glinfo_common.c revision 32001f49
1/*
2 * Copyright (C) 1999-2014  Brian Paul   All Rights Reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included
12 * in all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
15 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
17 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
18 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
19 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
20 */
21
22#include <assert.h>
23#include <ctype.h>
24#include <stdio.h>
25#include <stdlib.h>
26#include <string.h>
27#include "glinfo_common.h"
28
29#ifdef _WIN32
30#define snprintf _snprintf
31#endif
32
33
34/**
35 * Return the GL enum name for a numeric value.
36 * We really only care about the compressed texture formats for now.
37 */
38static const char *
39enum_name(GLenum val)
40{
41   static const struct {
42      const char *name;
43      GLenum val;
44   } enums [] = {
45      { "GL_COMPRESSED_ALPHA", 0x84E9 },
46      { "GL_COMPRESSED_LUMINANCE", 0x84EA },
47      { "GL_COMPRESSED_LUMINANCE_ALPHA", 0x84EB },
48      { "GL_COMPRESSED_INTENSITY", 0x84EC },
49      { "GL_COMPRESSED_RGB", 0x84ED },
50      { "GL_COMPRESSED_RGBA", 0x84EE },
51      { "GL_COMPRESSED_TEXTURE_FORMATS", 0x86A3 },
52      { "GL_COMPRESSED_RGB", 0x84ED },
53      { "GL_COMPRESSED_RGBA", 0x84EE },
54      { "GL_COMPRESSED_TEXTURE_FORMATS", 0x86A3 },
55      { "GL_COMPRESSED_ALPHA", 0x84E9 },
56      { "GL_COMPRESSED_LUMINANCE", 0x84EA },
57      { "GL_COMPRESSED_LUMINANCE_ALPHA", 0x84EB },
58      { "GL_COMPRESSED_INTENSITY", 0x84EC },
59      { "GL_COMPRESSED_SRGB", 0x8C48 },
60      { "GL_COMPRESSED_SRGB_ALPHA", 0x8C49 },
61      { "GL_COMPRESSED_SLUMINANCE", 0x8C4A },
62      { "GL_COMPRESSED_SLUMINANCE_ALPHA", 0x8C4B },
63      { "GL_COMPRESSED_RED", 0x8225 },
64      { "GL_COMPRESSED_RG", 0x8226 },
65      { "GL_COMPRESSED_RED_RGTC1", 0x8DBB },
66      { "GL_COMPRESSED_SIGNED_RED_RGTC1", 0x8DBC },
67      { "GL_COMPRESSED_RG_RGTC2", 0x8DBD },
68      { "GL_COMPRESSED_SIGNED_RG_RGTC2", 0x8DBE },
69      { "GL_COMPRESSED_RGB8_ETC2", 0x9274 },
70      { "GL_COMPRESSED_SRGB8_ETC2", 0x9275 },
71      { "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2", 0x9276 },
72      { "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2", 0x9277 },
73      { "GL_COMPRESSED_RGBA8_ETC2_EAC", 0x9278 },
74      { "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC", 0x9279 },
75      { "GL_COMPRESSED_R11_EAC", 0x9270 },
76      { "GL_COMPRESSED_SIGNED_R11_EAC", 0x9271 },
77      { "GL_COMPRESSED_RG11_EAC", 0x9272 },
78      { "GL_COMPRESSED_SIGNED_RG11_EAC", 0x9273 },
79      { "GL_COMPRESSED_ALPHA_ARB", 0x84E9 },
80      { "GL_COMPRESSED_LUMINANCE_ARB", 0x84EA },
81      { "GL_COMPRESSED_LUMINANCE_ALPHA_ARB", 0x84EB },
82      { "GL_COMPRESSED_INTENSITY_ARB", 0x84EC },
83      { "GL_COMPRESSED_RGB_ARB", 0x84ED },
84      { "GL_COMPRESSED_RGBA_ARB", 0x84EE },
85      { "GL_COMPRESSED_TEXTURE_FORMATS_ARB", 0x86A3 },
86      { "GL_COMPRESSED_RGBA_BPTC_UNORM_ARB", 0x8E8C },
87      { "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB", 0x8E8D },
88      { "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB", 0x8E8E },
89      { "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB", 0x8E8F },
90      { "GL_COMPRESSED_RGBA_ASTC_4x4_KHR", 0x93B0 },
91      { "GL_COMPRESSED_RGBA_ASTC_5x4_KHR", 0x93B1 },
92      { "GL_COMPRESSED_RGBA_ASTC_5x5_KHR", 0x93B2 },
93      { "GL_COMPRESSED_RGBA_ASTC_6x5_KHR", 0x93B3 },
94      { "GL_COMPRESSED_RGBA_ASTC_6x6_KHR", 0x93B4 },
95      { "GL_COMPRESSED_RGBA_ASTC_8x5_KHR", 0x93B5 },
96      { "GL_COMPRESSED_RGBA_ASTC_8x6_KHR", 0x93B6 },
97      { "GL_COMPRESSED_RGBA_ASTC_8x8_KHR", 0x93B7 },
98      { "GL_COMPRESSED_RGBA_ASTC_10x5_KHR", 0x93B8 },
