amdgpu_glamor.c revision 24b90cf4
1/*
2 * Copyright © 2011 Intel Corporation.
3 *             2012 Advanced Micro Devices, Inc.
4 *
5 * Permission is hereby granted, free of charge, to any person
6 * obtaining a copy of this software and associated documentation
7 * files (the "Software"), to deal in the Software without
8 * restriction, including without limitation the rights to use, copy,
9 * modify, merge, publish, distribute, sublicense, and/or sell copies
10 * of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including
14 * the next paragraph) shall be included in all copies or substantial
15 * portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
20 * NONINFRINGEMENT.  IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
21 * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
22 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
23 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
24 * DEALINGS IN THE SOFTWARE.
25 */
26
27#ifdef HAVE_CONFIG_H
28#include "config.h"
29#endif
30
31#include <xf86.h>
32
33#include "amdgpu_bo_helper.h"
34#include "amdgpu_pixmap.h"
35#include "amdgpu_glamor.h"
36
37#include <gbm.h>
38
39#ifndef HAVE_GLAMOR_FINISH
40#include <GL/gl.h>
41#endif
42
43DevPrivateKeyRec amdgpu_pixmap_index;
44
45void amdgpu_glamor_exchange_buffers(PixmapPtr src, PixmapPtr dst)
46{
47	AMDGPUInfoPtr info = AMDGPUPTR(xf86ScreenToScrn(dst->drawable.pScreen));
48
49	if (!info->use_glamor)
50		return;
51	glamor_egl_exchange_buffers(src, dst);
52}
53
54Bool amdgpu_glamor_create_screen_resources(ScreenPtr screen)
55{
56	ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
57	AMDGPUInfoPtr info = AMDGPUPTR(scrn);
58	uint32_t bo_handle;
59
60	if (!info->use_glamor)
61		return TRUE;
62
63#ifdef HAVE_GLAMOR_GLYPHS_INIT
64	if (!glamor_glyphs_init(screen))
65		return FALSE;
66#endif
67
68	if (!amdgpu_bo_get_handle(info->front_buffer, &bo_handle) ||
69	    !glamor_egl_create_textured_screen(screen, bo_handle,
70					       scrn->displayWidth *
71					       info->pixel_bytes)) {
72		return FALSE;
73	}
74
75	return TRUE;
76}
77
78Bool amdgpu_glamor_pre_init(ScrnInfoPtr scrn)
79{
80	AMDGPUInfoPtr info = AMDGPUPTR(scrn);
81	pointer glamor_module;
82	CARD32 version;
83
84	if (scrn->depth < 24) {
85		xf86DrvMsg(scrn->scrnIndex, X_ERROR,
86			   "glamor requires depth >= 24, disabling.\n");
87		return FALSE;
88	}
89#if XORG_VERSION_CURRENT < XORG_VERSION_NUMERIC(1,15,0,0,0)
90	if (!xf86LoaderCheckSymbol("glamor_egl_init")) {
91		xf86DrvMsg(scrn->scrnIndex, X_ERROR,
92			   "glamor requires Load \"glamoregl\" in "
93			   "Section \"Module\", disabling.\n");
94		return FALSE;
95	}
96#endif
97
98	/* Load glamor module */
99	if ((glamor_module = xf86LoadSubModule(scrn, GLAMOR_EGL_MODULE_NAME))) {
100		version = xf86GetModuleVersion(glamor_module);
101		if (version < MODULE_VERSION_NUMERIC(0, 3, 1)) {
