1706f2543Smrg/* DO NOT EDIT - This file generated automatically by glX_proto_recv.py (from Mesa) script */ 2706f2543Smrg 3706f2543Smrg/* 4706f2543Smrg * (C) Copyright IBM Corporation 2005 5706f2543Smrg * All Rights Reserved. 6706f2543Smrg * 7706f2543Smrg * Permission is hereby granted, free of charge, to any person obtaining a 8706f2543Smrg * copy of this software and associated documentation files (the "Software"), 9706f2543Smrg * to deal in the Software without restriction, including without limitation 10706f2543Smrg * the rights to use, copy, modify, merge, publish, distribute, sub license, 11706f2543Smrg * and/or sell copies of the Software, and to permit persons to whom the 12706f2543Smrg * Software is furnished to do so, subject to the following conditions: 13706f2543Smrg * 14706f2543Smrg * The above copyright notice and this permission notice (including the next 15706f2543Smrg * paragraph) shall be included in all copies or substantial portions of the 16706f2543Smrg * Software. 17706f2543Smrg * 18706f2543Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 19706f2543Smrg * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 20706f2543Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 21706f2543Smrg * IBM, 22706f2543Smrg * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, 23706f2543Smrg * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF 24706f2543Smrg * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 25706f2543Smrg * SOFTWARE. 26706f2543Smrg */ 27706f2543Smrg 28706f2543Smrg#include <X11/Xmd.h> 29706f2543Smrg#include <GL/gl.h> 30706f2543Smrg#include <GL/glxproto.h> 31706f2543Smrg#include <inttypes.h> 32706f2543Smrg#include "indirect_size.h" 33706f2543Smrg#include "indirect_size_get.h" 34706f2543Smrg#include "indirect_dispatch.h" 35706f2543Smrg#include "glxserver.h" 36706f2543Smrg#include "glxbyteorder.h" 37706f2543Smrg#include "indirect_util.h" 38706f2543Smrg#include "singlesize.h" 39706f2543Smrg#include "glapi.h" 40706f2543Smrg#include "glapitable.h" 41706f2543Smrg#include "glthread.h" 42706f2543Smrg#include "dispatch.h" 43706f2543Smrg 44706f2543Smrg#define __GLX_PAD(x) (((x) + 3) & ~3) 45706f2543Smrg 46706f2543Smrgtypedef struct { 47706f2543Smrg __GLX_PIXEL_3D_HDR; 48706f2543Smrg} __GLXpixel3DHeader; 49706f2543Smrg 50706f2543Smrgextern GLboolean __glXErrorOccured( void ); 51706f2543Smrgextern void __glXClearErrorOccured( void ); 52706f2543Smrg 53706f2543Smrgstatic const unsigned dummy_answer[2] = {0, 0}; 54706f2543Smrg 55706f2543Smrgint __glXDisp_NewList(__GLXclientState *cl, GLbyte *pc) 56706f2543Smrg{ 57706f2543Smrg xGLXSingleReq * const req = (xGLXSingleReq *) pc; 58706f2543Smrg int error; 59706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 60706f2543Smrg 61706f2543Smrg pc += __GLX_SINGLE_HDR_SIZE; 62706f2543Smrg if ( cx != NULL ) { 63706f2543Smrg CALL_NewList( GET_DISPATCH(), ( 64706f2543Smrg *(GLuint *)(pc + 0), 65706f2543Smrg *(GLenum *)(pc + 4) 66706f2543Smrg ) ); 67706f2543Smrg error = Success; 68706f2543Smrg } 69706f2543Smrg 70706f2543Smrg return error; 71706f2543Smrg} 72706f2543Smrg 73706f2543Smrgint __glXDisp_EndList(__GLXclientState *cl, GLbyte *pc) 74706f2543Smrg{ 75706f2543Smrg xGLXSingleReq * const req = (xGLXSingleReq *) pc; 76706f2543Smrg int error; 77706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 78706f2543Smrg 79706f2543Smrg pc += __GLX_SINGLE_HDR_SIZE; 80706f2543Smrg if ( cx != NULL ) { 81706f2543Smrg CALL_EndList( GET_DISPATCH(), () ); 82706f2543Smrg error = Success; 83706f2543Smrg } 84706f2543Smrg 85706f2543Smrg return error; 86706f2543Smrg} 87706f2543Smrg 88706f2543Smrgvoid __glXDisp_CallList(GLbyte * pc) 89706f2543Smrg{ 90706f2543Smrg CALL_CallList( GET_DISPATCH(), ( 91706f2543Smrg *(GLuint *)(pc + 0) 92706f2543Smrg ) ); 93706f2543Smrg} 94706f2543Smrg 95706f2543Smrgvoid __glXDisp_CallLists(GLbyte * pc) 96706f2543Smrg{ 97706f2543Smrg const GLsizei n = *(GLsizei *)(pc + 0); 98706f2543Smrg const GLenum type = *(GLenum *)(pc + 4); 99706f2543Smrg const GLvoid * lists = (const GLvoid *)(pc + 8); 100706f2543Smrg 101706f2543Smrg CALL_CallLists( GET_DISPATCH(), ( 102706f2543Smrg n, 103706f2543Smrg type, 104706f2543Smrg lists 105706f2543Smrg ) ); 106706f2543Smrg} 107706f2543Smrg 108706f2543Smrgint __glXDisp_DeleteLists(__GLXclientState *cl, GLbyte *pc) 109706f2543Smrg{ 110706f2543Smrg xGLXSingleReq * const req = (xGLXSingleReq *) pc; 111706f2543Smrg int error; 112706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 113706f2543Smrg 114706f2543Smrg pc += __GLX_SINGLE_HDR_SIZE; 115706f2543Smrg if ( cx != NULL ) { 116706f2543Smrg CALL_DeleteLists( GET_DISPATCH(), ( 117706f2543Smrg *(GLuint *)(pc + 0), 118706f2543Smrg *(GLsizei *)(pc + 4) 119706f2543Smrg ) ); 120706f2543Smrg error = Success; 121706f2543Smrg } 122706f2543Smrg 123706f2543Smrg return error; 124706f2543Smrg} 125706f2543Smrg 126706f2543Smrgint __glXDisp_GenLists(__GLXclientState *cl, GLbyte *pc) 127706f2543Smrg{ 128706f2543Smrg xGLXSingleReq * const req = (xGLXSingleReq *) pc; 129706f2543Smrg int error; 130706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 131706f2543Smrg 132706f2543Smrg pc += __GLX_SINGLE_HDR_SIZE; 133706f2543Smrg if ( cx != NULL ) { 134706f2543Smrg GLuint retval; 135706f2543Smrg retval = CALL_GenLists( GET_DISPATCH(), ( 136706f2543Smrg *(GLsizei *)(pc + 0) 137706f2543Smrg ) ); 138706f2543Smrg __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); 139706f2543Smrg error = Success; 140706f2543Smrg } 141706f2543Smrg 142706f2543Smrg return error; 143706f2543Smrg} 144706f2543Smrg 145706f2543Smrgvoid __glXDisp_ListBase(GLbyte * pc) 146706f2543Smrg{ 147706f2543Smrg CALL_ListBase( GET_DISPATCH(), ( 148706f2543Smrg *(GLuint *)(pc + 0) 149706f2543Smrg ) ); 150706f2543Smrg} 151706f2543Smrg 152706f2543Smrgvoid __glXDisp_Begin(GLbyte * pc) 153706f2543Smrg{ 154706f2543Smrg CALL_Begin( GET_DISPATCH(), ( 155706f2543Smrg *(GLenum *)(pc + 0) 156706f2543Smrg ) ); 157706f2543Smrg} 158706f2543Smrg 159706f2543Smrgvoid __glXDisp_Bitmap(GLbyte * pc) 160706f2543Smrg{ 161706f2543Smrg const GLubyte * const bitmap = (const GLubyte *) (pc + 44); 162706f2543Smrg __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); 163706f2543Smrg 164706f2543Smrg CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); 165706f2543Smrg CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); 166706f2543Smrg CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); 167706f2543Smrg CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); 168706f2543Smrg CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); 169706f2543Smrg 170706f2543Smrg CALL_Bitmap( GET_DISPATCH(), ( 171706f2543Smrg *(GLsizei *)(pc + 20), 172706f2543Smrg *(GLsizei *)(pc + 24), 173706f2543Smrg *(GLfloat *)(pc + 28), 174706f2543Smrg *(GLfloat *)(pc + 32), 175706f2543Smrg *(GLfloat *)(pc + 36), 176706f2543Smrg *(GLfloat *)(pc + 40), 177706f2543Smrg bitmap 178706f2543Smrg ) ); 179706f2543Smrg} 180706f2543Smrg 181706f2543Smrgvoid __glXDisp_Color3bv(GLbyte * pc) 182706f2543Smrg{ 183706f2543Smrg CALL_Color3bv( GET_DISPATCH(), ( 184706f2543Smrg (const GLbyte *)(pc + 0) 185706f2543Smrg ) ); 186706f2543Smrg} 187706f2543Smrg 188706f2543Smrgvoid __glXDisp_Color3dv(GLbyte * pc) 189706f2543Smrg{ 190706f2543Smrg#ifdef __GLX_ALIGN64 191706f2543Smrg if ((unsigned long)(pc) & 7) { 192706f2543Smrg (void) memmove(pc-4, pc, 24); 193706f2543Smrg pc -= 4; 194706f2543Smrg } 195706f2543Smrg#endif 196706f2543Smrg 197706f2543Smrg CALL_Color3dv( GET_DISPATCH(), ( 198706f2543Smrg (const GLdouble *)(pc + 0) 199706f2543Smrg ) ); 200706f2543Smrg} 201706f2543Smrg 202706f2543Smrgvoid __glXDisp_Color3fv(GLbyte * pc) 203706f2543Smrg{ 204706f2543Smrg CALL_Color3fv( GET_DISPATCH(), ( 205706f2543Smrg (const GLfloat *)(pc + 0) 206706f2543Smrg ) ); 207706f2543Smrg} 208706f2543Smrg 209706f2543Smrgvoid __glXDisp_Color3iv(GLbyte * pc) 210706f2543Smrg{ 211706f2543Smrg CALL_Color3iv( GET_DISPATCH(), ( 212706f2543Smrg (const GLint *)(pc + 0) 213706f2543Smrg ) ); 214706f2543Smrg} 215706f2543Smrg 216706f2543Smrgvoid __glXDisp_Color3sv(GLbyte * pc) 217706f2543Smrg{ 218706f2543Smrg CALL_Color3sv( GET_DISPATCH(), ( 219706f2543Smrg (const GLshort *)(pc + 0) 220706f2543Smrg ) ); 221706f2543Smrg} 222706f2543Smrg 223706f2543Smrgvoid __glXDisp_Color3ubv(GLbyte * pc) 224706f2543Smrg{ 225706f2543Smrg CALL_Color3ubv( GET_DISPATCH(), ( 226706f2543Smrg (const GLubyte *)(pc + 0) 227706f2543Smrg ) ); 228706f2543Smrg} 229706f2543Smrg 230706f2543Smrgvoid __glXDisp_Color3uiv(GLbyte * pc) 231706f2543Smrg{ 232706f2543Smrg CALL_Color3uiv( GET_DISPATCH(), ( 233706f2543Smrg (const GLuint *)(pc + 0) 234706f2543Smrg ) ); 235706f2543Smrg} 236706f2543Smrg 237706f2543Smrgvoid __glXDisp_Color3usv(GLbyte * pc) 238706f2543Smrg{ 239706f2543Smrg CALL_Color3usv( GET_DISPATCH(), ( 240706f2543Smrg (const GLushort *)(pc + 0) 241706f2543Smrg ) ); 242706f2543Smrg} 243706f2543Smrg 244706f2543Smrgvoid __glXDisp_Color4bv(GLbyte * pc) 245706f2543Smrg{ 246706f2543Smrg CALL_Color4bv( GET_DISPATCH(), ( 247706f2543Smrg (const GLbyte *)(pc + 0) 248706f2543Smrg ) ); 249706f2543Smrg} 250706f2543Smrg 251706f2543Smrgvoid __glXDisp_Color4dv(GLbyte * pc) 252706f2543Smrg{ 253706f2543Smrg#ifdef __GLX_ALIGN64 254706f2543Smrg if ((unsigned long)(pc) & 7) { 255706f2543Smrg (void) memmove(pc-4, pc, 32); 256706f2543Smrg pc -= 4; 257706f2543Smrg } 258706f2543Smrg#endif 259706f2543Smrg 260706f2543Smrg CALL_Color4dv( GET_DISPATCH(), ( 261706f2543Smrg (const GLdouble *)(pc + 0) 262706f2543Smrg ) ); 263706f2543Smrg} 264706f2543Smrg 265706f2543Smrgvoid __glXDisp_Color4fv(GLbyte * pc) 266706f2543Smrg{ 267706f2543Smrg CALL_Color4fv( GET_DISPATCH(), ( 268706f2543Smrg (const GLfloat *)(pc + 0) 269706f2543Smrg ) ); 270706f2543Smrg} 271706f2543Smrg 272706f2543Smrgvoid __glXDisp_Color4iv(GLbyte * pc) 273706f2543Smrg{ 274706f2543Smrg CALL_Color4iv( GET_DISPATCH(), ( 275706f2543Smrg (const GLint *)(pc + 0) 276706f2543Smrg ) ); 277706f2543Smrg} 278706f2543Smrg 279706f2543Smrgvoid __glXDisp_Color4sv(GLbyte * pc) 280706f2543Smrg{ 281706f2543Smrg CALL_Color4sv( GET_DISPATCH(), ( 282706f2543Smrg (const GLshort *)(pc + 0) 283706f2543Smrg ) ); 284706f2543Smrg} 285706f2543Smrg 286706f2543Smrgvoid __glXDisp_Color4ubv(GLbyte * pc) 287706f2543Smrg{ 288706f2543Smrg CALL_Color4ubv( GET_DISPATCH(), ( 289706f2543Smrg (const GLubyte *)(pc + 0) 290706f2543Smrg ) ); 291706f2543Smrg} 292706f2543Smrg 293706f2543Smrgvoid __glXDisp_Color4uiv(GLbyte * pc) 294706f2543Smrg{ 295706f2543Smrg CALL_Color4uiv( GET_DISPATCH(), ( 296706f2543Smrg (const GLuint *)(pc + 0) 297706f2543Smrg ) ); 298706f2543Smrg} 299706f2543Smrg 300706f2543Smrgvoid __glXDisp_Color4usv(GLbyte * pc) 301706f2543Smrg{ 302706f2543Smrg CALL_Color4usv( GET_DISPATCH(), ( 303706f2543Smrg (const GLushort *)(pc + 0) 304706f2543Smrg ) ); 305706f2543Smrg} 306706f2543Smrg 307706f2543Smrgvoid __glXDisp_EdgeFlagv(GLbyte * pc) 308706f2543Smrg{ 309706f2543Smrg CALL_EdgeFlagv( GET_DISPATCH(), ( 310706f2543Smrg (const GLboolean *)(pc + 0) 311706f2543Smrg ) ); 312706f2543Smrg} 313706f2543Smrg 314706f2543Smrgvoid __glXDisp_End(GLbyte * pc) 315706f2543Smrg{ 316706f2543Smrg CALL_End( GET_DISPATCH(), () ); 317706f2543Smrg} 318706f2543Smrg 319706f2543Smrgvoid __glXDisp_Indexdv(GLbyte * pc) 320706f2543Smrg{ 321706f2543Smrg#ifdef __GLX_ALIGN64 322706f2543Smrg if ((unsigned long)(pc) & 7) { 323706f2543Smrg (void) memmove(pc-4, pc, 8); 324706f2543Smrg pc -= 4; 325706f2543Smrg } 326706f2543Smrg#endif 327706f2543Smrg 328706f2543Smrg CALL_Indexdv( GET_DISPATCH(), ( 329706f2543Smrg (const GLdouble *)(pc + 0) 330706f2543Smrg ) ); 331706f2543Smrg} 332706f2543Smrg 333706f2543Smrgvoid __glXDisp_Indexfv(GLbyte * pc) 334706f2543Smrg{ 335706f2543Smrg CALL_Indexfv( GET_DISPATCH(), ( 336706f2543Smrg (const GLfloat *)(pc + 0) 337706f2543Smrg ) ); 338706f2543Smrg} 339706f2543Smrg 340706f2543Smrgvoid __glXDisp_Indexiv(GLbyte * pc) 341706f2543Smrg{ 342706f2543Smrg CALL_Indexiv( GET_DISPATCH(), ( 343706f2543Smrg (const GLint *)(pc + 0) 344706f2543Smrg ) ); 345706f2543Smrg} 346706f2543Smrg 347706f2543Smrgvoid __glXDisp_Indexsv(GLbyte * pc) 348706f2543Smrg{ 349706f2543Smrg CALL_Indexsv( GET_DISPATCH(), ( 350706f2543Smrg (const GLshort *)(pc + 0) 351706f2543Smrg ) ); 352706f2543Smrg} 353706f2543Smrg 354706f2543Smrgvoid __glXDisp_Normal3bv(GLbyte * pc) 355706f2543Smrg{ 356706f2543Smrg CALL_Normal3bv( GET_DISPATCH(), ( 357706f2543Smrg (const GLbyte *)(pc + 0) 358706f2543Smrg ) ); 359706f2543Smrg} 360706f2543Smrg 361706f2543Smrgvoid __glXDisp_Normal3dv(GLbyte * pc) 362706f2543Smrg{ 363706f2543Smrg#ifdef __GLX_ALIGN64 364706f2543Smrg if ((unsigned long)(pc) & 7) { 365706f2543Smrg (void) memmove(pc-4, pc, 24); 366706f2543Smrg pc -= 4; 367706f2543Smrg } 368706f2543Smrg#endif 369706f2543Smrg 370706f2543Smrg CALL_Normal3dv( GET_DISPATCH(), ( 371706f2543Smrg (const GLdouble *)(pc + 0) 372706f2543Smrg ) ); 373706f2543Smrg} 374706f2543Smrg 375706f2543Smrgvoid __glXDisp_Normal3fv(GLbyte * pc) 376706f2543Smrg{ 377706f2543Smrg CALL_Normal3fv( GET_DISPATCH(), ( 378706f2543Smrg (const GLfloat *)(pc + 0) 379706f2543Smrg ) ); 380706f2543Smrg} 381706f2543Smrg 382706f2543Smrgvoid __glXDisp_Normal3iv(GLbyte * pc) 383706f2543Smrg{ 384706f2543Smrg CALL_Normal3iv( GET_DISPATCH(), ( 385706f2543Smrg (const GLint *)(pc + 0) 386706f2543Smrg ) ); 387706f2543Smrg} 388706f2543Smrg 389706f2543Smrgvoid __glXDisp_Normal3sv(GLbyte * pc) 390706f2543Smrg{ 391706f2543Smrg CALL_Normal3sv( GET_DISPATCH(), ( 392706f2543Smrg (const GLshort *)(pc + 0) 393706f2543Smrg ) ); 394706f2543Smrg} 395706f2543Smrg 396706f2543Smrgvoid __glXDisp_RasterPos2dv(GLbyte * pc) 397706f2543Smrg{ 398706f2543Smrg#ifdef __GLX_ALIGN64 399706f2543Smrg if ((unsigned long)(pc) & 7) { 400706f2543Smrg (void) memmove(pc-4, pc, 16); 401706f2543Smrg pc -= 4; 402706f2543Smrg } 403706f2543Smrg#endif 404706f2543Smrg 405706f2543Smrg CALL_RasterPos2dv( GET_DISPATCH(), ( 406706f2543Smrg (const GLdouble *)(pc + 0) 407706f2543Smrg ) ); 408706f2543Smrg} 409706f2543Smrg 410706f2543Smrgvoid __glXDisp_RasterPos2fv(GLbyte * pc) 411706f2543Smrg{ 412706f2543Smrg CALL_RasterPos2fv( GET_DISPATCH(), ( 413706f2543Smrg (const GLfloat *)(pc + 0) 414706f2543Smrg ) ); 415706f2543Smrg} 416706f2543Smrg 417706f2543Smrgvoid __glXDisp_RasterPos2iv(GLbyte * pc) 418706f2543Smrg{ 419706f2543Smrg CALL_RasterPos2iv( GET_DISPATCH(), ( 420706f2543Smrg (const GLint *)(pc + 0) 421706f2543Smrg ) ); 422706f2543Smrg} 423706f2543Smrg 424706f2543Smrgvoid __glXDisp_RasterPos2sv(GLbyte * pc) 425706f2543Smrg{ 426706f2543Smrg CALL_RasterPos2sv( GET_DISPATCH(), ( 427706f2543Smrg (const GLshort *)(pc + 0) 428706f2543Smrg ) ); 429706f2543Smrg} 430706f2543Smrg 431706f2543Smrgvoid __glXDisp_RasterPos3dv(GLbyte * pc) 432706f2543Smrg{ 433706f2543Smrg#ifdef __GLX_ALIGN64 434706f2543Smrg if ((unsigned long)(pc) & 7) { 435706f2543Smrg (void) memmove(pc-4, pc, 24); 436706f2543Smrg pc -= 4; 437706f2543Smrg } 438706f2543Smrg#endif 439706f2543Smrg 440706f2543Smrg CALL_RasterPos3dv( GET_DISPATCH(), ( 441706f2543Smrg (const GLdouble *)(pc + 0) 442706f2543Smrg ) ); 443706f2543Smrg} 444706f2543Smrg 445706f2543Smrgvoid __glXDisp_RasterPos3fv(GLbyte * pc) 446706f2543Smrg{ 447706f2543Smrg CALL_RasterPos3fv( GET_DISPATCH(), ( 448706f2543Smrg (const GLfloat *)(pc + 0) 449706f2543Smrg ) ); 450706f2543Smrg} 451706f2543Smrg 452706f2543Smrgvoid __glXDisp_RasterPos3iv(GLbyte * pc) 453706f2543Smrg{ 454706f2543Smrg CALL_RasterPos3iv( GET_DISPATCH(), ( 455706f2543Smrg (const GLint *)(pc + 0) 456706f2543Smrg ) ); 457706f2543Smrg} 458706f2543Smrg 459706f2543Smrgvoid __glXDisp_RasterPos3sv(GLbyte * pc) 460706f2543Smrg{ 461706f2543Smrg CALL_RasterPos3sv( GET_DISPATCH(), ( 462706f2543Smrg (const GLshort *)(pc + 0) 463706f2543Smrg ) ); 464706f2543Smrg} 465706f2543Smrg 466706f2543Smrgvoid __glXDisp_RasterPos4dv(GLbyte * pc) 467706f2543Smrg{ 468706f2543Smrg#ifdef __GLX_ALIGN64 469706f2543Smrg if ((unsigned long)(pc) & 7) { 470706f2543Smrg (void) memmove(pc-4, pc, 32); 471706f2543Smrg pc -= 4; 472706f2543Smrg } 473706f2543Smrg#endif 474706f2543Smrg 475706f2543Smrg CALL_RasterPos4dv( GET_DISPATCH(), ( 476706f2543Smrg (const GLdouble *)(pc + 0) 477706f2543Smrg ) ); 478706f2543Smrg} 479706f2543Smrg 480706f2543Smrgvoid __glXDisp_RasterPos4fv(GLbyte * pc) 481706f2543Smrg{ 482706f2543Smrg CALL_RasterPos4fv( GET_DISPATCH(), ( 483706f2543Smrg (const GLfloat *)(pc + 0) 484706f2543Smrg ) ); 485706f2543Smrg} 486706f2543Smrg 487706f2543Smrgvoid __glXDisp_RasterPos4iv(GLbyte * pc) 488706f2543Smrg{ 489706f2543Smrg CALL_RasterPos4iv( GET_DISPATCH(), ( 490706f2543Smrg (const GLint *)(pc + 0) 491706f2543Smrg ) ); 492706f2543Smrg} 493706f2543Smrg 494706f2543Smrgvoid __glXDisp_RasterPos4sv(GLbyte * pc) 495706f2543Smrg{ 496706f2543Smrg CALL_RasterPos4sv( GET_DISPATCH(), ( 497706f2543Smrg (const GLshort *)(pc + 0) 498706f2543Smrg ) ); 499706f2543Smrg} 500706f2543Smrg 501706f2543Smrgvoid __glXDisp_Rectdv(GLbyte * pc) 502706f2543Smrg{ 503706f2543Smrg#ifdef __GLX_ALIGN64 504706f2543Smrg if ((unsigned long)(pc) & 7) { 505706f2543Smrg (void) memmove(pc-4, pc, 32); 506706f2543Smrg pc -= 4; 507706f2543Smrg } 508706f2543Smrg#endif 509706f2543Smrg 510706f2543Smrg CALL_Rectdv( GET_DISPATCH(), ( 511706f2543Smrg (const GLdouble *)(pc + 0), 512706f2543Smrg (const GLdouble *)(pc + 16) 513706f2543Smrg ) ); 514706f2543Smrg} 515706f2543Smrg 516706f2543Smrgvoid __glXDisp_Rectfv(GLbyte * pc) 517706f2543Smrg{ 518706f2543Smrg CALL_Rectfv( GET_DISPATCH(), ( 519706f2543Smrg (const GLfloat *)(pc + 0), 520706f2543Smrg (const GLfloat *)(pc + 8) 521706f2543Smrg ) ); 522706f2543Smrg} 523706f2543Smrg 524706f2543Smrgvoid __glXDisp_Rectiv(GLbyte * pc) 525706f2543Smrg{ 526706f2543Smrg CALL_Rectiv( GET_DISPATCH(), ( 527706f2543Smrg (const GLint *)(pc + 0), 528706f2543Smrg (const GLint *)(pc + 8) 529706f2543Smrg ) ); 530706f2543Smrg} 531706f2543Smrg 532706f2543Smrgvoid __glXDisp_Rectsv(GLbyte * pc) 533706f2543Smrg{ 534706f2543Smrg CALL_Rectsv( GET_DISPATCH(), ( 535706f2543Smrg (const GLshort *)(pc + 0), 536706f2543Smrg (const GLshort *)(pc + 4) 537706f2543Smrg ) ); 538706f2543Smrg} 539706f2543Smrg 540706f2543Smrgvoid __glXDisp_TexCoord1dv(GLbyte * pc) 541706f2543Smrg{ 542706f2543Smrg#ifdef __GLX_ALIGN64 543706f2543Smrg if ((unsigned long)(pc) & 7) { 544706f2543Smrg (void) memmove(pc-4, pc, 8); 545706f2543Smrg pc -= 4; 546706f2543Smrg } 547706f2543Smrg#endif 548706f2543Smrg 549706f2543Smrg CALL_TexCoord1dv( GET_DISPATCH(), ( 550706f2543Smrg (const GLdouble *)(pc + 0) 551706f2543Smrg ) ); 552706f2543Smrg} 553706f2543Smrg 554706f2543Smrgvoid __glXDisp_TexCoord1fv(GLbyte * pc) 555706f2543Smrg{ 556706f2543Smrg CALL_TexCoord1fv( GET_DISPATCH(), ( 557706f2543Smrg (const GLfloat *)(pc + 0) 558706f2543Smrg ) ); 559706f2543Smrg} 560706f2543Smrg 561706f2543Smrgvoid __glXDisp_TexCoord1iv(GLbyte * pc) 562706f2543Smrg{ 563706f2543Smrg CALL_TexCoord1iv( GET_DISPATCH(), ( 564706f2543Smrg (const GLint *)(pc + 0) 565706f2543Smrg ) ); 566706f2543Smrg} 567706f2543Smrg 568706f2543Smrgvoid __glXDisp_TexCoord1sv(GLbyte * pc) 569706f2543Smrg{ 570706f2543Smrg CALL_TexCoord1sv( GET_DISPATCH(), ( 571706f2543Smrg (const GLshort *)(pc + 0) 572706f2543Smrg ) ); 573706f2543Smrg} 574706f2543Smrg 575706f2543Smrgvoid __glXDisp_TexCoord2dv(GLbyte * pc) 576706f2543Smrg{ 577706f2543Smrg#ifdef __GLX_ALIGN64 578706f2543Smrg if ((unsigned long)(pc) & 7) { 579706f2543Smrg (void) memmove(pc-4, pc, 16); 580706f2543Smrg pc -= 4; 581706f2543Smrg } 582706f2543Smrg#endif 583706f2543Smrg 584706f2543Smrg CALL_TexCoord2dv( GET_DISPATCH(), ( 585706f2543Smrg (const GLdouble *)(pc + 0) 586706f2543Smrg ) ); 587706f2543Smrg} 588706f2543Smrg 589706f2543Smrgvoid __glXDisp_TexCoord2fv(GLbyte * pc) 590706f2543Smrg{ 591706f2543Smrg CALL_TexCoord2fv( GET_DISPATCH(), ( 592706f2543Smrg (const GLfloat *)(pc + 0) 593706f2543Smrg ) ); 594706f2543Smrg} 595706f2543Smrg 596706f2543Smrgvoid __glXDisp_TexCoord2iv(GLbyte * pc) 597706f2543Smrg{ 598706f2543Smrg CALL_TexCoord2iv( GET_DISPATCH(), ( 599706f2543Smrg (const GLint *)(pc + 0) 600706f2543Smrg ) ); 601706f2543Smrg} 602706f2543Smrg 603706f2543Smrgvoid __glXDisp_TexCoord2sv(GLbyte * pc) 604706f2543Smrg{ 605706f2543Smrg CALL_TexCoord2sv( GET_DISPATCH(), ( 606706f2543Smrg (const GLshort *)(pc + 0) 607706f2543Smrg ) ); 608706f2543Smrg} 609706f2543Smrg 610706f2543Smrgvoid __glXDisp_TexCoord3dv(GLbyte * pc) 611706f2543Smrg{ 612706f2543Smrg#ifdef __GLX_ALIGN64 613706f2543Smrg if ((unsigned long)(pc) & 7) { 614706f2543Smrg (void) memmove(pc-4, pc, 24); 615706f2543Smrg pc -= 4; 616706f2543Smrg } 617706f2543Smrg#endif 618706f2543Smrg 619706f2543Smrg CALL_TexCoord3dv( GET_DISPATCH(), ( 620706f2543Smrg (const GLdouble *)(pc + 0) 621706f2543Smrg ) ); 622706f2543Smrg} 623706f2543Smrg 624706f2543Smrgvoid __glXDisp_TexCoord3fv(GLbyte * pc) 625706f2543Smrg{ 626706f2543Smrg CALL_TexCoord3fv( GET_DISPATCH(), ( 627706f2543Smrg (const GLfloat *)(pc + 0) 628706f2543Smrg ) ); 629706f2543Smrg} 630706f2543Smrg 631706f2543Smrgvoid __glXDisp_TexCoord3iv(GLbyte * pc) 632706f2543Smrg{ 633706f2543Smrg CALL_TexCoord3iv( GET_DISPATCH(), ( 634706f2543Smrg (const GLint *)(pc + 0) 635706f2543Smrg ) ); 636706f2543Smrg} 637706f2543Smrg 638706f2543Smrgvoid __glXDisp_TexCoord3sv(GLbyte * pc) 639706f2543Smrg{ 640706f2543Smrg CALL_TexCoord3sv( GET_DISPATCH(), ( 641706f2543Smrg (const GLshort *)(pc + 0) 642706f2543Smrg ) ); 643706f2543Smrg} 644706f2543Smrg 645706f2543Smrgvoid __glXDisp_TexCoord4dv(GLbyte * pc) 646706f2543Smrg{ 647706f2543Smrg#ifdef __GLX_ALIGN64 648706f2543Smrg if ((unsigned long)(pc) & 7) { 649706f2543Smrg (void) memmove(pc-4, pc, 32); 650706f2543Smrg pc -= 4; 651706f2543Smrg } 652706f2543Smrg#endif 653706f2543Smrg 654706f2543Smrg CALL_TexCoord4dv( GET_DISPATCH(), ( 655706f2543Smrg (const GLdouble *)(pc + 0) 656706f2543Smrg ) ); 657706f2543Smrg} 658706f2543Smrg 659706f2543Smrgvoid __glXDisp_TexCoord4fv(GLbyte * pc) 660706f2543Smrg{ 661706f2543Smrg CALL_TexCoord4fv( GET_DISPATCH(), ( 662706f2543Smrg (const GLfloat *)(pc + 0) 663706f2543Smrg ) ); 664706f2543Smrg} 665706f2543Smrg 666706f2543Smrgvoid __glXDisp_TexCoord4iv(GLbyte * pc) 667706f2543Smrg{ 668706f2543Smrg CALL_TexCoord4iv( GET_DISPATCH(), ( 669706f2543Smrg (const GLint *)(pc + 0) 670706f2543Smrg ) ); 671706f2543Smrg} 672706f2543Smrg 673706f2543Smrgvoid __glXDisp_TexCoord4sv(GLbyte * pc) 674706f2543Smrg{ 675706f2543Smrg CALL_TexCoord4sv( GET_DISPATCH(), ( 676706f2543Smrg (const GLshort *)(pc + 0) 677706f2543Smrg ) ); 678706f2543Smrg} 679706f2543Smrg 680706f2543Smrgvoid __glXDisp_Vertex2dv(GLbyte * pc) 681706f2543Smrg{ 682706f2543Smrg#ifdef __GLX_ALIGN64 683706f2543Smrg if ((unsigned long)(pc) & 7) { 684706f2543Smrg (void) memmove(pc-4, pc, 16); 685706f2543Smrg pc -= 4; 686706f2543Smrg } 687706f2543Smrg#endif 688706f2543Smrg 689706f2543Smrg CALL_Vertex2dv( GET_DISPATCH(), ( 690706f2543Smrg (const GLdouble *)(pc + 0) 691706f2543Smrg ) ); 692706f2543Smrg} 693706f2543Smrg 694706f2543Smrgvoid __glXDisp_Vertex2fv(GLbyte * pc) 695706f2543Smrg{ 696706f2543Smrg CALL_Vertex2fv( GET_DISPATCH(), ( 697706f2543Smrg (const GLfloat *)(pc + 0) 698706f2543Smrg ) ); 699706f2543Smrg} 700706f2543Smrg 701706f2543Smrgvoid __glXDisp_Vertex2iv(GLbyte * pc) 702706f2543Smrg{ 703706f2543Smrg CALL_Vertex2iv( GET_DISPATCH(), ( 704706f2543Smrg (const GLint *)(pc + 0) 705706f2543Smrg ) ); 706706f2543Smrg} 707706f2543Smrg 708706f2543Smrgvoid __glXDisp_Vertex2sv(GLbyte * pc) 709706f2543Smrg{ 710706f2543Smrg CALL_Vertex2sv( GET_DISPATCH(), ( 711706f2543Smrg (const GLshort *)(pc + 0) 712706f2543Smrg ) ); 713706f2543Smrg} 714706f2543Smrg 715706f2543Smrgvoid __glXDisp_Vertex3dv(GLbyte * pc) 716706f2543Smrg{ 717706f2543Smrg#ifdef __GLX_ALIGN64 718706f2543Smrg if ((unsigned long)(pc) & 7) { 719706f2543Smrg (void) memmove(pc-4, pc, 24); 720706f2543Smrg pc -= 4; 721706f2543Smrg } 722706f2543Smrg#endif 723706f2543Smrg 724706f2543Smrg CALL_Vertex3dv( GET_DISPATCH(), ( 725706f2543Smrg (const GLdouble *)(pc + 0) 726706f2543Smrg ) ); 727706f2543Smrg} 728706f2543Smrg 729706f2543Smrgvoid __glXDisp_Vertex3fv(GLbyte * pc) 730706f2543Smrg{ 731706f2543Smrg CALL_Vertex3fv( GET_DISPATCH(), ( 732706f2543Smrg (const GLfloat *)(pc + 0) 733706f2543Smrg ) ); 734706f2543Smrg} 735706f2543Smrg 736706f2543Smrgvoid __glXDisp_Vertex3iv(GLbyte * pc) 737706f2543Smrg{ 738706f2543Smrg CALL_Vertex3iv( GET_DISPATCH(), ( 739706f2543Smrg (const GLint *)(pc + 0) 740706f2543Smrg ) ); 741706f2543Smrg} 742706f2543Smrg 743706f2543Smrgvoid __glXDisp_Vertex3sv(GLbyte * pc) 744706f2543Smrg{ 745706f2543Smrg CALL_Vertex3sv( GET_DISPATCH(), ( 746706f2543Smrg (const GLshort *)(pc + 0) 747706f2543Smrg ) ); 748706f2543Smrg} 749706f2543Smrg 750706f2543Smrgvoid __glXDisp_Vertex4dv(GLbyte * pc) 751706f2543Smrg{ 752706f2543Smrg#ifdef __GLX_ALIGN64 753706f2543Smrg if ((unsigned long)(pc) & 7) { 754706f2543Smrg (void) memmove(pc-4, pc, 32); 755706f2543Smrg pc -= 4; 756706f2543Smrg } 757706f2543Smrg#endif 758706f2543Smrg 759706f2543Smrg CALL_Vertex4dv( GET_DISPATCH(), ( 760706f2543Smrg (const GLdouble *)(pc + 0) 761706f2543Smrg ) ); 762706f2543Smrg} 763706f2543Smrg 764706f2543Smrgvoid __glXDisp_Vertex4fv(GLbyte * pc) 765706f2543Smrg{ 766706f2543Smrg CALL_Vertex4fv( GET_DISPATCH(), ( 767706f2543Smrg (const GLfloat *)(pc + 0) 768706f2543Smrg ) ); 769706f2543Smrg} 770706f2543Smrg 771706f2543Smrgvoid __glXDisp_Vertex4iv(GLbyte * pc) 772706f2543Smrg{ 773706f2543Smrg CALL_Vertex4iv( GET_DISPATCH(), ( 774706f2543Smrg (const GLint *)(pc + 0) 775706f2543Smrg ) ); 776706f2543Smrg} 777706f2543Smrg 778706f2543Smrgvoid __glXDisp_Vertex4sv(GLbyte * pc) 779706f2543Smrg{ 780706f2543Smrg CALL_Vertex4sv( GET_DISPATCH(), ( 781706f2543Smrg (const GLshort *)(pc + 0) 782706f2543Smrg ) ); 783706f2543Smrg} 784706f2543Smrg 785706f2543Smrgvoid __glXDisp_ClipPlane(GLbyte * pc) 786706f2543Smrg{ 787706f2543Smrg#ifdef __GLX_ALIGN64 788706f2543Smrg if ((unsigned long)(pc) & 7) { 789706f2543Smrg (void) memmove(pc-4, pc, 36); 790706f2543Smrg pc -= 4; 791706f2543Smrg } 792706f2543Smrg#endif 793706f2543Smrg 794706f2543Smrg CALL_ClipPlane( GET_DISPATCH(), ( 795706f2543Smrg *(GLenum *)(pc + 32), 796706f2543Smrg (const GLdouble *)(pc + 0) 797706f2543Smrg ) ); 798706f2543Smrg} 799706f2543Smrg 800706f2543Smrgvoid __glXDisp_ColorMaterial(GLbyte * pc) 801706f2543Smrg{ 802706f2543Smrg CALL_ColorMaterial( GET_DISPATCH(), ( 803706f2543Smrg *(GLenum *)(pc + 0), 804706f2543Smrg *(GLenum *)(pc + 4) 805706f2543Smrg ) ); 806706f2543Smrg} 807706f2543Smrg 808706f2543Smrgvoid __glXDisp_CullFace(GLbyte * pc) 809706f2543Smrg{ 810706f2543Smrg CALL_CullFace( GET_DISPATCH(), ( 811706f2543Smrg *(GLenum *)(pc + 0) 812706f2543Smrg ) ); 813706f2543Smrg} 814706f2543Smrg 815706f2543Smrgvoid __glXDisp_Fogf(GLbyte * pc) 816706f2543Smrg{ 817706f2543Smrg CALL_Fogf( GET_DISPATCH(), ( 