amdgpu_glamor.c revision 35d5b7c7
1d6c0b56eSmrg/* 2d6c0b56eSmrg * Copyright © 2011 Intel Corporation. 3d6c0b56eSmrg * 2012 Advanced Micro Devices, Inc. 4d6c0b56eSmrg * 5d6c0b56eSmrg * Permission is hereby granted, free of charge, to any person 6d6c0b56eSmrg * obtaining a copy of this software and associated documentation 7d6c0b56eSmrg * files (the "Software"), to deal in the Software without 8d6c0b56eSmrg * restriction, including without limitation the rights to use, copy, 9d6c0b56eSmrg * modify, merge, publish, distribute, sublicense, and/or sell copies 10d6c0b56eSmrg * of the Software, and to permit persons to whom the Software is 11d6c0b56eSmrg * furnished to do so, subject to the following conditions: 12d6c0b56eSmrg * 13d6c0b56eSmrg * The above copyright notice and this permission notice (including 14d6c0b56eSmrg * the next paragraph) shall be included in all copies or substantial 15d6c0b56eSmrg * portions of the Software. 16d6c0b56eSmrg * 17d6c0b56eSmrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 18d6c0b56eSmrg * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 19d6c0b56eSmrg * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND 20d6c0b56eSmrg * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT 21d6c0b56eSmrg * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, 22d6c0b56eSmrg * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 23d6c0b56eSmrg * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 24d6c0b56eSmrg * DEALINGS IN THE SOFTWARE. 25d6c0b56eSmrg */ 26d6c0b56eSmrg 27d6c0b56eSmrg#ifdef HAVE_CONFIG_H 28d6c0b56eSmrg#include "config.h" 29d6c0b56eSmrg#endif 30d6c0b56eSmrg 31d6c0b56eSmrg#include <xf86.h> 32d6c0b56eSmrg 33d6c0b56eSmrg#include "amdgpu_bo_helper.h" 34d6c0b56eSmrg#include "amdgpu_pixmap.h" 35d6c0b56eSmrg#include "amdgpu_glamor.h" 36d6c0b56eSmrg 37d6c0b56eSmrg#include <gbm.h> 38d6c0b56eSmrg 3911bf0794Smrg#ifndef HAVE_GLAMOR_FINISH 40d6c0b56eSmrg#include <GL/gl.h> 4111bf0794Smrg#endif 42d6c0b56eSmrg 43d6c0b56eSmrgDevPrivateKeyRec amdgpu_pixmap_index; 44d6c0b56eSmrg 45d6c0b56eSmrgvoid amdgpu_glamor_exchange_buffers(PixmapPtr src, PixmapPtr dst) 46d6c0b56eSmrg{ 47d6c0b56eSmrg AMDGPUInfoPtr info = AMDGPUPTR(xf86ScreenToScrn(dst->drawable.pScreen)); 48d6c0b56eSmrg 49d6c0b56eSmrg if (!info->use_glamor) 50d6c0b56eSmrg return; 51d6c0b56eSmrg glamor_egl_exchange_buffers(src, dst); 52d6c0b56eSmrg} 53d6c0b56eSmrg 54d6c0b56eSmrgBool amdgpu_glamor_create_screen_resources(ScreenPtr screen) 55d6c0b56eSmrg{ 5635d5b7c7Smrg PixmapPtr screen_pixmap = screen->GetScreenPixmap(screen); 57d6c0b56eSmrg ScrnInfoPtr scrn = xf86ScreenToScrn(screen); 58d6c0b56eSmrg AMDGPUInfoPtr info = AMDGPUPTR(scrn); 