draw.c revision c166fba9
1f80a6dcdSmrg/* 2f80a6dcdSmrg * 3f80a6dcdSmrgCopyright (c) 1991 X Consortium 4f80a6dcdSmrg 5f80a6dcdSmrgPermission is hereby granted, free of charge, to any person obtaining a copy 6f80a6dcdSmrgof this software and associated documentation files (the "Software"), to deal 7f80a6dcdSmrgin the Software without restriction, including without limitation the rights 8f80a6dcdSmrgto use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9f80a6dcdSmrgcopies of the Software, and to permit persons to whom the Software is 10f80a6dcdSmrgfurnished to do so, subject to the following conditions: 11f80a6dcdSmrg 12f80a6dcdSmrgThe above copyright notice and this permission notice shall be included in 13f80a6dcdSmrgall copies or substantial portions of the Software. 14f80a6dcdSmrg 15f80a6dcdSmrgTHE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16f80a6dcdSmrgIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17f80a6dcdSmrgFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18f80a6dcdSmrgX CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 19f80a6dcdSmrgAN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 20f80a6dcdSmrgCONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 21f80a6dcdSmrg 22f80a6dcdSmrgExcept as contained in this notice, the name of the X Consortium shall not be 23f80a6dcdSmrgused in advertising or otherwise to promote the sale, use or other dealings 24f80a6dcdSmrgin this Software without prior written authorization from the X Consortium. 25f80a6dcdSmrg * 26f80a6dcdSmrg */ 27f80a6dcdSmrg 28f80a6dcdSmrg/* 29f80a6dcdSmrg * draw.c 30f80a6dcdSmrg * 31f80a6dcdSmrg * accept dvi function calls and translate to X 32f80a6dcdSmrg */ 33f80a6dcdSmrg 34f80a6dcdSmrg/* 35f80a6dcdSmrg Support for ditroff drawing commands added: lines, circles, ellipses, 36f80a6dcdSmrg arcs and splines. Splines are approximated as short lines by iterating 37f80a6dcdSmrg a simple approximation algorithm. This seems good enough for previewing. 38f80a6dcdSmrg 39f80a6dcdSmrg David Evans <dre@cs.nott.ac.uk>, 14th March, 1990 40f80a6dcdSmrg*/ 41f80a6dcdSmrg 42f80a6dcdSmrg#include <X11/Xos.h> 43f80a6dcdSmrg#include <X11/IntrinsicP.h> 44f80a6dcdSmrg#include <X11/StringDefs.h> 45f80a6dcdSmrg#include <stdio.h> 46f80a6dcdSmrg#include <ctype.h> 47f80a6dcdSmrg#include <math.h> 48f80a6dcdSmrg#include "DviP.h" 49f80a6dcdSmrg#include <stdlib.h> 50f80a6dcdSmrg 51f80a6dcdSmrg#ifndef M_PI 52f80a6dcdSmrg#define M_PI 3.14159265358979323846264338327950 53f80a6dcdSmrg#endif 54f80a6dcdSmrg 55f80a6dcdSmrg/* the following are for use in the spline approximation algorithm */ 