glamor_render.c revision 35c4bbdf
1/*
2 * Copyright © 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 *
23 * Authors:
24 *    Eric Anholt <eric@anholt.net>
25 *    Zhigang Gong <zhigang.gong@linux.intel.com>
26 *    Junyan He <junyan.he@linux.intel.com>
27 *
28 */
29
30/** @file glamor_render.c
31 *
32 * Render acceleration implementation
33 */
34
35#include "glamor_priv.h"
36
37#include "mipict.h"
38#include "fbpict.h"
39#if 0
40//#define DEBUGF(str, ...)  do {} while(0)
41#define DEBUGF(str, ...) ErrorF(str, ##__VA_ARGS__)
42//#define DEBUGRegionPrint(x) do {} while (0)
43#define DEBUGRegionPrint RegionPrint
44#endif
45
46static struct blendinfo composite_op_info[] = {
47    [PictOpClear] = {0, 0, GL_ZERO, GL_ZERO},
48    [PictOpSrc] = {0, 0, GL_ONE, GL_ZERO},
49    [PictOpDst] = {0, 0, GL_ZERO, GL_ONE},
50    [PictOpOver] = {0, 1, GL_ONE, GL_ONE_MINUS_SRC_ALPHA},
51    [PictOpOverReverse] = {1, 0, GL_ONE_MINUS_DST_ALPHA, GL_ONE},
52    [PictOpIn] = {1, 0, GL_DST_ALPHA, GL_ZERO},
53    [PictOpInReverse] = {0, 1, GL_ZERO, GL_SRC_ALPHA},
54    [PictOpOut] = {1, 0, GL_ONE_MINUS_DST_ALPHA, GL_ZERO},
55    [PictOpOutReverse] = {0, 1, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA},
56    [PictOpAtop] = {1, 1, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA},
57    [PictOpAtopReverse] = {1, 1, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA},
58    [PictOpXor] = {1, 1, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA},
59    [PictOpAdd] = {0, 0, GL_ONE, GL_ONE},
60};
61
62#define RepeatFix			10
63static GLuint
64glamor_create_composite_fs(struct shader_key *key)
65{
66    const char *repeat_define =
67        "#define RepeatNone               	      0\n"
68        "#define RepeatNormal                     1\n"
69        "#define RepeatPad                        2\n"
70        "#define RepeatReflect                    3\n"
71        "#define RepeatFix		      	      10\n"
72        "uniform int 			source_repeat_mode;\n"
73        "uniform int 			mask_repeat_mode;\n";
74    const char *relocate_texture =
75        "vec2 rel_tex_coord(vec2 texture, vec4 wh, int repeat) \n"
76        "{\n"
77        "	vec2 rel_tex; \n"
78        "	rel_tex = texture * wh.xy; \n"
79        "	if (repeat == RepeatFix + RepeatNone)\n"
80        "		return rel_tex; \n"
81        "	else if (repeat == RepeatFix + RepeatNormal) \n"
82        "		rel_tex = floor(rel_tex) + (fract(rel_tex) / wh.xy); \n"
83        "	else if (repeat == RepeatFix + RepeatPad) { \n"
84        "		if (rel_tex.x >= 1.0) \n"
85        "			rel_tex.x = 1.0 - wh.z * wh.x / 2.; \n"
86        "		else if (rel_tex.x < 0.0) \n"
87        "			rel_tex.x = 0.0; \n"
88        "		if (rel_tex.y >= 1.0) \n"
89        "			rel_tex.y = 1.0 - wh.w * wh.y / 2.; \n"
90        "		else if (rel_tex.y < 0.0) \n"
91        "			rel_tex.y = 0.0; \n"
92        "		rel_tex = rel_tex / wh.xy; \n"
93        "	} else if (repeat == RepeatFix + RepeatReflect) {\n"
94        "		if ((1.0 - mod(abs(floor(rel_tex.x)), 2.0)) < 0.001)\n"
95        "			rel_tex.x = 2.0 - (1.0 - fract(rel_tex.x)) / wh.x;\n"
96        "		else \n"
97        "			rel_tex.x = fract(rel_tex.x) / wh.x;\n"
98        "		if ((1.0 - mod(abs(floor(rel_tex.y)), 2.0)) < 0.001)\n"
99        "			rel_tex.y = 2.0 - (1.0 - fract(rel_tex.y)) / wh.y;\n"
100        "		else \n"
101        "			rel_tex.y = fract(rel_tex.y) / wh.y;\n"
102        "	} \n"
103        "	return rel_tex; \n"
104        "}\n";
105    /* The texture and the pixmap size is not match eaxctly, so can't sample it directly.