59d6c0b56eSmrg 60d6c0b56eSmrg if (!info->use_glamor) 61d6c0b56eSmrg return TRUE; 62d6c0b56eSmrg 63d6c0b56eSmrg#ifdef HAVE_GLAMOR_GLYPHS_INIT 64d6c0b56eSmrg if (!glamor_glyphs_init(screen)) 65d6c0b56eSmrg return FALSE; 66d6c0b56eSmrg#endif 67d6c0b56eSmrg 6835d5b7c7Smrg return amdgpu_glamor_create_textured_pixmap(screen_pixmap, 6935d5b7c7Smrg info->front_buffer); 70d6c0b56eSmrg} 71d6c0b56eSmrg 72d6c0b56eSmrgBool amdgpu_glamor_pre_init(ScrnInfoPtr scrn) 73d6c0b56eSmrg{ 74d6c0b56eSmrg AMDGPUInfoPtr info = AMDGPUPTR(scrn); 75d6c0b56eSmrg pointer glamor_module; 76d6c0b56eSmrg CARD32 version; 77d6c0b56eSmrg 78d6c0b56eSmrg if (scrn->depth < 24) { 79d6c0b56eSmrg xf86DrvMsg(scrn->scrnIndex, X_ERROR, 80d6c0b56eSmrg "glamor requires depth >= 24, disabling.\n"); 81d6c0b56eSmrg return FALSE; 82d6c0b56eSmrg } 83d6c0b56eSmrg#if XORG_VERSION_CURRENT < XORG_VERSION_NUMERIC(1,15,0,0,0) 84d6c0b56eSmrg if (!xf86LoaderCheckSymbol("glamor_egl_init")) { 85d6c0b56eSmrg xf86DrvMsg(scrn->scrnIndex, X_ERROR, 86d6c0b56eSmrg "glamor requires Load \"glamoregl\" in " 87d6c0b56eSmrg "Section \"Module\", disabling.\n"); 88d6c0b56eSmrg return FALSE; 89d6c0b56eSmrg } 90d6c0b56eSmrg#endif 91d6c0b56eSmrg 92d6c0b56eSmrg /* Load glamor module */ 93d6c0b56eSmrg if ((glamor_module = xf86LoadSubModule(scrn, GLAMOR_EGL_MODULE_NAME))) { 94d6c0b56eSmrg version = xf86GetModuleVersion(glamor_module); 95d6c0b56eSmrg if (version < MODULE_VERSION_NUMERIC(0, 3, 1)) { 96d6c0b56eSmrg xf86DrvMsg(scrn->scrnIndex, X_ERROR, 97d6c0b56eSmrg "Incompatible glamor version, required >= 0.3.0.\n"); 98d6c0b56eSmrg return FALSE; 99d6c0b56eSmrg } else { 100d6c0b56eSmrg AMDGPUEntPtr pAMDGPUEnt = AMDGPUEntPriv(scrn); 101d6c0b56eSmrg 10235d5b7c7Smrg if (scrn->depth == 30 && 10335d5b7c7Smrg version < MODULE_VERSION_NUMERIC(1, 0, 1)) { 10435d5b7c7Smrg xf86DrvMsg(scrn->scrnIndex, X_WARNING, 10535d5b7c7Smrg "Depth 30 requires glamor >= 1.0.1 (xserver 1.20)," 10635d5b7c7Smrg " can't enable glamor\n"); 10735d5b7c7Smrg return FALSE; 10835d5b7c7Smrg } 10935d5b7c7Smrg 110d6c0b56eSmrg if (glamor_egl_init(scrn, pAMDGPUEnt->fd)) { 111d6c0b56eSmrg xf86DrvMsg(scrn->scrnIndex, X_INFO, 112d6c0b56eSmrg "glamor detected, initialising EGL layer.\n"); 113d6c0b56eSmrg } else { 114d6c0b56eSmrg xf86DrvMsg(scrn->scrnIndex, X_ERROR, 115d6c0b56eSmrg "glamor detected, failed to initialize EGL.