818706f2543Smrg *(GLenum *)(pc + 0), 819706f2543Smrg *(GLfloat *)(pc + 4) 820706f2543Smrg ) ); 821706f2543Smrg} 822706f2543Smrg 823706f2543Smrgvoid __glXDisp_Fogfv(GLbyte * pc) 824706f2543Smrg{ 825706f2543Smrg const GLenum pname = *(GLenum *)(pc + 0); 826706f2543Smrg const GLfloat * params; 827706f2543Smrg 828706f2543Smrg params = (const GLfloat *) (pc + 4); 829706f2543Smrg 830706f2543Smrg CALL_Fogfv( GET_DISPATCH(), ( 831706f2543Smrg pname, 832706f2543Smrg params 833706f2543Smrg ) ); 834706f2543Smrg} 835706f2543Smrg 836706f2543Smrgvoid __glXDisp_Fogi(GLbyte * pc) 837706f2543Smrg{ 838706f2543Smrg CALL_Fogi( GET_DISPATCH(), ( 839706f2543Smrg *(GLenum *)(pc + 0), 840706f2543Smrg *(GLint *)(pc + 4) 841706f2543Smrg ) ); 842706f2543Smrg} 843706f2543Smrg 844706f2543Smrgvoid __glXDisp_Fogiv(GLbyte * pc) 845706f2543Smrg{ 846706f2543Smrg const GLenum pname = *(GLenum *)(pc + 0); 847706f2543Smrg const GLint * params; 848706f2543Smrg 849706f2543Smrg params = (const GLint *) (pc + 4); 850706f2543Smrg 851706f2543Smrg CALL_Fogiv( GET_DISPATCH(), ( 852706f2543Smrg pname, 853706f2543Smrg params 854706f2543Smrg ) ); 855706f2543Smrg} 856706f2543Smrg 857706f2543Smrgvoid __glXDisp_FrontFace(GLbyte * pc) 858706f2543Smrg{ 859706f2543Smrg CALL_FrontFace( GET_DISPATCH(), ( 860706f2543Smrg *(GLenum *)(pc + 0) 861706f2543Smrg ) ); 862706f2543Smrg} 863706f2543Smrg 864706f2543Smrgvoid __glXDisp_Hint(GLbyte * pc) 865706f2543Smrg{ 866706f2543Smrg CALL_Hint( GET_DISPATCH(), ( 867706f2543Smrg *(GLenum *)(pc + 0), 868706f2543Smrg *(GLenum *)(pc + 4) 869706f2543Smrg ) ); 870706f2543Smrg} 871706f2543Smrg 872706f2543Smrgvoid __glXDisp_Lightf(GLbyte * pc) 873706f2543Smrg{ 874706f2543Smrg CALL_Lightf( GET_DISPATCH(), ( 875706f2543Smrg *(GLenum *)(pc + 0), 876706f2543Smrg *(GLenum *)(pc + 4), 877706f2543Smrg *(GLfloat *)(pc + 8) 878706f2543Smrg ) ); 879706f2543Smrg} 880706f2543Smrg 881706f2543Smrgvoid __glXDisp_Lightfv(GLbyte * pc) 882706f2543Smrg{ 883706f2543Smrg const GLenum pname = *(GLenum *)(pc + 4); 884706f2543Smrg const GLfloat * params; 885706f2543Smrg 886706f2543Smrg params = (const GLfloat *) (pc + 8); 887706f2543Smrg 888706f2543Smrg CALL_Lightfv( GET_DISPATCH(), ( 889706f2543Smrg *(GLenum *)(pc + 0), 890706f2543Smrg pname, 891706f2543Smrg params 892706f2543Smrg ) ); 893706f2543Smrg} 894706f2543Smrg 895706f2543Smrgvoid __glXDisp_Lighti(GLbyte * pc) 896706f2543Smrg{ 897706f2543Smrg CALL_Lighti( GET_DISPATCH(), ( 898706f2543Smrg *(GLenum *)(pc + 0), 899706f2543Smrg *(GLenum *)(pc + 4), 900706f2543Smrg *(GLint *)(pc + 8) 901706f2543Smrg ) ); 902706f2543Smrg} 903706f2543Smrg 904706f2543Smrgvoid __glXDisp_Lightiv(GLbyte * pc) 905706f2543Smrg{ 906706f2543Smrg const GLenum pname = *(GLenum *)(pc + 4); 907706f2543Smrg const GLint * params; 908706f2543Smrg 909706f2543Smrg params = (const GLint *) (pc + 8); 910706f2543Smrg 911706f2543Smrg CALL_Lightiv( GET_DISPATCH(), ( 912706f2543Smrg *(GLenum *)(pc + 0), 913706f2543Smrg pname, 914706f2543Smrg params 915706f2543Smrg ) ); 916706f2543Smrg} 917706f2543Smrg 918706f2543Smrgvoid __glXDisp_LightModelf(GLbyte * pc) 919706f2543Smrg{ 920706f2543Smrg CALL_LightModelf( GET_DISPATCH(), ( 921706f2543Smrg *(GLenum *)(pc + 0), 922706f2543Smrg *(GLfloat *)(pc + 4) 923706f2543Smrg ) ); 924706f2543Smrg} 925706f2543Smrg 926706f2543Smrgvoid __glXDisp_LightModelfv(GLbyte * pc) 927706f2543Smrg{ 928706f2543Smrg const GLenum pname = *(GLenum *)(pc + 0); 929706f2543Smrg const GLfloat * params; 930706f2543Smrg 931706f2543Smrg params = (const GLfloat *) (pc + 4); 932706f2543Smrg 933706f2543Smrg CALL_LightModelfv( GET_DISPATCH(), ( 934706f2543Smrg pname, 935706f2543Smrg params 936706f2543Smrg ) ); 937706f2543Smrg} 938706f2543Smrg 939706f2543Smrgvoid __glXDisp_LightModeli(GLbyte * pc) 940706f2543Smrg{ 941706f2543Smrg CALL_LightModeli( GET_DISPATCH(), ( 942706f2543Smrg *(GLenum *)(pc + 0), 943706f2543Smrg *(GLint *)(pc + 4) 944706f2543Smrg ) ); 945706f2543Smrg} 946706f2543Smrg 947706f2543Smrgvoid __glXDisp_LightModeliv(GLbyte * pc) 948706f2543Smrg{ 949706f2543Smrg const GLenum pname = *(GLenum *)(pc + 0); 950706f2543Smrg const GLint * params; 951706f2543Smrg 952706f2543Smrg params = (const GLint *) (pc + 4); 953706f2543Smrg 954706f2543Smrg CALL_LightModeliv( GET_DISPATCH(), ( 955706f2543Smrg pname, 956706f2543Smrg params 957706f2543Smrg ) ); 958706f2543Smrg} 959706f2543Smrg 960706f2543Smrgvoid __glXDisp_LineStipple(GLbyte * pc) 961706f2543Smrg{ 962706f2543Smrg CALL_LineStipple( GET_DISPATCH(), ( 963706f2543Smrg *(GLint *)(pc + 0), 964706f2543Smrg *(GLushort *)(pc + 4) 965706f2543Smrg ) ); 966706f2543Smrg} 967706f2543Smrg 968706f2543Smrgvoid __glXDisp_LineWidth(GLbyte * pc) 969706f2543Smrg{ 970706f2543Smrg CALL_LineWidth( GET_DISPATCH(), ( 971706f2543Smrg *(GLfloat *)(pc + 0) 972706f2543Smrg ) ); 973706f2543Smrg} 974706f2543Smrg 975706f2543Smrgvoid __glXDisp_Materialf(GLbyte * pc) 976706f2543Smrg{ 977706f2543Smrg CALL_Materialf( GET_DISPATCH(), ( 978706f2543Smrg *(GLenum *)(pc + 0), 979706f2543Smrg *(GLenum *)(pc + 4), 980706f2543Smrg *(GLfloat *)(pc + 8) 981706f2543Smrg ) ); 982706f2543Smrg} 983706f2543Smrg 984706f2543Smrgvoid __glXDisp_Materialfv(GLbyte * pc) 985706f2543Smrg{ 986706f2543Smrg const GLenum pname = *(GLenum *)(pc + 4); 987706f2543Smrg const GLfloat * params; 988706f2543Smrg 989706f2543Smrg params = (const GLfloat *) (pc + 8); 990706f2543Smrg 991706f2543Smrg CALL_Materialfv( GET_DISPATCH(), ( 992706f2543Smrg *(GLenum *)(pc + 0), 993706f2543Smrg pname, 994706f2543Smrg params 995706f2543Smrg ) ); 996706f2543Smrg} 997706f2543Smrg 998706f2543Smrgvoid __glXDisp_Materiali(GLbyte * pc) 999706f2543Smrg{ 1000706f2543Smrg CALL_Materiali( GET_DISPATCH(), ( 1001706f2543Smrg *(GLenum *)(pc + 0), 1002706f2543Smrg *(GLenum *)(pc + 4), 1003706f2543Smrg *(GLint *)(pc + 8) 1004706f2543Smrg ) ); 1005706f2543Smrg} 1006706f2543Smrg 1007706f2543Smrgvoid __glXDisp_Materialiv(GLbyte * pc) 1008706f2543Smrg{ 1009706f2543Smrg const GLenum pname = *(GLenum *)(pc + 4); 1010706f2543Smrg const GLint * params; 1011706f2543Smrg 1012706f2543Smrg params = (const GLint *) (pc + 8); 1013706f2543Smrg 1014706f2543Smrg CALL_Materialiv( GET_DISPATCH(), ( 1015706f2543Smrg *(GLenum *)(pc + 0), 1016706f2543Smrg pname, 1017706f2543Smrg params 1018706f2543Smrg ) ); 1019706f2543Smrg} 1020706f2543Smrg 1021706f2543Smrgvoid __glXDisp_PointSize(GLbyte * pc) 1022706f2543Smrg{ 1023706f2543Smrg CALL_PointSize( GET_DISPATCH(), ( 1024706f2543Smrg *(GLfloat *)(pc + 0) 1025706f2543Smrg ) ); 1026706f2543Smrg} 1027706f2543Smrg 1028706f2543Smrgvoid __glXDisp_PolygonMode(GLbyte * pc) 1029706f2543Smrg{ 1030706f2543Smrg CALL_PolygonMode( GET_DISPATCH(), ( 1031706f2543Smrg *(GLenum *)(pc + 0), 1032706f2543Smrg *(GLenum *)(pc + 4) 1033706f2543Smrg ) ); 1034706f2543Smrg} 1035706f2543Smrg 1036706f2543Smrgvoid __glXDisp_PolygonStipple(GLbyte * pc) 1037706f2543Smrg{ 1038706f2543Smrg const GLubyte * const mask = (const GLubyte *) (pc + 20); 1039706f2543Smrg __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); 1040706f2543Smrg 1041706f2543Smrg CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); 1042706f2543Smrg CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); 1043706f2543Smrg CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); 1044706f2543Smrg CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); 1045706f2543Smrg CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); 1046706f2543Smrg 1047706f2543Smrg CALL_PolygonStipple( GET_DISPATCH(), ( 1048706f2543Smrg mask 1049706f2543Smrg ) ); 1050706f2543Smrg} 1051706f2543Smrg 1052706f2543Smrgvoid __glXDisp_Scissor(GLbyte * pc) 1053706f2543Smrg{ 1054706f2543Smrg CALL_Scissor( GET_DISPATCH(), ( 1055706f2543Smrg *(GLint *)(pc + 0), 1056706f2543Smrg *(GLint *)(pc + 4), 1057706f2543Smrg *(GLsizei *)(pc + 8), 1058706f2543Smrg *(GLsizei *)(pc + 12) 1059706f2543Smrg ) ); 1060706f2543Smrg} 1061706f2543Smrg 1062706f2543Smrgvoid __glXDisp_ShadeModel(GLbyte * pc) 1063706f2543Smrg{ 1064706f2543Smrg CALL_ShadeModel( GET_DISPATCH(), ( 1065706f2543Smrg *(GLenum *)(pc + 0) 1066706f2543Smrg ) ); 1067706f2543Smrg} 1068706f2543Smrg 1069706f2543Smrgvoid __glXDisp_TexParameterf(GLbyte * pc) 1070706f2543Smrg{ 1071706f2543Smrg CALL_TexParameterf( GET_DISPATCH(), ( 1072706f2543Smrg *(GLenum *)(pc + 0), 1073706f2543Smrg *(GLenum *)(pc + 4), 1074706f2543Smrg *(GLfloat *)(pc + 8) 1075706f2543Smrg ) ); 1076706f2543Smrg} 1077706f2543Smrg 1078706f2543Smrgvoid __glXDisp_TexParameterfv(GLbyte * pc) 1079706f2543Smrg{ 1080706f2543Smrg const GLenum pname = *(GLenum *)(pc + 4); 1081706f2543Smrg const GLfloat * params; 1082706f2543Smrg 1083706f2543Smrg params = (const GLfloat *) (pc + 8); 1084706f2543Smrg 1085706f2543Smrg CALL_TexParameterfv( GET_DISPATCH(), ( 1086706f2543Smrg *(GLenum *)(pc + 0), 1087706f2543Smrg pname, 1088706f2543Smrg params 1089706f2543Smrg ) ); 1090706f2543Smrg} 1091706f2543Smrg 1092706f2543Smrgvoid __glXDisp_TexParameteri(GLbyte * pc) 1093706f2543Smrg{ 1094706f2543Smrg CALL_TexParameteri( GET_DISPATCH(), ( 1095706f2543Smrg *(GLenum *)(pc + 0), 1096706f2543Smrg *(GLenum *)(pc + 4), 1097706f2543Smrg *(GLint *)(pc + 8) 1098706f2543Smrg ) ); 1099706f2543Smrg} 1100706f2543Smrg 1101706f2543Smrgvoid __glXDisp_TexParameteriv(GLbyte * pc) 1102706f2543Smrg{ 1103706f2543Smrg const GLenum pname = *(GLenum *)(pc + 4); 1104706f2543Smrg const GLint * params; 1105706f2543Smrg 1106706f2543Smrg params = (const GLint *) (pc + 8); 1107706f2543Smrg 1108706f2543Smrg CALL_TexParameteriv( GET_DISPATCH(), ( 1109706f2543Smrg *(GLenum *)(pc + 0), 1110706f2543Smrg pname, 1111706f2543Smrg params 1112706f2543Smrg ) ); 1113706f2543Smrg} 1114706f2543Smrg 1115706f2543Smrgvoid __glXDisp_TexImage1D(GLbyte * pc) 1116706f2543Smrg{ 1117706f2543Smrg const GLvoid * const pixels = (const GLvoid *) (pc + 52); 1118706f2543Smrg __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); 1119706f2543Smrg 1120706f2543Smrg CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); 1121706f2543Smrg CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); 1122706f2543Smrg CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); 1123706f2543Smrg CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); 1124706f2543Smrg CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); 1125706f2543Smrg CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); 1126706f2543Smrg 1127706f2543Smrg CALL_TexImage1D( GET_DISPATCH(), ( 1128706f2543Smrg *(GLenum *)(pc + 20), 1129706f2543Smrg *(GLint *)(pc + 24), 1130706f2543Smrg *(GLint *)(pc + 28), 1131706f2543Smrg *(GLsizei *)(pc + 32), 1132706f2543Smrg *(GLint *)(pc + 40), 1133706f2543Smrg *(GLenum *)(pc + 44), 1134706f2543Smrg *(GLenum *)(pc + 48), 1135706f2543Smrg pixels 1136706f2543Smrg ) ); 1137706f2543Smrg} 1138706f2543Smrg 1139706f2543Smrgvoid __glXDisp_TexImage2D(GLbyte * pc) 1140706f2543Smrg{ 1141706f2543Smrg const GLvoid * const pixels = (const GLvoid *) (pc + 52); 1142706f2543Smrg __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); 1143706f2543Smrg 1144706f2543Smrg CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); 1145706f2543Smrg CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); 1146706f2543Smrg CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); 1147706f2543Smrg CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); 1148706f2543Smrg CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); 1149706f2543Smrg CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); 1150706f2543Smrg 1151706f2543Smrg CALL_TexImage2D( GET_DISPATCH(), ( 1152706f2543Smrg *(GLenum *)(pc + 20), 1153706f2543Smrg *(GLint *)(pc + 24), 1154706f2543Smrg *(GLint *)(pc + 28), 1155706f2543Smrg *(GLsizei *)(pc + 32), 1156706f2543Smrg *(GLsizei *)(pc + 36), 1157706f2543Smrg *(GLint *)(pc + 40), 1158706f2543Smrg *(GLenum *)(pc + 44), 1159706f2543Smrg *(GLenum *)(pc + 48), 1160706f2543Smrg pixels 1161706f2543Smrg ) ); 1162706f2543Smrg} 1163706f2543Smrg 1164706f2543Smrgvoid __glXDisp_TexEnvf(GLbyte * pc) 1165706f2543Smrg{ 1166706f2543Smrg CALL_TexEnvf( GET_DISPATCH(), ( 1167706f2543Smrg *(GLenum *)(pc + 0), 1168706f2543Smrg *(GLenum *)(pc + 4), 1169706f2543Smrg *(GLfloat *)(pc + 8) 1170706f2543Smrg ) ); 1171706f2543Smrg} 1172706f2543Smrg 1173706f2543Smrgvoid __glXDisp_TexEnvfv(GLbyte * pc) 1174706f2543Smrg{ 1175706f2543Smrg const GLenum pname = *(GLenum *)(pc + 4); 1176706f2543Smrg const GLfloat * params; 1177706f2543Smrg 1178706f2543Smrg params = (const GLfloat *) (pc + 8); 1179706f2543Smrg 1180706f2543Smrg CALL_TexEnvfv( GET_DISPATCH(), ( 1181706f2543Smrg *(GLenum *)(pc + 0), 1182706f2543Smrg pname, 1183706f2543Smrg params 1184706f2543Smrg ) ); 1185706f2543Smrg} 1186706f2543Smrg 1187706f2543Smrgvoid __glXDisp_TexEnvi(GLbyte * pc) 1188706f2543Smrg{ 1189706f2543Smrg CALL_TexEnvi( GET_DISPATCH(), ( 1190706f2543Smrg *(GLenum *)(pc + 0), 1191706f2543Smrg *(GLenum *)(pc + 4), 1192706f2543Smrg *(GLint *)(pc + 8) 1193706f2543Smrg ) ); 1194706f2543Smrg} 1195706f2543Smrg 1196706f2543Smrgvoid __glXDisp_TexEnviv(GLbyte * pc) 1197706f2543Smrg{ 1198706f2543Smrg const GLenum pname = *(GLenum *)(pc + 4); 1199706f2543Smrg const GLint * params; 1200706f2543Smrg 1201706f2543Smrg params = (const GLint *) (pc + 8); 1202706f2543Smrg 1203706f2543Smrg CALL_TexEnviv( GET_DISPATCH(), ( 1204706f2543Smrg *(GLenum *)(pc + 0), 1205706f2543Smrg pname, 1206706f2543Smrg params 1207706f2543Smrg ) ); 1208706f2543Smrg} 1209706f2543Smrg 1210706f2543Smrgvoid __glXDisp_TexGend(GLbyte * pc) 1211706f2543Smrg{ 1212706f2543Smrg#ifdef __GLX_ALIGN64 1213706f2543Smrg if ((unsigned long)(pc) & 7) { 1214706f2543Smrg (void) memmove(pc-4, pc, 16); 1215706f2543Smrg pc -= 4; 1216706f2543Smrg } 1217706f2543Smrg#endif 1218706f2543Smrg 1219706f2543Smrg CALL_TexGend( GET_DISPATCH(), ( 1220706f2543Smrg *(GLenum *)(pc + 8), 1221706f2543Smrg *(GLenum *)(pc + 12), 1222706f2543Smrg *(GLdouble *)(pc + 0) 1223706f2543Smrg ) ); 1224706f2543Smrg} 1225706f2543Smrg 1226706f2543Smrgvoid __glXDisp_TexGendv(GLbyte * pc) 1227706f2543Smrg{ 1228706f2543Smrg const GLenum pname = *(GLenum *)(pc + 4); 1229706f2543Smrg const GLdouble * params; 1230706f2543Smrg 1231706f2543Smrg#ifdef __GLX_ALIGN64 1232706f2543Smrg const GLuint compsize = __glTexGendv_size(pname); 1233706f2543Smrg const GLuint cmdlen = 12 + __GLX_PAD((compsize * 8)) - 4; 1234706f2543Smrg if ((unsigned long)(pc) & 7) { 1235706f2543Smrg (void) memmove(pc-4, pc, cmdlen); 1236706f2543Smrg pc -= 4; 1237706f2543Smrg } 1238706f2543Smrg#endif 1239706f2543Smrg 1240706f2543Smrg params = (const GLdouble *) (pc + 8); 1241706f2543Smrg 1242706f2543Smrg CALL_TexGendv( GET_DISPATCH(), ( 1243706f2543Smrg *(GLenum *)(pc + 0), 1244706f2543Smrg pname, 1245706f2543Smrg params 1246706f2543Smrg ) ); 1247706f2543Smrg} 1248706f2543Smrg 1249706f2543Smrgvoid __glXDisp_TexGenf(GLbyte * pc) 1250706f2543Smrg{ 1251706f2543Smrg CALL_TexGenf( GET_DISPATCH(), ( 1252706f2543Smrg *(GLenum *)(pc + 0), 1253706f2543Smrg *(GLenum *)(pc + 4), 1254706f2543Smrg *(GLfloat *)(pc + 8) 1255706f2543Smrg ) ); 1256706f2543Smrg} 1257706f2543Smrg 1258706f2543Smrgvoid __glXDisp_TexGenfv(GLbyte * pc) 1259706f2543Smrg{ 1260706f2543Smrg const GLenum pname = *(GLenum *)(pc + 4); 1261706f2543Smrg const GLfloat * params; 1262706f2543Smrg 1263706f2543Smrg params = (const GLfloat *) (pc + 8); 1264706f2543Smrg 1265706f2543Smrg CALL_TexGenfv( GET_DISPATCH(), ( 1266706f2543Smrg *(GLenum *)(pc + 0), 1267706f2543Smrg pname, 1268706f2543Smrg params 1269706f2543Smrg ) ); 1270706f2543Smrg} 1271706f2543Smrg 1272706f2543Smrgvoid __glXDisp_TexGeni(GLbyte * pc) 1273706f2543Smrg{ 1274706f2543Smrg CALL_TexGeni( GET_DISPATCH(), ( 1275706f2543Smrg *(GLenum *)(pc + 0), 1276706f2543Smrg *(GLenum *)(pc + 4), 1277706f2543Smrg *(GLint *)(pc + 8) 1278706f2543Smrg ) ); 1279706f2543Smrg} 1280706f2543Smrg 1281706f2543Smrgvoid __glXDisp_TexGeniv(GLbyte * pc) 1282706f2543Smrg{ 1283706f2543Smrg const GLenum pname = *(GLenum *)(pc + 4); 1284706f2543Smrg const GLint * params; 1285706f2543Smrg 1286706f2543Smrg params = (const GLint *) (pc + 8); 1287706f2543Smrg 1288706f2543Smrg CALL_TexGeniv( GET_DISPATCH(), ( 1289706f2543Smrg *(GLenum *)(pc + 0), 1290706f2543Smrg pname, 1291706f2543Smrg params 1292706f2543Smrg ) ); 1293706f2543Smrg} 1294706f2543Smrg 1295706f2543Smrgvoid __glXDisp_InitNames(GLbyte * pc) 1296706f2543Smrg{ 1297706f2543Smrg CALL_InitNames( GET_DISPATCH(), () ); 1298706f2543Smrg} 1299706f2543Smrg 1300706f2543Smrgvoid __glXDisp_LoadName(GLbyte * pc) 1301706f2543Smrg{ 1302706f2543Smrg CALL_LoadName( GET_DISPATCH(), ( 1303706f2543Smrg *(GLuint *)(pc + 0) 1304706f2543Smrg ) ); 1305706f2543Smrg} 1306706f2543Smrg 1307706f2543Smrgvoid __glXDisp_PassThrough(GLbyte * pc) 1308706f2543Smrg{ 1309706f2543Smrg CALL_PassThrough( GET_DISPATCH(), ( 1310706f2543Smrg *(GLfloat *)(pc + 0) 1311706f2543Smrg ) ); 1312706f2543Smrg} 1313706f2543Smrg 1314706f2543Smrgvoid __glXDisp_PopName(GLbyte * pc) 1315706f2543Smrg{ 1316706f2543Smrg CALL_PopName( GET_DISPATCH(), () ); 1317706f2543Smrg} 1318706f2543Smrg 1319706f2543Smrgvoid __glXDisp_PushName(GLbyte * pc) 1320706f2543Smrg{ 1321706f2543Smrg CALL_PushName( GET_DISPATCH(), ( 1322706f2543Smrg *(GLuint *)(pc + 0) 1323706f2543Smrg ) ); 1324706f2543Smrg} 1325706f2543Smrg 1326706f2543Smrgvoid __glXDisp_DrawBuffer(GLbyte * pc) 1327706f2543Smrg{ 1328706f2543Smrg CALL_DrawBuffer( GET_DISPATCH(), ( 1329706f2543Smrg *(GLenum *)(pc + 0) 1330706f2543Smrg ) ); 1331706f2543Smrg} 1332706f2543Smrg 1333706f2543Smrgvoid __glXDisp_Clear(GLbyte * pc) 1334706f2543Smrg{ 1335706f2543Smrg CALL_Clear( GET_DISPATCH(), ( 1336706f2543Smrg *(GLbitfield *)(pc + 0) 1337706f2543Smrg ) ); 1338706f2543Smrg} 1339706f2543Smrg 1340706f2543Smrgvoid __glXDisp_ClearAccum(GLbyte * pc) 1341706f2543Smrg{ 1342706f2543Smrg CALL_ClearAccum( GET_DISPATCH(), ( 1343706f2543Smrg *(GLfloat *)(pc + 0), 1344706f2543Smrg *(GLfloat *)(pc + 4), 1345706f2543Smrg *(GLfloat *)(pc + 8), 1346706f2543Smrg *(GLfloat *)(pc + 12) 1347706f2543Smrg ) ); 1348706f2543Smrg} 1349706f2543Smrg 1350706f2543Smrgvoid __glXDisp_ClearIndex(GLbyte * pc) 1351706f2543Smrg{ 1352706f2543Smrg CALL_ClearIndex( GET_DISPATCH(), ( 1353706f2543Smrg *(GLfloat *)(pc + 0) 1354706f2543Smrg ) ); 1355706f2543Smrg} 1356706f2543Smrg 1357706f2543Smrgvoid __glXDisp_ClearColor(GLbyte * pc) 1358706f2543Smrg{ 1359706f2543Smrg CALL_ClearColor( GET_DISPATCH(), ( 1360706f2543Smrg *(GLclampf *)(pc + 0), 1361706f2543Smrg *(GLclampf *)(pc + 4), 1362706f2543Smrg *(GLclampf *)(pc + 8), 1363706f2543Smrg *(GLclampf *)(pc + 12) 1364706f2543Smrg ) ); 1365706f2543Smrg} 1366706f2543Smrg 1367706f2543Smrgvoid __glXDisp_ClearStencil(GLbyte * pc) 1368706f2543Smrg{ 1369706f2543Smrg CALL_ClearStencil( GET_DISPATCH(), ( 1370706f2543Smrg *(GLint *)(pc + 0) 1371706f2543Smrg ) ); 1372706f2543Smrg} 1373706f2543Smrg 1374706f2543Smrgvoid __glXDisp_ClearDepth(GLbyte * pc) 1375706f2543Smrg{ 1376706f2543Smrg#ifdef __GLX_ALIGN64 1377706f2543Smrg if ((unsigned long)(pc) & 7) { 1378706f2543Smrg (void) memmove(pc-4, pc, 8); 1379706f2543Smrg pc -= 4; 1380706f2543Smrg } 1381706f2543Smrg#endif 1382706f2543Smrg 1383706f2543Smrg CALL_ClearDepth( GET_DISPATCH(), ( 1384706f2543Smrg *(GLclampd *)(pc + 0) 1385706f2543Smrg ) ); 1386706f2543Smrg} 1387706f2543Smrg 1388706f2543Smrgvoid __glXDisp_StencilMask(GLbyte * pc) 1389706f2543Smrg{ 1390706f2543Smrg CALL_StencilMask( GET_DISPATCH(), ( 1391706f2543Smrg *(GLuint *)(pc + 0) 1392706f2543Smrg ) ); 1393706f2543Smrg} 1394706f2543Smrg 1395706f2543Smrgvoid __glXDisp_ColorMask(GLbyte * pc) 1396706f2543Smrg{ 1397706f2543Smrg CALL_ColorMask( GET_DISPATCH(), ( 1398706f2543Smrg *(GLboolean *)(pc + 0), 1399706f2543Smrg *(GLboolean *)(pc + 1), 1400706f2543Smrg *(GLboolean *)(pc + 2), 1401706f2543Smrg *(GLboolean *)(pc + 3) 1402706f2543Smrg ) ); 1403706f2543Smrg} 1404706f2543Smrg 1405706f2543Smrgvoid __glXDisp_DepthMask(GLbyte * pc) 1406706f2543Smrg{ 1407706f2543Smrg CALL_DepthMask( GET_DISPATCH(), ( 1408706f2543Smrg *(GLboolean *)(pc + 0) 1409706f2543Smrg ) ); 1410706f2543Smrg} 1411706f2543Smrg 1412706f2543Smrgvoid __glXDisp_IndexMask(GLbyte * pc) 1413706f2543Smrg{ 1414706f2543Smrg CALL_IndexMask( GET_DISPATCH(), ( 1415706f2543Smrg *(GLuint *)(pc + 0) 1416706f2543Smrg ) ); 1417706f2543Smrg} 1418706f2543Smrg 1419706f2543Smrgvoid __glXDisp_Accum(GLbyte * pc) 1420706f2543Smrg{ 1421706f2543Smrg CALL_Accum( GET_DISPATCH(), ( 1422706f2543Smrg *(GLenum *)(pc + 0), 1423706f2543Smrg *(GLfloat *)(pc + 4) 1424706f2543Smrg ) ); 1425706f2543Smrg} 1426706f2543Smrg 1427706f2543Smrgvoid __glXDisp_Disable(GLbyte * pc) 1428706f2543Smrg{ 1429706f2543Smrg CALL_Disable( GET_DISPATCH(), ( 1430706f2543Smrg *(GLenum *)(pc + 0) 1431706f2543Smrg ) ); 1432706f2543Smrg} 1433706f2543Smrg 1434706f2543Smrgvoid __glXDisp_Enable(GLbyte * pc) 1435706f2543Smrg{ 1436706f2543Smrg CALL_Enable( GET_DISPATCH(), ( 1437706f2543Smrg *(GLenum *)(pc + 0) 1438706f2543Smrg ) ); 1439706f2543Smrg} 1440706f2543Smrg 1441706f2543Smrgvoid __glXDisp_PopAttrib(GLbyte * pc) 1442706f2543Smrg{ 1443706f2543Smrg CALL_PopAttrib( GET_DISPATCH(), () ); 1444706f2543Smrg} 1445706f2543Smrg 1446706f2543Smrgvoid __glXDisp_PushAttrib(GLbyte * pc) 1447706f2543Smrg{ 1448706f2543Smrg CALL_PushAttrib( GET_DISPATCH(), ( 1449706f2543Smrg *(GLbitfield *)(pc + 0) 1450706f2543Smrg ) ); 1451706f2543Smrg} 1452706f2543Smrg 1453706f2543Smrgvoid __glXDisp_MapGrid1d(GLbyte * pc) 1454706f2543Smrg{ 1455706f2543Smrg#ifdef __GLX_ALIGN64 1456706f2543Smrg if ((unsigned long)(pc) & 7) { 1457706f2543Smrg (void) memmove(pc-4, pc, 20); 1458706f2543Smrg pc -= 4; 1459706f2543Smrg } 1460706f2543Smrg#endif 1461706f2543Smrg 1462706f2543Smrg CALL_MapGrid1d( GET_DISPATCH(), ( 1463706f2543Smrg *(GLint *)(pc + 16), 1464706f2543Smrg *(GLdouble *)(pc + 0), 1465706f2543Smrg *(GLdouble *)(pc + 8) 1466706f2543Smrg ) ); 1467706f2543Smrg} 1468706f2543Smrg 1469706f2543Smrgvoid __glXDisp_MapGrid1f(GLbyte * pc) 1470706f2543Smrg{ 1471706f2543Smrg CALL_MapGrid1f( GET_DISPATCH(), ( 1472706f2543Smrg *(GLint *)(pc + 0), 1473706f2543Smrg *(GLfloat *)(pc + 4), 1474706f2543Smrg *(GLfloat *)(pc + 8) 1475706f2543Smrg ) ); 1476706f2543Smrg} 1477706f2543Smrg 1478706f2543Smrgvoid __glXDisp_MapGrid2d(GLbyte * pc) 1479706f2543Smrg{ 1480706f2543Smrg#ifdef __GLX_ALIGN64 1481706f2543Smrg if ((unsigned long)(pc) & 7) { 1482706f2543Smrg (void) memmove(pc-4, pc, 40); 1483706f2543Smrg pc -= 4; 1484706f2543Smrg } 1485706f2543Smrg#endif 1486706f2543Smrg 1487706f2543Smrg CALL_MapGrid2d( GET_DISPATCH(), ( 1488706f2543Smrg *(GLint *)(pc + 32), 1489706f2543Smrg *(GLdouble *)(pc + 0), 1490706f2543Smrg *(GLdouble *)(pc + 8), 1491706f2543Smrg *(GLint *)(pc + 36), 1492706f2543Smrg *(GLdouble *)(pc + 16), 1493706f2543Smrg *(GLdouble *)(pc + 24) 1494706f2543Smrg ) ); 1495706f2543Smrg} 1496706f2543Smrg 1497706f2543Smrgvoid __glXDisp_MapGrid2f(GLbyte * pc) 1498706f2543Smrg{ 1499706f2543Smrg CALL_MapGrid2f( GET_DISPATCH(), ( 1500706f2543Smrg *(GLint *)(pc + 0), 1501706f2543Smrg *(GLfloat *)(pc + 4), 1502706f2543Smrg *(GLfloat *)(pc + 8), 1503706f2543Smrg *(GLint *)(pc + 12), 1504706f2543Smrg *(GLfloat *)(pc + 16), 1505706f2543Smrg *(GLfloat *)(pc + 20) 1506706f2543Smrg ) ); 1507706f2543Smrg} 1508706f2543Smrg 1509706f2543Smrgvoid __glXDisp_EvalCoord1dv(GLbyte * pc) 1510706f2543Smrg{ 1511706f2543Smrg#ifdef __GLX_ALIGN64 1512706f2543Smrg if ((unsigned long)(pc) & 7) { 1513706f2543Smrg (void) memmove(pc-4, pc, 8); 1514706f2543Smrg pc -= 4; 1515706f2543Smrg } 1516706f2543Smrg#endif 1517706f2543Smrg 1518706f2543Smrg CALL_EvalCoord1dv( GET_DISPATCH(), ( 1519706f2543Smrg (const GLdouble *)(pc + 0) 1520706f2543Smrg ) ); 1521706f2543Smrg} 1522706f2543Smrg 1523706f2543Smrgvoid __glXDisp_EvalCoord1fv(GLbyte * pc) 1524706f2543Smrg{ 1525706f2543Smrg CALL_EvalCoord1fv( GET_DISPATCH(), ( 1526706f2543Smrg (const GLfloat *)(pc + 0) 1527706f2543Smrg ) ); 1528706f2543Smrg} 1529706f2543Smrg 1530706f2543Smrgvoid __glXDisp_EvalCoord2dv(GLbyte * pc) 1531706f2543Smrg{ 1532706f2543Smrg#ifdef __GLX_ALIGN64 1533706f2543Smrg if ((unsigned long)(pc) & 7) { 1534706f2543Smrg (void) memmove(pc-4, pc, 16); 1535706f2543Smrg pc -= 4; 1536706f2543Smrg } 1537706f2543Smrg#endif 1538706f2543Smrg 1539706f2543Smrg CALL_EvalCoord2dv( GET_DISPATCH(), ( 1540706f2543Smrg (const GLdouble *)(pc + 0) 1541706f2543Smrg ) ); 1542706f2543Smrg} 1543706f2543Smrg 1544706f2543Smrgvoid __glXDisp_EvalCoord2fv(GLbyte * pc) 1545706f2543Smrg{ 1546706f2543Smrg CALL_EvalCoord2fv( GET_DISPATCH(), ( 1547706f2543Smrg (const GLfloat *)(pc + 0) 1548706f2543Smrg ) ); 1549706f2543Smrg} 1550706f2543Smrg 1551706f2543Smrgvoid __glXDisp_EvalMesh1(GLbyte * pc) 1552706f2543Smrg{ 1553706f2543Smrg CALL_EvalMesh1( GET_DISPATCH(), ( 1554706f2543Smrg *(GLenum *)(pc + 0), 1555706f2543Smrg *(GLint *)(pc + 4), 1556706f2543Smrg *(GLint *)(pc + 8) 1557706f2543Smrg ) ); 1558706f2543Smrg} 1559706f2543Smrg 1560706f2543Smrgvoid __glXDisp_EvalPoint1(GLbyte * pc) 1561706f2543Smrg{ 1562706f2543Smrg CALL_EvalPoint1( GET_DISPATCH(), ( 1563706f2543Smrg *(GLint *)(pc + 0) 1564706f2543Smrg ) ); 1565706f2543Smrg} 1566706f2543Smrg 1567706f2543Smrgvoid __glXDisp_EvalMesh2(GLbyte * pc) 1568706f2543Smrg{ 1569706f2543Smrg CALL_EvalMesh2( GET_DISPATCH(), ( 1570706f2543Smrg *(GLenum *)(pc + 0), 1571706f2543Smrg *(GLint *)(pc + 4), 1572706f2543Smrg *(GLint *)(pc + 8), 1573706f2543Smrg *(GLint *)(pc + 12), 1574706f2543Smrg *(GLint *)(pc + 16) 1575706f2543Smrg ) ); 1576706f2543Smrg} 1577706f2543Smrg 1578706f2543Smrgvoid __glXDisp_EvalPoint2(GLbyte * pc) 1579706f2543Smrg{ 1580706f2543Smrg CALL_EvalPoint2( GET_DISPATCH(), ( 1581706f2543Smrg *(GLint *)(pc + 0), 1582706f2543Smrg *(GLint *)(pc + 4) 1583706f2543Smrg ) ); 1584706f2543Smrg} 1585706f2543Smrg 1586706f2543Smrgvoid __glXDisp_AlphaFunc(GLbyte * pc) 1587706f2543Smrg{ 1588706f2543Smrg CALL_AlphaFunc( GET_DISPATCH(), ( 1589706f2543Smrg *(GLenum *)(pc + 0), 1590706f2543Smrg *(GLclampf *)(pc + 4) 1591706f2543Smrg ) ); 1592706f2543Smrg} 1593706f2543Smrg 1594706f2543Smrgvoid __glXDisp_BlendFunc(GLbyte * pc) 1595706f2543Smrg{ 1596706f2543Smrg CALL_BlendFunc( GET_DISPATCH(), ( 1597706f2543Smrg *(GLenum *)(pc + 0), 1598706f2543Smrg *(GLenum *)(pc + 4) 1599706f2543Smrg ) ); 1600706f2543Smrg} 1601706f2543Smrg 1602706f2543Smrgvoid __glXDisp_LogicOp(GLbyte * pc) 1603706f2543Smrg{ 1604706f2543Smrg CALL_LogicOp( GET_DISPATCH(), ( 1605706f2543Smrg *(GLenum *)(pc + 0) 1606706f2543Smrg ) ); 1607706f2543Smrg} 1608706f2543Smrg 1609706f2543Smrgvoid __glXDisp_StencilFunc(GLbyte * pc) 1610706f2543Smrg{ 1611706f2543Smrg CALL_StencilFunc( GET_DISPATCH(), ( 1612706f2543Smrg *(GLenum *)(pc + 0), 1613706f2543Smrg *(GLint *)(pc + 4), 1614706f2543Smrg *(GLuint *)(pc + 8) 1615706f2543Smrg ) ); 1616706f2543Smrg} 1617706f2543Smrg 1618706f2543Smrgvoid __glXDisp_StencilOp(GLbyte * pc) 1619706f2543Smrg{ 1620706f2543Smrg