vmwgfx_dri2.c revision 3bfa90b6
13bfa90b6Smrg/*
23bfa90b6Smrg * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
33bfa90b6Smrg * Copyright 2011 VMWare, Inc.
43bfa90b6Smrg * All Rights Reserved.
53bfa90b6Smrg *
63bfa90b6Smrg * Permission is hereby granted, free of charge, to any person obtaining a
73bfa90b6Smrg * copy of this software and associated documentation files (the
83bfa90b6Smrg * "Software"), to deal in the Software without restriction, including
93bfa90b6Smrg * without limitation the rights to use, copy, modify, merge, publish,
103bfa90b6Smrg * distribute, sub license, and/or sell copies of the Software, and to
113bfa90b6Smrg * permit persons to whom the Software is furnished to do so, subject to
123bfa90b6Smrg * the following conditions:
133bfa90b6Smrg *
143bfa90b6Smrg * The above copyright notice and this permission notice (including the
153bfa90b6Smrg * next paragraph) shall be included in all copies or substantial portions
163bfa90b6Smrg * of the Software.
173bfa90b6Smrg *
183bfa90b6Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
193bfa90b6Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
203bfa90b6Smrg * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
213bfa90b6Smrg * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
223bfa90b6Smrg * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
233bfa90b6Smrg * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
243bfa90b6Smrg * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
253bfa90b6Smrg *
263bfa90b6Smrg *
273bfa90b6Smrg * Author: Alan Hourihane <alanh@tungstengraphics.com>
283bfa90b6Smrg * Author: Jakob Bornecrantz <wallbraker@gmail.com>
293bfa90b6Smrg * Author: Thomas Hellstrom <thellstrom@vmware.com>
303bfa90b6Smrg *
313bfa90b6Smrg */
323bfa90b6Smrg
333bfa90b6Smrg#include "xorg-server.h"
343bfa90b6Smrg#include "xf86.h"
353bfa90b6Smrg#include "xf86_OSproc.h"
363bfa90b6Smrg
373bfa90b6Smrg#include "vmwgfx_driver.h"
383bfa90b6Smrg#include "../saa/saa.h"
393bfa90b6Smrg
403bfa90b6Smrg#include "dri2.h"
413bfa90b6Smrg#include "gcstruct.h"
423bfa90b6Smrg#include "gc.h"
433bfa90b6Smrg#include "vmwgfx_saa.h"
443bfa90b6Smrg#include "wsbm_util.h"
453bfa90b6Smrg#include <unistd.h>
463bfa90b6Smrg
473bfa90b6Smrg#define VMWGFX_FD_PATH_LEN 80
483bfa90b6Smrg
493bfa90b6Smrgtypedef struct {
503bfa90b6Smrg    int refcount;
513bfa90b6Smrg    PixmapPtr pPixmap;
523bfa90b6Smrg    struct xa_surface *srf;
533bfa90b6Smrg    unsigned int dri2_depth;
543bfa90b6Smrg} *BufferPrivatePtr;
553bfa90b6Smrg
563bfa90b6Smrg
573bfa90b6Smrg/*
583bfa90b6Smrg * Attempt to guess what the dri state tracker is up to.
593bfa90b6Smrg * Currently it sends only bpp as format.