\n"); 116d6c0b56eSmrg return FALSE; 117d6c0b56eSmrg } 118d6c0b56eSmrg } 119d6c0b56eSmrg } else { 120d6c0b56eSmrg xf86DrvMsg(scrn->scrnIndex, X_ERROR, "glamor not available\n"); 121d6c0b56eSmrg return FALSE; 122d6c0b56eSmrg } 123d6c0b56eSmrg 124d6c0b56eSmrg info->use_glamor = TRUE; 125d6c0b56eSmrg 126d6c0b56eSmrg return TRUE; 127d6c0b56eSmrg} 128d6c0b56eSmrg 129d6c0b56eSmrgBool 130504d986fSmrgamdgpu_glamor_create_textured_pixmap(PixmapPtr pixmap, struct amdgpu_buffer *bo) 131d6c0b56eSmrg{ 132d6c0b56eSmrg ScrnInfoPtr scrn = xf86ScreenToScrn(pixmap->drawable.pScreen); 133d6c0b56eSmrg AMDGPUInfoPtr info = AMDGPUPTR(scrn); 134d6c0b56eSmrg 135d6c0b56eSmrg if ((info->use_glamor) == 0) 136d6c0b56eSmrg return TRUE; 137d6c0b56eSmrg 13835d5b7c7Smrg if (bo->flags & AMDGPU_BO_FLAGS_GBM) { 13935d5b7c7Smrg return glamor_egl_create_textured_pixmap_from_gbm_bo(pixmap, 14035d5b7c7Smrg bo->bo.gbm 14135d5b7c7Smrg#if XORG_VERSION_CURRENT > XORG_VERSION_NUMERIC(1,19,99,903,0) 14235d5b7c7Smrg , FALSE 14335d5b7c7Smrg#endif 14435d5b7c7Smrg ); 14535d5b7c7Smrg } else { 14635d5b7c7Smrg uint32_t bo_handle; 147d6c0b56eSmrg 14835d5b7c7Smrg if (!amdgpu_bo_get_handle(bo, &bo_handle)) 14935d5b7c7Smrg return FALSE; 15035d5b7c7Smrg 15135d5b7c7Smrg return glamor_egl_create_textured_pixmap(pixmap, bo_handle, 15235d5b7c7Smrg pixmap->devKind); 15335d5b7c7Smrg } 154d6c0b56eSmrg} 155d6c0b56eSmrg 156d6c0b56eSmrgstatic Bool amdgpu_glamor_destroy_pixmap(PixmapPtr pixmap) 157d6c0b56eSmrg{ 158d6c0b56eSmrg#ifndef HAVE_GLAMOR_EGL_DESTROY_TEXTURED_PIXMAP 159d6c0b56eSmrg ScreenPtr screen = pixmap->drawable.pScreen; 160d6c0b56eSmrg AMDGPUInfoPtr info = AMDGPUPTR(xf86ScreenToScrn(screen)); 161d6c0b56eSmrg Bool ret; 162d6c0b56eSmrg#endif 163d6c0b56eSmrg 164d6c0b56eSmrg if (pixmap->refcnt == 1) { 165d6c0b56eSmrg if (pixmap->devPrivate.ptr) { 166d6c0b56eSmrg struct amdgpu_buffer *bo = amdgpu_get_pixmap_bo(pixmap); 167d6c0b56eSmrg 168d6c0b56eSmrg if (bo) 169d6c0b56eSmrg amdgpu_bo_unmap(bo); 170d6c0b56eSmrg } 171d6c0b56eSmrg 172d6c0b56eSmrg#ifdef HAVE_GLAMOR_EGL_DESTROY_TEXTURED_PIXMAP 173d6c0b56eSmrg glamor_egl_destroy_textured_pixmap(pixmap); 174d6c0b56eSmrg#endif 175d6c0b56eSmrg amdgpu_set_pixmap_bo(pixmap, NULL); 176d6c0b56eSmrg } 177d6c0b56eSmrg 178d6c0b56eSmrg#ifdef HAVE_GLAMOR_EGL_DESTROY_TEXTURED_PIXMAP 179d6c0b56eSmrg fbDestroyPixmap(pixmap); 180d6c0b56eSmrg return TRUE; 181d6c0b56eSmrg#else 182d6c0b56eSmrg screen->DestroyPixmap = info->glamor.SavedDestroyPixmap; 183d6c0b56eSmrg ret = screen->DestroyPixmap(pixmap); 184d6c0b56eSmrg info->glamor.SavedDestroyPixmap = screen->DestroyPixmap; 185d6c0b56eSmrg screen->DestroyPixmap = amdgpu_glamor_destroy_pixmap; 186d6c0b56eSmrg 187d6c0b56eSmrg return ret; 188d6c0b56eSmrg#endif 189d6c0b56eSmrg} 190d6c0b56eSmrg 191d6c0b56eSmrgstatic PixmapPtr 192d6c0b56eSmrgamdgpu_glamor_create_pixmap(ScreenPtr screen, int w, int h, int depth, 193d6c0b56eSmrg unsigned usage) 194d6c0b56eSmrg{ 195d6c0b56eSmrg ScrnInfoPtr scrn = xf86ScreenToScrn(screen); 