CALL_StencilOp( GET_DISPATCH(), ( 1621706f2543Smrg *(GLenum *)(pc + 0), 1622706f2543Smrg *(GLenum *)(pc + 4), 1623706f2543Smrg *(GLenum *)(pc + 8) 1624706f2543Smrg ) ); 1625706f2543Smrg} 1626706f2543Smrg 1627706f2543Smrgvoid __glXDisp_DepthFunc(GLbyte * pc) 1628706f2543Smrg{ 1629706f2543Smrg CALL_DepthFunc( GET_DISPATCH(), ( 1630706f2543Smrg *(GLenum *)(pc + 0) 1631706f2543Smrg ) ); 1632706f2543Smrg} 1633706f2543Smrg 1634706f2543Smrgvoid __glXDisp_PixelZoom(GLbyte * pc) 1635706f2543Smrg{ 1636706f2543Smrg CALL_PixelZoom( GET_DISPATCH(), ( 1637706f2543Smrg *(GLfloat *)(pc + 0), 1638706f2543Smrg *(GLfloat *)(pc + 4) 1639706f2543Smrg ) ); 1640706f2543Smrg} 1641706f2543Smrg 1642706f2543Smrgvoid __glXDisp_PixelTransferf(GLbyte * pc) 1643706f2543Smrg{ 1644706f2543Smrg CALL_PixelTransferf( GET_DISPATCH(), ( 1645706f2543Smrg *(GLenum *)(pc + 0), 1646706f2543Smrg *(GLfloat *)(pc + 4) 1647706f2543Smrg ) ); 1648706f2543Smrg} 1649706f2543Smrg 1650706f2543Smrgvoid __glXDisp_PixelTransferi(GLbyte * pc) 1651706f2543Smrg{ 1652706f2543Smrg CALL_PixelTransferi( GET_DISPATCH(), ( 1653706f2543Smrg *(GLenum *)(pc + 0), 1654706f2543Smrg *(GLint *)(pc + 4) 1655706f2543Smrg ) ); 1656706f2543Smrg} 1657706f2543Smrg 1658706f2543Smrgint __glXDisp_PixelStoref(__GLXclientState *cl, GLbyte *pc) 1659706f2543Smrg{ 1660706f2543Smrg xGLXSingleReq * const req = (xGLXSingleReq *) pc; 1661706f2543Smrg int error; 1662706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 1663706f2543Smrg 1664706f2543Smrg pc += __GLX_SINGLE_HDR_SIZE; 1665706f2543Smrg if ( cx != NULL ) { 1666706f2543Smrg CALL_PixelStoref( GET_DISPATCH(), ( 1667706f2543Smrg *(GLenum *)(pc + 0), 1668706f2543Smrg *(GLfloat *)(pc + 4) 1669706f2543Smrg ) ); 1670706f2543Smrg error = Success; 1671706f2543Smrg } 1672706f2543Smrg 1673706f2543Smrg return error; 1674706f2543Smrg} 1675706f2543Smrg 1676706f2543Smrgint __glXDisp_PixelStorei(__GLXclientState *cl, GLbyte *pc) 1677706f2543Smrg{ 1678706f2543Smrg xGLXSingleReq * const req = (xGLXSingleReq *) pc; 1679706f2543Smrg int error; 1680706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 1681706f2543Smrg 1682706f2543Smrg pc += __GLX_SINGLE_HDR_SIZE; 1683706f2543Smrg if ( cx != NULL ) { 1684706f2543Smrg CALL_PixelStorei( GET_DISPATCH(), ( 1685706f2543Smrg *(GLenum *)(pc + 0), 1686706f2543Smrg *(GLint *)(pc + 4) 1687706f2543Smrg ) ); 1688706f2543Smrg error = Success; 1689706f2543Smrg } 1690706f2543Smrg 1691706f2543Smrg return error; 1692706f2543Smrg} 1693706f2543Smrg 1694706f2543Smrgvoid __glXDisp_PixelMapfv(GLbyte * pc) 1695706f2543Smrg{ 1696706f2543Smrg const GLsizei mapsize = *(GLsizei *)(pc + 4); 1697706f2543Smrg 1698706f2543Smrg CALL_PixelMapfv( GET_DISPATCH(), ( 1699706f2543Smrg *(GLenum *)(pc + 0), 1700706f2543Smrg mapsize, 1701706f2543Smrg (const GLfloat *)(pc + 8) 1702706f2543Smrg ) ); 1703706f2543Smrg} 1704706f2543Smrg 1705706f2543Smrgvoid __glXDisp_PixelMapuiv(GLbyte * pc) 1706706f2543Smrg{ 1707706f2543Smrg const GLsizei mapsize = *(GLsizei *)(pc + 4); 1708706f2543Smrg 1709706f2543Smrg CALL_PixelMapuiv( GET_DISPATCH(), ( 1710706f2543Smrg *(GLenum *)(pc + 0), 1711706f2543Smrg mapsize, 1712706f2543Smrg (const GLuint *)(pc + 8) 1713706f2543Smrg ) ); 1714706f2543Smrg} 1715706f2543Smrg 1716706f2543Smrgvoid __glXDisp_PixelMapusv(GLbyte * pc) 1717706f2543Smrg{ 1718706f2543Smrg const GLsizei mapsize = *(GLsizei *)(pc + 4); 1719706f2543Smrg 1720706f2543Smrg CALL_PixelMapusv( GET_DISPATCH(), ( 1721706f2543Smrg *(GLenum *)(pc + 0), 1722706f2543Smrg mapsize, 1723706f2543Smrg (const GLushort *)(pc + 8) 1724706f2543Smrg ) ); 1725706f2543Smrg} 1726706f2543Smrg 1727706f2543Smrgvoid __glXDisp_ReadBuffer(GLbyte * pc) 1728706f2543Smrg{ 1729706f2543Smrg CALL_ReadBuffer( GET_DISPATCH(), ( 1730706f2543Smrg *(GLenum *)(pc + 0) 1731706f2543Smrg ) ); 1732706f2543Smrg} 1733706f2543Smrg 1734706f2543Smrgvoid __glXDisp_CopyPixels(GLbyte * pc) 1735706f2543Smrg{ 1736706f2543Smrg CALL_CopyPixels( GET_DISPATCH(), ( 1737706f2543Smrg *(GLint *)(pc + 0), 1738706f2543Smrg *(GLint *)(pc + 4), 1739706f2543Smrg *(GLsizei *)(pc + 8), 1740706f2543Smrg *(GLsizei *)(pc + 12), 1741706f2543Smrg *(GLenum *)(pc + 16) 1742706f2543Smrg ) ); 1743706f2543Smrg} 1744706f2543Smrg 1745706f2543Smrgvoid __glXDisp_DrawPixels(GLbyte * pc) 1746706f2543Smrg{ 1747706f2543Smrg const GLvoid * const pixels = (const GLvoid *) (pc + 36); 1748706f2543Smrg __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); 1749706f2543Smrg 1750706f2543Smrg CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); 1751706f2543Smrg CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); 1752706f2543Smrg CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); 1753706f2543Smrg CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); 1754706f2543Smrg CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); 1755706f2543Smrg CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); 1756706f2543Smrg 1757706f2543Smrg CALL_DrawPixels( GET_DISPATCH(), ( 1758706f2543Smrg *(GLsizei *)(pc + 20), 1759706f2543Smrg *(GLsizei *)(pc + 24), 1760706f2543Smrg *(GLenum *)(pc + 28), 1761706f2543Smrg *(GLenum *)(pc + 32), 1762706f2543Smrg pixels 1763706f2543Smrg ) ); 1764706f2543Smrg} 1765706f2543Smrg 1766706f2543Smrgint __glXDisp_GetBooleanv(__GLXclientState *cl, GLbyte *pc) 1767706f2543Smrg{ 1768706f2543Smrg xGLXSingleReq * const req = (xGLXSingleReq *) pc; 1769706f2543Smrg int error; 1770706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 1771706f2543Smrg 1772706f2543Smrg pc += __GLX_SINGLE_HDR_SIZE; 1773706f2543Smrg if ( cx != NULL ) { 1774706f2543Smrg const GLenum pname = *(GLenum *)(pc + 0); 1775706f2543Smrg 1776706f2543Smrg const GLuint compsize = __glGetBooleanv_size(pname); 1777706f2543Smrg GLboolean answerBuffer[200]; 1778706f2543Smrg GLboolean * params = __glXGetAnswerBuffer(cl, compsize, answerBuffer, sizeof(answerBuffer), 1); 1779706f2543Smrg 1780706f2543Smrg if (params == NULL) return BadAlloc; 1781706f2543Smrg __glXClearErrorOccured(); 1782706f2543Smrg 1783706f2543Smrg CALL_GetBooleanv( GET_DISPATCH(), ( 1784706f2543Smrg pname, 1785706f2543Smrg params 1786706f2543Smrg ) ); 1787706f2543Smrg __glXSendReply(cl->client, params, compsize, 1, GL_FALSE, 0); 1788706f2543Smrg error = Success; 1789706f2543Smrg } 1790706f2543Smrg 1791706f2543Smrg return error; 1792706f2543Smrg} 1793706f2543Smrg 1794706f2543Smrgint __glXDisp_GetClipPlane(__GLXclientState *cl, GLbyte *pc) 1795706f2543Smrg{ 1796706f2543Smrg xGLXSingleReq * const req = (xGLXSingleReq *) pc; 1797706f2543Smrg int error; 1798706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 1799706f2543Smrg 1800706f2543Smrg pc += __GLX_SINGLE_HDR_SIZE; 1801706f2543Smrg if ( cx != NULL ) { 1802706f2543Smrg GLdouble equation[4]; 1803706f2543Smrg CALL_GetClipPlane( GET_DISPATCH(), ( 1804706f2543Smrg *(GLenum *)(pc + 0), 1805706f2543Smrg equation 1806706f2543Smrg ) ); 1807706f2543Smrg __glXSendReply(cl->client, equation, 4, 8, GL_TRUE, 0); 1808706f2543Smrg error = Success; 1809706f2543Smrg } 1810706f2543Smrg 1811706f2543Smrg return error; 1812706f2543Smrg} 1813706f2543Smrg 1814706f2543Smrgint __glXDisp_GetDoublev(__GLXclientState *cl, GLbyte *pc) 1815706f2543Smrg{ 1816706f2543Smrg xGLXSingleReq * const req = (xGLXSingleReq *) pc; 1817706f2543Smrg int error; 1818706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 1819706f2543Smrg 1820706f2543Smrg pc += __GLX_SINGLE_HDR_SIZE; 1821706f2543Smrg if ( cx != NULL ) { 1822706f2543Smrg const GLenum pname = *(GLenum *)(pc + 0); 1823706f2543Smrg 1824706f2543Smrg const GLuint compsize = __glGetDoublev_size(pname); 1825706f2543Smrg GLdouble answerBuffer[200]; 1826706f2543Smrg GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); 1827706f2543Smrg 1828706f2543Smrg if (params == NULL) return BadAlloc; 1829706f2543Smrg __glXClearErrorOccured(); 1830706f2543Smrg 1831706f2543Smrg CALL_GetDoublev( GET_DISPATCH(), ( 1832706f2543Smrg pname, 1833706f2543Smrg params 1834706f2543Smrg ) ); 1835706f2543Smrg __glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0); 1836706f2543Smrg error = Success; 1837706f2543Smrg } 1838706f2543Smrg 1839706f2543Smrg return error; 1840706f2543Smrg} 1841706f2543Smrg 1842706f2543Smrgint __glXDisp_GetError(__GLXclientState *cl, GLbyte *pc) 1843706f2543Smrg{ 1844706f2543Smrg xGLXSingleReq * const req = (xGLXSingleReq *) pc; 1845706f2543Smrg int error; 1846706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 1847706f2543Smrg 1848706f2543Smrg pc += __GLX_SINGLE_HDR_SIZE; 1849706f2543Smrg if ( cx != NULL ) { 1850706f2543Smrg GLenum retval; 1851706f2543Smrg retval = CALL_GetError( GET_DISPATCH(), () ); 1852706f2543Smrg __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); 1853706f2543Smrg error = Success; 1854706f2543Smrg } 1855706f2543Smrg 1856706f2543Smrg return error; 1857706f2543Smrg} 1858706f2543Smrg 1859706f2543Smrgint __glXDisp_GetFloatv(__GLXclientState *cl, GLbyte *pc) 1860706f2543Smrg{ 1861706f2543Smrg xGLXSingleReq * const req = (xGLXSingleReq *) pc; 1862706f2543Smrg int error; 1863706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 1864706f2543Smrg 1865706f2543Smrg pc += __GLX_SINGLE_HDR_SIZE; 1866706f2543Smrg if ( cx != NULL ) { 1867706f2543Smrg const GLenum pname = *(GLenum *)(pc + 0); 1868706f2543Smrg 1869706f2543Smrg const GLuint compsize = __glGetFloatv_size(pname); 1870706f2543Smrg GLfloat answerBuffer[200]; 1871706f2543Smrg GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); 1872706f2543Smrg 1873706f2543Smrg if (params == NULL) return BadAlloc; 1874706f2543Smrg __glXClearErrorOccured(); 1875706f2543Smrg 1876706f2543Smrg CALL_GetFloatv( GET_DISPATCH(), ( 1877706f2543Smrg pname, 1878706f2543Smrg params 1879706f2543Smrg ) ); 1880706f2543Smrg __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); 1881706f2543Smrg error = Success; 1882706f2543Smrg } 1883706f2543Smrg 1884706f2543Smrg return error; 1885706f2543Smrg} 1886706f2543Smrg 1887706f2543Smrgint __glXDisp_GetIntegerv(__GLXclientState *cl, GLbyte *pc) 1888706f2543Smrg{ 1889706f2543Smrg xGLXSingleReq * const req = (xGLXSingleReq *) pc; 1890706f2543Smrg int error; 1891706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 1892706f2543Smrg 1893706f2543Smrg pc += __GLX_SINGLE_HDR_SIZE; 1894706f2543Smrg if ( cx != NULL ) { 1895706f2543Smrg const GLenum pname = *(GLenum *)(pc + 0); 1896706f2543Smrg 1897706f2543Smrg const GLuint compsize = __glGetIntegerv_size(pname); 1898706f2543Smrg GLint answerBuffer[200]; 1899706f2543Smrg GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); 1900706f2543Smrg 1901706f2543Smrg if (params == NULL) return BadAlloc; 1902706f2543Smrg __glXClearErrorOccured(); 1903706f2543Smrg 1904706f2543Smrg CALL_GetIntegerv( GET_DISPATCH(), ( 1905706f2543Smrg pname, 1906706f2543Smrg params 1907706f2543Smrg ) ); 1908706f2543Smrg __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); 1909706f2543Smrg error = Success; 1910706f2543Smrg } 1911706f2543Smrg 1912706f2543Smrg return error; 1913706f2543Smrg} 1914706f2543Smrg 1915706f2543Smrgint __glXDisp_GetLightfv(__GLXclientState *cl, GLbyte *pc) 1916706f2543Smrg{ 1917706f2543Smrg xGLXSingleReq * const req = (xGLXSingleReq *) pc; 1918706f2543Smrg int error; 1919706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 1920706f2543Smrg 1921706f2543Smrg pc += __GLX_SINGLE_HDR_SIZE; 1922706f2543Smrg if ( cx != NULL ) { 1923706f2543Smrg const GLenum pname = *(GLenum *)(pc + 4); 1924706f2543Smrg 1925706f2543Smrg const GLuint compsize = __glGetLightfv_size(pname); 1926706f2543Smrg GLfloat answerBuffer[200]; 1927706f2543Smrg GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); 1928706f2543Smrg 1929706f2543Smrg if (params == NULL) return BadAlloc; 1930706f2543Smrg __glXClearErrorOccured(); 1931706f2543Smrg 1932706f2543Smrg CALL_GetLightfv( GET_DISPATCH(), ( 1933706f2543Smrg *(GLenum *)(pc + 0), 1934706f2543Smrg pname, 1935706f2543Smrg params 1936706f2543Smrg ) ); 1937706f2543Smrg __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); 1938706f2543Smrg error = Success; 1939706f2543Smrg } 1940706f2543Smrg 1941706f2543Smrg return error; 1942706f2543Smrg} 1943706f2543Smrg 1944706f2543Smrgint __glXDisp_GetLightiv(__GLXclientState *cl, GLbyte *pc) 1945706f2543Smrg{ 1946706f2543Smrg xGLXSingleReq * const req = (xGLXSingleReq *) pc; 1947706f2543Smrg int error; 1948706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 1949706f2543Smrg 1950706f2543Smrg pc += __GLX_SINGLE_HDR_SIZE; 1951706f2543Smrg if ( cx != NULL ) { 1952706f2543Smrg const GLenum pname = *(GLenum *)(pc + 4); 1953706f2543Smrg 1954706f2543Smrg const GLuint compsize = __glGetLightiv_size(pname); 1955706f2543Smrg GLint answerBuffer[200]; 1956706f2543Smrg GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); 1957706f2543Smrg 1958706f2543Smrg if (params == NULL) return BadAlloc; 1959706f2543Smrg __glXClearErrorOccured(); 1960706f2543Smrg 1961706f2543Smrg CALL_GetLightiv( GET_DISPATCH(), ( 1962706f2543Smrg *(GLenum *)(pc + 0), 1963706f2543Smrg pname, 1964706f2543Smrg params 1965706f2543Smrg ) ); 1966706f2543Smrg __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); 1967706f2543Smrg error = Success; 1968706f2543Smrg } 1969706f2543Smrg 1970706f2543Smrg return error; 1971706f2543Smrg} 1972706f2543Smrg 1973706f2543Smrgint __glXDisp_GetMapdv(__GLXclientState *cl, GLbyte *pc) 1974706f2543Smrg{ 1975706f2543Smrg xGLXSingleReq * const req = (xGLXSingleReq *) pc; 1976706f2543Smrg int error; 1977706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 1978706f2543Smrg 1979706f2543Smrg pc += __GLX_SINGLE_HDR_SIZE; 1980706f2543Smrg if ( cx != NULL ) { 1981706f2543Smrg const GLenum target = *(GLenum *)(pc + 0); 1982706f2543Smrg const GLenum query = *(GLenum *)(pc + 4); 1983706f2543Smrg 1984706f2543Smrg const GLuint compsize = __glGetMapdv_size(target,query); 1985706f2543Smrg GLdouble answerBuffer[200]; 1986706f2543Smrg GLdouble * v = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); 1987706f2543Smrg 1988706f2543Smrg if (v == NULL) return BadAlloc; 1989706f2543Smrg __glXClearErrorOccured(); 1990706f2543Smrg 1991706f2543Smrg CALL_GetMapdv( GET_DISPATCH(), ( 1992706f2543Smrg target, 1993706f2543Smrg query, 1994706f2543Smrg v 1995706f2543Smrg ) ); 1996706f2543Smrg __glXSendReply(cl->client, v, compsize, 8, GL_FALSE, 0); 1997706f2543Smrg error = Success; 1998706f2543Smrg } 1999706f2543Smrg 2000706f2543Smrg return error; 2001706f2543Smrg} 2002706f2543Smrg 2003706f2543Smrgint __glXDisp_GetMapfv(__GLXclientState *cl, GLbyte *pc) 2004706f2543Smrg{ 2005706f2543Smrg xGLXSingleReq * const req = (xGLXSingleReq *) pc; 2006706f2543Smrg int error; 2007706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 2008706f2543Smrg 2009706f2543Smrg pc += __GLX_SINGLE_HDR_SIZE; 2010706f2543Smrg if ( cx != NULL ) { 2011706f2543Smrg const GLenum target = *(GLenum *)(pc + 0); 2012706f2543Smrg const GLenum query = *(GLenum *)(pc + 4); 2013706f2543Smrg 2014706f2543Smrg const GLuint compsize = __glGetMapfv_size(target,query); 2015706f2543Smrg GLfloat answerBuffer[200]; 2016706f2543Smrg GLfloat * v = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); 2017706f2543Smrg 2018706f2543Smrg if (v == NULL) return BadAlloc; 2019706f2543Smrg __glXClearErrorOccured(); 2020706f2543Smrg 2021706f2543Smrg CALL_GetMapfv( GET_DISPATCH(), ( 2022706f2543Smrg target, 2023706f2543Smrg query, 2024706f2543Smrg v 2025706f2543Smrg ) ); 2026706f2543Smrg __glXSendReply(cl->client, v, compsize, 4, GL_FALSE, 0); 2027706f2543Smrg error = Success; 2028706f2543Smrg } 2029706f2543Smrg 2030706f2543Smrg return error; 2031706f2543Smrg} 2032706f2543Smrg 2033706f2543Smrgint __glXDisp_GetMapiv(__GLXclientState *cl, GLbyte *pc) 2034706f2543Smrg{ 2035706f2543Smrg xGLXSingleReq * const req = (xGLXSingleReq *) pc; 2036706f2543Smrg int error; 2037706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 2038706f2543Smrg 2039706f2543Smrg pc += __GLX_SINGLE_HDR_SIZE; 2040706f2543Smrg if ( cx != NULL ) { 2041706f2543Smrg const GLenum target = *(GLenum *)(pc + 0); 2042706f2543Smrg const GLenum query = *(GLenum *)(pc + 4); 2043706f2543Smrg 2044706f2543Smrg const GLuint compsize = __glGetMapiv_size(target,query); 2045706f2543Smrg GLint answerBuffer[200]; 2046706f2543Smrg GLint * v = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); 2047706f2543Smrg 2048706f2543Smrg if (v == NULL) return BadAlloc; 2049706f2543Smrg __glXClearErrorOccured(); 2050706f2543Smrg 2051706f2543Smrg CALL_GetMapiv( GET_DISPATCH(), ( 2052706f2543Smrg target, 2053706f2543Smrg query, 2054706f2543Smrg v 2055706f2543Smrg ) ); 2056706f2543Smrg __glXSendReply(cl->client, v, compsize, 4, GL_FALSE, 0); 2057706f2543Smrg error = Success; 2058706f2543Smrg } 2059706f2543Smrg 2060706f2543Smrg return error; 2061706f2543Smrg} 2062706f2543Smrg 2063706f2543Smrgint __glXDisp_GetMaterialfv(__GLXclientState *cl, GLbyte *pc) 2064706f2543Smrg{ 2065706f2543Smrg xGLXSingleReq * const req = (xGLXSingleReq *) pc; 2066706f2543Smrg int error; 2067706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 2068706f2543Smrg 2069706f2543Smrg pc += __GLX_SINGLE_HDR_SIZE; 2070706f2543Smrg if ( cx != NULL ) { 2071706f2543Smrg const GLenum pname = *(GLenum *)(pc + 4); 2072706f2543Smrg 2073706f2543Smrg const GLuint compsize = __glGetMaterialfv_size(pname); 2074706f2543Smrg GLfloat answerBuffer[200]; 2075706f2543Smrg GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); 2076706f2543Smrg 2077706f2543Smrg if (params == NULL) return BadAlloc; 2078706f2543Smrg __glXClearErrorOccured(); 2079706f2543Smrg 2080706f2543Smrg CALL_GetMaterialfv( GET_DISPATCH(), ( 2081706f2543Smrg *(GLenum *)(pc + 0), 2082706f2543Smrg pname, 2083706f2543Smrg params 2084706f2543Smrg ) ); 2085706f2543Smrg __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); 2086706f2543Smrg error = Success; 2087706f2543Smrg } 2088706f2543Smrg 2089706f2543Smrg return error; 2090706f2543Smrg} 2091706f2543Smrg 2092706f2543Smrgint __glXDisp_GetMaterialiv(__GLXclientState *cl, GLbyte *pc) 2093706f2543Smrg{ 2094706f2543Smrg xGLXSingleReq * const req = (xGLXSingleReq *) pc; 2095706f2543Smrg int error; 2096706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 2097706f2543Smrg 2098706f2543Smrg pc += __GLX_SINGLE_HDR_SIZE; 2099706f2543Smrg if ( cx != NULL ) { 2100706f2543Smrg const GLenum pname = *(GLenum *)(pc + 4); 2101706f2543Smrg 2102706f2543Smrg const GLuint compsize = __glGetMaterialiv_size(pname); 2103706f2543Smrg GLint answerBuffer[200]; 2104706f2543Smrg GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); 2105706f2543Smrg 2106706f2543Smrg if (params == NULL) return BadAlloc; 2107706f2543Smrg __glXClearErrorOccured(); 2108706f2543Smrg 2109706f2543Smrg CALL_GetMaterialiv( GET_DISPATCH(), ( 2110706f2543Smrg *(GLenum *)(pc + 0), 2111706f2543Smrg pname, 2112706f2543Smrg params 2113706f2543Smrg ) ); 2114706f2543Smrg __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); 2115706f2543Smrg error = Success; 2116706f2543Smrg } 2117706f2543Smrg 2118706f2543Smrg return error; 2119706f2543Smrg} 2120706f2543Smrg 2121706f2543Smrgint __glXDisp_GetPixelMapfv(__GLXclientState *cl, GLbyte *pc) 2122706f2543Smrg{ 2123706f2543Smrg xGLXSingleReq * const req = (xGLXSingleReq *) pc; 2124706f2543Smrg int error; 2125706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 2126706f2543Smrg 2127706f2543Smrg pc += __GLX_SINGLE_HDR_SIZE; 2128706f2543Smrg if ( cx != NULL ) { 2129706f2543Smrg const GLenum map = *(GLenum *)(pc + 0); 2130706f2543Smrg 2131706f2543Smrg const GLuint compsize = __glGetPixelMapfv_size(map); 2132706f2543Smrg GLfloat answerBuffer[200]; 2133706f2543Smrg GLfloat * values = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); 2134706f2543Smrg 2135706f2543Smrg if (values == NULL) return BadAlloc; 2136706f2543Smrg __glXClearErrorOccured(); 2137706f2543Smrg 2138706f2543Smrg CALL_GetPixelMapfv( GET_DISPATCH(), ( 2139706f2543Smrg map, 2140706f2543Smrg values 2141706f2543Smrg ) ); 2142706f2543Smrg __glXSendReply(cl->client, values, compsize, 4, GL_FALSE, 0); 2143706f2543Smrg error = Success; 2144706f2543Smrg } 2145706f2543Smrg 2146706f2543Smrg return error; 2147706f2543Smrg} 2148706f2543Smrg 2149706f2543Smrgint __glXDisp_GetPixelMapuiv(__GLXclientState *cl, GLbyte *pc) 2150706f2543Smrg{ 2151706f2543Smrg xGLXSingleReq * const req = (xGLXSingleReq *) pc; 2152706f2543Smrg int error; 2153706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 2154706f2543Smrg 2155706f2543Smrg pc += __GLX_SINGLE_HDR_SIZE; 2156706f2543Smrg if ( cx != NULL ) { 2157706f2543Smrg const GLenum map = *(GLenum *)(pc + 0); 2158706f2543Smrg 2159706f2543Smrg const GLuint compsize = __glGetPixelMapuiv_size(map); 2160706f2543Smrg GLuint answerBuffer[200]; 2161706f2543Smrg GLuint * values = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); 2162706f2543Smrg 2163706f2543Smrg if (values == NULL) return BadAlloc; 2164706f2543Smrg __glXClearErrorOccured(); 2165706f2543Smrg 2166706f2543Smrg CALL_GetPixelMapuiv( GET_DISPATCH(), ( 2167706f2543Smrg map, 2168706f2543Smrg values 2169706f2543Smrg ) ); 2170706f2543Smrg __glXSendReply(cl->client, values, compsize, 4, GL_FALSE, 0); 2171706f2543Smrg error = Success; 2172706f2543Smrg } 2173706f2543Smrg 2174706f2543Smrg return error; 2175706f2543Smrg} 2176706f2543Smrg 2177706f2543Smrgint __glXDisp_GetPixelMapusv(__GLXclientState *cl, GLbyte *pc) 2178706f2543Smrg{ 2179706f2543Smrg xGLXSingleReq * const req = (xGLXSingleReq *) pc; 2180706f2543Smrg int error; 2181706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 2182706f2543Smrg 2183706f2543Smrg pc += __GLX_SINGLE_HDR_SIZE; 2184706f2543Smrg if ( cx != NULL ) { 2185706f2543Smrg const GLenum map = *(GLenum *)(pc + 0); 2186706f2543Smrg 2187706f2543Smrg const GLuint compsize = __glGetPixelMapusv_size(map); 2188706f2543Smrg GLushort answerBuffer[200]; 2189706f2543Smrg GLushort * values = __glXGetAnswerBuffer(cl, compsize * 2, answerBuffer, sizeof(answerBuffer), 2); 2190706f2543Smrg 2191706f2543Smrg if (values == NULL) return BadAlloc; 2192706f2543Smrg __glXClearErrorOccured(); 2193706f2543Smrg 2194706f2543Smrg CALL_GetPixelMapusv( GET_DISPATCH(), ( 2195706f2543Smrg map, 2196706f2543Smrg values 2197706f2543Smrg ) ); 2198706f2543Smrg __glXSendReply(cl->client, values, compsize, 2, GL_FALSE, 0); 2199706f2543Smrg error = Success; 2200706f2543Smrg } 2201706f2543Smrg 2202706f2543Smrg return error; 2203706f2543Smrg} 2204706f2543Smrg 2205706f2543Smrgint __glXDisp_GetTexEnvfv(__GLXclientState *cl, GLbyte *pc) 2206706f2543Smrg{ 2207706f2543Smrg xGLXSingleReq * const req = (xGLXSingleReq *) pc; 2208706f2543Smrg int error; 2209706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 2210706f2543Smrg 2211706f2543Smrg pc += __GLX_SINGLE_HDR_SIZE; 2212706f2543Smrg if ( cx != NULL ) { 2213706f2543Smrg const GLenum pname = *(GLenum *)(pc + 4); 2214706f2543Smrg 2215706f2543Smrg const GLuint compsize = __glGetTexEnvfv_size(pname); 2216706f2543Smrg GLfloat answerBuffer[200]; 2217706f2543Smrg GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); 2218706f2543Smrg 2219706f2543Smrg if (params == NULL) return BadAlloc; 2220706f2543Smrg __glXClearErrorOccured(); 2221706f2543Smrg 2222706f2543Smrg CALL_GetTexEnvfv( GET_DISPATCH(), ( 2223706f2543Smrg *(GLenum *)(pc + 0), 2224706f2543Smrg pname, 2225706f2543Smrg params 2226706f2543Smrg ) ); 2227706f2543Smrg __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); 2228706f2543Smrg error = Success; 2229706f2543Smrg } 2230706f2543Smrg 2231706f2543Smrg return error; 2232706f2543Smrg} 2233706f2543Smrg 2234706f2543Smrgint __glXDisp_GetTexEnviv(__GLXclientState *cl, GLbyte *pc) 2235706f2543Smrg{ 2236706f2543Smrg xGLXSingleReq * const req = (xGLXSingleReq *) pc; 2237706f2543Smrg int error; 2238706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 2239706f2543Smrg 2240706f2543Smrg pc += __GLX_SINGLE_HDR_SIZE; 2241706f2543Smrg if ( cx != NULL ) { 2242706f2543Smrg const GLenum pname = *(GLenum *)(pc + 4); 2243706f2543Smrg 2244706f2543Smrg const GLuint compsize = __glGetTexEnviv_size(pname); 2245706f2543Smrg GLint answerBuffer[200]; 2246706f2543Smrg GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); 2247706f2543Smrg 2248706f2543Smrg if (params == NULL) return BadAlloc; 2249706f2543Smrg __glXClearErrorOccured(); 2250706f2543Smrg 2251706f2543Smrg CALL_GetTexEnviv( GET_DISPATCH(), ( 2252706f2543Smrg *(GLenum *)(pc + 0), 2253706f2543Smrg pname, 2254706f2543Smrg params 2255706f2543Smrg ) ); 2256706f2543Smrg __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); 2257706f2543Smrg error = Success; 2258706f2543Smrg } 2259706f2543Smrg 2260706f2543Smrg return error; 2261706f2543Smrg} 2262706f2543Smrg 2263706f2543Smrgint __glXDisp_GetTexGendv(__GLXclientState *cl, GLbyte *pc) 2264706f2543Smrg{ 2265706f2543Smrg xGLXSingleReq * const req = (xGLXSingleReq *) pc; 2266706f2543Smrg int error; 2267706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 2268706f2543Smrg 2269706f2543Smrg pc += __GLX_SINGLE_HDR_SIZE; 2270706f2543Smrg if ( cx != NULL ) { 2271706f2543Smrg const GLenum pname = *(GLenum *)(pc + 4); 2272706f2543Smrg 2273706f2543Smrg const GLuint compsize = __glGetTexGendv_size(pname); 2274706f2543Smrg GLdouble answerBuffer[200]; 2275706f2543Smrg GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); 2276706f2543Smrg 2277706f2543Smrg if (params == NULL) return BadAlloc; 2278706f2543Smrg __glXClearErrorOccured(); 2279706f2543Smrg 2280706f2543Smrg CALL_GetTexGendv( GET_DISPATCH(), ( 2281706f2543Smrg *(GLenum *)(pc + 0), 2282706f2543Smrg pname, 2283706f2543Smrg params 2284706f2543Smrg ) ); 2285706f2543Smrg __glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0); 2286706f2543Smrg error = Success; 2287706f2543Smrg } 2288706f2543Smrg 2289706f2543Smrg return error; 2290706f2543Smrg} 2291706f2543Smrg 2292706f2543Smrgint __glXDisp_GetTexGenfv(__GLXclientState *cl, GLbyte *pc) 2293706f2543Smrg{ 2294706f2543Smrg xGLXSingleReq * const req = (xGLXSingleReq *) pc; 2295706f2543Smrg int error; 2296706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 2297706f2543Smrg 2298706f2543Smrg pc += __GLX_SINGLE_HDR_SIZE; 2299706f2543Smrg if ( cx != NULL ) { 2300706f2543Smrg const GLenum pname = *(GLenum *)(pc + 4); 2301706f2543Smrg 2302706f2543Smrg const GLuint compsize = __glGetTexGenfv_size(pname); 2303706f2543Smrg GLfloat answerBuffer[200]; 2304706f2543Smrg GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); 2305706f2543Smrg 2306706f2543Smrg if (params == NULL) return BadAlloc; 2307706f2543Smrg __glXClearErrorOccured(); 2308706f2543Smrg 2309706f2543Smrg CALL_GetTexGenfv( GET_DISPATCH(), ( 2310706f2543Smrg *(GLenum *)(pc + 0), 2311706f2543Smrg pname, 2312706f2543Smrg params 2313706f2543Smrg ) ); 2314706f2543Smrg __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); 2315706f2543Smrg error = Success; 2316706f2543Smrg } 