102			xf86DrvMsg(scrn->scrnIndex, X_ERROR,
103				   "Incompatible glamor version, required >= 0.3.0.\n");
104			return FALSE;
105		} else {
106			AMDGPUEntPtr pAMDGPUEnt = AMDGPUEntPriv(scrn);
107
108			if (glamor_egl_init(scrn, pAMDGPUEnt->fd)) {
109				xf86DrvMsg(scrn->scrnIndex, X_INFO,
110					   "glamor detected, initialising EGL layer.\n");
111			} else {
112				xf86DrvMsg(scrn->scrnIndex, X_ERROR,
113					   "glamor detected, failed to initialize EGL.\n");
114				return FALSE;
115			}
116		}
117	} else {
118		xf86DrvMsg(scrn->scrnIndex, X_ERROR, "glamor not available\n");
119		return FALSE;
120	}
121
122	info->use_glamor = TRUE;
123
124	return TRUE;
125}
126
127Bool
128amdgpu_glamor_create_textured_pixmap(PixmapPtr pixmap, struct amdgpu_buffer *bo)
129{
130	ScrnInfoPtr scrn = xf86ScreenToScrn(pixmap->drawable.pScreen);
131	AMDGPUInfoPtr info = AMDGPUPTR(scrn);
132	uint32_t bo_handle;
133
134	if ((info->use_glamor) == 0)
135		return TRUE;
136
137	if (!amdgpu_bo_get_handle(bo, &bo_handle))
138		return FALSE;
139
140	return glamor_egl_create_textured_pixmap(pixmap, bo_handle,
141						 pixmap->devKind);
142}
143
144static Bool amdgpu_glamor_destroy_pixmap(PixmapPtr pixmap)
145{
146#ifndef HAVE_GLAMOR_EGL_DESTROY_TEXTURED_PIXMAP
147	ScreenPtr screen = pixmap->drawable.pScreen;
148	AMDGPUInfoPtr info = AMDGPUPTR(xf86ScreenToScrn(screen));
149	Bool ret;
150#endif
151
152	if (pixmap->refcnt == 1) {
153		if (pixmap->devPrivate.ptr) {
154			struct amdgpu_buffer *bo = amdgpu_get_pixmap_bo(pixmap);
155
156			if (bo)
157				amdgpu_bo_unmap(bo);
158		}
159
160#ifdef HAVE_GLAMOR_EGL_DESTROY_TEXTURED_PIXMAP
161		glamor_egl_destroy_textured_pixmap(pixmap);
162#endif
163		amdgpu_set_pixmap_bo(pixmap, NULL);
164	}
165
166#ifdef HAVE_GLAMOR_EGL_DESTROY_TEXTURED_PIXMAP
167	fbDestroyPixmap(pixmap);
168	return TRUE;
169#else
170	screen->DestroyPixmap = info->glamor.SavedDestroyPixmap;
171	ret = screen->DestroyPixmap(pixmap);
172	info->glamor.SavedDestroyPixmap = screen->DestroyPixmap;
173	screen->DestroyPixmap = amdgpu_glamor_destroy_pixmap;
174
175	return ret;
176#endif
177}
178
179static PixmapPtr
180amdgpu_glamor_create_pixmap(ScreenPtr screen, int w, int h, int depth,
181			    unsigned usage)
182{
183	ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
184	AMDGPUInfoPtr info = AMDGPUPTR(scrn);
185	struct amdgpu_pixmap *priv;
186	PixmapPtr pixmap, new_pixmap = NULL;
187
188	if (!AMDGPU_CREATE_PIXMAP_SHARED(usage)) {
189		if (info->shadow_primary) {
190			if (usage != CREATE_PIXMAP_USAGE_BACKING_PIXMAP)
191				return fbCreatePixmap(screen, w, h, depth, usage);
192
193			usage |= AMDGPU_CREATE_PIXMAP_LINEAR |
194				 AMDGPU_CREATE_PIXMAP_GTT;
195		} else {
196			pixmap = glamor_create_pixmap(screen, w, h, depth, usage);
197			if (pixmap)
198				return pixmap;
199		}
200	}
201
202	if (w > 32767 || h > 32767)
203		return NullPixmap;