196d6c0b56eSmrg AMDGPUInfoPtr info = AMDGPUPTR(scrn); 197d6c0b56eSmrg struct amdgpu_pixmap *priv; 198d6c0b56eSmrg PixmapPtr pixmap, new_pixmap = NULL; 199d6c0b56eSmrg 20035d5b7c7Smrg if (!xf86GetPixFormat(scrn, depth)) 20135d5b7c7Smrg return NULL; 20235d5b7c7Smrg 203d6c0b56eSmrg if (!AMDGPU_CREATE_PIXMAP_SHARED(usage)) { 204d6c0b56eSmrg if (info->shadow_primary) { 205d6c0b56eSmrg if (usage != CREATE_PIXMAP_USAGE_BACKING_PIXMAP) 206d6c0b56eSmrg return fbCreatePixmap(screen, w, h, depth, usage); 207d6c0b56eSmrg 208d6c0b56eSmrg usage |= AMDGPU_CREATE_PIXMAP_LINEAR | 209d6c0b56eSmrg AMDGPU_CREATE_PIXMAP_GTT; 210d6c0b56eSmrg } else { 211d6c0b56eSmrg pixmap = glamor_create_pixmap(screen, w, h, depth, usage); 212d6c0b56eSmrg if (pixmap) 213d6c0b56eSmrg return pixmap; 214d6c0b56eSmrg } 215d6c0b56eSmrg } 216d6c0b56eSmrg 217d6c0b56eSmrg if (w > 32767 || h > 32767) 218d6c0b56eSmrg return NullPixmap; 219d6c0b56eSmrg 220d6c0b56eSmrg if (depth == 1) 221d6c0b56eSmrg return fbCreatePixmap(screen, w, h, depth, usage); 222d6c0b56eSmrg 223d6c0b56eSmrg if (usage == CREATE_PIXMAP_USAGE_GLYPH_PICTURE && w <= 32 && h <= 32) 224d6c0b56eSmrg return fbCreatePixmap(screen, w, h, depth, usage); 225d6c0b56eSmrg 226d6c0b56eSmrg pixmap = fbCreatePixmap(screen, 0, 0, depth, usage); 227d6c0b56eSmrg if (pixmap == NullPixmap) 228d6c0b56eSmrg return pixmap; 229d6c0b56eSmrg 230d6c0b56eSmrg if (w && h) { 231d6c0b56eSmrg int stride; 232d6c0b56eSmrg 233d6c0b56eSmrg priv = calloc(1, sizeof(struct amdgpu_pixmap)); 23435d5b7c7Smrg if (!priv) 235d6c0b56eSmrg goto fallback_pixmap; 236d6c0b56eSmrg 237d6c0b56eSmrg priv->bo = amdgpu_alloc_pixmap_bo(scrn, w, h, depth, usage, 238d6c0b56eSmrg pixmap->drawable.bitsPerPixel, 239d6c0b56eSmrg &stride); 240d6c0b56eSmrg if (!priv->bo) 241d6c0b56eSmrg goto fallback_priv; 242d6c0b56eSmrg 243d6c0b56eSmrg amdgpu_set_pixmap_private(pixmap, priv); 244d6c0b56eSmrg 245d6c0b56eSmrg screen->ModifyPixmapHeader(pixmap, w, h, 0, 0, stride, NULL); 246d6c0b56eSmrg 247d6c0b56eSmrg pixmap->devPrivate.ptr = NULL; 248d6c0b56eSmrg 249504d986fSmrg if (!amdgpu_glamor_create_textured_pixmap(pixmap, priv->bo)) 250d6c0b56eSmrg goto fallback_glamor; 251d6c0b56eSmrg } 252d6c0b56eSmrg 253d6c0b56eSmrg return pixmap; 254d6c0b56eSmrg 255d6c0b56eSmrgfallback_glamor: 256d6c0b56eSmrg if (AMDGPU_CREATE_PIXMAP_SHARED(usage)) { 257d6c0b56eSmrg /* XXX need further work to handle the DRI2 failure case. 258d6c0b56eSmrg * Glamor don't know how to handle a BO only pixmap. Put 259d6c0b56eSmrg * a warning indicator here. 260d6c0b56eSmrg */ 261d6c0b56eSmrg xf86DrvMsg(scrn->scrnIndex, X_WARNING, 262d6c0b56eSmrg "Failed to create textured DRI2/PRIME