603bfa90b6Smrg */
613bfa90b6Smrg
623bfa90b6Smrgstatic unsigned int
633bfa90b6Smrgvmwgfx_color_format_to_depth(unsigned int format)
643bfa90b6Smrg{
653bfa90b6Smrg    return format;
663bfa90b6Smrg}
673bfa90b6Smrg
683bfa90b6Smrgstatic unsigned int
693bfa90b6Smrgvmwgfx_zs_format_to_depth(unsigned int format)
703bfa90b6Smrg{
713bfa90b6Smrg    if (format == 24)
723bfa90b6Smrg	return 32;
733bfa90b6Smrg    return format;
743bfa90b6Smrg}
753bfa90b6Smrg
763bfa90b6Smrgstatic unsigned int
773bfa90b6Smrgvmwgfx_z_format_to_depth(unsigned int format)
783bfa90b6Smrg{
793bfa90b6Smrg    return format;
803bfa90b6Smrg}
813bfa90b6Smrg
823bfa90b6Smrgstatic Bool
833bfa90b6Smrgdri2_do_create_buffer(DrawablePtr pDraw, DRI2Buffer2Ptr buffer, unsigned int format)
843bfa90b6Smrg{
853bfa90b6Smrg    ScreenPtr pScreen = pDraw->pScreen;
863bfa90b6Smrg    ScrnInfoPtr pScrn = xf86ScreenToScrn(pScreen);
873bfa90b6Smrg    modesettingPtr ms = modesettingPTR(pScrn);
883bfa90b6Smrg    BufferPrivatePtr private = buffer->driverPrivate;
893bfa90b6Smrg    PixmapPtr pPixmap;
903bfa90b6Smrg    struct vmwgfx_saa_pixmap *vpix;
913bfa90b6Smrg    struct xa_surface *srf = NULL;
923bfa90b6Smrg    unsigned int depth;
933bfa90b6Smrg
943bfa90b6Smrg
953bfa90b6Smrg    if (pDraw->type == DRAWABLE_PIXMAP)
963bfa90b6Smrg	pPixmap = (PixmapPtr) pDraw;
973bfa90b6Smrg    else
983bfa90b6Smrg	pPixmap = (*pScreen->GetWindowPixmap)((WindowPtr) pDraw);
993bfa90b6Smrg
1003bfa90b6Smrg    vpix = vmwgfx_saa_pixmap(pPixmap);
1013bfa90b6Smrg    private->refcount = 0;
1023bfa90b6Smrg
1033bfa90b6Smrg    switch (buffer->attachment) {
1043bfa90b6Smrg    default:
1053bfa90b6Smrg	depth = (format) ? vmwgfx_color_format_to_depth(format) :
1063bfa90b6Smrg	    pDraw->depth;
1073bfa90b6Smrg
1083bfa90b6Smrg	if (buffer->attachment != DRI2BufferFakeFrontLeft ||
1093bfa90b6Smrg	    &pPixmap->drawable != pDraw) {
1103bfa90b6Smrg
1113bfa90b6Smrg	    pPixmap = (*pScreen->CreatePixmap)(pScreen,
1123bfa90b6Smrg					       pDraw->width,
1133bfa90b6Smrg					       pDraw->height,
1143bfa90b6Smrg					       depth,
1153bfa90b6Smrg					       0);
1163bfa90b6Smrg	    if (pPixmap == NullPixmap)
1173bfa90b6Smrg		return FALSE;
1183bfa90b6Smrg
1193bfa90b6Smrg	    private->pPixmap = pPixmap;
1203bfa90b6Smrg	    private->dri2_depth = depth;
1213bfa90b6Smrg	    vpix = vmwgfx_saa_pixmap(pPixmap);
1223bfa90b6Smrg	}
1233bfa90b6Smrg	break;
1243bfa90b6Smrg    case DRI2BufferFrontLeft:
1253bfa90b6Smrg      if (&pPixmap->drawable == pDraw)
1263bfa90b6Smrg	  break;
1273bfa90b6Smrg      buffer->name = 0;
1283bfa90b6Smrg      buffer->pitch = 0;
1293bfa90b6Smrg      buffer->cpp = pDraw->bitsPerPixel / 8;
1303bfa90b6Smrg      buffer->driverPrivate = private;
1313bfa90b6Smrg      buffer->flags = 0; /* not tiled */
1323bfa90b6Smrg      buffer->format = pDraw->bitsPerPixel;
1333bfa90b6Smrg      if (!private->pPixmap) {
1343bfa90b6Smrg	private->dri2_depth = 0;
1353bfa90b6Smrg	private->pPixmap = pPixmap;
1363bfa90b6Smrg	pPixmap->refcnt++;
1373bfa90b6Smrg      }
1383bfa90b6Smrg      return TRUE;
1393bfa90b6Smrg    case DRI2BufferStencil:
1403bfa90b6Smrg    case DRI2BufferDepthStencil:
1413bfa90b6Smrg
1423bfa90b6Smrg	depth = (format) ? vmwgfx_zs_format_to_depth(format) : 32;
1433bfa90b6Smrg
1443bfa90b6Smrg	/*
1453bfa90b6Smrg	 * The SVGA device uses the zs ordering.