204
205	if (depth == 1)
206		return fbCreatePixmap(screen, w, h, depth, usage);
207
208	if (usage == CREATE_PIXMAP_USAGE_GLYPH_PICTURE && w <= 32 && h <= 32)
209		return fbCreatePixmap(screen, w, h, depth, usage);
210
211	pixmap = fbCreatePixmap(screen, 0, 0, depth, usage);
212	if (pixmap == NullPixmap)
213		return pixmap;
214
215	if (w && h) {
216		int stride;
217
218		priv = calloc(1, sizeof(struct amdgpu_pixmap));
219		if (priv == NULL)
220			goto fallback_pixmap;
221
222		priv->bo = amdgpu_alloc_pixmap_bo(scrn, w, h, depth, usage,
223						  pixmap->drawable.bitsPerPixel,
224						  &stride);
225		if (!priv->bo)
226			goto fallback_priv;
227
228		amdgpu_set_pixmap_private(pixmap, priv);
229
230		screen->ModifyPixmapHeader(pixmap, w, h, 0, 0, stride, NULL);
231
232		pixmap->devPrivate.ptr = NULL;
233
234		if (!amdgpu_glamor_create_textured_pixmap(pixmap, priv->bo))
235			goto fallback_glamor;
236	}
237
238	return pixmap;
239
240fallback_glamor:
241	if (AMDGPU_CREATE_PIXMAP_SHARED(usage)) {
242		/* XXX need further work to handle the DRI2 failure case.
243		 * Glamor don't know how to handle a BO only pixmap. Put
244		 * a warning indicator here.
245		 */
246		xf86DrvMsg(scrn->scrnIndex, X_WARNING,
247			   "Failed to create textured DRI2/PRIME pixmap.");
248
249		amdgpu_glamor_destroy_pixmap(pixmap);
250		return NullPixmap;
251	}
252	/* Create textured pixmap failed means glamor failed to
253	 * create a texture from current BO for some reasons. We turn
254	 * to create a new glamor pixmap and clean up current one.
255	 * One thing need to be noted, this new pixmap doesn't
256	 * has a priv and bo attached to it. It's glamor's responsbility
257	 * to take care of it. Glamor will mark this new pixmap as a
258	 * texture only pixmap and will never fallback to DDX layer
259	 * afterwards.
260	 */
261	new_pixmap = glamor_create_pixmap(screen, w, h, depth, usage);
262	amdgpu_bo_unref(&priv->bo);
263fallback_priv:
264	free(priv);
265fallback_pixmap:
266	fbDestroyPixmap(pixmap);
267	if (new_pixmap)
268		return new_pixmap;
269	else
270		return fbCreatePixmap(screen, w, h, depth, usage);
271}
272
273PixmapPtr
274amdgpu_glamor_set_pixmap_bo(DrawablePtr drawable, PixmapPtr pixmap)
275{
276	PixmapPtr old = get_drawable_pixmap(drawable);
277	ScreenPtr screen = drawable->pScreen;
278	struct amdgpu_pixmap *priv = amdgpu_get_pixmap_private(pixmap);
279	GCPtr gc;
280
281	/* With a glamor pixmap, 2D pixmaps are created in texture
282	 * and without a static BO attached to it. To support DRI,
283	 * we need to create a new textured-drm pixmap and
284	 * need to copy the original content to this new textured-drm
285	 * pixmap, and then convert the old pixmap to a coherent
286	 * textured-drm pixmap which has a valid BO attached to it
287	 * and also has a valid texture, thus both glamor and DRI2
288	 * can access it.