pixmap."); 263d6c0b56eSmrg 264d6c0b56eSmrg amdgpu_glamor_destroy_pixmap(pixmap); 265d6c0b56eSmrg return NullPixmap; 266d6c0b56eSmrg } 267d6c0b56eSmrg /* Create textured pixmap failed means glamor failed to 268d6c0b56eSmrg * create a texture from current BO for some reasons. We turn 269d6c0b56eSmrg * to create a new glamor pixmap and clean up current one. 270d6c0b56eSmrg * One thing need to be noted, this new pixmap doesn't 271d6c0b56eSmrg * has a priv and bo attached to it. It's glamor's responsbility 272d6c0b56eSmrg * to take care of it. Glamor will mark this new pixmap as a 273d6c0b56eSmrg * texture only pixmap and will never fallback to DDX layer 274d6c0b56eSmrg * afterwards. 275d6c0b56eSmrg */ 276d6c0b56eSmrg new_pixmap = glamor_create_pixmap(screen, w, h, depth, usage); 277d6c0b56eSmrg amdgpu_bo_unref(&priv->bo); 278d6c0b56eSmrgfallback_priv: 279d6c0b56eSmrg free(priv); 280d6c0b56eSmrgfallback_pixmap: 281d6c0b56eSmrg fbDestroyPixmap(pixmap); 282d6c0b56eSmrg if (new_pixmap) 283d6c0b56eSmrg return new_pixmap; 284d6c0b56eSmrg else 285d6c0b56eSmrg return fbCreatePixmap(screen, w, h, depth, usage); 286d6c0b56eSmrg} 287d6c0b56eSmrg 288504d986fSmrgPixmapPtr 289504d986fSmrgamdgpu_glamor_set_pixmap_bo(DrawablePtr drawable, PixmapPtr pixmap) 290504d986fSmrg{ 291504d986fSmrg PixmapPtr old = get_drawable_pixmap(drawable); 292504d986fSmrg ScreenPtr screen = drawable->pScreen; 293504d986fSmrg struct amdgpu_pixmap *priv = amdgpu_get_pixmap_private(pixmap); 294504d986fSmrg GCPtr gc; 295504d986fSmrg 296504d986fSmrg /* With a glamor pixmap, 2D pixmaps are created in texture 297504d986fSmrg * and without a static BO attached to it. To support DRI, 298504d986fSmrg * we need to create a new textured-drm pixmap and 299504d986fSmrg * need to copy the original content to this new textured-drm 300504d986fSmrg * pixmap, and then convert the old pixmap to a coherent 301504d986fSmrg * textured-drm pixmap which has a valid BO attached to it 302504d986fSmrg * and also has a valid texture, thus both glamor and DRI2 303504d986fSmrg * can access it. 304504d986fSmrg * 305504d986fSmrg */ 306504d986fSmrg 307504d986fSmrg /* Copy the current contents of the pixmap to the bo. */ 308504d986fSmrg gc = GetScratchGC(drawable->depth, screen); 309504d986fSmrg if (gc) { 310504d986fSmrg ValidateGC(&pixmap->drawable, gc); 311504d986fSmrg gc->ops->CopyArea(&old->drawable, &pixmap->drawable, 312504d986fSmrg gc, 313504d986fSmrg 0, 0, 314504d986fSmrg old->drawable.width, 315504d986fSmrg old->drawable.height, 0, 0); 316504d986fSmrg FreeScratchGC(gc); 317504d986fSmrg } 318504d986fSmrg 319504d986fSmrg /* And redirect the pixmap to the new bo (for 3D). */ 