fs-tri.c revision 32001f49
132001f49Smrg/* Test fragment shader */
232001f49Smrg
332001f49Smrg#include <assert.h>
432001f49Smrg#include <string.h>
532001f49Smrg#include <stdio.h>
632001f49Smrg#include <stdlib.h>
732001f49Smrg#include <math.h>
832001f49Smrg#include <GL/glew.h>
932001f49Smrg#include "glut_wrap.h"
1032001f49Smrg
1132001f49Smrg
1232001f49Smrgstatic GLuint fragShader;
1332001f49Smrgstatic GLuint vertShader;
1432001f49Smrgstatic GLuint program;
1532001f49Smrgstatic GLint win = 0;
1632001f49Smrgstatic GLfloat xpos = 0, ypos = 0;
1732001f49Smrg
1832001f49Smrg
1932001f49Smrgstatic void
2032001f49SmrgRedisplay(void)
2132001f49Smrg{
2232001f49Smrg   glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
2332001f49Smrg
2432001f49Smrg   glPushMatrix();
2532001f49Smrg   glTranslatef(xpos, ypos, 0);
2632001f49Smrg
2732001f49Smrg   glBegin(GL_TRIANGLES);
2832001f49Smrg   glColor3f(1, 0, 0);
2932001f49Smrg   glVertex2f(-0.9, -0.9);
3032001f49Smrg   glColor3f(0, 1, 0);
3132001f49Smrg   glVertex2f( 0.9, -0.9);
3232001f49Smrg   glColor3f(0, 0, 1);
3332001f49Smrg   glVertex2f( 0,  0.9);
3432001f49Smrg   glEnd();
3532001f49Smrg
3632001f49Smrg   glPopMatrix();
3732001f49Smrg
3832001f49Smrg   glutSwapBuffers();
3932001f49Smrg}
4032001f49Smrg
4132001f49Smrg
4232001f49Smrgstatic void
4332001f49SmrgReshape(int width, int height)
4432001f49Smrg{
4532001f49Smrg   glViewport(0, 0, width, height);
4632001f49Smrg   glMatrixMode(GL_PROJECTION);
4732001f49Smrg   glLoadIdentity();
4832001f49Smrg   glOrtho(-1, 1, -1, 1, -1, 1);
4932001f49Smrg   glMatrixMode(GL_MODELVIEW);
5032001f49Smrg   glLoadIdentity();
5132001f49Smrg}
5232001f49Smrg
5332001f49Smrg
5432001f49Smrgstatic void
5532001f49SmrgCleanUp(void)
5632001f49Smrg{
5732001f49Smrg   glDeleteShader(fragShader);
5832001f49Smrg   glDeleteShader(vertShader);
5932001f49Smrg   glDeleteProgram(program);
6032001f49Smrg   glutDestroyWindow(win);
6132001f49Smrg}
6232001f49Smrg
6332001f49Smrg
6432001f49Smrgstatic void
6532001f49SmrgKey(unsigned char key, int x, int y)
6632001f49Smrg{
6732001f49Smrg  (void) x;
6832001f49Smrg  (void) y;
6932001f49Smrg
7032001f49Smrg   switch(key) {
7132001f49Smrg   case 27:
7232001f49Smrg      CleanUp();
7332001f49Smrg      exit(0);
7432001f49Smrg      break;
7532001f49Smrg   }
7632001f49Smrg   glutPostRedisplay();
7732001f49Smrg}
7832001f49Smrg
7932001f49Smrg
8032001f49Smrgstatic void
8132001f49SmrgSpecialKey(int key, int x, int y)
8232001f49Smrg{
8332001f49Smrg   const GLfloat step = 0.1;
8432001f49Smrg
8532001f49Smrg  (void) x;
8632001f49Smrg  (void) y;
8732001f49Smrg
8832001f49Smrg   switch(key) {
8932001f49Smrg   case GLUT_KEY_UP:
9032001f49Smrg      ypos += step;
9132001f49Smrg      break;
9232001f49Smrg   case GLUT_KEY_DOWN:
9332001f49Smrg      ypos -= step;
9432001f49Smrg      break;
9532001f49Smrg   case GLUT_KEY_LEFT:
9632001f49Smrg      xpos -= step;
9732001f49Smrg      break;
9832001f49Smrg   case GLUT_KEY_RIGHT:
9932001f49Smrg      xpos += step;
10032001f49Smrg      break;
10132001f49Smrg   }
10232001f49Smrg   glutPostRedisplay();
10332001f49Smrg}
10432001f49Smrg
10532001f49Smrg
10632001f49Smrgstatic void
10732001f49SmrgLoadAndCompileShader(GLuint shader, const char *text)
10832001f49Smrg{
10932001f49Smrg   GLint stat;
11032001f49Smrg
11132001f49Smrg   glShaderSource(shader, 1, (const GLchar **) &text, NULL);
11232001f49Smrg
11332001f49Smrg   glCompileShader(shader);
11432001f49Smrg
11532001f49Smrg   glGetShaderiv(shader, GL_COMPILE_STATUS, &stat);
11632001f49Smrg   if (!stat) {