106     * rel_sampler will recalculate the texture coords.*/
107    const char *rel_sampler =
108        " vec4 rel_sampler_rgba(sampler2D tex_image, vec2 tex, vec4 wh, int repeat)\n"
109        "{\n"
110        "	if (repeat >= RepeatFix) {\n"
111        "		tex = rel_tex_coord(tex, wh, repeat);\n"
112        "		if (repeat == RepeatFix + RepeatNone) {\n"
113        "			if (tex.x < 0.0 || tex.x >= 1.0 || \n"
114        "			    tex.y < 0.0 || tex.y >= 1.0)\n"
115        "				return vec4(0.0, 0.0, 0.0, 0.0);\n"
116        "			tex = (fract(tex) / wh.xy);\n"
117        "		}\n"
118        "	}\n"
119        "	return texture2D(tex_image, tex);\n"
120        "}\n"
121        " vec4 rel_sampler_rgbx(sampler2D tex_image, vec2 tex, vec4 wh, int repeat)\n"
122        "{\n"
123        "	if (repeat >= RepeatFix) {\n"
124        "		tex = rel_tex_coord(tex, wh, repeat);\n"
125        "		if (repeat == RepeatFix + RepeatNone) {\n"
126        "			if (tex.x < 0.0 || tex.x >= 1.0 || \n"
127        "			    tex.y < 0.0 || tex.y >= 1.0)\n"
128        "				return vec4(0.0, 0.0, 0.0, 0.0);\n"
129        "			tex = (fract(tex) / wh.xy);\n"
130        "		}\n"
131        "	}\n"
132        "	return vec4(texture2D(tex_image, tex).rgb, 1.0);\n"
133        "}\n";
134
135    const char *source_solid_fetch =
136        "uniform vec4 source;\n"
137        "vec4 get_source()\n"
138        "{\n"
139        "	return source;\n"
140        "}\n";
141    const char *source_alpha_pixmap_fetch =
142        "varying vec2 source_texture;\n"
143        "uniform sampler2D source_sampler;\n"
144        "uniform vec4 source_wh;"
145        "vec4 get_source()\n"
146        "{\n"
147        "	return rel_sampler_rgba(source_sampler, source_texture,\n"
148        "			        source_wh, source_repeat_mode);\n"
149        "}\n";
150    const char *source_pixmap_fetch =
151        "varying vec2 source_texture;\n"
152        "uniform sampler2D source_sampler;\n"
153        "uniform vec4 source_wh;\n"
154        "vec4 get_source()\n"
155        "{\n"
156        "	return rel_sampler_rgbx(source_sampler, source_texture,\n"
157        "				source_wh, source_repeat_mode);\n"
158        "}\n";
159    const char *mask_none =
160        "vec4 get_mask()\n"
161        "{\n"
162        "	return vec4(0.0, 0.0, 0.0, 1.0);\n"
163        "}\n";
164    const char *mask_solid_fetch =
165        "uniform vec4 mask;\n"
166        "vec4 get_mask()\n"
167        "{\n"
168        "	return mask;\n"
169        "}\n";
170    const char *mask_alpha_pixmap_fetch =
171        "varying vec2 mask_texture;\n"
172        "uniform sampler2D mask_sampler;\n"
173        "uniform vec4 mask_wh;\n"
174        "vec4 get_mask()\n"
175        "{\n"
176        "	return rel_sampler_rgba(mask_sampler, mask_texture,\n"
177        "			        mask_wh, mask_repeat_mode);\n"
178        "}\n";
179    const char *mask_pixmap_fetch =