320504d986fSmrg glamor_egl_exchange_buffers(old, pixmap); 321504d986fSmrg amdgpu_set_pixmap_private(pixmap, amdgpu_get_pixmap_private(old)); 322504d986fSmrg amdgpu_set_pixmap_private(old, priv); 323504d986fSmrg 324504d986fSmrg screen->ModifyPixmapHeader(old, 325504d986fSmrg old->drawable.width, 326504d986fSmrg old->drawable.height, 327504d986fSmrg 0, 0, pixmap->devKind, NULL); 328504d986fSmrg old->devPrivate.ptr = NULL; 329504d986fSmrg 330504d986fSmrg screen->DestroyPixmap(pixmap); 331504d986fSmrg 332504d986fSmrg return old; 333504d986fSmrg} 334504d986fSmrg 335d6c0b56eSmrg 336d6c0b56eSmrgstatic Bool 337d6c0b56eSmrgamdgpu_glamor_share_pixmap_backing(PixmapPtr pixmap, ScreenPtr slave, 338d6c0b56eSmrg void **handle_p) 339d6c0b56eSmrg{ 340504d986fSmrg ScreenPtr screen = pixmap->drawable.pScreen; 34124b90cf4Smrg AMDGPUInfoPtr info = AMDGPUPTR(xf86ScreenToScrn(screen)); 342504d986fSmrg uint64_t tiling_info; 343504d986fSmrg CARD16 stride; 344504d986fSmrg CARD32 size; 34524b90cf4Smrg Bool is_linear; 346504d986fSmrg int fd; 347504d986fSmrg 348504d986fSmrg tiling_info = amdgpu_pixmap_get_tiling_info(pixmap); 34924b90cf4Smrg 35024b90cf4Smrg if (info->family >= AMDGPU_FAMILY_AI) 35124b90cf4Smrg is_linear = AMDGPU_TILING_GET(tiling_info, SWIZZLE_MODE) == 0; 35224b90cf4Smrg else 35324b90cf4Smrg is_linear = AMDGPU_TILING_GET(tiling_info, ARRAY_MODE) == 1; 35424b90cf4Smrg 35524b90cf4Smrg if (!is_linear) { 356504d986fSmrg PixmapPtr linear; 357504d986fSmrg 358504d986fSmrg /* We don't want to re-allocate the screen pixmap as 359504d986fSmrg * linear, to avoid trouble with page flipping 360504d986fSmrg */ 361504d986fSmrg if (screen->GetScreenPixmap(screen) == pixmap) 362504d986fSmrg return FALSE; 363d6c0b56eSmrg 364504d986fSmrg linear = screen->CreatePixmap(screen, pixmap->drawable.width, 365504d986fSmrg pixmap->drawable.height, 366504d986fSmrg pixmap->drawable.depth, 367504d986fSmrg CREATE_PIXMAP_USAGE_SHARED); 368504d986fSmrg if (!linear) 369504d986fSmrg return FALSE; 370504d986fSmrg 371504d986fSmrg amdgpu_glamor_set_pixmap_bo(&pixmap->drawable, linear); 372504d986fSmrg } 373504d986fSmrg 374504d986fSmrg fd = glamor_fd_from_pixmap(screen, pixmap, &stride, &size); 375504d986fSmrg if (fd < 0) 376d6c0b56eSmrg return FALSE; 377d6c0b56eSmrg 378504d986fSmrg *handle_p = (void *)(long)fd; 379504d986fSmrg return TRUE; 380d6c0b56eSmrg} 381d6c0b56eSmrg 382d6c0b56eSmrgstatic Bool 383d6c0b56eSmrgamdgpu_glamor_set_shared_pixmap_backing(PixmapPtr pixmap, void *handle) 384d6c0b56eSmrg{ 385d6c0b56eSmrg ScreenPtr screen = pixmap->drawable.pScreen; 386d6c0b56eSmrg ScrnInfoPtr scrn = xf86ScreenToScrn(screen); 38735d5b7c7Smrg int ihandle = (int)(long)handle; 