99      { "GL_COMPRESSED_RGBA_ASTC_10x6_KHR", 0x93B9 },
100      { "GL_COMPRESSED_RGBA_ASTC_10x8_KHR", 0x93BA },
101      { "GL_COMPRESSED_RGBA_ASTC_10x10_KHR", 0x93BB },
102      { "GL_COMPRESSED_RGBA_ASTC_12x10_KHR", 0x93BC },
103      { "GL_COMPRESSED_RGBA_ASTC_12x12_KHR", 0x93BD },
104      { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR", 0x93D0 },
105      { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR", 0x93D1 },
106      { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR", 0x93D2 },
107      { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR", 0x93D3 },
108      { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR", 0x93D4 },
109      { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR", 0x93D5 },
110      { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR", 0x93D6 },
111      { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR", 0x93D7 },
112      { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR", 0x93D8 },
113      { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR", 0x93D9 },
114      { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR", 0x93DA },
115      { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR", 0x93DB },
116      { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR", 0x93DC },
117      { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR", 0x93DD },
118      { "GL_COMPRESSED_RGB_FXT1_3DFX", 0x86B0 },
119      { "GL_COMPRESSED_RGBA_FXT1_3DFX", 0x86B1 },
120      { "GL_COMPRESSED_LUMINANCE_LATC1_EXT", 0x8C70 },
121      { "GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT", 0x8C71 },
122      { "GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT", 0x8C72 },
123      { "GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT", 0x8C73 },
124      { "GL_COMPRESSED_RED_RGTC1_EXT", 0x8DBB },
125      { "GL_COMPRESSED_SIGNED_RED_RGTC1_EXT", 0x8DBC },
126      { "GL_COMPRESSED_RED_GREEN_RGTC2_EXT", 0x8DBD },
127      { "GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT", 0x8DBE },
128      { "GL_COMPRESSED_RGB_S3TC_DXT1_EXT", 0x83F0 },
129      { "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT", 0x83F1 },
130      { "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT", 0x83F2 },
131      { "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT", 0x83F3 },
132      { "GL_COMPRESSED_SRGB_EXT", 0x8C48 },
133      { "GL_COMPRESSED_SRGB_ALPHA_EXT", 0x8C49 },
134      { "GL_COMPRESSED_SLUMINANCE_EXT", 0x8C4A },
135      { "GL_COMPRESSED_SLUMINANCE_ALPHA_EXT", 0x8C4B },
136      { "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT", 0x8C4C },
137      { "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT", 0x8C4D },
138      { "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT", 0x8C4E },
139      { "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT", 0x8C4F },
140      { "GL_PALETTE4_RGB8_OES", 0x8B90 },
141      { "GL_PALETTE4_RGBA8_OES", 0x8B91 },
142      { "GL_PALETTE4_R5_G6_B5_OES", 0x8B92 },
143      { "GL_PALETTE4_RGBA4_OES", 0x8B93 },
144      { "GL_PALETTE4_RGB5_A1_OES", 0x8B94 },
145      { "GL_PALETTE8_RGB8_OES", 0x8B95 },
146      { "GL_PALETTE8_RGBA8_OES", 0x8B96 },
147      { "GL_PALETTE8_R5_G6_B5_OES", 0x8B97 },
148      { "GL_PALETTE8_RGBA4_OES", 0x8B98 },
149      { "GL_PALETTE8_RGB5_A1_OES", 0x8B99 }
150   };
151   const int n = sizeof(enums) / sizeof(enums[0]);
152   static char buffer[100];
153   int i;
154   for (i = 0; i < n; i++) {
155      if (enums[i].val == val) {
156         return enums[i].name;
157      }
158   }
159   /* enum val not found, just print hexadecimal value into static buffer */
160   snprintf(buffer, sizeof(buffer), "0x%x", val);
161   return buffer;
162}
163
164
165/*
166 * qsort callback for string comparison.
