132001f49Smrg 232001f49Smrgvoid main() { 332001f49Smrg gl_Position = gl_Vertex; 432001f49Smrg if (gl_Position.x < 0.5) 532001f49Smrg gl_FrontColor = vec4(1.0, 0.0, 0.0, 1.0); 632001f49Smrg else 732001f49Smrg gl_FrontColor = gl_Color; 832001f49Smrg} 9