132001f49Smrg/**************************************************************************** 232001f49SmrgCopyright 1995 by Silicon Graphics Incorporated, Mountain View, California. 332001f49Smrg 432001f49Smrg All Rights Reserved 532001f49Smrg 632001f49SmrgPermission to use, copy, modify, and distribute this software and its 732001f49Smrgdocumentation for any purpose and without fee is hereby granted, 832001f49Smrgprovided that the above copyright notice appear in all copies and that 932001f49Smrgboth that copyright notice and this permission notice appear in 1032001f49Smrgsupporting documentation, and that the name of Silicon Graphics not be 1132001f49Smrgused in advertising or publicity pertaining to distribution of the 1232001f49Smrgsoftware without specific, written prior permission. 1332001f49Smrg 1432001f49SmrgSILICON GRAPHICS DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, 1532001f49SmrgINCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO 1632001f49SmrgEVENT SHALL SILICON GRAPHICS BE LIABLE FOR ANY SPECIAL, INDIRECT OR 1732001f49SmrgCONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF 1832001f49SmrgUSE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR 1932001f49SmrgOTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR 2032001f49SmrgPERFORMANCE OF THIS SOFTWARE. 2132001f49Smrg 2232001f49Smrg****************************************************************************/ 2332001f49Smrg 2432001f49Smrg/* 2532001f49Smrg * Derived from code written by Kurt Akeley, November 1992 2632001f49Smrg * 2732001f49Smrg * Uses PolygonOffset to draw hidden-line images. PolygonOffset 2832001f49Smrg * shifts the z values of polygons an amount that is 2932001f49Smrg * proportional to their slope in screen z. This keeps 3032001f49Smrg * the lines, which are drawn without displacement, from 3132001f49Smrg * interacting with their respective polygons, and 3232001f49Smrg * thus eliminates line dropouts. 3332001f49Smrg * 3432001f49Smrg * The left image shows an ordinary antialiased wireframe image. 3532001f49Smrg * The center image shows an antialiased hidden-line image without 3632001f49Smrg * PolygonOffset. 3732001f49Smrg * The right image shows an antialiased hidden-line image using 3832001f49Smrg * PolygonOffset to reduce artifacts. 3932001f49Smrg * 4032001f49Smrg * Drag with a mouse button pressed to rotate the models. 4132001f49Smrg * Press the escape key to exit. 4232001f49Smrg */ 4332001f49Smrg 4432001f49Smrg/* 4532001f49Smrg * Modified for OpenGL 1.1 glPolygonOffset() conventions 4632001f49Smrg */ 4732001f49Smrg 4832001f49Smrg 4932001f49Smrg#include <GL/glx.h> 5032001f49Smrg#include <X11/keysym.h> 5132001f49Smrg#include <stdlib.h> 5232001f49Smrg#include <stdio.h> 5332001f49Smrg#include <string.h> 5432001f49Smrg 5532001f49Smrg#undef GL_EXT_polygon_offset /* use GL 1.1 version instead of extension */ 5632001f49Smrg 5732001f49Smrg 5832001f49Smrg#ifndef EXIT_FAILURE 5932001f49Smrg# define EXIT_FAILURE 1 6032001f49Smrg#endif 6132001f49Smrg#ifndef EXIT_SUCCESS 6232001f49Smrg# define EXIT_SUCCESS 0 6332001f49Smrg#endif 6432001f49Smrg 6532001f49Smrg#define MAXQUAD 6 6632001f49Smrg 6732001f49Smrgtypedef float Vertex[3]; 6832001f49Smrg 6932001f49Smrgtypedef Vertex Quad[4]; 7032001f49Smrg 7132001f49Smrg/* data to define the six faces of a unit cube */ 7232001f49SmrgQuad quads[MAXQUAD] = { 