167 */
168static int
169compare_string_ptr(const void *p1, const void *p2)
170{
171   return strcmp(* (char * const *) p1, * (char * const *) p2);
172}
173
174/*
175 * Print a list of extensions, with word-wrapping.
176 */
177void
178print_extension_list(const char *ext, GLboolean singleLine)
179{
180   char **extensions;
181   int num_extensions;
182   const char *indentString = "    ";
183   const int indent = 4;
184   const int max = 79;
185   int width, i, j, k;
186
187   if (!ext || !ext[0])
188      return;
189
190   /* count the number of extensions, ignoring successive spaces */
191   num_extensions = 0;
192   j = 1;
193   do {
194      if ((ext[j] == ' ' || ext[j] == 0) && ext[j - 1] != ' ') {
195         ++num_extensions;
196      }
197   } while(ext[j++]);
198
199   /* copy individual extensions to an array */
200   extensions = malloc(num_extensions * sizeof *extensions);
201   if (!extensions) {
202      fprintf(stderr, "Error: malloc() failed\n");
203      exit(1);
204   }
205   i = j = k = 0;
206   while (1) {
207      if (ext[j] == ' ' || ext[j] == 0) {
208         /* found end of an extension name */
209         const int len = j - i;
210
211         if (len) {
212            assert(k < num_extensions);
213
214            extensions[k] = malloc(len + 1);
215            if (!extensions[k]) {
216               fprintf(stderr, "Error: malloc() failed\n");
217               exit(1);
218            }
219
220            memcpy(extensions[k], ext + i, len);
221            extensions[k][len] = 0;
222
223            ++k;
224         };
225
226         i += len + 1;
227
228         if (ext[j] == 0) {
229            break;
230         }
231      }
232      j++;
233   }
234   assert(k == num_extensions);
235
236   /* sort extensions alphabetically */
237   qsort(extensions, num_extensions, sizeof extensions[0], compare_string_ptr);
238
239   /* print the extensions */
240   width = indent;
241   printf("%s", indentString);
242   for (k = 0; k < num_extensions; ++k) {
243      const int len = strlen(extensions[k]);
244      if ((!singleLine) && (width + len > max)) {
245         /* start a new line */
246         printf("\n");
247         width = indent;
248         printf("%s", indentString);
249      }
250      /* print the extension name */
251      printf("%s", extensions[k]);
252
253      /* either we're all done, or we'll continue with next extension */
254      width += len + 1;
255
256      if (singleLine) {
257         printf("\n");
258         width = indent;
259         printf("%s", indentString);
260      }
261      else if (k < (num_extensions -1)) {
262         printf(", ");
263         width += 2;
264      }
265   }
266   printf("\n");
267
268   for (k = 0; k < num_extensions; ++k) {
269      free(extensions[k]);
270   }
271   free(extensions);
272}
273
274
275
276
277/**
278 * Get list of OpenGL extensions using core profile's glGetStringi().
