sub-tex.c revision 32001f49
132001f49Smrg/** 232001f49Smrg * Draw a series of textured quads after each quad, use glTexSubImage() 332001f49Smrg * to change one row of the texture image. 432001f49Smrg */ 532001f49Smrg 632001f49Smrg#include <stdio.h> 732001f49Smrg#include <string.h> 832001f49Smrg#include <stdlib.h> 932001f49Smrg#include <GL/glew.h> 1032001f49Smrg#include "glut_wrap.h" 1132001f49Smrg 1232001f49Smrg 1332001f49Smrgstatic GLint Win = 0; 1432001f49Smrgstatic GLuint Tex = 0; 1532001f49Smrg 1632001f49Smrg 1732001f49Smrgstatic void Init(void) 1832001f49Smrg{ 1932001f49Smrg fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); 2032001f49Smrg fflush(stderr); 2132001f49Smrg 2232001f49Smrg glGenTextures(1, &Tex); 2332001f49Smrg glBindTexture(GL_TEXTURE_2D, Tex); 2432001f49Smrg 2532001f49Smrg glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2632001f49Smrg glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 2732001f49Smrg glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 2832001f49Smrg glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 2932001f49Smrg glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 3032001f49Smrg} 3132001f49Smrg 3232001f49Smrg 3332001f49Smrgstatic void Reshape(int width, int height) 3432001f49Smrg{ 3532001f49Smrg float ar = (float) width / height; 3632001f49Smrg glViewport(0, 0, width, height); 3732001f49Smrg glMatrixMode(GL_PROJECTION); 3832001f49Smrg glLoadIdentity(); 3932001f49Smrg glOrtho(-ar, ar, -1.0, 1.0, -1.0, 1.0); 4032001f49Smrg glMatrixMode(GL_MODELVIEW); 4132001f49Smrg} 4232001f49Smrg 4332001f49Smrg 4432001f49Smrgstatic void Key(unsigned char key, int x, int y) 4532001f49Smrg{ 4632001f49Smrg if (key == 27) { 4732001f49Smrg glDeleteTextures(1, &Tex); 4832001f49Smrg glutDestroyWindow(Win); 4932001f49Smrg exit(1); 5032001f49Smrg } 5132001f49Smrg glutPostRedisplay(); 5232001f49Smrg} 5332001f49Smrg 5432001f49Smrg 5532001f49Smrgstatic void Draw(void) 5632001f49Smrg{ 5732001f49Smrg GLubyte tex[16][16][4]; 5832001f49Smrg GLubyte row[16][4]; 5932001f49Smrg int i, j; 6032001f49Smrg 6132001f49Smrg for (i = 0; i < 16; i++) { 6232001f49Smrg for (j = 0; j < 16; j++) { 6332001f49Smrg if ((i + j) & 1) { 6432001f49Smrg tex[i][j][0] = 128; 6532001f49Smrg tex[i][j][1] = 128; 6632001f49Smrg tex[i][j][2] = 128; 6732001f49Smrg tex[i][j][3] = 255; 6832001f49Smrg } 6932001f49Smrg else { 7032001f49Smrg tex[i][j][0] = 255; 7132001f49Smrg tex[i][j][1] = 255; 7232001f49Smrg tex[i][j][2] = 255; 7332001f49Smrg tex[i][j][3] = 255; 7432001f49Smrg } 7532001f49Smrg } 7632001f49Smrg } 7732001f49Smrg 7832001f49Smrg for (i = 0; i < 16; i++) { 7932001f49Smrg row[i][0] = 255; 8032001f49Smrg row[i][1] = 0; 8132001f49Smrg row[i][2] = 0; 8232001f49Smrg row[i][3] = 255; 8332001f49Smrg } 8432001f49Smrg 8532001f49Smrg glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, 8632001f49Smrg GL_RGBA, GL_UNSIGNED_BYTE, tex); 8732001f49Smrg glEnable(GL_TEXTURE_2D); 8832001f49Smrg 8932001f49Smrg glClear(GL_COLOR_BUFFER_BIT); 9032001f49Smrg 9132001f49Smrg for (i = 0; i < 9; i++) { 9232001f49Smrg 9332001f49Smrg glPushMatrix(); 9432001f49Smrg glTranslatef(-4.0 + i, 0, 0); 9532001f49Smrg glScalef(0.5, 0.5, 1.0); 9632001f49Smrg 9732001f49Smrg glBegin(GL_QUADS); 9832001f49Smrg glTexCoord2f(1,0); 9932001f49Smrg glVertex3f( 0.9, -0.9, 0.0); 10032001f49Smrg glTexCoord2f(1,1); 10132001f49Smrg glVertex3f( 0.9, 0.9, 0.0); 10232001f49Smrg glTexCoord2f(0,1); 10332001f49Smrg glVertex3f(-0.9, 0.9, 0.0); 10432001f49Smrg glTexCoord2f(0,0); 10532001f49Smrg glVertex3f(-0.9, -0.9, 0.0); 10632001f49Smrg glEnd(); 10732001f49Smrg 10832001f49Smrg glPopMatrix(); 10932001f49Smrg 11032001f49Smrg /* replace a row of the texture image with red texels */ 11132001f49Smrg if (i * 2 < 16) 11232001f49Smrg glTexSubImage2D(GL_TEXTURE_2D, 0, 0, i*2, 16, 1, 11332001f49Smrg GL_RGBA, GL_UNSIGNED_BYTE, row); 11432001f49Smrg } 11532001f49Smrg 11632001f49Smrg 11732001f49Smrg glutSwapBuffers(); 11832001f49Smrg} 11932001f49Smrg 12032001f49Smrg 12132001f49Smrgint main(int argc, char **argv) 12232001f49Smrg{ 12332001f49Smrg glutInit(&argc, argv); 12432001f49Smrg glutInitWindowSize(900, 200); 12532001f49Smrg glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE); 12632001f49Smrg Win = glutCreateWindow(*argv); 12732001f49Smrg if (!Win) { 12832001f49Smrg exit(1); 12932001f49Smrg } 13032001f49Smrg glewInit(); 13132001f49Smrg Init(); 13232001f49Smrg glutReshapeFunc(Reshape); 13332001f49Smrg glutKeyboardFunc(Key); 13432001f49Smrg glutDisplayFunc(Draw); 13532001f49Smrg glutMainLoop(); 13632001f49Smrg return 0; 13732001f49Smrg} 138