1463bfa90b6Smrg	 */
1473bfa90b6Smrg
1483bfa90b6Smrg	srf = xa_surface_create(ms->xat, pDraw->width, pDraw->height,
1493bfa90b6Smrg				depth, xa_type_zs, xa_format_unknown,
1503bfa90b6Smrg				XA_FLAG_SHARED );
1513bfa90b6Smrg	if (!srf)
1523bfa90b6Smrg	    return FALSE;
1533bfa90b6Smrg
1543bfa90b6Smrg	private->dri2_depth = depth;
1553bfa90b6Smrg
1563bfa90b6Smrg       break;
1573bfa90b6Smrg    case DRI2BufferDepth:
1583bfa90b6Smrg	depth = (format) ? vmwgfx_z_format_to_depth(format) :
1593bfa90b6Smrg	    pDraw->bitsPerPixel;
1603bfa90b6Smrg
1613bfa90b6Smrg	if (depth == 24)
1623bfa90b6Smrg	    srf = xa_surface_create(ms->xat, pDraw->width, pDraw->height,
1633bfa90b6Smrg				    depth, xa_type_zs, xa_format_unknown,
1643bfa90b6Smrg				    XA_FLAG_SHARED );
1653bfa90b6Smrg	else
1663bfa90b6Smrg	    srf = xa_surface_create(ms->xat, pDraw->width, pDraw->height,
1673bfa90b6Smrg				    depth,
1683bfa90b6Smrg				    xa_type_z, xa_format_unknown,
1693bfa90b6Smrg				    XA_FLAG_SHARED);
1703bfa90b6Smrg	if (!srf)
1713bfa90b6Smrg	    return FALSE;
1723bfa90b6Smrg
1733bfa90b6Smrg	private->dri2_depth = depth;
1743bfa90b6Smrg
1753bfa90b6Smrg	break;
1763bfa90b6Smrg    }
1773bfa90b6Smrg
1783bfa90b6Smrg    if (!private->pPixmap) {
1793bfa90b6Smrg	private->pPixmap = pPixmap;
1803bfa90b6Smrg	pPixmap->refcnt++;
1813bfa90b6Smrg    }
1823bfa90b6Smrg
1833bfa90b6Smrg    if (!srf) {
1843bfa90b6Smrg	depth = (format) ? vmwgfx_color_format_to_depth(format) :
1853bfa90b6Smrg	    pDraw->depth;
1863bfa90b6Smrg
1873bfa90b6Smrg	if (!vmwgfx_hw_dri2_validate(pPixmap, depth))
1883bfa90b6Smrg	    return FALSE;
1893bfa90b6Smrg
1903bfa90b6Smrg	srf = vpix->hw;
1913bfa90b6Smrg	private->refcount++;
1923bfa90b6Smrg	private->dri2_depth = depth;
1933bfa90b6Smrg
1943bfa90b6Smrg	/*
1953bfa90b6Smrg	 * Compiz workaround. See vmwgfx_dirty();
1963bfa90b6Smrg	 */
1973bfa90b6Smrg
1983bfa90b6Smrg	if (buffer->attachment == DRI2BufferFrontLeft ||
1993bfa90b6Smrg	    buffer->attachment == DRI2BufferFakeFrontLeft)
2003bfa90b6Smrg	    vpix->hw_is_dri2_fronts++;
2013bfa90b6Smrg    }
2023bfa90b6Smrg
2033bfa90b6Smrg    private->srf = srf;
2043bfa90b6Smrg    if (xa_surface_handle(srf, &buffer->name, &buffer->pitch) != 0)
2053bfa90b6Smrg	return FALSE;
2063bfa90b6Smrg
2073bfa90b6Smrg    buffer->cpp = xa_format_depth(xa_surface_format(srf)) / 8;
2083bfa90b6Smrg    buffer->driverPrivate = private;