7332001f49Smrg { {0,0,0}, {0,0,1}, {0,1,1}, {0,1,0} }, /* x = 0 */ 7432001f49Smrg { {0,0,0}, {1,0,0}, {1,0,1}, {0,0,1} }, /* y = 0 */ 7532001f49Smrg { {0,0,0}, {1,0,0}, {1,1,0}, {0,1,0} }, /* z = 0 */ 7632001f49Smrg { {1,0,0}, {1,0,1}, {1,1,1}, {1,1,0} }, /* x = 1 */ 7732001f49Smrg { {0,1,0}, {1,1,0}, {1,1,1}, {0,1,1} }, /* y = 1 */ 7832001f49Smrg { {0,0,1}, {1,0,1}, {1,1,1}, {0,1,1} } /* z = 1 */ 7932001f49Smrg}; 8032001f49Smrg 8132001f49Smrg#define WIREFRAME 0 8232001f49Smrg#define HIDDEN_LINE 1 8332001f49Smrg 8432001f49Smrgstatic void error(const char* prog, const char* msg); 8532001f49Smrgstatic void cubes(int mx, int my, int mode); 8632001f49Smrgstatic void fill(Quad quad); 8732001f49Smrgstatic void outline(Quad quad); 8832001f49Smrgstatic void draw_hidden(Quad quad, int mode, int face); 8932001f49Smrgstatic void process_input(Display *dpy, Window win); 9032001f49Smrgstatic int query_extension(char* extName); 9132001f49Smrg 9232001f49Smrgstatic int attributeList[] = { GLX_RGBA, GLX_RED_SIZE, 1, GLX_GREEN_SIZE, 1, 9332001f49Smrg GLX_BLUE_SIZE, 1, GLX_DOUBLEBUFFER, GLX_DEPTH_SIZE, 1, None }; 9432001f49Smrg 9532001f49Smrgstatic int dimension = 3; 9632001f49Smrg 9732001f49Smrgstatic float Scale = 1.0; 9832001f49Smrg 9932001f49Smrg 10032001f49Smrgint main(int argc, char** argv) { 10132001f49Smrg Display *dpy; 10232001f49Smrg XVisualInfo *vi; 10332001f49Smrg XSetWindowAttributes swa; 10432001f49Smrg Window win; 10532001f49Smrg GLXContext cx; 10632001f49Smrg GLint z; 10732001f49Smrg 10832001f49Smrg dpy = XOpenDisplay(0); 10932001f49Smrg if (!dpy) error(argv[0], "can't open display"); 11032001f49Smrg 11132001f49Smrg vi = glXChooseVisual(dpy, DefaultScreen(dpy), attributeList); 11232001f49Smrg if (!vi) error(argv[0], "no suitable visual"); 11332001f49Smrg 11432001f49Smrg cx = glXCreateContext(dpy, vi, 0, GL_TRUE); 11532001f49Smrg 11632001f49Smrg swa.colormap = XCreateColormap(dpy, RootWindow(dpy, vi->screen), 11732001f49Smrg vi->visual, AllocNone); 11832001f49Smrg 11932001f49Smrg swa.border_pixel = 0; 12032001f49Smrg swa.event_mask = ExposureMask | StructureNotifyMask | KeyPressMask | 12132001f49Smrg ButtonPressMask | ButtonMotionMask; 12232001f49Smrg win = XCreateWindow(dpy, RootWindow(dpy, vi->screen), 0, 0, 900, 300, 12332001f49Smrg 0, vi->depth, InputOutput, vi->visual, 12432001f49Smrg CWBorderPixel|CWColormap|CWEventMask, &swa); 12532001f49Smrg XStoreName(dpy, win, "hiddenline"); 12632001f49Smrg XMapWindow(dpy, win); 12732001f49Smrg 12832001f49Smrg glXMakeCurrent(dpy, win, cx); 12932001f49Smrg 13032001f49Smrg /* check for the polygon offset extension */ 13132001f49Smrg#ifndef GL_VERSION_1_1 13232001f49Smrg if (!query_extension("GL_EXT_polygon_offset")) 13332001f49Smrg error(argv[0], "polygon_offset extension is not available"); 13432001f49Smrg#else 13532001f49Smrg (void) query_extension; 13632001f49Smrg#endif 13732001f49Smrg 13832001f49Smrg /* set up viewing parameters */ 13932001f49Smrg glMatrixMode(GL_PROJECTION); 14032001f49Smrg glFrustum(-1, 1, -1, 1, 6, 20); 14132001f49Smrg glMatrixMode(GL_MODELVIEW); 14232001f49Smrg glTranslatef(0, 0, -15); 14332001f49Smrg 14432001f49Smrg /* set other relevant state information */ 14532001f49Smrg glEnable(GL_DEPTH_TEST); 14632001f49Smrg 14732001f49Smrg glGetIntegerv(GL_DEPTH_BITS, &z); 14832001f49Smrg printf("GL_DEPTH_BITS = %d\n", z); 