279 */
280char *
281build_core_profile_extension_list(const struct ext_functions *extfuncs)
282{
283   GLint i, n, totalLen;
284   char *buffer;
285
286   glGetIntegerv(GL_NUM_EXTENSIONS, &n);
287
288   /* compute totalLen */
289   totalLen = 0;
290   for (i = 0; i < n; i++) {
291      const char *ext = (const char *) extfuncs->GetStringi(GL_EXTENSIONS, i);
292      totalLen += strlen(ext) + 1; /* plus a space */
293   }
294
295   buffer = malloc(totalLen + 1);
296   if (buffer) {
297      int pos = 0;
298      for (i = 0; i < n; i++) {
299         const char *ext = (const char *) extfuncs->GetStringi(GL_EXTENSIONS, i);
300         strcpy(buffer + pos, ext);
301         pos += strlen(ext);
302         buffer[pos++] = ' ';
303      }
304      buffer[pos] = '\0';
305   }
306   return buffer;
307}
308
309
310/** Is extension 'ext' supported? */
311GLboolean
312extension_supported(const char *ext, const char *extensionsList)
313{
314   while (1) {
315      const char *p = strstr(extensionsList, ext);
316      if (p) {
317         /* check that next char is a space or end of string */
318         int extLen = strlen(ext);
319         if (p[extLen] == 0 || p[extLen] == ' ') {
320            return 1;
321         }
322         else {
323            /* We found a superset string, keep looking */
324            extensionsList += extLen;
325         }
326      }
327      else {
328         break;
329      }
330   }
331   return 0;
332}
333
334
335/**
336 * Is verNum >= verString?
337 * \param verString  such as "2.1", "3.0", etc.
338 * \param verNum  such as 20, 21, 30, 31, 32, etc.
339 */
340static GLboolean
341version_supported(const char *verString, int verNum)
342{
343   int v;
344
345   if (!verString ||
346       !isdigit(verString[0]) ||
347       verString[1] != '.' ||
348       !isdigit(verString[2])) {
349      return GL_FALSE;
350   }
351
352   v = (verString[0] - '0') * 10 + (verString[2] - '0');
353
354   return verNum >= v;
355}
356
357
358struct token_name
359{
360   GLenum token;
361   const char *name;
362};
363
364
365static void
366print_shader_limit_list(const struct token_name *lim)
367{
368   GLint max[1];
369   unsigned i;
370
371   for (i = 0; lim[i].token; i++) {
372      glGetIntegerv(lim[i].token, max);
373      if (glGetError() == GL_NO_ERROR) {
374	 printf("        %s = %d\n", lim[i].name, max[0]);
375      }
376   }
377}
378
379
380/**
381 * Print interesting limits for vertex/fragment shaders.
382 */
383static void
384print_shader_limits(GLenum target)
385{
386   static const struct token_name vertex_limits[] = {
387      { GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB" },
388      { GL_MAX_VARYING_FLOATS_ARB, "GL_MAX_VARYING_FLOATS_ARB" },
389      { GL_MAX_VERTEX_ATTRIBS_ARB, "GL_MAX_VERTEX_ATTRIBS_ARB" },
390      { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_TEXTURE_IMAGE_UNITS_ARB" },
391      { GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB" },
392      { GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB" },
393      { GL_MAX_TEXTURE_COORDS_ARB, "GL_MAX_TEXTURE_COORDS_ARB" },
394      { GL_MAX_VERTEX_OUTPUT_COMPONENTS  , "GL_MAX_VERTEX_OUTPUT_COMPONENTS  " },
395      { (GLenum) 0, NULL }
396   };
397   static const struct token_name fragment_limits[] = {
398      { GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB" },
399      { GL_MAX_TEXTURE_COORDS_ARB, "GL_MAX_TEXTURE_COORDS_ARB" },
400      { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_TEXTURE_IMAGE_UNITS_ARB" },
401      { GL_MAX_FRAGMENT_INPUT_COMPONENTS , "GL_MAX_FRAGMENT_INPUT_COMPONENTS " },
402      { (GLenum) 0, NULL }
403   };
404   static const struct token_name geometry_limits[] = {
405      { GL_MAX_GEOMETRY_UNIFORM_COMPONENTS, "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS" },
406      { GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS" },
407      { GL_MAX_GEOMETRY_OUTPUT_VERTICES  , "GL_MAX_GEOMETRY_OUTPUT_VERTICES  " },
408      { GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS" },
409      { GL_MAX_GEOMETRY_INPUT_COMPONENTS , "GL_MAX_GEOMETRY_INPUT_COMPONENTS " },
410      { GL_MAX_GEOMETRY_OUTPUT_COMPONENTS, "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS" },
411      { (GLenum) 0, NULL }
412   };
413
414   switch (target) {
415   case GL_VERTEX_SHADER:
416      printf("    GL_VERTEX_SHADER_ARB:\n");
417      print_shader_limit_list(vertex_limits);
418      break;
419
420   case GL_FRAGMENT_SHADER:
421      printf("    GL_FRAGMENT_SHADER_ARB:\n");
422      print_shader_limit_list(fragment_limits);
423      break;
424
425   case GL_GEOMETRY_SHADER:
426      printf("    GL_GEOMETRY_SHADER:\n");
427      print_shader_limit_list(geometry_limits);
428      break;
429   }
430}
431
432
433/**
434 * Print interesting limits for vertex/fragment programs.
