amdgpu_glamor.c revision 46845023
1/*
2 * Copyright © 2011 Intel Corporation.
3 *             2012 Advanced Micro Devices, Inc.
4 *
5 * Permission is hereby granted, free of charge, to any person
6 * obtaining a copy of this software and associated documentation
7 * files (the "Software"), to deal in the Software without
8 * restriction, including without limitation the rights to use, copy,
9 * modify, merge, publish, distribute, sublicense, and/or sell copies
10 * of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including
14 * the next paragraph) shall be included in all copies or substantial
15 * portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
20 * NONINFRINGEMENT.  IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
21 * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
22 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
23 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
24 * DEALINGS IN THE SOFTWARE.
25 */
26
27#ifdef HAVE_CONFIG_H
28#include "config.h"
29#endif
30
31#ifdef USE_GLAMOR
32
33#include <xf86.h>
34
35#include "amdgpu_bo_helper.h"
36#include "amdgpu_pixmap.h"
37#include "amdgpu_glamor.h"
38
39#include <gbm.h>
40
41#ifndef HAVE_GLAMOR_FINISH
42#include <GL/gl.h>
43#endif
44
45DevPrivateKeyRec amdgpu_pixmap_index;
46
47void amdgpu_glamor_exchange_buffers(PixmapPtr src, PixmapPtr dst)
48{
49	AMDGPUInfoPtr info = AMDGPUPTR(xf86ScreenToScrn(dst->drawable.pScreen));
50
51	if (!info->use_glamor)
52		return;
53	glamor_egl_exchange_buffers(src, dst);
54}
55
56Bool amdgpu_glamor_create_screen_resources(ScreenPtr screen)
57{
58	PixmapPtr screen_pixmap = screen->GetScreenPixmap(screen);
59	ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
60	AMDGPUInfoPtr info = AMDGPUPTR(scrn);
61
62	if (!info->use_glamor)
63		return TRUE;
64
65#ifdef HAVE_GLAMOR_GLYPHS_INIT
66	if (!glamor_glyphs_init(screen))
67		return FALSE;
68#endif
69
70	return amdgpu_glamor_create_textured_pixmap(screen_pixmap,
71						    info->front_buffer);
72}
73
74Bool amdgpu_glamor_pre_init(ScrnInfoPtr scrn)
75{
76	AMDGPUInfoPtr info = AMDGPUPTR(scrn);
77	pointer glamor_module;
78	CARD32 version;
79
80#if XORG_VERSION_CURRENT < XORG_VERSION_NUMERIC(1,20,99,0,0)
81	if (scrn->depth < 24) {
82#else
83	if (scrn->depth < 15) {
84#endif
85		xf86DrvMsg(scrn->scrnIndex, X_ERROR,
86			   "Depth %d not supported with glamor, disabling\n",
87			   scrn->depth);
88		return FALSE;
89	}
90
91#if XORG_VERSION_CURRENT < XORG_VERSION_NUMERIC(1,15,0,0,0)
92	if (!xf86LoaderCheckSymbol("glamor_egl_init")) {
93		xf86DrvMsg(scrn->scrnIndex, X_ERROR,
94			   "glamor requires Load \"glamoregl\" in "
95			   "Section \"Module\", disabling.\n");
96		return FALSE;
97	}
98#endif
99
100	/* Load glamor module */
101	if ((glamor_module = xf86LoadSubModule(scrn, GLAMOR_EGL_MODULE_NAME))) {
102		version = xf86GetModuleVersion(glamor_module);
103		if (version < MODULE_VERSION_NUMERIC(0, 3, 1)) {
104			xf86DrvMsg(scrn->scrnIndex, X_ERROR,
105				   "Incompatible glamor version, required >= 0.3.0.\n");
106			return FALSE;
107		} else {
108			AMDGPUEntPtr pAMDGPUEnt = AMDGPUEntPriv(scrn);
109
110			if (scrn->depth == 30 &&
111			    version < MODULE_VERSION_NUMERIC(1, 0, 1)) {