14932001f49Smrg 15032001f49Smrg#ifdef GL_EXT_polygon_offset 15132001f49Smrg printf("using 1.0 offset extension\n"); 15232001f49Smrg glPolygonOffsetEXT( 1.0, 0.00001 ); 15332001f49Smrg#else 15432001f49Smrg printf("using 1.1 offset\n"); 15532001f49Smrg glPolygonOffset( 1.0, 0.5 ); 15632001f49Smrg#endif 15732001f49Smrg 15832001f49Smrg glShadeModel( GL_FLAT ); 15932001f49Smrg glDisable( GL_DITHER ); 16032001f49Smrg 16132001f49Smrg /* process events until the user presses ESC */ 16232001f49Smrg while (1) process_input(dpy, win); 16332001f49Smrg 16432001f49Smrg return 0; 16532001f49Smrg} 16632001f49Smrg 16732001f49Smrgstatic void 16832001f49Smrgdraw_scene(int mx, int my) { 16932001f49Smrg glClearColor(0.25, 0.25, 0.25, 0); 17032001f49Smrg glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 17132001f49Smrg 17232001f49Smrg glPushMatrix(); 17332001f49Smrg glTranslatef(-1.7, 0.0, 0.0); 17432001f49Smrg cubes(mx, my, WIREFRAME); 17532001f49Smrg glPopMatrix(); 17632001f49Smrg 17732001f49Smrg glPushMatrix(); 17832001f49Smrg cubes(mx, my, HIDDEN_LINE); 17932001f49Smrg glPopMatrix(); 18032001f49Smrg 18132001f49Smrg glPushMatrix(); 18232001f49Smrg glTranslatef(1.7, 0.0, 0.0); 18332001f49Smrg#ifdef GL_EXT_polygon_offset 18432001f49Smrg glEnable(GL_POLYGON_OFFSET_EXT); 18532001f49Smrg#else 18632001f49Smrg glEnable(GL_POLYGON_OFFSET_FILL); 18732001f49Smrg#endif 18832001f49Smrg glScalef(Scale, Scale, Scale); 18932001f49Smrg cubes(mx, my, HIDDEN_LINE); 19032001f49Smrg#ifdef GL_EXT_polygon_offset 19132001f49Smrg glDisable(GL_POLYGON_OFFSET_EXT); 19232001f49Smrg#else 19332001f49Smrg glDisable(GL_POLYGON_OFFSET_FILL); 19432001f49Smrg#endif 19532001f49Smrg glPopMatrix(); 19632001f49Smrg} 19732001f49Smrg 19832001f49Smrg 19932001f49Smrgstatic void 20032001f49Smrgcubes(int mx, int my, int mode) { 20132001f49Smrg int x, y, z, i; 20232001f49Smrg 20332001f49Smrg /* track the mouse */ 20432001f49Smrg glRotatef(mx / 2.0, 0, 1, 0); 20532001f49Smrg glRotatef(my / 2.0, 1, 0, 0); 20632001f49Smrg 20732001f49Smrg /* draw the lines as hidden polygons */ 20832001f49Smrg glTranslatef(-0.5, -0.5, -0.5); 20932001f49Smrg glScalef(1.0/dimension, 1.0/dimension, 1.0/dimension); 21032001f49Smrg for (z = 0; z < dimension; z++) { 21132001f49Smrg for (y = 0; y < dimension; y++) { 21232001f49Smrg for (x = 0; x < dimension; x++) { 21332001f49Smrg glPushMatrix(); 21432001f49Smrg glTranslatef(x, y, z); 21532001f49Smrg glScalef(0.8, 0.8, 0.8); 21632001f49Smrg for (i = 0; i < MAXQUAD; i++) 21732001f49Smrg draw_hidden(quads[i], mode, i); 21832001f49Smrg glPopMatrix(); 21932001f49Smrg } 22032001f49Smrg } 22132001f49Smrg } 22232001f49Smrg} 22332001f49Smrg 22432001f49Smrgstatic void 22532001f49Smrgfill(Quad quad) { 22632001f49Smrg /* draw a filled polygon */ 22732001f49Smrg glBegin(GL_QUADS); 22832001f49Smrg glVertex3fv(quad[0]); 22932001f49Smrg glVertex3fv(quad[1]); 23032001f49Smrg glVertex3fv(quad[2]); 23132001f49Smrg glVertex3fv(quad[3]); 23232001f49Smrg glEnd(); 23332001f49Smrg} 23432001f49Smrg 23532001f49Smrgstatic void 23632001f49Smrgoutline(Quad quad) { 23732001f49Smrg /* draw an outlined polygon */ 23832001f49Smrg glBegin(GL_LINE_LOOP); 23932001f49Smrg glVertex3fv(quad[0]); 24032001f49Smrg glVertex3fv(quad[1]); 24132001f49Smrg glVertex3fv(quad[2]); 24232001f49Smrg glVertex3fv(quad[3]); 24332001f49Smrg glEnd(); 24432001f49Smrg} 