2093bfa90b6Smrg    buffer->flags = 0; /* not tiled */
2103bfa90b6Smrg    buffer->format = format;
2113bfa90b6Smrg    private->refcount++;
2123bfa90b6Smrg
2133bfa90b6Smrg    return TRUE;
2143bfa90b6Smrg}
2153bfa90b6Smrg
2163bfa90b6Smrgstatic void
2173bfa90b6Smrgdri2_do_destroy_buffer(DrawablePtr pDraw, DRI2BufferPtr buffer)
2183bfa90b6Smrg{
2193bfa90b6Smrg    BufferPrivatePtr private = buffer->driverPrivate;
2203bfa90b6Smrg    struct xa_surface *srf = private->srf;
2213bfa90b6Smrg    ScreenPtr pScreen = pDraw->pScreen;
2223bfa90b6Smrg    struct vmwgfx_saa_pixmap *vpix = vmwgfx_saa_pixmap(private->pPixmap);
2233bfa90b6Smrg
2243bfa90b6Smrg    if (--private->refcount == 0 && srf) {
2253bfa90b6Smrg	xa_surface_destroy(srf);
2263bfa90b6Smrg    }
2273bfa90b6Smrg
2283bfa90b6Smrg    /*
2293bfa90b6Smrg     * Compiz workaround. See vmwgfx_dirty();
2303bfa90b6Smrg     */
2313bfa90b6Smrg
2323bfa90b6Smrg    if ((buffer->attachment == DRI2BufferFrontLeft ||
2333bfa90b6Smrg	 buffer->attachment == DRI2BufferFakeFrontLeft) &&
2343bfa90b6Smrg	private->refcount == 1 &&
2353bfa90b6Smrg	--vpix->hw_is_dri2_fronts == 0)
2363bfa90b6Smrg	WSBMLISTDELINIT(&vpix->sync_x_head);
2373bfa90b6Smrg
2383bfa90b6Smrg    private->srf = NULL;
2393bfa90b6Smrg    pScreen->DestroyPixmap(private->pPixmap);
2403bfa90b6Smrg}
2413bfa90b6Smrg
2423bfa90b6Smrg
2433bfa90b6Smrgstatic DRI2Buffer2Ptr
2443bfa90b6Smrgdri2_create_buffer(DrawablePtr pDraw, unsigned int attachment, unsigned int format)
2453bfa90b6Smrg{
2463bfa90b6Smrg    DRI2Buffer2Ptr buffer;
2473bfa90b6Smrg    BufferPrivatePtr private;
2483bfa90b6Smrg
2493bfa90b6Smrg    buffer = calloc(1, sizeof *buffer);
2503bfa90b6Smrg    if (!buffer)
2513bfa90b6Smrg	return NULL;
2523bfa90b6Smrg
2533bfa90b6Smrg    private = calloc(1, sizeof *private);
2543bfa90b6Smrg    if (!private) {
2553bfa90b6Smrg	goto fail;
2563bfa90b6Smrg    }
2573bfa90b6Smrg
2583bfa90b6Smrg    buffer->attachment = attachment;
2593bfa90b6Smrg    buffer->driverPrivate = private;
2603bfa90b6Smrg
2613bfa90b6Smrg    if (dri2_do_create_buffer(pDraw, buffer, format))
2623bfa90b6Smrg	return buffer;
2633bfa90b6Smrg
2643bfa90b6Smrg    free(private);
2653bfa90b6Smrgfail:
2663bfa90b6Smrg    free(buffer);
2673bfa90b6Smrg    return NULL;
2683bfa90b6Smrg}
2693bfa90b6Smrg
2703bfa90b6Smrgstatic void
2713bfa90b6Smrgdri2_destroy_buffer(DrawablePtr pDraw, DRI2Buffer2Ptr buffer)
2723bfa90b6Smrg{
