tex1d.c revision 32001f49
1 2/* Exercise 1D textures 3 */ 4 5#include <assert.h> 6#include <math.h> 7#include <stdio.h> 8#include <stdlib.h> 9#include <string.h> 10#include "GL/glew.h" 11#include "glut_wrap.h" 12 13static GLuint Window = 0; 14static GLuint TexObj[2]; 15static GLfloat Angle = 0.0f; 16 17 18static void draw( void ) 19{ 20 glClear( GL_COLOR_BUFFER_BIT ); 21 22 glColor3f( 1.0, 1.0, 1.0 ); 23 24 /* draw first polygon */ 25 glPushMatrix(); 26 glTranslatef( -1.0, 0.0, 0.0 ); 27 glRotatef( Angle, 0.0, 0.0, 1.0 ); 28 glBindTexture( GL_TEXTURE_1D, TexObj[0] ); 29 glBegin( GL_POLYGON ); 30 glTexCoord1f( 0.0 ); glVertex2f( -1.0, -1.0 ); 31 glTexCoord1f( 1.0 ); glVertex2f( 1.0, -1.0 ); 32 glTexCoord1f( 1.0 ); glVertex2f( 1.0, 1.0 ); 33 glTexCoord1f( 0.0 ); glVertex2f( -1.0, 1.0 ); 34 glEnd(); 35 glPopMatrix(); 36 37 glutSwapBuffers(); 38} 39 40 41 42/* 43static void idle( void ) 44{ 45 Angle += 2.0; 46 glutPostRedisplay(); 47} 48*/ 49 50 51 52/* change view Angle, exit upon ESC */ 53static void key(unsigned char k, int x, int y) 54{ 55 (void) x; 56 (void) y; 57 switch (k) { 58 case 27: 59 exit(0); 60 } 61} 62 63 64 65/* new window size or exposure */ 66static void reshape( int width, int height ) 67{ 68 glViewport(0, 0, (GLint)width, (GLint)height); 69 glMatrixMode(GL_PROJECTION); 70 glLoadIdentity(); 71 /* glOrtho( -3.0, 3.0, -3.0, 3.0, -10.0, 10.0 );*/ 72 glFrustum( -2.0, 2.0, -2.0, 2.0, 6.0, 20.0 ); 73 glMatrixMode(GL_MODELVIEW); 74 glLoadIdentity(); 75 glTranslatef( 0.0, 0.0, -8.0 ); 76} 77 78 79static void init( void ) 80{ 81 GLubyte tex[256][3]; 82 GLint i; 83 84 85 glDisable( GL_DITHER ); 86 87 /* Setup texturing */ 88 glEnable( GL_TEXTURE_1D ); 89 glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL ); 90 91 92 /* generate texture object IDs */ 93 glGenTextures( 2, TexObj ); 94 95 /* setup first texture object */ 96 glBindTexture( GL_TEXTURE_1D, TexObj[0] ); 97 98 99 for (i = 0; i < 256; i++) { 100 GLfloat f; 101 102 /* map 0..255 to -PI .. PI */ 103 f = ((i / 255.0) - .5) * (3.141592 * 2); 104 105 f = sin(f); 106 107 /* map -1..1 to 0..255 */ 108 tex[i][0] = (f+1.0)/2.0 * 255.0; 109 tex[i][1] = 0; 110 tex[i][2] = 0; 111 } 112 113 glTexImage1D( GL_TEXTURE_1D, 0, 3, 256, 0, GL_RGB, GL_UNSIGNED_BYTE, tex ); 114 glTexParameteri( GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); 115 glTexParameteri( GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); 116 glTexParameteri( GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_REPEAT ); 117 glTexParameteri( GL_TEXTURE_1D, GL_TEXTURE_WRAP_T, GL_REPEAT ); 118} 119 120 121 122int main( int argc, char *argv[] ) 123{ 124 glutInit(&argc, argv); 125 glutInitWindowPosition(0, 0); 126 glutInitWindowSize(300, 300); 127 glutInitDisplayMode( GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE ); 128 129 Window = glutCreateWindow("Texture Objects"); 130 glewInit(); 131 if (!Window) { 132 exit(1); 133 } 134 135 init(); 136 137 glutReshapeFunc( reshape ); 138 glutKeyboardFunc( key ); 139/* glutIdleFunc( idle ); */ 140 glutDisplayFunc( draw ); 141 glutMainLoop(); 142 return 0; 143} 144