24532001f49Smrg 24632001f49Smrgstatic void 24732001f49Smrgdraw_hidden(Quad quad, int mode, int face) { 24832001f49Smrg static const GLfloat colors[3][3] = { 24932001f49Smrg {0.5, 0.5, 0.0}, 25032001f49Smrg {0.8, 0.5, 0.0}, 25132001f49Smrg {0.0, 0.5, 0.8} 25232001f49Smrg }; 25332001f49Smrg if (mode == HIDDEN_LINE) { 25432001f49Smrg glColor3fv(colors[face % 3]); 25532001f49Smrg fill(quad); 25632001f49Smrg } 25732001f49Smrg 25832001f49Smrg /* draw the outline using white */ 25932001f49Smrg glColor3f(1, 1, 1); 26032001f49Smrg outline(quad); 26132001f49Smrg} 26232001f49Smrg 26332001f49Smrgstatic void 26432001f49Smrgprocess_input(Display *dpy, Window win) { 26532001f49Smrg XEvent event; 26632001f49Smrg static int prevx, prevy; 26732001f49Smrg static int deltax = 90, deltay = 40; 26832001f49Smrg 26932001f49Smrg do { 27032001f49Smrg char buf[31]; 27132001f49Smrg KeySym keysym; 27232001f49Smrg 27332001f49Smrg XNextEvent(dpy, &event); 27432001f49Smrg switch(event.type) { 27532001f49Smrg case Expose: 27632001f49Smrg break; 27732001f49Smrg case ConfigureNotify: { 27832001f49Smrg /* this approach preserves a 1:1 viewport aspect ratio */ 27932001f49Smrg int vX, vY, vW, vH; 28032001f49Smrg int eW = event.xconfigure.width, eH = event.xconfigure.height; 28132001f49Smrg if (eW >= eH) { 28232001f49Smrg vX = 0; 28332001f49Smrg vY = (eH - eW) >> 1; 28432001f49Smrg vW = vH = eW; 28532001f49Smrg } else { 28632001f49Smrg vX = (eW - eH) >> 1; 28732001f49Smrg vY = 0; 28832001f49Smrg vW = vH = eH; 28932001f49Smrg } 29032001f49Smrg glViewport(vX, vY, vW, vH); 29132001f49Smrg } 29232001f49Smrg break; 29332001f49Smrg case KeyPress: 29432001f49Smrg (void) XLookupString(&event.xkey, buf, sizeof(buf), &keysym, NULL); 29532001f49Smrg switch (keysym) { 29632001f49Smrg case 'Z': 29732001f49Smrg Scale *= 1.1; 29832001f49Smrg break; 29932001f49Smrg case 'z': 30032001f49Smrg Scale *= 0.9; 30132001f49Smrg break; 30232001f49Smrg case XK_Escape: 30332001f49Smrg exit(EXIT_SUCCESS); 30432001f49Smrg default: 30532001f49Smrg break; 30632001f49Smrg } 30732001f49Smrg break; 30832001f49Smrg case ButtonPress: 30932001f49Smrg prevx = event.xbutton.x; 31032001f49Smrg prevy = event.xbutton.y; 31132001f49Smrg break; 31232001f49Smrg case MotionNotify: 31332001f49Smrg deltax += (event.xbutton.x - prevx); prevx = event.xbutton.x; 31432001f49Smrg deltay += (event.xbutton.y - prevy); prevy = event.xbutton.y; 31532001f49Smrg break; 31632001f49Smrg default: 31732001f49Smrg break; 31832001f49Smrg } 31932001f49Smrg } while (XPending(dpy)); 32032001f49Smrg 32132001f49Smrg draw_scene(deltax, deltay); 32232001f49Smrg glXSwapBuffers(dpy, win); 32332001f49Smrg} 32432001f49Smrg 32532001f49Smrgstatic void 32632001f49Smrgerror(const char *prog, const char *msg) { 32732001f49Smrg fprintf(stderr, "%s: %s\n", prog, msg); 32832001f49Smrg exit(EXIT_FAILURE); 32932001f49Smrg} 33032001f49Smrg 33132001f49Smrgstatic int 33232001f49Smrgquery_extension(char* extName) { 33332001f49Smrg char *p = (char *) glGetString(GL_EXTENSIONS); 33432001f49Smrg char *end = p + strlen(p); 33532001f49Smrg while (p < end) { 33632001f49Smrg int n = strcspn(p, " "); 33732001f49Smrg if ((strlen(extName) == n) && (strncmp(extName, p, n) == 0)) 33832001f49Smrg return GL_TRUE; 33932001f49Smrg p += (n + 1); 34032001f49Smrg } 34132001f49Smrg return GL_FALSE; 34232001f49Smrg} 34332001f49Smrg 344