132001f49Smrg 232001f49Smrg#include <assert.h> 332001f49Smrg#include <stdio.h> 432001f49Smrg#include <stdlib.h> 532001f49Smrg#include <math.h> 632001f49Smrg#include <string.h> 732001f49Smrg 832001f49Smrg#include <GL/glew.h> 932001f49Smrg#include "glut_wrap.h" 1032001f49Smrg 1132001f49Smrg 1232001f49Smrg 1332001f49Smrgstatic GLenum TexTarget = GL_TEXTURE_2D; 1432001f49Smrgstatic int TexWidth = 512, TexHeight = 512; 1532001f49Smrgstatic GLenum TexIntFormat = GL_RGBA; /* either GL_RGB or GL_RGBA */ 1632001f49Smrg 1732001f49Smrgstatic int Width = 512, Height = 512; 1832001f49Smrgstatic GLuint MyFB, TexObj; 1932001f49Smrg 2032001f49Smrg 2132001f49Smrg#define CheckError() assert(glGetError() == 0) 2232001f49Smrg 2332001f49SmrgGLenum doubleBuffer; 2432001f49Smrg 2532001f49Smrgstatic void Init(void) 2632001f49Smrg{ 2732001f49Smrg fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); 2832001f49Smrg fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); 2932001f49Smrg fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR)); 3032001f49Smrg fflush(stderr); 3132001f49Smrg 3232001f49Smrg 3332001f49Smrg if (!glutExtensionSupported("GL_EXT_framebuffer_object")) { 3432001f49Smrg printf("GL_EXT_framebuffer_object not found!\n"); 3532001f49Smrg exit(0); 3632001f49Smrg } 3732001f49Smrg 3832001f49Smrg 3932001f49Smrg glGenFramebuffersEXT(1, &MyFB); 4032001f49Smrg glGenTextures(1, &TexObj); 4132001f49Smrg 4232001f49Smrg /* Make texture object/image */ 4332001f49Smrg glBindTexture(TexTarget, TexObj); 4432001f49Smrg glTexParameteri(TexTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 4532001f49Smrg glTexParameteri(TexTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 4632001f49Smrg glTexParameteri(TexTarget, GL_TEXTURE_BASE_LEVEL, 0); 4732001f49Smrg glTexParameteri(TexTarget, GL_TEXTURE_MAX_LEVEL, 0); 4832001f49Smrg 4932001f49Smrg glTexImage2D(TexTarget, 0, TexIntFormat, TexWidth, TexHeight, 0, 5032001f49Smrg GL_RGBA, GL_UNSIGNED_BYTE, NULL); 5132001f49Smrg 5232001f49Smrg 5332001f49Smrg glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); 5432001f49Smrg 5532001f49Smrg 5632001f49Smrg 5732001f49Smrg { 5832001f49Smrg glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, MyFB); 5932001f49Smrg 6032001f49Smrg glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, 6132001f49Smrg TexTarget, TexObj, 0); 6232001f49Smrg 6332001f49Smrg 6432001f49Smrg glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); 6532001f49Smrg } 6632001f49Smrg 6732001f49Smrg} 6832001f49Smrg 6932001f49Smrg 7032001f49Smrg 7132001f49Smrgstatic void 7232001f49SmrgReshape( int width, int height ) 7332001f49Smrg{ 7432001f49Smrg glViewport( 0, 0, width, height ); 7532001f49Smrg glMatrixMode( GL_PROJECTION ); 7632001f49Smrg glLoadIdentity(); 7732001f49Smrg glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0); 7832001f49Smrg glMatrixMode( GL_MODELVIEW ); 7932001f49Smrg 8032001f49Smrg Width = width; 8132001f49Smrg Height = height; 8232001f49Smrg} 8332001f49Smrg 8432001f49Smrgstatic void Key(unsigned char key, int x, int y) 8532001f49Smrg{ 8632001f49Smrg 8732001f49Smrg switch (key) { 8832001f49Smrg case 27: 8932001f49Smrg exit(1); 9032001f49Smrg default: 9132001f49Smrg break; 9232001f49Smrg } 9332001f49Smrg 9432001f49Smrg glutPostRedisplay(); 9532001f49Smrg} 9632001f49Smrg 9732001f49Smrg 9832001f49Smrg 9932001f49Smrgstatic void Draw( void ) 10032001f49Smrg{ 10132001f49Smrg 10232001f49Smrg 10332001f49Smrg /* draw to texture image */ 10432001f49Smrg glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, MyFB); 10532001f49Smrg /* glDrawBuffer(GL_COLOR_ATTACHMENT1_EXT); */ 10632001f49Smrg /* glReadBuffer(GL_COLOR_ATTACHMENT1_EXT); */ 10732001f49Smrg 10832001f49Smrg 10932001f49Smrg glViewport(0, 0, TexWidth, TexHeight); 11032001f49Smrg CheckError(); 11132001f49Smrg 