56f80a6dcdSmrg 57f80a6dcdSmrgtypedef struct Point { 58f80a6dcdSmrg double x; 59f80a6dcdSmrg double y; 60f80a6dcdSmrg struct Point *next; 61f80a6dcdSmrg} Point; 62f80a6dcdSmrg 63f80a6dcdSmrg#define ITERATIONS 10 /* iterations to approximate spline */ 64f80a6dcdSmrg 65f80a6dcdSmrg#define midx(p,q) ((p->x + q->x) / 2) /* mid x point on pq */ 66f80a6dcdSmrg#define midy(p,q) ((p->y + q->y) / 2) /* mid y point on pq */ 67f80a6dcdSmrg 68f80a6dcdSmrg#define length(p,q) sqrt(((q->x - p->x)*(q->x - p->x)) \ 69f80a6dcdSmrg + ((q->y - p->y)*(q->y - p->y))) /* length of pq */ 70f80a6dcdSmrg 7165912f00Smrgstatic Point *spline = (Point *)NULL; /* head of spline linked list */ 72f80a6dcdSmrg 73f80a6dcdSmrgstatic void ApproxSpline(int n); 74f80a6dcdSmrgstatic void DeletePoint(Point *p); 75f80a6dcdSmrgstatic void DrawSplineSegments(DviWidget dw); 76c166fba9Smrgstatic int GetSpline(const char *s); 77f80a6dcdSmrgstatic void InsertPoint(Point *p, Point *q); 78f80a6dcdSmrgstatic void LineApprox(Point *p1, Point *p2, Point *p3); 79f80a6dcdSmrgstatic Point * MakePoint(double x, double y); 80f80a6dcdSmrg 81f80a6dcdSmrgvoid 8265912f00SmrgHorizontalMove(DviWidget dw, int delta) 83f80a6dcdSmrg{ 84f80a6dcdSmrg dw->dvi.state->x += delta; 85f80a6dcdSmrg} 86f80a6dcdSmrg 87f80a6dcdSmrgvoid 8865912f00SmrgHorizontalGoto(DviWidget dw, int NewPosition) 89f80a6dcdSmrg{ 90f80a6dcdSmrg dw->dvi.state->x = NewPosition; 91f80a6dcdSmrg} 92f80a6dcdSmrg 93f80a6dcdSmrgvoid 9465912f00SmrgVerticalMove(DviWidget dw, int delta) 95f80a6dcdSmrg{ 96f80a6dcdSmrg dw->dvi.state->y += delta; 97f80a6dcdSmrg} 98f80a6dcdSmrg 99f80a6dcdSmrgvoid 10065912f00SmrgVerticalGoto(DviWidget dw, int NewPosition) 101f80a6dcdSmrg{ 102f80a6dcdSmrg dw->dvi.state->y = NewPosition; 103f80a6dcdSmrg} 104f80a6dcdSmrg 105f80a6dcdSmrg#ifdef USE_XFT 106f80a6dcdSmrgstatic void 107f80a6dcdSmrgDrawText (DviWidget dw) 108f80a6dcdSmrg{ 109f80a6dcdSmrg int i; 110f80a6dcdSmrg XftFont *font; 111f80a6dcdSmrg 112f80a6dcdSmrg font = dw->dvi.cache.font; 113f80a6dcdSmrg for (i = 0; i <= dw->dvi.cache.index; i++) 114f80a6dcdSmrg { 115f80a6dcdSmrg if (dw->dvi.cache.cache[i].font) 116f80a6dcdSmrg font = dw->dvi.cache.cache[i].font; 117f80a6dcdSmrg XftDrawString8 (dw->dvi.draw, &dw->dvi.black, 118f80a6dcdSmrg font, 119f80a6dcdSmrg dw->dvi.cache.cache[i].x, 120f80a6dcdSmrg dw->dvi.cache.start_y, 121f80a6dcdSmrg (unsigned char *) dw->dvi.cache.cache[i].chars, 122f80a6dcdSmrg dw->dvi.cache.cache[i].nchars); 123f80a6dcdSmrg } 124f80a6dcdSmrg} 125f80a6dcdSmrg#endif 126f80a6dcdSmrg 127f80a6dcdSmrgvoid 12865912f00SmrgFlushCharCache (DviWidget dw) 129f80a6dcdSmrg{ 130f80a6dcdSmrg