180        "varying vec2 mask_texture;\n"
181        "uniform sampler2D mask_sampler;\n"
182        "uniform vec4 mask_wh;\n"
183        "vec4 get_mask()\n"
184        "{\n"
185        "	return rel_sampler_rgbx(mask_sampler, mask_texture,\n"
186        "				mask_wh, mask_repeat_mode);\n"
187        "}\n";
188
189    const char *dest_swizzle_default =
190        "vec4 dest_swizzle(vec4 color)\n"
191        "{"
192        "	return color;"
193        "}";
194    const char *dest_swizzle_alpha_to_red =
195        "vec4 dest_swizzle(vec4 color)\n"
196        "{"
197        "	float undef;\n"
198        "	return vec4(color.a, undef, undef, undef);"
199        "}";
200
201    const char *in_normal =
202        "void main()\n"
203        "{\n"
204        "	gl_FragColor = dest_swizzle(get_source() * get_mask().a);\n"
205        "}\n";
206    const char *in_ca_source =
207        "void main()\n"
208        "{\n"
209        "	gl_FragColor = dest_swizzle(get_source() * get_mask());\n"
210        "}\n";
211    const char *in_ca_alpha =
212        "void main()\n"
213        "{\n"
214        "	gl_FragColor = dest_swizzle(get_source().a * get_mask());\n"
215        "}\n";
216    const char *in_ca_dual_blend =
217        "out vec4 color0;\n"
218        "out vec4 color1;\n"
219        "void main()\n"
220        "{\n"
221        "	color0 = dest_swizzle(get_source() * get_mask());\n"
222        "	color1 = dest_swizzle(get_source().a * get_mask());\n"
223        "}\n";
224    const char *header_ca_dual_blend =
225        "#version 130\n";
226
227    char *source;
228    const char *source_fetch;
229    const char *mask_fetch = "";
230    const char *in;
231    const char *header;
232    const char *header_norm = "";
233    const char *dest_swizzle;
234    GLuint prog;
235
236    switch (key->source) {
237    case SHADER_SOURCE_SOLID:
238        source_fetch = source_solid_fetch;
239        break;
240    case SHADER_SOURCE_TEXTURE_ALPHA:
241        source_fetch = source_alpha_pixmap_fetch;
242        break;
243    case SHADER_SOURCE_TEXTURE:
244        source_fetch = source_pixmap_fetch;
245        break;
246    default:
247        FatalError("Bad composite shader source");
248    }
249
250    switch (key->mask) {
251    case SHADER_MASK_NONE:
252        mask_fetch = mask_none;
253        break;
254    case SHADER_MASK_SOLID:
255        mask_fetch = mask_solid_fetch;
256        break;
257    case SHADER_MASK_TEXTURE_ALPHA:
258        mask_fetch = mask_alpha_pixmap_fetch;
259        break;
260    case SHADER_MASK_TEXTURE:
261        mask_fetch = mask_pixmap_fetch;
262        break;
263    default:
264        FatalError("Bad composite shader mask");
265    }
266
267    /* If we're storing to an a8 texture but our texture format is
268     * GL_RED because of a core context, then we need to make sure to
269     * put the alpha into the red channel.
