nv10_3d.xml.h revision fda9279d
1#ifndef _HOME_SKEGGSB_GIT_ENVYTOOLS_RNNDB_NV10_3D_XML 2#define _HOME_SKEGGSB_GIT_ENVYTOOLS_RNNDB_NV10_3D_XML 3 4/* Autogenerated file, DO NOT EDIT manually! 5 6This file was generated by the rules-ng-ng headergen tool in this git repository: 7http://0x04.net/cgit/index.cgi/rules-ng-ng 8git clone git://0x04.net/rules-ng-ng 9 10The rules-ng-ng source files this header was generated from are: 11- /home/skeggsb/git/envytools/rnndb/nv_objects.xml ( 794 bytes, from 2011-10-22 08:01:09) 12- /home/skeggsb/git/envytools/rnndb/copyright.xml ( 6452 bytes, from 2011-10-22 08:01:09) 13- /home/skeggsb/git/envytools/rnndb/nv_m2mf.xml ( 2696 bytes, from 2011-10-22 08:01:09) 14- /home/skeggsb/git/envytools/rnndb/nv_object.xml ( 12672 bytes, from 2011-10-22 08:01:09) 15- /home/skeggsb/git/envytools/rnndb/nvchipsets.xml ( 3617 bytes, from 2011-10-22 08:01:09) 16- /home/skeggsb/git/envytools/rnndb/nv_defs.xml ( 4437 bytes, from 2011-10-22 08:01:09) 17- /home/skeggsb/git/envytools/rnndb/nv50_defs.xml ( 5468 bytes, from 2011-10-22 08:01:09) 18- /home/skeggsb/git/envytools/rnndb/nvc0_m2mf.xml ( 2687 bytes, from 2011-10-22 08:01:09) 19- /home/skeggsb/git/envytools/rnndb/nv01_2d.xml ( 32584 bytes, from 2011-10-22 08:01:09) 20- /home/skeggsb/git/envytools/rnndb/nv04_dvd.xml ( 3000 bytes, from 2011-10-22 08:01:09) 21- /home/skeggsb/git/envytools/rnndb/nv03_3d.xml ( 5209 bytes, from 2011-10-22 08:01:09) 22- /home/skeggsb/git/envytools/rnndb/nv04_3d.xml ( 17759 bytes, from 2011-10-22 08:01:09) 23- /home/skeggsb/git/envytools/rnndb/nv_3ddefs.xml ( 16394 bytes, from 2011-10-22 08:01:09) 24- /home/skeggsb/git/envytools/rnndb/nv10_3d.xml ( 18437 bytes, from 2011-10-22 08:01:09) 25- /home/skeggsb/git/envytools/rnndb/nv20_3d.xml ( 21107 bytes, from 2011-10-22 08:01:09) 26- /home/skeggsb/git/envytools/rnndb/nv30-40_3d.xml ( 31987 bytes, from 2011-10-22 08:01:09) 27- /home/skeggsb/git/envytools/rnndb/nv50_2d.xml ( 11113 bytes, from 2011-10-22 08:01:09) 28- /home/skeggsb/git/envytools/rnndb/nv50_3d.xml ( 65233 bytes, from 2011-11-30 05:49:35) 29- /home/skeggsb/git/envytools/rnndb/nv50_compute.xml ( 14012 bytes, from 2011-10-22 08:01:09) 30- /home/skeggsb/git/envytools/rnndb/nv84_crypt.xml ( 2071 bytes, from 2011-11-30 05:49:35) 31- /home/skeggsb/git/envytools/rnndb/nv31_mpeg.xml ( 2269 bytes, from 2011-10-22 08:01:09) 32- /home/skeggsb/git/envytools/rnndb/nvc0_3d.xml ( 52547 bytes, from 2011-11-30 05:49:35) 33- /home/skeggsb/git/envytools/rnndb/nvc0_compute.xml ( 10865 bytes, from 2011-10-22 08:01:09) 34- /home/skeggsb/git/envytools/rnndb/blob_nvc0_pcopy.xml ( 4516 bytes, from 2011-10-22 08:01:09) 35 36Copyright (C) 2006-2011 by the following authors: 37- Artur Huillet <arthur.huillet@free.fr> (ahuillet) 38- Ben Skeggs (darktama, darktama_) 39- B. R. <koala_br@users.sourceforge.net> (koala_br) 40- Carlos Martin <carlosmn@users.sf.net> (carlosmn) 41- Christoph Bumiller <e0425955@student.tuwien.ac.at> (calim, chrisbmr) 42- Dawid Gajownik <gajownik@users.sf.net> (gajownik) 43- Dmitry Baryshkov 44- Dmitry Eremin-Solenikov <lumag@users.sf.net> (lumag) 45- EdB <edb_@users.sf.net> (edb_) 46- Erik Waling <erikwailing@users.sf.net> (erikwaling) 47- Francisco Jerez <currojerez@riseup.net> (curro) 48- imirkin <imirkin@users.sf.net> (imirkin) 49- jb17bsome <jb17bsome@bellsouth.net> (jb17bsome) 50- Jeremy Kolb <kjeremy@users.sf.net> (kjeremy) 51- Laurent Carlier <lordheavym@gmail.com> (lordheavy) 52- Luca Barbieri <luca@luca-barbieri.com> (lb, lb1) 53- Maarten Maathuis <madman2003@gmail.com> (stillunknown) 54- Marcin Kościelnicki <koriakin@0x04.net> (mwk, koriakin) 55- Mark Carey <mark.carey@gmail.com> (careym) 56- Matthieu Castet <matthieu.castet@parrot.com> (mat-c) 57- nvidiaman <nvidiaman@users.sf.net> (nvidiaman) 58- Patrice Mandin <patmandin@gmail.com> (pmandin, pmdata) 59- Pekka Paalanen <pq@iki.fi> (pq, ppaalanen) 60- Peter Popov <ironpeter@users.sf.net> (ironpeter) 61- Richard Hughes <hughsient@users.sf.net> (hughsient) 62- Rudi Cilibrasi <cilibrar@users.sf.net> (cilibrar) 63- Serge Martin 64- Simon Raffeiner 65- Stephane Loeuillet <leroutier@users.sf.net> (leroutier) 66- Stephane Marchesin <stephane.marchesin@gmail.com> (marcheu) 67- sturmflut <sturmflut@users.sf.net> (sturmflut) 68- Sylvain Munaut <tnt@246tNt.com> 69- Victor Stinner <victor.stinner@haypocalc.com> (haypo) 70- Wladmir van der Laan <laanwj@gmail.com> (miathan6) 71- Younes Manton <younes.m@gmail.com> (ymanton) 72 73Permission is hereby granted, free of charge, to any person obtaining 74a copy of this software and associated documentation files (the 75"Software"), to deal in the Software without restriction, including 76without limitation the rights to use, copy, modify, merge, publish, 77distribute, sublicense, and/or sell copies of the Software, and to 78permit persons to whom the Software is furnished to do so, subject to 79the following conditions: 80 81The above copyright notice and this permission notice (including the 82next paragraph) shall be included in all copies or substantial 83portions of the Software. 84 85THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 86EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 87MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 88IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE 89LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION 90OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION 91WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 92*/ 93 94 95#define NV10_VERTEX_ATTR_POS 0x00000000 96#define NV10_VERTEX_ATTR_COLOR0 0x00000001 97#define NV10_VERTEX_ATTR_COLOR1 0x00000002 98#define NV10_VERTEX_ATTR_TEX0 0x00000003 99#define NV10_VERTEX_ATTR_TEX1 0x00000004 100#define NV10_VERTEX_ATTR_NORMAL 0x00000005 101#define NV10_VERTEX_ATTR_WEIGHT 0x00000006 102#define NV10_VERTEX_ATTR_FOG 0x00000007 103 104 105 106#define NV15_3D_FLIP_SET_READ 0x00000120 107 108#define NV15_3D_FLIP_SET_WRITE 0x00000124 109 110#define NV15_3D_FLIP_MAX 0x00000128 111 112#define NV15_3D_FLIP_INCR_WRITE 0x0000012c 113 114#define NV15_3D_FLIP_WAIT 0x00000130 115 116#define NV10_3D_DMA_NOTIFY 0x00000180 117 118#define NV10_3D_DMA_TEXTURE0 0x00000184 119 120#define NV10_3D_DMA_TEXTURE1 0x00000188 121 122#define NV10_3D_DMA_COLOR 0x00000194 123 124#define NV10_3D_DMA_ZETA 0x00000198 125 126#define NV10_3D_RT_HORIZ 0x00000200 127#define NV10_3D_RT_HORIZ_X__MASK 0x0000ffff 128#define NV10_3D_RT_HORIZ_X__SHIFT 0 129#define NV10_3D_RT_HORIZ_W__MASK 0xffff0000 130#define NV10_3D_RT_HORIZ_W__SHIFT 16 131 132#define NV10_3D_RT_VERT 0x00000204 133#define NV10_3D_RT_VERT_Y__MASK 0x0000ffff 134#define NV10_3D_RT_VERT_Y__SHIFT 0 135#define NV10_3D_RT_VERT_H__MASK 0xffff0000 136#define NV10_3D_RT_VERT_H__SHIFT 16 137 138#define NV10_3D_RT_FORMAT 0x00000208 139#define NV10_3D_RT_FORMAT_TYPE__MASK 0x00000f00 140#define NV10_3D_RT_FORMAT_TYPE__SHIFT 8 141#define NV10_3D_RT_FORMAT_TYPE_LINEAR 0x00000100 142#define NV10_3D_RT_FORMAT_TYPE_SWIZZLED 0x00000200 143#define NV10_3D_RT_FORMAT_DEPTH__MASK 0x00000030 144#define NV10_3D_RT_FORMAT_DEPTH__SHIFT 4 145#define NV10_3D_RT_FORMAT_DEPTH_Z24S8 0x00000000 146#define NV10_3D_RT_FORMAT_DEPTH_Z16 0x00000010 147#define NV10_3D_RT_FORMAT_COLOR__MASK 0x0000000f 148#define NV10_3D_RT_FORMAT_COLOR__SHIFT 0 149#define NV10_3D_RT_FORMAT_COLOR_R5G6B5 0x00000003 150#define NV10_3D_RT_FORMAT_COLOR_X8R8G8B8 0x00000005 151#define NV10_3D_RT_FORMAT_COLOR_A8R8G8B8 0x00000008 152#define NV10_3D_RT_FORMAT_COLOR_B8 0x00000009 153 154#define NV10_3D_RT_PITCH 0x0000020c 155#define NV10_3D_RT_PITCH_COLOR_PITCH__MASK 0x0000ffff 156#define NV10_3D_RT_PITCH_COLOR_PITCH__SHIFT 0 157#define NV10_3D_RT_PITCH_ZETA_PITCH__MASK 0xffff0000 158#define NV10_3D_RT_PITCH_ZETA_PITCH__SHIFT 16 159 160#define NV10_3D_COLOR_OFFSET 0x00000210 161 162#define NV10_3D_ZETA_OFFSET 0x00000214 163 164#define NV10_3D_UNK0290 0x00000290 165 166#define NV10_3D_VIEWPORT_CLIP_MODE 0x000002b4 167 168#define NV10_3D_VIEWPORT_CLIP_HORIZ(i0) (0x000002c0 + 0x4*(i0)) 169#define NV10_3D_VIEWPORT_CLIP_HORIZ__ESIZE 0x00000004 170#define NV10_3D_VIEWPORT_CLIP_HORIZ__LEN 0x00000008 171#define NV10_3D_VIEWPORT_CLIP_HORIZ_CLIP_L__MASK 0x000007ff 172#define NV10_3D_VIEWPORT_CLIP_HORIZ_CLIP_L__SHIFT 0 173#define NV10_3D_VIEWPORT_CLIP_HORIZ_CLIP_LEFT_ENABLE 0x00000800 174#define NV10_3D_VIEWPORT_CLIP_HORIZ_CLIP_R__MASK 0x07ff0000 175#define NV10_3D_VIEWPORT_CLIP_HORIZ_CLIP_R__SHIFT 16 176#define NV10_3D_VIEWPORT_CLIP_HORIZ_CLIP_RIGHT_ENABLE 0x08000000 177 178#define NV10_3D_VIEWPORT_CLIP_VERT(i0) (0x000002e0 + 0x4*(i0)) 179#define NV10_3D_VIEWPORT_CLIP_VERT__ESIZE 0x00000004 180#define NV10_3D_VIEWPORT_CLIP_VERT__LEN 0x00000008 181#define NV10_3D_VIEWPORT_CLIP_VERT_CLIP_T__MASK 0x000007ff 182#define NV10_3D_VIEWPORT_CLIP_VERT_CLIP_T__SHIFT 0 183#define NV10_3D_VIEWPORT_CLIP_VERT_CLIP_TOP_ENABLE 0x00000800 184#define NV10_3D_VIEWPORT_CLIP_VERT_CLIP_B__MASK 0x07ff0000 185#define NV10_3D_VIEWPORT_CLIP_VERT_CLIP_B__SHIFT 16 186#define NV10_3D_VIEWPORT_CLIP_VERT_CLIP_BOTTOM_ENABLE 0x08000000 187 188#define NV10_3D_ALPHA_FUNC_ENABLE 0x00000300 189 190#define NV10_3D_BLEND_FUNC_ENABLE 0x00000304 191 192#define NV10_3D_CULL_FACE_ENABLE 0x00000308 193 194#define NV10_3D_DEPTH_TEST_ENABLE 0x0000030c 195 196#define NV10_3D_DITHER_ENABLE 0x00000310 197 198#define NV10_3D_LIGHTING_ENABLE 0x00000314 199 200#define NV10_3D_POINT_PARAMETERS_ENABLE 0x00000318 201 202#define NV10_3D_POINT_SMOOTH_ENABLE 0x0000031c 203 204#define NV10_3D_LINE_SMOOTH_ENABLE 0x00000320 205 206#define NV10_3D_POLYGON_SMOOTH_ENABLE 0x00000324 207 208#define NV10_3D_STENCIL_ENABLE 0x0000032c 209 210#define NV10_3D_POLYGON_OFFSET_POINT_ENABLE 0x00000330 211 212#define NV10_3D_POLYGON_OFFSET_LINE_ENABLE 0x00000334 213 214#define NV10_3D_POLYGON_OFFSET_FILL_ENABLE 0x00000338 215 216#define NV10_3D_ALPHA_FUNC_FUNC 0x0000033c 217#define NV10_3D_ALPHA_FUNC_FUNC_NEVER 0x00000200 218#define NV10_3D_ALPHA_FUNC_FUNC_LESS 