zreaddraw.c revision 32001f49
1/* 2 * Test glRead/DrawPixels for GL_DEPTH_COMPONENT, with pixelzoom. 3 * 4 * Brian Paul 5 * 23 August 2003 6 */ 7 8#include <stdio.h> 9#include <stdlib.h> 10#include <math.h> 11#include <GL/glew.h> 12#include "glut_wrap.h" 13 14 15#define ZWIDTH 100 16#define ZHEIGHT 100 17 18#define ZOOM 4 19 20#define ZWIDTH2 (ZOOM * ZWIDTH) 21#define ZHEIGHT2 (ZOOM * ZHEIGHT) 22 23static GLint WinWidth = ZWIDTH + ZWIDTH2, WinHeight = ZHEIGHT + ZHEIGHT2; 24static GLboolean Invert = GL_FALSE; 25static GLboolean TestPacking = GL_FALSE; 26static GLboolean TestList = GL_FALSE; 27 28 29static void Display(void) 30{ 31 GLfloat depth[ZWIDTH * ZHEIGHT * 2]; 32 GLfloat depth2[ZWIDTH2 * ZHEIGHT2]; /* *2 to test pixelstore stuff */ 33 GLuint list; 34 GLenum depthType = GL_FLOAT; 35 36 glClearColor(0.5, 0.5, 0.5, 1.0); 37 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 38 39 glEnable(GL_DEPTH_TEST); 40 41 /* draw a sphere */ 42 glViewport(0, 0, ZWIDTH, ZHEIGHT); 43 glMatrixMode(GL_PROJECTION); 44 glLoadIdentity(); 45 glOrtho(-1, 1, -1, 1, -1, 0); /* clip away back half of sphere */ 46 glMatrixMode(GL_MODELVIEW); 47 glLoadIdentity(); 48 glutSolidSphere(1.0, 20, 10); 49 50 if (TestPacking) { 51 glPixelStorei(GL_PACK_ROW_LENGTH, 120); 52 glPixelStorei(GL_PACK_SKIP_PIXELS, 5); 53 } 54 55 /* read the depth image */ 56 glReadPixels(0, 0, ZWIDTH, ZHEIGHT, GL_DEPTH_COMPONENT, depthType, depth); 57 if (depthType == GL_FLOAT) { 58 GLfloat min, max; 59 int i; 60 min = max = depth[0]; 61 for (i = 1; i < ZWIDTH * ZHEIGHT; i++) { 62 if (depth[i] < min) 63 min = depth[i]; 64 if (depth[i] > max) 65 max = depth[i]; 66 } 67 printf("Depth value range: [%f, %f]\n", min, max); 68 } 69 70 /* debug */ 71 if (0) { 72 int i; 73 float *z = depth + ZWIDTH * 50; 74 printf("z at y=50:\n"); 75 for (i = 0; i < ZWIDTH; i++) { 76 printf("%5.3f ", z[i]); 77 if ((i + 1) % 12 == 0) 78 printf("\n"); 79 } 80 printf("\n"); 81 } 82 83 /* Draw the Z image as luminance above original rendering */ 84 glWindowPos2i(0, ZHEIGHT); 85 glDrawPixels(ZWIDTH, ZHEIGHT, GL_LUMINANCE, depthType, depth); 86 87 if (TestPacking) { 88 glPixelStorei(GL_PACK_ROW_LENGTH, 0); 89 glPixelStorei(GL_PACK_SKIP_PIXELS, 0); 90 glPixelStorei(GL_UNPACK_ROW_LENGTH, 120); 91 glPixelStorei(GL_UNPACK_SKIP_PIXELS, 5); 92 } 93 94 /* draw depth image with scaling (into z buffer) */ 95 glPixelZoom(ZOOM, ZOOM); 96 glColor4f(1, 0, 0, 0); 97 glWindowPos2i(ZWIDTH, 0); 98 if (Invert) { 99 glPixelTransferf(GL_DEPTH_SCALE, -1.0); 100 glPixelTransferf(GL_DEPTH_BIAS, 1.0); 101 } 102 if (TestList) { 103 list = glGenLists(1); 104 glNewList(list, GL_COMPILE); 105 glDrawPixels(ZWIDTH, ZHEIGHT, GL_DEPTH_COMPONENT, depthType, depth); 106 glEndList(); 107 