int xx, yx; 131f80a6dcdSmrg 132f80a6dcdSmrg xx = ToX(dw, dw->dvi.state->x); 133f80a6dcdSmrg yx = ToX(dw, dw->dvi.state->y); 134f80a6dcdSmrg if (dw->dvi.cache.char_index != 0) 135f80a6dcdSmrg { 136f80a6dcdSmrg#ifdef USE_XFT 137f80a6dcdSmrg DrawText (dw); 138f80a6dcdSmrg#else 139f80a6dcdSmrg XDrawText (XtDisplay (dw), XtWindow (dw), dw->dvi.normal_GC, 140f80a6dcdSmrg dw->dvi.cache.start_x, dw->dvi.cache.start_y, 141f80a6dcdSmrg dw->dvi.cache.cache, dw->dvi.cache.index + 1); 142f80a6dcdSmrg#endif 143f80a6dcdSmrg } 144f80a6dcdSmrg dw->dvi.cache.index = 0; 145f80a6dcdSmrg dw->dvi.cache.max = DVI_TEXT_CACHE_SIZE; 146f80a6dcdSmrg if (dw->dvi.noPolyText) 147f80a6dcdSmrg dw->dvi.cache.max = 1; 148f80a6dcdSmrg dw->dvi.cache.char_index = 0; 149f80a6dcdSmrg dw->dvi.cache.cache[0].nchars = 0; 150f80a6dcdSmrg dw->dvi.cache.start_x = dw->dvi.cache.x = xx; 151f80a6dcdSmrg dw->dvi.cache.start_y = dw->dvi.cache.y = yx; 152f80a6dcdSmrg} 153f80a6dcdSmrg 154f80a6dcdSmrgvoid 15565912f00SmrgSetGCForDraw (DviWidget dw) 156f80a6dcdSmrg{ 157f80a6dcdSmrg int lw; 158f80a6dcdSmrg if (dw->dvi.state->line_style != dw->dvi.line_style || 159f80a6dcdSmrg dw->dvi.state->line_width != dw->dvi.line_width) 160f80a6dcdSmrg { 161f80a6dcdSmrg lw = ToX(dw, dw->dvi.state->line_width); 162f80a6dcdSmrg if (lw <= 1) 163f80a6dcdSmrg lw = 0; 164f80a6dcdSmrg XSetLineAttributes (XtDisplay (dw), dw->dvi.normal_GC, 165f80a6dcdSmrg lw, LineSolid, CapButt, JoinMiter); 166f80a6dcdSmrg dw->dvi.line_style = dw->dvi.state->line_style; 167f80a6dcdSmrg dw->dvi.line_width = dw->dvi.state->line_width; 168f80a6dcdSmrg } 169f80a6dcdSmrg} 170f80a6dcdSmrg 171f80a6dcdSmrgvoid 17265912f00SmrgDrawLine (DviWidget dw, int x, int y) 173f80a6dcdSmrg{ 174f80a6dcdSmrg if (dw->dvi.display_enable) 175f80a6dcdSmrg XDrawLine (XtDisplay (dw), XtWindow (dw), dw->dvi.normal_GC, 176f80a6dcdSmrg ToX(dw, dw->dvi.state->x), ToX(dw, dw->dvi.state->y), 177f80a6dcdSmrg ToX(dw, dw->dvi.state->x + x), ToX(dw,dw->dvi.state->y + y)); 178f80a6dcdSmrg dw->dvi.state->x += x; 179f80a6dcdSmrg dw->dvi.state->y += y; 180f80a6dcdSmrg} 181f80a6dcdSmrg 182f80a6dcdSmrgvoid 18365912f00SmrgDrawCircle (DviWidget dw, int diameter) 184f80a6dcdSmrg{ 185f80a6dcdSmrg if (dw->dvi.display_enable) 186f80a6dcdSmrg XDrawArc (XtDisplay (dw), XtWindow (dw), dw->dvi.normal_GC, 187f80a6dcdSmrg ToX(dw, dw->dvi.state->x), 188f80a6dcdSmrg ToX(dw, dw->dvi.state->y - (diameter / 2)), 189f80a6dcdSmrg ToX(dw, diameter), ToX(dw, diameter), 0, 360 * 64); 190f80a6dcdSmrg dw->dvi.state->x += diameter; 191f80a6dcdSmrg} 192f80a6dcdSmrg 193f80a6dcdSmrgvoid 19465912f00SmrgDrawEllipse (DviWidget