112				xf86DrvMsg(scrn->scrnIndex, X_WARNING,
113					   "Depth 30 requires glamor >= 1.0.1 (xserver 1.20),"
114					   " can't enable glamor\n");
115				return FALSE;
116			}
117
118			if (glamor_egl_init(scrn, pAMDGPUEnt->fd)) {
119				xf86DrvMsg(scrn->scrnIndex, X_INFO,
120					   "glamor detected, initialising EGL layer.\n");
121			} else {
122				xf86DrvMsg(scrn->scrnIndex, X_ERROR,
123					   "glamor detected, failed to initialize EGL.\n");
124				return FALSE;
125			}
126		}
127	} else {
128		xf86DrvMsg(scrn->scrnIndex, X_ERROR, "glamor not available\n");
129		return FALSE;
130	}
131
132	info->use_glamor = TRUE;
133
134	return TRUE;
135}
136
137Bool
138amdgpu_glamor_create_textured_pixmap(PixmapPtr pixmap, struct amdgpu_buffer *bo)
139{
140	ScrnInfoPtr scrn = xf86ScreenToScrn(pixmap->drawable.pScreen);
141	AMDGPUInfoPtr info = AMDGPUPTR(scrn);
142
143	if ((info->use_glamor) == 0)
144		return TRUE;
145
146	if (bo->flags & AMDGPU_BO_FLAGS_GBM) {
147		return glamor_egl_create_textured_pixmap_from_gbm_bo(pixmap,
148								     bo->bo.gbm
149#if XORG_VERSION_CURRENT > XORG_VERSION_NUMERIC(1,19,99,903,0)
150								     , FALSE
151#endif
152								     );
153	} else {
154		uint32_t bo_handle;
155
156		if (!amdgpu_bo_get_handle(bo, &bo_handle))
157			return FALSE;
158
159		return glamor_egl_create_textured_pixmap(pixmap, bo_handle,
160							 pixmap->devKind);
161	}
162}
163
164static Bool amdgpu_glamor_destroy_pixmap(PixmapPtr pixmap)
165{
166#ifndef HAVE_GLAMOR_EGL_DESTROY_TEXTURED_PIXMAP
167	ScreenPtr screen = pixmap->drawable.pScreen;
168	AMDGPUInfoPtr info = AMDGPUPTR(xf86ScreenToScrn(screen));
169	Bool ret;
170#endif
171
172	if (pixmap->refcnt == 1) {
173		if (pixmap->devPrivate.ptr) {
174			struct amdgpu_buffer *bo = amdgpu_get_pixmap_bo(pixmap);
175
176			if (bo)
177				amdgpu_bo_unmap(bo);
178		}
179
180#ifdef HAVE_GLAMOR_EGL_DESTROY_TEXTURED_PIXMAP
181		glamor_egl_destroy_textured_pixmap(pixmap);
182#endif
183		amdgpu_set_pixmap_bo(pixmap, NULL);
184	}
185
186#ifdef HAVE_GLAMOR_EGL_DESTROY_TEXTURED_PIXMAP
187	fbDestroyPixmap(pixmap);
188	return TRUE;
189#else
190	screen->DestroyPixmap = info->glamor.SavedDestroyPixmap;
191	ret = screen->DestroyPixmap(pixmap);
192	info->glamor.SavedDestroyPixmap = screen->DestroyPixmap;
193	screen->DestroyPixmap = amdgpu_glamor_destroy_pixmap;
194
195	return ret;
196#endif
197}
198
199static PixmapPtr
200amdgpu_glamor_create_pixmap(ScreenPtr screen, int w, int h, int depth,
201			    unsigned usage)
202{
203	ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
204	PixmapFormatPtr format = xf86GetPixFormat(scrn, depth);
205	AMDGPUInfoPtr info = AMDGPUPTR(scrn);
206	struct amdgpu_pixmap *priv;
207	PixmapPtr pixmap, new_pixmap = NULL;
208
209	if (!format)
210		return NULL;
211
212	if (!(usage & AMDGPU_CREATE_PIXMAP_SCANOUT) &&
213	    !AMDGPU_CREATE_PIXMAP_SHARED(usage)) {
214		if (info->shadow_primary) {
215			if (usage != CREATE_PIXMAP_USAGE_BACKING_PIXMAP)
216				return fbCreatePixmap(screen, w, h, depth, usage);
217
218			usage |= AMDGPU_CREATE_PIXMAP_LINEAR |
219				 AMDGPU_CREATE_PIXMAP_GTT;
220		} else if (usage != CREATE_PIXMAP_USAGE_BACKING_PIXMAP) {
221			if (w < scrn->virtualX || w > scrn->displayWidth ||