388d6c0b56eSmrg struct amdgpu_pixmap *priv; 389d6c0b56eSmrg 390d6c0b56eSmrg if (!amdgpu_set_shared_pixmap_backing(pixmap, handle)) 391d6c0b56eSmrg return FALSE; 392d6c0b56eSmrg 393d6c0b56eSmrg priv = amdgpu_get_pixmap_private(pixmap); 394d6c0b56eSmrg 39535d5b7c7Smrg if (ihandle != -1 && 39635d5b7c7Smrg !amdgpu_glamor_create_textured_pixmap(pixmap, priv->bo)) { 397d6c0b56eSmrg xf86DrvMsg(scrn->scrnIndex, X_ERROR, 398d6c0b56eSmrg "Failed to get PRIME drawable for glamor pixmap.\n"); 399d6c0b56eSmrg return FALSE; 400d6c0b56eSmrg } 401d6c0b56eSmrg 402d6c0b56eSmrg screen->ModifyPixmapHeader(pixmap, 403d6c0b56eSmrg pixmap->drawable.width, 404d6c0b56eSmrg pixmap->drawable.height, 405d6c0b56eSmrg 0, 0, 0, NULL); 406d6c0b56eSmrg 407d6c0b56eSmrg return TRUE; 408d6c0b56eSmrg} 409d6c0b56eSmrg 410d6c0b56eSmrg 411d6c0b56eSmrgBool amdgpu_glamor_init(ScreenPtr screen) 412d6c0b56eSmrg{ 413d6c0b56eSmrg ScrnInfoPtr scrn = xf86ScreenToScrn(screen); 414d6c0b56eSmrg AMDGPUInfoPtr info = AMDGPUPTR(scrn); 415d6c0b56eSmrg#ifdef RENDER 416d6c0b56eSmrg#ifdef HAVE_FBGLYPHS 417d6c0b56eSmrg UnrealizeGlyphProcPtr SavedUnrealizeGlyph = NULL; 418d6c0b56eSmrg#endif 419d6c0b56eSmrg PictureScreenPtr ps = NULL; 420d6c0b56eSmrg 421d6c0b56eSmrg if (info->shadow_primary) { 422d6c0b56eSmrg ps = GetPictureScreenIfSet(screen); 423d6c0b56eSmrg 424d6c0b56eSmrg if (ps) { 425d6c0b56eSmrg#ifdef HAVE_FBGLYPHS 426d6c0b56eSmrg SavedUnrealizeGlyph = ps->UnrealizeGlyph; 427d6c0b56eSmrg#endif 428d6c0b56eSmrg info->glamor.SavedGlyphs = ps->Glyphs; 429d6c0b56eSmrg info->glamor.SavedTriangles = ps->Triangles; 430d6c0b56eSmrg info->glamor.SavedTrapezoids = ps->Trapezoids; 431d6c0b56eSmrg } 432d6c0b56eSmrg } 433d6c0b56eSmrg#endif /* RENDER */ 434d6c0b56eSmrg 435d6c0b56eSmrg if (!glamor_init(screen, GLAMOR_USE_EGL_SCREEN | GLAMOR_USE_SCREEN | 436d6c0b56eSmrg GLAMOR_USE_PICTURE_SCREEN | GLAMOR_INVERTED_Y_AXIS | 437d6c0b56eSmrg GLAMOR_NO_DRI3)) { 438d6c0b56eSmrg xf86DrvMsg(scrn->scrnIndex, X_ERROR, 439d6c0b56eSmrg "Failed to initialize glamor.\n"); 440d6c0b56eSmrg return FALSE; 441d6c0b56eSmrg } 442d6c0b56eSmrg 443d6c0b56eSmrg if (!glamor_egl_init_textured_pixmap(screen)) { 444d6c0b56eSmrg xf86DrvMsg(scrn->scrnIndex, X_ERROR, 445d6c0b56eSmrg "Failed to initialize textured pixmap of screen for glamor.