270     */
271    switch (key->dest_swizzle) {
272    case SHADER_DEST_SWIZZLE_DEFAULT:
273        dest_swizzle = dest_swizzle_default;
274        break;
275    case SHADER_DEST_SWIZZLE_ALPHA_TO_RED:
276        dest_swizzle = dest_swizzle_alpha_to_red;
277        break;
278    default:
279        FatalError("Bad composite shader dest swizzle");
280    }
281
282    header = header_norm;
283    switch (key->in) {
284    case glamor_program_alpha_normal:
285        in = in_normal;
286        break;
287    case glamor_program_alpha_ca_first:
288        in = in_ca_source;
289        break;
290    case glamor_program_alpha_ca_second:
291        in = in_ca_alpha;
292        break;
293    case glamor_program_alpha_dual_blend:
294        in = in_ca_dual_blend;
295        header = header_ca_dual_blend;
296        break;
297    default:
298        FatalError("Bad composite IN type");
299    }
300
301    XNFasprintf(&source,
302                "%s"
303                GLAMOR_DEFAULT_PRECISION
304                "%s%s%s%s%s%s%s", header, repeat_define, relocate_texture,
305                rel_sampler, source_fetch, mask_fetch, dest_swizzle, in);
306
307    prog = glamor_compile_glsl_prog(GL_FRAGMENT_SHADER, source);
308    free(source);
309
310    return prog;
311}
312
313static GLuint
314glamor_create_composite_vs(struct shader_key *key)
315{
316    const char *main_opening =
317        "attribute vec4 v_position;\n"
318        "attribute vec4 v_texcoord0;\n"
319        "attribute vec4 v_texcoord1;\n"
320        "varying vec2 source_texture;\n"
321        "varying vec2 mask_texture;\n"
322        "void main()\n"
323        "{\n"
324        "	gl_Position = v_position;\n";
325    const char *source_coords = "	source_texture = v_texcoord0.xy;\n";
326    const char *mask_coords = "	mask_texture = v_texcoord1.xy;\n";
327    const char *main_closing = "}\n";
328    const char *source_coords_setup = "";
329    const char *mask_coords_setup = "";
330    char *source;
331    GLuint prog;
332
333    if (key->source != SHADER_SOURCE_SOLID)
334        source_coords_setup = source_coords;
335
336    if (key->mask != SHADER_MASK_NONE && key->mask != SHADER_MASK_SOLID)
337        mask_coords_setup = mask_coords;
338
339    XNFasprintf(&source,
340                "%s%s%s%s",
341                main_opening,
342                source_coords_setup, mask_coords_setup, main_closing);
343
344    prog = glamor_compile_glsl_prog(GL_VERTEX_SHADER, source);
345    free(source);
346
347    return prog;
348}
349
350static void
351glamor_create_composite_shader(ScreenPtr screen, struct shader_key *key,
352                               glamor_composite_shader *shader)
353{
354    GLuint vs, fs, prog;
355    GLint source_sampler_uniform_location, mask_sampler_uniform_location;
356    glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
357
358    glamor_make_current(glamor_priv);
359    vs = glamor_create_composite_vs(key);
360    if (vs == 0)
361        return;
362    fs = glamor_create_composite_fs(key);
363    if (fs == 0)
364        return;
365
366    prog = glCreateProgram();
367    glAttachShader(prog, vs);
368    glAttachShader(prog, fs);
369
370    glBindAttribLocation(prog, GLAMOR_VERTEX_POS, "v_position");
371    glBindAttribLocation(prog, GLAMOR_VERTEX_SOURCE, "v_texcoord0");
372    glBindAttribLocation(prog, GLAMOR_VERTEX_MASK, "v_texcoord1");
373
374    if (key->in == glamor_program_alpha_dual_blend) {
375        glBindFragDataLocationIndexed(prog, 0, 0, "color0");
376        glBindFragDataLocationIndexed(prog, 0, 1, "color1");
377    }
378    glamor_link_glsl_prog(screen, prog, "composite");
379
380    shader->prog = prog;
381
382    glUseProgram(prog);
383
384    if (key->source == SHADER_SOURCE_SOLID) {
385        shader->source_uniform_location = glGetUniformLocation(prog, "source");
386    }
387    else {