222			    h != scrn->virtualY ||
223			    format->bitsPerPixel != scrn->bitsPerPixel) {
224				pixmap = glamor_create_pixmap(screen, w, h, depth, usage);
225				if (pixmap)
226					return pixmap;
227			} else {
228				usage |= AMDGPU_CREATE_PIXMAP_SCANOUT;
229			}
230		}
231	}
232
233	if (w > 32767 || h > 32767)
234		return NullPixmap;
235
236	if (depth == 1)
237		return fbCreatePixmap(screen, w, h, depth, usage);
238
239	if (usage == CREATE_PIXMAP_USAGE_GLYPH_PICTURE && w <= 32 && h <= 32)
240		return fbCreatePixmap(screen, w, h, depth, usage);
241
242	pixmap = fbCreatePixmap(screen, 0, 0, depth, usage);
243	if (pixmap == NullPixmap)
244		return pixmap;
245
246	if (w && h) {
247		int stride;
248
249		priv = calloc(1, sizeof(struct amdgpu_pixmap));
250		if (!priv)
251			goto fallback_pixmap;
252
253		priv->bo = amdgpu_alloc_pixmap_bo(scrn, w, h, depth, usage,
254						  pixmap->drawable.bitsPerPixel,
255						  &stride);
256		if (!priv->bo)
257			goto fallback_priv;
258
259		amdgpu_set_pixmap_private(pixmap, priv);
260
261		screen->ModifyPixmapHeader(pixmap, w, h, 0, 0, stride, NULL);
262
263		pixmap->devPrivate.ptr = NULL;
264
265		if (!amdgpu_glamor_create_textured_pixmap(pixmap, priv->bo))
266			goto fallback_glamor;
267	}
268
269	return pixmap;
270
271fallback_glamor:
272	if (AMDGPU_CREATE_PIXMAP_SHARED(usage)) {
273		/* XXX need further work to handle the DRI2 failure case.
274		 * Glamor don't know how to handle a BO only pixmap. Put
275		 * a warning indicator here.
276		 */
277		xf86DrvMsg(scrn->scrnIndex, X_WARNING,
278			   "Failed to create textured DRI2/PRIME pixmap.");
279
280		amdgpu_glamor_destroy_pixmap(pixmap);
281		return NullPixmap;
282	}
283	/* Create textured pixmap failed means glamor failed to
284	 * create a texture from current BO for some reasons. We turn
285	 * to create a new glamor pixmap and clean up current one.
286	 * One thing need to be noted, this new pixmap doesn't
287	 * has a priv and bo attached to it. It's glamor's responsbility
288	 * to take care of it. Glamor will mark this new pixmap as a
289	 * texture only pixmap and will never fallback to DDX layer
290	 * afterwards.
291	 */
292	new_pixmap = glamor_create_pixmap(screen, w, h, depth, usage);
293	amdgpu_bo_unref(&priv->bo);
294fallback_priv:
295	free(priv);
296fallback_pixmap:
297	fbDestroyPixmap(pixmap);
298	if (new_pixmap)
299		return new_pixmap;
300	else
301		return fbCreatePixmap(screen, w, h, depth, usage);
302}
303
304PixmapPtr
305amdgpu_glamor_set_pixmap_bo(DrawablePtr drawable, PixmapPtr pixmap)
306{
307	PixmapPtr old = get_drawable_pixmap(drawable);
308	ScreenPtr screen = drawable->pScreen;
309	struct amdgpu_pixmap *priv = amdgpu_get_pixmap_private(pixmap);
310	GCPtr gc;
311
312	/* With a glamor pixmap, 2D pixmaps are created in texture
313	 * and without a static BO attached to it. To support DRI,
314	 * we need to create a new textured-drm pixmap and
315	 * need to copy the original content to this new textured-drm
316	 * pixmap, and then convert the old pixmap to a coherent
317	 * textured-drm pixmap which has a valid BO attached to it
318	 * and also has a valid texture, thus both glamor and DRI2
319	 * can access it.