435 */
436static void
437print_program_limits(GLenum target,
438                     const struct ext_functions *extfuncs)
439{
440#if defined(GL_ARB_vertex_program) || defined(GL_ARB_fragment_program)
441   struct token_name {
442      GLenum token;
443      const char *name;
444   };
445   static const struct token_name common_limits[] = {
446      { GL_MAX_PROGRAM_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_INSTRUCTIONS_ARB" },
447      { GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB" },
448      { GL_MAX_PROGRAM_TEMPORARIES_ARB, "GL_MAX_PROGRAM_TEMPORARIES_ARB" },
449      { GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB" },
450      { GL_MAX_PROGRAM_PARAMETERS_ARB, "GL_MAX_PROGRAM_PARAMETERS_ARB" },
451      { GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB" },
452      { GL_MAX_PROGRAM_ATTRIBS_ARB, "GL_MAX_PROGRAM_ATTRIBS_ARB" },
453      { GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB, "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB" },
454      { GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB, "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB" },
455      { GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB, "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB" },
456      { GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB" },
457      { GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB" },
458      { (GLenum) 0, NULL }
459   };
460   static const struct token_name fragment_limits[] = {
461      { GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB" },
462      { GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB" },
463      { GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB, "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB" },
464      { GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB" },
465      { GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB" },
466      { GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB" },
467      { (GLenum) 0, NULL }
468   };
469
470   GLint max[1];
471   int i;
472
473   if (target == GL_VERTEX_PROGRAM_ARB) {
474      printf("    GL_VERTEX_PROGRAM_ARB:\n");
475   }
476   else if (target == GL_FRAGMENT_PROGRAM_ARB) {
477      printf("    GL_FRAGMENT_PROGRAM_ARB:\n");
478   }
479   else {
480      return; /* something's wrong */
481   }
482
483   for (i = 0; common_limits[i].token; i++) {
484      extfuncs->GetProgramivARB(target, common_limits[i].token, max);
485      if (glGetError() == GL_NO_ERROR) {
486         printf("        %s = %d\n", common_limits[i].name, max[0]);
487      }
488   }
489   if (target == GL_FRAGMENT_PROGRAM_ARB) {
490      for (i = 0; fragment_limits[i].token; i++) {
491         extfuncs->GetProgramivARB(target, fragment_limits[i].token, max);
492         if (glGetError() == GL_NO_ERROR) {
493            printf("        %s = %d\n", fragment_limits[i].name, max[0]);
494         }
495      }
496   }
497#endif /* GL_ARB_vertex_program / GL_ARB_fragment_program */
498}
499
500
501/**
502 * Print interesting OpenGL implementation limits.
503 * \param version  20, 21, 30, 31, 32, etc.