388        source_sampler_uniform_location =
389            glGetUniformLocation(prog, "source_sampler");
390        glUniform1i(source_sampler_uniform_location, 0);
391        shader->source_wh = glGetUniformLocation(prog, "source_wh");
392        shader->source_repeat_mode =
393            glGetUniformLocation(prog, "source_repeat_mode");
394    }
395
396    if (key->mask != SHADER_MASK_NONE) {
397        if (key->mask == SHADER_MASK_SOLID) {
398            shader->mask_uniform_location = glGetUniformLocation(prog, "mask");
399        }
400        else {
401            mask_sampler_uniform_location =
402                glGetUniformLocation(prog, "mask_sampler");
403            glUniform1i(mask_sampler_uniform_location, 1);
404            shader->mask_wh = glGetUniformLocation(prog, "mask_wh");
405            shader->mask_repeat_mode =
406                glGetUniformLocation(prog, "mask_repeat_mode");
407        }
408    }
409}
410
411static glamor_composite_shader *
412glamor_lookup_composite_shader(ScreenPtr screen, struct
413                               shader_key
414                               *key)
415{
416    glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
417    glamor_composite_shader *shader;
418
419    shader = &glamor_priv->composite_shader[key->source][key->mask][key->in][key->dest_swizzle];
420    if (shader->prog == 0)
421        glamor_create_composite_shader(screen, key, shader);
422
423    return shader;
424}
425
426static GLenum
427glamor_translate_blend_alpha_to_red(GLenum blend)
428{
429    switch (blend) {
430    case GL_SRC_ALPHA:
431        return GL_SRC_COLOR;
432    case GL_DST_ALPHA:
433        return GL_DST_COLOR;
434    case GL_ONE_MINUS_SRC_ALPHA:
435        return GL_ONE_MINUS_SRC_COLOR;
436    case GL_ONE_MINUS_DST_ALPHA:
437        return GL_ONE_MINUS_DST_COLOR;
438    default:
439        return blend;
440    }
441}
442
443static Bool
444glamor_set_composite_op(ScreenPtr screen,
445                        CARD8 op, struct blendinfo *op_info_result,
446                        PicturePtr dest, PicturePtr mask,
447                        enum ca_state ca_state,
448                        struct shader_key *key)
449{
450    GLenum source_blend, dest_blend;
451    struct blendinfo *op_info;
452
453    if (op >= ARRAY_SIZE(composite_op_info)) {
454        glamor_fallback("unsupported render op %d \n", op);
455        return GL_FALSE;
456    }
457
458    op_info = &composite_op_info[op];
459
460    source_blend = op_info->source_blend;
461    dest_blend = op_info->dest_blend;
462
463    /* If there's no dst alpha channel, adjust the blend op so that we'll treat
464     * it as always 1.
465     */
466    if (PICT_FORMAT_A(dest->format) == 0 && op_info->dest_alpha) {
467        if (source_blend == GL_DST_ALPHA)
468            source_blend = GL_ONE;
469        else if (source_blend == GL_ONE_MINUS_DST_ALPHA)
470            source_blend = GL_ZERO;
471    }
472
473    /* Set up the source alpha value for blending in component alpha mode. */
474    if (ca_state == CA_DUAL_BLEND) {
475        switch (dest_blend) {
476        case GL_SRC_ALPHA:
477            dest_blend = GL_SRC1_COLOR;
478            break;
479        case GL_ONE_MINUS_SRC_ALPHA:
480            dest_blend = GL_ONE_MINUS_SRC1_COLOR;
481            break;
482        }
483    } else if (mask && mask->componentAlpha
484               && PICT_FORMAT_RGB(mask->format) != 0 && op_info->source_alpha) {
485        switch (dest_blend) {
486        case GL_SRC_ALPHA:
487            dest_blend = GL_SRC_COLOR;
488            break;
489        case GL_ONE_MINUS_SRC_ALPHA:
490            dest_blend = GL_ONE_MINUS_SRC_COLOR;
491            break;
492        }
493    }
494
495    /* If we're outputting our alpha to the red channel, then any
496     * reads of alpha for blending need to come from the red channel.
