132001f49Smrg/*
232001f49Smrg * A lit, rotating torus via vertex program
332001f49Smrg */
432001f49Smrg
532001f49Smrg#include <assert.h>
632001f49Smrg#include <string.h>
732001f49Smrg#include <stdio.h>
832001f49Smrg#include <stdlib.h>
932001f49Smrg#include <math.h>
1032001f49Smrg#include <GL/glew.h>
1132001f49Smrg#include "glut_wrap.h"
1232001f49Smrg
1332001f49Smrgstatic float Xrot = 0.0, Yrot = 0.0, Zrot = 0.0;
1432001f49Smrgstatic GLboolean Anim = GL_TRUE;
1532001f49Smrg
1632001f49Smrg
1732001f49Smrgstatic void Idle( void )
1832001f49Smrg{
1932001f49Smrg   Xrot += .3;
2032001f49Smrg   Yrot += .4;
2132001f49Smrg   Zrot += .2;
2232001f49Smrg   glutPostRedisplay();
2332001f49Smrg}
2432001f49Smrg
2532001f49Smrg
2632001f49Smrgstatic void Display( void )
2732001f49Smrg{
2832001f49Smrg   glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
2932001f49Smrg
3032001f49Smrg   glPushMatrix();
3132001f49Smrg      glRotatef(Xrot, 1, 0, 0);
3232001f49Smrg      glRotatef(Yrot, 0, 1, 0);
3332001f49Smrg      glRotatef(Zrot, 0, 0, 1);
3432001f49Smrg      glutSolidTorus(0.75, 2.0, 10, 20);
3532001f49Smrg   glPopMatrix();
3632001f49Smrg
3732001f49Smrg   glutSwapBuffers();
3832001f49Smrg}
3932001f49Smrg
4032001f49Smrg
4132001f49Smrgstatic void Reshape( int width, int height )
4232001f49Smrg{
4332001f49Smrg   glViewport( 0, 0, width, height );
4432001f49Smrg   glMatrixMode( GL_PROJECTION );
4532001f49Smrg   glLoadIdentity();
4632001f49Smrg   glFrustum( -2.0, 2.0, -2.0, 2.0, 5.0, 25.0 );
4732001f49Smrg   glMatrixMode( GL_MODELVIEW );
4832001f49Smrg   glLoadIdentity();
4932001f49Smrg   glTranslatef( 0.0, 0.0, -12.0 );
5032001f49Smrg}
5132001f49Smrg
5232001f49Smrg
5332001f49Smrgstatic void Key( unsigned char key, int x, int y )
5432001f49Smrg{
5532001f49Smrg   (void) x;
5632001f49Smrg   (void) y;
5732001f49Smrg   switch (key) {
5832001f49Smrg      case ' ':
5932001f49Smrg         Xrot = Yrot = Zrot = 0;
6032001f49Smrg         break;
6132001f49Smrg      case 'a':
6232001f49Smrg         Anim = !Anim;
6332001f49Smrg         if (Anim)
6432001f49Smrg            glutIdleFunc(Idle);
6532001f49Smrg         else
6632001f49Smrg            glutIdleFunc(NULL);
6732001f49Smrg         break;
6832001f49Smrg      case 'z':
6932001f49Smrg         Zrot -= 5.0;
7032001f49Smrg         break;
7132001f49Smrg      case 'Z':
7232001f49Smrg         Zrot += 5.0;
7332001f49Smrg         break;
7432001f49Smrg      case 27:
7532001f49Smrg         exit(0);
7632001f49Smrg         break;
7732001f49Smrg   }
7832001f49Smrg   glutPostRedisplay();
7932001f49Smrg}
8032001f49Smrg
8132001f49Smrg
8232001f49Smrgstatic void SpecialKey( int key, int x, int y )
8332001f49Smrg{
8432001f49Smrg   const GLfloat step = 3.0;
8532001f49Smrg   (void) x;
8632001f49Smrg   (void) y;
8732001f49Smrg   switch (key) {
8832001f49Smrg      case GLUT_KEY_UP:
8932001f49Smrg         Xrot -= step;
9032001f49Smrg         break;
9132001f49Smrg      case GLUT_KEY_DOWN:
9232001f49Smrg         Xrot += step;
9332001f49Smrg         break;
9432001f49Smrg      case GLUT_KEY_LEFT:
9532001f49Smrg         Yrot -= step;
9632001f49Smrg         break;
9732001f49Smrg      case GLUT_KEY_RIGHT:
9832001f49Smrg         Yrot += step;
9932001f49Smrg         break;
10032001f49Smrg   }
10132001f49Smrg   glutPostRedisplay();