2733bfa90b6Smrg    /* So far it is safe to downcast a DRI2Buffer2Ptr to DRI2BufferPtr */
2743bfa90b6Smrg    dri2_do_destroy_buffer(pDraw, (DRI2BufferPtr)buffer);
2753bfa90b6Smrg
2763bfa90b6Smrg    free(buffer->driverPrivate);
2773bfa90b6Smrg    free(buffer);
2783bfa90b6Smrg}
2793bfa90b6Smrg
2803bfa90b6Smrgstatic void
2813bfa90b6Smrgdri2_copy_region(DrawablePtr pDraw, RegionPtr pRegion,
2823bfa90b6Smrg                 DRI2Buffer2Ptr pDestBuffer, DRI2Buffer2Ptr pSrcBuffer)
2833bfa90b6Smrg{
2843bfa90b6Smrg
2853bfa90b6Smrg
2863bfa90b6Smrg    ScreenPtr pScreen = pDraw->pScreen;
2873bfa90b6Smrg    BufferPrivatePtr dst_priv = pDestBuffer->driverPrivate;
2883bfa90b6Smrg    BufferPrivatePtr src_priv = pSrcBuffer->driverPrivate;
2893bfa90b6Smrg    DrawablePtr src_draw;
2903bfa90b6Smrg    DrawablePtr dst_draw;
2913bfa90b6Smrg    RegionPtr myClip;
2923bfa90b6Smrg    GCPtr gc;
2933bfa90b6Smrg
2943bfa90b6Smrg    /*
2953bfa90b6Smrg     * In driCreateBuffers we dewrap windows into the
2963bfa90b6Smrg     * backing pixmaps in order to get to the texture.
2973bfa90b6Smrg     * We need to use the real drawable in CopyArea
2983bfa90b6Smrg     * so that cliprects and offsets are correct.
2993bfa90b6Smrg     */
3003bfa90b6Smrg    src_draw = (pSrcBuffer->attachment == DRI2BufferFrontLeft) ? pDraw :
3013bfa90b6Smrg       &src_priv->pPixmap->drawable;
3023bfa90b6Smrg    dst_draw = (pDestBuffer->attachment == DRI2BufferFrontLeft) ? pDraw :
3033bfa90b6Smrg       &dst_priv->pPixmap->drawable;
3043bfa90b6Smrg
3053bfa90b6Smrg    /*
3063bfa90b6Smrg     * The clients implements glXWaitX with a copy front to fake and then
3073bfa90b6Smrg     * waiting on the server to signal its completion of it. While
3083bfa90b6Smrg     * glXWaitGL is a client side flush and a copy from fake to front.
3093bfa90b6Smrg     * This is how it is done in the DRI2 protocol, how ever depending
3103bfa90b6Smrg     * which type of drawables the server does things a bit differently
3113bfa90b6Smrg     * then what the protocol says as the fake and front are the same.
3123bfa90b6Smrg     *
3133bfa90b6Smrg     * for pixmaps glXWaitX is a server flush.
3143bfa90b6Smrg     * for pixmaps glXWaitGL is a client flush.
3153bfa90b6Smrg     * for windows glXWaitX is a copy from front to fake then a server flush.
3163bfa90b6Smrg     * for windows glXWaitGL is a client flush then a copy from fake to front.