0x00000201 219#define NV10_3D_ALPHA_FUNC_FUNC_EQUAL 0x00000202 220#define NV10_3D_ALPHA_FUNC_FUNC_LEQUAL 0x00000203 221#define NV10_3D_ALPHA_FUNC_FUNC_GREATER 0x00000204 222#define NV10_3D_ALPHA_FUNC_FUNC_NOTEQUAL 0x00000205 223#define NV10_3D_ALPHA_FUNC_FUNC_GEQUAL 0x00000206 224#define NV10_3D_ALPHA_FUNC_FUNC_ALWAYS 0x00000207 225 226#define NV10_3D_ALPHA_FUNC_REF 0x00000340 227 228#define NV10_3D_BLEND_FUNC_SRC 0x00000344 229#define NV10_3D_BLEND_FUNC_SRC_ZERO 0x00000000 230#define NV10_3D_BLEND_FUNC_SRC_ONE 0x00000001 231#define NV10_3D_BLEND_FUNC_SRC_SRC_COLOR 0x00000300 232#define NV10_3D_BLEND_FUNC_SRC_ONE_MINUS_SRC_COLOR 0x00000301 233#define NV10_3D_BLEND_FUNC_SRC_SRC_ALPHA 0x00000302 234#define NV10_3D_BLEND_FUNC_SRC_ONE_MINUS_SRC_ALPHA 0x00000303 235#define NV10_3D_BLEND_FUNC_SRC_DST_ALPHA 0x00000304 236#define NV10_3D_BLEND_FUNC_SRC_ONE_MINUS_DST_ALPHA 0x00000305 237#define NV10_3D_BLEND_FUNC_SRC_DST_COLOR 0x00000306 238#define NV10_3D_BLEND_FUNC_SRC_ONE_MINUS_DST_COLOR 0x00000307 239#define NV10_3D_BLEND_FUNC_SRC_SRC_ALPHA_SATURATE 0x00000308 240#define NV10_3D_BLEND_FUNC_SRC_CONSTANT_COLOR 0x00008001 241#define NV10_3D_BLEND_FUNC_SRC_ONE_MINUS_CONSTANT_COLOR 0x00008002 242#define NV10_3D_BLEND_FUNC_SRC_CONSTANT_ALPHA 0x00008003 243#define NV10_3D_BLEND_FUNC_SRC_ONE_MINUS_CONSTANT_ALPHA 0x00008004 244 245#define NV10_3D_BLEND_FUNC_DST 0x00000348 246#define NV10_3D_BLEND_FUNC_DST_ZERO 0x00000000 247#define NV10_3D_BLEND_FUNC_DST_ONE 0x00000001 248#define NV10_3D_BLEND_FUNC_DST_SRC_COLOR 0x00000300 249#define NV10_3D_BLEND_FUNC_DST_ONE_MINUS_SRC_COLOR 0x00000301 250#define NV10_3D_BLEND_FUNC_DST_SRC_ALPHA 0x00000302 251#define NV10_3D_BLEND_FUNC_DST_ONE_MINUS_SRC_ALPHA 0x00000303 252#define NV10_3D_BLEND_FUNC_DST_DST_ALPHA 0x00000304 253#define NV10_3D_BLEND_FUNC_DST_ONE_MINUS_DST_ALPHA 0x00000305 254#define NV10_3D_BLEND_FUNC_DST_DST_COLOR 0x00000306 255#define NV10_3D_BLEND_FUNC_DST_ONE_MINUS_DST_COLOR 0x00000307 256#define NV10_3D_BLEND_FUNC_DST_SRC_ALPHA_SATURATE 0x00000308 257#define NV10_3D_BLEND_FUNC_DST_CONSTANT_COLOR 0x00008001 258#define NV10_3D_BLEND_FUNC_DST_ONE_MINUS_CONSTANT_COLOR 0x00008002 259#define NV10_3D_BLEND_FUNC_DST_CONSTANT_ALPHA 0x00008003 260#define NV10_3D_BLEND_FUNC_DST_ONE_MINUS_CONSTANT_ALPHA 0x00008004 261 262#define NV10_3D_BLEND_COLOR 0x0000034c 263#define NV10_3D_BLEND_COLOR_B__MASK 0x000000ff 264#define NV10_3D_BLEND_COLOR_B__SHIFT 0 265#define NV10_3D_BLEND_COLOR_G__MASK 0x0000ff00 266#define NV10_3D_BLEND_COLOR_G__SHIFT 8 267#define NV10_3D_BLEND_COLOR_R__MASK 0x00ff0000 268#define NV10_3D_BLEND_COLOR_R__SHIFT 16 269#define NV10_3D_BLEND_COLOR_A__MASK 0xff000000 270#define NV10_3D_BLEND_COLOR_A__SHIFT 24 271 272#define NV10_3D_BLEND_EQUATION 0x00000350 273#define NV10_3D_BLEND_EQUATION_FUNC_ADD 0x00008006 274#define NV10_3D_BLEND_EQUATION_MIN 0x00008007 275#define NV10_3D_BLEND_EQUATION_MAX 0x00008008 276#define NV10_3D_BLEND_EQUATION_FUNC_SUBTRACT 0x0000800a 277#define NV10_3D_BLEND_EQUATION_FUNC_REVERSE_SUBTRACT 0x0000800b 278 279#define NV10_3D_DEPTH_FUNC 0x00000354 280#define NV10_3D_DEPTH_FUNC_NEVER 0x00000200 281#define NV10_3D_DEPTH_FUNC_LESS 0x00000201 282#define NV10_3D_DEPTH_FUNC_EQUAL 0x00000202 283#define NV10_3D_DEPTH_FUNC_LEQUAL 0x00000203 284#define NV10_3D_DEPTH_FUNC_GREATER 0x00000204 285#define NV10_3D_DEPTH_FUNC_NOTEQUAL 0x00000205 286#define NV10_3D_DEPTH_FUNC_GEQUAL 0x00000206 287#define NV10_3D_DEPTH_FUNC_ALWAYS 0x00000207 288 289#define NV10_3D_COLOR_MASK 0x00000358 290#define NV10_3D_COLOR_MASK_B 0x00000001 291#define NV10_3D_COLOR_MASK_G 0x00000100 292#define NV10_3D_COLOR_MASK_R 0x00010000 293#define NV10_3D_COLOR_MASK_A 0x01000000 294 295#define NV10_3D_DEPTH_WRITE_ENABLE 0x0000035c 296 297#define NV10_3D_STENCIL_MASK 0x00000360 298 299#define NV10_3D_STENCIL_FUNC_FUNC 0x00000364 300#define NV10_3D_STENCIL_FUNC_FUNC_NEVER 0x00000200 301#define NV10_3D_STENCIL_FUNC_FUNC_LESS 0x00000201 302#define NV10_3D_STENCIL_FUNC_FUNC_EQUAL 0x00000202 303#define NV10_3D_STENCIL_FUNC_FUNC_LEQUAL 0x00000203 304#define NV10_3D_STENCIL_FUNC_FUNC_GREATER 0x00000204 305#define NV10_3D_STENCIL_FUNC_FUNC_NOTEQUAL 0x00000205 306#define NV10_3D_STENCIL_FUNC_FUNC_GEQUAL 0x00000206 307#define NV10_3D_STENCIL_FUNC_FUNC_ALWAYS 0x00000207 308 309#define NV10_3D_STENCIL_FUNC_REF 0x00000368 310 311#define NV10_3D_STENCIL_FUNC_MASK 0x0000036c 312 313#define NV10_3D_STENCIL_OP_FAIL 0x00000370 314#define NV10_3D_STENCIL_OP_FAIL_ZERO 0x00000000 315#define NV10_3D_STENCIL_OP_FAIL_INVERT 0x0000150a 316#define NV10_3D_STENCIL_OP_FAIL_KEEP 0x00001e00 317#define NV10_3D_STENCIL_OP_FAIL_REPLACE 0x00001e01 318#define NV10_3D_STENCIL_OP_FAIL_INCR 0x00001e02 319#define NV10_3D_STENCIL_OP_FAIL_DECR 0x00001e03 320#define NV10_3D_STENCIL_OP_FAIL_INCR_WRAP 0x00008507 321#define NV10_3D_STENCIL_OP_FAIL_DECR_WRAP 0x00008508 322 323#define NV10_3D_STENCIL_OP_ZFAIL 0x00000374 324#define NV10_3D_STENCIL_OP_ZFAIL_ZERO 0x00000000 325#define NV10_3D_STENCIL_OP_ZFAIL_INVERT 0x0000150a 326#define NV10_3D_STENCIL_OP_ZFAIL_KEEP 0x00001e00 327#define NV10_3D_STENCIL_OP_ZFAIL_REPLACE 0x00001e01 328#define NV10_3D_STENCIL_OP_ZFAIL_INCR 0x00001e02 329#define NV10_3D_STENCIL_OP_ZFAIL_DECR 0x00001e03 330#define NV10_3D_STENCIL_OP_ZFAIL_INCR_WRAP 0x00008507 331#define NV10_3D_STENCIL_OP_ZFAIL_DECR_WRAP 0x00008508 332 333#define NV10_3D_STENCIL_OP_ZPASS 0x00000378 334#define NV10_3D_STENCIL_OP_ZPASS_ZERO 0x00000000 335#define NV10_3D_STENCIL_OP_ZPASS_INVERT 0x0000150a 336#define NV10_3D_STENCIL_OP_ZPASS_KEEP 0x00001e00 337#define NV10_3D_STENCIL_OP_ZPASS_REPLACE 0x00001e01 338#define NV10_3D_STENCIL_OP_ZPASS_INCR 0x00001e02 339#define NV10_3D_STENCIL_OP_ZPASS_DECR 0x00001e03 340#define NV10_3D_STENCIL_OP_ZPASS_INCR_WRAP 0x00008507 341#define NV10_3D_STENCIL_OP_ZPASS_DECR_WRAP 0x00008508 342 343#define NV10_3D_SHADE_MODEL 0x0000037c 344#define NV10_3D_SHADE_MODEL_FLAT 0x00001d00 345#define NV10_3D_SHADE_MODEL_SMOOTH 0x00001d01 346 347#define NV10_3D_LINE_WIDTH 0x00000380 348 349#define NV10_3D_POLYGON_OFFSET_FACTOR 0x00000384 350 351#define NV10_3D_POLYGON_OFFSET_UNITS 0x00000388 352 353#define NV10_3D_POLYGON_MODE_FRONT 0x0000038c 354#define NV10_3D_POLYGON_MODE_FRONT_POINT 0x00001b00 355#define NV10_3D_POLYGON_MODE_FRONT_LINE 0x00001b01 356#define NV10_3D_POLYGON_MODE_FRONT_FILL 0x00001b02 357 358#define NV10_3D_POLYGON_MODE_BACK 0x00000390 359#define NV10_3D_POLYGON_MODE_BACK_POINT 0x00001b00 360#define NV10_3D_POLYGON_MODE_BACK_LINE 0x00001b01 361#define NV10_3D_POLYGON_MODE_BACK_FILL 0x00001b02 362 363#define NV10_3D_DEPTH_RANGE_NEAR 0x00000394 364 365#define NV10_3D_DEPTH_RANGE_FAR 0x00000398 366 367#define NV10_3D_CULL_FACE 0x0000039c 368#define NV10_3D_CULL_FACE_FRONT 0x00000404 369#define NV10_3D_CULL_FACE_BACK 0x00000405 370#define NV10_3D_CULL_FACE_FRONT_AND_BACK 0x00000408 371 372#define NV10_3D_FRONT_FACE 0x000003a0 373#define NV10_3D_FRONT_FACE_CW 0x00000900 374#define NV10_3D_FRONT_FACE_CCW 0x00000901 375 376 377#define NV10_3D_VERTEX_POS_3F 0x00000c00 378 379 380#define NV10_3D_VERTEX_POS_3F_X 0x00000c00 381 382#define NV10_3D_VERTEX_POS_3F_Y 0x00000c04 383 384#define NV10_3D_VERTEX_POS_3F_Z 0x00000c08 385 386#define NV10_3D_VERTEX_POS_4F 0x00000c18 387 388 389#define NV10_3D_VERTEX_POS_4F_X 0x00000c18 390 391#define NV10_3D_VERTEX_POS_4F_Y 0x00000c1c 392 393#define NV10_3D_VERTEX_POS_4F_Z 0x00000c20 394 395#define NV10_3D_VERTEX_POS_4F_W 0x00000c24 396 397#define NV10_3D_VERTEX_NOR_3F 0x00000c30 398 399 400#define NV10_3D_VERTEX_NOR_3F_X 0x00000c30 401 402#define NV10_3D_VERTEX_NOR_3F_Y 0x00000c34 403 404#define NV10_3D_VERTEX_NOR_3F_Z 0x00000c38 405 406#define NV10_3D_VERTEX_NOR_3I 0x00000c30 407 408 409#define NV10_3D_VERTEX_NOR_3I_XY 0x00000c30 410#define NV10_3D_VERTEX_NOR_3I_XY_X__MASK 0x0000ffff 411#define NV10_3D_VERTEX_NOR_3I_XY_X__SHIFT 0 412#define NV10_3D_VERTEX_NOR_3I_XY_Y__MASK 0xffff0000 413#define NV10_3D_VERTEX_NOR_3I_XY_Y__SHIFT 16 414 415#define NV10_3D_VERTEX_NOR_3I_Z 0x00000c34 416#define NV10_3D_VERTEX_NOR_3I_Z_Z__MASK 0x0000ffff 417#define NV10_3D_VERTEX_NOR_3I_Z_Z__SHIFT 0 418 419#define NV10_3D_VERTEX_COL_4F 0x00000c50 420 421 422#define NV10_3D_VERTEX_COL_4F_R 0x00000c50 423 424#define NV10_3D_VERTEX_COL_4F_G 0x00000c54 425 426#define NV10_3D_VERTEX_COL_4F_B 0x00000c58 427 428#define NV10_3D_VERTEX_COL_4F_A 0x00000c5c 429 430#define NV10_3D_VERTEX_COL_3F 0x00000c60 431 432 433#define NV10_3D_VERTEX_COL_3F_R 0x00000c60 434 435#define NV10_3D_VERTEX_COL_3F_G 0x00000c64 436 437#define NV10_3D_VERTEX_COL_3F_B 0x00000c68 438 439#define NV10_3D_VERTEX_COL_4I 0x00000c6c 440#define NV10_3D_VERTEX_COL_4I_R__MASK 0x000000ff 441#define NV10_3D_VERTEX_COL_4I_R__SHIFT 0 442#define NV10_3D_VERTEX_COL_4I_G__MASK 0x0000ff00 443#define NV10_3D_VERTEX_COL_4I_G__SHIFT 8 444#define NV10_3D_VERTEX_COL_4I_B__MASK 0x00ff0000 445#define NV10_3D_VERTEX_COL_4I_B__SHIFT 16 446#define NV10_3D_VERTEX_COL_4I_A__MASK 0xff000000 447#define NV10_3D_VERTEX_COL_4I_A__SHIFT 24 448 449#define NV10_3D_VERTEX_COL2_3F 0x00000c80 450 451 452#define NV10_3D_VERTEX_COL2_3F_R 0x00000c80 453 454#define NV10_3D_VERTEX_COL2_3F_G 0x00000c84 455 456#define NV10_3D_VERTEX_COL2_3F_B 0x00000c88 457 458#define NV10_3D_VERTEX_COL2_3I 0x00000c8c 459#define NV10_3D_VERTEX_COL2_3I_R__MASK 0x000000ff 460#define NV10_3D_VERTEX_COL2_3I_R__SHIFT 0 461#define NV10_3D_VERTEX_COL2_3I_G__MASK 0x0000ff00 462#define NV10_3D_VERTEX_COL2_3I_G__SHIFT 8 463#define NV10_3D_VERTEX_COL2_3I_B__MASK 0x00ff0000 464#define NV10_3D_VERTEX_COL2_3I_B__SHIFT 16 465 466#define NV10_3D_VERTEX_TX0_2F 0x00000c90 467 468 469#define NV10_3D_VERTEX_TX0_2F_S 0x00000c90 470 471#define NV10_3D_VERTEX_TX0_2F_T 0x00000c94 472 473#define NV10_3D_VERTEX_TX0_2I 0x00000c98 474#define NV10_3D_VERTEX_TX0_2I_S__MASK 0x0000ffff 475#define NV10_3D_VERTEX_TX0_2I_S__SHIFT 0 476#define NV10_3D_VERTEX_TX0_2I_T__MASK 0xffff0000 477#define NV10_3D_VERTEX_TX0_2I_T__SHIFT 16 478 479#define NV10_3D_VERTEX_TX0_4F 