glCallList(list); 108 glDeleteLists(list, 1); 109 } 110 else { 111 glDrawPixels(ZWIDTH, ZHEIGHT, GL_DEPTH_COMPONENT, depthType, depth); 112 } 113 if (Invert) { 114 glPixelTransferf(GL_DEPTH_SCALE, 1.0); 115 glPixelTransferf(GL_DEPTH_BIAS, 0.0); 116 } 117 118 if (TestPacking) { 119 glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); 120 glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); 121 } 122 123 glDisable(GL_DEPTH_TEST); 124 125 /* read back scaled depth image */ 126 glReadPixels(ZWIDTH, 0, ZWIDTH2, ZHEIGHT2, GL_DEPTH_COMPONENT, GL_FLOAT, depth2); 127 128 /* debug */ 129 if (0) { 130 int i; 131 float *z = depth2 + ZWIDTH2 * 200; 132 printf("z at y=200:\n"); 133 for (i = 0; i < ZWIDTH2; i++) { 134 printf("%5.3f ", z[i]); 135 if ((i + 1) % 12 == 0) 136 printf("\n"); 137 } 138 printf("\n"); 139 } 140 141 /* draw as luminance */ 142 glPixelZoom(1.0, 1.0); 143 glWindowPos2i(ZWIDTH, 0); 144 glDrawPixels(ZWIDTH2, ZHEIGHT2, GL_LUMINANCE, GL_FLOAT, depth2); 145 146 glutSwapBuffers(); 147} 148 149 150static void Reshape(int width, int height) 151{ 152 WinWidth = width; 153 WinHeight = height; 154 glViewport(0, 0, width, height); 155} 156 157 158static void Key(unsigned char key, int x, int y) 159{ 160 (void) x; 161 (void) y; 162 switch (key) { 163 case 'i': 164 Invert = !Invert; 165 break; 166 case 'p': 167 TestPacking = !TestPacking; 168 printf("Test pixel pack/unpack: %d\n", TestPacking); 169 break; 170 case 'l': 171 TestList = !TestList; 172 printf("Test dlist: %d\n", TestList); 173 break; 174 case 27: 175 exit(0); 176 break; 177 } 178 glutPostRedisplay(); 179} 180 181 182static void Init(void) 183{ 184 const GLfloat blue[4] = {.1, .1, 1.0, 1.0}; 185 const GLfloat gray[4] = {0.2, 0.2, 0.2, 1.0}; 186 const GLfloat white[4] = {1.0, 1.0, 1.0, 1.0}; 187 const GLfloat pos[4] = {0, 0, 10, 0}; 188 GLint z; 189 190 glGetIntegerv(GL_DEPTH_BITS, &z); 191 192 printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); 193 printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); 194 printf("GL_DEPTH_BITS = %d\n", z); 195 196 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, blue); 197 glLightfv(GL_LIGHT0, GL_AMBIENT, gray); 198 glLightfv(GL_LIGHT0, GL_DIFFUSE, white); 199 glLightfv(GL_LIGHT0, GL_POSITION, pos); 200 glEnable(GL_LIGHTING); 201 glEnable(GL_LIGHT0); 202} 203 204 205int main(int argc, char *argv[]) 206{ 207 glutInit(&argc, argv); 208 glutInitWindowPosition(0, 0); 209 glutInitWindowSize(WinWidth, WinHeight); 210 glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE); 211 glutCreateWindow(argv[0]); 212 glewInit(); 213 glutReshapeFunc(Reshape); 214 glutKeyboardFunc(Key); 215 glutDisplayFunc(Display); 216 Init(); 217 glutMainLoop(); 218 return 0; 219} 220