2317706f2543Smrg 2318706f2543Smrg return error; 2319706f2543Smrg} 2320706f2543Smrg 2321706f2543Smrgint __glXDisp_GetTexGeniv(__GLXclientState *cl, GLbyte *pc) 2322706f2543Smrg{ 2323706f2543Smrg xGLXSingleReq * const req = (xGLXSingleReq *) pc; 2324706f2543Smrg int error; 2325706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 2326706f2543Smrg 2327706f2543Smrg pc += __GLX_SINGLE_HDR_SIZE; 2328706f2543Smrg if ( cx != NULL ) { 2329706f2543Smrg const GLenum pname = *(GLenum *)(pc + 4); 2330706f2543Smrg 2331706f2543Smrg const GLuint compsize = __glGetTexGeniv_size(pname); 2332706f2543Smrg GLint answerBuffer[200]; 2333706f2543Smrg GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); 2334706f2543Smrg 2335706f2543Smrg if (params == NULL) return BadAlloc; 2336706f2543Smrg __glXClearErrorOccured(); 2337706f2543Smrg 2338706f2543Smrg CALL_GetTexGeniv( GET_DISPATCH(), ( 2339706f2543Smrg *(GLenum *)(pc + 0), 2340706f2543Smrg pname, 2341706f2543Smrg params 2342706f2543Smrg ) ); 2343706f2543Smrg __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); 2344706f2543Smrg error = Success; 2345706f2543Smrg } 2346706f2543Smrg 2347706f2543Smrg return error; 2348706f2543Smrg} 2349706f2543Smrg 2350706f2543Smrgint __glXDisp_GetTexParameterfv(__GLXclientState *cl, GLbyte *pc) 2351706f2543Smrg{ 2352706f2543Smrg xGLXSingleReq * const req = (xGLXSingleReq *) pc; 2353706f2543Smrg int error; 2354706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 2355706f2543Smrg 2356706f2543Smrg pc += __GLX_SINGLE_HDR_SIZE; 2357706f2543Smrg if ( cx != NULL ) { 2358706f2543Smrg const GLenum pname = *(GLenum *)(pc + 4); 2359706f2543Smrg 2360706f2543Smrg const GLuint compsize = __glGetTexParameterfv_size(pname); 2361706f2543Smrg GLfloat answerBuffer[200]; 2362706f2543Smrg GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); 2363706f2543Smrg 2364706f2543Smrg if (params == NULL) return BadAlloc; 2365706f2543Smrg __glXClearErrorOccured(); 2366706f2543Smrg 2367706f2543Smrg CALL_GetTexParameterfv( GET_DISPATCH(), ( 2368706f2543Smrg *(GLenum *)(pc + 0), 2369706f2543Smrg pname, 2370706f2543Smrg params 2371706f2543Smrg ) ); 2372706f2543Smrg __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); 2373706f2543Smrg error = Success; 2374706f2543Smrg } 2375706f2543Smrg 2376706f2543Smrg return error; 2377706f2543Smrg} 2378706f2543Smrg 2379706f2543Smrgint __glXDisp_GetTexParameteriv(__GLXclientState *cl, GLbyte *pc) 2380706f2543Smrg{ 2381706f2543Smrg xGLXSingleReq * const req = (xGLXSingleReq *) pc; 2382706f2543Smrg int error; 2383706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 2384706f2543Smrg 2385706f2543Smrg pc += __GLX_SINGLE_HDR_SIZE; 2386706f2543Smrg if ( cx != NULL ) { 2387706f2543Smrg const GLenum pname = *(GLenum *)(pc + 4); 2388706f2543Smrg 2389706f2543Smrg const GLuint compsize = __glGetTexParameteriv_size(pname); 2390706f2543Smrg GLint answerBuffer[200]; 2391706f2543Smrg GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); 2392706f2543Smrg 2393706f2543Smrg if (params == NULL) return BadAlloc; 2394706f2543Smrg __glXClearErrorOccured(); 2395706f2543Smrg 2396706f2543Smrg CALL_GetTexParameteriv( GET_DISPATCH(), ( 2397706f2543Smrg *(GLenum *)(pc + 0), 2398706f2543Smrg pname, 2399706f2543Smrg params 2400706f2543Smrg ) ); 2401706f2543Smrg __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); 2402706f2543Smrg error = Success; 2403706f2543Smrg } 2404706f2543Smrg 2405706f2543Smrg return error; 2406706f2543Smrg} 2407706f2543Smrg 2408706f2543Smrgint __glXDisp_GetTexLevelParameterfv(__GLXclientState *cl, GLbyte *pc) 2409706f2543Smrg{ 2410706f2543Smrg xGLXSingleReq * const req = (xGLXSingleReq *) pc; 2411706f2543Smrg int error; 2412706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 2413706f2543Smrg 2414706f2543Smrg pc += __GLX_SINGLE_HDR_SIZE; 2415706f2543Smrg if ( cx != NULL ) { 2416706f2543Smrg const GLenum pname = *(GLenum *)(pc + 8); 2417706f2543Smrg 2418706f2543Smrg const GLuint compsize = __glGetTexLevelParameterfv_size(pname); 2419706f2543Smrg GLfloat answerBuffer[200]; 2420706f2543Smrg GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); 2421706f2543Smrg 2422706f2543Smrg if (params == NULL) return BadAlloc; 2423706f2543Smrg __glXClearErrorOccured(); 2424706f2543Smrg 2425706f2543Smrg CALL_GetTexLevelParameterfv( GET_DISPATCH(), ( 2426706f2543Smrg *(GLenum *)(pc + 0), 2427706f2543Smrg *(GLint *)(pc + 4), 2428706f2543Smrg pname, 2429706f2543Smrg params 2430706f2543Smrg ) ); 2431706f2543Smrg __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); 2432706f2543Smrg error = Success; 2433706f2543Smrg } 2434706f2543Smrg 2435706f2543Smrg return error; 2436706f2543Smrg} 2437706f2543Smrg 2438706f2543Smrgint __glXDisp_GetTexLevelParameteriv(__GLXclientState *cl, GLbyte *pc) 2439706f2543Smrg{ 2440706f2543Smrg xGLXSingleReq * const req = (xGLXSingleReq *) pc; 2441706f2543Smrg int error; 2442706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 2443706f2543Smrg 2444706f2543Smrg pc += __GLX_SINGLE_HDR_SIZE; 2445706f2543Smrg if ( cx != NULL ) { 2446706f2543Smrg const GLenum pname = *(GLenum *)(pc + 8); 2447706f2543Smrg 2448706f2543Smrg const GLuint compsize = __glGetTexLevelParameteriv_size(pname); 2449706f2543Smrg GLint answerBuffer[200]; 2450706f2543Smrg GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); 2451706f2543Smrg 2452706f2543Smrg if (params == NULL) return BadAlloc; 2453706f2543Smrg __glXClearErrorOccured(); 2454706f2543Smrg 2455706f2543Smrg CALL_GetTexLevelParameteriv( GET_DISPATCH(), ( 2456706f2543Smrg *(GLenum *)(pc + 0), 2457706f2543Smrg *(GLint *)(pc + 4), 2458706f2543Smrg pname, 2459706f2543Smrg params 2460706f2543Smrg ) ); 2461706f2543Smrg __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); 2462706f2543Smrg error = Success; 2463706f2543Smrg } 2464706f2543Smrg 2465706f2543Smrg return error; 2466706f2543Smrg} 2467706f2543Smrg 2468706f2543Smrgint __glXDisp_IsEnabled(__GLXclientState *cl, GLbyte *pc) 2469706f2543Smrg{ 2470706f2543Smrg xGLXSingleReq * const req = (xGLXSingleReq *) pc; 2471706f2543Smrg int error; 2472706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 2473706f2543Smrg 2474706f2543Smrg pc += __GLX_SINGLE_HDR_SIZE; 2475706f2543Smrg if ( cx != NULL ) { 2476706f2543Smrg GLboolean retval; 2477706f2543Smrg retval = CALL_IsEnabled( GET_DISPATCH(), ( 2478706f2543Smrg *(GLenum *)(pc + 0) 2479706f2543Smrg ) ); 2480706f2543Smrg __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); 2481706f2543Smrg error = Success; 2482706f2543Smrg } 2483706f2543Smrg 2484706f2543Smrg return error; 2485706f2543Smrg} 2486706f2543Smrg 2487706f2543Smrgint __glXDisp_IsList(__GLXclientState *cl, GLbyte *pc) 2488706f2543Smrg{ 2489706f2543Smrg xGLXSingleReq * const req = (xGLXSingleReq *) pc; 2490706f2543Smrg int error; 2491706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 2492706f2543Smrg 2493706f2543Smrg pc += __GLX_SINGLE_HDR_SIZE; 2494706f2543Smrg if ( cx != NULL ) { 2495706f2543Smrg GLboolean retval; 2496706f2543Smrg retval = CALL_IsList( GET_DISPATCH(), ( 2497706f2543Smrg *(GLuint *)(pc + 0) 2498706f2543Smrg ) ); 2499706f2543Smrg __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); 2500706f2543Smrg error = Success; 2501706f2543Smrg } 2502706f2543Smrg 2503706f2543Smrg return error; 2504706f2543Smrg} 2505706f2543Smrg 2506706f2543Smrgvoid __glXDisp_DepthRange(GLbyte * pc) 2507706f2543Smrg{ 2508706f2543Smrg#ifdef __GLX_ALIGN64 2509706f2543Smrg if ((unsigned long)(pc) & 7) { 2510706f2543Smrg (void) memmove(pc-4, pc, 16); 2511706f2543Smrg pc -= 4; 2512706f2543Smrg } 2513706f2543Smrg#endif 2514706f2543Smrg 2515706f2543Smrg CALL_DepthRange( GET_DISPATCH(), ( 2516706f2543Smrg *(GLclampd *)(pc + 0), 2517706f2543Smrg *(GLclampd *)(pc + 8) 2518706f2543Smrg ) ); 2519706f2543Smrg} 2520706f2543Smrg 2521706f2543Smrgvoid __glXDisp_Frustum(GLbyte * pc) 2522706f2543Smrg{ 2523706f2543Smrg#ifdef __GLX_ALIGN64 2524706f2543Smrg if ((unsigned long)(pc) & 7) { 2525706f2543Smrg (void) memmove(pc-4, pc, 48); 2526706f2543Smrg pc -= 4; 2527706f2543Smrg } 2528706f2543Smrg#endif 2529706f2543Smrg 2530706f2543Smrg CALL_Frustum( GET_DISPATCH(), ( 2531706f2543Smrg *(GLdouble *)(pc + 0), 2532706f2543Smrg *(GLdouble *)(pc + 8), 2533706f2543Smrg *(GLdouble *)(pc + 16), 2534706f2543Smrg *(GLdouble *)(pc + 24), 2535706f2543Smrg *(GLdouble *)(pc + 32), 2536706f2543Smrg *(GLdouble *)(pc + 40) 2537706f2543Smrg ) ); 2538706f2543Smrg} 2539706f2543Smrg 2540706f2543Smrgvoid __glXDisp_LoadIdentity(GLbyte * pc) 2541706f2543Smrg{ 2542706f2543Smrg CALL_LoadIdentity( GET_DISPATCH(), () ); 2543706f2543Smrg} 2544706f2543Smrg 2545706f2543Smrgvoid __glXDisp_LoadMatrixf(GLbyte * pc) 2546706f2543Smrg{ 2547706f2543Smrg CALL_LoadMatrixf( GET_DISPATCH(), ( 2548706f2543Smrg (const GLfloat *)(pc + 0) 2549706f2543Smrg ) ); 2550706f2543Smrg} 2551706f2543Smrg 2552706f2543Smrgvoid __glXDisp_LoadMatrixd(GLbyte * pc) 2553706f2543Smrg{ 2554706f2543Smrg#ifdef __GLX_ALIGN64 2555706f2543Smrg if ((unsigned long)(pc) & 7) { 2556706f2543Smrg (void) memmove(pc-4, pc, 128); 2557706f2543Smrg pc -= 4; 2558706f2543Smrg } 2559706f2543Smrg#endif 2560706f2543Smrg 2561706f2543Smrg CALL_LoadMatrixd( GET_DISPATCH(), ( 2562706f2543Smrg (const GLdouble *)(pc + 0) 2563706f2543Smrg ) ); 2564706f2543Smrg} 2565706f2543Smrg 2566706f2543Smrgvoid __glXDisp_MatrixMode(GLbyte * pc) 2567706f2543Smrg{ 2568706f2543Smrg CALL_MatrixMode( GET_DISPATCH(), ( 2569706f2543Smrg *(GLenum *)(pc + 0) 2570706f2543Smrg ) ); 2571706f2543Smrg} 2572706f2543Smrg 2573706f2543Smrgvoid __glXDisp_MultMatrixf(GLbyte * pc) 2574706f2543Smrg{ 2575706f2543Smrg CALL_MultMatrixf( GET_DISPATCH(), ( 2576706f2543Smrg (const GLfloat *)(pc + 0) 2577706f2543Smrg ) ); 2578706f2543Smrg} 2579706f2543Smrg 2580706f2543Smrgvoid __glXDisp_MultMatrixd(GLbyte * pc) 2581706f2543Smrg{ 2582706f2543Smrg#ifdef __GLX_ALIGN64 2583706f2543Smrg if ((unsigned long)(pc) & 7) { 2584706f2543Smrg (void) memmove(pc-4, pc, 128); 2585706f2543Smrg pc -= 4; 2586706f2543Smrg } 2587706f2543Smrg#endif 2588706f2543Smrg 2589706f2543Smrg CALL_MultMatrixd( GET_DISPATCH(), ( 2590706f2543Smrg (const GLdouble *)(pc + 0) 2591706f2543Smrg ) ); 2592706f2543Smrg} 2593706f2543Smrg 2594706f2543Smrgvoid __glXDisp_Ortho(GLbyte * pc) 2595706f2543Smrg{ 2596706f2543Smrg#ifdef __GLX_ALIGN64 2597706f2543Smrg if ((unsigned long)(pc) & 7) { 2598706f2543Smrg (void) memmove(pc-4, pc, 48); 2599706f2543Smrg pc -= 4; 2600706f2543Smrg } 2601706f2543Smrg#endif 2602706f2543Smrg 2603706f2543Smrg CALL_Ortho( GET_DISPATCH(), ( 2604706f2543Smrg *(GLdouble *)(pc + 0), 2605706f2543Smrg *(GLdouble *)(pc + 8), 2606706f2543Smrg *(GLdouble *)(pc + 16), 2607706f2543Smrg *(GLdouble *)(pc + 24), 2608706f2543Smrg *(GLdouble *)(pc + 32), 2609706f2543Smrg *(GLdouble *)(pc + 40) 2610706f2543Smrg ) ); 2611706f2543Smrg} 2612706f2543Smrg 2613706f2543Smrgvoid __glXDisp_PopMatrix(GLbyte * pc) 2614706f2543Smrg{ 2615706f2543Smrg CALL_PopMatrix( GET_DISPATCH(), () ); 2616706f2543Smrg} 2617706f2543Smrg 2618706f2543Smrgvoid __glXDisp_PushMatrix(GLbyte * pc) 2619706f2543Smrg{ 2620706f2543Smrg CALL_PushMatrix( GET_DISPATCH(), () ); 2621706f2543Smrg} 2622706f2543Smrg 2623706f2543Smrgvoid __glXDisp_Rotated(GLbyte * pc) 2624706f2543Smrg{ 2625706f2543Smrg#ifdef __GLX_ALIGN64 2626706f2543Smrg if ((unsigned long)(pc) & 7) { 2627706f2543Smrg (void) memmove(pc-4, pc, 32); 2628706f2543Smrg pc -= 4; 2629706f2543Smrg } 2630706f2543Smrg#endif 2631706f2543Smrg 2632706f2543Smrg CALL_Rotated( GET_DISPATCH(), ( 2633706f2543Smrg *(GLdouble *)(pc + 0), 2634706f2543Smrg *(GLdouble *)(pc + 8), 2635706f2543Smrg *(GLdouble *)(pc + 16), 2636706f2543Smrg *(GLdouble *)(pc + 24) 2637706f2543Smrg ) ); 2638706f2543Smrg} 2639706f2543Smrg 2640706f2543Smrgvoid __glXDisp_Rotatef(GLbyte * pc) 2641706f2543Smrg{ 2642706f2543Smrg CALL_Rotatef( GET_DISPATCH(), ( 2643706f2543Smrg *(GLfloat *)(pc + 0), 2644706f2543Smrg *(GLfloat *)(pc + 4), 2645706f2543Smrg *(GLfloat *)(pc + 8), 2646706f2543Smrg *(GLfloat *)(pc + 12) 2647706f2543Smrg ) ); 2648706f2543Smrg} 2649706f2543Smrg 2650706f2543Smrgvoid __glXDisp_Scaled(GLbyte * pc) 2651706f2543Smrg{ 2652706f2543Smrg#ifdef __GLX_ALIGN64 2653706f2543Smrg if ((unsigned long)(pc) & 7) { 2654706f2543Smrg (void) memmove(pc-4, pc, 24); 2655706f2543Smrg pc -= 4; 2656706f2543Smrg } 2657706f2543Smrg#endif 2658706f2543Smrg 2659706f2543Smrg CALL_Scaled( GET_DISPATCH(), ( 2660706f2543Smrg *(GLdouble *)(pc + 0), 2661706f2543Smrg *(GLdouble *)(pc + 8), 2662706f2543Smrg *(GLdouble *)(pc + 16) 2663706f2543Smrg ) ); 2664706f2543Smrg} 2665706f2543Smrg 2666706f2543Smrgvoid __glXDisp_Scalef(GLbyte * pc) 2667706f2543Smrg{ 2668706f2543Smrg CALL_Scalef( GET_DISPATCH(), ( 2669706f2543Smrg *(GLfloat *)(pc + 0), 2670706f2543Smrg *(GLfloat *)(pc + 4), 2671706f2543Smrg *(GLfloat *)(pc + 8) 2672706f2543Smrg ) ); 2673706f2543Smrg} 2674706f2543Smrg 2675706f2543Smrgvoid __glXDisp_Translated(GLbyte * pc) 2676706f2543Smrg{ 2677706f2543Smrg#ifdef __GLX_ALIGN64 2678706f2543Smrg if ((unsigned long)(pc) & 7) { 2679706f2543Smrg (void) memmove(pc-4, pc, 24); 2680706f2543Smrg pc -= 4; 2681706f2543Smrg } 2682706f2543Smrg#endif 2683706f2543Smrg 2684706f2543Smrg CALL_Translated( GET_DISPATCH(), ( 2685706f2543Smrg *(GLdouble *)(pc + 0), 2686706f2543Smrg *(GLdouble *)(pc + 8), 2687706f2543Smrg *(GLdouble *)(pc + 16) 2688706f2543Smrg ) ); 2689706f2543Smrg} 2690706f2543Smrg 2691706f2543Smrgvoid __glXDisp_Translatef(GLbyte * pc) 2692706f2543Smrg{ 2693706f2543Smrg CALL_Translatef( GET_DISPATCH(), ( 2694706f2543Smrg *(GLfloat *)(pc + 0), 2695706f2543Smrg *(GLfloat *)(pc + 4), 2696706f2543Smrg *(GLfloat *)(pc + 8) 2697706f2543Smrg ) ); 2698706f2543Smrg} 2699706f2543Smrg 2700706f2543Smrgvoid __glXDisp_Viewport(GLbyte * pc) 2701706f2543Smrg{ 2702706f2543Smrg CALL_Viewport( GET_DISPATCH(), ( 2703706f2543Smrg *(GLint *)(pc + 0), 2704706f2543Smrg *(GLint *)(pc + 4), 2705706f2543Smrg *(GLsizei *)(pc + 8), 2706706f2543Smrg *(GLsizei *)(pc + 12) 2707706f2543Smrg ) ); 2708706f2543Smrg} 2709706f2543Smrg 2710706f2543Smrgvoid __glXDisp_BindTexture(GLbyte * pc) 2711706f2543Smrg{ 2712706f2543Smrg CALL_BindTexture( GET_DISPATCH(), ( 2713706f2543Smrg *(GLenum *)(pc + 0), 2714706f2543Smrg *(GLuint *)(pc + 4) 2715706f2543Smrg ) ); 2716706f2543Smrg} 2717706f2543Smrg 2718706f2543Smrgvoid __glXDisp_Indexubv(GLbyte * pc) 2719706f2543Smrg{ 2720706f2543Smrg CALL_Indexubv( GET_DISPATCH(), ( 2721706f2543Smrg (const GLubyte *)(pc + 0) 2722706f2543Smrg ) ); 2723706f2543Smrg} 2724706f2543Smrg 2725706f2543Smrgvoid __glXDisp_PolygonOffset(GLbyte * pc) 2726706f2543Smrg{ 2727706f2543Smrg CALL_PolygonOffset( GET_DISPATCH(), ( 2728706f2543Smrg *(GLfloat *)(pc + 0), 2729706f2543Smrg *(GLfloat *)(pc + 4) 2730706f2543Smrg ) ); 2731706f2543Smrg} 2732706f2543Smrg 2733706f2543Smrgint __glXDisp_AreTexturesResident(__GLXclientState *cl, GLbyte *pc) 2734706f2543Smrg{ 2735706f2543Smrg xGLXSingleReq * const req = (xGLXSingleReq *) pc; 2736706f2543Smrg int error; 2737706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 2738706f2543Smrg 2739706f2543Smrg pc += __GLX_SINGLE_HDR_SIZE; 2740706f2543Smrg if ( cx != NULL ) { 2741706f2543Smrg const GLsizei n = *(GLsizei *)(pc + 0); 2742706f2543Smrg 2743706f2543Smrg GLboolean retval; 2744706f2543Smrg GLboolean answerBuffer[200]; 2745706f2543Smrg GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1); 2746706f2543Smrg retval = CALL_AreTexturesResident( GET_DISPATCH(), ( 2747706f2543Smrg n, 2748706f2543Smrg (const GLuint *)(pc + 4), 2749706f2543Smrg residences 2750706f2543Smrg ) ); 2751706f2543Smrg __glXSendReply(cl->client, residences, n, 1, GL_TRUE, retval); 2752706f2543Smrg error = Success; 2753706f2543Smrg } 2754706f2543Smrg 2755706f2543Smrg return error; 2756706f2543Smrg} 2757706f2543Smrg 2758706f2543Smrgint __glXDisp_AreTexturesResidentEXT(__GLXclientState *cl, GLbyte *pc) 2759706f2543Smrg{ 2760706f2543Smrg xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; 2761706f2543Smrg int error; 2762706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 2763706f2543Smrg 2764706f2543Smrg pc += __GLX_VENDPRIV_HDR_SIZE; 2765706f2543Smrg if ( cx != NULL ) { 2766706f2543Smrg const GLsizei n = *(GLsizei *)(pc + 0); 2767706f2543Smrg 2768706f2543Smrg GLboolean retval; 2769706f2543Smrg GLboolean answerBuffer[200]; 2770706f2543Smrg GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1); 2771706f2543Smrg retval = CALL_AreTexturesResident( GET_DISPATCH(), ( 2772706f2543Smrg n, 2773706f2543Smrg (const GLuint *)(pc + 4), 2774706f2543Smrg residences 2775706f2543Smrg ) ); 2776706f2543Smrg __glXSendReply(cl->client, residences, n, 1, GL_TRUE, retval); 2777706f2543Smrg error = Success; 2778706f2543Smrg } 2779706f2543Smrg 2780706f2543Smrg return error; 2781706f2543Smrg} 2782706f2543Smrg 2783706f2543Smrgvoid __glXDisp_CopyTexImage1D(GLbyte * pc) 2784706f2543Smrg{ 2785706f2543Smrg CALL_CopyTexImage1D( GET_DISPATCH(), ( 2786706f2543Smrg *(GLenum *)(pc + 0), 2787706f2543Smrg *(GLint *)(pc + 4), 2788706f2543Smrg *(GLenum *)(pc + 8), 2789706f2543Smrg *(GLint *)(pc + 12), 2790706f2543Smrg *(GLint *)(pc + 16), 2791706f2543Smrg *(GLsizei *)(pc + 20), 2792706f2543Smrg *(GLint *)(pc + 24) 2793706f2543Smrg ) ); 2794706f2543Smrg} 2795706f2543Smrg 2796706f2543Smrgvoid __glXDisp_CopyTexImage2D(GLbyte * pc) 2797706f2543Smrg{ 2798706f2543Smrg CALL_CopyTexImage2D( GET_DISPATCH(), ( 2799706f2543Smrg *(GLenum *)(pc + 0), 2800706f2543Smrg *(GLint *)(pc + 4), 2801706f2543Smrg *(GLenum *)(pc + 8), 2802706f2543Smrg *(GLint *)(pc + 12), 2803706f2543Smrg *(GLint *)(pc + 16), 2804706f2543Smrg *(GLsizei *)(pc + 20), 2805706f2543Smrg *(GLsizei *)(pc + 24), 2806706f2543Smrg *(GLint *)(pc + 28) 2807706f2543Smrg ) ); 2808706f2543Smrg} 2809706f2543Smrg 2810706f2543Smrgvoid __glXDisp_CopyTexSubImage1D(GLbyte * pc) 2811706f2543Smrg{ 2812706f2543Smrg CALL_CopyTexSubImage1D( GET_DISPATCH(), ( 2813706f2543Smrg *(GLenum *)(pc + 0), 2814706f2543Smrg *(GLint *)(pc + 4), 2815706f2543Smrg *(GLint *)(pc + 8), 2816706f2543Smrg *(GLint *)(pc + 12), 2817706f2543Smrg *(GLint *)(pc + 16), 2818706f2543Smrg *(GLsizei *)(pc + 20) 2819706f2543Smrg ) ); 2820706f2543Smrg} 2821706f2543Smrg 2822706f2543Smrgvoid __glXDisp_CopyTexSubImage2D(GLbyte * pc) 2823706f2543Smrg{ 2824706f2543Smrg CALL_CopyTexSubImage2D( GET_DISPATCH(), ( 2825706f2543Smrg *(GLenum *)(pc + 0), 2826706f2543Smrg *(GLint *)(pc + 4), 2827706f2543Smrg *(GLint *)(pc + 8), 2828706f2543Smrg *(GLint *)(pc + 12), 2829706f2543Smrg *(GLint *)(pc + 16), 2830706f2543Smrg *(GLint *)(pc + 20), 2831706f2543Smrg *(GLsizei *)(pc + 24), 2832706f2543Smrg *(GLsizei *)(pc + 28) 2833706f2543Smrg ) ); 2834706f2543Smrg} 2835706f2543Smrg 2836706f2543Smrgint __glXDisp_DeleteTextures(__GLXclientState *cl, GLbyte *pc) 2837706f2543Smrg{ 2838706f2543Smrg xGLXSingleReq * const req = (xGLXSingleReq *) pc; 2839706f2543Smrg int error; 2840706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 2841706f2543Smrg 2842706f2543Smrg pc += __GLX_SINGLE_HDR_SIZE; 2843706f2543Smrg if ( cx != NULL ) { 2844706f2543Smrg const GLsizei n = *(GLsizei *)(pc + 0); 2845706f2543Smrg 2846706f2543Smrg CALL_DeleteTextures( GET_DISPATCH(), ( 2847706f2543Smrg n, 2848706f2543Smrg (const GLuint *)(pc + 4) 2849706f2543Smrg ) ); 2850706f2543Smrg error = Success; 2851706f2543Smrg } 2852706f2543Smrg 2853706f2543Smrg return error; 2854706f2543Smrg} 2855706f2543Smrg 2856706f2543Smrgint __glXDisp_DeleteTexturesEXT(__GLXclientState *cl, GLbyte *pc) 2857706f2543Smrg{ 2858706f2543Smrg xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; 2859706f2543Smrg int error; 2860706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 2861706f2543Smrg 2862706f2543Smrg pc += __GLX_VENDPRIV_HDR_SIZE; 2863706f2543Smrg if ( cx != NULL ) { 2864706f2543Smrg const GLsizei n = *(GLsizei *)(pc + 0); 2865706f2543Smrg 2866706f2543Smrg CALL_DeleteTextures( GET_DISPATCH(), ( 2867706f2543Smrg n, 2868706f2543Smrg (const GLuint *)(pc + 4) 2869706f2543Smrg ) ); 2870706f2543Smrg error = Success; 2871706f2543Smrg } 2872706f2543Smrg 2873706f2543Smrg return error; 2874706f2543Smrg} 2875706f2543Smrg 2876706f2543Smrgint __glXDisp_GenTextures(__GLXclientState *cl, GLbyte *pc) 2877706f2543Smrg{ 2878706f2543Smrg xGLXSingleReq * const req = (xGLXSingleReq *) pc; 2879706f2543Smrg int error; 2880706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 2881706f2543Smrg 2882706f2543Smrg pc += __GLX_SINGLE_HDR_SIZE; 2883706f2543Smrg if ( cx != NULL ) { 2884706f2543Smrg const GLsizei n = *(GLsizei *)(pc + 0); 2885706f2543Smrg 2886706f2543Smrg GLuint answerBuffer[200]; 2887706f2543Smrg GLuint * textures = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); 2888706f2543Smrg CALL_GenTextures( GET_DISPATCH(), ( 2889706f2543Smrg n, 2890706f2543Smrg textures 2891706f2543Smrg ) ); 2892706f2543Smrg __glXSendReply(cl->client, textures, n, 4, GL_TRUE, 0); 2893706f2543Smrg error = Success; 2894706f2543Smrg } 2895706f2543Smrg 2896706f2543Smrg return error; 2897706f2543Smrg} 2898706f2543Smrg 2899706f2543Smrgint __glXDisp_GenTexturesEXT(__GLXclientState *cl, GLbyte *pc) 2900706f2543Smrg{ 2901706f2543Smrg xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; 2902706f2543Smrg int error; 2903706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 2904706f2543Smrg 2905706f2543Smrg pc += __GLX_VENDPRIV_HDR_SIZE; 2906706f2543Smrg if ( cx != NULL ) { 2907706f2543Smrg const GLsizei n = *(GLsizei *)(pc + 0); 2908706f2543Smrg 2909706f2543Smrg GLuint answerBuffer[200]; 2910706f2543Smrg GLuint * textures = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); 2911706f2543Smrg CALL_GenTextures( GET_DISPATCH(), ( 2912706f2543Smrg n, 2913706f2543Smrg textures 2914706f2543Smrg ) ); 2915706f2543Smrg __glXSendReply(cl->client, textures, n, 4, GL_TRUE, 0); 2916706f2543Smrg error = Success; 2917706f2543Smrg } 2918706f2543Smrg 2919706f2543Smrg return error; 2920706f2543Smrg} 2921706f2543Smrg 2922706f2543Smrgint __glXDisp_IsTexture(__GLXclientState *cl, GLbyte *pc) 2923706f2543Smrg{ 2924706f2543Smrg xGLXSingleReq * const req = (xGLXSingleReq *) pc; 2925706f2543Smrg int error; 2926706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 2927706f2543Smrg 2928706f2543Smrg pc += __GLX_SINGLE_HDR_SIZE; 2929706f2543Smrg if ( cx != NULL ) { 2930706f2543Smrg GLboolean retval; 2931706f2543Smrg retval = CALL_IsTexture( GET_DISPATCH(), ( 2932706f2543Smrg *(GLuint *)(pc + 0) 2933706f2543Smrg ) ); 2934706f2543Smrg __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); 2935706f2543Smrg error = Success; 2936706f2543Smrg } 2937706f2543Smrg 2938706f2543Smrg return error; 2939706f2543Smrg} 2940706f2543Smrg 2941706f2543Smrgint __glXDisp_IsTextureEXT(__GLXclientState *cl, GLbyte *pc) 2942706f2543Smrg{ 2943706f2543Smrg xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; 2944706f2543Smrg int error; 2945706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 2946706f2543Smrg 2947706f2543Smrg pc += __GLX_VENDPRIV_HDR_SIZE; 2948706f2543Smrg if ( cx != NULL ) { 2949706f2543Smrg GLboolean retval; 2950706f2543Smrg retval = CALL_IsTexture( GET_DISPATCH(), ( 2951706f2543Smrg *(GLuint *)(pc + 0) 2952706f2543Smrg ) ); 2953706f2543Smrg __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); 2954706f2543Smrg error = Success; 2955706f2543Smrg } 2956706f2543Smrg 2957706f2543Smrg return error; 2958706f2543Smrg} 2959706f2543Smrg 2960706f2543Smrgvoid __glXDisp_PrioritizeTextures(GLbyte * pc) 2961706f2543Smrg{ 2962706f2543Smrg const GLsizei n = *(GLsizei *)(pc + 0); 2963706f2543Smrg 2964706f2543Smrg CALL_PrioritizeTextures( GET_DISPATCH(), ( 2965706f2543Smrg n, 2966706f2543Smrg (const GLuint *)(pc + 4), 2967706f2543Smrg (const GLclampf *)(pc + 4) 2968706f2543Smrg ) ); 2969706f2543Smrg} 2970706f2543Smrg 2971706f2543Smrgvoid __glXDisp_TexSubImage1D(GLbyte * pc) 2972706f2543Smrg{ 2973706f2543Smrg const GLvoid * const pixels = (const GLvoid *) (pc + 56); 2974706f2543Smrg __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); 2975706f2543Smrg 2976706f2543Smrg CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); 2977706f2543Smrg CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); 2978706f2543Smrg CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); 2979706f2543Smrg CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); 2980706f2543Smrg CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); 2981706f2543Smrg CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); 2982706f2543Smrg 2983706f2543Smrg CALL_TexSubImage1D( GET_DISPATCH(), ( 2984706f2543Smrg *(GLenum *)(pc + 20), 2985706f2543Smrg *(GLint *)(pc + 24), 2986706f2543Smrg *(GLint *)(pc + 28), 2987706f2543Smrg *(GLsizei *)(pc + 36), 2988706f2543Smrg *(GLenum *)(pc + 44), 2989706f2543Smrg *(GLenum *)(pc + 48), 2990706f2543Smrg pixels 2991706f2543Smrg ) ); 2992706f2543Smrg} 2993706f2543Smrg 2994706f2543Smrgvoid __glXDisp_TexSubImage2D(GLbyte * pc) 2995706f2543Smrg{ 2996706f2543Smrg const GLvoid * const pixels = (const GLvoid *) (pc + 56); 2997706f2543Smrg __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); 2998706f2543Smrg 2999706f2543Smrg CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); 3000706f2543Smrg CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); 3001706f2543Smrg CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); 3002706f2543Smrg CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); 3003706f2543Smrg CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); 3004706f2543Smrg CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); 3005706f2543Smrg 3006706f2543Smrg CALL_TexSubImage2D( GET_DISPATCH(), ( 3007706f2543Smrg *(GLenum *)(pc + 20), 3008706f2543Smrg *(GLint *)(pc + 24), 3009706f2543Smrg *(GLint *)(pc + 28), 3010706f2543Smrg *(GLint *)(pc + 32), 3011706f2543Smrg *(GLsizei *)(pc + 36), 3012706f2543Smrg *(GLsizei *)(pc + 40), 3013706f2543Smrg *(GLenum *)(pc + 44), 3014706f2543Smrg *(GLenum *)(pc + 48), 3015706f2543Smrg pixels 3016706f2543Smrg ) ); 3017706f2543Smrg} 3018706f2543Smrg 3019706f2543Smrgvoid __glXDisp_BlendColor(GLbyte * pc) 3020706f2543Smrg{ 3021706f2543Smrg CALL_BlendColor( GET_DISPATCH(), ( 3022706f2543Smrg *(GLclampf *)(pc + 0), 3023706f2543Smrg *(GLclampf *)(pc + 4), 3024706f2543Smrg *(GLclampf *)(pc + 8), 3025706f2543Smrg *(GLclampf *)(pc + 12) 3026706f2543Smrg ) ); 3027706f2543Smrg} 3028706f2543Smrg 3029706f2543Smrgvoid __glXDisp_BlendEquation(GLbyte * pc) 3030706f2543Smrg{ 3031706f2543Smrg CALL_BlendEquation( GET_DISPATCH(), ( 3032706f2543Smrg *(GLenum *)(pc + 0) 3033706f2543Smrg ) ); 3034706f2543Smrg} 3035706f2543Smrg 3036706f2543Smrgvoid __glXDisp_ColorTable(GLbyte * pc) 3037706f2543Smrg{ 3038706f2543Smrg const GLvoid * const table = (const GLvoid *) (pc + 40); 3039706f2543Smrg __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); 3040706f2543Smrg 3041706f2543Smrg CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); 3042706f2543Smrg CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); 3043706f2543Smrg CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); 3044706f2543Smrg CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); 3045706f2543Smrg CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); 3046706f2543Smrg CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); 3047706f2543Smrg 3048706f2543Smrg CALL_ColorTable( GET_DISPATCH(), ( 3049706f2543Smrg *(GLenum *)(pc + 20), 3050706f2543Smrg *(GLenum *)(pc + 24), 3051706f2543Smrg *(GLsizei *)(pc + 28), 3052706f2543Smrg *(GLenum *)(pc + 32), 3053706f2543Smrg *(GLenum *)(pc + 36), 3054706f2543Smrg table 3055706f2543Smrg ) ); 3056706f2543Smrg} 3057706f2543Smrg 3058706f2543Smrgvoid __glXDisp_ColorTableParameterfv(GLbyte * pc) 3059706f2543Smrg{ 3060706f2543Smrg const GLenum pname = *(GLenum *)(pc + 4); 3061706f2543Smrg const GLfloat * params; 3062706f2543Smrg 3063706f2543Smrg params = (const GLfloat *) (pc + 8); 3064706f2543Smrg 3065706f2543Smrg CALL_ColorTableParameterfv( GET_DISPATCH(), ( 3066706f2543Smrg *(GLenum *)(pc + 0), 3067706f2543Smrg pname, 3068706f2543Smrg params 3069706f2543Smrg ) ); 3070706f2543Smrg} 3071706f2543Smrg 3072706f2543Smrgvoid __glXDisp_ColorTableParameteriv(GLbyte * pc) 3073706f2543Smrg{ 3074706f2543Smrg const GLenum pname = *(GLenum *)(pc + 4); 3075706f2543Smrg const GLint * params; 3076706f2543Smrg 3077706f2543Smrg params = (const GLint *) (pc + 8); 3078706f2543Smrg 3079706f2543Smrg CALL_ColorTableParameteriv( GET_DISPATCH(), ( 3080706f2543Smrg *(GLenum *)(pc + 0), 3081706f2543Smrg pname, 3082706f2543Smrg params 3083706f2543Smrg ) ); 3084706f2543Smrg} 3085706f2543Smrg 3086706f2543Smrgvoid __glXDisp_CopyColorTable(GLbyte * pc) 3087706f2543Smrg{ 3088706f2543Smrg CALL_CopyColorTable( GET_DISPATCH(), ( 3089706f2543Smrg *(GLenum *)(pc + 0), 3090706f2543Smrg *(GLenum *)(pc + 4), 3091706f2543Smrg *(GLint *)(pc + 8), 3092706f2543Smrg *(GLint *)(pc + 12), 3093706f2543Smrg *(GLsizei *)(pc + 16) 3094706f2543Smrg ) ); 3095706f2543Smrg} 3096706f2543Smrg 3097706f2543Smrgint __glXDisp_GetColorTableParameterfv(__GLXclientState *cl, GLbyte *pc) 3098706f2543Smrg{ 3099706f2543Smrg xGLXSingleReq * const req = (xGLXSingleReq *) pc; 3100706f2543Smrg int error; 3101706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 3102706f2543Smrg 3103706f2543Smrg pc += __GLX_SINGLE_HDR_SIZE; 3104706f2543Smrg if ( cx != NULL ) { 3105706f2543Smrg const GLenum pname = *(GLenum *)(pc + 4); 3106706f2543Smrg 3107706f2543Smrg const GLuint compsize = __glGetColorTableParameterfv_size(pname); 3108706f2543Smrg GLfloat answerBuffer[200]; 3109706f2543Smrg GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); 3110706f2543Smrg 3111706f2543Smrg if (params == NULL) return BadAlloc; 3112706f2543Smrg __glXClearErrorOccured(); 3113706f2543Smrg 3114706f2543Smrg CALL_GetColorTableParameterfv( GET_DISPATCH(), ( 3115706f2543Smrg *(GLenum *)(pc + 0), 3116706f2543Smrg pname, 3117706f2543Smrg params 3118706f2543Smrg ) ); 3119706f2543Smrg __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); 3120706f2543Smrg error = Success; 3121706f2543Smrg } 3122706f2543Smrg 3123706f2543Smrg return error; 3124706f2543Smrg} 3125706f2543Smrg 3126706f2543Smrgint __glXDisp_GetColorTableParameterfvSGI(__GLXclientState *cl, GLbyte *pc) 3127706f2543Smrg{ 3128706f2543Smrg xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; 3129706f2543Smrg int error; 3130706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 3131706f2543Smrg 3132706f2543Smrg pc += __GLX_VENDPRIV_HDR_SIZE; 3133706f2543Smrg if ( cx != NULL ) { 3134706f2543Smrg const GLenum pname = *(GLenum *)(pc + 4); 3135706f2543Smrg 3136706f2543Smrg const GLuint compsize = __glGetColorTableParameterfv_size(pname); 3137706f2543Smrg GLfloat answerBuffer[200]; 3138706f2543Smrg GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); 3139706f2543Smrg 3140706f2543Smrg if (params == NULL) return BadAlloc; 3141706f2543Smrg __glXClearErrorOccured(); 3142706f2543Smrg 3143706f2543Smrg CALL_GetColorTableParameterfv( GET_DISPATCH(), ( 3144706f2543Smrg *(GLenum *)(pc + 0), 3145706f2543Smrg pname, 3146706f2543Smrg params 3147706f2543Smrg ) ); 3148706f2543Smrg __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); 3149706f2543Smrg error = Success; 3150706f2543Smrg } 3151706f2543Smrg 3152706f2543Smrg return error; 3153706f2543Smrg} 3154706f2543Smrg 3155706f2543Smrgint __glXDisp_GetColorTableParameteriv(__GLXclientState *cl, GLbyte *pc) 3156706f2543Smrg{ 3157706f2543Smrg xGLXSingleReq * const req = (xGLXSingleReq *) pc; 3158706f2543Smrg int error; 3159706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 3160706f2543Smrg 3161706f2543Smrg pc += __GLX_SINGLE_HDR_SIZE; 3162706f2543Smrg if ( cx != NULL ) { 3163706f2543Smrg const GLenum pname = *(GLenum *)(pc + 4); 3164706f2543Smrg 3165706f2543Smrg const GLuint compsize = __glGetColorTableParameteriv_size(pname); 3166706f2543Smrg GLint answerBuffer[200]; 3167706f2543Smrg GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); 3168706f2543Smrg 3169706f2543Smrg if (params == NULL) return BadAlloc; 3170706f2543Smrg __glXClearErrorOccured(); 3171706f2543Smrg 3172706f2543Smrg CALL_GetColorTableParameteriv( GET_DISPATCH(), ( 3173706f2543Smrg *(GLenum *)(pc + 0), 3174706f2543Smrg pname, 3175706f2543Smrg params 3176706f2543Smrg ) ); 3177706f2543Smrg __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); 3178706f2543Smrg error = Success; 3179706f2543Smrg } 3180706f2543Smrg 3181706f2543Smrg return error; 3182706f2543Smrg} 3183706f2543Smrg 3184706f2543Smrgint __glXDisp_GetColorTableParameterivSGI(__GLXclientState *cl, GLbyte *pc) 3185706f2543Smrg{ 3186706f2543Smrg xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; 3187706f2543Smrg int error; 3188706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 3189706f2543Smrg 3190706f2543Smrg pc += __GLX_VENDPRIV_HDR_SIZE; 3191706f2543Smrg if ( cx != NULL ) { 3192706f2543Smrg const GLenum pname = *(GLenum *)(pc + 4); 3193706f2543Smrg 3194706f2543Smrg const GLuint compsize = __glGetColorTableParameteriv_size(pname); 3195706f2543Smrg GLint answerBuffer[200]; 3196706f2543Smrg GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); 3197706f2543Smrg 3198706f2543Smrg if (params == NULL) return BadAlloc; 3199706f2543Smrg __glXClearErrorOccured(); 3200706f2543Smrg 3201706f2543Smrg CALL_GetColorTableParameteriv( GET_DISPATCH(), ( 3202706f2543Smrg *(GLenum *)(pc + 0), 3203706f2543Smrg pname, 3204706f2543Smrg params 3205706f2543Smrg ) ); 3206706f2543Smrg __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); 3207706f2543Smrg error = Success; 3208706f2543Smrg } 3209706f2543Smrg 3210706f2543Smrg return error; 3211706f2543Smrg} 3212706f2543Smrg 3213706f2543Smrgvoid __glXDisp_ColorSubTable(GLbyte * pc) 3214706f2543Smrg{ 3215706f2543Smrg const GLvoid * const data = (const GLvoid *) (pc + 40); 3216706f2543Smrg __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); 3217706f2543Smrg 3218706f2543Smrg CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); 3219706f2543Smrg CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); 3220706f2543Smrg CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); 3221706f2543Smrg CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); 3222706f2543Smrg CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); 3223706f2543Smrg CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); 3224706f2543Smrg 3225706f2543Smrg CALL_ColorSubTable( GET_DISPATCH(), ( 3226706f2543Smrg *(GLenum *)(pc + 20), 3227706f2543Smrg *(GLsizei *)(pc + 24), 3228706f2543Smrg *(GLsizei *)(pc + 28), 3229706f2543Smrg *(GLenum *)(pc + 32), 3230706f2543Smrg *(GLenum *)(pc + 36), 3231706f2543Smrg data 3232706f2543Smrg ) ); 3233706f2543Smrg} 3234706f2543Smrg 3235706f2543Smrgvoid __glXDisp_CopyColorSubTable(GLbyte * pc) 3236706f2543Smrg{ 3237706f2543Smrg CALL_CopyColorSubTable( GET_DISPATCH(), ( 3238706f2543Smrg *(GLenum *)(pc + 0), 3239706f2543Smrg *(GLsizei *)(pc + 4), 3240706f2543Smrg *(GLint *)(pc + 8), 3241706f2543Smrg *(GLint *)(pc + 12), 3242706f2543Smrg *(GLsizei *)(pc + 16) 3243706f2543Smrg ) ); 3244706f2543Smrg} 3245706f2543Smrg 3246706f2543Smrgvoid __glXDisp_ConvolutionFilter1D(GLbyte * pc) 3247706f2543Smrg{ 3248706f2543Smrg const GLvoid * const image = (const GLvoid *) (pc + 44); 3249706f2543Smrg __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); 3250706f2543Smrg 3251706f2543Smrg CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); 3252706f2543Smrg CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); 3253706f2543Smrg CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); 3254706f2543Smrg CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); 3255706f2543Smrg CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); 3256706f2543Smrg CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); 3257706f2543Smrg 3258706f2543Smrg CALL_ConvolutionFilter1D( GET_DISPATCH(), ( 3259706f2543Smrg *(GLenum *)(pc + 20), 3260706f2543Smrg *(GLenum *)(pc + 24), 3261706f2543Smrg *(GLsizei *)(pc + 28), 3262706f2543Smrg *(GLenum *)(pc + 36), 3263706f2543Smrg *(GLenum *)(pc + 40), 3264706f2543Smrg image 3265706f2543Smrg ) ); 3266706f2543Smrg} 3267706f2543Smrg 3268706f2543Smrgvoid __glXDisp_ConvolutionFilter2D(GLbyte * pc) 3269706f2543Smrg{ 3270706f2543Smrg const GLvoid * const image = (const GLvoid *) (pc + 44); 3271706f2543Smrg __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); 3272706f2543Smrg 3273706f2543Smrg CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); 3274706f2543Smrg CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); 3275706f2543Smrg CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); 3276706f2543Smrg CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); 3277706f2543Smrg CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); 3278706f2543Smrg CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); 3279706f2543Smrg 3280706f2543Smrg CALL_ConvolutionFilter2D( GET_DISPATCH(), ( 3281706f2543Smrg *(GLenum *)(pc + 20), 3282706f2543Smrg *(GLenum *)(pc + 24), 3283706f2543Smrg *(GLsizei *)(pc + 28), 3284706f2543Smrg *(GLsizei *)(pc + 32), 3285706f2543Smrg *(GLenum *)(pc + 36), 3286706f2543Smrg *(GLenum *)(pc + 40), 3287706f2543Smrg image 3288706f2543Smrg ) ); 3289706f2543Smrg} 3290706f2543Smrg 3291706f2543Smrgvoid __glXDisp_ConvolutionParameterf(GLbyte * pc) 3292706f2543Smrg{ 3293706f2543Smrg CALL_ConvolutionParameterf( GET_DISPATCH(), ( 3294706f2543Smrg *(GLenum *)(pc + 0), 3295706f2543Smrg *(GLenum *)(pc + 4), 3296706f2543Smrg *(GLfloat *)(pc + 8) 3297706f2543Smrg ) ); 3298706f2543Smrg} 3299706f2543Smrg 3300706f2543Smrgvoid __glXDisp_ConvolutionParameterfv(GLbyte * pc) 3301706f2543Smrg{ 3302706f2543Smrg const GLenum pname = *(GLenum *)(pc + 4); 3303706f2543Smrg const GLfloat * params; 3304706f2543Smrg 3305706f2543Smrg params = (const GLfloat *) (pc + 8); 3306706f2543Smrg 3307706f2543Smrg CALL_ConvolutionParameterfv( GET_DISPATCH(), ( 3308706f2543Smrg *(GLenum *)(pc + 0), 3309706f2543Smrg pname, 3310706f2543Smrg params 3311706f2543Smrg ) ); 3312706f2543Smrg} 3313706f2543Smrg 3314706f2543Smrgvoid __glXDisp_ConvolutionParameteri(GLbyte * pc) 3315706f2543Smrg{ 3316706f2543Smrg CALL_ConvolutionParameteri( GET_DISPATCH(), ( 3317706f2543Smrg *(GLenum *)(pc + 0), 3318706f2543Smrg *(GLenum *)(pc + 4), 3319706f2543Smrg *(GLint *)(pc + 8) 3320706f2543Smrg ) ); 3321706f2543Smrg} 3322706f2543Smrg 3323706f2543Smrgvoid __glXDisp_ConvolutionParameteriv(GLbyte * pc) 3324706f2543Smrg{ 3325706f2543Smrg const GLenum pname = *(GLenum *)(pc + 4); 3326706f2543Smrg const GLint * params; 3327706f2543Smrg 3328706f2543Smrg params = (const GLint *) (pc + 8); 3329706f2543Smrg 3330706f2543Smrg CALL_ConvolutionParameteriv( GET_DISPATCH(), ( 3331706f2543Smrg *(GLenum *)(pc + 0), 3332706f2543Smrg pname, 3333706f2543Smrg params 3334706f2543Smrg ) ); 3335706f2543Smrg} 3336706f2543Smrg 3337706f2543Smrgvoid __glXDisp_CopyConvolutionFilter1D(GLbyte * pc) 3338706f2543Smrg{ 3339706f2543Smrg CALL_CopyConvolutionFilter1D( GET_DISPATCH(), ( 3340706f2543Smrg *(GLenum *)(pc + 0), 3341706f2543Smrg *(GLenum *)(pc + 4), 3342706f2543Smrg *(GLint *)(pc + 8), 3343706f2543Smrg *(GLint *)(pc + 12), 3344706f2543Smrg *(GLsizei *)(pc + 16) 3345706f2543Smrg ) ); 3346706f2543Smrg} 3347706f2543Smrg 3348706f2543Smrgvoid __glXDisp_CopyConvolutionFilter2D(GLbyte * pc) 3349706f2543Smrg{ 3350706f2543Smrg CALL_CopyConvolutionFilter2D( GET_DISPATCH(), ( 3351706f2543Smrg *(GLenum *)(pc + 0), 3352706f2543Smrg *(GLenum *)(pc + 4), 3353706f2543Smrg *(GLint *)(pc + 8), 3354706f2543Smrg *(GLint *)(pc + 12), 3355706f2543Smrg *(GLsizei *)(pc + 16), 3356706f2543Smrg *(GLsizei *)(pc + 20) 3357706f2543Smrg ) ); 3358706f2543Smrg} 3359706f2543Smrg 3360706f2543Smrgint __glXDisp_GetConvolutionParameterfv(__GLXclientState *cl, GLbyte *pc) 3361706f2543Smrg{ 3362706f2543Smrg xGLXSingleReq * const req = (xGLXSingleReq *) pc; 3363706f2543Smrg int error; 3364706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 3365706f2543Smrg 3366706f2543Smrg pc += __GLX_SINGLE_HDR_SIZE; 3367706f2543Smrg if ( cx != NULL ) { 3368706f2543Smrg const GLenum pname = *(GLenum *)(pc + 4); 3369706f2543Smrg 3370706f2543Smrg const GLuint compsize = __glGetConvolutionParameterfv_size(pname); 3371706f2543Smrg GLfloat answerBuffer[200]; 3372706f2543Smrg GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); 3373706f2543Smrg 3374706f2543Smrg if (params == NULL) return BadAlloc; 3375706f2543Smrg __glXClearErrorOccured(); 3376706f2543Smrg 3377706f2543Smrg CALL_GetConvolutionParameterfv( GET_DISPATCH(), ( 3378706f2543Smrg *(GLenum *)(pc + 0), 3379706f2543Smrg pname, 3380706f2543Smrg params 3381706f2543Smrg ) ); 3382706f2543Smrg __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); 3383706f2543Smrg error = Success; 3384706f2543Smrg } 3385706f2543Smrg 3386706f2543Smrg return error; 3387706f2543Smrg} 3388706f2543Smrg 3389706f2543Smrgint __glXDisp_GetConvolutionParameterfvEXT(__GLXclientState *cl, GLbyte *pc) 3390706f2543Smrg{ 3391706f2543Smrg xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; 3392706f2543Smrg int error; 3393706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 3394706f2543Smrg 3395706f2543Smrg pc += __GLX_VENDPRIV_HDR_SIZE; 3396706f2543Smrg if ( cx != NULL ) { 3397706f2543Smrg const GLenum pname = *(GLenum *)(pc + 4); 3398706f2543Smrg 3399706f2543Smrg const GLuint compsize = __glGetConvolutionParameterfv_size(pname); 3400706f2543Smrg GLfloat answerBuffer[200]; 3401706f2543Smrg GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); 3402706f2543Smrg 3403706f2543Smrg if (params == NULL) return BadAlloc; 3404706f2543Smrg __glXClearErrorOccured(); 3405706f2543Smrg 3406706f2543Smrg CALL_GetConvolutionParameterfv( GET_DISPATCH(), ( 3407706f2543Smrg *(GLenum *)(pc + 0), 3408706f2543Smrg pname, 3409706f2543Smrg params 3410706f2543Smrg ) ); 3411706f2543Smrg __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); 3412706f2543Smrg error = Success; 3413706f2543Smrg } 3414706f2543Smrg 3415706f2543Smrg return error; 3416706f2543Smrg} 3417706f2543Smrg 3418706f2543Smrgint __glXDisp_GetConvolutionParameteriv(__GLXclientState *cl, GLbyte *pc) 3419706f2543Smrg{ 3420706f2543Smrg xGLXSingleReq * const req = (xGLXSingleReq *) pc; 3421706f2543Smrg int error; 3422706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 3423706f2543Smrg 3424706f2543Smrg pc += __GLX_SINGLE_HDR_SIZE; 3425706f2543Smrg if ( cx != NULL ) { 3426706f2543Smrg const GLenum pname = *(GLenum *)(pc + 4); 3427706f2543Smrg 3428706f2543Smrg const GLuint compsize = __glGetConvolutionParameteriv_size(pname); 3429706f2543Smrg GLint answerBuffer[200]; 3430706f2543Smrg GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); 3431706f2543Smrg 3432706f2543Smrg if (params == NULL) return BadAlloc; 3433706f2543Smrg __glXClearErrorOccured(); 3434706f2543Smrg 3435706f2543Smrg CALL_GetConvolutionParameteriv( GET_DISPATCH(), ( 3436706f2543Smrg *(GLenum *)(pc + 0), 3437706f2543Smrg pname, 3438706f2543Smrg params 3439706f2543Smrg ) ); 3440706f2543Smrg __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); 3441706f2543Smrg error = Success; 3442706f2543Smrg } 3443706f2543Smrg 3444706f2543Smrg return error; 3445706f2543Smrg} 3446706f2543Smrg 3447706f2543Smrgint __glXDisp_GetConvolutionParameterivEXT(__GLXclientState *cl, GLbyte *pc) 3448706f2543Smrg{ 3449706f2543Smrg xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; 3450706f2543Smrg int error; 3451706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 3452706f2543Smrg 3453706f2543Smrg pc += __GLX_VENDPRIV_HDR_SIZE; 3454706f2543Smrg if ( cx != NULL ) { 3455706f2543Smrg const GLenum pname = *(GLenum *)(pc + 4); 3456706f2543Smrg 3457706f2543Smrg const GLuint compsize = __glGetConvolutionParameteriv_size(pname); 3458706f2543Smrg GLint answerBuffer[200]; 3459706f2543Smrg GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); 3460706f2543Smrg 3461706f2543Smrg if (params == NULL) return BadAlloc; 3462706f2543Smrg __glXClearErrorOccured(); 3463706f2543Smrg 3464706f2543Smrg CALL_GetConvolutionParameteriv( GET_DISPATCH(), ( 3465706f2543Smrg *(GLenum *)(pc + 0), 3466706f2543Smrg pname, 3467706f2543Smrg params 3468706f2543Smrg ) ); 3469706f2543Smrg __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); 3470706f2543Smrg error = Success; 3471706f2543Smrg } 3472706f2543Smrg 3473706f2543Smrg return error; 3474706f2543Smrg} 3475706f2543Smrg 3476706f2543Smrgint __glXDisp_GetHistogramParameterfv(__GLXclientState *cl, GLbyte *pc) 3477706f2543Smrg{ 3478706f2543Smrg xGLXSingleReq * const req = (xGLXSingleReq *) pc; 3479706f2543Smrg int error; 3480706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 3481706f2543Smrg 3482706f2543Smrg pc += __GLX_SINGLE_HDR_SIZE; 3483706f2543Smrg if ( cx != NULL ) { 3484706f2543Smrg const GLenum pname = *(GLenum *)(pc + 4); 3485706f2543Smrg 3486706f2543Smrg const GLuint compsize = __glGetHistogramParameterfv_size(pname); 3487706f2543Smrg GLfloat answerBuffer[200]; 3488706f2543Smrg GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); 3489706f2543Smrg 3490706f2543Smrg if (params == NULL) return BadAlloc; 3491706f2543Smrg __glXClearErrorOccured(); 3492706f2543Smrg 3493706f2543Smrg CALL_GetHistogramParameterfv( GET_DISPATCH(), ( 3494706f2543Smrg *(GLenum *)(pc + 0), 3495706f2543Smrg pname, 3496706f2543Smrg params 3497706f2543Smrg ) ); 3498706f2543Smrg __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); 3499706f2543Smrg error = Success; 3500706f2543Smrg } 3501706f2543Smrg 3502706f2543Smrg return error; 3503706f2543Smrg} 3504706f2543Smrg 3505706f2543Smrgint __glXDisp_GetHistogramParameterfvEXT(__GLXclientState *cl, GLbyte *pc) 3506706f2543Smrg{ 3507706f2543Smrg xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; 3508706f2543Smrg int error; 3509706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 3510706f2543Smrg 3511706f2543Smrg pc += __GLX_VENDPRIV_HDR_SIZE; 3512706f2543Smrg if ( cx != NULL ) { 3513706f2543Smrg const GLenum pname = *(GLenum *)(pc + 4); 3514706f2543Smrg 3515706f2543Smrg const GLuint compsize = __glGetHistogramParameterfv_size(pname); 3516706f2543Smrg GLfloat answerBuffer[200]; 3517706f2543Smrg GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); 3518706f2543Smrg 3519706f2543Smrg if (params == NULL) return BadAlloc; 3520706f2543Smrg __glXClearErrorOccured(); 3521706f2543Smrg 3522706f2543Smrg CALL_GetHistogramParameterfv( GET_DISPATCH(), ( 3523706f2543Smrg *(GLenum *)(pc + 0), 3524706f2543Smrg pname, 3525706f2543Smrg params 3526706f2543Smrg ) ); 3527706f2543Smrg __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); 3528706f2543Smrg error = Success; 3529706f2543Smrg } 3530706f2543Smrg 3531706f2543Smrg return error; 3532706f2543Smrg} 3533706f2543Smrg 3534706f2543Smrgint __glXDisp_GetHistogramParameteriv(__GLXclientState *cl, GLbyte *pc) 3535706f2543Smrg{ 3536706f2543Smrg xGLXSingleReq * const req = (xGLXSingleReq *) pc; 3537706f2543Smrg int error; 3538706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 3539706f2543Smrg 3540706f2543Smrg pc += __GLX_SINGLE_HDR_SIZE; 3541706f2543Smrg if ( cx != NULL ) { 3542706f2543Smrg const GLenum pname = *(GLenum *)(pc + 4); 3543706f2543Smrg 3544706f2543Smrg const GLuint compsize = __glGetHistogramParameteriv_size(pname); 3545706f2543Smrg GLint answerBuffer[200]; 3546706f2543Smrg GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); 3547706f2543Smrg 3548706f2543Smrg if (params == NULL) return BadAlloc; 3549706f2543Smrg __glXClearErrorOccured(); 3550706f2543Smrg 3551706f2543Smrg CALL_GetHistogramParameteriv( GET_DISPATCH(), ( 3552706f2543Smrg *(GLenum *)(pc + 0), 3553706f2543Smrg pname, 3554706f2543Smrg params 3555706f2543Smrg ) ); 3556706f2543Smrg __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); 3557706f2543Smrg error = Success; 3558706f2543Smrg } 3559706f2543Smrg 3560706f2543Smrg return error; 3561706f2543Smrg} 3562706f2543Smrg 3563706f2543Smrgint __glXDisp_GetHistogramParameterivEXT(__GLXclientState *cl, GLbyte *pc) 3564706f2543Smrg{ 3565706f2543Smrg xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; 3566706f2543Smrg int error; 3567706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 3568706f2543Smrg 3569706f2543Smrg pc += __GLX_VENDPRIV_HDR_SIZE; 3570706f2543Smrg if ( cx != NULL ) { 3571706f2543Smrg const GLenum pname = *(GLenum *)(pc + 4); 3572706f2543Smrg 3573706f2543Smrg const GLuint compsize = __glGetHistogramParameteriv_size(pname); 3574706f2543Smrg GLint answerBuffer[200]; 3575706f2543Smrg GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); 3576706f2543Smrg 3577706f2543Smrg if (params == NULL) return BadAlloc; 3578706f2543Smrg __glXClearErrorOccured(); 3579706f2543Smrg 3580706f2543Smrg CALL_GetHistogramParameteriv( GET_DISPATCH(), ( 3581706f2543Smrg *(GLenum *)(pc + 0), 3582706f2543Smrg pname, 3583706f2543Smrg params 3584706f2543Smrg ) ); 3585706f2543Smrg __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); 3586706f2543Smrg error = Success; 3587706f2543Smrg } 3588706f2543Smrg 3589706f2543Smrg return error; 3590706f2543Smrg} 3591706f2543Smrg 3592706f2543Smrgint __glXDisp_GetMinmaxParameterfv(__GLXclientState *cl, GLbyte *pc) 3593706f2543Smrg{ 3594706f2543Smrg xGLXSingleReq * const req = (xGLXSingleReq *) pc; 3595706f2543Smrg int error; 3596706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 3597706f2543Smrg 3598706f2543Smrg pc += __GLX_SINGLE_HDR_SIZE; 3599706f2543Smrg if ( cx != NULL ) { 3600706f2543Smrg const GLenum pname = *(GLenum *)(pc + 4); 3601706f2543Smrg 3602706f2543Smrg const GLuint compsize = __glGetMinmaxParameterfv_size(pname); 3603706f2543Smrg GLfloat answerBuffer[200]; 3604706f2543Smrg GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); 3605706f2543Smrg 3606706f2543Smrg if (params == NULL) return BadAlloc; 3607706f2543Smrg __glXClearErrorOccured(); 3608706f2543Smrg 3609706f2543Smrg CALL_GetMinmaxParameterfv( GET_DISPATCH(), ( 3610706f2543Smrg *(GLenum *)(pc + 0), 3611706f2543Smrg pname, 3612706f2543Smrg params 3613706f2543Smrg ) ); 3614706f2543Smrg __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); 3615706f2543Smrg error = Success; 3616706f2543Smrg } 3617706f2543Smrg 3618706f2543Smrg return error; 3619706f2543Smrg} 3620706f2543Smrg 3621706f2543Smrgint __glXDisp_GetMinmaxParameterfvEXT(__GLXclientState *cl, GLbyte *pc) 3622706f2543Smrg{ 3623706f2543Smrg xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; 3624706f2543Smrg int error; 3625706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 3626706f2543Smrg 3627706f2543Smrg pc += __GLX_VENDPRIV_HDR_SIZE; 3628706f2543Smrg if ( cx != NULL ) { 3629706f2543Smrg const GLenum pname = *(GLenum *)(pc + 4); 3630706f2543Smrg 3631706f2543Smrg const GLuint compsize = __glGetMinmaxParameterfv_size(pname); 3632706f2543Smrg GLfloat answerBuffer[200]; 3633706f2543Smrg GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); 3634706f2543Smrg 3635706f2543Smrg if (params == NULL) return BadAlloc; 3636706f2543Smrg __glXClearErrorOccured(); 3637706f2543Smrg 3638706f2543Smrg CALL_GetMinmaxParameterfv( GET_DISPATCH(), ( 3639706f2543Smrg *(GLenum *)(pc + 0), 3640706f2543Smrg pname, 3641706f2543Smrg params 3642706f2543Smrg ) ); 3643706f2543Smrg __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); 3644706f2543Smrg error = Success; 3645706f2543Smrg } 3646706f2543Smrg 3647706f2543Smrg return error; 3648706f2543Smrg} 3649706f2543Smrg 3650706f2543Smrgint __glXDisp_GetMinmaxParameteriv(__GLXclientState *cl, GLbyte *pc) 3651706f2543Smrg{ 3652706f2543Smrg xGLXSingleReq * const req = (xGLXSingleReq *) pc; 3653706f2543Smrg int error; 3654706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 3655706f2543Smrg 3656706f2543Smrg pc += __GLX_SINGLE_HDR_SIZE; 3657706f2543Smrg if ( cx != NULL ) { 3658706f2543Smrg const GLenum pname = *(GLenum *)(pc + 4); 3659706f2543Smrg 3660706f2543Smrg const GLuint compsize = __glGetMinmaxParameteriv_size(pname); 3661706f2543Smrg GLint answerBuffer[200]; 3662706f2543Smrg GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); 3663706f2543Smrg 3664706f2543Smrg if (params == NULL) return BadAlloc; 3665706f2543Smrg __glXClearErrorOccured(); 3666706f2543Smrg 3667706f2543Smrg CALL_GetMinmaxParameteriv( GET_DISPATCH(), ( 3668706f2543Smrg *(GLenum *)(pc + 0), 3669706f2543Smrg pname, 3670706f2543Smrg params 3671706f2543Smrg ) ); 3672706f2543Smrg __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); 3673706f2543Smrg error = Success; 3674706f2543Smrg } 3675706f2543Smrg 3676706f2543Smrg return error; 3677706f2543Smrg} 3678706f2543Smrg 3679706f2543Smrgint __glXDisp_GetMinmaxParameterivEXT(__GLXclientState *cl, GLbyte *pc) 3680706f2543Smrg{ 3681706f2543Smrg xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; 3682706f2543Smrg int error; 3683706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 3684706f2543Smrg 3685706f2543Smrg pc += __GLX_VENDPRIV_HDR_SIZE; 3686706f2543Smrg if ( cx != NULL ) { 3687706f2543Smrg const GLenum pname = *(GLenum *)(pc + 4); 3688706f2543Smrg 3689706f2543Smrg const GLuint compsize = __glGetMinmaxParameteriv_size(pname); 3690706f2543Smrg GLint answerBuffer[200]; 3691706f2543Smrg GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); 3692706f2543Smrg 3693706f2543Smrg if (params == NULL) return BadAlloc; 3694706f2543Smrg __glXClearErrorOccured(); 3695706f2543Smrg 3696706f2543Smrg CALL_GetMinmaxParameteriv( GET_DISPATCH(), ( 3697706f2543Smrg *(GLenum *)(pc + 0), 3698706f2543Smrg pname, 3699706f2543Smrg params 3700706f2543Smrg ) ); 3701706f2543Smrg __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); 3702706f2543Smrg error = Success; 3703706f2543Smrg } 3704706f2543Smrg 3705706f2543Smrg return error; 3706706f2543Smrg} 3707706f2543Smrg 