0x00000ca0 480 481 482#define NV10_3D_VERTEX_TX0_4F_S 0x00000ca0 483 484#define NV10_3D_VERTEX_TX0_4F_T 0x00000ca4 485 486#define NV10_3D_VERTEX_TX0_4F_R 0x00000ca8 487 488#define NV10_3D_VERTEX_TX0_4F_Q 0x00000cac 489 490#define NV10_3D_VERTEX_TX0_4I 0x00000cb0 491 492 493#define NV10_3D_VERTEX_TX0_4I_ST 0x00000cb0 494#define NV10_3D_VERTEX_TX0_4I_ST_S__MASK 0x0000ffff 495#define NV10_3D_VERTEX_TX0_4I_ST_S__SHIFT 0 496#define NV10_3D_VERTEX_TX0_4I_ST_T__MASK 0xffff0000 497#define NV10_3D_VERTEX_TX0_4I_ST_T__SHIFT 16 498 499#define NV10_3D_VERTEX_TX0_4I_RQ 0x00000cb4 500#define NV10_3D_VERTEX_TX0_4I_RQ_R__MASK 0x0000ffff 501#define NV10_3D_VERTEX_TX0_4I_RQ_R__SHIFT 0 502#define NV10_3D_VERTEX_TX0_4I_RQ_Q__MASK 0xffff0000 503#define NV10_3D_VERTEX_TX0_4I_RQ_Q__SHIFT 16 504 505#define NV10_3D_VERTEX_TX1_2F 0x00000cb8 506 507 508#define NV10_3D_VERTEX_TX1_2F_S 0x00000cb8 509 510#define NV10_3D_VERTEX_TX1_2F_T 0x00000cbc 511 512#define NV10_3D_VERTEX_TX1_2I 0x00000cc0 513#define NV10_3D_VERTEX_TX1_2I_S__MASK 0x0000ffff 514#define NV10_3D_VERTEX_TX1_2I_S__SHIFT 0 515#define NV10_3D_VERTEX_TX1_2I_T__MASK 0xffff0000 516#define NV10_3D_VERTEX_TX1_2I_T__SHIFT 16 517 518#define NV10_3D_VERTEX_TX1_4F 0x00000cc8 519 520 521#define NV10_3D_VERTEX_TX1_4F_S 0x00000cc8 522 523#define NV10_3D_VERTEX_TX1_4F_T 0x00000ccc 524 525#define NV10_3D_VERTEX_TX1_4F_R 0x00000cd0 526 527#define NV10_3D_VERTEX_TX1_4F_Q 0x00000cd4 528 529#define NV10_3D_VERTEX_TX1_4I 0x00000cd8 530 531 532#define NV10_3D_VERTEX_TX1_4I_ST 0x00000cd8 533#define NV10_3D_VERTEX_TX1_4I_ST_S__MASK 0x0000ffff 534#define NV10_3D_VERTEX_TX1_4I_ST_S__SHIFT 0 535#define NV10_3D_VERTEX_TX1_4I_ST_T__MASK 0xffff0000 536#define NV10_3D_VERTEX_TX1_4I_ST_T__SHIFT 16 537 538#define NV10_3D_VERTEX_TX1_4I_RQ 0x00000cdc 539#define NV10_3D_VERTEX_TX1_4I_RQ_R__MASK 0x0000ffff 540#define NV10_3D_VERTEX_TX1_4I_RQ_R__SHIFT 0 541#define NV10_3D_VERTEX_TX1_4I_RQ_Q__MASK 0xffff0000 542#define NV10_3D_VERTEX_TX1_4I_RQ_Q__SHIFT 16 543 544#define NV10_3D_VERTEX_FOG_1F 0x00000ce0 545 546#define NV10_3D_VERTEX_WGH_1F 0x00000ce4 547 548#define NV10_3D_EDGEFLAG_ENABLE 0x00000cec 549 550 551#define NV10_3D_DMA_VTXBUF 0x0000018c 552 553#define NV10_3D_VTXBUF_VALIDATE 0x00000cf0 554 555 556#define NV10_3D_VTXBUF_OFFSET(i0) (0x00000d00 + 0x8*(i0)) 557 558#define NV10_3D_VTXBUF_FMT(i0) (0x00000d04 + 0x8*(i0)) 559#define NV10_3D_VTXBUF_FMT_TYPE__MASK 0x0000000f 560#define NV10_3D_VTXBUF_FMT_TYPE__SHIFT 0 561#define NV10_3D_VTXBUF_FMT_TYPE_B8G8R8A8_UNORM 0x00000000 562#define NV10_3D_VTXBUF_FMT_TYPE_V16_SNORM 0x00000001 563#define NV10_3D_VTXBUF_FMT_TYPE_V32_FLOAT 0x00000002 564#define NV10_3D_VTXBUF_FMT_TYPE_U8_UNORM 0x00000004 565#define NV10_3D_VTXBUF_FMT_FIELDS__MASK 0x000000f0 566#define NV10_3D_VTXBUF_FMT_FIELDS__SHIFT 4 567#define NV10_3D_VTXBUF_FMT_STRIDE__MASK 0x0000ff00 568#define NV10_3D_VTXBUF_FMT_STRIDE__SHIFT 8 569#define NV10_3D_VTXBUF_FMT_HOMOGENEOUS 0x01000000 570 571#define NV10_3D_VERTEX_BEGIN_END 0x00000dfc 572#define NV10_3D_VERTEX_BEGIN_END_STOP 0x00000000 573#define NV10_3D_VERTEX_BEGIN_END_POINTS 0x00000001 574#define NV10_3D_VERTEX_BEGIN_END_LINES 0x00000002 575#define NV10_3D_VERTEX_BEGIN_END_LINE_LOOP 0x00000003 576#define NV10_3D_VERTEX_BEGIN_END_LINE_STRIP 0x00000004 577#define NV10_3D_VERTEX_BEGIN_END_TRIANGLES 0x00000005 578#define NV10_3D_VERTEX_BEGIN_END_TRIANGLE_STRIP 0x00000006 579#define NV10_3D_VERTEX_BEGIN_END_TRIANGLE_FAN 0x00000007 580#define NV10_3D_VERTEX_BEGIN_END_QUADS 0x00000008 581#define NV10_3D_VERTEX_BEGIN_END_QUAD_STRIP 0x00000009 582#define NV10_3D_VERTEX_BEGIN_END_POLYGON 0x0000000a 583 584#define NV10_3D_VTXBUF_ELEMENT_U16 0x00000e00 585#define NV10_3D_VTXBUF_ELEMENT_U16_I0__MASK 0x0000ffff 586#define NV10_3D_VTXBUF_ELEMENT_U16_I0__SHIFT 0 587#define NV10_3D_VTXBUF_ELEMENT_U16_I1__MASK 0xffff0000 588#define NV10_3D_VTXBUF_ELEMENT_U16_I1__SHIFT 16 589 590#define NV10_3D_VTXBUF_ELEMENT_U32 0x00001100 591 592#define NV10_3D_VTXBUF_BEGIN_END 0x000013fc 593#define NV10_3D_VTXBUF_BEGIN_END_STOP 0x00000000 594#define NV10_3D_VTXBUF_BEGIN_END_POINTS 0x00000001 595#define NV10_3D_VTXBUF_BEGIN_END_LINES 0x00000002 596#define NV10_3D_VTXBUF_BEGIN_END_LINE_LOOP 0x00000003 597#define NV10_3D_VTXBUF_BEGIN_END_LINE_STRIP 0x00000004 598#define NV10_3D_VTXBUF_BEGIN_END_TRIANGLES 0x00000005 599#define NV10_3D_VTXBUF_BEGIN_END_TRIANGLE_STRIP 0x00000006 600#define NV10_3D_VTXBUF_BEGIN_END_TRIANGLE_FAN 0x00000007 601#define NV10_3D_VTXBUF_BEGIN_END_QUADS 0x00000008 602#define NV10_3D_VTXBUF_BEGIN_END_QUAD_STRIP 0x00000009 603#define NV10_3D_VTXBUF_BEGIN_END_POLYGON 0x0000000a 604 605#define NV10_3D_VTXBUF_BATCH 0x00001400 606#define NV10_3D_VTXBUF_BATCH_FIRST__MASK 0x0000ffff 607#define NV10_3D_VTXBUF_BATCH_FIRST__SHIFT 0 608#define NV10_3D_VTXBUF_BATCH_LAST__MASK 0xff000000 609#define NV10_3D_VTXBUF_BATCH_LAST__SHIFT 24 610 611#define NV10_3D_VTXBUF_DATA 0x00001800 612 613 614#define NV10_3D_VERTEX_WEIGHT_ENABLE 0x00000328 615 616#define NV10_3D_VIEW_MATRIX_ENABLE 0x000003e8 617#define NV10_3D_VIEW_MATRIX_ENABLE_MODELVIEW1 0x00000001 618#define NV10_3D_VIEW_MATRIX_ENABLE_MODELVIEW0 0x00000002 619#define NV10_3D_VIEW_MATRIX_ENABLE_PROJECTION 0x00000004 620 621 622#define NV10_3D_MODELVIEW_MATRIX(i0, i1) (0x00000400 + 0x40*(i0) + 0x4*(i1)) 623#define NV10_3D_MODELVIEW_MATRIX__ESIZE 0x00000004 624#define NV10_3D_MODELVIEW_MATRIX__LEN 0x00000010 625 626#define NV10_3D_INVERSE_MODELVIEW_MATRIX(i0, i1) (0x00000480 + 0x40*(i0) + 0x4*(i1)) 627#define NV10_3D_INVERSE_MODELVIEW_MATRIX__ESIZE 0x00000004 628#define NV10_3D_INVERSE_MODELVIEW_MATRIX__LEN 0x0000000c 629 630#define NV10_3D_PROJECTION_MATRIX(i0) (0x00000500 + 0x4*(i0)) 631#define NV10_3D_PROJECTION_MATRIX__ESIZE 0x00000004 632#define NV10_3D_PROJECTION_MATRIX__LEN 0x00000010 633 634#define NV10_3D_VIEWPORT_TRANSLATE 0x000006e8 635 636 637#define NV10_3D_VIEWPORT_TRANSLATE_X 0x000006e8 638 639#define NV10_3D_VIEWPORT_TRANSLATE_Y 0x000006ec 640 641#define NV10_3D_VIEWPORT_TRANSLATE_Z 0x000006f0 642 643#define NV10_3D_VIEWPORT_TRANSLATE_W 0x000006f4 644 645 646#define NV10_3D_LIGHT_MODEL 0x00000294 647#define NV10_3D_LIGHT_MODEL_VERTEX_SPECULAR 0x00000001 648#define NV10_3D_LIGHT_MODEL_SEPARATE_SPECULAR 0x00000002 649#define NV10_3D_LIGHT_MODEL_LOCAL_VIEWER 0x00010000 650 651#define NV10_3D_COLOR_MATERIAL 0x00000298 652#define NV10_3D_COLOR_MATERIAL_EMISSION 0x00000001 653#define NV10_3D_COLOR_MATERIAL_AMBIENT 0x00000002 654#define NV10_3D_COLOR_MATERIAL_DIFFUSE 0x00000004 655#define NV10_3D_COLOR_MATERIAL_SPECULAR 0x00000008 656 657#define NV10_3D_MATERIAL_FACTOR 0x000003a8 658 659 660#define NV10_3D_MATERIAL_FACTOR_R 0x000003a8 661 662#define NV10_3D_MATERIAL_FACTOR_G 0x000003ac 663 664#define NV10_3D_MATERIAL_FACTOR_B 0x000003b0 665 666#define NV10_3D_MATERIAL_FACTOR_A 0x000003b4 667 668#define NV10_3D_NORMALIZE_ENABLE 0x000003a4 669 670#define NV10_3D_SEPARATE_SPECULAR_ENABLE 0x000003b8 671 672#define NV10_3D_ENABLED_LIGHTS 0x000003bc 673#define NV10_3D_ENABLED_LIGHTS_0__MASK 0x00000003 674#define NV10_3D_ENABLED_LIGHTS_0__SHIFT 0 675#define NV10_3D_ENABLED_LIGHTS_0_DISABLED 0x00000000 676#define NV10_3D_ENABLED_LIGHTS_0_NONPOSITIONAL 0x00000001 677#define NV10_3D_ENABLED_LIGHTS_0_POSITIONAL 0x00000002 678#define NV10_3D_ENABLED_LIGHTS_0_DIRECTIONAL 0x00000003 679#define NV10_3D_ENABLED_LIGHTS_1__MASK 0x0000000c 680#define NV10_3D_ENABLED_LIGHTS_1__SHIFT 2 681#define NV10_3D_ENABLED_LIGHTS_1_DISABLED 0x00000000 682#define NV10_3D_ENABLED_LIGHTS_1_NONPOSITIONAL 0x00000004 683#define NV10_3D_ENABLED_LIGHTS_1_POSITIONAL 0x00000008 684#define NV10_3D_ENABLED_LIGHTS_1_DIRECTIONAL 0x0000000c 685#define NV10_3D_ENABLED_LIGHTS_2__MASK 0x00000030 686#define NV10_3D_ENABLED_LIGHTS_2__SHIFT 4 687#define NV10_3D_ENABLED_LIGHTS_2_DISABLED 0x00000000 688#define NV10_3D_ENABLED_LIGHTS_2_NONPOSITIONAL 0x00000010 689#define NV10_3D_ENABLED_LIGHTS_2_POSITIONAL 0x00000020 690#define NV10_3D_ENABLED_LIGHTS_2_DIRECTIONAL 0x00000030 691#define NV10_3D_ENABLED_LIGHTS_3__MASK 0x000000c0 692#define NV10_3D_ENABLED_LIGHTS_3__SHIFT 6 693#define NV10_3D_ENABLED_LIGHTS_3_DISABLED 0x00000000 694#define NV10_3D_ENABLED_LIGHTS_3_NONPOSITIONAL 0x00000040 695#define NV10_3D_ENABLED_LIGHTS_3_POSITIONAL 0x00000080 696#define NV10_3D_ENABLED_LIGHTS_3_DIRECTIONAL 0x000000c0 697#define NV10_3D_ENABLED_LIGHTS_4__MASK 0x00000300 698#define NV10_3D_ENABLED_LIGHTS_4__SHIFT 8 699#define NV10_3D_ENABLED_LIGHTS_4_DISABLED 0x00000000 700#define NV10_3D_ENABLED_LIGHTS_4_NONPOSITIONAL 0x00000100 701#define NV10_3D_ENABLED_LIGHTS_4_POSITIONAL 0x00000200 702#define NV10_3D_ENABLED_LIGHTS_4_DIRECTIONAL 0x00000300 703#define NV10_3D_ENABLED_LIGHTS_5__MASK 0x00000c00 704#define NV10_3D_ENABLED_LIGHTS_5__SHIFT 10 705#define NV10_3D_ENABLED_LIGHTS_5_DISABLED 0x00000000 706#define NV10_3D_ENABLED_LIGHTS_5_NONPOSITIONAL 0x00000400 707#define NV10_3D_ENABLED_LIGHTS_5_POSITIONAL 0x00000800 708#define NV10_3D_ENABLED_LIGHTS_5_DIRECTIONAL 0x00000c00 709#define NV10_3D_ENABLED_LIGHTS_6__MASK 0x00003000 710#define NV10_3D_ENABLED_LIGHTS_6__SHIFT 12 711#define NV10_3D_ENABLED_LIGHTS_6_DISABLED 0x00000000 712#define NV10_3D_ENABLED_LIGHTS_6_NONPOSITIONAL 0x00001000 713#define NV10_3D_ENABLED_LIGHTS_6_POSITIONAL 0x00002000 714#define NV10_3D_ENABLED_LIGHTS_6_DIRECTIONAL 0x00003000 715#define NV10_3D_ENABLED_LIGHTS_7__MASK 0x0000c000 716#define NV10_3D_ENABLED_LIGHTS_7__SHIFT 14 717#define NV10_3D_ENABLED_LIGHTS_7_DISABLED 0x00000000 718#define NV10_3D_ENABLED_LIGHTS_7_NONPOSITIONAL 0x00004000 719#define NV10_3D_ENABLED_LIGHTS_7_POSITIONAL 0x00008000 720#define NV10_3D_ENABLED_LIGHTS_7_DIRECTIONAL 0x0000c000 721 722#define NV10_3D_MATERIAL_SHININESS(i0) (0x000006a0 + 0x4*(i0)) 723#define NV10_3D_MATERIAL_SHININESS__ESIZE 0x00000004 724#define NV10_3D_MATERIAL_SHININESS__LEN 0x00000006 725 726#define NV10_3D_LIGHT_MODEL_AMBIENT 0x000006c4 727 728 729#define NV10_3D_LIGHT_MODEL_AMBIENT_R 0x000006c4 730 