1428d7b3dSmrg/************************************************************************** 2428d7b3dSmrg * 3428d7b3dSmrg * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. 4428d7b3dSmrg * All Rights Reserved. 5428d7b3dSmrg * 6428d7b3dSmrg * Permission is hereby granted, free of charge, to any person obtaining a 7428d7b3dSmrg * copy of this software and associated documentation files (the 8428d7b3dSmrg * "Software"), to deal in the Software without restriction, including 9428d7b3dSmrg * without limitation the rights to use, copy, modify, merge, publish, 10428d7b3dSmrg * distribute, sub license, and/or sell copies of the Software, and to 11428d7b3dSmrg * permit persons to whom the Software is furnished to do so, subject to 12428d7b3dSmrg * the following conditions: 13428d7b3dSmrg * 14428d7b3dSmrg * The above copyright notice and this permission notice (including the 15428d7b3dSmrg * next paragraph) shall be included in all copies or substantial portions 16428d7b3dSmrg * of the Software. 17428d7b3dSmrg * 18428d7b3dSmrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19428d7b3dSmrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20428d7b3dSmrg * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21428d7b3dSmrg * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22428d7b3dSmrg * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23428d7b3dSmrg * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24428d7b3dSmrg * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25428d7b3dSmrg * 26428d7b3dSmrg **************************************************************************/ 27428d7b3dSmrg 28428d7b3dSmrg#ifdef HAVE_CONFIG_H 29428d7b3dSmrg#include "config.h" 30428d7b3dSmrg#endif 31428d7b3dSmrg 32428d7b3dSmrg#include "xorg-server.h" 33428d7b3dSmrg#include "xf86.h" 34428d7b3dSmrg#include "intel.h" 35428d7b3dSmrg#include "intel_uxa.h" 36428d7b3dSmrg 37428d7b3dSmrg#include "i915_reg.h" 38428d7b3dSmrg 39428d7b3dSmrgvoid I915EmitInvarientState(ScrnInfoPtr scrn) 40428d7b3dSmrg{ 41428d7b3dSmrg intel_screen_private *intel = intel_get_screen_private(scrn); 42428d7b3dSmrg 43428d7b3dSmrg assert(intel->in_batch_atomic); 44428d7b3dSmrg 45428d7b3dSmrg OUT_BATCH(_3DSTATE_AA_CMD | 46428d7b3dSmrg AA_LINE_ECAAR_WIDTH_ENABLE | 47428d7b3dSmrg AA_LINE_ECAAR_WIDTH_1_0 | 48428d7b3dSmrg AA_LINE_REGION_WIDTH_ENABLE | AA_LINE_REGION_WIDTH_1_0); 49428d7b3dSmrg 50428d7b3dSmrg /* Disable independent alpha blend */ 51428d7b3dSmrg OUT_BATCH(_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD | 52428d7b3dSmrg IAB_MODIFY_ENABLE | 53428d7b3dSmrg IAB_MODIFY_FUNC | (BLENDFUNC_ADD << IAB_FUNC_SHIFT) | 54428d7b3dSmrg IAB_MODIFY_SRC_FACTOR | (BLENDFACT_ONE << 55428d7b3dSmrg IAB_SRC_FACTOR_SHIFT) | 56428d7b3dSmrg IAB_MODIFY_DST_FACTOR | (BLENDFACT_ZERO << 57428d7b3dSmrg IAB_DST_FACTOR_SHIFT)); 58428d7b3dSmrg 59428d7b3dSmrg OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD); 60428d7b3dSmrg OUT_BATCH(0); 61428d7b3dSmrg 62428d7b3dSmrg OUT_BATCH(_3DSTATE_DFLT_SPEC_CMD); 63428d7b3dSmrg OUT_BATCH(0); 64428d7b3dSmrg 65428d7b3dSmrg OUT_BATCH(_3DSTATE_DFLT_Z_CMD); 66428d7b3dSmrg OUT_BATCH(0); 67428d7b3dSmrg 68428d7b3dSmrg /* Don't support texture crossbar yet */ 69428d7b3dSmrg OUT_BATCH(_3DSTATE_COORD_SET_BINDINGS | 70428d7b3dSmrg CSB_TCB(0, 0) | 71428d7b3dSmrg CSB_TCB(1, 1) | 72428d7b3dSmrg CSB_TCB(2, 2) | 73428d7b3dSmrg CSB_TCB(3, 3) | 74428d7b3dSmrg CSB_TCB(4, 4) | 75428d7b3dSmrg CSB_TCB(5, 5) | CSB_TCB(6, 6) | CSB_TCB(7, 7)); 76428d7b3dSmrg 77428d7b3dSmrg OUT_BATCH(_3DSTATE_RASTER_RULES_CMD | 78428d7b3dSmrg ENABLE_POINT_RASTER_RULE | 79428d7b3dSmrg OGL_POINT_RASTER_RULE | 80428d7b3dSmrg ENABLE_LINE_STRIP_PROVOKE_VRTX | 81428d7b3dSmrg ENABLE_TRI_FAN_PROVOKE_VRTX | 82428d7b3dSmrg LINE_STRIP_PROVOKE_VRTX(1) | 83428d7b3dSmrg TRI_FAN_PROVOKE_VRTX(2) | ENABLE_TEXKILL_3D_4D | TEXKILL_4D); 84428d7b3dSmrg 85428d7b3dSmrg OUT_BATCH(_3DSTATE_MODES_4_CMD | 86428d7b3dSmrg ENABLE_LOGIC_OP_FUNC | LOGIC_OP_FUNC(LOGICOP_COPY) | 87428d7b3dSmrg ENABLE_STENCIL_WRITE_MASK | STENCIL_WRITE_MASK(0xff) | 88428d7b3dSmrg ENABLE_STENCIL_TEST_MASK | STENCIL_TEST_MASK(0xff)); 89428d7b3dSmrg 90428d7b3dSmrg OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(3) | I1_LOAD_S(4) | I1_LOAD_S(5) | 2); 91428d7b3dSmrg OUT_BATCH(0x00000000); /* Disable texture coordinate wrap-shortest */ 92428d7b3dSmrg OUT_BATCH((1 << S4_POINT_WIDTH_SHIFT) | 93428d7b3dSmrg S4_LINE_WIDTH_ONE | 94428d7b3dSmrg S4_CULLMODE_NONE | 95428d7b3dSmrg S4_VFMT_XY); 96428d7b3dSmrg OUT_BATCH(0x00000000); /* Stencil. */ 97428d7b3dSmrg 98428d7b3dSmrg OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT); 99428d7b3dSmrg OUT_BATCH(_3DSTATE_SCISSOR_RECT_0_CMD); 100428d7b3dSmrg OUT_BATCH(0); 101428d7b3dSmrg OUT_BATCH(0); 102428d7b3dSmrg 103428d7b3dSmrg OUT_BATCH(_3DSTATE_DEPTH_SUBRECT_DISABLE); 104428d7b3dSmrg 105428d7b3dSmrg OUT_BATCH(_3DSTATE_LOAD_INDIRECT | 0); /* disable indirect state */ 106428d7b3dSmrg OUT_BATCH(0); 107428d7b3dSmrg 108428d7b3dSmrg OUT_BATCH(_3DSTATE_STIPPLE); 109428d7b3dSmrg OUT_BATCH(0x00000000); 110428d7b3dSmrg 111428d7b3dSmrg OUT_BATCH(_3DSTATE_BACKFACE_STENCIL_OPS | BFO_ENABLE_STENCIL_TWO_SIDE | 0); 112428d7b3dSmrg} 113