132001f49Smrg/*
232001f49Smrg * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
332001f49Smrg *
432001f49Smrg * Permission to use, copy, modify, distribute, and sell this software and
532001f49Smrg * its documentation for any purpose is hereby granted without fee, provided
632001f49Smrg * that (i) the above copyright notices and this permission notice appear in
732001f49Smrg * all copies of the software and related documentation, and (ii) the name of
832001f49Smrg * Silicon Graphics may not be used in any advertising or
932001f49Smrg * publicity relating to the software without the specific, prior written
1032001f49Smrg * permission of Silicon Graphics.
1132001f49Smrg *
1232001f49Smrg * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
1332001f49Smrg * ANY KIND,
1432001f49Smrg * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
1532001f49Smrg * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
1632001f49Smrg *
1732001f49Smrg * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
1832001f49Smrg * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
1932001f49Smrg * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
2032001f49Smrg * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
2132001f49Smrg * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
2232001f49Smrg * OF THIS SOFTWARE.
2332001f49Smrg */
2432001f49Smrg
2532001f49Smrg#include <stdio.h>
2632001f49Smrg#include <string.h>
2732001f49Smrg#include <stdlib.h>
2832001f49Smrg#include "glut_wrap.h"
2932001f49Smrg
3032001f49Smrg
3132001f49Smrg#define CI_OFFSET_1 16
3232001f49Smrg#define CI_OFFSET_2 32
3332001f49Smrg
3432001f49Smrg
3532001f49SmrgGLenum doubleBuffer;
3632001f49SmrgGLint first_list, list;
3732001f49Smrg
3832001f49Smrgstatic void Init(void)
3932001f49Smrg{
4032001f49Smrg   fprintf(stderr, "GL_RENDERER   = %s\n", (char *) glGetString(GL_RENDERER));
4132001f49Smrg   fprintf(stderr, "GL_VERSION    = %s\n", (char *) glGetString(GL_VERSION));
4232001f49Smrg   fprintf(stderr, "GL_VENDOR     = %s\n", (char *) glGetString(GL_VENDOR));
4332001f49Smrg   fflush(stderr);
4432001f49Smrg
4532001f49Smrg   glClearColor(0.0, 0.0, 1.0, 0.0);
4632001f49Smrg
4732001f49Smrg   /* First list will disrupt state which might potentially be
4832001f49Smrg    * short-circuited in calling list:
4932001f49Smrg    */
5032001f49Smrg   first_list = glGenLists(1);
5132001f49Smrg   glNewList(first_list, GL_COMPILE);
5232001f49Smrg   glShadeModel( GL_SMOOTH );
5332001f49Smrg   glEndList();
5432001f49Smrg
5532001f49Smrg
5632001f49Smrg   /* List that looks like it might have redundant state:
5732001f49Smrg    */
5832001f49Smrg   list = glGenLists(1);
5932001f49Smrg   glNewList(list, GL_COMPILE);
6032001f49Smrg
6132001f49Smrg   glBegin(GL_TRIANGLES);
6232001f49Smrg   glColor3f(0,0,.7);
6332001f49Smrg   glVertex3f( 0.9, -0.9, -30.0);
6432001f49Smrg   glColor3f(.8,0,0);
6532001f49Smrg   glVertex3f( 0.9,  0.9, -30.0);
6632001f49Smrg   glColor3f(0,.9,0);
6732001f49Smrg   glVertex3f(-0.9,  0.0, -30.0);
6832001f49Smrg   glEnd();
6932001f49Smrg
7032001f49Smrg   glShadeModel( GL_FLAT );
7132001f49Smrg   glBegin(GL_TRIANGLES);
7232001f49Smrg   glColor3f(0,0,.7);
7332001f49Smrg   glVertex3f( -0.9,  0.9, -30.0);
7432001f49Smrg   glColor3f(0,.9,0);
7532001f49Smrg   glVertex3f( -0.9, -0.9, -30.0);
7632001f49Smrg   glColor3f(.8,0,0);
7732001f49Smrg   glVertex3f(  0.9,  0.0, -30.0);
7832001f49Smrg   glEnd();
7932001f49Smrg
8032001f49Smrg   glCallList( first_list );
8132001f49Smrg
8232001f49Smrg   /* Do a quick begin/end to ensure we are not inside a dangling