731#define NV10_3D_LIGHT_MODEL_AMBIENT_G 0x000006c8 732 733#define NV10_3D_LIGHT_MODEL_AMBIENT_B 0x000006cc 734 735#define NV10_3D_LIGHT(i0) (0x00000800 + 0x80*(i0)) 736#define NV10_3D_LIGHT__ESIZE 0x00000080 737#define NV10_3D_LIGHT__LEN 0x00000008 738 739#define NV10_3D_LIGHT_AMBIENT(i0) (0x00000800 + 0x80*(i0)) 740 741 742#define NV10_3D_LIGHT_AMBIENT_R(i0) (0x00000800 + 0x80*(i0)) 743 744#define NV10_3D_LIGHT_AMBIENT_G(i0) (0x00000804 + 0x80*(i0)) 745 746#define NV10_3D_LIGHT_AMBIENT_B(i0) (0x00000808 + 0x80*(i0)) 747 748#define NV10_3D_LIGHT_DIFFUSE(i0) (0x0000080c + 0x80*(i0)) 749 750 751#define NV10_3D_LIGHT_DIFFUSE_R(i0) (0x0000080c + 0x80*(i0)) 752 753#define NV10_3D_LIGHT_DIFFUSE_G(i0) (0x00000810 + 0x80*(i0)) 754 755#define NV10_3D_LIGHT_DIFFUSE_B(i0) (0x00000814 + 0x80*(i0)) 756 757#define NV10_3D_LIGHT_SPECULAR(i0) (0x00000818 + 0x80*(i0)) 758 759 760#define NV10_3D_LIGHT_SPECULAR_R(i0) (0x00000818 + 0x80*(i0)) 761 762#define NV10_3D_LIGHT_SPECULAR_G(i0) (0x0000081c + 0x80*(i0)) 763 764#define NV10_3D_LIGHT_SPECULAR_B(i0) (0x00000820 + 0x80*(i0)) 765 766#define NV10_3D_LIGHT_HALF_VECTOR(i0) (0x00000828 + 0x80*(i0)) 767 768 769#define NV10_3D_LIGHT_HALF_VECTOR_X(i0) (0x00000828 + 0x80*(i0)) 770 771#define NV10_3D_LIGHT_HALF_VECTOR_Y(i0) (0x0000082c + 0x80*(i0)) 772 773#define NV10_3D_LIGHT_HALF_VECTOR_Z(i0) (0x00000830 + 0x80*(i0)) 774 775#define NV10_3D_LIGHT_DIRECTION(i0) (0x00000834 + 0x80*(i0)) 776 777 778#define NV10_3D_LIGHT_DIRECTION_X(i0) (0x00000834 + 0x80*(i0)) 779 780#define NV10_3D_LIGHT_DIRECTION_Y(i0) (0x00000838 + 0x80*(i0)) 781 782#define NV10_3D_LIGHT_DIRECTION_Z(i0) (0x0000083c + 0x80*(i0)) 783 784#define NV10_3D_LIGHT_SPOT_CUTOFF(i0, i1) (0x00000840 + 0x80*(i0) + 0x4*(i1)) 785#define NV10_3D_LIGHT_SPOT_CUTOFF__ESIZE 0x00000004 786#define NV10_3D_LIGHT_SPOT_CUTOFF__LEN 0x00000007 787 788#define NV10_3D_LIGHT_POSITION(i0) (0x0000085c + 0x80*(i0)) 789 790 791#define NV10_3D_LIGHT_POSITION_X(i0) (0x0000085c + 0x80*(i0)) 792 793#define NV10_3D_LIGHT_POSITION_Y(i0) (0x00000860 + 0x80*(i0)) 794 795#define NV10_3D_LIGHT_POSITION_Z(i0) (0x00000864 + 0x80*(i0)) 796 797#define NV10_3D_LIGHT_ATTENUATION(i0) (0x00000868 + 0x80*(i0)) 798 799#define NV10_3D_LIGHT_ATTENUATION_CONSTANT(i0) (0x00000868 + 0x80*(i0)) 800 801#define NV10_3D_LIGHT_ATTENUATION_LINEAR(i0) (0x0000086c + 0x80*(i0)) 802 803#define NV10_3D_LIGHT_ATTENUATION_QUADRATIC(i0) (0x00000870 + 0x80*(i0)) 804 805 806#define NV10_3D_FOG_MODE 0x0000029c 807#define NV10_3D_FOG_MODE_LINEAR 0x00002601 808#define NV10_3D_FOG_MODE_EXP 0x00000800 809#define NV10_3D_FOG_MODE_EXP_ABS 0x00000802 810#define NV10_3D_FOG_MODE_EXP2 0x00000803 811 812#define NV10_3D_FOG_COORD 0x000002a0 813#define NV10_3D_FOG_COORD_FOG 0x00000000 814#define NV10_3D_FOG_COORD_DIST_RADIAL 0x00000001 815#define NV10_3D_FOG_COORD_DIST_ORTHOGONAL 0x00000002 816#define NV10_3D_FOG_COORD_DIST_ORTHOGONAL_ABS 0x00000003 817 818#define NV10_3D_FOG_ENABLE 0x000002a4 819 820#define NV10_3D_FOG_COLOR 0x000002a8 821#define NV10_3D_FOG_COLOR_R__MASK 0x000000ff 822#define NV10_3D_FOG_COLOR_R__SHIFT 0 823#define NV10_3D_FOG_COLOR_G__MASK 0x0000ff00 824#define NV10_3D_FOG_COLOR_G__SHIFT 8 825#define NV10_3D_FOG_COLOR_B__MASK 0x00ff0000 826#define NV10_3D_FOG_COLOR_B__SHIFT 16 827#define NV10_3D_FOG_COLOR_A__MASK 0xff000000 828#define NV10_3D_FOG_COLOR_A__SHIFT 24 829 830#define NV10_3D_FOG_COEFF(i0) (0x00000680 + 0x4*(i0)) 831#define NV10_3D_FOG_COEFF__ESIZE 0x00000004 832#define NV10_3D_FOG_COEFF__LEN 0x00000003 833 834 835 836#define NV10_3D_TEX_GEN_MODE(i0, i1) (0x000003c0 + 0x10*(i0) + 0x4*(i1)) 837#define NV10_3D_TEX_GEN_MODE__ESIZE 0x00000004 838#define NV10_3D_TEX_GEN_MODE__LEN 0x00000004 839#define NV10_3D_TEX_GEN_MODE_FALSE 0x00000000 840#define NV10_3D_TEX_GEN_MODE_EYE_LINEAR 0x00002400 841#define NV10_3D_TEX_GEN_MODE_OBJECT_LINEAR 0x00002401 842#define NV10_3D_TEX_GEN_MODE_SPHERE_MAP 0x00002402 843#define NV10_3D_TEX_GEN_MODE_NORMAL_MAP 0x00008511 844#define NV10_3D_TEX_GEN_MODE_REFLECTION_MAP 0x00008512 845 846 847#define NV10_3D_TEX_GEN_COEFF(i0, i1) (0x00000600 + 0x40*(i0) + 0x10*(i1)) 848#define NV10_3D_TEX_GEN_COEFF__ESIZE 0x00000010 849#define NV10_3D_TEX_GEN_COEFF__LEN 0x00000004 850 851#define NV10_3D_TEX_GEN_COEFF_A(i0, i1) (0x00000600 + 0x40*(i0) + 0x10*(i1)) 852 853#define NV10_3D_TEX_GEN_COEFF_B(i0, i1) (0x00000604 + 0x40*(i0) + 0x10*(i1)) 854 855#define NV10_3D_TEX_GEN_COEFF_C(i0, i1) (0x00000608 + 0x40*(i0) + 0x10*(i1)) 856 857#define NV10_3D_TEX_GEN_COEFF_D(i0, i1) (0x0000060c + 0x40*(i0) + 0x10*(i1)) 858 859#define NV10_3D_TEX_MATRIX_ENABLE(i0) (0x000003e0 + 0x4*(i0)) 860#define NV10_3D_TEX_MATRIX_ENABLE__ESIZE 0x00000004 861#define NV10_3D_TEX_MATRIX_ENABLE__LEN 0x00000002 862 863 864#define NV10_3D_TEX_MATRIX(i0, i1) (0x00000540 + 0x40*(i0) + 0x4*(i1)) 865#define NV10_3D_TEX_MATRIX__ESIZE 0x00000004 866#define NV10_3D_TEX_MATRIX__LEN 0x00000010 867 868#define NV10_3D_TEX(i0) (0x00000000 + 0x4*(i0)) 869#define NV10_3D_TEX__ESIZE 0x00000004 870#define NV10_3D_TEX__LEN 0x00000002 871 872#define NV10_3D_TEX_OFFSET(i0) (0x00000218 + 0x4*(i0)) 873 874#define NV10_3D_TEX_FORMAT(i0) (0x00000220 + 0x4*(i0)) 875#define NV10_3D_TEX_FORMAT_DMA0 0x00000001 876#define NV10_3D_TEX_FORMAT_DMA1 0x00000002 877#define NV10_3D_TEX_FORMAT_CUBE_MAP 0x00000004 878#define NV10_3D_TEX_FORMAT_FORMAT__MASK 0x00000f80 879#define NV10_3D_TEX_FORMAT_FORMAT__SHIFT 7 880#define NV10_3D_TEX_FORMAT_FORMAT_L8 0x00000000 881#define NV10_3D_TEX_FORMAT_FORMAT_I8 0x00000080 882#define NV10_3D_TEX_FORMAT_FORMAT_A1R5G5B5 0x00000100 883#define NV10_3D_TEX_FORMAT_FORMAT_A4R4G4B4 0x00000200 884#define NV10_3D_TEX_FORMAT_FORMAT_R5G6B5 0x00000280 885#define NV10_3D_TEX_FORMAT_FORMAT_A8R8G8B8 0x00000300 886#define NV10_3D_TEX_FORMAT_FORMAT_X8R8G8B8 0x00000380 887#define NV10_3D_TEX_FORMAT_FORMAT_INDEX8 0x00000580 888#define NV10_3D_TEX_FORMAT_FORMAT_DXT1 0x00000600 889#define NV10_3D_TEX_FORMAT_FORMAT_DXT3 0x00000700 890#define NV10_3D_TEX_FORMAT_FORMAT_DXT5 0x00000780 891#define NV10_3D_TEX_FORMAT_FORMAT_A1R5G5B5_RECT 0x00000800 892#define NV10_3D_TEX_FORMAT_FORMAT_R5G6B5_RECT 0x00000880 893#define NV10_3D_TEX_FORMAT_FORMAT_A8R8G8B8_RECT 0x00000900 894#define NV10_3D_TEX_FORMAT_FORMAT_I8_RECT 0x00000980 895#define NV10_3D_TEX_FORMAT_MIPMAP 0x00008000 896#define NV10_3D_TEX_FORMAT_BASE_SIZE_U__MASK 0x000f0000 897#define NV10_3D_TEX_FORMAT_BASE_SIZE_U__SHIFT 16 898#define NV10_3D_TEX_FORMAT_BASE_SIZE_V__MASK 0x00f00000 899#define NV10_3D_TEX_FORMAT_BASE_SIZE_V__SHIFT 20 900#define NV10_3D_TEX_FORMAT_WRAP_S__MASK 0x0f000000 901#define NV10_3D_TEX_FORMAT_WRAP_S__SHIFT 24 902#define NV10_3D_TEX_FORMAT_WRAP_S_REPEAT 0x01000000 903#define NV10_3D_TEX_FORMAT_WRAP_S_MIRRORED_REPEAT 0x02000000 904#define NV10_3D_TEX_FORMAT_WRAP_S_CLAMP_TO_EDGE 0x03000000 905#define NV10_3D_TEX_FORMAT_WRAP_S_CLAMP_TO_BORDER 0x04000000 906#define NV10_3D_TEX_FORMAT_WRAP_S_CLAMP 0x05000000 907#define NV10_3D_TEX_FORMAT_WRAP_T__MASK 0xf0000000 908#define NV10_3D_TEX_FORMAT_WRAP_T__SHIFT 28 909#define NV10_3D_TEX_FORMAT_WRAP_T_REPEAT 0x10000000 910#define NV10_3D_TEX_FORMAT_WRAP_T_MIRRORED_REPEAT 0x20000000 911#define NV10_3D_TEX_FORMAT_WRAP_T_CLAMP_TO_EDGE 0x30000000 912#define NV10_3D_TEX_FORMAT_WRAP_T_CLAMP_TO_BORDER 0x40000000 913#define NV10_3D_TEX_FORMAT_WRAP_T_CLAMP 0x50000000 914 915#define NV10_3D_TEX_ENABLE(i0) (0x00000228 + 0x4*(i0)) 916#define NV10_3D_TEX_ENABLE_CULL__MASK 0x0000000f 917#define NV10_3D_TEX_ENABLE_CULL__SHIFT 0 918#define NV10_3D_TEX_ENABLE_CULL_DISABLED 0x00000000 919#define NV10_3D_TEX_ENABLE_CULL_TEST_ALL 0x00000003 920#define NV10_3D_TEX_ENABLE_CULL_TEST_ALPHA 0x00000004 921#define NV10_3D_TEX_ENABLE_ANISOTROPY__MASK 0x00000030 922#define NV10_3D_TEX_ENABLE_ANISOTROPY__SHIFT 4 923#define NV10_3D_TEX_ENABLE_MIPMAP_MAX_LOD__MASK 0x0003c000 924#define NV10_3D_TEX_ENABLE_MIPMAP_MAX_LOD__SHIFT 14 925#define NV10_3D_TEX_ENABLE_MIPMAP_MIN_LOD__MASK 0x3c000000 926#define NV10_3D_TEX_ENABLE_MIPMAP_MIN_LOD__SHIFT 26 927#define NV10_3D_TEX_ENABLE_ENABLE 0x40000000 928 929#define NV10_3D_TEX_NPOT_PITCH(i0) (0x00000230 + 0x4*(i0)) 930#define NV10_3D_TEX_NPOT_PITCH_PITCH__MASK 0xffff0000 931#define NV10_3D_TEX_NPOT_PITCH_PITCH__SHIFT 16 932 933#define NV10_3D_TEX_NPOT_SIZE(i0) (0x00000240 + 0x4*(i0)) 934#define NV10_3D_TEX_NPOT_SIZE_H__MASK 0x0000ffff 935#define NV10_3D_TEX_NPOT_SIZE_H__SHIFT 0 936#define NV10_3D_TEX_NPOT_SIZE_W__MASK 0xffff0000 937#define NV10_3D_TEX_NPOT_SIZE_W__SHIFT 16 938 939#define NV10_3D_TEX_FILTER(i0) (0x00000248 + 0x4*(i0)) 940#define NV10_3D_TEX_FILTER_LOD_BIAS__MASK 0x00000f00 941#define NV10_3D_TEX_FILTER_LOD_BIAS__SHIFT 8 942#define NV10_3D_TEX_FILTER_MINIFY__MASK 0x0f000000 943#define NV10_3D_TEX_FILTER_MINIFY__SHIFT 24 944#define NV10_3D_TEX_FILTER_MINIFY_NEAREST 0x01000000 945#define NV10_3D_TEX_FILTER_MINIFY_LINEAR 0x02000000 946#define NV10_3D_TEX_FILTER_MINIFY_NEAREST_MIPMAP_NEAREST 0x03000000 947#define NV10_3D_TEX_FILTER_MINIFY_LINEAR_MIPMAP_NEAREST 0x04000000 948#define NV10_3D_TEX_FILTER_MINIFY_NEAREST_MIPMAP_LINEAR 0x05000000 949#define NV10_3D_TEX_FILTER_MINIFY_LINEAR_MIPMAP_LINEAR 0x06000000 950#define NV10_3D_TEX_FILTER_MAGNIFY__MASK 0xf0000000 951#define NV10_3D_TEX_FILTER_MAGNIFY__SHIFT 28 952#define NV10_3D_TEX_FILTER_MAGNIFY_NEAREST 0x10000000 953#define NV10_3D_TEX_FILTER_MAGNIFY_LINEAR 0x20000000 954 955#define NV10_3D_TEX_PALETTE_OFFSET(i0) (0x00000250 + 0x4*(i0)) 956 957 958 959#define NV10_3D_RC_IN_ALPHA(i0) (0x00000260 + 0x4*(i0)) 960#define NV10_3D_RC_IN_ALPHA_D_INPUT__MASK 0x0000000f 961#define NV10_3D_RC_IN_ALPHA_D_INPUT__SHIFT 0 962#define NV10_3D_RC_IN_ALPHA_D_INPUT_ZERO 0x00000000 963#define NV10_3D_RC_IN_ALPHA_D_INPUT_CONSTANT_COLOR0 0x00000001 964#define NV10_3D_RC_IN_ALPHA_D_INPUT_CONSTANT_COLOR1 0x00000002 965#define NV10_3D_RC_IN_ALPHA_D_INPUT_FOG 0x00000003 966#define NV10_3D_RC_IN_ALPHA_D_INPUT_PRIMARY_COLOR 0x00000004 967#define NV10_3D_RC_IN_ALPHA_D_INPUT_SECONDARY_COLOR 0x00000005 