289	 *
290	 */
291
292	/* Copy the current contents of the pixmap to the bo. */
293	gc = GetScratchGC(drawable->depth, screen);
294	if (gc) {
295		ValidateGC(&pixmap->drawable, gc);
296		gc->ops->CopyArea(&old->drawable, &pixmap->drawable,
297				  gc,
298				  0, 0,
299				  old->drawable.width,
300				  old->drawable.height, 0, 0);
301		FreeScratchGC(gc);
302	}
303
304	/* And redirect the pixmap to the new bo (for 3D). */
305	glamor_egl_exchange_buffers(old, pixmap);
306	amdgpu_set_pixmap_private(pixmap, amdgpu_get_pixmap_private(old));
307	amdgpu_set_pixmap_private(old, priv);
308
309	screen->ModifyPixmapHeader(old,
310				   old->drawable.width,
311				   old->drawable.height,
312				   0, 0, pixmap->devKind, NULL);
313	old->devPrivate.ptr = NULL;
314
315	screen->DestroyPixmap(pixmap);
316
317	return old;
318}
319
320
321static Bool
322amdgpu_glamor_share_pixmap_backing(PixmapPtr pixmap, ScreenPtr slave,
323				   void **handle_p)
324{
325	ScreenPtr screen = pixmap->drawable.pScreen;
326	AMDGPUInfoPtr info = AMDGPUPTR(xf86ScreenToScrn(screen));
327	uint64_t tiling_info;
328	CARD16 stride;
329	CARD32 size;
330	Bool is_linear;
331	int fd;
332
333	tiling_info = amdgpu_pixmap_get_tiling_info(pixmap);
334
335	if (info->family >= AMDGPU_FAMILY_AI)
336		is_linear = AMDGPU_TILING_GET(tiling_info, SWIZZLE_MODE) == 0;
337	else
338		is_linear = AMDGPU_TILING_GET(tiling_info, ARRAY_MODE) == 1;
339
340	if (!is_linear) {
341		PixmapPtr linear;
342
343		/* We don't want to re-allocate the screen pixmap as
344		 * linear, to avoid trouble with page flipping
345		 */
346		if (screen->GetScreenPixmap(screen) == pixmap)
347			return FALSE;
348
349		linear = screen->CreatePixmap(screen, pixmap->drawable.width,
350					      pixmap->drawable.height,
351					      pixmap->drawable.depth,
352					      CREATE_PIXMAP_USAGE_SHARED);
353		if (!linear)
354			return FALSE;
355
356		amdgpu_glamor_set_pixmap_bo(&pixmap->drawable, linear);
357	}
358
359	fd = glamor_fd_from_pixmap(screen, pixmap, &stride, &size);
360	if (fd < 0)
361		return FALSE;
362
363	*handle_p = (void *)(long)fd;
364	return TRUE;
365}
366
367static Bool
368amdgpu_glamor_set_shared_pixmap_backing(PixmapPtr pixmap, void *handle)
369{
370	ScreenPtr screen = pixmap->drawable.pScreen;
371	ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
372	struct amdgpu_pixmap *priv;
373
374	if (!amdgpu_set_shared_pixmap_backing(pixmap, handle))
375		return FALSE;
376
377	priv = amdgpu_get_pixmap_private(pixmap);
378
379	if (!amdgpu_glamor_create_textured_pixmap(pixmap, priv->bo)) {
380		xf86DrvMsg(scrn->scrnIndex, X_ERROR,
381			   "Failed to get PRIME drawable for glamor pixmap.\n");
382		return FALSE;
383	}
384
385	screen->ModifyPixmapHeader(pixmap,
386				   pixmap->drawable.width,
387				   pixmap->drawable.height,
388				   0, 0, 0, NULL);
389
390	return TRUE;
391}
392
393
394Bool amdgpu_glamor_init(ScreenPtr screen)
395{
396	ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
397	AMDGPUInfoPtr info = AMDGPUPTR(scrn);
398#ifdef RENDER
399#ifdef HAVE_FBGLYPHS
