49Smrg      case GLUT_KEY_UP:
29132001f49Smrg         break;
29232001f49Smrg      case GLUT_KEY_DOWN:
29332001f49Smrg         break;
29432001f49Smrg      case GLUT_KEY_LEFT:
29532001f49Smrg         break;
29632001f49Smrg      case GLUT_KEY_RIGHT:
29732001f49Smrg         break;
29832001f49Smrg   }
29932001f49Smrg   glutPostRedisplay();
30032001f49Smrg}
30132001f49Smrg
30232001f49Smrg
30332001f49Smrgstatic void
30432001f49SmrgInit(void)
30532001f49Smrg{
30632001f49Smrg   /* create initial, empty teximage */
30732001f49Smrg   glBindTexture(GL_TEXTURE_2D, TexObj);
30832001f49Smrg   glTexImage2D(GL_TEXTURE_2D, 0, IntFormat, TexWidth, TexHeight, 0,
30932001f49Smrg                GL_RGBA, GL_UNSIGNED_BYTE, NULL);
31032001f49Smrg   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
31132001f49Smrg   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
31232001f49Smrg   glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
31332001f49Smrg}
31432001f49Smrg
31532001f49Smrg
31632001f49Smrg
31732001f49Smrgstatic void
31832001f49SmrgParseArgs(int argc, char *argv[])
31932001f49Smrg{
32032001f49Smrg   int i;
32132001f49Smrg   for (i = 1; i < argc; i++) {
32232001f49Smrg      if (strcmp(argv[i], "-nodraw") == 0)
32332001f49Smrg         DrawQuad = GL_FALSE;
32432001f49Smrg   }
32532001f49Smrg}
32632001f49Smrg
32732001f49Smrg
32832001f49Smrgint
32932001f49Smrgmain(int argc, char *argv[])
33032001f49Smrg{
33132001f49Smrg   GLint mode = GLUT_RGB | GLUT_ALPHA | GLUT_DOUBLE | GLUT_DEPTH;
33232001f49Smrg   glutInit(&argc, argv);
33332001f49Smrg
33432001f49Smrg   ParseArgs(argc, argv);
33532001f49Smrg
33632001f49Smrg   glutInitWindowPosition(0, 0);
33732001f49Smrg   glutInitWindowSize(WinWidth, WinHeight);
33832001f49Smrg   glutInitDisplayMode(mode);
33932001f49Smrg   glutCreateWindow(argv[0]);
34032001f49Smrg   glewInit();
34132001f49Smrg   glutReshapeFunc(Reshape);
34232001f49Smrg   glutKeyboardFunc(Key);
34332001f49Smrg   glutSpecialFunc(SpecialKey);
34432001f49Smrg   glutDisplayFunc(Draw);
34532001f49Smrg
34632001f49Smrg   printf("GL_RENDERER: %s\n", (char *) glGetString(GL_RENDERER));
34732001f49Smrg   Init();
34832001f49Smrg
34932001f49Smrg   glutMainLoop();
35032001f49Smrg   return 0;
35132001f49Smrg}
352