320	 *
321	 */
322
323	/* Copy the current contents of the pixmap to the bo. */
324	gc = GetScratchGC(drawable->depth, screen);
325	if (gc) {
326		ValidateGC(&pixmap->drawable, gc);
327		gc->ops->CopyArea(&old->drawable, &pixmap->drawable,
328				  gc,
329				  0, 0,
330				  old->drawable.width,
331				  old->drawable.height, 0, 0);
332		FreeScratchGC(gc);
333	}
334
335	/* And redirect the pixmap to the new bo (for 3D). */
336	glamor_egl_exchange_buffers(old, pixmap);
337	amdgpu_set_pixmap_private(pixmap, amdgpu_get_pixmap_private(old));
338	amdgpu_set_pixmap_private(old, priv);
339
340	screen->ModifyPixmapHeader(old,
341				   old->drawable.width,
342				   old->drawable.height,
343				   0, 0, pixmap->devKind, NULL);
344	old->devPrivate.ptr = NULL;
345
346	screen->DestroyPixmap(pixmap);
347
348	return old;
349}
350
351
352static Bool
353amdgpu_glamor_share_pixmap_backing(PixmapPtr pixmap, ScreenPtr secondary,
354				   void **handle_p)
355{
356	ScreenPtr screen = pixmap->drawable.pScreen;
357	AMDGPUInfoPtr info = AMDGPUPTR(xf86ScreenToScrn(screen));
358	uint64_t tiling_info;
359	CARD16 stride;
360	CARD32 size;
361	Bool is_linear;
362	int fd;
363
364	tiling_info = amdgpu_pixmap_get_tiling_info(pixmap);
365
366	if (info->family >= AMDGPU_FAMILY_AI)
367		is_linear = AMDGPU_TILING_GET(tiling_info, SWIZZLE_MODE) == 0;
368	else
369		is_linear = AMDGPU_TILING_GET(tiling_info, ARRAY_MODE) == 1;
370
371	if (!is_linear) {
372		PixmapPtr linear;
373
374		/* We don't want to re-allocate the screen pixmap as
375		 * linear, to avoid trouble with page flipping
376		 */
377		if (screen->GetScreenPixmap(screen) == pixmap)
378			return FALSE;
379
380		linear = screen->CreatePixmap(screen, pixmap->drawable.width,
381					      pixmap->drawable.height,
382					      pixmap->drawable.depth,
383					      CREATE_PIXMAP_USAGE_SHARED);
384		if (!linear)
385			return FALSE;
386
387		amdgpu_glamor_set_pixmap_bo(&pixmap->drawable, linear);
388	}
389
390	fd = glamor_fd_from_pixmap(screen, pixmap, &stride, &size);
391	if (fd < 0)
392		return FALSE;
393
394	*handle_p = (void *)(long)fd;
395	return TRUE;
396}
397
398static Bool
399amdgpu_glamor_set_shared_pixmap_backing(PixmapPtr pixmap, void *handle)
400{
401	ScreenPtr screen = pixmap->drawable.pScreen;
402	ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
403	int ihandle = (int)(long)handle;
404	struct amdgpu_pixmap *priv;
405
406	if (!amdgpu_set_shared_pixmap_backing(pixmap, handle))
407		return FALSE;
408
409	priv = amdgpu_get_pixmap_private(pixmap);
410
411	if (ihandle != -1 &&
412	    !amdgpu_glamor_create_textured_pixmap(pixmap, priv->bo)) {
413		xf86DrvMsg(scrn->scrnIndex, X_ERROR,
414			   "Failed to get PRIME drawable for glamor pixmap.\n");
415		return FALSE;
416	}
417
418	screen->ModifyPixmapHeader(pixmap,
419				   pixmap->drawable.width,
420				   pixmap->drawable.height,
421				   0, 0, 0, NULL);
422
423	return TRUE;
424}
425
426
427Bool amdgpu_glamor_init(ScreenPtr screen)
428{
429	ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
430	AMDGPUInfoPtr info = AMDGPUPTR(scrn);
431#ifdef RENDER