dw, int a, int b) 195f80a6dcdSmrg{ 196f80a6dcdSmrg if (dw->dvi.display_enable) 197f80a6dcdSmrg XDrawArc (XtDisplay (dw), XtWindow (dw), dw->dvi.normal_GC, 198f80a6dcdSmrg ToX(dw, dw->dvi.state->x), ToX(dw, dw->dvi.state->y - (b / 2)), 199f80a6dcdSmrg ToX(dw,a), ToX(dw,b), 0, 360 * 64); 200f80a6dcdSmrg dw->dvi.state->x += a; 201f80a6dcdSmrg} 202f80a6dcdSmrg 203f80a6dcdSmrg 204f80a6dcdSmrg/* Convert angle in degrees to 64ths of a degree */ 205f80a6dcdSmrg 206f80a6dcdSmrgstatic int 207f80a6dcdSmrgConvertAngle(int theta) 208f80a6dcdSmrg{ 209f80a6dcdSmrg return(theta * 64); 210f80a6dcdSmrg} 211f80a6dcdSmrg 212f80a6dcdSmrgvoid 21365912f00SmrgDrawArc (DviWidget dw, int x0, int y0, int x1, int y1) 214f80a6dcdSmrg{ 215f80a6dcdSmrg int xc, yc, x2, y2, r; 216f80a6dcdSmrg int angle1, angle2; 217f80a6dcdSmrg 218f80a6dcdSmrg /* centre */ 219f80a6dcdSmrg xc = dw->dvi.state->x + x0; 220f80a6dcdSmrg yc = dw->dvi.state->y + y0; 221f80a6dcdSmrg 222f80a6dcdSmrg /* to */ 223f80a6dcdSmrg x2 = xc + x1; 224f80a6dcdSmrg y2 = yc + y1; 225f80a6dcdSmrg 226f80a6dcdSmrg dw->dvi.state->x = x2; 227f80a6dcdSmrg dw->dvi.state->y = y2; 228f80a6dcdSmrg 229f80a6dcdSmrg if (dw->dvi.display_enable) { 230f80a6dcdSmrg 231f80a6dcdSmrg /* radius */ 232f80a6dcdSmrg r = (int)sqrt((float) x1 * x1 + (float) y1 * y1); 233f80a6dcdSmrg 234f80a6dcdSmrg /* start and finish angles */ 235f80a6dcdSmrg if (x0 == 0) { 236f80a6dcdSmrg if (y0 >= 0) 237f80a6dcdSmrg angle1 = 90; 238f80a6dcdSmrg else 239f80a6dcdSmrg angle1 = 270; 240f80a6dcdSmrg } 241f80a6dcdSmrg else { 242f80a6dcdSmrg angle1 = (int) (atan((double)(y0) / (double)(x0)) * 180 / M_PI); 243f80a6dcdSmrg if (x0 > 0) 244f80a6dcdSmrg angle1 = 180 - angle1; 245f80a6dcdSmrg else 246f80a6dcdSmrg angle1 = -angle1; 247f80a6dcdSmrg } 248f80a6dcdSmrg 249f80a6dcdSmrg if (x1 == 0) { 250f80a6dcdSmrg if (y1 <= 0) 251f80a6dcdSmrg angle2 = 90; 252f80a6dcdSmrg else 253f80a6dcdSmrg angle2 = 270; 254f80a6dcdSmrg } 255f80a6dcdSmrg else { 256f80a6dcdSmrg angle2 = (int) (atan((double)(y1) / (double)(x1)) * 180 / M_PI); 257f80a6dcdSmrg if (x1 < 0) 258f80a6dcdSmrg angle2 = 180 - angle2; 259f80a6dcdSmrg else 260f80a6dcdSmrg angle2 = -angle2; 261f80a6dcdSmrg } 262f80a6dcdSmrg 263f80a6dcdSmrg if (angle1 < 0) 264f80a6dcdSmrg angle1 += 360; 265f80a6dcdSmrg if (angle2 < 0) 266f80a6dcdSmrg angle2 += 360; 267f80a6dcdSmrg 268f80a6dcdSmrg if (angle2 < angle1) 269f80a6dcdSmrg angle1 -= 360; 270f80a6dcdSmrg angle2 = angle2 - angle1; 271f80a6dcdSmrg 272f80a6dcdSmrg angle1 = ConvertAngle(angle1); 273f80a6dcdSmrg angle2 = ConvertAngle(angle2); 274f80a6dcdSmrg 275f80a6dcdSmrg XDrawArc (XtDisplay (dw), XtWindow (dw), dw->dvi.normal_GC, 276f80a6dcdSmrg ToX(dw, xc - r), ToX(dw, yc - r), 277f80a6dcdSmrg ToX(dw, 2 * r), ToX(dw, 2 * r), 278f80a6dcdSmrg angle1, angle2); 279f80a6dcdSmrg } 280f80a6dcdSmrg} 281f80a6dcdSmrg 282f80a6dcdSmrg/* copy next non-blank string from p to temp, update p */ 283f80a6dcdSmrg 284c166fba9Smrgstatic const char * 285c166fba9Smrggetstr(const char *p, char *temp) 286f80a6dcdSmrg{ 287f80a6dcdSmrg while (*p == ' ' || *p == '\t' || *p == '\n') 288f80a6dcdSmrg p++; 289f80a6dcdSmrg if (*p == '\0') { 290f80a6dcdSmrg temp[0] = 0; 291f80a6dcdSmrg return((char *)NULL); 292f80a6dcdSmrg } 293f80a6dcdSmrg while (*p != ' ' && *p != '\t' && *p != '\n' && *p != '\0') 294f80a6dcdSmrg *temp++ = *p++; 295f80a6dcdSmrg *temp = '\0'; 296f80a6dcdSmrg return(p); 297f80a6dcdSmrg} 298f80a6dcdSmrg 299f80a6dcdSmrg 300f80a6dcdSmrg/* Draw a spline by approximating with short lines. */ 301f80a6dcdSmrg 302f80a6dcdSmrg/*ARGSUSED*/ 303f80a6dcdSmrgvoid 304c166fba9SmrgDrawSpline (DviWidget dw, const char *s, int len) 305f80a6dcdSmrg{ 306f80a6dcdSmrg int n; 307f80a6dcdSmrg 308f80a6dcdSmrg /* get coordinate pairs into spline linked list */ 309f80a6dcdSmrg if ((n = GetSpline(s)) <= 0) 310f80a6dcdSmrg return; 311f80a6dcdSmrg 312f80a6dcdSmrg ApproxSpline(n); 313f80a6dcdSmrg 314f80a6dcdSmrg DrawSplineSegments(dw); 315f80a6dcdSmrg} 316f80a6dcdSmrg 317f80a6dcdSmrg 318f80a6dcdSmrg/* Parse string s to create a linked list of Point's with spline */ 319f80a6dcdSmrg/* as its head. Return the number of coordinate pairs found. */ 320f80a6dcdSmrg 321f80a6dcdSmrgstatic int 322c166fba9SmrgGetSpline(const char *s) 323f80a6dcdSmrg{ 324f80a6dcdSmrg double x, y, x1, y1; 325f80a6dcdSmrg int n = 0; 326f80a6dcdSmrg Point *pt; 327c166fba9Smrg const char *p = s; 328c166fba9Smrg char d[10]; 329f80a6dcdSmrg 330f80a6dcdSmrg if (!*p) 331f80a6dcdSmrg return(n); 332f80a6dcdSmrg 333f80a6dcdSmrg pt = spline = MakePoint(0.0, 0.0); 334f80a6dcdSmrg n = 1; 335f80a6dcdSmrg x = y = 0.0; 336f80a6dcdSmrg p = s; 337f80a6dcdSmrg while (p && *p) { 338c166fba9Smrg if ((p = getstr(p, d)) == (const char *)NULL) 339f80a6dcdSmrg break; 340f80a6dcdSmrg x1 = x + atof(d); 341c166fba9Smrg if ((p = getstr(p, d)) == (const char *)NULL) 342f80a6dcdSmrg break; 343f80a6dcdSmrg y1 = y + atof(d); 344f80a6dcdSmrg pt->next = MakePoint(x1, y1); 345f80a6dcdSmrg pt = pt->next; 346f80a6dcdSmrg x = pt->x; 347f80a6dcdSmrg y = pt->y; 348f80a6dcdSmrg n++; 349f80a6dcdSmrg } 350f80a6dcdSmrg 351f80a6dcdSmrg /* number of pairs of points */ 352f80a6dcdSmrg 353f80a6dcdSmrg return(n); 354f80a6dcdSmrg} 355f80a6dcdSmrg 356f80a6dcdSmrg/* Approximate