132001f49Smrg/*
232001f49Smrg * 'Texture leak' test
332001f49Smrg *
432001f49Smrg * Allocates and uses an additional texture of the maximum supported size for
532001f49Smrg * each frame. This tests the system's ability to cope with using increasing
632001f49Smrg * amounts of texture memory.
732001f49Smrg *
832001f49Smrg * Michel Dänzer  July 2009  This program is in the public domain.
932001f49Smrg */
1032001f49Smrg
1132001f49Smrg
1232001f49Smrg#include <math.h>
1332001f49Smrg#include <stdio.h>
1432001f49Smrg#include <stdlib.h>
1532001f49Smrg#include <string.h>
1632001f49Smrg#include <sys/time.h>
1732001f49Smrg#include <unistd.h>
1832001f49Smrg#include <GL/glew.h>
1932001f49Smrg#include "glut_wrap.h"
2032001f49Smrg
2132001f49Smrg
2232001f49SmrgGLint size;
2332001f49SmrgGLvoid *image;
2432001f49Smrgstatic GLuint numTexObj;
2532001f49Smrgstatic GLuint *texObj;
2632001f49Smrg
2732001f49Smrg
2832001f49Smrgstatic void Idle( void )
2932001f49Smrg{
3032001f49Smrg   glutPostRedisplay();
3132001f49Smrg}
3232001f49Smrg
3332001f49Smrg
3432001f49Smrgstatic void DrawObject(void)
3532001f49Smrg{
3632001f49Smrg   static const GLfloat tex_coords[] = {  0.0,  0.0,  1.0,  1.0,  0.0 };
3732001f49Smrg   static const GLfloat vtx_coords[] = { -1.0, -1.0,  1.0,  1.0, -1.0 };
3832001f49Smrg   GLint i, j;
3932001f49Smrg
4032001f49Smrg   glEnable(GL_TEXTURE_2D);
4132001f49Smrg
4232001f49Smrg   for (i = 0; i < numTexObj; i++) {
4332001f49Smrg      glBindTexture(GL_TEXTURE_2D, texObj[i]);
4432001f49Smrg      glBegin(GL_QUADS);
4532001f49Smrg      for (j = 0; j < 4; j++ ) {
4632001f49Smrg         glTexCoord2f(tex_coords[j], tex_coords[j+1]);
4732001f49Smrg         glVertex2f( vtx_coords[j], vtx_coords[j+1] );
4832001f49Smrg      }
4932001f49Smrg      glEnd();
5032001f49Smrg   }
5132001f49Smrg}
5232001f49Smrg
5332001f49Smrg
5432001f49Smrgstatic void Display( void )
5532001f49Smrg{
5632001f49Smrg   struct timeval start, end;
5732001f49Smrg
5832001f49Smrg   texObj = realloc(texObj, ++numTexObj * sizeof(*texObj));
5932001f49Smrg
6032001f49Smrg   /* allocate a texture object */
6132001f49Smrg   glGenTextures(1, texObj + (numTexObj - 1));
6232001f49Smrg
6332001f49Smrg   glBindTexture(GL_TEXTURE_2D, texObj[numTexObj - 1]);
6432001f49Smrg   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
6532001f49Smrg   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
6632001f49Smrg   memset(image, (16 * numTexObj) & 0xff, 4 * size * size);
6732001f49Smrg   glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size, size, 0,
6832001f49Smrg                GL_RGBA, GL_UNSIGNED_BYTE, image);
6932001f49Smrg
7032001f49Smrg   gettimeofday(&start, NULL);
7132001f49Smrg
7232001f49Smrg   glClear( GL_COLOR_BUFFER_BIT );
7332001f49Smrg
7432001f49Smrg   glPushMatrix();
7532001f49Smrg      glScalef(5.0, 5.0, 5.0);
7632001f49Smrg      DrawObject();
7732001f49Smrg   glPopMatrix();
7832001f49Smrg
7932001f49Smrg   glutSwapBuffers();
8032001f49Smrg
8132001f49Smrg   glFinish();
8232001f49Smrg   gettimeofday(&end, NULL);
8332001f49Smrg   printf("Rendering frame took %lu ms using %u MB of textures\n",
8432001f49Smrg	  end.tv_sec * 1000 + end.tv_usec / 1000 - start.tv_sec * 1000 -
8532001f49Smrg	  start.tv_usec / 1000, numTexObj * 4 * size / 1024 * size / 1024);
8632001f49Smrg
8732001f49Smrg   sleep(1);
8832001f49Smrg}
8932001f49Smrg
9032001f49Smrg
9132001f49Smrgstatic void Reshape( int width, int height )
9232001f49Smrg{
9332001f49Smrg   glViewport( 0, 0, width, height );
9432001f49Smrg   glMatrixMode( GL_PROJECTION );
9532001f49Smrg   glLoadIdentity();
9632001f49Smrg   glOrtho( -6.0, 6.0, -6.0, 6.0, 10.0, 100.0 );
9732001f49Smrg   glMatrixMode( GL_MODELVIEW );
9832001f49Smrg   glLoadIdentity();
9932001f49Smrg   glTranslatef( 0.0, 0.0, -70.0 );
10032001f49Smrg}
10132001f49Smrg
10232001f49Smrg
10332001f49Smrgstatic void Init( int argc, char *argv[] )
10432001f49Smrg{
10532001f49Smrg   glGetIntegerv(GL_MAX_TEXTURE_SIZE, &size);
10632001f49Smrg   printf("%d x %d max texture size\n", size, size);
10732001f49Smrg
10832001f49Smrg   image = malloc(4 * size * size);
10932001f49Smrg   if (!image) {
11032001f49Smrg      fprintf(stderr, "Failed to allocate %u bytes of memory\n", 4 * size * size);
11132001f49Smrg      exit(1);
11232001f49Smrg   }
11332001f49Smrg
11432001f49Smrg   glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
11532001f49Smrg
11632001f49Smrg   glShadeModel(GL_FLAT);
11732001f49Smrg   glClearColor(0.3, 0.3, 0.4, 1.0);
11832001f49Smrg
11932001f49Smrg   Idle();
12032001f49Smrg}
12132001f49Smrg
12232001f49Smrg
12332001f49Smrgint main( int argc, char *argv[] )
12432001f49Smrg{
12532001f49Smrg   glutInit( &argc, argv );
12632001f49Smrg   glutInitWindowSize( 300, 300 );
12732001f49Smrg   glutInitWindowPosition( 0, 0 );
12832001f49Smrg   glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
12932001f49Smrg   glutCreateWindow(argv[0] );
13032001f49Smrg   glewInit();
13132001f49Smrg
13232001f49Smrg   Init( argc, argv );
13332001f49Smrg
13432001f49Smrg   glutReshapeFunc( Reshape );
13532001f49Smrg   glutDisplayFunc( Display );
13632001f49Smrg   glutIdleFunc(Idle);
13732001f49Smrg
13832001f49Smrg   glutMainLoop();
13932001f49Smrg   return 0;
14032001f49Smrg}
141