135c4bbdfSmrg/*
235c4bbdfSmrg * Copyright © 2013 Intel Corporation
335c4bbdfSmrg *
435c4bbdfSmrg * Permission is hereby granted, free of charge, to any person obtaining a
535c4bbdfSmrg * copy of this software and associated documentation files (the "Software"),
635c4bbdfSmrg * to deal in the Software without restriction, including without limitation
735c4bbdfSmrg * the rights to use, copy, modify, merge, publish, distribute, sublicense,
835c4bbdfSmrg * and/or sell copies of the Software, and to permit persons to whom the
935c4bbdfSmrg * Software is furnished to do so, subject to the following conditions:
1035c4bbdfSmrg *
1135c4bbdfSmrg * The above copyright notice and this permission notice (including the next
1235c4bbdfSmrg * paragraph) shall be included in all copies or substantial portions of the
1335c4bbdfSmrg * Software.
1435c4bbdfSmrg *
1535c4bbdfSmrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
1635c4bbdfSmrg * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
1735c4bbdfSmrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
1835c4bbdfSmrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
1935c4bbdfSmrg * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
2035c4bbdfSmrg * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
2135c4bbdfSmrg * IN THE SOFTWARE.
2235c4bbdfSmrg */
2335c4bbdfSmrg
2435c4bbdfSmrg/**
2535c4bbdfSmrg * @file glamor_context.h
2635c4bbdfSmrg *
2735c4bbdfSmrg * This is the struct of state required for context switching in
2835c4bbdfSmrg * glamor.  It has to use types that don't require including either
2935c4bbdfSmrg * server headers or Xlib headers, since it will be included by both
3035c4bbdfSmrg * the server and the GLX (xlib) code.
3135c4bbdfSmrg */
3235c4bbdfSmrg
3335c4bbdfSmrgstruct glamor_context {
3435c4bbdfSmrg    /** Either an EGLDisplay or an Xlib Display */
3535c4bbdfSmrg    void *display;
3635c4bbdfSmrg
3735c4bbdfSmrg    /** Either a GLXContext or an EGLContext. */
3835c4bbdfSmrg    void *ctx;
3935c4bbdfSmrg
4035c4bbdfSmrg    /** The EGLSurface we should MakeCurrent to */
4135c4bbdfSmrg    void *drawable;
4235c4bbdfSmrg
4335c4bbdfSmrg    /** The GLXDrawable we should MakeCurrent to */
4435c4bbdfSmrg    uint32_t drawable_xid;
4535c4bbdfSmrg
4635c4bbdfSmrg    void (*make_current)(struct glamor_context *glamor_ctx);
4735c4bbdfSmrg};
4835c4bbdfSmrg
4935c4bbdfSmrgBool glamor_glx_screen_init(struct glamor_context *glamor_ctx);
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