504 */
505void
506print_limits(const char *extensions, const char *oglstring, int version,
507             const struct ext_functions *extfuncs)
508{
509   struct token_name {
510      GLuint count;
511      GLenum token;
512      const char *name;
513      const char *extension; /* NULL or GL extension name or version string */
514   };
515   static const struct token_name limits[] = {
516      { 1, GL_MAX_ATTRIB_STACK_DEPTH, "GL_MAX_ATTRIB_STACK_DEPTH", NULL },
517      { 1, GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH", NULL },
518      { 1, GL_MAX_CLIP_PLANES, "GL_MAX_CLIP_PLANES", NULL },
519      { 1, GL_MAX_COLOR_MATRIX_STACK_DEPTH, "GL_MAX_COLOR_MATRIX_STACK_DEPTH", "GL_ARB_imaging" },
520      { 1, GL_MAX_ELEMENTS_VERTICES, "GL_MAX_ELEMENTS_VERTICES", NULL },
521      { 1, GL_MAX_ELEMENTS_INDICES, "GL_MAX_ELEMENTS_INDICES", NULL },
522      { 1, GL_MAX_EVAL_ORDER, "GL_MAX_EVAL_ORDER", NULL },
523      { 1, GL_MAX_LIGHTS, "GL_MAX_LIGHTS", NULL },
524      { 1, GL_MAX_LIST_NESTING, "GL_MAX_LIST_NESTING", NULL },
525      { 1, GL_MAX_MODELVIEW_STACK_DEPTH, "GL_MAX_MODELVIEW_STACK_DEPTH", NULL },
526      { 1, GL_MAX_NAME_STACK_DEPTH, "GL_MAX_NAME_STACK_DEPTH", NULL },
527      { 1, GL_MAX_PIXEL_MAP_TABLE, "GL_MAX_PIXEL_MAP_TABLE", NULL },
528      { 1, GL_MAX_PROJECTION_STACK_DEPTH, "GL_MAX_PROJECTION_STACK_DEPTH", NULL },
529      { 1, GL_MAX_TEXTURE_STACK_DEPTH, "GL_MAX_TEXTURE_STACK_DEPTH", NULL },
530      { 1, GL_MAX_TEXTURE_SIZE, "GL_MAX_TEXTURE_SIZE", NULL },
531      { 1, GL_MAX_3D_TEXTURE_SIZE, "GL_MAX_3D_TEXTURE_SIZE", NULL },
532#if defined(GL_EXT_texture_array)
533      { 1, GL_MAX_ARRAY_TEXTURE_LAYERS_EXT, "GL_MAX_ARRAY_TEXTURE_LAYERS", "GL_EXT_texture_array" },
534#endif
535      { 2, GL_MAX_VIEWPORT_DIMS, "GL_MAX_VIEWPORT_DIMS", NULL },
536      { 2, GL_ALIASED_LINE_WIDTH_RANGE, "GL_ALIASED_LINE_WIDTH_RANGE", NULL },
537      { 2, GL_SMOOTH_LINE_WIDTH_RANGE, "GL_SMOOTH_LINE_WIDTH_RANGE", NULL },
538      { 2, GL_ALIASED_POINT_SIZE_RANGE, "GL_ALIASED_POINT_SIZE_RANGE", NULL },
539      { 2, GL_SMOOTH_POINT_SIZE_RANGE, "GL_SMOOTH_POINT_SIZE_RANGE", NULL },
540#if defined(GL_ARB_texture_cube_map)
541      { 1, GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB", "GL_ARB_texture_cube_map" },
542#endif
543#if defined(GL_NV_texture_rectangle)
544      { 1, GL_MAX_RECTANGLE_TEXTURE_SIZE_NV, "GL_MAX_RECTANGLE_TEXTURE_SIZE_NV", "GL_NV_texture_rectangle" },
545#endif
546#if defined(GL_ARB_multitexture)
547      { 1, GL_MAX_TEXTURE_UNITS_ARB, "GL_MAX_TEXTURE_UNITS_ARB", "GL_ARB_multitexture" },
548#endif
549#if defined(GL_EXT_texture_lod_bias)
550      { 1, GL_MAX_TEXTURE_LOD_BIAS_EXT, "GL_MAX_TEXTURE_LOD_BIAS_EXT", "GL_EXT_texture_lod_bias" },
551#endif
552#if defined(GL_EXT_texture_filter_anisotropic)
553      { 1, GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT", "GL_EXT_texture_filter_anisotropic" },
554#endif
555#if defined(GL_ARB_draw_buffers)
556      { 1, GL_MAX_DRAW_BUFFERS_ARB, "GL_MAX_DRAW_BUFFERS_ARB", "GL_ARB_draw_buffers" },
557#endif
558#if defined(GL_ARB_blend_func_extended)
559      { 1, GL_MAX_DUAL_SOURCE_DRAW_BUFFERS, "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS", "GL_ARB_blend_func_extended" },
560#endif
561#if defined (GL_ARB_framebuffer_object)
562      { 1, GL_MAX_RENDERBUFFER_SIZE, "GL_MAX_RENDERBUFFER_SIZE", "GL_ARB_framebuffer_object" },
563      { 1, GL_MAX_COLOR_ATTACHMENTS, "GL_MAX_COLOR_ATTACHMENTS", "GL_ARB_framebuffer_object" },