3708706f2543Smrgvoid __glXDisp_Histogram(GLbyte * pc) 3709706f2543Smrg{ 3710706f2543Smrg CALL_Histogram( GET_DISPATCH(), ( 3711706f2543Smrg *(GLenum *)(pc + 0), 3712706f2543Smrg *(GLsizei *)(pc + 4), 3713706f2543Smrg *(GLenum *)(pc + 8), 3714706f2543Smrg *(GLboolean *)(pc + 12) 3715706f2543Smrg ) ); 3716706f2543Smrg} 3717706f2543Smrg 3718706f2543Smrgvoid __glXDisp_Minmax(GLbyte * pc) 3719706f2543Smrg{ 3720706f2543Smrg CALL_Minmax( GET_DISPATCH(), ( 3721706f2543Smrg *(GLenum *)(pc + 0), 3722706f2543Smrg *(GLenum *)(pc + 4), 3723706f2543Smrg *(GLboolean *)(pc + 8) 3724706f2543Smrg ) ); 3725706f2543Smrg} 3726706f2543Smrg 3727706f2543Smrgvoid __glXDisp_ResetHistogram(GLbyte * pc) 3728706f2543Smrg{ 3729706f2543Smrg CALL_ResetHistogram( GET_DISPATCH(), ( 3730706f2543Smrg *(GLenum *)(pc + 0) 3731706f2543Smrg ) ); 3732706f2543Smrg} 3733706f2543Smrg 3734706f2543Smrgvoid __glXDisp_ResetMinmax(GLbyte * pc) 3735706f2543Smrg{ 3736706f2543Smrg CALL_ResetMinmax( GET_DISPATCH(), ( 3737706f2543Smrg *(GLenum *)(pc + 0) 3738706f2543Smrg ) ); 3739706f2543Smrg} 3740706f2543Smrg 3741706f2543Smrgvoid __glXDisp_TexImage3D(GLbyte * pc) 3742706f2543Smrg{ 3743706f2543Smrg const CARD32 ptr_is_null = *(CARD32 *)(pc + 76); 3744706f2543Smrg const GLvoid * const pixels = (const GLvoid *) ((ptr_is_null != 0) ? NULL : (pc + 80)); 3745706f2543Smrg __GLXpixel3DHeader * const hdr = (__GLXpixel3DHeader *)(pc); 3746706f2543Smrg 3747706f2543Smrg CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); 3748706f2543Smrg CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); 3749706f2543Smrg CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); 3750706f2543Smrg CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_IMAGE_HEIGHT, (GLint) hdr->imageHeight) ); 3751706f2543Smrg CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); 3752706f2543Smrg CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_IMAGES, (GLint) hdr->skipImages) ); 3753706f2543Smrg CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); 3754706f2543Smrg CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); 3755706f2543Smrg 3756706f2543Smrg CALL_TexImage3D( GET_DISPATCH(), ( 3757706f2543Smrg *(GLenum *)(pc + 36), 3758706f2543Smrg *(GLint *)(pc + 40), 3759706f2543Smrg *(GLint *)(pc + 44), 3760706f2543Smrg *(GLsizei *)(pc + 48), 3761706f2543Smrg *(GLsizei *)(pc + 52), 3762706f2543Smrg *(GLsizei *)(pc + 56), 3763706f2543Smrg *(GLint *)(pc + 64), 3764706f2543Smrg *(GLenum *)(pc + 68), 3765706f2543Smrg *(GLenum *)(pc + 72), 3766706f2543Smrg pixels 3767706f2543Smrg ) ); 3768706f2543Smrg} 3769706f2543Smrg 3770706f2543Smrgvoid __glXDisp_TexSubImage3D(GLbyte * pc) 3771706f2543Smrg{ 3772706f2543Smrg const GLvoid * const pixels = (const GLvoid *) (pc + 88); 3773706f2543Smrg __GLXpixel3DHeader * const hdr = (__GLXpixel3DHeader *)(pc); 3774706f2543Smrg 3775706f2543Smrg CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); 3776706f2543Smrg CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); 3777706f2543Smrg CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); 3778706f2543Smrg CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_IMAGE_HEIGHT, (GLint) hdr->imageHeight) ); 3779706f2543Smrg CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); 3780706f2543Smrg CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_IMAGES, (GLint) hdr->skipImages) ); 3781706f2543Smrg CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); 3782706f2543Smrg CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); 3783706f2543Smrg 3784706f2543Smrg CALL_TexSubImage3D( GET_DISPATCH(), ( 3785706f2543Smrg *(GLenum *)(pc + 36), 3786706f2543Smrg *(GLint *)(pc + 40), 3787706f2543Smrg *(GLint *)(pc + 44), 3788706f2543Smrg *(GLint *)(pc + 48), 3789706f2543Smrg *(GLint *)(pc + 52), 3790706f2543Smrg *(GLsizei *)(pc + 60), 3791706f2543Smrg *(GLsizei *)(pc + 64), 3792706f2543Smrg *(GLsizei *)(pc + 68), 3793706f2543Smrg *(GLenum *)(pc + 76), 3794706f2543Smrg *(GLenum *)(pc + 80), 3795706f2543Smrg pixels 3796706f2543Smrg ) ); 3797706f2543Smrg} 3798706f2543Smrg 3799706f2543Smrgvoid __glXDisp_CopyTexSubImage3D(GLbyte * pc) 3800706f2543Smrg{ 3801706f2543Smrg CALL_CopyTexSubImage3D( GET_DISPATCH(), ( 3802706f2543Smrg *(GLenum *)(pc + 0), 3803706f2543Smrg *(GLint *)(pc + 4), 3804706f2543Smrg *(GLint *)(pc + 8), 3805706f2543Smrg *(GLint *)(pc + 12), 3806706f2543Smrg *(GLint *)(pc + 16), 3807706f2543Smrg *(GLint *)(pc + 20), 3808706f2543Smrg *(GLint *)(pc + 24), 3809706f2543Smrg *(GLsizei *)(pc + 28), 3810706f2543Smrg *(GLsizei *)(pc + 32) 3811706f2543Smrg ) ); 3812706f2543Smrg} 3813706f2543Smrg 3814706f2543Smrgvoid __glXDisp_ActiveTextureARB(GLbyte * pc) 3815706f2543Smrg{ 3816706f2543Smrg CALL_ActiveTextureARB( GET_DISPATCH(), ( 3817706f2543Smrg *(GLenum *)(pc + 0) 3818706f2543Smrg ) ); 3819706f2543Smrg} 3820706f2543Smrg 3821706f2543Smrgvoid __glXDisp_MultiTexCoord1dvARB(GLbyte * pc) 3822706f2543Smrg{ 3823706f2543Smrg#ifdef __GLX_ALIGN64 3824706f2543Smrg if ((unsigned long)(pc) & 7) { 3825706f2543Smrg (void) memmove(pc-4, pc, 12); 3826706f2543Smrg pc -= 4; 3827706f2543Smrg } 3828706f2543Smrg#endif 3829706f2543Smrg 3830706f2543Smrg CALL_MultiTexCoord1dvARB( GET_DISPATCH(), ( 3831706f2543Smrg *(GLenum *)(pc + 8), 3832706f2543Smrg (const GLdouble *)(pc + 0) 3833706f2543Smrg ) ); 3834706f2543Smrg} 3835706f2543Smrg 3836706f2543Smrgvoid __glXDisp_MultiTexCoord1fvARB(GLbyte * pc) 3837706f2543Smrg{ 3838706f2543Smrg CALL_MultiTexCoord1fvARB( GET_DISPATCH(), ( 3839706f2543Smrg *(GLenum *)(pc + 0), 3840706f2543Smrg (const GLfloat *)(pc + 4) 3841706f2543Smrg ) ); 3842706f2543Smrg} 3843706f2543Smrg 3844706f2543Smrgvoid __glXDisp_MultiTexCoord1ivARB(GLbyte * pc) 3845706f2543Smrg{ 3846706f2543Smrg CALL_MultiTexCoord1ivARB( GET_DISPATCH(), ( 3847706f2543Smrg *(GLenum *)(pc + 0), 3848706f2543Smrg (const GLint *)(pc + 4) 3849706f2543Smrg ) ); 3850706f2543Smrg} 3851706f2543Smrg 3852706f2543Smrgvoid __glXDisp_MultiTexCoord1svARB(GLbyte * pc) 3853706f2543Smrg{ 3854706f2543Smrg CALL_MultiTexCoord1svARB( GET_DISPATCH(), ( 3855706f2543Smrg *(GLenum *)(pc + 0), 3856706f2543Smrg (const GLshort *)(pc + 4) 3857706f2543Smrg ) ); 3858706f2543Smrg} 3859706f2543Smrg 3860706f2543Smrgvoid __glXDisp_MultiTexCoord2dvARB(GLbyte * pc) 3861706f2543Smrg{ 3862706f2543Smrg#ifdef __GLX_ALIGN64 3863706f2543Smrg if ((unsigned long)(pc) & 7) { 3864706f2543Smrg (void) memmove(pc-4, pc, 20); 3865706f2543Smrg pc -= 4; 3866706f2543Smrg } 3867706f2543Smrg#endif 3868706f2543Smrg 3869706f2543Smrg CALL_MultiTexCoord2dvARB( GET_DISPATCH(), ( 3870706f2543Smrg *(GLenum *)(pc + 16), 3871706f2543Smrg (const GLdouble *)(pc + 0) 3872706f2543Smrg ) ); 3873706f2543Smrg} 3874706f2543Smrg 3875706f2543Smrgvoid __glXDisp_MultiTexCoord2fvARB(GLbyte * pc) 3876706f2543Smrg{ 3877706f2543Smrg CALL_MultiTexCoord2fvARB( GET_DISPATCH(), ( 3878706f2543Smrg *(GLenum *)(pc + 0), 3879706f2543Smrg (const GLfloat *)(pc + 4) 3880706f2543Smrg ) ); 3881706f2543Smrg} 3882706f2543Smrg 3883706f2543Smrgvoid __glXDisp_MultiTexCoord2ivARB(GLbyte * pc) 3884706f2543Smrg{ 3885706f2543Smrg CALL_MultiTexCoord2ivARB( GET_DISPATCH(), ( 3886706f2543Smrg *(GLenum *)(pc + 0), 3887706f2543Smrg (const GLint *)(pc + 4) 3888706f2543Smrg ) ); 3889706f2543Smrg} 3890706f2543Smrg 3891706f2543Smrgvoid __glXDisp_MultiTexCoord2svARB(GLbyte * pc) 3892706f2543Smrg{ 3893706f2543Smrg CALL_MultiTexCoord2svARB( GET_DISPATCH(), ( 3894706f2543Smrg *(GLenum *)(pc + 0), 3895706f2543Smrg (const GLshort *)(pc + 4) 3896706f2543Smrg ) ); 3897706f2543Smrg} 3898706f2543Smrg 3899706f2543Smrgvoid __glXDisp_MultiTexCoord3dvARB(GLbyte * pc) 3900706f2543Smrg{ 3901706f2543Smrg#ifdef __GLX_ALIGN64 3902706f2543Smrg if ((unsigned long)(pc) & 7) { 3903706f2543Smrg (void) memmove(pc-4, pc, 28); 3904706f2543Smrg pc -= 4; 3905706f2543Smrg } 3906706f2543Smrg#endif 3907706f2543Smrg 3908706f2543Smrg CALL_MultiTexCoord3dvARB( GET_DISPATCH(), ( 3909706f2543Smrg *(GLenum *)(pc + 24), 3910706f2543Smrg (const GLdouble *)(pc + 0) 3911706f2543Smrg ) ); 3912706f2543Smrg} 3913706f2543Smrg 3914706f2543Smrgvoid __glXDisp_MultiTexCoord3fvARB(GLbyte * pc) 3915706f2543Smrg{ 3916706f2543Smrg CALL_MultiTexCoord3fvARB( GET_DISPATCH(), ( 3917706f2543Smrg *(GLenum *)(pc + 0), 3918706f2543Smrg (const GLfloat *)(pc + 4) 3919706f2543Smrg ) ); 3920706f2543Smrg} 3921706f2543Smrg 3922706f2543Smrgvoid __glXDisp_MultiTexCoord3ivARB(GLbyte * pc) 3923706f2543Smrg{ 3924706f2543Smrg CALL_MultiTexCoord3ivARB( GET_DISPATCH(), ( 3925706f2543Smrg *(GLenum *)(pc + 0), 3926706f2543Smrg (const GLint *)(pc + 4) 3927706f2543Smrg ) ); 3928706f2543Smrg} 3929706f2543Smrg 3930706f2543Smrgvoid __glXDisp_MultiTexCoord3svARB(GLbyte * pc) 3931706f2543Smrg{ 3932706f2543Smrg CALL_MultiTexCoord3svARB( GET_DISPATCH(), ( 3933706f2543Smrg *(GLenum *)(pc + 0), 3934706f2543Smrg (const GLshort *)(pc + 4) 3935706f2543Smrg ) ); 3936706f2543Smrg} 3937706f2543Smrg 3938706f2543Smrgvoid __glXDisp_MultiTexCoord4dvARB(GLbyte * pc) 3939706f2543Smrg{ 3940706f2543Smrg#ifdef __GLX_ALIGN64 3941706f2543Smrg if ((unsigned long)(pc) & 7) { 3942706f2543Smrg (void) memmove(pc-4, pc, 36); 3943706f2543Smrg pc -= 4; 3944706f2543Smrg } 3945706f2543Smrg#endif 3946706f2543Smrg 3947706f2543Smrg CALL_MultiTexCoord4dvARB( GET_DISPATCH(), ( 3948706f2543Smrg *(GLenum *)(pc + 32), 3949706f2543Smrg (const GLdouble *)(pc + 0) 3950706f2543Smrg ) ); 3951706f2543Smrg} 3952706f2543Smrg 3953706f2543Smrgvoid __glXDisp_MultiTexCoord4fvARB(GLbyte * pc) 3954706f2543Smrg{ 3955706f2543Smrg CALL_MultiTexCoord4fvARB( GET_DISPATCH(), ( 3956706f2543Smrg *(GLenum *)(pc + 0), 3957706f2543Smrg (const GLfloat *)(pc + 4) 3958706f2543Smrg ) ); 3959706f2543Smrg} 3960706f2543Smrg 3961706f2543Smrgvoid __glXDisp_MultiTexCoord4ivARB(GLbyte * pc) 3962706f2543Smrg{ 3963706f2543Smrg CALL_MultiTexCoord4ivARB( GET_DISPATCH(), ( 3964706f2543Smrg *(GLenum *)(pc + 0), 3965706f2543Smrg (const GLint *)(pc + 4) 3966706f2543Smrg ) ); 3967706f2543Smrg} 3968706f2543Smrg 3969706f2543Smrgvoid __glXDisp_MultiTexCoord4svARB(GLbyte * pc) 3970706f2543Smrg{ 3971706f2543Smrg CALL_MultiTexCoord4svARB( GET_DISPATCH(), ( 3972706f2543Smrg *(GLenum *)(pc + 0), 3973706f2543Smrg (const GLshort *)(pc + 4) 3974706f2543Smrg ) ); 3975706f2543Smrg} 3976706f2543Smrg 3977706f2543Smrgvoid __glXDisp_SampleCoverageARB(GLbyte * pc) 3978706f2543Smrg{ 3979706f2543Smrg CALL_SampleCoverageARB( GET_DISPATCH(), ( 3980706f2543Smrg *(GLclampf *)(pc + 0), 3981706f2543Smrg *(GLboolean *)(pc + 4) 3982706f2543Smrg ) ); 3983706f2543Smrg} 3984706f2543Smrg 3985706f2543Smrgvoid __glXDisp_CompressedTexImage1DARB(GLbyte * pc) 3986706f2543Smrg{ 3987706f2543Smrg const GLsizei imageSize = *(GLsizei *)(pc + 20); 3988706f2543Smrg 3989706f2543Smrg CALL_CompressedTexImage1DARB( GET_DISPATCH(), ( 3990706f2543Smrg *(GLenum *)(pc + 0), 3991706f2543Smrg *(GLint *)(pc + 4), 3992706f2543Smrg *(GLenum *)(pc + 8), 3993706f2543Smrg *(GLsizei *)(pc + 12), 3994706f2543Smrg *(GLint *)(pc + 16), 3995706f2543Smrg imageSize, 3996706f2543Smrg (const GLvoid *)(pc + 24) 3997706f2543Smrg ) ); 3998706f2543Smrg} 3999706f2543Smrg 4000706f2543Smrgvoid __glXDisp_CompressedTexImage2DARB(GLbyte * pc) 4001706f2543Smrg{ 4002706f2543Smrg const GLsizei imageSize = *(GLsizei *)(pc + 24); 4003706f2543Smrg 4004706f2543Smrg CALL_CompressedTexImage2DARB( GET_DISPATCH(), ( 4005706f2543Smrg *(GLenum *)(pc + 0), 4006706f2543Smrg *(GLint *)(pc + 4), 4007706f2543Smrg *(GLenum *)(pc + 8), 4008706f2543Smrg *(GLsizei *)(pc + 12), 4009706f2543Smrg *(GLsizei *)(pc + 16), 4010706f2543Smrg *(GLint *)(pc + 20), 4011706f2543Smrg imageSize, 4012706f2543Smrg (const GLvoid *)(pc + 28) 4013706f2543Smrg ) ); 4014706f2543Smrg} 4015706f2543Smrg 4016706f2543Smrgvoid __glXDisp_CompressedTexImage3DARB(GLbyte * pc) 4017706f2543Smrg{ 4018706f2543Smrg const GLsizei imageSize = *(GLsizei *)(pc + 28); 4019706f2543Smrg 4020706f2543Smrg CALL_CompressedTexImage3DARB( GET_DISPATCH(), ( 4021706f2543Smrg *(GLenum *)(pc + 0), 4022706f2543Smrg *(GLint *)(pc + 4), 4023706f2543Smrg *(GLenum *)(pc + 8), 4024706f2543Smrg *(GLsizei *)(pc + 12), 4025706f2543Smrg *(GLsizei *)(pc + 16), 4026706f2543Smrg *(GLsizei *)(pc + 20), 4027706f2543Smrg *(GLint *)(pc + 24), 4028706f2543Smrg imageSize, 4029706f2543Smrg (const GLvoid *)(pc + 32) 4030706f2543Smrg ) ); 4031706f2543Smrg} 4032706f2543Smrg 4033706f2543Smrgvoid __glXDisp_CompressedTexSubImage1DARB(GLbyte * pc) 4034706f2543Smrg{ 4035706f2543Smrg const GLsizei imageSize = *(GLsizei *)(pc + 20); 4036706f2543Smrg 4037706f2543Smrg CALL_CompressedTexSubImage1DARB( GET_DISPATCH(), ( 4038706f2543Smrg *(GLenum *)(pc + 0), 4039706f2543Smrg *(GLint *)(pc + 4), 4040706f2543Smrg *(GLint *)(pc + 8), 4041706f2543Smrg *(GLsizei *)(pc + 12), 4042706f2543Smrg *(GLenum *)(pc + 16), 4043706f2543Smrg imageSize, 4044706f2543Smrg (const GLvoid *)(pc + 24) 4045706f2543Smrg ) ); 4046706f2543Smrg} 4047706f2543Smrg 4048706f2543Smrgvoid __glXDisp_CompressedTexSubImage2DARB(GLbyte * pc) 4049706f2543Smrg{ 4050706f2543Smrg const GLsizei imageSize = *(GLsizei *)(pc + 28); 4051706f2543Smrg 4052706f2543Smrg CALL_CompressedTexSubImage2DARB( GET_DISPATCH(), ( 4053706f2543Smrg *(GLenum *)(pc + 0), 4054706f2543Smrg *(GLint *)(pc + 4), 4055706f2543Smrg *(GLint *)(pc + 8), 4056706f2543Smrg *(GLint *)(pc + 12), 4057706f2543Smrg *(GLsizei *)(pc + 16), 4058706f2543Smrg *(GLsizei *)(pc + 20), 4059706f2543Smrg *(GLenum *)(pc + 24), 4060706f2543Smrg imageSize, 4061706f2543Smrg (const GLvoid *)(pc + 32) 4062706f2543Smrg ) ); 4063706f2543Smrg} 4064706f2543Smrg 4065706f2543Smrgvoid __glXDisp_CompressedTexSubImage3DARB(GLbyte * pc) 4066706f2543Smrg{ 4067706f2543Smrg const GLsizei imageSize = *(GLsizei *)(pc + 36); 4068706f2543Smrg 4069706f2543Smrg CALL_CompressedTexSubImage3DARB( GET_DISPATCH(), ( 4070706f2543Smrg *(GLenum *)(pc + 0), 4071706f2543Smrg *(GLint *)(pc + 4), 4072706f2543Smrg *(GLint *)(pc + 8), 4073706f2543Smrg *(GLint *)(pc + 12), 4074706f2543Smrg *(GLint *)(pc + 16), 4075706f2543Smrg *(GLsizei *)(pc + 20), 4076706f2543Smrg *(GLsizei *)(pc + 24), 4077706f2543Smrg *(GLsizei *)(pc + 28), 4078706f2543Smrg *(GLenum *)(pc + 32), 4079706f2543Smrg imageSize, 4080706f2543Smrg (const GLvoid *)(pc + 40) 4081706f2543Smrg ) ); 4082706f2543Smrg} 4083706f2543Smrg 4084706f2543Smrgint __glXDisp_GetProgramEnvParameterdvARB(__GLXclientState *cl, GLbyte *pc) 4085706f2543Smrg{ 4086706f2543Smrg xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; 4087706f2543Smrg int error; 4088706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 4089706f2543Smrg 4090706f2543Smrg pc += __GLX_VENDPRIV_HDR_SIZE; 4091706f2543Smrg if ( cx != NULL ) { 4092706f2543Smrg GLdouble params[4]; 4093706f2543Smrg CALL_GetProgramEnvParameterdvARB( GET_DISPATCH(), ( 4094706f2543Smrg *(GLenum *)(pc + 0), 4095706f2543Smrg *(GLuint *)(pc + 4), 4096706f2543Smrg params 4097706f2543Smrg ) ); 4098706f2543Smrg __glXSendReply(cl->client, params, 4, 8, GL_FALSE, 0); 4099706f2543Smrg error = Success; 4100706f2543Smrg } 4101706f2543Smrg 4102706f2543Smrg return error; 4103706f2543Smrg} 4104706f2543Smrg 4105706f2543Smrgint __glXDisp_GetProgramEnvParameterfvARB(__GLXclientState *cl, GLbyte *pc) 4106706f2543Smrg{ 4107706f2543Smrg xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; 4108706f2543Smrg int error; 4109706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 4110706f2543Smrg 4111706f2543Smrg pc += __GLX_VENDPRIV_HDR_SIZE; 4112706f2543Smrg if ( cx != NULL ) { 4113706f2543Smrg GLfloat params[4]; 4114706f2543Smrg CALL_GetProgramEnvParameterfvARB( GET_DISPATCH(), ( 4115706f2543Smrg *(GLenum *)(pc + 0), 4116706f2543Smrg *(GLuint *)(pc + 4), 4117706f2543Smrg params 4118706f2543Smrg ) ); 4119706f2543Smrg __glXSendReply(cl->client, params, 4, 4, GL_FALSE, 0); 4120706f2543Smrg error = Success; 4121706f2543Smrg } 4122706f2543Smrg 4123706f2543Smrg return error; 4124706f2543Smrg} 4125706f2543Smrg 4126706f2543Smrgint __glXDisp_GetProgramLocalParameterdvARB(__GLXclientState *cl, GLbyte *pc) 4127706f2543Smrg{ 4128706f2543Smrg xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; 4129706f2543Smrg int error; 4130706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 4131706f2543Smrg 4132706f2543Smrg pc += __GLX_VENDPRIV_HDR_SIZE; 4133706f2543Smrg if ( cx != NULL ) { 4134706f2543Smrg GLdouble params[4]; 4135706f2543Smrg CALL_GetProgramLocalParameterdvARB( GET_DISPATCH(), ( 4136706f2543Smrg *(GLenum *)(pc + 0), 4137706f2543Smrg *(GLuint *)(pc + 4), 4138706f2543Smrg params 4139706f2543Smrg ) ); 4140706f2543Smrg __glXSendReply(cl->client, params, 4, 8, GL_FALSE, 0); 4141706f2543Smrg error = Success; 4142706f2543Smrg } 4143706f2543Smrg 4144706f2543Smrg return error; 4145706f2543Smrg} 4146706f2543Smrg 4147706f2543Smrgint __glXDisp_GetProgramLocalParameterfvARB(__GLXclientState *cl, GLbyte *pc) 4148706f2543Smrg{ 4149706f2543Smrg xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; 4150706f2543Smrg int error; 4151706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 4152706f2543Smrg 4153706f2543Smrg pc += __GLX_VENDPRIV_HDR_SIZE; 4154706f2543Smrg if ( cx != NULL ) { 4155706f2543Smrg GLfloat params[4]; 4156706f2543Smrg CALL_GetProgramLocalParameterfvARB( GET_DISPATCH(), ( 4157706f2543Smrg *(GLenum *)(pc + 0), 4158706f2543Smrg *(GLuint *)(pc + 4), 4159706f2543Smrg params 4160706f2543Smrg ) ); 4161706f2543Smrg __glXSendReply(cl->client, params, 4, 4, GL_FALSE, 0); 4162706f2543Smrg error = Success; 4163706f2543Smrg } 4164706f2543Smrg 4165706f2543Smrg return error; 4166706f2543Smrg} 4167706f2543Smrg 4168706f2543Smrgint __glXDisp_GetProgramivARB(__GLXclientState *cl, GLbyte *pc) 4169706f2543Smrg{ 4170706f2543Smrg xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; 4171706f2543Smrg int error; 4172706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 4173706f2543Smrg 4174706f2543Smrg pc += __GLX_VENDPRIV_HDR_SIZE; 4175706f2543Smrg if ( cx != NULL ) { 4176706f2543Smrg const GLenum pname = *(GLenum *)(pc + 4); 4177706f2543Smrg 4178706f2543Smrg const GLuint compsize = __glGetProgramivARB_size(pname); 4179706f2543Smrg GLint answerBuffer[200]; 4180706f2543Smrg GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); 4181706f2543Smrg 4182706f2543Smrg if (params == NULL) return BadAlloc; 4183706f2543Smrg __glXClearErrorOccured(); 4184706f2543Smrg 4185706f2543Smrg CALL_GetProgramivARB( GET_DISPATCH(), ( 4186706f2543Smrg *(GLenum *)(pc + 0), 4187706f2543Smrg pname, 4188706f2543Smrg params 4189706f2543Smrg ) ); 4190706f2543Smrg __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); 4191706f2543Smrg error = Success; 4192706f2543Smrg } 4193706f2543Smrg 4194706f2543Smrg return error; 4195706f2543Smrg} 4196706f2543Smrg 4197706f2543Smrgint __glXDisp_GetVertexAttribdvARB(__GLXclientState *cl, GLbyte *pc) 4198706f2543Smrg{ 4199706f2543Smrg xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; 4200706f2543Smrg int error; 4201706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 4202706f2543Smrg 4203706f2543Smrg pc += __GLX_VENDPRIV_HDR_SIZE; 4204706f2543Smrg if ( cx != NULL ) { 4205706f2543Smrg const GLenum pname = *(GLenum *)(pc + 4); 4206706f2543Smrg 4207706f2543Smrg const GLuint compsize = __glGetVertexAttribdvARB_size(pname); 4208706f2543Smrg GLdouble answerBuffer[200]; 4209706f2543Smrg GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); 4210706f2543Smrg 4211706f2543Smrg if (params == NULL) return BadAlloc; 4212706f2543Smrg __glXClearErrorOccured(); 4213706f2543Smrg 4214706f2543Smrg CALL_GetVertexAttribdvARB( GET_DISPATCH(), ( 4215706f2543Smrg *(GLuint *)(pc + 0), 4216706f2543Smrg pname, 4217706f2543Smrg params 4218706f2543Smrg ) ); 4219706f2543Smrg __glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0); 4220706f2543Smrg error = Success; 4221706f2543Smrg } 4222706f2543Smrg 4223706f2543Smrg return error; 4224706f2543Smrg} 4225706f2543Smrg 4226706f2543Smrgint __glXDisp_GetVertexAttribfvARB(__GLXclientState *cl, GLbyte *pc) 4227706f2543Smrg{ 4228706f2543Smrg xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; 4229706f2543Smrg int error; 4230706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 4231706f2543Smrg 4232706f2543Smrg pc += __GLX_VENDPRIV_HDR_SIZE; 4233706f2543Smrg if ( cx != NULL ) { 4234706f2543Smrg const GLenum pname = *(GLenum *)(pc + 4); 4235706f2543Smrg 4236706f2543Smrg const GLuint compsize = __glGetVertexAttribfvARB_size(pname); 4237706f2543Smrg GLfloat answerBuffer[200]; 4238706f2543Smrg GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); 4239706f2543Smrg 4240706f2543Smrg if (params == NULL) return BadAlloc; 4241706f2543Smrg __glXClearErrorOccured(); 4242706f2543Smrg 4243706f2543Smrg CALL_GetVertexAttribfvARB( GET_DISPATCH(), ( 4244706f2543Smrg *(GLuint *)(pc + 0), 4245706f2543Smrg pname, 4246706f2543Smrg params 4247706f2543Smrg ) ); 4248706f2543Smrg __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); 4249706f2543Smrg error = Success; 4250706f2543Smrg } 4251706f2543Smrg 4252706f2543Smrg return error; 4253706f2543Smrg} 4254706f2543Smrg 4255706f2543Smrgint __glXDisp_GetVertexAttribivARB(__GLXclientState *cl, GLbyte *pc) 4256706f2543Smrg{ 4257706f2543Smrg xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; 4258706f2543Smrg int error; 4259706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 4260706f2543Smrg 4261706f2543Smrg pc += __GLX_VENDPRIV_HDR_SIZE; 4262706f2543Smrg if ( cx != NULL ) { 4263706f2543Smrg const GLenum pname = *(GLenum *)(pc + 4); 4264706f2543Smrg 4265706f2543Smrg const GLuint compsize = __glGetVertexAttribivARB_size(pname); 4266706f2543Smrg GLint answerBuffer[200]; 4267706f2543Smrg GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); 4268706f2543Smrg 4269706f2543Smrg if (params == NULL) return BadAlloc; 4270706f2543Smrg __glXClearErrorOccured(); 4271706f2543Smrg 4272706f2543Smrg CALL_GetVertexAttribivARB( GET_DISPATCH(), ( 4273706f2543Smrg *(GLuint *)(pc + 0), 4274706f2543Smrg pname, 4275706f2543Smrg params 4276706f2543Smrg ) ); 4277706f2543Smrg __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); 4278706f2543Smrg error = Success; 4279706f2543Smrg } 4280706f2543Smrg 4281706f2543Smrg return error; 4282706f2543Smrg} 4283706f2543Smrg 4284706f2543Smrgvoid __glXDisp_ProgramEnvParameter4dvARB(GLbyte * pc) 4285706f2543Smrg{ 4286706f2543Smrg#ifdef __GLX_ALIGN64 4287706f2543Smrg if ((unsigned long)(pc) & 7) { 4288706f2543Smrg (void) memmove(pc-4, pc, 40); 4289706f2543Smrg pc -= 4; 4290706f2543Smrg } 4291706f2543Smrg#endif 4292706f2543Smrg 4293706f2543Smrg CALL_ProgramEnvParameter4dvARB( GET_DISPATCH(), ( 4294706f2543Smrg *(GLenum *)(pc + 0), 4295706f2543Smrg *(GLuint *)(pc + 4), 4296706f2543Smrg (const GLdouble *)(pc + 8) 4297706f2543Smrg ) ); 4298706f2543Smrg} 4299706f2543Smrg 4300706f2543Smrgvoid __glXDisp_ProgramEnvParameter4fvARB(GLbyte * pc) 4301706f2543Smrg{ 4302706f2543Smrg CALL_ProgramEnvParameter4fvARB( GET_DISPATCH(), ( 4303706f2543Smrg *(GLenum *)(pc + 0), 4304706f2543Smrg *(GLuint *)(pc + 4), 4305706f2543Smrg (const GLfloat *)(pc + 8) 4306706f2543Smrg ) ); 4307706f2543Smrg} 4308706f2543Smrg 4309706f2543Smrgvoid __glXDisp_ProgramLocalParameter4dvARB(GLbyte * pc) 4310706f2543Smrg{ 4311706f2543Smrg#ifdef __GLX_ALIGN64 4312706f2543Smrg if ((unsigned long)(pc) & 7) { 4313706f2543Smrg (void) memmove(pc-4, pc, 40); 4314706f2543Smrg pc -= 4; 4315706f2543Smrg } 4316706f2543Smrg#endif 4317706f2543Smrg 4318706f2543Smrg CALL_ProgramLocalParameter4dvARB( GET_DISPATCH(), ( 4319706f2543Smrg *(GLenum *)(pc + 0), 4320706f2543Smrg *(GLuint *)(pc + 4), 4321706f2543Smrg (const GLdouble *)(pc + 8) 4322706f2543Smrg ) ); 4323706f2543Smrg} 4324706f2543Smrg 4325706f2543Smrgvoid __glXDisp_ProgramLocalParameter4fvARB(GLbyte * pc) 4326706f2543Smrg{ 4327706f2543Smrg CALL_ProgramLocalParameter4fvARB( GET_DISPATCH(), ( 4328706f2543Smrg *(GLenum *)(pc + 0), 4329706f2543Smrg *(GLuint *)(pc + 4), 4330706f2543Smrg (const GLfloat *)(pc + 8) 4331706f2543Smrg ) ); 4332706f2543Smrg} 4333706f2543Smrg 4334706f2543Smrgvoid __glXDisp_ProgramStringARB(GLbyte * pc) 4335706f2543Smrg{ 4336706f2543Smrg const GLsizei len = *(GLsizei *)(pc + 8); 4337706f2543Smrg 4338706f2543Smrg CALL_ProgramStringARB( GET_DISPATCH(), ( 4339706f2543Smrg *(GLenum *)(pc + 0), 4340706f2543Smrg *(GLenum *)(pc + 4), 4341706f2543Smrg len, 4342706f2543Smrg (const GLvoid *)(pc + 12) 4343706f2543Smrg ) ); 4344706f2543Smrg} 4345706f2543Smrg 4346706f2543Smrgvoid __glXDisp_VertexAttrib1dvARB(GLbyte * pc) 4347706f2543Smrg{ 4348706f2543Smrg#ifdef __GLX_ALIGN64 4349706f2543Smrg if ((unsigned long)(pc) & 7) { 4350706f2543Smrg (void) memmove(pc-4, pc, 12); 4351706f2543Smrg pc -= 4; 4352706f2543Smrg } 4353706f2543Smrg#endif 4354706f2543Smrg 4355706f2543Smrg CALL_VertexAttrib1dvARB( GET_DISPATCH(), ( 4356706f2543Smrg *(GLuint *)(pc + 0), 4357706f2543Smrg (const GLdouble *)(pc + 4) 4358706f2543Smrg ) ); 4359706f2543Smrg} 4360706f2543Smrg 4361706f2543Smrgvoid __glXDisp_VertexAttrib1fvARB(GLbyte * pc) 4362706f2543Smrg{ 4363706f2543Smrg CALL_VertexAttrib1fvARB( GET_DISPATCH(), ( 4364706f2543Smrg *(GLuint *)(pc + 0), 4365706f2543Smrg (const GLfloat *)(pc + 4) 4366706f2543Smrg ) ); 4367706f2543Smrg} 4368706f2543Smrg 4369706f2543Smrgvoid __glXDisp_VertexAttrib1svARB(GLbyte * pc) 4370706f2543Smrg{ 4371706f2543Smrg CALL_VertexAttrib1svARB( GET_DISPATCH(), ( 4372706f2543Smrg *(GLuint *)(pc + 0), 4373706f2543Smrg (const GLshort *)(pc + 4) 4374706f2543Smrg ) ); 4375706f2543Smrg} 4376706f2543Smrg 4377706f2543Smrgvoid __glXDisp_VertexAttrib2dvARB(GLbyte * pc) 4378706f2543Smrg{ 4379706f2543Smrg#ifdef __GLX_ALIGN64 4380706f2543Smrg if ((unsigned long)(pc) & 7) { 4381706f2543Smrg (void) memmove(pc-4, pc, 20); 4382706f2543Smrg pc -= 4; 4383706f2543Smrg } 4384706f2543Smrg#endif 4385706f2543Smrg 4386706f2543Smrg CALL_VertexAttrib2dvARB( GET_DISPATCH(), ( 4387706f2543Smrg *(GLuint *)(pc + 0), 4388706f2543Smrg (const GLdouble *)(pc + 4) 4389706f2543Smrg ) ); 4390706f2543Smrg} 4391706f2543Smrg 4392706f2543Smrgvoid __glXDisp_VertexAttrib2fvARB(GLbyte * pc) 4393706f2543Smrg{ 4394706f2543Smrg CALL_VertexAttrib2fvARB( GET_DISPATCH(), ( 4395706f2543Smrg *(GLuint *)(pc + 0), 4396706f2543Smrg (const GLfloat *)(pc + 4) 4397706f2543Smrg ) ); 4398706f2543Smrg} 4399706f2543Smrg 4400706f2543Smrgvoid __glXDisp_VertexAttrib2svARB(GLbyte * pc) 4401706f2543Smrg{ 4402706f2543Smrg CALL_VertexAttrib2svARB( GET_DISPATCH(), ( 4403706f2543Smrg *(GLuint *)(pc + 0), 4404706f2543Smrg (const GLshort *)(pc + 4) 4405706f2543Smrg ) ); 4406706f2543Smrg} 4407706f2543Smrg 4408706f2543Smrgvoid __glXDisp_VertexAttrib3dvARB(GLbyte * pc) 4409706f2543Smrg{ 4410706f2543Smrg#ifdef __GLX_ALIGN64 4411706f2543Smrg if ((unsigned long)(pc) & 7) { 4412706f2543Smrg (void) memmove(pc-4, pc, 28); 4413706f2543Smrg pc -= 4; 4414706f2543Smrg } 4415706f2543Smrg#endif 4416706f2543Smrg 4417706f2543Smrg