\n"); 446d6c0b56eSmrg return FALSE; 447d6c0b56eSmrg } 448d6c0b56eSmrg if (!dixRegisterPrivateKey(&amdgpu_pixmap_index, PRIVATE_PIXMAP, 0)) 449d6c0b56eSmrg return FALSE; 450d6c0b56eSmrg 451d6c0b56eSmrg if (info->shadow_primary) 452d6c0b56eSmrg amdgpu_glamor_screen_init(screen); 453d6c0b56eSmrg 454d6c0b56eSmrg#if defined(RENDER) && defined(HAVE_FBGLYPHS) 455d6c0b56eSmrg /* For ShadowPrimary, we need fbUnrealizeGlyph instead of 456d6c0b56eSmrg * glamor_unrealize_glyph 457d6c0b56eSmrg */ 458d6c0b56eSmrg if (ps) 459d6c0b56eSmrg ps->UnrealizeGlyph = SavedUnrealizeGlyph; 460d6c0b56eSmrg#endif 461d6c0b56eSmrg 462d6c0b56eSmrg info->glamor.SavedCreatePixmap = screen->CreatePixmap; 463d6c0b56eSmrg screen->CreatePixmap = amdgpu_glamor_create_pixmap; 464d6c0b56eSmrg info->glamor.SavedDestroyPixmap = screen->DestroyPixmap; 465d6c0b56eSmrg screen->DestroyPixmap = amdgpu_glamor_destroy_pixmap; 466d6c0b56eSmrg info->glamor.SavedSharePixmapBacking = screen->SharePixmapBacking; 467d6c0b56eSmrg screen->SharePixmapBacking = amdgpu_glamor_share_pixmap_backing; 468d6c0b56eSmrg info->glamor.SavedSetSharedPixmapBacking = screen->SetSharedPixmapBacking; 469d6c0b56eSmrg screen->SetSharedPixmapBacking = 470d6c0b56eSmrg amdgpu_glamor_set_shared_pixmap_backing; 471d6c0b56eSmrg 472d6c0b56eSmrg xf86DrvMsg(scrn->scrnIndex, X_INFO, "Use GLAMOR acceleration.\n"); 473d6c0b56eSmrg return TRUE; 474d6c0b56eSmrg} 475d6c0b56eSmrg 476d6c0b56eSmrgvoid amdgpu_glamor_flush(ScrnInfoPtr pScrn) 477d6c0b56eSmrg{ 478d6c0b56eSmrg AMDGPUInfoPtr info = AMDGPUPTR(pScrn); 479d6c0b56eSmrg 480d6c0b56eSmrg if (info->use_glamor) { 481d6c0b56eSmrg glamor_block_handler(pScrn->pScreen); 482d6c0b56eSmrg } 483504d986fSmrg 484504d986fSmrg info->gpu_flushed++; 485d6c0b56eSmrg} 486d6c0b56eSmrg 487d6c0b56eSmrgvoid amdgpu_glamor_finish(ScrnInfoPtr pScrn) 488d6c0b56eSmrg{ 489d6c0b56eSmrg AMDGPUInfoPtr info = AMDGPUPTR(pScrn); 490d6c0b56eSmrg 491d6c0b56eSmrg if (info->use_glamor) { 49211bf0794Smrg#if HAVE_GLAMOR_FINISH 49311bf0794Smrg glamor_finish(pScrn->pScreen); 49411bf0794Smrg info->gpu_flushed++; 49511bf0794Smrg#else 496d6c0b56eSmrg amdgpu_glamor_flush(pScrn); 497d6c0b56eSmrg glFinish(); 49811bf0794Smrg#endif 499d6c0b56eSmrg } 500d6c0b56eSmrg} 501d6c0b56eSmrg 502d6c0b56eSmrgvoid 503d6c0b56eSmrgamdgpu_glamor_fini(ScreenPtr screen) 504d6c0b56eSmrg{ 505d6c0b56eSmrg AMDGPUInfoPtr info = AMDGPUPTR(xf86ScreenToScrn(screen)); 506d6c0b56eSmrg 507d6c0b56eSmrg if (!info->use_glamor) 508d6c0b56eSmrg return; 509d6c0b56eSmrg 510d6c0b56eSmrg screen->CreatePixmap = info->glamor.SavedCreatePixmap; 511d6c0b56eSmrg screen->DestroyPixmap = info->glamor.SavedDestroyPixmap; 512d6c0b56eSmrg screen->SharePixmapBacking = info->glamor.SavedSharePixmapBacking; 513d6c0b56eSmrg screen->SetSharedPixmapBacking = info->glamor.SavedSetSharedPixmapBacking; 514d6c0b56eSmrg} 515d6c0b56eSmrg 516d6c0b56eSmrgXF86VideoAdaptorPtr amdgpu_glamor_xv_init(ScreenPtr pScreen, int num_adapt) 517d6c0b56eSmrg{ 518d6c0b56eSmrg return glamor_xv_init(pScreen, num_adapt); 519d6c0b56eSmrg} 520