564      { 1, GL_MAX_SAMPLES, "GL_MAX_SAMPLES", "GL_ARB_framebuffer_object" },
565#endif
566#if defined (GL_EXT_transform_feedback)
567     { 1, GL_MAX_TRANSFORM_FEEDBACK_BUFFERS, "GL_MAX_TRANSFORM_FEEDBACK_BUFFERS", "GL_EXT_transform_feedback" },
568     { 1, GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT, "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS", "GL_EXT_transform_feedback" },
569     { 1, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS", "GL_EXT_transform_feedback", },
570     { 1, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS", "GL_EXT_transform_feedback" },
571#endif
572#if defined (GL_ARB_texture_buffer_object)
573      { 1, GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT, "GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT", "GL_ARB_texture_buffer_object" },
574      { 1, GL_MAX_TEXTURE_BUFFER_SIZE, "GL_MAX_TEXTURE_BUFFER_SIZE", "GL_ARB_texture_buffer_object" },
575#endif
576#if defined (GL_ARB_uniform_buffer_object)
577      { 1, GL_MAX_VERTEX_UNIFORM_BLOCKS, "GL_MAX_VERTEX_UNIFORM_BLOCKS", "GL_ARB_uniform_buffer_object" },
578      { 1, GL_MAX_FRAGMENT_UNIFORM_BLOCKS, "GL_MAX_FRAGMENT_UNIFORM_BLOCKS", "GL_ARB_uniform_buffer_object" },
579      { 1, GL_MAX_GEOMETRY_UNIFORM_BLOCKS, "GL_MAX_GEOMETRY_UNIFORM_BLOCKS" , "GL_ARB_uniform_buffer_object" },
580      { 1, GL_MAX_COMBINED_UNIFORM_BLOCKS, "GL_MAX_COMBINED_UNIFORM_BLOCKS", "GL_ARB_uniform_buffer_object" },
581      { 1, GL_MAX_UNIFORM_BUFFER_BINDINGS, "GL_MAX_UNIFORM_BUFFER_BINDINGS", "GL_ARB_uniform_buffer_object" },
582      { 1, GL_MAX_UNIFORM_BLOCK_SIZE, "GL_MAX_UNIFORM_BLOCK_SIZE", "GL_ARB_uniform_buffer_object" },
583      { 1, GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS", "GL_ARB_uniform_buffer_object" },
584      { 1, GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS", "GL_ARB_uniform_buffer_object" },
585      { 1, GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS", "GL_ARB_uniform_buffer_object" },
586      { 1, GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT", "GL_ARB_uniform_buffer_object" },
587#endif
588#if defined (GL_ARB_vertex_attrib_binding)
589      { 1, GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET, "GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET", "GL_ARB_vertex_attrib_binding" },
590      { 1, GL_MAX_VERTEX_ATTRIB_BINDINGS, "GL_MAX_VERTEX_ATTRIB_BINDINGS", "GL_ARB_vertex_attrib_binding" },
591#endif
592#if defined(GL_VERSION_4_4)
593      { 1, GL_MAX_VERTEX_ATTRIB_STRIDE, "GL_MAX_VERTEX_ATTRIB_STRIDE", "4.4" },
594#endif
595      { 0, (GLenum) 0, NULL, NULL }
596   };
597   GLint i, max[2];
598
599   printf("%s limits:\n", oglstring);
600   for (i = 0; limits[i].count; i++) {
601      if (!limits[i].extension ||
602          version_supported(limits[i].extension, version) ||
603          extension_supported(limits[i].extension, extensions)) {
604         glGetIntegerv(limits[i].token, max);
605         if (glGetError() == GL_NO_ERROR) {
606            if (limits[i].count == 1)
607               printf("    %s = %d\n", limits[i].name, max[0]);
608            else /* XXX fix if we ever query something with more than 2 values */
609               printf("    %s = %d, %d\n", limits[i].name, max[0], max[1]);
610         }
611      }
612   }
613
614   /* these don't fit into the above mechanism, unfortunately */