968#define NV10_3D_RC_IN_ALPHA_D_INPUT_TEXTURE0 0x00000008 969#define NV10_3D_RC_IN_ALPHA_D_INPUT_TEXTURE1 0x00000009 970#define NV10_3D_RC_IN_ALPHA_D_INPUT_TEXTURE2 0x0000000a 971#define NV10_3D_RC_IN_ALPHA_D_INPUT_TEXTURE3 0x0000000b 972#define NV10_3D_RC_IN_ALPHA_D_INPUT_SPARE0 0x0000000c 973#define NV10_3D_RC_IN_ALPHA_D_INPUT_SPARE1 0x0000000d 974#define NV10_3D_RC_IN_ALPHA_D_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e 975#define NV10_3D_RC_IN_ALPHA_D_INPUT_E_TIMES_F 0x0000000f 976#define NV10_3D_RC_IN_ALPHA_D_COMPONENT_USAGE__MASK 0x00000010 977#define NV10_3D_RC_IN_ALPHA_D_COMPONENT_USAGE__SHIFT 4 978#define NV10_3D_RC_IN_ALPHA_D_COMPONENT_USAGE_BLUE 0x00000000 979#define NV10_3D_RC_IN_ALPHA_D_COMPONENT_USAGE_ALPHA 0x00000010 980#define NV10_3D_RC_IN_ALPHA_D_MAPPING__MASK 0x000000e0 981#define NV10_3D_RC_IN_ALPHA_D_MAPPING__SHIFT 5 982#define NV10_3D_RC_IN_ALPHA_D_MAPPING_UNSIGNED_IDENTITY 0x00000000 983#define NV10_3D_RC_IN_ALPHA_D_MAPPING_UNSIGNED_INVERT 0x00000020 984#define NV10_3D_RC_IN_ALPHA_D_MAPPING_EXPAND_NORMAL 0x00000040 985#define NV10_3D_RC_IN_ALPHA_D_MAPPING_EXPAND_NEGATE 0x00000060 986#define NV10_3D_RC_IN_ALPHA_D_MAPPING_HALF_BIAS_NORMAL 0x00000080 987#define NV10_3D_RC_IN_ALPHA_D_MAPPING_HALF_BIAS_NEGATE 0x000000a0 988#define NV10_3D_RC_IN_ALPHA_D_MAPPING_SIGNED_IDENTITY 0x000000c0 989#define NV10_3D_RC_IN_ALPHA_D_MAPPING_SIGNED_NEGATE 0x000000e0 990#define NV10_3D_RC_IN_ALPHA_C_INPUT__MASK 0x00000f00 991#define NV10_3D_RC_IN_ALPHA_C_INPUT__SHIFT 8 992#define NV10_3D_RC_IN_ALPHA_C_INPUT_ZERO 0x00000000 993#define NV10_3D_RC_IN_ALPHA_C_INPUT_CONSTANT_COLOR0 0x00000100 994#define NV10_3D_RC_IN_ALPHA_C_INPUT_CONSTANT_COLOR1 0x00000200 995#define NV10_3D_RC_IN_ALPHA_C_INPUT_FOG 0x00000300 996#define NV10_3D_RC_IN_ALPHA_C_INPUT_PRIMARY_COLOR 0x00000400 997#define NV10_3D_RC_IN_ALPHA_C_INPUT_SECONDARY_COLOR 0x00000500 998#define NV10_3D_RC_IN_ALPHA_C_INPUT_TEXTURE0 0x00000800 999#define NV10_3D_RC_IN_ALPHA_C_INPUT_TEXTURE1 0x00000900 1000#define NV10_3D_RC_IN_ALPHA_C_INPUT_TEXTURE2 0x00000a00 1001#define NV10_3D_RC_IN_ALPHA_C_INPUT_TEXTURE3 0x00000b00 1002#define NV10_3D_RC_IN_ALPHA_C_INPUT_SPARE0 0x00000c00 1003#define NV10_3D_RC_IN_ALPHA_C_INPUT_SPARE1 0x00000d00 1004#define NV10_3D_RC_IN_ALPHA_C_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00 1005#define NV10_3D_RC_IN_ALPHA_C_INPUT_E_TIMES_F 0x00000f00 1006#define NV10_3D_RC_IN_ALPHA_C_COMPONENT_USAGE__MASK 0x00001000 1007#define NV10_3D_RC_IN_ALPHA_C_COMPONENT_USAGE__SHIFT 12 1008#define NV10_3D_RC_IN_ALPHA_C_COMPONENT_USAGE_BLUE 0x00000000 1009#define NV10_3D_RC_IN_ALPHA_C_COMPONENT_USAGE_ALPHA 0x00001000 1010#define NV10_3D_RC_IN_ALPHA_C_MAPPING__MASK 0x0000e000 1011#define NV10_3D_RC_IN_ALPHA_C_MAPPING__SHIFT 13 1012#define NV10_3D_RC_IN_ALPHA_C_MAPPING_UNSIGNED_IDENTITY 0x00000000 1013#define NV10_3D_RC_IN_ALPHA_C_MAPPING_UNSIGNED_INVERT 0x00002000 1014#define NV10_3D_RC_IN_ALPHA_C_MAPPING_EXPAND_NORMAL 0x00004000 1015#define NV10_3D_RC_IN_ALPHA_C_MAPPING_EXPAND_NEGATE 0x00006000 1016#define NV10_3D_RC_IN_ALPHA_C_MAPPING_HALF_BIAS_NORMAL 0x00008000 1017#define NV10_3D_RC_IN_ALPHA_C_MAPPING_HALF_BIAS_NEGATE 0x0000a000 1018#define NV10_3D_RC_IN_ALPHA_C_MAPPING_SIGNED_IDENTITY 0x0000c000 1019#define NV10_3D_RC_IN_ALPHA_C_MAPPING_SIGNED_NEGATE 0x0000e000 1020#define NV10_3D_RC_IN_ALPHA_B_INPUT__MASK 0x000f0000 1021#define NV10_3D_RC_IN_ALPHA_B_INPUT__SHIFT 16 1022#define NV10_3D_RC_IN_ALPHA_B_INPUT_ZERO 0x00000000 1023#define NV10_3D_RC_IN_ALPHA_B_INPUT_CONSTANT_COLOR0 0x00010000 1024#define NV10_3D_RC_IN_ALPHA_B_INPUT_CONSTANT_COLOR1 0x00020000 1025#define NV10_3D_RC_IN_ALPHA_B_INPUT_FOG 0x00030000 1026#define NV10_3D_RC_IN_ALPHA_B_INPUT_PRIMARY_COLOR 0x00040000 1027#define NV10_3D_RC_IN_ALPHA_B_INPUT_SECONDARY_COLOR 0x00050000 1028#define NV10_3D_RC_IN_ALPHA_B_INPUT_TEXTURE0 0x00080000 1029#define NV10_3D_RC_IN_ALPHA_B_INPUT_TEXTURE1 0x00090000 1030#define NV10_3D_RC_IN_ALPHA_B_INPUT_TEXTURE2 0x000a0000 1031#define NV10_3D_RC_IN_ALPHA_B_INPUT_TEXTURE3 0x000b0000 1032#define NV10_3D_RC_IN_ALPHA_B_INPUT_SPARE0 0x000c0000 1033#define NV10_3D_RC_IN_ALPHA_B_INPUT_SPARE1 0x000d0000 1034#define NV10_3D_RC_IN_ALPHA_B_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000 1035#define NV10_3D_RC_IN_ALPHA_B_INPUT_E_TIMES_F 0x000f0000 1036#define NV10_3D_RC_IN_ALPHA_B_COMPONENT_USAGE__MASK 0x00100000 1037#define NV10_3D_RC_IN_ALPHA_B_COMPONENT_USAGE__SHIFT 20 1038#define NV10_3D_RC_IN_ALPHA_B_COMPONENT_USAGE_BLUE 0x00000000 1039#define NV10_3D_RC_IN_ALPHA_B_COMPONENT_USAGE_ALPHA 0x00100000 1040#define NV10_3D_RC_IN_ALPHA_B_MAPPING__MASK 0x00e00000 1041#define NV10_3D_RC_IN_ALPHA_B_MAPPING__SHIFT 21 1042#define NV10_3D_RC_IN_ALPHA_B_MAPPING_UNSIGNED_IDENTITY 0x00000000 1043#define NV10_3D_RC_IN_ALPHA_B_MAPPING_UNSIGNED_INVERT 0x00200000 1044#define NV10_3D_RC_IN_ALPHA_B_MAPPING_EXPAND_NORMAL 0x00400000 1045#define NV10_3D_RC_IN_ALPHA_B_MAPPING_EXPAND_NEGATE 0x00600000 1046#define NV10_3D_RC_IN_ALPHA_B_MAPPING_HALF_BIAS_NORMAL 0x00800000 1047#define NV10_3D_RC_IN_ALPHA_B_MAPPING_HALF_BIAS_NEGATE 0x00a00000 1048#define NV10_3D_RC_IN_ALPHA_B_MAPPING_SIGNED_IDENTITY 0x00c00000 1049#define NV10_3D_RC_IN_ALPHA_B_MAPPING_SIGNED_NEGATE 0x00e00000 1050#define NV10_3D_RC_IN_ALPHA_A_INPUT__MASK 0x0f000000 1051#define NV10_3D_RC_IN_ALPHA_A_INPUT__SHIFT 24 1052#define NV10_3D_RC_IN_ALPHA_A_INPUT_ZERO 0x00000000 1053#define NV10_3D_RC_IN_ALPHA_A_INPUT_CONSTANT_COLOR0 0x01000000 1054#define NV10_3D_RC_IN_ALPHA_A_INPUT_CONSTANT_COLOR1 0x02000000 1055#define NV10_3D_RC_IN_ALPHA_A_INPUT_FOG 0x03000000 1056#define NV10_3D_RC_IN_ALPHA_A_INPUT_PRIMARY_COLOR 0x04000000 1057#define NV10_3D_RC_IN_ALPHA_A_INPUT_SECONDARY_COLOR 0x05000000 1058#define NV10_3D_RC_IN_ALPHA_A_INPUT_TEXTURE0 0x08000000 1059#define NV10_3D_RC_IN_ALPHA_A_INPUT_TEXTURE1 0x09000000 1060#define NV10_3D_RC_IN_ALPHA_A_INPUT_TEXTURE2 0x0a000000 1061#define NV10_3D_RC_IN_ALPHA_A_INPUT_TEXTURE3 0x0b000000 1062#define NV10_3D_RC_IN_ALPHA_A_INPUT_SPARE0 0x0c000000 1063#define NV10_3D_RC_IN_ALPHA_A_INPUT_SPARE1 0x0d000000 1064#define NV10_3D_RC_IN_ALPHA_A_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000 1065#define NV10_3D_RC_IN_ALPHA_A_INPUT_E_TIMES_F 0x0f000000 1066#define NV10_3D_RC_IN_ALPHA_A_COMPONENT_USAGE__MASK 0x10000000 1067#define NV10_3D_RC_IN_ALPHA_A_COMPONENT_USAGE__SHIFT 28 1068#define NV10_3D_RC_IN_ALPHA_A_COMPONENT_USAGE_BLUE 0x00000000 1069#define NV10_3D_RC_IN_ALPHA_A_COMPONENT_USAGE_ALPHA 0x10000000 1070#define NV10_3D_RC_IN_ALPHA_A_MAPPING__MASK 0xe0000000 1071#define NV10_3D_RC_IN_ALPHA_A_MAPPING__SHIFT 29 1072#define NV10_3D_RC_IN_ALPHA_A_MAPPING_UNSIGNED_IDENTITY 0x00000000 1073#define NV10_3D_RC_IN_ALPHA_A_MAPPING_UNSIGNED_INVERT 0x20000000 1074#define NV10_3D_RC_IN_ALPHA_A_MAPPING_EXPAND_NORMAL 0x40000000 1075#define NV10_3D_RC_IN_ALPHA_A_MAPPING_EXPAND_NEGATE 0x60000000 1076#define NV10_3D_RC_IN_ALPHA_A_MAPPING_HALF_BIAS_NORMAL 0x80000000 1077#define NV10_3D_RC_IN_ALPHA_A_MAPPING_HALF_BIAS_NEGATE 0xa0000000 1078#define NV10_3D_RC_IN_ALPHA_A_MAPPING_SIGNED_IDENTITY 0xc0000000 1079#define NV10_3D_RC_IN_ALPHA_A_MAPPING_SIGNED_NEGATE 0xe0000000 1080 1081#define NV10_3D_RC_IN_RGB(i0) (0x00000268 + 0x4*(i0)) 1082#define NV10_3D_RC_IN_RGB_D_INPUT__MASK 0x0000000f 1083#define NV10_3D_RC_IN_RGB_D_INPUT__SHIFT 0 1084#define NV10_3D_RC_IN_RGB_D_INPUT_ZERO 0x00000000 1085#define NV10_3D_RC_IN_RGB_D_INPUT_CONSTANT_COLOR0 0x00000001 1086#define NV10_3D_RC_IN_RGB_D_INPUT_CONSTANT_COLOR1 0x00000002 1087#define NV10_3D_RC_IN_RGB_D_INPUT_FOG 0x00000003 1088#define NV10_3D_RC_IN_RGB_D_INPUT_PRIMARY_COLOR 0x00000004 1089#define NV10_3D_RC_IN_RGB_D_INPUT_SECONDARY_COLOR 0x00000005 1090#define NV10_3D_RC_IN_RGB_D_INPUT_TEXTURE0 0x00000008 1091#define NV10_3D_RC_IN_RGB_D_INPUT_TEXTURE1 0x00000009 1092#define NV10_3D_RC_IN_RGB_D_INPUT_TEXTURE2 0x0000000a 1093#define NV10_3D_RC_IN_RGB_D_INPUT_TEXTURE3 0x0000000b 1094#define NV10_3D_RC_IN_RGB_D_INPUT_SPARE0 0x0000000c 1095#define NV10_3D_RC_IN_RGB_D_INPUT_SPARE1 0x0000000d 1096#define NV10_3D_RC_IN_RGB_D_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e 1097#define NV10_3D_RC_IN_RGB_D_INPUT_E_TIMES_F 0x0000000f 1098#define NV10_3D_RC_IN_RGB_D_COMPONENT_USAGE__MASK 0x00000010 1099#define NV10_3D_RC_IN_RGB_D_COMPONENT_USAGE__SHIFT 4 1100#define NV10_3D_RC_IN_RGB_D_COMPONENT_USAGE_RGB 0x00000000 1101#define NV10_3D_RC_IN_RGB_D_COMPONENT_USAGE_ALPHA 0x00000010 1102#define NV10_3D_RC_IN_RGB_D_MAPPING__MASK 0x000000e0 1103#define NV10_3D_RC_IN_RGB_D_MAPPING__SHIFT 5 1104#define NV10_3D_RC_IN_RGB_D_MAPPING_UNSIGNED_IDENTITY 0x00000000 1105#define NV10_3D_RC_IN_RGB_D_MAPPING_UNSIGNED_INVERT 0x00000020 1106#define NV10_3D_RC_IN_RGB_D_MAPPING_EXPAND_NORMAL 0x00000040 1107#define NV10_3D_RC_IN_RGB_D_MAPPING_EXPAND_NEGATE 0x00000060 1108#define NV10_3D_RC_IN_RGB_D_MAPPING_HALF_BIAS_NORMAL 0x00000080 1109#define NV10_3D_RC_IN_RGB_D_MAPPING_HALF_BIAS_NEGATE 0x000000a0 1110#define NV10_3D_RC_IN_RGB_D_MAPPING_SIGNED_IDENTITY 0x000000c0 1111#define NV10_3D_RC_IN_RGB_D_MAPPING_SIGNED_NEGATE 0x000000e0 1112#define NV10_3D_RC_IN_RGB_C_INPUT__MASK 0x00000f00 1113#define NV10_3D_RC_IN_RGB_C_INPUT__SHIFT 8 1114#define NV10_3D_RC_IN_RGB_C_INPUT_ZERO 0x00000000 1115#define NV10_3D_RC_IN_RGB_C_INPUT_CONSTANT_COLOR0 0x00000100 1116#define NV10_3D_RC_IN_RGB_C_INPUT_CONSTANT_COLOR1 0x00000200 1117#define NV10_3D_RC_IN_RGB_C_INPUT_FOG 0x00000300 1118#define NV10_3D_RC_IN_RGB_C_INPUT_PRIMARY_COLOR 0x00000400 1119#define NV10_3D_RC_IN_RGB_C_INPUT_SECONDARY_COLOR 0x00000500 1120#define NV10_3D_RC_IN_RGB_C_INPUT_TEXTURE0 0x00000800 1121#define NV10_3D_RC_IN_RGB_C_INPUT_TEXTURE1 0x00000900 1122#define NV10_3D_RC_IN_RGB_C_INPUT_TEXTURE2 0x00000a00 1123#define NV10_3D_RC_IN_RGB_C_INPUT_TEXTURE3 0x00000b00 1124#define NV10_3D_RC_IN_RGB_C_INPUT_SPARE0 0x00000c00 1125#define NV10_3D_RC_IN_RGB_C_INPUT_SPARE1 0x00000d00 1126#define NV10_3D_RC_IN_RGB_C_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00 