3173bfa90b6Smrg     *
3183bfa90b6Smrg     * XXX in the windows case this code always flushes but that isn't a
3193bfa90b6Smrg     * must in the glXWaitGL case but we don't know if this is a glXWaitGL
3203bfa90b6Smrg     * or a glFlush/glFinish call.
3213bfa90b6Smrg     */
3223bfa90b6Smrg    if (dst_priv->pPixmap == src_priv->pPixmap) {
3233bfa90b6Smrg	/* pixmap glXWaitX */
3243bfa90b6Smrg	if (pSrcBuffer->attachment == DRI2BufferFrontLeft &&
3253bfa90b6Smrg	    pDestBuffer->attachment == DRI2BufferFakeFrontLeft) {
3263bfa90b6Smrg
3273bfa90b6Smrg	    if (!vmwgfx_hw_dri2_validate(dst_priv->pPixmap,
3283bfa90b6Smrg					 dst_priv->dri2_depth))
3293bfa90b6Smrg		return;
3303bfa90b6Smrg	}
3313bfa90b6Smrg	/* pixmap glXWaitGL */
3323bfa90b6Smrg	if (pDestBuffer->attachment == DRI2BufferFrontLeft &&
3333bfa90b6Smrg	    pSrcBuffer->attachment == DRI2BufferFakeFrontLeft) {
3343bfa90b6Smrg	    return;
3353bfa90b6Smrg	} else {
3363bfa90b6Smrg	    vmwgfx_flush_dri2(pScreen);
3373bfa90b6Smrg	    return;
3383bfa90b6Smrg	}
3393bfa90b6Smrg    }
3403bfa90b6Smrg
3413bfa90b6Smrg    gc = GetScratchGC(pDraw->depth, pScreen);
3423bfa90b6Smrg    myClip = REGION_CREATE(pScreen, REGION_RECTS(pRegion),
3433bfa90b6Smrg			   REGION_NUM_RECTS(pRegion));
3443bfa90b6Smrg    (*gc->funcs->ChangeClip) (gc, CT_REGION, myClip, 0);
3453bfa90b6Smrg    ValidateGC(dst_draw, gc);
3463bfa90b6Smrg
3473bfa90b6Smrg    /*
3483bfa90b6Smrg     * Damage the src drawable in order for damageCopyArea to pick up
3493bfa90b6Smrg     * that something changed.
3503bfa90b6Smrg     */
3513bfa90b6Smrg    DamageRegionAppend(src_draw, pRegion);
3523bfa90b6Smrg    if (pSrcBuffer->attachment != DRI2BufferFrontLeft)
3533bfa90b6Smrg	saa_drawable_dirty(src_draw, TRUE, pRegion);
3543bfa90b6Smrg    DamageRegionProcessPending(src_draw);
3553bfa90b6Smrg
3563bfa90b6Smrg    /*
3573bfa90b6Smrg     * Call CopyArea. This usually means a call to damageCopyArea that
3583bfa90b6Smrg     * is wrapping saa_copy_area. The damageCopyArea function will make
3593bfa90b6Smrg     * sure the destination drawable is appropriately damaged.
3603bfa90b6Smrg     */
3613bfa90b6Smrg    (*gc->ops->CopyArea)(src_draw, dst_draw, gc,
3623bfa90b6Smrg			 0, 0, pDraw->width, pDraw->height, 0, 0);
3633bfa90b6Smrg
3643bfa90b6Smrg    /*
3653bfa90b6Smrg     * FreeScratchGC will free myClip as well.