10232001f49Smrg}
10332001f49Smrg
10432001f49Smrg
10532001f49Smrgstatic void Init( void )
10632001f49Smrg{
10732001f49Smrg   /* borrowed from an nvidia demo:
10832001f49Smrg    * c[0..3] = modelview matrix
10932001f49Smrg    * c[4..7] = inverse modelview matrix
11032001f49Smrg    * c[32] = light pos
11132001f49Smrg    * c[35] = diffuse color
11232001f49Smrg    */
11332001f49Smrg   static const char prog[] =
11432001f49Smrg      "!!VP1.0\n"
11532001f49Smrg      "#Simple transform and diffuse lighting\n"
11632001f49Smrg      "\n"
11732001f49Smrg      "DP4   o[HPOS].x, c[0], v[OPOS] ;	# object x MVP -> clip\n"
11832001f49Smrg      "DP4   o[HPOS].y, c[1], v[OPOS] ;\n"
11932001f49Smrg      "DP4   o[HPOS].z, c[2], v[OPOS] ;\n"
12032001f49Smrg      "DP4   o[HPOS].w, c[3], v[OPOS] ;\n"
12132001f49Smrg
12232001f49Smrg      "DP3   R1.x, c[4], v[NRML] ;	# normal x MV-1T -> lighting normal\n"
12332001f49Smrg      "DP3   R1.y, c[5], v[NRML] ;\n"
12432001f49Smrg      "DP3   R1.z, c[6], v[NRML] ;\n"
12532001f49Smrg
12632001f49Smrg      "DP3   R0, c[32], R1 ;  		# L.N\n"
12732001f49Smrg      "MUL   o[COL0].xyz, R0, c[35] ;   # col = L.N * diffuse\n"
12832001f49Smrg      "MOV   o[TEX0], v[TEX0];\n"
12932001f49Smrg      "END";
13032001f49Smrg
13132001f49Smrg   if (!glutExtensionSupported("GL_NV_vertex_program")) {
13232001f49Smrg      printf("Sorry, this program requires GL_NV_vertex_program");
13332001f49Smrg      exit(1);
13432001f49Smrg   }
13532001f49Smrg
13632001f49Smrg   glLoadProgramNV(GL_VERTEX_PROGRAM_NV, 1,
13732001f49Smrg                   strlen(prog), (const GLubyte *) prog);
13832001f49Smrg   assert(glIsProgramNV(1));
13932001f49Smrg   glBindProgramNV(GL_VERTEX_PROGRAM_NV, 1);
14032001f49Smrg
14132001f49Smrg   /* Load the program registers */
14232001f49Smrg   glTrackMatrixNV(GL_VERTEX_PROGRAM_NV, 0, GL_MODELVIEW_PROJECTION_NV, GL_IDENTITY_NV);
14332001f49Smrg   glTrackMatrixNV(GL_VERTEX_PROGRAM_NV, 4, GL_MODELVIEW, GL_INVERSE_TRANSPOSE_NV);
14432001f49Smrg
14532001f49Smrg   /* Light position */
14632001f49Smrg   glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, 32, 2, 2, 4, 1);
14732001f49Smrg   /* Diffuse material color */
14832001f49Smrg   glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, 35, 0.25, 0, 0.25, 1);
14932001f49Smrg
15032001f49Smrg   glEnable(GL_VERTEX_PROGRAM_NV);
15132001f49Smrg   glEnable(GL_DEPTH_TEST);
15232001f49Smrg   glClearColor(0.3, 0.3, 0.3, 1);
15332001f49Smrg
15432001f49Smrg   printf("glGetError = %d\n", (int) glGetError());
15532001f49Smrg}
15632001f49Smrg
15732001f49Smrg
15832001f49Smrgint main( int argc, char *argv[] )
15932001f49Smrg{
16032001f49Smrg   glutInit( &argc, argv );
16132001f49Smrg   glutInitWindowPosition( 0, 0 );
16232001f49Smrg   glutInitWindowSize( 250, 250 );
16332001f49Smrg   glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
16432001f49Smrg   glutCreateWindow(argv[0]);
16532001f49Smrg   glewInit();
16632001f49Smrg   glutReshapeFunc( Reshape );
16732001f49Smrg   glutKeyboardFunc( Key );
16832001f49Smrg   glutSpecialFunc( SpecialKey );
16932001f49Smrg   glutDisplayFunc( Display );
17032001f49Smrg   if (Anim)
17132001f49Smrg      glutIdleFunc(Idle);
17232001f49Smrg   Init();
17332001f49Smrg   glutMainLoop();
17432001f49Smrg   return 0;
17532001f49Smrg}
176