1127#define NV10_3D_RC_IN_RGB_C_INPUT_E_TIMES_F 0x00000f00 1128#define NV10_3D_RC_IN_RGB_C_COMPONENT_USAGE__MASK 0x00001000 1129#define NV10_3D_RC_IN_RGB_C_COMPONENT_USAGE__SHIFT 12 1130#define NV10_3D_RC_IN_RGB_C_COMPONENT_USAGE_RGB 0x00000000 1131#define NV10_3D_RC_IN_RGB_C_COMPONENT_USAGE_ALPHA 0x00001000 1132#define NV10_3D_RC_IN_RGB_C_MAPPING__MASK 0x0000e000 1133#define NV10_3D_RC_IN_RGB_C_MAPPING__SHIFT 13 1134#define NV10_3D_RC_IN_RGB_C_MAPPING_UNSIGNED_IDENTITY 0x00000000 1135#define NV10_3D_RC_IN_RGB_C_MAPPING_UNSIGNED_INVERT 0x00002000 1136#define NV10_3D_RC_IN_RGB_C_MAPPING_EXPAND_NORMAL 0x00004000 1137#define NV10_3D_RC_IN_RGB_C_MAPPING_EXPAND_NEGATE 0x00006000 1138#define NV10_3D_RC_IN_RGB_C_MAPPING_HALF_BIAS_NORMAL 0x00008000 1139#define NV10_3D_RC_IN_RGB_C_MAPPING_HALF_BIAS_NEGATE 0x0000a000 1140#define NV10_3D_RC_IN_RGB_C_MAPPING_SIGNED_IDENTITY 0x0000c000 1141#define NV10_3D_RC_IN_RGB_C_MAPPING_SIGNED_NEGATE 0x0000e000 1142#define NV10_3D_RC_IN_RGB_B_INPUT__MASK 0x000f0000 1143#define NV10_3D_RC_IN_RGB_B_INPUT__SHIFT 16 1144#define NV10_3D_RC_IN_RGB_B_INPUT_ZERO 0x00000000 1145#define NV10_3D_RC_IN_RGB_B_INPUT_CONSTANT_COLOR0 0x00010000 1146#define NV10_3D_RC_IN_RGB_B_INPUT_CONSTANT_COLOR1 0x00020000 1147#define NV10_3D_RC_IN_RGB_B_INPUT_FOG 0x00030000 1148#define NV10_3D_RC_IN_RGB_B_INPUT_PRIMARY_COLOR 0x00040000 1149#define NV10_3D_RC_IN_RGB_B_INPUT_SECONDARY_COLOR 0x00050000 1150#define NV10_3D_RC_IN_RGB_B_INPUT_TEXTURE0 0x00080000 1151#define NV10_3D_RC_IN_RGB_B_INPUT_TEXTURE1 0x00090000 1152#define NV10_3D_RC_IN_RGB_B_INPUT_TEXTURE2 0x000a0000 1153#define NV10_3D_RC_IN_RGB_B_INPUT_TEXTURE3 0x000b0000 1154#define NV10_3D_RC_IN_RGB_B_INPUT_SPARE0 0x000c0000 1155#define NV10_3D_RC_IN_RGB_B_INPUT_SPARE1 0x000d0000 1156#define NV10_3D_RC_IN_RGB_B_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000 1157#define NV10_3D_RC_IN_RGB_B_INPUT_E_TIMES_F 0x000f0000 1158#define NV10_3D_RC_IN_RGB_B_COMPONENT_USAGE__MASK 0x00100000 1159#define NV10_3D_RC_IN_RGB_B_COMPONENT_USAGE__SHIFT 20 1160#define NV10_3D_RC_IN_RGB_B_COMPONENT_USAGE_RGB 0x00000000 1161#define NV10_3D_RC_IN_RGB_B_COMPONENT_USAGE_ALPHA 0x00100000 1162#define NV10_3D_RC_IN_RGB_B_MAPPING__MASK 0x00e00000 1163#define NV10_3D_RC_IN_RGB_B_MAPPING__SHIFT 21 1164#define NV10_3D_RC_IN_RGB_B_MAPPING_UNSIGNED_IDENTITY 0x00000000 1165#define NV10_3D_RC_IN_RGB_B_MAPPING_UNSIGNED_INVERT 0x00200000 1166#define NV10_3D_RC_IN_RGB_B_MAPPING_EXPAND_NORMAL 0x00400000 1167#define NV10_3D_RC_IN_RGB_B_MAPPING_EXPAND_NEGATE 0x00600000 1168#define NV10_3D_RC_IN_RGB_B_MAPPING_HALF_BIAS_NORMAL 0x00800000 1169#define NV10_3D_RC_IN_RGB_B_MAPPING_HALF_BIAS_NEGATE 0x00a00000 1170#define NV10_3D_RC_IN_RGB_B_MAPPING_SIGNED_IDENTITY 0x00c00000 1171#define NV10_3D_RC_IN_RGB_B_MAPPING_SIGNED_NEGATE 0x00e00000 1172#define NV10_3D_RC_IN_RGB_A_INPUT__MASK 0x0f000000 1173#define NV10_3D_RC_IN_RGB_A_INPUT__SHIFT 24 1174#define NV10_3D_RC_IN_RGB_A_INPUT_ZERO 0x00000000 1175#define NV10_3D_RC_IN_RGB_A_INPUT_CONSTANT_COLOR0 0x01000000 1176#define NV10_3D_RC_IN_RGB_A_INPUT_CONSTANT_COLOR1 0x02000000 1177#define NV10_3D_RC_IN_RGB_A_INPUT_FOG 0x03000000 1178#define NV10_3D_RC_IN_RGB_A_INPUT_PRIMARY_COLOR 0x04000000 1179#define NV10_3D_RC_IN_RGB_A_INPUT_SECONDARY_COLOR 0x05000000 1180#define NV10_3D_RC_IN_RGB_A_INPUT_TEXTURE0 0x08000000 1181#define NV10_3D_RC_IN_RGB_A_INPUT_TEXTURE1 0x09000000 1182#define NV10_3D_RC_IN_RGB_A_INPUT_TEXTURE2 0x0a000000 1183#define NV10_3D_RC_IN_RGB_A_INPUT_TEXTURE3 0x0b000000 1184#define NV10_3D_RC_IN_RGB_A_INPUT_SPARE0 0x0c000000 1185#define NV10_3D_RC_IN_RGB_A_INPUT_SPARE1 0x0d000000 1186#define NV10_3D_RC_IN_RGB_A_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000 1187#define NV10_3D_RC_IN_RGB_A_INPUT_E_TIMES_F 0x0f000000 1188#define NV10_3D_RC_IN_RGB_A_COMPONENT_USAGE__MASK 0x10000000 1189#define NV10_3D_RC_IN_RGB_A_COMPONENT_USAGE__SHIFT 28 1190#define NV10_3D_RC_IN_RGB_A_COMPONENT_USAGE_RGB 0x00000000 1191#define NV10_3D_RC_IN_RGB_A_COMPONENT_USAGE_ALPHA 0x10000000 1192#define NV10_3D_RC_IN_RGB_A_MAPPING__MASK 0xe0000000 1193#define NV10_3D_RC_IN_RGB_A_MAPPING__SHIFT 29 1194#define NV10_3D_RC_IN_RGB_A_MAPPING_UNSIGNED_IDENTITY 0x00000000 1195#define NV10_3D_RC_IN_RGB_A_MAPPING_UNSIGNED_INVERT 0x20000000 1196#define NV10_3D_RC_IN_RGB_A_MAPPING_EXPAND_NORMAL 0x40000000 1197#define NV10_3D_RC_IN_RGB_A_MAPPING_EXPAND_NEGATE 0x60000000 1198#define NV10_3D_RC_IN_RGB_A_MAPPING_HALF_BIAS_NORMAL 0x80000000 1199#define NV10_3D_RC_IN_RGB_A_MAPPING_HALF_BIAS_NEGATE 0xa0000000 1200#define NV10_3D_RC_IN_RGB_A_MAPPING_SIGNED_IDENTITY 0xc0000000 1201#define NV10_3D_RC_IN_RGB_A_MAPPING_SIGNED_NEGATE 0xe0000000 1202 1203#define NV10_3D_RC_COLOR(i0) (0x00000270 + 0x4*(i0)) 1204#define NV10_3D_RC_COLOR_B__MASK 0x000000ff 1205#define NV10_3D_RC_COLOR_B__SHIFT 0 1206#define NV10_3D_RC_COLOR_G__MASK 0x0000ff00 1207#define NV10_3D_RC_COLOR_G__SHIFT 8 1208#define NV10_3D_RC_COLOR_R__MASK 0x00ff0000 1209#define NV10_3D_RC_COLOR_R__SHIFT 16 1210#define NV10_3D_RC_COLOR_A__MASK 0xff000000 1211#define NV10_3D_RC_COLOR_A__SHIFT 24 1212 1213#define NV10_3D_RC_OUT_ALPHA(i0) (0x00000278 + 0x4*(i0)) 1214#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT__MASK 0x0000000f 1215#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT__SHIFT 0 1216#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_ZERO 0x00000000 1217#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_CONSTANT_COLOR0 0x00000001 1218#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_CONSTANT_COLOR1 0x00000002 1219#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_FOG 0x00000003 1220#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_PRIMARY_COLOR 0x00000004 1221#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_SECONDARY_COLOR 0x00000005 1222#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE0 0x00000008 1223#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE1 0x00000009 1224#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE2 0x0000000a 1225#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE3 0x0000000b 1226#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_SPARE0 0x0000000c 1227#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_SPARE1 0x0000000d 1228#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e 1229#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_E_TIMES_F 0x0000000f 1230#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT__MASK 0x000000f0 1231#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT__SHIFT 4 1232#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_ZERO 0x00000000 1233#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR0 0x00000010 1234#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR1 0x00000020 1235#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_FOG 0x00000030 1236#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_PRIMARY_COLOR 0x00000040 1237#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_SECONDARY_COLOR 0x00000050 1238#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE0 0x00000080 1239#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE1 0x00000090 1240#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE2 0x000000a0 1241#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE3 0x000000b0 1242#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0 0x000000c0 1243#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE1 0x000000d0 1244#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000000e0 1245#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_E_TIMES_F 0x000000f0 1246#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT__MASK 0x00000f00 1247#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT__SHIFT 8 1248#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_ZERO 0x00000000 1249#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR0 0x00000100 1250#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR1 0x00000200 1251#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_FOG 0x00000300 1252#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_PRIMARY_COLOR 0x00000400 1253#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_SECONDARY_COLOR 0x00000500 1254#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE0 0x00000800 1255#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE1 0x00000900 1256#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE2 0x00000a00 1257#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE3 0x00000b00 1258#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0 0x00000c00 1259#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE1 0x00000d00 1260#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00 1261#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_E_TIMES_F 0x00000f00 1262#define NV10_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT 0x00001000 1263#define NV10_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT 0x00002000 1264#define NV10_3D_RC_OUT_ALPHA_MUX_SUM 0x00004000 1265#define NV10_3D_RC_OUT_ALPHA_BIAS__MASK 0x00008000 1266#define NV10_3D_RC_OUT_ALPHA_BIAS__SHIFT 15 1267#define NV10_3D_RC_OUT_ALPHA_BIAS_NONE 0x00000000 1268#define NV10_3D_RC_OUT_ALPHA_BIAS_BIAS_BY_NEGATIVE_ONE_HALF 0x00008000 1269#define NV10_3D_RC_OUT_ALPHA_SCALE__MASK 0x00030000 1270#define NV10_3D_RC_OUT_ALPHA_SCALE__SHIFT 16 1271#define NV10_3D_RC_OUT_ALPHA_SCALE_NONE 0x00000000 1272#define NV10_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_TWO 0x00010000 1273#define NV10_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_FOUR 0x00020000 1274#define NV10_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_ONE_HALF 0x00030000 1275 1276#define NV10_3D_RC_OUT_RGB(i0) (0x00000280 + 0x4*(i0)) 1277#define NV10_3D_RC_OUT_RGB_CD_OUTPUT__MASK 0x0000000f 1278#define NV10_3D_RC_OUT_RGB_CD_OUTPUT__SHIFT 0 1279#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_ZERO 0x00000000 1280#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_CONSTANT_COLOR0 