615   if (extension_supported("GL_ARB_imaging", extensions)) {
616      extfuncs->GetConvolutionParameteriv(GL_CONVOLUTION_2D,
617                                          GL_MAX_CONVOLUTION_WIDTH, max);
618      extfuncs->GetConvolutionParameteriv(GL_CONVOLUTION_2D,
619                                          GL_MAX_CONVOLUTION_HEIGHT, max+1);
620      printf("    GL_MAX_CONVOLUTION_WIDTH/HEIGHT = %d, %d\n", max[0], max[1]);
621   }
622
623   if (extension_supported("GL_ARB_texture_compression", extensions)) {
624      GLint i, n;
625      GLint *formats;
626      glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &n);
627      printf("    GL_NUM_COMPRESSED_TEXTURE_FORMATS = %d\n", n);
628      formats = (GLint *) malloc(n * sizeof(GLint));
629      glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, formats);
630      for (i = 0; i < n; i++) {
631         printf("        %s\n", enum_name(formats[i]));
632      }
633      free(formats);
634   }
635#if defined(GL_ARB_vertex_program)
636   if (extension_supported("GL_ARB_vertex_program", extensions)) {
637      print_program_limits(GL_VERTEX_PROGRAM_ARB, extfuncs);
638   }
639#endif
640#if defined(GL_ARB_fragment_program)
641   if (extension_supported("GL_ARB_fragment_program", extensions)) {
642      print_program_limits(GL_FRAGMENT_PROGRAM_ARB, extfuncs);
643   }
644#endif
645   if (extension_supported("GL_ARB_vertex_shader", extensions)) {
646      print_shader_limits(GL_VERTEX_SHADER_ARB);
647   }
648   if (extension_supported("GL_ARB_fragment_shader", extensions)) {
649      print_shader_limits(GL_FRAGMENT_SHADER_ARB);
650   }
651   if (version >= 32) {
652      print_shader_limits(GL_GEOMETRY_SHADER);
653   }
654}
655
656
657
658/**
659 * Return string representation for bits in a bitmask.
660 */
661const char *
662bitmask_to_string(const struct bit_info bits[], int numBits, int mask)
663{
664   static char buffer[256], *p;
665   int i;
666
667   strcpy(buffer, "(none)");
668   p = buffer;
669   for (i = 0; i < numBits; i++) {
670      if (mask & bits[i].bit) {
671         if (p > buffer)
672            *p++ = ',';
673         strcpy(p, bits[i].name);
674         p += strlen(bits[i].name);
675      }
676   }
677
678   return buffer;
679}
680
681/**
682 * Return string representation for the bitmask returned by
683 * GL_CONTEXT_PROFILE_MASK (OpenGL 3.2 or later).
684 */
685const char *
686profile_mask_string(int mask)
687{
688   const static struct bit_info bits[] = {
689#ifdef GL_CONTEXT_CORE_PROFILE_BIT
690      { GL_CONTEXT_CORE_PROFILE_BIT, "core profile"},
691#endif
692#ifdef GL_CONTEXT_COMPATIBILITY_PROFILE_BIT
693      { GL_CONTEXT_COMPATIBILITY_PROFILE_BIT, "compatibility profile" }
694#endif
695   };
696
697   return bitmask_to_string(bits, ELEMENTS(bits), mask);
698}
699
700
701/**
702 * Return string representation for the bitmask returned by
703 * GL_CONTEXT_FLAGS (OpenGL 3.0 or later).
704 */
705const char *
706context_flags_string(int mask)
707{
708   const static struct bit_info bits[] = {
709#ifdef GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT
710      { GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT, "forward-compatible" },
711#endif
712#ifdef GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB
713      { GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB, "robust-access" },
714#endif
715   };
716
717   return bitmask_to_string(bits, ELEMENTS(bits), mask);
718}
719
720
721