432#ifdef HAVE_FBGLYPHS
433	UnrealizeGlyphProcPtr SavedUnrealizeGlyph = NULL;
434#endif
435	PictureScreenPtr ps = NULL;
436
437	if (info->shadow_primary) {
438		ps = GetPictureScreenIfSet(screen);
439
440		if (ps) {
441#ifdef HAVE_FBGLYPHS
442			SavedUnrealizeGlyph = ps->UnrealizeGlyph;
443#endif
444			info->glamor.SavedGlyphs = ps->Glyphs;
445			info->glamor.SavedTriangles = ps->Triangles;
446			info->glamor.SavedTrapezoids = ps->Trapezoids;
447		}
448	}
449#endif /* RENDER */
450
451	if (!glamor_init(screen, GLAMOR_USE_EGL_SCREEN | GLAMOR_USE_SCREEN |
452			 GLAMOR_USE_PICTURE_SCREEN | GLAMOR_INVERTED_Y_AXIS |
453			 GLAMOR_NO_DRI3)) {
454		xf86DrvMsg(scrn->scrnIndex, X_ERROR,
455			   "Failed to initialize glamor.\n");
456		return FALSE;
457	}
458
459	if (!glamor_egl_init_textured_pixmap(screen)) {
460		xf86DrvMsg(scrn->scrnIndex, X_ERROR,
461			   "Failed to initialize textured pixmap of screen for glamor.\n");
462		return FALSE;
463	}
464	if (!dixRegisterPrivateKey(&amdgpu_pixmap_index, PRIVATE_PIXMAP, 0))
465		return FALSE;
466
467	if (info->shadow_primary)
468		amdgpu_glamor_screen_init(screen);
469
470#if defined(RENDER) && defined(HAVE_FBGLYPHS)
471	/* For ShadowPrimary, we need fbUnrealizeGlyph instead of
472	 * glamor_unrealize_glyph
473	 */
474	if (ps)
475		ps->UnrealizeGlyph = SavedUnrealizeGlyph;
476#endif
477
478	info->glamor.SavedCreatePixmap = screen->CreatePixmap;
479	screen->CreatePixmap = amdgpu_glamor_create_pixmap;
480	info->glamor.SavedDestroyPixmap = screen->DestroyPixmap;
481	screen->DestroyPixmap = amdgpu_glamor_destroy_pixmap;
482	info->glamor.SavedSharePixmapBacking = screen->SharePixmapBacking;
483	screen->SharePixmapBacking = amdgpu_glamor_share_pixmap_backing;
484	info->glamor.SavedSetSharedPixmapBacking = screen->SetSharedPixmapBacking;
485	screen->SetSharedPixmapBacking =
486	    amdgpu_glamor_set_shared_pixmap_backing;
487
488	xf86DrvMsg(scrn->scrnIndex, X_INFO, "Use GLAMOR acceleration.\n");
489	return TRUE;
490}
491
492void amdgpu_glamor_flush(ScrnInfoPtr pScrn)
493{
494	AMDGPUInfoPtr info = AMDGPUPTR(pScrn);
495
496	if (info->use_glamor) {
497		glamor_block_handler(pScrn->pScreen);
498	}
499
500	info->gpu_flushed++;
501}
502
503void amdgpu_glamor_finish(ScrnInfoPtr pScrn)
504{
505	AMDGPUInfoPtr info = AMDGPUPTR(pScrn);
506
507	if (info->use_glamor) {
508#if HAVE_GLAMOR_FINISH
509		glamor_finish(pScrn->pScreen);
510		info->gpu_flushed++;
511#else
512		amdgpu_glamor_flush(pScrn);
513		glFinish();
514#endif
515	}
516}
517
518void
519amdgpu_glamor_fini(ScreenPtr screen)
520{
521	AMDGPUInfoPtr info = AMDGPUPTR(xf86ScreenToScrn(screen));
522
523	if (!info->use_glamor)
524		return;
525
526	screen->CreatePixmap = info->glamor.SavedCreatePixmap;
527	screen->DestroyPixmap = info->glamor.SavedDestroyPixmap;
528	screen->SharePixmapBacking = info->glamor.SavedSharePixmapBacking;
529	screen->SetSharedPixmapBacking = info->glamor.SavedSetSharedPixmapBacking;
530}
531
532XF86VideoAdaptorPtr amdgpu_glamor_xv_init(ScreenPtr pScreen, int num_adapt)
533{
534	return glamor_xv_init(pScreen, num_adapt);
535}
536
537#endif /* USE_GLAMOR */
538