3663bfa90b6Smrg     */
3673bfa90b6Smrg    myClip = NULL;
3683bfa90b6Smrg    FreeScratchGC(gc);
3693bfa90b6Smrg}
3703bfa90b6Smrg
3713bfa90b6SmrgBool
3723bfa90b6Smrgxorg_dri2_init(ScreenPtr pScreen)
3733bfa90b6Smrg{
3743bfa90b6Smrg    ScrnInfoPtr pScrn = xf86ScreenToScrn(pScreen);
3753bfa90b6Smrg    modesettingPtr ms = modesettingPTR(pScrn);
3763bfa90b6Smrg    DRI2InfoRec dri2info;
3773bfa90b6Smrg    int major, minor;
3783bfa90b6Smrg    char fdPath[VMWGFX_FD_PATH_LEN];
3793bfa90b6Smrg    ssize_t numChar;
3803bfa90b6Smrg
3813bfa90b6Smrg    if (xf86LoaderCheckSymbol("DRI2Version")) {
3823bfa90b6Smrg	DRI2Version(&major, &minor);
3833bfa90b6Smrg    } else {
3843bfa90b6Smrg	/* Assume version 1.0 */
3853bfa90b6Smrg	major = 1;
3863bfa90b6Smrg	minor = 0;
3873bfa90b6Smrg    }
3883bfa90b6Smrg
3893bfa90b6Smrg    dri2info.version = min(DRI2INFOREC_VERSION, 3);
3903bfa90b6Smrg    dri2info.fd = ms->fd;
3913bfa90b6Smrg    dri2info.driverName = "vmwgfx";
3923bfa90b6Smrg
3933bfa90b6Smrg    /*
3943bfa90b6Smrg     * This way of obtaining the DRM device name is a bit
3953bfa90b6Smrg     * os-specific. It would be better to obtain it from
3963bfa90b6Smrg     * drmOpen. Currently this works only for Linux.
3973bfa90b6Smrg     */
3983bfa90b6Smrg    memset(fdPath, 0, VMWGFX_FD_PATH_LEN);
3993bfa90b6Smrg    snprintf(fdPath, VMWGFX_FD_PATH_LEN - 1, "/proc/self/fd/%d", ms->fd);
4003bfa90b6Smrg    numChar = readlink(fdPath, ms->dri2_device_name, VMWGFX_DRI_DEVICE_LEN);
4013bfa90b6Smrg    if (numChar <= 0 || numChar >= VMWGFX_DRI_DEVICE_LEN) {
4023bfa90b6Smrg	xf86DrvMsg(pScrn->scrnIndex, X_ERROR,
4033bfa90b6Smrg		   "Could not find the drm device name. Disabling dri2.\n");
4043bfa90b6Smrg	return FALSE;
4053bfa90b6Smrg    }
4063bfa90b6Smrg    ms->dri2_device_name[numChar] = 0;
4073bfa90b6Smrg    dri2info.deviceName = ms->dri2_device_name;
4083bfa90b6Smrg    xf86DrvMsg(pScrn->scrnIndex, X_INFO,
4093bfa90b6Smrg	       "Path of drm device is \"%s\".\n", ms->dri2_device_name);
4103bfa90b6Smrg
4113bfa90b6Smrg    dri2info.CreateBuffer = dri2_create_buffer;
4123bfa90b6Smrg    dri2info.DestroyBuffer = dri2_destroy_buffer;
4133bfa90b6Smrg
4143bfa90b6Smrg    dri2info.CopyRegion = dri2_copy_region;
4153bfa90b6Smrg    dri2info.Wait = NULL;
4163bfa90b6Smrg
4173bfa90b6Smrg    return DRI2ScreenInit(pScreen, &dri2info);
4183bfa90b6Smrg}
4193bfa90b6Smrg
4203bfa90b6Smrgvoid
4213bfa90b6Smrgxorg_dri2_close(ScreenPtr pScreen)
4223bfa90b6Smrg{
4233bfa90b6Smrg    DRI2CloseScreen(pScreen);
4243bfa90b6Smrg}
4253bfa90b6Smrg
4263bfa90b6Smrg/* vim: set sw=4 ts=8 sts=4: */
427