11732001f49Smrg      GLchar log[1000];
11832001f49Smrg      GLsizei len;
11932001f49Smrg      glGetShaderInfoLog(shader, 1000, &len, log);
12032001f49Smrg      fprintf(stderr, "fslight: problem compiling shader:\n%s\n", log);
12132001f49Smrg      exit(1);
12232001f49Smrg   }
12332001f49Smrg}
12432001f49Smrg
12532001f49Smrg
12632001f49Smrgstatic void
12732001f49SmrgCheckLink(GLuint prog)
12832001f49Smrg{
12932001f49Smrg   GLint stat;
13032001f49Smrg   glGetProgramiv(prog, GL_LINK_STATUS, &stat);
13132001f49Smrg   if (!stat) {
13232001f49Smrg      GLchar log[1000];
13332001f49Smrg      GLsizei len;
13432001f49Smrg      glGetProgramInfoLog(prog, 1000, &len, log);
13532001f49Smrg      fprintf(stderr, "Linker error:\n%s\n", log);
13632001f49Smrg   }
13732001f49Smrg}
13832001f49Smrg
13932001f49Smrg
14032001f49Smrgstatic void
14132001f49SmrgInit(void)
14232001f49Smrg{
14332001f49Smrg   /* fragment color is a function of fragment position: */
14432001f49Smrg   static const char *fragShaderText =
14532001f49Smrg      "void main() {\n"
14632001f49Smrg      "   gl_FragColor = gl_FragCoord * vec4(0.005); \n"
14732001f49Smrg      "   //gl_FragColor = gl_Color; \n"
14832001f49Smrg      "   //gl_FragColor = vec4(1, 0, 0.5, 0); \n"
14932001f49Smrg      "}\n";
15032001f49Smrg#if 0
15132001f49Smrg   static const char *vertShaderText =
15232001f49Smrg      "varying vec3 normal;\n"
15332001f49Smrg      "void main() {\n"
15432001f49Smrg      "   gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n"
15532001f49Smrg      "   normal = gl_NormalMatrix * gl_Normal;\n"
15632001f49Smrg      "}\n";
15732001f49Smrg#endif
15832001f49Smrg
15932001f49Smrg   if (!GLEW_VERSION_2_0) {
16032001f49Smrg      printf("This program requires OpenGL 2.x\n");
16132001f49Smrg      exit(1);
16232001f49Smrg   }
16332001f49Smrg
16432001f49Smrg   fragShader = glCreateShader(GL_FRAGMENT_SHADER);
16532001f49Smrg   LoadAndCompileShader(fragShader, fragShaderText);
16632001f49Smrg
16732001f49Smrg#if 0
16832001f49Smrg   vertShader = glCreateShader(GL_VERTEX_SHADER);
16932001f49Smrg   LoadAndCompileShader(vertShader, vertShaderText);
17032001f49Smrg#endif
17132001f49Smrg
17232001f49Smrg   program = glCreateProgram();
17332001f49Smrg   glAttachShader(program, fragShader);
17432001f49Smrg#if 0
17532001f49Smrg   glAttachShader(program, vertShader);
17632001f49Smrg#endif
17732001f49Smrg   glLinkProgram(program);
17832001f49Smrg   CheckLink(program);
17932001f49Smrg   glUseProgram(program);
18032001f49Smrg
18132001f49Smrg   assert(glGetError() == 0);
18232001f49Smrg
18332001f49Smrg   glClearColor(0.3f, 0.3f, 0.3f, 0.0f);
18432001f49Smrg
18532001f49Smrg   printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER));
18632001f49Smrg}
18732001f49Smrg
18832001f49Smrg
18932001f49Smrgint
19032001f49Smrgmain(int argc, char *argv[])
19132001f49Smrg{
19232001f49Smrg   glutInit(&argc, argv);
19332001f49Smrg   glutInitWindowPosition( 0, 0);
19432001f49Smrg   glutInitWindowSize(200, 200);
19532001f49Smrg   glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
19632001f49Smrg   win = glutCreateWindow(argv[0]);
19732001f49Smrg   glewInit();
19832001f49Smrg   glutReshapeFunc(Reshape);
19932001f49Smrg   glutKeyboardFunc(Key);
20032001f49Smrg   glutSpecialFunc(SpecialKey);
20132001f49Smrg   glutDisplayFunc(Redisplay);
20232001f49Smrg   Init();
20332001f49Smrg   glutMainLoop();
20432001f49Smrg   return 0;
20532001f49Smrg}
20632001f49Smrg
20732001f49Smrg
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