0x00000001 1281#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_CONSTANT_COLOR1 0x00000002 1282#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_FOG 0x00000003 1283#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_PRIMARY_COLOR 0x00000004 1284#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_SECONDARY_COLOR 0x00000005 1285#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE0 0x00000008 1286#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE1 0x00000009 1287#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE2 0x0000000a 1288#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE3 0x0000000b 1289#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_SPARE0 0x0000000c 1290#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_SPARE1 0x0000000d 1291#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e 1292#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_E_TIMES_F 0x0000000f 1293#define NV10_3D_RC_OUT_RGB_AB_OUTPUT__MASK 0x000000f0 1294#define NV10_3D_RC_OUT_RGB_AB_OUTPUT__SHIFT 4 1295#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_ZERO 0x00000000 1296#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR0 0x00000010 1297#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR1 0x00000020 1298#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_FOG 0x00000030 1299#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_PRIMARY_COLOR 0x00000040 1300#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_SECONDARY_COLOR 0x00000050 1301#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE0 0x00000080 1302#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE1 0x00000090 1303#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE2 0x000000a0 1304#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE3 0x000000b0 1305#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0 0x000000c0 1306#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_SPARE1 0x000000d0 1307#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000000e0 1308#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_E_TIMES_F 0x000000f0 1309#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT__MASK 0x00000f00 1310#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT__SHIFT 8 1311#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_ZERO 0x00000000 1312#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR0 0x00000100 1313#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR1 0x00000200 1314#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_FOG 0x00000300 1315#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_PRIMARY_COLOR 0x00000400 1316#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_SECONDARY_COLOR 0x00000500 1317#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE0 0x00000800 1318#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE1 0x00000900 1319#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE2 0x00000a00 1320#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE3 0x00000b00 1321#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0 0x00000c00 1322#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE1 0x00000d00 1323#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00 1324#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_E_TIMES_F 0x00000f00 1325#define NV10_3D_RC_OUT_RGB_CD_DOT_PRODUCT 0x00001000 1326#define NV10_3D_RC_OUT_RGB_AB_DOT_PRODUCT 0x00002000 1327#define NV10_3D_RC_OUT_RGB_MUX_SUM 0x00004000 1328#define NV10_3D_RC_OUT_RGB_BIAS__MASK 0x00008000 1329#define NV10_3D_RC_OUT_RGB_BIAS__SHIFT 15 1330#define NV10_3D_RC_OUT_RGB_BIAS_NONE 0x00000000 1331#define NV10_3D_RC_OUT_RGB_BIAS_BIAS_BY_NEGATIVE_ONE_HALF 0x00008000 1332#define NV10_3D_RC_OUT_RGB_SCALE__MASK 0x00030000 1333#define NV10_3D_RC_OUT_RGB_SCALE__SHIFT 16 1334#define NV10_3D_RC_OUT_RGB_SCALE_NONE 0x00000000 1335#define NV10_3D_RC_OUT_RGB_SCALE_SCALE_BY_TWO 0x00010000 1336#define NV10_3D_RC_OUT_RGB_SCALE_SCALE_BY_FOUR 0x00020000 1337#define NV10_3D_RC_OUT_RGB_SCALE_SCALE_BY_ONE_HALF 0x00030000 1338#define NV10_3D_RC_OUT_RGB_OPERATION__MASK 0x38000000 1339#define NV10_3D_RC_OUT_RGB_OPERATION__SHIFT 27 1340 1341#define NV10_3D_RC_FINAL0 0x00000288 1342#define NV10_3D_RC_FINAL0_D_INPUT__MASK 0x0000000f 1343#define NV10_3D_RC_FINAL0_D_INPUT__SHIFT 0 1344#define NV10_3D_RC_FINAL0_D_INPUT_ZERO 0x00000000 1345#define NV10_3D_RC_FINAL0_D_INPUT_CONSTANT_COLOR0 0x00000001 1346#define NV10_3D_RC_FINAL0_D_INPUT_CONSTANT_COLOR1 0x00000002 1347#define NV10_3D_RC_FINAL0_D_INPUT_FOG 0x00000003 1348#define NV10_3D_RC_FINAL0_D_INPUT_PRIMARY_COLOR 0x00000004 1349#define NV10_3D_RC_FINAL0_D_INPUT_SECONDARY_COLOR 0x00000005 1350#define NV10_3D_RC_FINAL0_D_INPUT_TEXTURE0 0x00000008 1351#define NV10_3D_RC_FINAL0_D_INPUT_TEXTURE1 0x00000009 1352#define NV10_3D_RC_FINAL0_D_INPUT_TEXTURE2 0x0000000a 1353#define NV10_3D_RC_FINAL0_D_INPUT_TEXTURE3 0x0000000b 1354#define NV10_3D_RC_FINAL0_D_INPUT_SPARE0 0x0000000c 1355#define NV10_3D_RC_FINAL0_D_INPUT_SPARE1 0x0000000d 1356#define NV10_3D_RC_FINAL0_D_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e 1357#define NV10_3D_RC_FINAL0_D_INPUT_E_TIMES_F 0x0000000f 1358#define NV10_3D_RC_FINAL0_D_COMPONENT_USAGE__MASK 0x00000010 1359#define NV10_3D_RC_FINAL0_D_COMPONENT_USAGE__SHIFT 4 1360#define NV10_3D_RC_FINAL0_D_COMPONENT_USAGE_RGB 0x00000000 1361#define NV10_3D_RC_FINAL0_D_COMPONENT_USAGE_ALPHA 0x00000010 1362#define NV10_3D_RC_FINAL0_D_MAPPING__MASK 0x000000e0 1363#define NV10_3D_RC_FINAL0_D_MAPPING__SHIFT 5 1364#define NV10_3D_RC_FINAL0_D_MAPPING_UNSIGNED_IDENTITY 0x00000000 1365#define NV10_3D_RC_FINAL0_D_MAPPING_UNSIGNED_INVERT 0x00000020 1366#define NV10_3D_RC_FINAL0_D_MAPPING_EXPAND_NORMAL 0x00000040 1367#define NV10_3D_RC_FINAL0_D_MAPPING_EXPAND_NEGATE 0x00000060 1368#define NV10_3D_RC_FINAL0_D_MAPPING_HALF_BIAS_NORMAL 0x00000080 1369#define NV10_3D_RC_FINAL0_D_MAPPING_HALF_BIAS_NEGATE 0x000000a0 1370#define NV10_3D_RC_FINAL0_D_MAPPING_SIGNED_IDENTITY 0x000000c0 1371#define NV10_3D_RC_FINAL0_D_MAPPING_SIGNED_NEGATE 0x000000e0 1372#define NV10_3D_RC_FINAL0_C_INPUT__MASK 0x00000f00 1373#define NV10_3D_RC_FINAL0_C_INPUT__SHIFT 8 1374#define NV10_3D_RC_FINAL0_C_INPUT_ZERO 0x00000000 1375#define NV10_3D_RC_FINAL0_C_INPUT_CONSTANT_COLOR0 0x00000100 1376#define NV10_3D_RC_FINAL0_C_INPUT_CONSTANT_COLOR1 0x00000200 1377#define NV10_3D_RC_FINAL0_C_INPUT_FOG 0x00000300 1378#define NV10_3D_RC_FINAL0_C_INPUT_PRIMARY_COLOR 0x00000400 1379#define NV10_3D_RC_FINAL0_C_INPUT_SECONDARY_COLOR 0x00000500 1380#define NV10_3D_RC_FINAL0_C_INPUT_TEXTURE0 0x00000800 1381#define NV10_3D_RC_FINAL0_C_INPUT_TEXTURE1 0x00000900 1382#define NV10_3D_RC_FINAL0_C_INPUT_TEXTURE2 0x00000a00 1383#define NV10_3D_RC_FINAL0_C_INPUT_TEXTURE3 0x00000b00 1384#define NV10_3D_RC_FINAL0_C_INPUT_SPARE0 0x00000c00 1385#define NV10_3D_RC_FINAL0_C_INPUT_SPARE1 0x00000d00 1386#define NV10_3D_RC_FINAL0_C_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00 1387#define NV10_3D_RC_FINAL0_C_INPUT_E_TIMES_F 0x00000f00 1388#define NV10_3D_RC_FINAL0_C_COMPONENT_USAGE__MASK 0x00001000 1389#define NV10_3D_RC_FINAL0_C_COMPONENT_USAGE__SHIFT 12 1390#define NV10_3D_RC_FINAL0_C_COMPONENT_USAGE_RGB 0x00000000 1391#define NV10_3D_RC_FINAL0_C_COMPONENT_USAGE_ALPHA 0x00001000 1392#define NV10_3D_RC_FINAL0_C_MAPPING__MASK 0x0000e000 1393#define NV10_3D_RC_FINAL0_C_MAPPING__SHIFT 13 1394#define NV10_3D_RC_FINAL0_C_MAPPING_UNSIGNED_IDENTITY 0x00000000 1395#define NV10_3D_RC_FINAL0_C_MAPPING_UNSIGNED_INVERT 0x00002000 1396#define NV10_3D_RC_FINAL0_C_MAPPING_EXPAND_NORMAL 0x00004000 1397#define NV10_3D_RC_FINAL0_C_MAPPING_EXPAND_NEGATE 0x00006000 1398#define NV10_3D_RC_FINAL0_C_MAPPING_HALF_BIAS_NORMAL 0x00008000 1399#define NV10_3D_RC_FINAL0_C_MAPPING_HALF_BIAS_NEGATE 0x0000a000 1400#define NV10_3D_RC_FINAL0_C_MAPPING_SIGNED_IDENTITY 0x0000c000 1401#define NV10_3D_RC_FINAL0_C_MAPPING_SIGNED_NEGATE 0x0000e000 1402#define NV10_3D_RC_FINAL0_B_INPUT__MASK 0x000f0000 1403#define NV10_3D_RC_FINAL0_B_INPUT__SHIFT 16 1404#define NV10_3D_RC_FINAL0_B_INPUT_ZERO 0x00000000 1405#define NV10_3D_RC_FINAL0_B_INPUT_CONSTANT_COLOR0 0x00010000 1406#define NV10_3D_RC_FINAL0_B_INPUT_CONSTANT_COLOR1 0x00020000 1407#define NV10_3D_RC_FINAL0_B_INPUT_FOG 0x00030000 1408#define NV10_3D_RC_FINAL0_B_INPUT_PRIMARY_COLOR 0x00040000 1409#define NV10_3D_RC_FINAL0_B_INPUT_SECONDARY_COLOR 0x00050000 1410#define NV10_3D_RC_FINAL0_B_INPUT_TEXTURE0 0x00080000 1411#define NV10_3D_RC_FINAL0_B_INPUT_TEXTURE1 0x00090000 1412#define NV10_3D_RC_FINAL0_B_INPUT_TEXTURE2 0x000a0000 1413#define NV10_3D_RC_FINAL0_B_INPUT_TEXTURE3 0x000b0000 1414#define NV10_3D_RC_FINAL0_B_INPUT_SPARE0 0x000c0000 1415#define NV10_3D_RC_FINAL0_B_INPUT_SPARE1 0x000d0000 1416#define NV10_3D_RC_FINAL0_B_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000 1417#define NV10_3D_RC_FINAL0_B_INPUT_E_TIMES_F 0x000f0000 1418#define NV10_3D_RC_FINAL0_B_COMPONENT_USAGE__MASK 0x00100000 1419#define NV10_3D_RC_FINAL0_B_COMPONENT_USAGE__SHIFT 20 1420#define NV10_3D_RC_FINAL0_B_COMPONENT_USAGE_RGB 0x00000000 1421#define NV10_3D_RC_FINAL0_B_COMPONENT_USAGE_ALPHA 0x00100000 1422#define NV10_3D_RC_FINAL0_B_MAPPING__MASK 0x00e00000 1423#define NV10_3D_RC_FINAL0_B_MAPPING__SHIFT 21 1424#define NV10_3D_RC_FINAL0_B_MAPPING_UNSIGNED_IDENTITY 0x00000000 1425#define NV10_3D_RC_FINAL0_B_MAPPING_UNSIGNED_INVERT 0x00200000 1426#define NV10_3D_RC_FINAL0_B_MAPPING_EXPAND_NORMAL 0x00400000 1427#define NV10_3D_RC_FINAL0_B_MAPPING_EXPAND_NEGATE 0x00600000 1428#define NV10_3D_RC_FINAL0_B_MAPPING_HALF_BIAS_NORMAL 0x00800000 1429#define NV10_3D_RC_FINAL0_B_MAPPING_HALF_BIAS_NEGATE 0x00a00000 1430#define NV10_3D_RC_FINAL0_B_MAPPING_SIGNED_IDENTITY 0x00c00000 1431#define NV10_3D_RC_FINAL0_B_MAPPING_SIGNED_NEGATE 0x00e00000 1432#define NV10_3D_RC_FINAL0_A_INPUT__MASK 0x0f000000 1433#define NV10_3D_RC_FINAL0_A_INPUT__SHIFT 24 1434#define NV10_3D_RC_FINAL0_A_INPUT_ZERO 0x00000000 1435#define NV10_3D_RC_FINAL0_A_INPUT_CONSTANT_COLOR0 0x01000000 1436#define