11232001f49Smrg glClearColor(0.5, 0.5, 1.0, 0.0); 11332001f49Smrg glClear(GL_COLOR_BUFFER_BIT); 11432001f49Smrg CheckError(); 11532001f49Smrg 11632001f49Smrg if (0) { 11732001f49Smrg glBegin(GL_TRIANGLES); 11832001f49Smrg glColor3f(0,0,.7); 11932001f49Smrg glVertex3f( 0.9, -0.9, -30.0); 12032001f49Smrg glColor3f(.8,0,0); 12132001f49Smrg glVertex3f( 0.9, 0.9, -30.0); 12232001f49Smrg glColor3f(0,.9,0); 12332001f49Smrg glVertex3f(-0.9, 0.0, -30.0); 12432001f49Smrg glEnd(); 12532001f49Smrg } 12632001f49Smrg 12732001f49Smrg { 12832001f49Smrg GLubyte *buffer = malloc(Width * Height * 4); 12932001f49Smrg 13032001f49Smrg /* read from user framebuffer */ 13132001f49Smrg glReadPixels(0, 0, Width-60, Height-60, GL_RGBA, GL_UNSIGNED_BYTE, buffer); 13232001f49Smrg CheckError(); 13332001f49Smrg 13432001f49Smrg /* draw to window */ 13532001f49Smrg glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); 13632001f49Smrg glViewport(0, 0, Width, Height); 13732001f49Smrg 13832001f49Smrg /* Try to clear the window, but will overwrite: 13932001f49Smrg */ 14032001f49Smrg glClearColor(0.8, 0.8, 0, 0.0); 14132001f49Smrg glClear(GL_COLOR_BUFFER_BIT); 14232001f49Smrg 14332001f49Smrg glWindowPos2iARB(30, 30); 14432001f49Smrg glDrawPixels(Width-60, Height-60, GL_RGBA, GL_UNSIGNED_BYTE, buffer); 14532001f49Smrg 14632001f49Smrg free(buffer); 14732001f49Smrg } 14832001f49Smrg 14932001f49Smrg /* Bind normal framebuffer */ 15032001f49Smrg glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); 15132001f49Smrg glViewport(0, 0, Width, Height); 15232001f49Smrg 15332001f49Smrg if (0) { 15432001f49Smrg glBegin(GL_TRIANGLES); 15532001f49Smrg glColor3f(0,.7,0); 15632001f49Smrg glVertex3f( 0.5, -0.5, -30.0); 15732001f49Smrg glColor3f(0,0,.8); 15832001f49Smrg glVertex3f( 0.5, 0.5, -30.0); 15932001f49Smrg glColor3f(.9,0,0); 16032001f49Smrg glVertex3f(-0.5, 0.0, -30.0); 16132001f49Smrg glEnd(); 16232001f49Smrg } 16332001f49Smrg 16432001f49Smrg if (doubleBuffer) { 16532001f49Smrg glutSwapBuffers(); 16632001f49Smrg } else { 16732001f49Smrg glFlush(); 16832001f49Smrg } 16932001f49Smrg 17032001f49Smrg CheckError(); 17132001f49Smrg} 17232001f49Smrg 17332001f49Smrg 17432001f49Smrgstatic GLenum Args(int argc, char **argv) 17532001f49Smrg{ 17632001f49Smrg GLint i; 17732001f49Smrg 17832001f49Smrg doubleBuffer = GL_FALSE; 17932001f49Smrg 18032001f49Smrg for (i = 1; i < argc; i++) { 18132001f49Smrg if (strcmp(argv[i], "-sb") == 0) { 18232001f49Smrg doubleBuffer = GL_FALSE; 18332001f49Smrg } else if (strcmp(argv[i], "-db") == 0) { 18432001f49Smrg doubleBuffer = GL_TRUE; 18532001f49Smrg } else { 18632001f49Smrg fprintf(stderr, "%s (Bad option).\n", argv[i]); 18732001f49Smrg return GL_FALSE; 18832001f49Smrg } 18932001f49Smrg } 19032001f49Smrg return GL_TRUE; 19132001f49Smrg} 19232001f49Smrg 19332001f49Smrg 19432001f49Smrg 19532001f49Smrgint 19632001f49Smrgmain( int argc, char *argv[] ) 19732001f49Smrg{ 19832001f49Smrg GLenum type; 19932001f49Smrg 20032001f49Smrg glutInit(&argc, argv); 20132001f49Smrg 20232001f49Smrg if (Args(argc, argv) == GL_FALSE) { 20332001f49Smrg exit(1); 20432001f49Smrg } 20532001f49Smrg 20632001f49Smrg glutInitWindowPosition(100, 0); glutInitWindowSize( Width, Height ); 20732001f49Smrg 20832001f49Smrg type = GLUT_RGB; 20932001f49Smrg type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE; 21032001f49Smrg glutInitDisplayMode(type); 21132001f49Smrg 21232001f49Smrg if (glutCreateWindow(argv[0]) == GL_FALSE) { 21332001f49Smrg exit(1); 21432001f49Smrg } 21532001f49Smrg 21632001f49Smrg glewInit(); 21732001f49Smrg 21832001f49Smrg Init(); 21932001f49Smrg 22032001f49Smrg glutReshapeFunc(Reshape); 22132001f49Smrg glutKeyboardFunc(Key); 22232001f49Smrg glutDisplayFunc(Draw); 22332001f49Smrg glutMainLoop(); 22432001f49Smrg return 0; 22532001f49Smrg} 226