a spline by lines generated by iterations of the */ 357f80a6dcdSmrg/* approximation algorithm from the original n points in the spline. */ 358f80a6dcdSmrg 359f80a6dcdSmrgstatic void 36065912f00SmrgApproxSpline(int n) 361f80a6dcdSmrg{ 362f80a6dcdSmrg int mid, j; 363f80a6dcdSmrg Point *p1, *p2, *p3, *p; 364f80a6dcdSmrg 365f80a6dcdSmrg if (n < 3) 366f80a6dcdSmrg return; 367f80a6dcdSmrg 368f80a6dcdSmrg /* number of mid-points to calculate */ 369f80a6dcdSmrg mid = n - 3; 370f80a6dcdSmrg 371f80a6dcdSmrg /* remember original points are stored as an array of n points */ 372f80a6dcdSmrg /* so I can index it directly to calculate mid-points only. */ 373f80a6dcdSmrg if (mid > 0) { 374f80a6dcdSmrg p = spline->next; 375f80a6dcdSmrg j = 1; 376f80a6dcdSmrg while (j < n-2) { 377f80a6dcdSmrg p1 = p; 378f80a6dcdSmrg p = p->next; 379f80a6dcdSmrg p2 = p; 380f80a6dcdSmrg InsertPoint(p1, MakePoint(midx(p1, p2), midy(p1, p2))); 381f80a6dcdSmrg j++; 382f80a6dcdSmrg } 383f80a6dcdSmrg } 384f80a6dcdSmrg 385f80a6dcdSmrg /* Now approximate curve by line segments. */ 386f80a6dcdSmrg /* There *should* be the correct number of points now! */ 387f80a6dcdSmrg 388f80a6dcdSmrg p = spline; 389f80a6dcdSmrg while (p != (Point *)NULL) { 390f80a6dcdSmrg p1 = p; 391f80a6dcdSmrg if ((p = p->next) == (Point *)NULL) 392f80a6dcdSmrg break; 393f80a6dcdSmrg p2 = p; 394f80a6dcdSmrg if ((p = p->next) == (Point *)NULL) 395f80a6dcdSmrg break; 396f80a6dcdSmrg p3 = p; /* This point becomes first point of next curve */ 397f80a6dcdSmrg 398f80a6dcdSmrg LineApprox(p1, p2, p3); 399f80a6dcdSmrg } 400f80a6dcdSmrg} 401f80a6dcdSmrg 402f80a6dcdSmrg 403f80a6dcdSmrg/* p1, p2, and p3 are initially 3 *consecutive* points on the curve. */ 404f80a6dcdSmrg/* For each adjacent pair of points find the mid-point, insert this */ 405f80a6dcdSmrg/* in the linked list, delete the first of the two used (unless it */ 406f80a6dcdSmrg/* is the first for this curve). Repeat this ITERATIONS times. */ 407f80a6dcdSmrg 408f80a6dcdSmrg/*ARGSUSED*/ 409f80a6dcdSmrgstatic void 41065912f00SmrgLineApprox(Point *p1, Point *p2, Point *p3) 411f80a6dcdSmrg{ 412f80a6dcdSmrg Point *p4, *p; 413f80a6dcdSmrg int reps = ITERATIONS; 414f80a6dcdSmrg 415f80a6dcdSmrg while (reps) { 416f80a6dcdSmrg for (p = p1; p != (Point *)NULL && p != p3; ) { 417f80a6dcdSmrg InsertPoint(p, p4 = MakePoint( midx(p,p->next), midy(p,p->next) )); 418f80a6dcdSmrg if (p != p1) 419f80a6dcdSmrg DeletePoint(p); 420f80a6dcdSmrg p = p4->next; /* skip inserted point! */ 421f80a6dcdSmrg } 422f80a6dcdSmrg reps--; 423f80a6dcdSmrg } 424f80a6dcdSmrg} 425f80a6dcdSmrg 426f80a6dcdSmrg 