8332001f49Smrg    * primitive from the called list:
8432001f49Smrg    */
8532001f49Smrg   glBegin( GL_POINTS );
8632001f49Smrg   glEnd();
8732001f49Smrg
8832001f49Smrg   /* This statechange is NOT redundant:
8932001f49Smrg    */
9032001f49Smrg   glShadeModel( GL_FLAT );
9132001f49Smrg   glBegin(GL_TRIANGLES);
9232001f49Smrg   glColor3f(1,0,0);
9332001f49Smrg   glVertex3f( -0.5,  0.5, -30.0);
9432001f49Smrg   glColor3f(0,1,0);
9532001f49Smrg   glVertex3f( -0.5, -0.5, -30.0);
9632001f49Smrg   glColor3f(0,0,1);
9732001f49Smrg   glVertex3f(  0.5,  0.0, -30.0);
9832001f49Smrg   glEnd();
9932001f49Smrg
10032001f49Smrg   glEndList();
10132001f49Smrg}
10232001f49Smrg
10332001f49Smrgstatic void Reshape(int width, int height)
10432001f49Smrg{
10532001f49Smrg
10632001f49Smrg    glViewport(0, 0, (GLint)width, (GLint)height);
10732001f49Smrg
10832001f49Smrg    glMatrixMode(GL_PROJECTION);
10932001f49Smrg    glLoadIdentity();
11032001f49Smrg    glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
11132001f49Smrg    glMatrixMode(GL_MODELVIEW);
11232001f49Smrg}
11332001f49Smrg
11432001f49Smrgstatic void Key(unsigned char key, int x, int y)
11532001f49Smrg{
11632001f49Smrg
11732001f49Smrg    switch (key) {
11832001f49Smrg      case 27:
11932001f49Smrg	exit(1);
12032001f49Smrg      default:
12132001f49Smrg	break;
12232001f49Smrg    }
12332001f49Smrg
12432001f49Smrg    glutPostRedisplay();
12532001f49Smrg}
12632001f49Smrg
12732001f49Smrg
12832001f49Smrg
12932001f49Smrg
13032001f49Smrgstatic void Draw(void)
13132001f49Smrg{
13232001f49Smrg   glClear(GL_COLOR_BUFFER_BIT);
13332001f49Smrg
13432001f49Smrg   glShadeModel( GL_SMOOTH );
13532001f49Smrg   glCallList(list);
13632001f49Smrg
13732001f49Smrg   glFlush();
13832001f49Smrg
13932001f49Smrg   if (doubleBuffer) {
14032001f49Smrg      glutSwapBuffers();
14132001f49Smrg   }
14232001f49Smrg}
14332001f49Smrg
14432001f49Smrgstatic GLenum Args(int argc, char **argv)
14532001f49Smrg{
14632001f49Smrg    GLint i;
14732001f49Smrg
14832001f49Smrg    doubleBuffer = GL_FALSE;
14932001f49Smrg
15032001f49Smrg    for (i = 1; i < argc; i++) {
15132001f49Smrg        if (strcmp(argv[i], "-sb") == 0) {
15232001f49Smrg	    doubleBuffer = GL_FALSE;
15332001f49Smrg	} else if (strcmp(argv[i], "-db") == 0) {
15432001f49Smrg	    doubleBuffer = GL_TRUE;
15532001f49Smrg	} else {
15632001f49Smrg	    fprintf(stderr, "%s (Bad option).\n", argv[i]);
15732001f49Smrg	    return GL_FALSE;
15832001f49Smrg	}
15932001f49Smrg    }
16032001f49Smrg    return GL_TRUE;
16132001f49Smrg}
16232001f49Smrg
16332001f49Smrgint main(int argc, char **argv)
16432001f49Smrg{
16532001f49Smrg    GLenum type;
16632001f49Smrg
16732001f49Smrg    glutInit(&argc, argv);
16832001f49Smrg
16932001f49Smrg    if (Args(argc, argv) == GL_FALSE) {
17032001f49Smrg	exit(1);
17132001f49Smrg    }
17232001f49Smrg
17332001f49Smrg    glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
17432001f49Smrg
17532001f49Smrg    type = GLUT_RGB | GLUT_ALPHA;
17632001f49Smrg    type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
17732001f49Smrg    glutInitDisplayMode(type);
17832001f49Smrg
17932001f49Smrg    if (glutCreateWindow(*argv) == GL_FALSE) {
18032001f49Smrg	exit(1);
18132001f49Smrg    }
18232001f49Smrg
18332001f49Smrg    Init();
18432001f49Smrg
18532001f49Smrg    glutReshapeFunc(Reshape);
18632001f49Smrg    glutKeyboardFunc(Key);
18732001f49Smrg    glutDisplayFunc(Draw);
18832001f49Smrg    glutMainLoop();
18932001f49Smrg	return 0;
19032001f49Smrg}
191