CALL_VertexAttrib3dvARB( GET_DISPATCH(), ( 4418706f2543Smrg *(GLuint *)(pc + 0), 4419706f2543Smrg (const GLdouble *)(pc + 4) 4420706f2543Smrg ) ); 4421706f2543Smrg} 4422706f2543Smrg 4423706f2543Smrgvoid __glXDisp_VertexAttrib3fvARB(GLbyte * pc) 4424706f2543Smrg{ 4425706f2543Smrg CALL_VertexAttrib3fvARB( GET_DISPATCH(), ( 4426706f2543Smrg *(GLuint *)(pc + 0), 4427706f2543Smrg (const GLfloat *)(pc + 4) 4428706f2543Smrg ) ); 4429706f2543Smrg} 4430706f2543Smrg 4431706f2543Smrgvoid __glXDisp_VertexAttrib3svARB(GLbyte * pc) 4432706f2543Smrg{ 4433706f2543Smrg CALL_VertexAttrib3svARB( GET_DISPATCH(), ( 4434706f2543Smrg *(GLuint *)(pc + 0), 4435706f2543Smrg (const GLshort *)(pc + 4) 4436706f2543Smrg ) ); 4437706f2543Smrg} 4438706f2543Smrg 4439706f2543Smrgvoid __glXDisp_VertexAttrib4NbvARB(GLbyte * pc) 4440706f2543Smrg{ 4441706f2543Smrg CALL_VertexAttrib4NbvARB( GET_DISPATCH(), ( 4442706f2543Smrg *(GLuint *)(pc + 0), 4443706f2543Smrg (const GLbyte *)(pc + 4) 4444706f2543Smrg ) ); 4445706f2543Smrg} 4446706f2543Smrg 4447706f2543Smrgvoid __glXDisp_VertexAttrib4NivARB(GLbyte * pc) 4448706f2543Smrg{ 4449706f2543Smrg CALL_VertexAttrib4NivARB( GET_DISPATCH(), ( 4450706f2543Smrg *(GLuint *)(pc + 0), 4451706f2543Smrg (const GLint *)(pc + 4) 4452706f2543Smrg ) ); 4453706f2543Smrg} 4454706f2543Smrg 4455706f2543Smrgvoid __glXDisp_VertexAttrib4NsvARB(GLbyte * pc) 4456706f2543Smrg{ 4457706f2543Smrg CALL_VertexAttrib4NsvARB( GET_DISPATCH(), ( 4458706f2543Smrg *(GLuint *)(pc + 0), 4459706f2543Smrg (const GLshort *)(pc + 4) 4460706f2543Smrg ) ); 4461706f2543Smrg} 4462706f2543Smrg 4463706f2543Smrgvoid __glXDisp_VertexAttrib4NubvARB(GLbyte * pc) 4464706f2543Smrg{ 4465706f2543Smrg CALL_VertexAttrib4NubvARB( GET_DISPATCH(), ( 4466706f2543Smrg *(GLuint *)(pc + 0), 4467706f2543Smrg (const GLubyte *)(pc + 4) 4468706f2543Smrg ) ); 4469706f2543Smrg} 4470706f2543Smrg 4471706f2543Smrgvoid __glXDisp_VertexAttrib4NuivARB(GLbyte * pc) 4472706f2543Smrg{ 4473706f2543Smrg CALL_VertexAttrib4NuivARB( GET_DISPATCH(), ( 4474706f2543Smrg *(GLuint *)(pc + 0), 4475706f2543Smrg (const GLuint *)(pc + 4) 4476706f2543Smrg ) ); 4477706f2543Smrg} 4478706f2543Smrg 4479706f2543Smrgvoid __glXDisp_VertexAttrib4NusvARB(GLbyte * pc) 4480706f2543Smrg{ 4481706f2543Smrg CALL_VertexAttrib4NusvARB( GET_DISPATCH(), ( 4482706f2543Smrg *(GLuint *)(pc + 0), 4483706f2543Smrg (const GLushort *)(pc + 4) 4484706f2543Smrg ) ); 4485706f2543Smrg} 4486706f2543Smrg 4487706f2543Smrgvoid __glXDisp_VertexAttrib4bvARB(GLbyte * pc) 4488706f2543Smrg{ 4489706f2543Smrg CALL_VertexAttrib4bvARB( GET_DISPATCH(), ( 4490706f2543Smrg *(GLuint *)(pc + 0), 4491706f2543Smrg (const GLbyte *)(pc + 4) 4492706f2543Smrg ) ); 4493706f2543Smrg} 4494706f2543Smrg 4495706f2543Smrgvoid __glXDisp_VertexAttrib4dvARB(GLbyte * pc) 4496706f2543Smrg{ 4497706f2543Smrg#ifdef __GLX_ALIGN64 4498706f2543Smrg if ((unsigned long)(pc) & 7) { 4499706f2543Smrg (void) memmove(pc-4, pc, 36); 4500706f2543Smrg pc -= 4; 4501706f2543Smrg } 4502706f2543Smrg#endif 4503706f2543Smrg 4504706f2543Smrg CALL_VertexAttrib4dvARB( GET_DISPATCH(), ( 4505706f2543Smrg *(GLuint *)(pc + 0), 4506706f2543Smrg (const GLdouble *)(pc + 4) 4507706f2543Smrg ) ); 4508706f2543Smrg} 4509706f2543Smrg 4510706f2543Smrgvoid __glXDisp_VertexAttrib4fvARB(GLbyte * pc) 4511706f2543Smrg{ 4512706f2543Smrg CALL_VertexAttrib4fvARB( GET_DISPATCH(), ( 4513706f2543Smrg *(GLuint *)(pc + 0), 4514706f2543Smrg (const GLfloat *)(pc + 4) 4515706f2543Smrg ) ); 4516706f2543Smrg} 4517706f2543Smrg 4518706f2543Smrgvoid __glXDisp_VertexAttrib4ivARB(GLbyte * pc) 4519706f2543Smrg{ 4520706f2543Smrg CALL_VertexAttrib4ivARB( GET_DISPATCH(), ( 4521706f2543Smrg *(GLuint *)(pc + 0), 4522706f2543Smrg (const GLint *)(pc + 4) 4523706f2543Smrg ) ); 4524706f2543Smrg} 4525706f2543Smrg 4526706f2543Smrgvoid __glXDisp_VertexAttrib4svARB(GLbyte * pc) 4527706f2543Smrg{ 4528706f2543Smrg CALL_VertexAttrib4svARB( GET_DISPATCH(), ( 4529706f2543Smrg *(GLuint *)(pc + 0), 4530706f2543Smrg (const GLshort *)(pc + 4) 4531706f2543Smrg ) ); 4532706f2543Smrg} 4533706f2543Smrg 4534706f2543Smrgvoid __glXDisp_VertexAttrib4ubvARB(GLbyte * pc) 4535706f2543Smrg{ 4536706f2543Smrg CALL_VertexAttrib4ubvARB( GET_DISPATCH(), ( 4537706f2543Smrg *(GLuint *)(pc + 0), 4538706f2543Smrg (const GLubyte *)(pc + 4) 4539706f2543Smrg ) ); 4540706f2543Smrg} 4541706f2543Smrg 4542706f2543Smrgvoid __glXDisp_VertexAttrib4uivARB(GLbyte * pc) 4543706f2543Smrg{ 4544706f2543Smrg CALL_VertexAttrib4uivARB( GET_DISPATCH(), ( 4545706f2543Smrg *(GLuint *)(pc + 0), 4546706f2543Smrg (const GLuint *)(pc + 4) 4547706f2543Smrg ) ); 4548706f2543Smrg} 4549706f2543Smrg 4550706f2543Smrgvoid __glXDisp_VertexAttrib4usvARB(GLbyte * pc) 4551706f2543Smrg{ 4552706f2543Smrg CALL_VertexAttrib4usvARB( GET_DISPATCH(), ( 4553706f2543Smrg *(GLuint *)(pc + 0), 4554706f2543Smrg (const GLushort *)(pc + 4) 4555706f2543Smrg ) ); 4556706f2543Smrg} 4557706f2543Smrg 4558706f2543Smrgvoid __glXDisp_BeginQueryARB(GLbyte * pc) 4559706f2543Smrg{ 4560706f2543Smrg CALL_BeginQueryARB( GET_DISPATCH(), ( 4561706f2543Smrg *(GLenum *)(pc + 0), 4562706f2543Smrg *(GLuint *)(pc + 4) 4563706f2543Smrg ) ); 4564706f2543Smrg} 4565706f2543Smrg 4566706f2543Smrgint __glXDisp_DeleteQueriesARB(__GLXclientState *cl, GLbyte *pc) 4567706f2543Smrg{ 4568706f2543Smrg xGLXSingleReq * const req = (xGLXSingleReq *) pc; 4569706f2543Smrg int error; 4570706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 4571706f2543Smrg 4572706f2543Smrg pc += __GLX_SINGLE_HDR_SIZE; 4573706f2543Smrg if ( cx != NULL ) { 4574706f2543Smrg const GLsizei n = *(GLsizei *)(pc + 0); 4575706f2543Smrg 4576706f2543Smrg CALL_DeleteQueriesARB( GET_DISPATCH(), ( 4577706f2543Smrg n, 4578706f2543Smrg (const GLuint *)(pc + 4) 4579706f2543Smrg ) ); 4580706f2543Smrg error = Success; 4581706f2543Smrg } 4582706f2543Smrg 4583706f2543Smrg return error; 4584706f2543Smrg} 4585706f2543Smrg 4586706f2543Smrgvoid __glXDisp_EndQueryARB(GLbyte * pc) 4587706f2543Smrg{ 4588706f2543Smrg CALL_EndQueryARB( GET_DISPATCH(), ( 4589706f2543Smrg *(GLenum *)(pc + 0) 4590706f2543Smrg ) ); 4591706f2543Smrg} 4592706f2543Smrg 4593706f2543Smrgint __glXDisp_GenQueriesARB(__GLXclientState *cl, GLbyte *pc) 4594706f2543Smrg{ 4595706f2543Smrg xGLXSingleReq * const req = (xGLXSingleReq *) pc; 4596706f2543Smrg int error; 4597706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 4598706f2543Smrg 4599706f2543Smrg pc += __GLX_SINGLE_HDR_SIZE; 4600706f2543Smrg if ( cx != NULL ) { 4601706f2543Smrg const GLsizei n = *(GLsizei *)(pc + 0); 4602706f2543Smrg 4603706f2543Smrg GLuint answerBuffer[200]; 4604706f2543Smrg GLuint * ids = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); 4605706f2543Smrg CALL_GenQueriesARB( GET_DISPATCH(), ( 4606706f2543Smrg n, 4607706f2543Smrg ids 4608706f2543Smrg ) ); 4609706f2543Smrg __glXSendReply(cl->client, ids, n, 4, GL_TRUE, 0); 4610706f2543Smrg error = Success; 4611706f2543Smrg } 4612706f2543Smrg 4613706f2543Smrg return error; 4614706f2543Smrg} 4615706f2543Smrg 4616706f2543Smrgint __glXDisp_GetQueryObjectivARB(__GLXclientState *cl, GLbyte *pc) 4617706f2543Smrg{ 4618706f2543Smrg xGLXSingleReq * const req = (xGLXSingleReq *) pc; 4619706f2543Smrg int error; 4620706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 4621706f2543Smrg 4622706f2543Smrg pc += __GLX_SINGLE_HDR_SIZE; 4623706f2543Smrg if ( cx != NULL ) { 4624706f2543Smrg const GLenum pname = *(GLenum *)(pc + 4); 4625706f2543Smrg 4626706f2543Smrg const GLuint compsize = __glGetQueryObjectivARB_size(pname); 4627706f2543Smrg GLint answerBuffer[200]; 4628706f2543Smrg GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); 4629706f2543Smrg 4630706f2543Smrg if (params == NULL) return BadAlloc; 4631706f2543Smrg __glXClearErrorOccured(); 4632706f2543Smrg 4633706f2543Smrg CALL_GetQueryObjectivARB( GET_DISPATCH(), ( 4634706f2543Smrg *(GLuint *)(pc + 0), 4635706f2543Smrg pname, 4636706f2543Smrg params 4637706f2543Smrg ) ); 4638706f2543Smrg __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); 4639706f2543Smrg error = Success; 4640706f2543Smrg } 4641706f2543Smrg 4642706f2543Smrg return error; 4643706f2543Smrg} 4644706f2543Smrg 4645706f2543Smrgint __glXDisp_GetQueryObjectuivARB(__GLXclientState *cl, GLbyte *pc) 4646706f2543Smrg{ 4647706f2543Smrg xGLXSingleReq * const req = (xGLXSingleReq *) pc; 4648706f2543Smrg int error; 4649706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 4650706f2543Smrg 4651706f2543Smrg pc += __GLX_SINGLE_HDR_SIZE; 4652706f2543Smrg if ( cx != NULL ) { 4653706f2543Smrg const GLenum pname = *(GLenum *)(pc + 4); 4654706f2543Smrg 4655706f2543Smrg const GLuint compsize = __glGetQueryObjectuivARB_size(pname); 4656706f2543Smrg GLuint answerBuffer[200]; 4657706f2543Smrg GLuint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); 4658706f2543Smrg 4659706f2543Smrg if (params == NULL) return BadAlloc; 4660706f2543Smrg __glXClearErrorOccured(); 4661706f2543Smrg 4662706f2543Smrg CALL_GetQueryObjectuivARB( GET_DISPATCH(), ( 4663706f2543Smrg *(GLuint *)(pc + 0), 4664706f2543Smrg pname, 4665706f2543Smrg params 4666706f2543Smrg ) ); 4667706f2543Smrg __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); 4668706f2543Smrg error = Success; 4669706f2543Smrg } 4670706f2543Smrg 4671706f2543Smrg return error; 4672706f2543Smrg} 4673706f2543Smrg 4674706f2543Smrgint __glXDisp_GetQueryivARB(__GLXclientState *cl, GLbyte *pc) 4675706f2543Smrg{ 4676706f2543Smrg xGLXSingleReq * const req = (xGLXSingleReq *) pc; 4677706f2543Smrg int error; 4678706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 4679706f2543Smrg 4680706f2543Smrg pc += __GLX_SINGLE_HDR_SIZE; 4681706f2543Smrg if ( cx != NULL ) { 4682706f2543Smrg const GLenum pname = *(GLenum *)(pc + 4); 4683706f2543Smrg 4684706f2543Smrg const GLuint compsize = __glGetQueryivARB_size(pname); 4685706f2543Smrg GLint answerBuffer[200]; 4686706f2543Smrg GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); 4687706f2543Smrg 4688706f2543Smrg if (params == NULL) return BadAlloc; 4689706f2543Smrg __glXClearErrorOccured(); 4690706f2543Smrg 4691706f2543Smrg CALL_GetQueryivARB( GET_DISPATCH(), ( 4692706f2543Smrg *(GLenum *)(pc + 0), 4693706f2543Smrg pname, 4694706f2543Smrg params 4695706f2543Smrg ) ); 4696706f2543Smrg __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); 4697706f2543Smrg error = Success; 4698706f2543Smrg } 4699706f2543Smrg 4700706f2543Smrg return error; 4701706f2543Smrg} 4702706f2543Smrg 4703706f2543Smrgint __glXDisp_IsQueryARB(__GLXclientState *cl, GLbyte *pc) 4704706f2543Smrg{ 4705706f2543Smrg xGLXSingleReq * const req = (xGLXSingleReq *) pc; 4706706f2543Smrg int error; 4707706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 4708706f2543Smrg 4709706f2543Smrg pc += __GLX_SINGLE_HDR_SIZE; 4710706f2543Smrg if ( cx != NULL ) { 4711706f2543Smrg GLboolean retval; 4712706f2543Smrg retval = CALL_IsQueryARB( GET_DISPATCH(), ( 4713706f2543Smrg *(GLuint *)(pc + 0) 4714706f2543Smrg ) ); 4715706f2543Smrg __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); 4716706f2543Smrg error = Success; 4717706f2543Smrg } 4718706f2543Smrg 4719706f2543Smrg return error; 4720706f2543Smrg} 4721706f2543Smrg 4722706f2543Smrgvoid __glXDisp_DrawBuffersARB(GLbyte * pc) 4723706f2543Smrg{ 4724706f2543Smrg const GLsizei n = *(GLsizei *)(pc + 0); 4725706f2543Smrg 4726706f2543Smrg CALL_DrawBuffersARB( GET_DISPATCH(), ( 4727706f2543Smrg n, 4728706f2543Smrg (const GLenum *)(pc + 4) 4729706f2543Smrg ) ); 4730706f2543Smrg} 4731706f2543Smrg 4732706f2543Smrgvoid __glXDisp_SampleMaskSGIS(GLbyte * pc) 4733706f2543Smrg{ 4734706f2543Smrg CALL_SampleMaskSGIS( GET_DISPATCH(), ( 4735706f2543Smrg *(GLclampf *)(pc + 0), 4736706f2543Smrg *(GLboolean *)(pc + 4) 4737706f2543Smrg ) ); 4738706f2543Smrg} 4739706f2543Smrg 4740706f2543Smrgvoid __glXDisp_SamplePatternSGIS(GLbyte * pc) 4741706f2543Smrg{ 4742706f2543Smrg CALL_SamplePatternSGIS( GET_DISPATCH(), ( 4743706f2543Smrg *(GLenum *)(pc + 0) 4744706f2543Smrg ) ); 4745706f2543Smrg} 4746706f2543Smrg 4747706f2543Smrgvoid __glXDisp_PointParameterfEXT(GLbyte * pc) 4748706f2543Smrg{ 4749706f2543Smrg CALL_PointParameterfEXT( GET_DISPATCH(), ( 4750706f2543Smrg *(GLenum *)(pc + 0), 4751706f2543Smrg *(GLfloat *)(pc + 4) 4752706f2543Smrg ) ); 4753706f2543Smrg} 4754706f2543Smrg 4755706f2543Smrgvoid __glXDisp_PointParameterfvEXT(GLbyte * pc) 4756706f2543Smrg{ 4757706f2543Smrg const GLenum pname = *(GLenum *)(pc + 0); 4758706f2543Smrg const GLfloat * params; 4759706f2543Smrg 4760706f2543Smrg params = (const GLfloat *) (pc + 4); 4761706f2543Smrg 4762706f2543Smrg CALL_PointParameterfvEXT( GET_DISPATCH(), ( 4763706f2543Smrg pname, 4764706f2543Smrg params 4765706f2543Smrg ) ); 4766706f2543Smrg} 4767706f2543Smrg 4768706f2543Smrgvoid __glXDisp_SecondaryColor3bvEXT(GLbyte * pc) 4769706f2543Smrg{ 4770706f2543Smrg CALL_SecondaryColor3bvEXT( GET_DISPATCH(), ( 4771706f2543Smrg (const GLbyte *)(pc + 0) 4772706f2543Smrg ) ); 4773706f2543Smrg} 4774706f2543Smrg 4775706f2543Smrgvoid __glXDisp_SecondaryColor3dvEXT(GLbyte * pc) 4776706f2543Smrg{ 4777706f2543Smrg#ifdef __GLX_ALIGN64 4778706f2543Smrg if ((unsigned long)(pc) & 7) { 4779706f2543Smrg (void) memmove(pc-4, pc, 24); 4780706f2543Smrg pc -= 4; 4781706f2543Smrg } 4782706f2543Smrg#endif 4783706f2543Smrg 4784706f2543Smrg CALL_SecondaryColor3dvEXT( GET_DISPATCH(), ( 4785706f2543Smrg (const GLdouble *)(pc + 0) 4786706f2543Smrg ) ); 4787706f2543Smrg} 4788706f2543Smrg 4789706f2543Smrgvoid __glXDisp_SecondaryColor3fvEXT(GLbyte * pc) 4790706f2543Smrg{ 4791706f2543Smrg CALL_SecondaryColor3fvEXT( GET_DISPATCH(), ( 4792706f2543Smrg (const GLfloat *)(pc + 0) 4793706f2543Smrg ) ); 4794706f2543Smrg} 4795706f2543Smrg 4796706f2543Smrgvoid __glXDisp_SecondaryColor3ivEXT(GLbyte * pc) 4797706f2543Smrg{ 4798706f2543Smrg CALL_SecondaryColor3ivEXT( GET_DISPATCH(), ( 4799706f2543Smrg (const GLint *)(pc + 0) 4800706f2543Smrg ) ); 4801706f2543Smrg} 4802706f2543Smrg 4803706f2543Smrgvoid __glXDisp_SecondaryColor3svEXT(GLbyte * pc) 4804706f2543Smrg{ 4805706f2543Smrg CALL_SecondaryColor3svEXT( GET_DISPATCH(), ( 4806706f2543Smrg (const GLshort *)(pc + 0) 4807706f2543Smrg ) ); 4808706f2543Smrg} 4809706f2543Smrg 4810706f2543Smrgvoid __glXDisp_SecondaryColor3ubvEXT(GLbyte * pc) 4811706f2543Smrg{ 4812706f2543Smrg CALL_SecondaryColor3ubvEXT( GET_DISPATCH(), ( 4813706f2543Smrg (const GLubyte *)(pc + 0) 4814706f2543Smrg ) ); 4815706f2543Smrg} 4816706f2543Smrg 4817706f2543Smrgvoid __glXDisp_SecondaryColor3uivEXT(GLbyte * pc) 4818706f2543Smrg{ 4819706f2543Smrg CALL_SecondaryColor3uivEXT( GET_DISPATCH(), ( 4820706f2543Smrg (const GLuint *)(pc + 0) 4821706f2543Smrg ) ); 4822706f2543Smrg} 4823706f2543Smrg 4824706f2543Smrgvoid __glXDisp_SecondaryColor3usvEXT(GLbyte * pc) 4825706f2543Smrg{ 4826706f2543Smrg CALL_SecondaryColor3usvEXT( GET_DISPATCH(), ( 4827706f2543Smrg (const GLushort *)(pc + 0) 4828706f2543Smrg ) ); 4829706f2543Smrg} 4830706f2543Smrg 4831706f2543Smrgvoid __glXDisp_FogCoorddvEXT(GLbyte * pc) 4832706f2543Smrg{ 4833706f2543Smrg#ifdef __GLX_ALIGN64 4834706f2543Smrg if ((unsigned long)(pc) & 7) { 4835706f2543Smrg (void) memmove(pc-4, pc, 8); 4836706f2543Smrg pc -= 4; 4837706f2543Smrg } 4838706f2543Smrg#endif 4839706f2543Smrg 4840706f2543Smrg CALL_FogCoorddvEXT( GET_DISPATCH(), ( 4841706f2543Smrg (const GLdouble *)(pc + 0) 4842706f2543Smrg ) ); 4843706f2543Smrg} 4844706f2543Smrg 4845706f2543Smrgvoid __glXDisp_FogCoordfvEXT(GLbyte * pc) 4846706f2543Smrg{ 4847706f2543Smrg CALL_FogCoordfvEXT( GET_DISPATCH(), ( 4848706f2543Smrg (const GLfloat *)(pc + 0) 4849706f2543Smrg ) ); 4850706f2543Smrg} 4851706f2543Smrg 4852706f2543Smrgvoid __glXDisp_BlendFuncSeparateEXT(GLbyte * pc) 4853706f2543Smrg{ 4854706f2543Smrg CALL_BlendFuncSeparateEXT( GET_DISPATCH(), ( 4855706f2543Smrg *(GLenum *)(pc + 0), 4856706f2543Smrg *(GLenum *)(pc + 4), 4857706f2543Smrg *(GLenum *)(pc + 8), 4858706f2543Smrg *(GLenum *)(pc + 12) 4859706f2543Smrg ) ); 4860706f2543Smrg} 4861706f2543Smrg 4862706f2543Smrgvoid __glXDisp_WindowPos3fvMESA(GLbyte * pc) 4863706f2543Smrg{ 4864706f2543Smrg CALL_WindowPos3fvMESA( GET_DISPATCH(), ( 4865706f2543Smrg (const GLfloat *)(pc + 0) 4866706f2543Smrg ) ); 4867706f2543Smrg} 4868706f2543Smrg 4869706f2543Smrgint __glXDisp_AreProgramsResidentNV(__GLXclientState *cl, GLbyte *pc) 4870706f2543Smrg{ 4871706f2543Smrg xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; 4872706f2543Smrg int error; 4873706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 4874706f2543Smrg 4875706f2543Smrg pc += __GLX_VENDPRIV_HDR_SIZE; 4876706f2543Smrg if ( cx != NULL ) { 4877706f2543Smrg const GLsizei n = *(GLsizei *)(pc + 0); 4878706f2543Smrg 4879706f2543Smrg GLboolean retval; 4880706f2543Smrg GLboolean answerBuffer[200]; 4881706f2543Smrg GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1); 4882706f2543Smrg retval = CALL_AreProgramsResidentNV( GET_DISPATCH(), ( 4883706f2543Smrg n, 4884706f2543Smrg (const GLuint *)(pc + 4), 4885706f2543Smrg residences 4886706f2543Smrg ) ); 4887706f2543Smrg __glXSendReply(cl->client, residences, n, 1, GL_FALSE, retval); 4888706f2543Smrg error = Success; 4889706f2543Smrg } 4890706f2543Smrg 4891706f2543Smrg return error; 4892706f2543Smrg} 4893706f2543Smrg 4894706f2543Smrgvoid __glXDisp_BindProgramNV(GLbyte * pc) 4895706f2543Smrg{ 4896706f2543Smrg CALL_BindProgramNV( GET_DISPATCH(), ( 4897706f2543Smrg *(GLenum *)(pc + 0), 4898706f2543Smrg *(GLuint *)(pc + 4) 4899706f2543Smrg ) ); 4900706f2543Smrg} 4901706f2543Smrg 4902706f2543Smrgint __glXDisp_DeleteProgramsNV(__GLXclientState *cl, GLbyte *pc) 4903706f2543Smrg{ 4904706f2543Smrg xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; 4905706f2543Smrg int error; 4906706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 4907706f2543Smrg 4908706f2543Smrg pc += __GLX_VENDPRIV_HDR_SIZE; 4909706f2543Smrg if ( cx != NULL ) { 4910706f2543Smrg const GLsizei n = *(GLsizei *)(pc + 0); 4911706f2543Smrg 4912706f2543Smrg CALL_DeleteProgramsNV( GET_DISPATCH(), ( 4913706f2543Smrg n, 4914706f2543Smrg (const GLuint *)(pc + 4) 4915706f2543Smrg ) ); 4916706f2543Smrg error = Success; 4917706f2543Smrg } 4918706f2543Smrg 4919706f2543Smrg return error; 4920706f2543Smrg} 4921706f2543Smrg 4922706f2543Smrgvoid __glXDisp_ExecuteProgramNV(GLbyte * pc) 4923706f2543Smrg{ 4924706f2543Smrg CALL_ExecuteProgramNV( GET_DISPATCH(), ( 4925706f2543Smrg *(GLenum *)(pc + 0), 4926706f2543Smrg *(GLuint *)(pc + 4), 4927706f2543Smrg (const GLfloat *)(pc + 8) 4928706f2543Smrg ) ); 4929706f2543Smrg} 4930706f2543Smrg 4931706f2543Smrgint __glXDisp_GenProgramsNV(__GLXclientState *cl, GLbyte *pc) 4932706f2543Smrg{ 4933706f2543Smrg xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; 4934706f2543Smrg int error; 4935706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 4936706f2543Smrg 4937706f2543Smrg pc += __GLX_VENDPRIV_HDR_SIZE; 4938706f2543Smrg if ( cx != NULL ) { 4939706f2543Smrg const GLsizei n = *(GLsizei *)(pc + 0); 4940706f2543Smrg 4941706f2543Smrg GLuint answerBuffer[200]; 4942706f2543Smrg GLuint * programs = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); 4943706f2543Smrg CALL_GenProgramsNV( GET_DISPATCH(), ( 4944706f2543Smrg n, 4945706f2543Smrg programs 4946706f2543Smrg ) ); 4947706f2543Smrg __glXSendReply(cl->client, programs, n, 4, GL_TRUE, 0); 4948706f2543Smrg error = Success; 4949706f2543Smrg } 4950706f2543Smrg 4951706f2543Smrg return error; 4952706f2543Smrg} 4953706f2543Smrg 4954706f2543Smrgint __glXDisp_GetProgramParameterdvNV(__GLXclientState *cl, GLbyte *pc) 4955706f2543Smrg{ 4956706f2543Smrg xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; 4957706f2543Smrg int error; 4958706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 4959706f2543Smrg 4960706f2543Smrg pc += __GLX_VENDPRIV_HDR_SIZE; 4961706f2543Smrg if ( cx != NULL ) { 4962706f2543Smrg GLdouble params[4]; 4963706f2543Smrg CALL_GetProgramParameterdvNV( GET_DISPATCH(), ( 4964706f2543Smrg *(GLenum *)(pc + 0), 4965706f2543Smrg *(GLuint *)(pc + 4), 4966706f2543Smrg *(GLenum *)(pc + 8), 4967706f2543Smrg params 4968706f2543Smrg ) ); 4969706f2543Smrg __glXSendReply(cl->client, params, 4, 8, GL_FALSE, 0); 4970706f2543Smrg error = Success; 4971706f2543Smrg } 4972706f2543Smrg 4973706f2543Smrg return error; 4974706f2543Smrg} 4975706f2543Smrg 4976706f2543Smrgint __glXDisp_GetProgramParameterfvNV(__GLXclientState *cl, GLbyte *pc) 4977706f2543Smrg{ 4978706f2543Smrg xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; 4979706f2543Smrg int error; 4980706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 4981706f2543Smrg 4982706f2543Smrg pc += __GLX_VENDPRIV_HDR_SIZE; 4983706f2543Smrg if ( cx != NULL ) { 4984706f2543Smrg GLfloat params[4]; 4985706f2543Smrg CALL_GetProgramParameterfvNV( GET_DISPATCH(), ( 4986706f2543Smrg *(GLenum *)(pc + 0), 4987706f2543Smrg *(GLuint *)(pc + 4), 4988706f2543Smrg *(GLenum *)(pc + 8), 4989706f2543Smrg params 4990706f2543Smrg ) ); 4991706f2543Smrg __glXSendReply(cl->client, params, 4, 4, GL_FALSE, 0); 4992706f2543Smrg error = Success; 4993706f2543Smrg } 4994706f2543Smrg 4995706f2543Smrg return error; 4996706f2543Smrg} 4997706f2543Smrg 4998706f2543Smrgint __glXDisp_GetProgramivNV(__GLXclientState *cl, GLbyte *pc) 4999706f2543Smrg{ 5000706f2543Smrg xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; 5001706f2543Smrg int error; 5002706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 5003706f2543Smrg 5004706f2543Smrg pc += __GLX_VENDPRIV_HDR_SIZE; 5005706f2543Smrg if ( cx != NULL ) { 5006706f2543Smrg const GLenum pname = *(GLenum *)(pc + 4); 5007706f2543Smrg 5008706f2543Smrg const GLuint compsize = __glGetProgramivNV_size(pname); 5009706f2543Smrg GLint answerBuffer[200]; 5010706f2543Smrg GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); 5011706f2543Smrg 5012706f2543Smrg if (params == NULL) return BadAlloc; 5013706f2543Smrg __glXClearErrorOccured(); 5014706f2543Smrg 5015706f2543Smrg CALL_GetProgramivNV( GET_DISPATCH(), ( 5016706f2543Smrg *(GLuint *)(pc + 0), 5017706f2543Smrg pname, 5018706f2543Smrg params 5019706f2543Smrg ) ); 5020706f2543Smrg __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); 5021706f2543Smrg error = Success; 5022706f2543Smrg } 5023706f2543Smrg 5024706f2543Smrg return error; 5025706f2543Smrg} 5026706f2543Smrg 5027706f2543Smrgint __glXDisp_GetTrackMatrixivNV(__GLXclientState *cl, GLbyte *pc) 5028706f2543Smrg{ 5029706f2543Smrg xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; 5030706f2543Smrg int error; 5031706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 5032706f2543Smrg 5033706f2543Smrg pc += __GLX_VENDPRIV_HDR_SIZE; 5034706f2543Smrg if ( cx != NULL ) { 5035706f2543Smrg GLint params[1]; 5036706f2543Smrg CALL_GetTrackMatrixivNV( GET_DISPATCH(), ( 5037706f2543Smrg *(GLenum *)(pc + 0), 5038706f2543Smrg *(GLuint *)(pc + 4), 5039706f2543Smrg *(GLenum *)(pc + 8), 5040706f2543Smrg params 5041706f2543Smrg ) ); 5042706f2543Smrg __glXSendReply(cl->client, params, 1, 4, GL_FALSE, 0); 5043706f2543Smrg error = Success; 5044706f2543Smrg } 5045706f2543Smrg 5046706f2543Smrg return error; 5047706f2543Smrg} 5048706f2543Smrg 5049706f2543Smrgint __glXDisp_GetVertexAttribdvNV(__GLXclientState *cl, GLbyte *pc) 5050706f2543Smrg{ 5051706f2543Smrg xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; 5052706f2543Smrg int error; 5053706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 5054706f2543Smrg 5055706f2543Smrg pc += __GLX_VENDPRIV_HDR_SIZE; 5056706f2543Smrg if ( cx != NULL ) { 5057706f2543Smrg const GLenum pname = *(GLenum *)(pc + 4); 5058706f2543Smrg 5059706f2543Smrg const GLuint compsize = __glGetVertexAttribdvNV_size(pname); 5060706f2543Smrg GLdouble answerBuffer[200]; 5061706f2543Smrg GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); 5062706f2543Smrg 5063706f2543Smrg if (params == NULL) return BadAlloc; 5064706f2543Smrg __glXClearErrorOccured(); 5065706f2543Smrg 5066706f2543Smrg CALL_GetVertexAttribdvNV( GET_DISPATCH(), ( 5067706f2543Smrg *(GLuint *)(pc + 0), 5068706f2543Smrg pname, 5069706f2543Smrg params 5070706f2543Smrg ) ); 5071706f2543Smrg __glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0); 5072706f2543Smrg error = Success; 5073706f2543Smrg } 5074706f2543Smrg 5075706f2543Smrg return error; 5076706f2543Smrg} 5077706f2543Smrg 5078706f2543Smrgint __glXDisp_GetVertexAttribfvNV(__GLXclientState *cl, GLbyte *pc) 5079706f2543Smrg{ 5080706f2543Smrg xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; 5081706f2543Smrg int error; 5082706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 5083706f2543Smrg 5084706f2543Smrg pc += __GLX_VENDPRIV_HDR_SIZE; 5085706f2543Smrg if ( cx != NULL ) { 5086706f2543Smrg const GLenum pname = *(GLenum *)(pc + 4); 5087706f2543Smrg 5088706f2543Smrg const GLuint compsize = __glGetVertexAttribfvNV_size(pname); 5089706f2543Smrg GLfloat answerBuffer[200]; 5090706f2543Smrg GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); 5091706f2543Smrg 5092706f2543Smrg if (params == NULL) return BadAlloc; 5093706f2543Smrg __glXClearErrorOccured(); 5094706f2543Smrg 5095706f2543Smrg CALL_GetVertexAttribfvNV( GET_DISPATCH(), ( 5096706f2543Smrg *(GLuint *)(pc + 0), 5097706f2543Smrg pname, 5098706f2543Smrg params 5099706f2543Smrg ) ); 5100706f2543Smrg __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); 5101706f2543Smrg error = Success; 5102706f2543Smrg } 5103706f2543Smrg 5104706f2543Smrg return error; 5105706f2543Smrg} 5106706f2543Smrg 5107706f2543Smrgint __glXDisp_GetVertexAttribivNV(__GLXclientState *cl, GLbyte *pc) 5108706f2543Smrg{ 5109706f2543Smrg xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; 5110706f2543Smrg int error; 5111706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 5112706f2543Smrg 5113706f2543Smrg pc += __GLX_VENDPRIV_HDR_SIZE; 5114706f2543Smrg if ( cx != NULL ) { 5115706f2543Smrg const GLenum pname = *(GLenum *)(pc + 4); 5116706f2543Smrg 5117706f2543Smrg const GLuint compsize = __glGetVertexAttribivNV_size(pname); 5118706f2543Smrg GLint answerBuffer[200]; 5119706f2543Smrg GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); 5120706f2543Smrg 5121706f2543Smrg if (params == NULL) return BadAlloc; 5122706f2543Smrg __glXClearErrorOccured(); 5123706f2543Smrg 5124706f2543Smrg CALL_GetVertexAttribivNV( GET_DISPATCH(), ( 5125706f2543Smrg *(GLuint *)(pc + 0), 5126706f2543Smrg pname, 5127706f2543Smrg params 5128706f2543Smrg ) ); 5129706f2543Smrg __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); 5130706f2543Smrg error = Success; 5131706f2543Smrg } 5132706f2543Smrg 5133706f2543Smrg return error; 5134706f2543Smrg} 5135706f2543Smrg 5136706f2543Smrgint __glXDisp_IsProgramNV(__GLXclientState *cl, GLbyte *pc) 5137706f2543Smrg{ 5138706f2543Smrg xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; 5139706f2543Smrg int error; 5140706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 