103b705cfSriastradh/* 203b705cfSriastradh * Copyright © 2006 Intel Corporation 303b705cfSriastradh * 403b705cfSriastradh * Permission is hereby granted, free of charge, to any person obtaining a 503b705cfSriastradh * copy of this software and associated documentation files (the "Software"), 603b705cfSriastradh * to deal in the Software without restriction, including without limitation 703b705cfSriastradh * the rights to use, copy, modify, merge, publish, distribute, sublicense, 803b705cfSriastradh * and/or sell copies of the Software, and to permit persons to whom the 903b705cfSriastradh * Software is furnished to do so, subject to the following conditions: 1003b705cfSriastradh * 1103b705cfSriastradh * The above copyright notice and this permission notice (including the next 1203b705cfSriastradh * paragraph) shall be included in all copies or substantial portions of the 1303b705cfSriastradh * Software. 1403b705cfSriastradh * 1503b705cfSriastradh * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 1603b705cfSriastradh * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 1703b705cfSriastradh * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 1803b705cfSriastradh * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 1903b705cfSriastradh * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 2003b705cfSriastradh * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 2103b705cfSriastradh * IN THE SOFTWARE. 2203b705cfSriastradh * 2303b705cfSriastradh * Authors: 2403b705cfSriastradh * Keith Packard <keithp@keithp.com> 2503b705cfSriastradh * Eric Anholt <eric@anholt.net> 2603b705cfSriastradh * Wang Zhenyu <zhenyu.z.wang@intel.com> 2703b705cfSriastradh */ 2803b705cfSriastradh 2903b705cfSriastradh/* 3003b705cfSriastradh * Inputs (note all sub-register addresses are bytes, not float indices) 3103b705cfSriastradh * 3203b705cfSriastradh * Note that the vertices will have been reordered: 3303b705cfSriastradh * 3403b705cfSriastradh * V0 is topmost (leftmost among topmost) (upper left) 3503b705cfSriastradh * V1 is next clockwise (lower right) 3603b705cfSriastradh * V2 is remaining (lower left) 3703b705cfSriastradh * 3803b705cfSriastradh * V0 ...................... XX 3903b705cfSriastradh * | . 4003b705cfSriastradh * | . 4103b705cfSriastradh * | . 4203b705cfSriastradh * V2------------------------V1 4303b705cfSriastradh * 4403b705cfSriastradh * G0 thread state -- just pass along 4503b705cfSriastradh * 4603b705cfSriastradh * G1 and G2 are fixed by SF spec 4703b705cfSriastradh * 4803b705cfSriastradh * G1.0 reserved 4903b705cfSriastradh * G1.4 Provoking vertex 5003b705cfSriastradh * G1.8 Determinant 5103b705cfSriastradh * G1.12 X1 - X0 5203b705cfSriastradh * G1.16 X2 - X0 5303b705cfSriastradh * G1.20 Y1 - Y0 5403b705cfSriastradh * G1.24 Y2 - Y0 5503b705cfSriastradh * G1.30 reserved 5603b705cfSriastradh * 5703b705cfSriastradh * G2.0 Z0 5803b705cfSriastradh * G2.4 1/W0 5903b705cfSriastradh * G2.8 Z1 6003b705cfSriastradh * G2.12 1/W1 6103b705cfSriastradh * G2.16 Z2 6203b705cfSriastradh * G2.20 1/W2 6303b705cfSriastradh * G2.24 reserved 6403b705cfSriastradh * G2.30 reserved 6503b705cfSriastradh * 6603b705cfSriastradh * G3 is V0 Vertex Attribute Data from URB (upper left) 6703b705cfSriastradh * 6803b705cfSriastradh * G3.0 u0 6903b705cfSriastradh * G3.4 v0 7003b705cfSriastradh * 7103b705cfSriastradh * G4 is V1 Vertex Attribute Data from URB (lower right) 7203b705cfSriastradh * 7303b705cfSriastradh * G4.0 u1 7403b705cfSriastradh * G4.4 v1 7503b705cfSriastradh * 7603b705cfSriastradh * G5 is V2 Vertex Attribute Data from URB (lower left) 7703b705cfSriastradh * 7803b705cfSriastradh */ 7903b705cfSriastradh 8003b705cfSriastradh/* Compute inverses of the input deltas */ 8103b705cfSriastradhsend (4) 0 g6<1>F g1.12<4,4,1>F math inv mlen 1 rlen 1 { align1 }; 8203b705cfSriastradh 8303b705cfSriastradh/* texture location at V0 */ 8403b705cfSriastradhmov (8) m3<1>F g3<8,8,1>F { align1 }; 8503b705cfSriastradh 8603b705cfSriastradh/* compute V1 - V2 (motion in X) for texture coordinates */ 8703b705cfSriastradhadd (8) g7<1>F g4<8,8,1>F -g5<8,8,1>F { align1 }; 8803b705cfSriastradh 8903b705cfSriastradh/* multiply by 1/dx */ 9003b705cfSriastradhmul (8) m1<1>F g7<8,8,1>F g6.0<0,1,0>F { align1 }; 9103b705cfSriastradh 9203b705cfSriastradh/* Compute V2 - V0 (motion in Y) for texture coordinates */ 9303b705cfSriastradhadd (8) g7<1>F g5<8,8,1>F -g3<8,8,1>F { align1 }; 9403b705cfSriastradh 9503b705cfSriastradh/* multiply by 1/dy */ 9603b705cfSriastradhmul (8) m2<1>F g7<8,8,1>F g6.8<0,1,0>F {align1 }; 9703b705cfSriastradh 9803b705cfSriastradh/* and we're done */ 9903b705cfSriastradhsend (8) 0 null g0<8,8,1>F urb 0 transpose used complete mlen 4 rlen 0 { align1 EOT }; 100