400	UnrealizeGlyphProcPtr SavedUnrealizeGlyph = NULL;
401#endif
402	PictureScreenPtr ps = NULL;
403
404	if (info->shadow_primary) {
405		ps = GetPictureScreenIfSet(screen);
406
407		if (ps) {
408#ifdef HAVE_FBGLYPHS
409			SavedUnrealizeGlyph = ps->UnrealizeGlyph;
410#endif
411			info->glamor.SavedGlyphs = ps->Glyphs;
412			info->glamor.SavedTriangles = ps->Triangles;
413			info->glamor.SavedTrapezoids = ps->Trapezoids;
414		}
415	}
416#endif /* RENDER */
417
418	if (!glamor_init(screen, GLAMOR_USE_EGL_SCREEN | GLAMOR_USE_SCREEN |
419			 GLAMOR_USE_PICTURE_SCREEN | GLAMOR_INVERTED_Y_AXIS |
420			 GLAMOR_NO_DRI3)) {
421		xf86DrvMsg(scrn->scrnIndex, X_ERROR,
422			   "Failed to initialize glamor.\n");
423		return FALSE;
424	}
425
426	if (!glamor_egl_init_textured_pixmap(screen)) {
427		xf86DrvMsg(scrn->scrnIndex, X_ERROR,
428			   "Failed to initialize textured pixmap of screen for glamor.\n");
429		return FALSE;
430	}
431	if (!dixRegisterPrivateKey(&amdgpu_pixmap_index, PRIVATE_PIXMAP, 0))
432		return FALSE;
433
434	if (info->shadow_primary)
435		amdgpu_glamor_screen_init(screen);
436
437#if defined(RENDER) && defined(HAVE_FBGLYPHS)
438	/* For ShadowPrimary, we need fbUnrealizeGlyph instead of
439	 * glamor_unrealize_glyph
440	 */
441	if (ps)
442		ps->UnrealizeGlyph = SavedUnrealizeGlyph;
443#endif
444
445	info->glamor.SavedCreatePixmap = screen->CreatePixmap;
446	screen->CreatePixmap = amdgpu_glamor_create_pixmap;
447	info->glamor.SavedDestroyPixmap = screen->DestroyPixmap;
448	screen->DestroyPixmap = amdgpu_glamor_destroy_pixmap;
449	info->glamor.SavedSharePixmapBacking = screen->SharePixmapBacking;
450	screen->SharePixmapBacking = amdgpu_glamor_share_pixmap_backing;
451	info->glamor.SavedSetSharedPixmapBacking = screen->SetSharedPixmapBacking;
452	screen->SetSharedPixmapBacking =
453	    amdgpu_glamor_set_shared_pixmap_backing;
454
455	xf86DrvMsg(scrn->scrnIndex, X_INFO, "Use GLAMOR acceleration.\n");
456	return TRUE;
457}
458
459void amdgpu_glamor_flush(ScrnInfoPtr pScrn)
460{
461	AMDGPUInfoPtr info = AMDGPUPTR(pScrn);
462
463	if (info->use_glamor) {
464		glamor_block_handler(pScrn->pScreen);
465	}
466
467	info->gpu_flushed++;
468}
469
470void amdgpu_glamor_finish(ScrnInfoPtr pScrn)
471{
472	AMDGPUInfoPtr info = AMDGPUPTR(pScrn);
473
474	if (info->use_glamor) {
475#if HAVE_GLAMOR_FINISH
476		glamor_finish(pScrn->pScreen);
477		info->gpu_flushed++;
478#else
479		amdgpu_glamor_flush(pScrn);
480		glFinish();
481#endif
482	}
483}
484
485void
486amdgpu_glamor_fini(ScreenPtr screen)
487{
488	AMDGPUInfoPtr info = AMDGPUPTR(xf86ScreenToScrn(screen));
489
490	if (!info->use_glamor)
491		return;
492
493	screen->CreatePixmap = info->glamor.SavedCreatePixmap;
494	screen->DestroyPixmap = info->glamor.SavedDestroyPixmap;
495	screen->SharePixmapBacking = info->glamor.SavedSharePixmapBacking;
496	screen->SetSharedPixmapBacking = info->glamor.SavedSetSharedPixmapBacking;
497}
498
499XF86VideoAdaptorPtr amdgpu_glamor_xv_init(ScreenPtr pScreen, int num_adapt)
500{
501	return glamor_xv_init(pScreen, num_adapt);
502}
503