427f80a6dcdSmrg/* Traverse the linked list, calling DrawLine to approximate the */ 428f80a6dcdSmrg/* spline curve. Rounding errors are taken into account so that */ 429f80a6dcdSmrg/* the "curve" is continuous, and ends up where expected. */ 430f80a6dcdSmrg 431f80a6dcdSmrgstatic void 43265912f00SmrgDrawSplineSegments(DviWidget dw) 433f80a6dcdSmrg{ 434f80a6dcdSmrg Point *p, *q; 435f80a6dcdSmrg double x1, y1; 436f80a6dcdSmrg int dx, dy; 437f80a6dcdSmrg double xpos, ypos; 438f80a6dcdSmrg 439f80a6dcdSmrg p = spline; 440f80a6dcdSmrg dx = dy = 0; 441f80a6dcdSmrg 442f80a6dcdSmrg /* save the start position */ 443f80a6dcdSmrg 444f80a6dcdSmrg xpos = dw->dvi.state->x; 445f80a6dcdSmrg ypos = dw->dvi.state->y; 446f80a6dcdSmrg 447f80a6dcdSmrg x1 = y1 = 0.0; 448f80a6dcdSmrg 449f80a6dcdSmrg while (p != (Point *)NULL) { 450f80a6dcdSmrg dx = p->x - x1 + 0.5; 451f80a6dcdSmrg dy = p->y - y1 + 0.5; 452f80a6dcdSmrg DrawLine (dw, dx, dy); 453f80a6dcdSmrg 454f80a6dcdSmrg x1 = p->x; 455f80a6dcdSmrg y1 = p->y; 456f80a6dcdSmrg dw->dvi.state->x = xpos + x1; 457f80a6dcdSmrg dw->dvi.state->y = ypos + y1; 458f80a6dcdSmrg 459f80a6dcdSmrg q = p; 460f80a6dcdSmrg p = p->next; 461f80a6dcdSmrg XtFree((char *)q); 462f80a6dcdSmrg } 463f80a6dcdSmrg spline = (Point *)NULL; 464f80a6dcdSmrg} 465f80a6dcdSmrg 466f80a6dcdSmrg 467f80a6dcdSmrg/* Malloc memory for a Point, and initialise the elements to x, y, NULL */ 468f80a6dcdSmrg/* Return a pointer to the new Point. */ 469f80a6dcdSmrg 470f80a6dcdSmrgstatic Point * 47165912f00SmrgMakePoint(double x, double y) 472f80a6dcdSmrg{ 473f80a6dcdSmrg Point *p; 474f80a6dcdSmrg 475f80a6dcdSmrg p = (Point *) XtMalloc (sizeof (Point)); 476f80a6dcdSmrg p->x = x; 477f80a6dcdSmrg p->y = y; 478f80a6dcdSmrg p->next = (Point *)NULL; 479f80a6dcdSmrg 480f80a6dcdSmrg return(p); 481f80a6dcdSmrg} 482f80a6dcdSmrg 483f80a6dcdSmrg 484f80a6dcdSmrg/* Insert point q in linked list after point p. */ 485f80a6dcdSmrg 486f80a6dcdSmrgstatic void 48765912f00SmrgInsertPoint(Point *p, Point *q) 488f80a6dcdSmrg{ 489f80a6dcdSmrg /* point q to the next point */ 490f80a6dcdSmrg q->next = p->next; 491f80a6dcdSmrg 492f80a6dcdSmrg /* point p to new inserted one */ 493f80a6dcdSmrg p->next = q; 494f80a6dcdSmrg} 495f80a6dcdSmrg 496f80a6dcdSmrg/* Delete point p from the linked list. */ 497f80a6dcdSmrg 498f80a6dcdSmrgstatic void 49965912f00SmrgDeletePoint(Point *p) 500f80a6dcdSmrg{ 501f80a6dcdSmrg Point *tmp; 502f80a6dcdSmrg 503f80a6dcdSmrg tmp = p->next; 504f80a6dcdSmrg p->x = p->next->x; 505f80a6dcdSmrg p->y = p->next->y; 506f80a6dcdSmrg p->next = p->next->next; 507f80a6dcdSmrg XtFree((char *)tmp); 508f80a6dcdSmrg} 509