5141706f2543Smrg 5142706f2543Smrg pc += __GLX_VENDPRIV_HDR_SIZE; 5143706f2543Smrg if ( cx != NULL ) { 5144706f2543Smrg GLboolean retval; 5145706f2543Smrg retval = CALL_IsProgramNV( GET_DISPATCH(), ( 5146706f2543Smrg *(GLuint *)(pc + 0) 5147706f2543Smrg ) ); 5148706f2543Smrg __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); 5149706f2543Smrg error = Success; 5150706f2543Smrg } 5151706f2543Smrg 5152706f2543Smrg return error; 5153706f2543Smrg} 5154706f2543Smrg 5155706f2543Smrgvoid __glXDisp_LoadProgramNV(GLbyte * pc) 5156706f2543Smrg{ 5157706f2543Smrg const GLsizei len = *(GLsizei *)(pc + 8); 5158706f2543Smrg 5159706f2543Smrg CALL_LoadProgramNV( GET_DISPATCH(), ( 5160706f2543Smrg *(GLenum *)(pc + 0), 5161706f2543Smrg *(GLuint *)(pc + 4), 5162706f2543Smrg len, 5163706f2543Smrg (const GLubyte *)(pc + 12) 5164706f2543Smrg ) ); 5165706f2543Smrg} 5166706f2543Smrg 5167706f2543Smrgvoid __glXDisp_ProgramParameters4dvNV(GLbyte * pc) 5168706f2543Smrg{ 5169706f2543Smrg const GLuint num = *(GLuint *)(pc + 8); 5170706f2543Smrg 5171706f2543Smrg#ifdef __GLX_ALIGN64 5172706f2543Smrg const GLuint cmdlen = 16 + __GLX_PAD((num * 32)) - 4; 5173706f2543Smrg if ((unsigned long)(pc) & 7) { 5174706f2543Smrg (void) memmove(pc-4, pc, cmdlen); 5175706f2543Smrg pc -= 4; 5176706f2543Smrg } 5177706f2543Smrg#endif 5178706f2543Smrg 5179706f2543Smrg CALL_ProgramParameters4dvNV( GET_DISPATCH(), ( 5180706f2543Smrg *(GLenum *)(pc + 0), 5181706f2543Smrg *(GLuint *)(pc + 4), 5182706f2543Smrg num, 5183706f2543Smrg (const GLdouble *)(pc + 12) 5184706f2543Smrg ) ); 5185706f2543Smrg} 5186706f2543Smrg 5187706f2543Smrgvoid __glXDisp_ProgramParameters4fvNV(GLbyte * pc) 5188706f2543Smrg{ 5189706f2543Smrg const GLuint num = *(GLuint *)(pc + 8); 5190706f2543Smrg 5191706f2543Smrg CALL_ProgramParameters4fvNV( GET_DISPATCH(), ( 5192706f2543Smrg *(GLenum *)(pc + 0), 5193706f2543Smrg *(GLuint *)(pc + 4), 5194706f2543Smrg num, 5195706f2543Smrg (const GLfloat *)(pc + 12) 5196706f2543Smrg ) ); 5197706f2543Smrg} 5198706f2543Smrg 5199706f2543Smrgvoid __glXDisp_RequestResidentProgramsNV(GLbyte * pc) 5200706f2543Smrg{ 5201706f2543Smrg const GLsizei n = *(GLsizei *)(pc + 0); 5202706f2543Smrg 5203706f2543Smrg CALL_RequestResidentProgramsNV( GET_DISPATCH(), ( 5204706f2543Smrg n, 5205706f2543Smrg (const GLuint *)(pc + 4) 5206706f2543Smrg ) ); 5207706f2543Smrg} 5208706f2543Smrg 5209706f2543Smrgvoid __glXDisp_TrackMatrixNV(GLbyte * pc) 5210706f2543Smrg{ 5211706f2543Smrg CALL_TrackMatrixNV( GET_DISPATCH(), ( 5212706f2543Smrg *(GLenum *)(pc + 0), 5213706f2543Smrg *(GLuint *)(pc + 4), 5214706f2543Smrg *(GLenum *)(pc + 8), 5215706f2543Smrg *(GLenum *)(pc + 12) 5216706f2543Smrg ) ); 5217706f2543Smrg} 5218706f2543Smrg 5219706f2543Smrgvoid __glXDisp_VertexAttrib1dvNV(GLbyte * pc) 5220706f2543Smrg{ 5221706f2543Smrg#ifdef __GLX_ALIGN64 5222706f2543Smrg if ((unsigned long)(pc) & 7) { 5223706f2543Smrg (void) memmove(pc-4, pc, 12); 5224706f2543Smrg pc -= 4; 5225706f2543Smrg } 5226706f2543Smrg#endif 5227706f2543Smrg 5228706f2543Smrg CALL_VertexAttrib1dvNV( GET_DISPATCH(), ( 5229706f2543Smrg *(GLuint *)(pc + 0), 5230706f2543Smrg (const GLdouble *)(pc + 4) 5231706f2543Smrg ) ); 5232706f2543Smrg} 5233706f2543Smrg 5234706f2543Smrgvoid __glXDisp_VertexAttrib1fvNV(GLbyte * pc) 5235706f2543Smrg{ 5236706f2543Smrg CALL_VertexAttrib1fvNV( GET_DISPATCH(), ( 5237706f2543Smrg *(GLuint *)(pc + 0), 5238706f2543Smrg (const GLfloat *)(pc + 4) 5239706f2543Smrg ) ); 5240706f2543Smrg} 5241706f2543Smrg 5242706f2543Smrgvoid __glXDisp_VertexAttrib1svNV(GLbyte * pc) 5243706f2543Smrg{ 5244706f2543Smrg CALL_VertexAttrib1svNV( GET_DISPATCH(), ( 5245706f2543Smrg *(GLuint *)(pc + 0), 5246706f2543Smrg (const GLshort *)(pc + 4) 5247706f2543Smrg ) ); 5248706f2543Smrg} 5249706f2543Smrg 5250706f2543Smrgvoid __glXDisp_VertexAttrib2dvNV(GLbyte * pc) 5251706f2543Smrg{ 5252706f2543Smrg#ifdef __GLX_ALIGN64 5253706f2543Smrg if ((unsigned long)(pc) & 7) { 5254706f2543Smrg (void) memmove(pc-4, pc, 20); 5255706f2543Smrg pc -= 4; 5256706f2543Smrg } 5257706f2543Smrg#endif 5258706f2543Smrg 5259706f2543Smrg CALL_VertexAttrib2dvNV( GET_DISPATCH(), ( 5260706f2543Smrg *(GLuint *)(pc + 0), 5261706f2543Smrg (const GLdouble *)(pc + 4) 5262706f2543Smrg ) ); 5263706f2543Smrg} 5264706f2543Smrg 5265706f2543Smrgvoid __glXDisp_VertexAttrib2fvNV(GLbyte * pc) 5266706f2543Smrg{ 5267706f2543Smrg CALL_VertexAttrib2fvNV( GET_DISPATCH(), ( 5268706f2543Smrg *(GLuint *)(pc + 0), 5269706f2543Smrg (const GLfloat *)(pc + 4) 5270706f2543Smrg ) ); 5271706f2543Smrg} 5272706f2543Smrg 5273706f2543Smrgvoid __glXDisp_VertexAttrib2svNV(GLbyte * pc) 5274706f2543Smrg{ 5275706f2543Smrg CALL_VertexAttrib2svNV( GET_DISPATCH(), ( 5276706f2543Smrg *(GLuint *)(pc + 0), 5277706f2543Smrg (const GLshort *)(pc + 4) 5278706f2543Smrg ) ); 5279706f2543Smrg} 5280706f2543Smrg 5281706f2543Smrgvoid __glXDisp_VertexAttrib3dvNV(GLbyte * pc) 5282706f2543Smrg{ 5283706f2543Smrg#ifdef __GLX_ALIGN64 5284706f2543Smrg if ((unsigned long)(pc) & 7) { 5285706f2543Smrg (void) memmove(pc-4, pc, 28); 5286706f2543Smrg pc -= 4; 5287706f2543Smrg } 5288706f2543Smrg#endif 5289706f2543Smrg 5290706f2543Smrg CALL_VertexAttrib3dvNV( GET_DISPATCH(), ( 5291706f2543Smrg *(GLuint *)(pc + 0), 5292706f2543Smrg (const GLdouble *)(pc + 4) 5293706f2543Smrg ) ); 5294706f2543Smrg} 5295706f2543Smrg 5296706f2543Smrgvoid __glXDisp_VertexAttrib3fvNV(GLbyte * pc) 5297706f2543Smrg{ 5298706f2543Smrg CALL_VertexAttrib3fvNV( GET_DISPATCH(), ( 5299706f2543Smrg *(GLuint *)(pc + 0), 5300706f2543Smrg (const GLfloat *)(pc + 4) 5301706f2543Smrg ) ); 5302706f2543Smrg} 5303706f2543Smrg 5304706f2543Smrgvoid __glXDisp_VertexAttrib3svNV(GLbyte * pc) 5305706f2543Smrg{ 5306706f2543Smrg CALL_VertexAttrib3svNV( GET_DISPATCH(), ( 5307706f2543Smrg *(GLuint *)(pc + 0), 5308706f2543Smrg (const GLshort *)(pc + 4) 5309706f2543Smrg ) ); 5310706f2543Smrg} 5311706f2543Smrg 5312706f2543Smrgvoid __glXDisp_VertexAttrib4dvNV(GLbyte * pc) 5313706f2543Smrg{ 5314706f2543Smrg#ifdef __GLX_ALIGN64 5315706f2543Smrg if ((unsigned long)(pc) & 7) { 5316706f2543Smrg (void) memmove(pc-4, pc, 36); 5317706f2543Smrg pc -= 4; 5318706f2543Smrg } 5319706f2543Smrg#endif 5320706f2543Smrg 5321706f2543Smrg CALL_VertexAttrib4dvNV( GET_DISPATCH(), ( 5322706f2543Smrg *(GLuint *)(pc + 0), 5323706f2543Smrg (const GLdouble *)(pc + 4) 5324706f2543Smrg ) ); 5325706f2543Smrg} 5326706f2543Smrg 5327706f2543Smrgvoid __glXDisp_VertexAttrib4fvNV(GLbyte * pc) 5328706f2543Smrg{ 5329706f2543Smrg CALL_VertexAttrib4fvNV( GET_DISPATCH(), ( 5330706f2543Smrg *(GLuint *)(pc + 0), 5331706f2543Smrg (const GLfloat *)(pc + 4) 5332706f2543Smrg ) ); 5333706f2543Smrg} 5334706f2543Smrg 5335706f2543Smrgvoid __glXDisp_VertexAttrib4svNV(GLbyte * pc) 5336706f2543Smrg{ 5337706f2543Smrg CALL_VertexAttrib4svNV( GET_DISPATCH(), ( 5338706f2543Smrg *(GLuint *)(pc + 0), 5339706f2543Smrg (const GLshort *)(pc + 4) 5340706f2543Smrg ) ); 5341706f2543Smrg} 5342706f2543Smrg 5343706f2543Smrgvoid __glXDisp_VertexAttrib4ubvNV(GLbyte * pc) 5344706f2543Smrg{ 5345706f2543Smrg CALL_VertexAttrib4ubvNV( GET_DISPATCH(), ( 5346706f2543Smrg *(GLuint *)(pc + 0), 5347706f2543Smrg (const GLubyte *)(pc + 4) 5348706f2543Smrg ) ); 5349706f2543Smrg} 5350706f2543Smrg 5351706f2543Smrgvoid __glXDisp_VertexAttribs1dvNV(GLbyte * pc) 5352706f2543Smrg{ 5353706f2543Smrg const GLsizei n = *(GLsizei *)(pc + 4); 5354706f2543Smrg 5355706f2543Smrg#ifdef __GLX_ALIGN64 5356706f2543Smrg const GLuint cmdlen = 12 + __GLX_PAD((n * 8)) - 4; 5357706f2543Smrg if ((unsigned long)(pc) & 7) { 5358706f2543Smrg (void) memmove(pc-4, pc, cmdlen); 5359706f2543Smrg pc -= 4; 5360706f2543Smrg } 5361706f2543Smrg#endif 5362706f2543Smrg 5363706f2543Smrg CALL_VertexAttribs1dvNV( GET_DISPATCH(), ( 5364706f2543Smrg *(GLuint *)(pc + 0), 5365706f2543Smrg n, 5366706f2543Smrg (const GLdouble *)(pc + 8) 5367706f2543Smrg ) ); 5368706f2543Smrg} 5369706f2543Smrg 5370706f2543Smrgvoid __glXDisp_VertexAttribs1fvNV(GLbyte * pc) 5371706f2543Smrg{ 5372706f2543Smrg const GLsizei n = *(GLsizei *)(pc + 4); 5373706f2543Smrg 5374706f2543Smrg CALL_VertexAttribs1fvNV( GET_DISPATCH(), ( 5375706f2543Smrg *(GLuint *)(pc + 0), 5376706f2543Smrg n, 5377706f2543Smrg (const GLfloat *)(pc + 8) 5378706f2543Smrg ) ); 5379706f2543Smrg} 5380706f2543Smrg 5381706f2543Smrgvoid __glXDisp_VertexAttribs1svNV(GLbyte * pc) 5382706f2543Smrg{ 5383706f2543Smrg const GLsizei n = *(GLsizei *)(pc + 4); 5384706f2543Smrg 5385706f2543Smrg CALL_VertexAttribs1svNV( GET_DISPATCH(), ( 5386706f2543Smrg *(GLuint *)(pc + 0), 5387706f2543Smrg n, 5388706f2543Smrg (const GLshort *)(pc + 8) 5389706f2543Smrg ) ); 5390706f2543Smrg} 5391706f2543Smrg 5392706f2543Smrgvoid __glXDisp_VertexAttribs2dvNV(GLbyte * pc) 5393706f2543Smrg{ 5394706f2543Smrg const GLsizei n = *(GLsizei *)(pc + 4); 5395706f2543Smrg 5396706f2543Smrg#ifdef __GLX_ALIGN64 5397706f2543Smrg const GLuint cmdlen = 12 + __GLX_PAD((n * 16)) - 4; 5398706f2543Smrg if ((unsigned long)(pc) & 7) { 5399706f2543Smrg (void) memmove(pc-4, pc, cmdlen); 5400706f2543Smrg pc -= 4; 5401706f2543Smrg } 5402706f2543Smrg#endif 5403706f2543Smrg 5404706f2543Smrg CALL_VertexAttribs2dvNV( GET_DISPATCH(), ( 5405706f2543Smrg *(GLuint *)(pc + 0), 5406706f2543Smrg n, 5407706f2543Smrg (const GLdouble *)(pc + 8) 5408706f2543Smrg ) ); 5409706f2543Smrg} 5410706f2543Smrg 5411706f2543Smrgvoid __glXDisp_VertexAttribs2fvNV(GLbyte * pc) 5412706f2543Smrg{ 5413706f2543Smrg const GLsizei n = *(GLsizei *)(pc + 4); 5414706f2543Smrg 5415706f2543Smrg CALL_VertexAttribs2fvNV( GET_DISPATCH(), ( 5416706f2543Smrg *(GLuint *)(pc + 0), 5417706f2543Smrg n, 5418706f2543Smrg (const GLfloat *)(pc + 8) 5419706f2543Smrg ) ); 5420706f2543Smrg} 5421706f2543Smrg 5422706f2543Smrgvoid __glXDisp_VertexAttribs2svNV(GLbyte * pc) 5423706f2543Smrg{ 5424706f2543Smrg const GLsizei n = *(GLsizei *)(pc + 4); 5425706f2543Smrg 5426706f2543Smrg CALL_VertexAttribs2svNV( GET_DISPATCH(), ( 5427706f2543Smrg *(GLuint *)(pc + 0), 5428706f2543Smrg n, 5429706f2543Smrg (const GLshort *)(pc + 8) 5430706f2543Smrg ) ); 5431706f2543Smrg} 5432706f2543Smrg 5433706f2543Smrgvoid __glXDisp_VertexAttribs3dvNV(GLbyte * pc) 5434706f2543Smrg{ 5435706f2543Smrg const GLsizei n = *(GLsizei *)(pc + 4); 5436706f2543Smrg 5437706f2543Smrg#ifdef __GLX_ALIGN64 5438706f2543Smrg const GLuint cmdlen = 12 + __GLX_PAD((n * 24)) - 4; 5439706f2543Smrg if ((unsigned long)(pc) & 7) { 5440706f2543Smrg (void) memmove(pc-4, pc, cmdlen); 5441706f2543Smrg pc -= 4; 5442706f2543Smrg } 5443706f2543Smrg#endif 5444706f2543Smrg 5445706f2543Smrg CALL_VertexAttribs3dvNV( GET_DISPATCH(), ( 5446706f2543Smrg *(GLuint *)(pc + 0), 5447706f2543Smrg n, 5448706f2543Smrg (const GLdouble *)(pc + 8) 5449706f2543Smrg ) ); 5450706f2543Smrg} 5451706f2543Smrg 5452706f2543Smrgvoid __glXDisp_VertexAttribs3fvNV(GLbyte * pc) 5453706f2543Smrg{ 5454706f2543Smrg const GLsizei n = *(GLsizei *)(pc + 4); 5455706f2543Smrg 5456706f2543Smrg CALL_VertexAttribs3fvNV( GET_DISPATCH(), ( 5457706f2543Smrg *(GLuint *)(pc + 0), 5458706f2543Smrg n, 5459706f2543Smrg (const GLfloat *)(pc + 8) 5460706f2543Smrg ) ); 5461706f2543Smrg} 5462706f2543Smrg 5463706f2543Smrgvoid __glXDisp_VertexAttribs3svNV(GLbyte * pc) 5464706f2543Smrg{ 5465706f2543Smrg const GLsizei n = *(GLsizei *)(pc + 4); 5466706f2543Smrg 5467706f2543Smrg CALL_VertexAttribs3svNV( GET_DISPATCH(), ( 5468706f2543Smrg *(GLuint *)(pc + 0), 5469706f2543Smrg n, 5470706f2543Smrg (const GLshort *)(pc + 8) 5471706f2543Smrg ) ); 5472706f2543Smrg} 5473706f2543Smrg 5474706f2543Smrgvoid __glXDisp_VertexAttribs4dvNV(GLbyte * pc) 5475706f2543Smrg{ 5476706f2543Smrg const GLsizei n = *(GLsizei *)(pc + 4); 5477706f2543Smrg 5478706f2543Smrg#ifdef __GLX_ALIGN64 5479706f2543Smrg const GLuint cmdlen = 12 + __GLX_PAD((n * 32)) - 4; 5480706f2543Smrg if ((unsigned long)(pc) & 7) { 5481706f2543Smrg (void) memmove(pc-4, pc, cmdlen); 5482706f2543Smrg pc -= 4; 5483706f2543Smrg } 5484706f2543Smrg#endif 5485706f2543Smrg 5486706f2543Smrg CALL_VertexAttribs4dvNV( GET_DISPATCH(), ( 5487706f2543Smrg *(GLuint *)(pc + 0), 5488706f2543Smrg n, 5489706f2543Smrg (const GLdouble *)(pc + 8) 5490706f2543Smrg ) ); 5491706f2543Smrg} 5492706f2543Smrg 5493706f2543Smrgvoid __glXDisp_VertexAttribs4fvNV(GLbyte * pc) 5494706f2543Smrg{ 5495706f2543Smrg const GLsizei n = *(GLsizei *)(pc + 4); 5496706f2543Smrg 5497706f2543Smrg CALL_VertexAttribs4fvNV( GET_DISPATCH(), ( 5498706f2543Smrg *(GLuint *)(pc + 0), 5499706f2543Smrg n, 5500706f2543Smrg (const GLfloat *)(pc + 8) 5501706f2543Smrg ) ); 5502706f2543Smrg} 5503706f2543Smrg 5504706f2543Smrgvoid __glXDisp_VertexAttribs4svNV(GLbyte * pc) 5505706f2543Smrg{ 5506706f2543Smrg const GLsizei n = *(GLsizei *)(pc + 4); 5507706f2543Smrg 5508706f2543Smrg CALL_VertexAttribs4svNV( GET_DISPATCH(), ( 5509706f2543Smrg *(GLuint *)(pc + 0), 5510706f2543Smrg n, 5511706f2543Smrg (const GLshort *)(pc + 8) 5512706f2543Smrg ) ); 5513706f2543Smrg} 5514706f2543Smrg 5515706f2543Smrgvoid __glXDisp_VertexAttribs4ubvNV(GLbyte * pc) 5516706f2543Smrg{ 5517706f2543Smrg const GLsizei n = *(GLsizei *)(pc + 4); 5518706f2543Smrg 5519706f2543Smrg CALL_VertexAttribs4ubvNV( GET_DISPATCH(), ( 5520706f2543Smrg *(GLuint *)(pc + 0), 5521706f2543Smrg n, 5522706f2543Smrg (const GLubyte *)(pc + 8) 5523706f2543Smrg ) ); 5524706f2543Smrg} 5525706f2543Smrg 5526706f2543Smrgvoid __glXDisp_PointParameteriNV(GLbyte * pc) 5527706f2543Smrg{ 5528706f2543Smrg CALL_PointParameteriNV( GET_DISPATCH(), ( 5529706f2543Smrg *(GLenum *)(pc + 0), 5530706f2543Smrg *(GLint *)(pc + 4) 5531706f2543Smrg ) ); 5532706f2543Smrg} 5533706f2543Smrg 5534706f2543Smrgvoid __glXDisp_PointParameterivNV(GLbyte * pc) 5535706f2543Smrg{ 5536706f2543Smrg const GLenum pname = *(GLenum *)(pc + 0); 5537706f2543Smrg const GLint * params; 5538706f2543Smrg 5539706f2543Smrg params = (const GLint *) (pc + 4); 5540706f2543Smrg 5541706f2543Smrg CALL_PointParameterivNV( GET_DISPATCH(), ( 5542706f2543Smrg pname, 5543706f2543Smrg params 5544706f2543Smrg ) ); 5545706f2543Smrg} 5546706f2543Smrg 5547706f2543Smrgvoid __glXDisp_ActiveStencilFaceEXT(GLbyte * pc) 5548706f2543Smrg{ 5549706f2543Smrg CALL_ActiveStencilFaceEXT( GET_DISPATCH(), ( 5550706f2543Smrg *(GLenum *)(pc + 0) 5551706f2543Smrg ) ); 5552706f2543Smrg} 5553706f2543Smrg 5554706f2543Smrgint __glXDisp_GetProgramNamedParameterdvNV(__GLXclientState *cl, GLbyte *pc) 5555706f2543Smrg{ 5556706f2543Smrg xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; 5557706f2543Smrg int error; 5558706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 5559706f2543Smrg 5560706f2543Smrg pc += __GLX_VENDPRIV_HDR_SIZE; 5561706f2543Smrg if ( cx != NULL ) { 5562706f2543Smrg const GLsizei len = *(GLsizei *)(pc + 4); 5563706f2543Smrg 5564706f2543Smrg GLdouble params[4]; 5565706f2543Smrg CALL_GetProgramNamedParameterdvNV( GET_DISPATCH(), ( 5566706f2543Smrg *(GLuint *)(pc + 0), 5567706f2543Smrg len, 5568706f2543Smrg (const GLubyte *)(pc + 8), 5569706f2543Smrg params 5570706f2543Smrg ) ); 5571706f2543Smrg __glXSendReply(cl->client, params, 4, 8, GL_TRUE, 0); 5572706f2543Smrg error = Success; 5573706f2543Smrg } 5574706f2543Smrg 5575706f2543Smrg return error; 5576706f2543Smrg} 5577706f2543Smrg 5578706f2543Smrgint __glXDisp_GetProgramNamedParameterfvNV(__GLXclientState *cl, GLbyte *pc) 5579706f2543Smrg{ 5580706f2543Smrg xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; 5581706f2543Smrg int error; 5582706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 5583706f2543Smrg 5584706f2543Smrg pc += __GLX_VENDPRIV_HDR_SIZE; 5585706f2543Smrg if ( cx != NULL ) { 5586706f2543Smrg const GLsizei len = *(GLsizei *)(pc + 4); 5587706f2543Smrg 5588706f2543Smrg GLfloat params[4]; 5589706f2543Smrg CALL_GetProgramNamedParameterfvNV( GET_DISPATCH(), ( 5590706f2543Smrg *(GLuint *)(pc + 0), 5591706f2543Smrg len, 5592706f2543Smrg (const GLubyte *)(pc + 8), 5593706f2543Smrg params 5594706f2543Smrg ) ); 5595706f2543Smrg __glXSendReply(cl->client, params, 4, 4, GL_TRUE, 0); 5596706f2543Smrg error = Success; 5597706f2543Smrg } 5598706f2543Smrg 5599706f2543Smrg return error; 5600706f2543Smrg} 5601706f2543Smrg 5602706f2543Smrgvoid __glXDisp_ProgramNamedParameter4dvNV(GLbyte * pc) 5603706f2543Smrg{ 5604706f2543Smrg const GLsizei len = *(GLsizei *)(pc + 36); 5605706f2543Smrg 5606706f2543Smrg#ifdef __GLX_ALIGN64 5607706f2543Smrg const GLuint cmdlen = 44 + __GLX_PAD(len) - 4; 5608706f2543Smrg if ((unsigned long)(pc) & 7) { 5609706f2543Smrg (void) memmove(pc-4, pc, cmdlen); 5610706f2543Smrg pc -= 4; 5611706f2543Smrg } 5612706f2543Smrg#endif 5613706f2543Smrg 5614706f2543Smrg CALL_ProgramNamedParameter4dvNV( GET_DISPATCH(), ( 5615706f2543Smrg *(GLuint *)(pc + 32), 5616706f2543Smrg len, 5617706f2543Smrg (const GLubyte *)(pc + 40), 5618706f2543Smrg (const GLdouble *)(pc + 0) 5619706f2543Smrg ) ); 5620706f2543Smrg} 5621706f2543Smrg 5622706f2543Smrgvoid __glXDisp_ProgramNamedParameter4fvNV(GLbyte * pc) 5623706f2543Smrg{ 5624706f2543Smrg const GLsizei len = *(GLsizei *)(pc + 4); 5625706f2543Smrg 5626706f2543Smrg CALL_ProgramNamedParameter4fvNV( GET_DISPATCH(), ( 5627706f2543Smrg *(GLuint *)(pc + 0), 5628706f2543Smrg len, 5629706f2543Smrg (const GLubyte *)(pc + 24), 5630706f2543Smrg (const GLfloat *)(pc + 8) 5631706f2543Smrg ) ); 5632706f2543Smrg} 5633706f2543Smrg 5634706f2543Smrgvoid __glXDisp_BlendEquationSeparateEXT(GLbyte * pc) 5635706f2543Smrg{ 5636706f2543Smrg CALL_BlendEquationSeparateEXT( GET_DISPATCH(), ( 5637706f2543Smrg *(GLenum *)(pc + 0), 5638706f2543Smrg *(GLenum *)(pc + 4) 5639706f2543Smrg ) ); 5640706f2543Smrg} 5641706f2543Smrg 5642706f2543Smrgvoid __glXDisp_BindFramebufferEXT(GLbyte * pc) 5643706f2543Smrg{ 5644706f2543Smrg CALL_BindFramebufferEXT( GET_DISPATCH(), ( 5645706f2543Smrg *(GLenum *)(pc + 0), 5646706f2543Smrg *(GLuint *)(pc + 4) 5647706f2543Smrg ) ); 5648706f2543Smrg} 5649706f2543Smrg 5650706f2543Smrgvoid __glXDisp_BindRenderbufferEXT(GLbyte * pc) 5651706f2543Smrg{ 5652706f2543Smrg CALL_BindRenderbufferEXT( GET_DISPATCH(), ( 5653706f2543Smrg *(GLenum *)(pc + 0), 5654706f2543Smrg *(GLuint *)(pc + 4) 5655706f2543Smrg ) ); 5656706f2543Smrg} 5657706f2543Smrg 5658706f2543Smrgint __glXDisp_CheckFramebufferStatusEXT(__GLXclientState *cl, GLbyte *pc) 5659706f2543Smrg{ 5660706f2543Smrg xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; 5661706f2543Smrg int error; 5662706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 5663706f2543Smrg 5664706f2543Smrg pc += __GLX_VENDPRIV_HDR_SIZE; 5665706f2543Smrg if ( cx != NULL ) { 5666706f2543Smrg GLenum retval; 5667706f2543Smrg retval = CALL_CheckFramebufferStatusEXT( GET_DISPATCH(), ( 5668706f2543Smrg *(GLenum *)(pc + 0) 5669706f2543Smrg ) ); 5670706f2543Smrg __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); 5671706f2543Smrg error = Success; 5672706f2543Smrg } 5673706f2543Smrg 5674706f2543Smrg return error; 5675706f2543Smrg} 5676706f2543Smrg 5677706f2543Smrgvoid __glXDisp_DeleteFramebuffersEXT(GLbyte * pc) 5678706f2543Smrg{ 5679706f2543Smrg const GLsizei n = *(GLsizei *)(pc + 0); 5680706f2543Smrg 5681706f2543Smrg CALL_DeleteFramebuffersEXT( GET_DISPATCH(), ( 5682706f2543Smrg n, 5683706f2543Smrg (const GLuint *)(pc + 4) 5684706f2543Smrg ) ); 5685706f2543Smrg} 5686706f2543Smrg 5687706f2543Smrgvoid __glXDisp_DeleteRenderbuffersEXT(GLbyte * pc) 5688706f2543Smrg{ 5689706f2543Smrg const GLsizei n = *(GLsizei *)(pc + 0); 5690706f2543Smrg 5691706f2543Smrg CALL_DeleteRenderbuffersEXT( GET_DISPATCH(), ( 5692706f2543Smrg n, 5693706f2543Smrg (const GLuint *)(pc + 4) 5694706f2543Smrg ) ); 5695706f2543Smrg} 5696706f2543Smrg 5697706f2543Smrgvoid __glXDisp_FramebufferRenderbufferEXT(GLbyte * pc) 5698706f2543Smrg{ 5699706f2543Smrg CALL_FramebufferRenderbufferEXT( GET_DISPATCH(), ( 5700706f2543Smrg *(GLenum *)(pc + 0), 5701706f2543Smrg *(GLenum *)(pc + 4), 5702706f2543Smrg *(GLenum *)(pc + 8), 5703706f2543Smrg *(GLuint *)(pc + 12) 5704706f2543Smrg ) ); 5705706f2543Smrg} 5706706f2543Smrg 5707706f2543Smrgvoid __glXDisp_FramebufferTexture1DEXT(GLbyte * pc) 5708706f2543Smrg{ 5709706f2543Smrg CALL_FramebufferTexture1DEXT( GET_DISPATCH(), ( 5710706f2543Smrg *(GLenum *)(pc + 0), 5711706f2543Smrg *(GLenum *)(pc + 4), 5712706f2543Smrg *(GLenum *)(pc + 8), 5713706f2543Smrg *(GLuint *)(pc + 12), 5714706f2543Smrg *(GLint *)(pc + 16) 5715706f2543Smrg ) ); 5716706f2543Smrg} 5717706f2543Smrg 5718706f2543Smrgvoid __glXDisp_FramebufferTexture2DEXT(GLbyte * pc) 5719706f2543Smrg{ 5720706f2543Smrg CALL_FramebufferTexture2DEXT( GET_DISPATCH(), ( 5721706f2543Smrg *(GLenum *)(pc + 0), 5722706f2543Smrg *(GLenum *)(pc + 4), 5723706f2543Smrg *(GLenum *)(pc + 8), 5724706f2543Smrg *(GLuint *)(pc + 12), 5725706f2543Smrg *(GLint *)(pc + 16) 5726706f2543Smrg ) ); 5727706f2543Smrg} 5728706f2543Smrg 5729706f2543Smrgvoid __glXDisp_FramebufferTexture3DEXT(GLbyte * pc) 5730706f2543Smrg{ 5731706f2543Smrg CALL_FramebufferTexture3DEXT( GET_DISPATCH(), ( 5732706f2543Smrg *(GLenum *)(pc + 0), 5733706f2543Smrg *(GLenum *)(pc + 4), 5734706f2543Smrg *(GLenum *)(pc + 8), 5735706f2543Smrg *(GLuint *)(pc + 12), 5736706f2543Smrg *(GLint *)(pc + 16), 5737706f2543Smrg *(GLint *)(pc + 20) 5738706f2543Smrg ) ); 5739706f2543Smrg} 5740706f2543Smrg 5741706f2543Smrgint __glXDisp_GenFramebuffersEXT(__GLXclientState *cl, GLbyte *pc) 5742706f2543Smrg{ 5743706f2543Smrg xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; 5744706f2543Smrg int error; 5745706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 5746706f2543Smrg 5747706f2543Smrg pc += __GLX_VENDPRIV_HDR_SIZE; 5748706f2543Smrg if ( cx != NULL ) { 5749706f2543Smrg const GLsizei n = *(GLsizei *)(pc + 0); 5750706f2543Smrg 5751706f2543Smrg GLuint answerBuffer[200]; 5752706f2543Smrg GLuint * framebuffers = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); 5753706f2543Smrg CALL_GenFramebuffersEXT( GET_DISPATCH(), ( 5754706f2543Smrg n, 5755706f2543Smrg framebuffers 5756706f2543Smrg ) ); 5757706f2543Smrg __glXSendReply(cl->client, framebuffers, n, 4, GL_TRUE, 0); 5758706f2543Smrg error = Success; 5759706f2543Smrg } 5760706f2543Smrg 5761706f2543Smrg return error; 5762706f2543Smrg} 5763706f2543Smrg 5764706f2543Smrgint __glXDisp_GenRenderbuffersEXT(__GLXclientState *cl, GLbyte *pc) 5765706f2543Smrg{ 5766706f2543Smrg xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; 5767706f2543Smrg int error; 5768706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 5769706f2543Smrg 5770706f2543Smrg pc += __GLX_VENDPRIV_HDR_SIZE; 5771706f2543Smrg if ( cx != NULL ) { 5772706f2543Smrg const GLsizei n = *(GLsizei *)(pc + 0); 5773706f2543Smrg 5774706f2543Smrg GLuint answerBuffer[200]; 5775706f2543Smrg GLuint * renderbuffers = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); 5776706f2543Smrg CALL_GenRenderbuffersEXT( GET_DISPATCH(), ( 5777706f2543Smrg n, 5778706f2543Smrg renderbuffers 5779706f2543Smrg ) ); 5780706f2543Smrg __glXSendReply(cl->client, renderbuffers, n, 4, GL_TRUE, 0); 5781706f2543Smrg error = Success; 5782706f2543Smrg } 5783706f2543Smrg 5784706f2543Smrg return error; 5785706f2543Smrg} 5786706f2543Smrg 5787706f2543Smrgvoid __glXDisp_GenerateMipmapEXT(GLbyte * pc) 5788706f2543Smrg{ 5789706f2543Smrg CALL_GenerateMipmapEXT( GET_DISPATCH(), ( 5790706f2543Smrg *(GLenum *)(pc + 0) 5791706f2543Smrg ) ); 5792706f2543Smrg} 5793706f2543Smrg 5794706f2543Smrgint __glXDisp_GetFramebufferAttachmentParameterivEXT(__GLXclientState *cl, GLbyte *pc) 5795706f2543Smrg{ 5796706f2543Smrg xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; 5797706f2543Smrg int error; 5798706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 5799706f2543Smrg 5800706f2543Smrg pc += __GLX_VENDPRIV_HDR_SIZE; 5801706f2543Smrg if ( cx != NULL ) { 5802706f2543Smrg GLint params[1]; 5803706f2543Smrg CALL_GetFramebufferAttachmentParameterivEXT( GET_DISPATCH(), ( 5804706f2543Smrg *(GLenum *)(pc + 0), 5805706f2543Smrg *(GLenum *)(pc + 4), 5806706f2543Smrg *(GLenum *)(pc + 8), 5807706f2543Smrg params 5808706f2543Smrg ) ); 5809706f2543Smrg __glXSendReply(cl->client, params, 1, 4, GL_FALSE, 0); 5810706f2543Smrg error = Success; 5811706f2543Smrg } 5812706f2543Smrg 5813706f2543Smrg return error; 5814706f2543Smrg} 5815706f2543Smrg 5816706f2543Smrgint __glXDisp_GetRenderbufferParameterivEXT(__GLXclientState *cl, GLbyte *pc) 5817706f2543Smrg{ 5818706f2543Smrg xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; 5819706f2543Smrg int error; 5820706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 5821706f2543Smrg 5822706f2543Smrg pc += __GLX_VENDPRIV_HDR_SIZE; 5823706f2543Smrg if ( cx != NULL ) { 5824706f2543Smrg GLint params[1]; 5825706f2543Smrg CALL_GetRenderbufferParameterivEXT( GET_DISPATCH(), ( 5826706f2543Smrg *(GLenum *)(pc + 0), 5827706f2543Smrg *(GLenum *)(pc + 4), 5828706f2543Smrg params 5829706f2543Smrg ) ); 5830706f2543Smrg __glXSendReply(cl->client, params, 1, 4, GL_FALSE, 0); 5831706f2543Smrg error = Success; 5832706f2543Smrg } 5833706f2543Smrg 5834706f2543Smrg return error; 5835706f2543Smrg} 5836706f2543Smrg 5837706f2543Smrgint __glXDisp_IsFramebufferEXT(__GLXclientState *cl, GLbyte *pc) 5838706f2543Smrg{ 5839706f2543Smrg xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; 5840706f2543Smrg int error; 5841706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 5842706f2543Smrg 5843706f2543Smrg pc += __GLX_VENDPRIV_HDR_SIZE; 5844706f2543Smrg if ( cx != NULL ) { 5845706f2543Smrg GLboolean retval; 5846706f2543Smrg retval = CALL_IsFramebufferEXT( GET_DISPATCH(), ( 5847706f2543Smrg *(GLuint *)(pc + 0) 5848706f2543Smrg ) ); 5849706f2543Smrg __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); 5850706f2543Smrg error = Success; 5851706f2543Smrg } 5852706f2543Smrg 5853706f2543Smrg return error; 5854706f2543Smrg} 5855706f2543Smrg 5856706f2543Smrgint __glXDisp_IsRenderbufferEXT(__GLXclientState *cl, GLbyte *pc) 5857706f2543Smrg{ 5858706f2543Smrg xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; 5859706f2543Smrg int error; 5860706f2543Smrg __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); 5861706f2543Smrg 5862706f2543Smrg pc += __GLX_VENDPRIV_HDR_SIZE; 5863706f2543Smrg if ( cx != NULL ) { 5864706f2543Smrg GLboolean retval; 5865706f2543Smrg retval = CALL_IsRenderbufferEXT( GET_DISPATCH(), ( 5866706f2543Smrg *(GLuint *)(pc + 0) 5867706f2543Smrg ) ); 5868706f2543Smrg __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); 5869706f2543Smrg error = Success; 5870706f2543Smrg } 5871706f2543Smrg 5872706f2543Smrg return error; 5873706f2543Smrg} 5874706f2543Smrg 5875706f2543Smrgvoid __glXDisp_RenderbufferStorageEXT(GLbyte * pc) 5876706f2543Smrg{ 5877706f2543Smrg CALL_RenderbufferStorageEXT( GET_DISPATCH(), ( 5878706f2543Smrg *(GLenum *)(pc + 0), 5879706f2543Smrg *(GLenum *)(pc + 4), 5880706f2543Smrg *(GLsizei *)(pc + 8), 5881706f2543Smrg *(GLsizei *)(pc + 12) 5882706f2543Smrg ) ); 5883706f2543Smrg} 5884706f2543Smrg 5885