NV10_3D_RC_FINAL0_A_INPUT_CONSTANT_COLOR1 0x02000000 1437#define NV10_3D_RC_FINAL0_A_INPUT_FOG 0x03000000 1438#define NV10_3D_RC_FINAL0_A_INPUT_PRIMARY_COLOR 0x04000000 1439#define NV10_3D_RC_FINAL0_A_INPUT_SECONDARY_COLOR 0x05000000 1440#define NV10_3D_RC_FINAL0_A_INPUT_TEXTURE0 0x08000000 1441#define NV10_3D_RC_FINAL0_A_INPUT_TEXTURE1 0x09000000 1442#define NV10_3D_RC_FINAL0_A_INPUT_TEXTURE2 0x0a000000 1443#define NV10_3D_RC_FINAL0_A_INPUT_TEXTURE3 0x0b000000 1444#define NV10_3D_RC_FINAL0_A_INPUT_SPARE0 0x0c000000 1445#define NV10_3D_RC_FINAL0_A_INPUT_SPARE1 0x0d000000 1446#define NV10_3D_RC_FINAL0_A_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000 1447#define NV10_3D_RC_FINAL0_A_INPUT_E_TIMES_F 0x0f000000 1448#define NV10_3D_RC_FINAL0_A_COMPONENT_USAGE__MASK 0x10000000 1449#define NV10_3D_RC_FINAL0_A_COMPONENT_USAGE__SHIFT 28 1450#define NV10_3D_RC_FINAL0_A_COMPONENT_USAGE_RGB 0x00000000 1451#define NV10_3D_RC_FINAL0_A_COMPONENT_USAGE_ALPHA 0x10000000 1452#define NV10_3D_RC_FINAL0_A_MAPPING__MASK 0xe0000000 1453#define NV10_3D_RC_FINAL0_A_MAPPING__SHIFT 29 1454#define NV10_3D_RC_FINAL0_A_MAPPING_UNSIGNED_IDENTITY 0x00000000 1455#define NV10_3D_RC_FINAL0_A_MAPPING_UNSIGNED_INVERT 0x20000000 1456#define NV10_3D_RC_FINAL0_A_MAPPING_EXPAND_NORMAL 0x40000000 1457#define NV10_3D_RC_FINAL0_A_MAPPING_EXPAND_NEGATE 0x60000000 1458#define NV10_3D_RC_FINAL0_A_MAPPING_HALF_BIAS_NORMAL 0x80000000 1459#define NV10_3D_RC_FINAL0_A_MAPPING_HALF_BIAS_NEGATE 0xa0000000 1460#define NV10_3D_RC_FINAL0_A_MAPPING_SIGNED_IDENTITY 0xc0000000 1461#define NV10_3D_RC_FINAL0_A_MAPPING_SIGNED_NEGATE 0xe0000000 1462 1463#define NV10_3D_RC_FINAL1 0x0000028c 1464#define NV10_3D_RC_FINAL1_COLOR_SUM_CLAMP 0x00000080 1465#define NV10_3D_RC_FINAL1_G_INPUT__MASK 0x00000f00 1466#define NV10_3D_RC_FINAL1_G_INPUT__SHIFT 8 1467#define NV10_3D_RC_FINAL1_G_INPUT_ZERO 0x00000000 1468#define NV10_3D_RC_FINAL1_G_INPUT_CONSTANT_COLOR0 0x00000100 1469#define NV10_3D_RC_FINAL1_G_INPUT_CONSTANT_COLOR1 0x00000200 1470#define NV10_3D_RC_FINAL1_G_INPUT_FOG 0x00000300 1471#define NV10_3D_RC_FINAL1_G_INPUT_PRIMARY_COLOR 0x00000400 1472#define NV10_3D_RC_FINAL1_G_INPUT_SECONDARY_COLOR 0x00000500 1473#define NV10_3D_RC_FINAL1_G_INPUT_TEXTURE0 0x00000800 1474#define NV10_3D_RC_FINAL1_G_INPUT_TEXTURE1 0x00000900 1475#define NV10_3D_RC_FINAL1_G_INPUT_TEXTURE2 0x00000a00 1476#define NV10_3D_RC_FINAL1_G_INPUT_TEXTURE3 0x00000b00 1477#define NV10_3D_RC_FINAL1_G_INPUT_SPARE0 0x00000c00 1478#define NV10_3D_RC_FINAL1_G_INPUT_SPARE1 0x00000d00 1479#define NV10_3D_RC_FINAL1_G_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00 1480#define NV10_3D_RC_FINAL1_G_INPUT_E_TIMES_F 0x00000f00 1481#define NV10_3D_RC_FINAL1_G_COMPONENT_USAGE__MASK 0x00001000 1482#define NV10_3D_RC_FINAL1_G_COMPONENT_USAGE__SHIFT 12 1483#define NV10_3D_RC_FINAL1_G_COMPONENT_USAGE_RGB 0x00000000 1484#define NV10_3D_RC_FINAL1_G_COMPONENT_USAGE_ALPHA 0x00001000 1485#define NV10_3D_RC_FINAL1_G_MAPPING__MASK 0x0000e000 1486#define NV10_3D_RC_FINAL1_G_MAPPING__SHIFT 13 1487#define NV10_3D_RC_FINAL1_G_MAPPING_UNSIGNED_IDENTITY 0x00000000 1488#define NV10_3D_RC_FINAL1_G_MAPPING_UNSIGNED_INVERT 0x00002000 1489#define NV10_3D_RC_FINAL1_G_MAPPING_EXPAND_NORMAL 0x00004000 1490#define NV10_3D_RC_FINAL1_G_MAPPING_EXPAND_NEGATE 0x00006000 1491#define NV10_3D_RC_FINAL1_G_MAPPING_HALF_BIAS_NORMAL 0x00008000 1492#define NV10_3D_RC_FINAL1_G_MAPPING_HALF_BIAS_NEGATE 0x0000a000 1493#define NV10_3D_RC_FINAL1_G_MAPPING_SIGNED_IDENTITY 0x0000c000 1494#define NV10_3D_RC_FINAL1_G_MAPPING_SIGNED_NEGATE 0x0000e000 1495#define NV10_3D_RC_FINAL1_F_INPUT__MASK 0x000f0000 1496#define NV10_3D_RC_FINAL1_F_INPUT__SHIFT 16 1497#define NV10_3D_RC_FINAL1_F_INPUT_ZERO 0x00000000 1498#define NV10_3D_RC_FINAL1_F_INPUT_CONSTANT_COLOR0 0x00010000 1499#define NV10_3D_RC_FINAL1_F_INPUT_CONSTANT_COLOR1 0x00020000 1500#define NV10_3D_RC_FINAL1_F_INPUT_FOG 0x00030000 1501#define NV10_3D_RC_FINAL1_F_INPUT_PRIMARY_COLOR 0x00040000 1502#define NV10_3D_RC_FINAL1_F_INPUT_SECONDARY_COLOR 0x00050000 1503#define NV10_3D_RC_FINAL1_F_INPUT_TEXTURE0 0x00080000 1504#define NV10_3D_RC_FINAL1_F_INPUT_TEXTURE1 0x00090000 1505#define NV10_3D_RC_FINAL1_F_INPUT_TEXTURE2 0x000a0000 1506#define NV10_3D_RC_FINAL1_F_INPUT_TEXTURE3 0x000b0000 1507#define NV10_3D_RC_FINAL1_F_INPUT_SPARE0 0x000c0000 1508#define NV10_3D_RC_FINAL1_F_INPUT_SPARE1 0x000d0000 1509#define NV10_3D_RC_FINAL1_F_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000 1510#define NV10_3D_RC_FINAL1_F_INPUT_E_TIMES_F 0x000f0000 1511#define NV10_3D_RC_FINAL1_F_COMPONENT_USAGE__MASK 0x00100000 1512#define NV10_3D_RC_FINAL1_F_COMPONENT_USAGE__SHIFT 20 1513#define NV10_3D_RC_FINAL1_F_COMPONENT_USAGE_RGB 0x00000000 1514#define NV10_3D_RC_FINAL1_F_COMPONENT_USAGE_ALPHA 0x00100000 1515#define NV10_3D_RC_FINAL1_F_MAPPING__MASK 0x00e00000 1516#define NV10_3D_RC_FINAL1_F_MAPPING__SHIFT 21 1517#define NV10_3D_RC_FINAL1_F_MAPPING_UNSIGNED_IDENTITY 0x00000000 1518#define NV10_3D_RC_FINAL1_F_MAPPING_UNSIGNED_INVERT 0x00200000 1519#define NV10_3D_RC_FINAL1_F_MAPPING_EXPAND_NORMAL 0x00400000 1520#define NV10_3D_RC_FINAL1_F_MAPPING_EXPAND_NEGATE 0x00600000 1521#define NV10_3D_RC_FINAL1_F_MAPPING_HALF_BIAS_NORMAL 0x00800000 1522#define NV10_3D_RC_FINAL1_F_MAPPING_HALF_BIAS_NEGATE 0x00a00000 1523#define NV10_3D_RC_FINAL1_F_MAPPING_SIGNED_IDENTITY 0x00c00000 1524#define NV10_3D_RC_FINAL1_F_MAPPING_SIGNED_NEGATE 0x00e00000 1525#define NV10_3D_RC_FINAL1_E_INPUT__MASK 0x0f000000 1526#define NV10_3D_RC_FINAL1_E_INPUT__SHIFT 24 1527#define NV10_3D_RC_FINAL1_E_INPUT_ZERO 0x00000000 1528#define NV10_3D_RC_FINAL1_E_INPUT_CONSTANT_COLOR0 0x01000000 1529#define NV10_3D_RC_FINAL1_E_INPUT_CONSTANT_COLOR1 0x02000000 1530#define NV10_3D_RC_FINAL1_E_INPUT_FOG 0x03000000 1531#define NV10_3D_RC_FINAL1_E_INPUT_PRIMARY_COLOR 0x04000000 1532#define NV10_3D_RC_FINAL1_E_INPUT_SECONDARY_COLOR 0x05000000 1533#define NV10_3D_RC_FINAL1_E_INPUT_TEXTURE0 0x08000000 1534#define NV10_3D_RC_FINAL1_E_INPUT_TEXTURE1 0x09000000 1535#define NV10_3D_RC_FINAL1_E_INPUT_TEXTURE2 0x0a000000 1536#define NV10_3D_RC_FINAL1_E_INPUT_TEXTURE3 0x0b000000 1537#define NV10_3D_RC_FINAL1_E_INPUT_SPARE0 0x0c000000 1538#define NV10_3D_RC_FINAL1_E_INPUT_SPARE1 0x0d000000 1539#define NV10_3D_RC_FINAL1_E_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000 1540#define NV10_3D_RC_FINAL1_E_INPUT_E_TIMES_F 0x0f000000 1541#define NV10_3D_RC_FINAL1_E_COMPONENT_USAGE__MASK 0x10000000 1542#define NV10_3D_RC_FINAL1_E_COMPONENT_USAGE__SHIFT 28 1543#define NV10_3D_RC_FINAL1_E_COMPONENT_USAGE_RGB 0x00000000 1544#define NV10_3D_RC_FINAL1_E_COMPONENT_USAGE_ALPHA 0x10000000 1545#define NV10_3D_RC_FINAL1_E_MAPPING__MASK 0xe0000000 1546#define NV10_3D_RC_FINAL1_E_MAPPING__SHIFT 29 1547#define NV10_3D_RC_FINAL1_E_MAPPING_UNSIGNED_IDENTITY 0x00000000 1548#define NV10_3D_RC_FINAL1_E_MAPPING_UNSIGNED_INVERT 0x20000000 1549#define NV10_3D_RC_FINAL1_E_MAPPING_EXPAND_NORMAL 0x40000000 1550#define NV10_3D_RC_FINAL1_E_MAPPING_EXPAND_NEGATE 0x60000000 1551#define NV10_3D_RC_FINAL1_E_MAPPING_HALF_BIAS_NORMAL 0x80000000 1552#define NV10_3D_RC_FINAL1_E_MAPPING_HALF_BIAS_NEGATE 0xa0000000 1553#define NV10_3D_RC_FINAL1_E_MAPPING_SIGNED_IDENTITY 0xc0000000 1554#define NV10_3D_RC_FINAL1_E_MAPPING_SIGNED_NEGATE 0xe0000000 1555 1556 1557#define NV17_3D_DMA_HIERZ 0x000001b0 1558 1559#define NV17_3D_HIERZ_PITCH 0x00000d5c 1560 1561#define NV17_3D_HIERZ_OFFSET 0x00000d60 1562 1563#define NV17_3D_HIERZ_FILL_VALUE 0x00000d68 1564 1565#define NV17_3D_HIERZ_BUFFER_CLEAR 0x00000d6c 1566 1567#define NV17_3D_UNK0D74 0x00000d74 1568 1569#define NV17_3D_UNK0D84 0x00000d84 1570 1571 1572#define NV17_3D_HIERZ_WINDOW 0x00001638 1573 1574 1575#define NV17_3D_HIERZ_WINDOW_X 0x00001638 1576 1577#define NV17_3D_HIERZ_WINDOW_Y 0x0000163c 1578 1579#define NV17_3D_HIERZ_WINDOW_Z 0x00001640 1580 1581#define NV17_3D_HIERZ_WINDOW_W 0x00001644 1582 1583#define NV17_3D_HIERZ_ENABLE 0x00001658 1584 1585 1586#define NV17_3D_UNK01AC 0x000001ac 1587 1588#define NV17_3D_UNK0258 0x00000258 1589 1590#define NV17_3D_UNK025C 0x0000025c 1591 1592#define NV10_3D_UNK0290 0x00000290 1593 1594#define NV17_3D_COLOR_MASK_ENABLE 0x000002bc 1595 1596#define NV10_3D_UNK03F0 0x000003f0 1597 1598#define NV10_3D_UNK03F4 0x000003f4 1599 1600#define NV17_3D_ZCLEAR_ENABLE 0x000003f8 1601 1602#define NV17_3D_ZCLEAR_VALUE 0x000003fc 1603#define NV17_3D_ZCLEAR_VALUE_DEPTH__MASK 0xffffff00 1604#define NV17_3D_ZCLEAR_VALUE_DEPTH__SHIFT 8 1605#define NV17_3D_ZCLEAR_VALUE_SEQUENCE__MASK 0x000000ff 1606#define NV17_3D_ZCLEAR_VALUE_SEQUENCE__SHIFT 0 1607 1608#define NV10_3D_POINT_SIZE 0x000003ec 1609 1610#define NV10_3D_POINT_PARAMETER(i0) (0x000006f8 + 0x4*(i0)) 1611#define NV10_3D_POINT_PARAMETER__ESIZE 0x00000004 1612#define NV10_3D_POINT_PARAMETER__LEN 0x00000008 1613 1614#define NV15_3D_COLOR_LOGIC_OP 0x00000d40 1615 1616#define NV15_3D_COLOR_LOGIC_OP_ENABLE 0x00000d40 1617 1618#define NV15_3D_COLOR_LOGIC_OP_OP 0x00000d44 1619#define NV15_3D_COLOR_LOGIC_OP_OP_CLEAR 0x00001500 1620#define NV15_3D_COLOR_LOGIC_OP_OP_AND 0x00001501 1621#define NV15_3D_COLOR_LOGIC_OP_OP_AND_REVERSE 0x00001502 1622#define NV15_3D_COLOR_LOGIC_OP_OP_COPY 0x00001503 1623#define NV15_3D_COLOR_LOGIC_OP_OP_AND_INVERTED 0x00001504 1624#define NV15_3D_COLOR_LOGIC_OP_OP_NOOP 0x00001505 1625#define NV15_3D_COLOR_LOGIC_OP_OP_XOR 0x00001506 1626#define NV15_3D_COLOR_LOGIC_OP_OP_OR 0x00001507 1627#define NV15_3D_COLOR_LOGIC_OP_OP_NOR 0x00001508 1628#define NV15_3D_COLOR_LOGIC_OP_OP_EQUIV 0x00001509 1629#define NV15_3D_COLOR_LOGIC_OP_OP_INVERT 0x0000150a 1630#define NV15_3D_COLOR_LOGIC_OP_OP_OR_REVERSE 0x0000150b 1631#define NV15_3D_COLOR_LOGIC_OP_OP_COPY_INVERTED 0x0000150c 1632#define NV15_3D_COLOR_LOGIC_OP_OP_OR_INVERTED 0x0000150d 1633#define NV15_3D_COLOR_LOGIC_OP_OP_NAND 0x0000150e 1634#define NV15_3D_COLOR_LOGIC_OP_OP_SET 0x0000150f 1635 1636 1637#endif /* _HOME_SKEGGSB_GIT_ENVYTOOLS_RNNDB_NV10_3D_XML */ 1638