497     */
498    if (key->dest_swizzle == SHADER_DEST_SWIZZLE_ALPHA_TO_RED) {
499        source_blend = glamor_translate_blend_alpha_to_red(source_blend);
500        dest_blend = glamor_translate_blend_alpha_to_red(dest_blend);
501    }
502
503    op_info_result->source_blend = source_blend;
504    op_info_result->dest_blend = dest_blend;
505    op_info_result->source_alpha = op_info->source_alpha;
506    op_info_result->dest_alpha = op_info->dest_alpha;
507
508    return TRUE;
509}
510
511static void
512glamor_set_composite_texture(glamor_screen_private *glamor_priv, int unit,
513                             PicturePtr picture,
514                             PixmapPtr pixmap,
515                             GLuint wh_location, GLuint repeat_location,
516                             glamor_pixmap_private *dest_priv)
517{
518    glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap);
519    glamor_pixmap_fbo *fbo = pixmap_priv->fbo;
520    float wh[4];
521    int repeat_type;
522
523    glamor_make_current(glamor_priv);
524
525    /* The red channel swizzling doesn't depend on whether we're using
526     * 'fbo' as source or mask as we must have the same answer in case
527     * the same fbo is being used for both. That means the mask
528     * channel will sometimes get red bits in the R channel, and
529     * sometimes get zero bits in the R channel, which is harmless.
530     */
531    glamor_bind_texture(glamor_priv, GL_TEXTURE0 + unit, fbo,
532                        glamor_fbo_red_is_alpha(glamor_priv, dest_priv->fbo));
533    repeat_type = picture->repeatType;
534    switch (picture->repeatType) {
535    case RepeatNone:
536        if (glamor_priv->gl_flavor != GLAMOR_GL_ES2) {
537            /* XXX  GLES2 doesn't support GL_CLAMP_TO_BORDER. */
538            glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,
539                            GL_CLAMP_TO_BORDER);
540            glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,
541                            GL_CLAMP_TO_BORDER);
542        } else {
543            glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
544            glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
545        }
546        break;
547    case RepeatNormal:
548        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
549        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
550        break;
551    case RepeatPad:
552        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
553        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
554        break;
555    case RepeatReflect:
556        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT);
557        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT);
558        break;
559    }
560
561    switch (picture->filter) {
562    default:
563    case PictFilterFast:
564    case PictFilterNearest:
565        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
566        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
567        break;
568    case PictFilterGood:
569    case PictFilterBest:
570    case PictFilterBilinear:
571        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
572        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
573        break;
574    }
575
576    /*
577     *  GLES2 doesn't support RepeatNone. We need to fix it anyway.
578     *
579     **/
580    if (glamor_pixmap_priv_is_large(pixmap_priv) ||
581        ((!PICT_FORMAT_A(picture->format) || glamor_priv->gl_flavor == GLAMOR_GL_ES2) &&
582         repeat_type == RepeatNone && picture->transform)) {
583        glamor_pixmap_fbo_fix_wh_ratio(wh, pixmap, pixmap_priv);
584        glUniform4fv(wh_location, 1, wh);
585
586        repeat_type += RepeatFix;
587    }
588
589    glUniform1i(repeat_location, repeat_type);
590}
591
592static void
593glamor_set_composite_solid(float *color, GLint uniform_location)
594{
595    glUniform4fv(uniform_location, 1, color);
596}
597
598static char
599glamor_get_picture_location(PicturePtr picture)
600{
601    if (picture == NULL)
602        return ' ';
603
604    if (picture->pDrawable == NULL) {
605        switch (picture->pSourcePict->type) {
606        case SourcePictTypeSolidFill:
607            return 'c';
608        case SourcePictTypeLinear:
609            return 'l';
610        case SourcePictTypeRadial:
611            return 'r';
612        default:
613            return '?';
614        }
615    }
616    return glamor_get_drawable_location(picture->pDrawable);
617}
618
619static void *
620glamor_setup_composite_vbo(ScreenPtr screen, int n_verts)
621{
622    glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
623    int vert_size;
624    char *vbo_offset;
625    float *vb;
626
627    glamor_priv->render_nr_quads = 0;
628    glamor_priv->vb_stride = 2 * sizeof(float);
629    if (glamor_priv->has_source_coords)
630        glamor_priv->vb_stride += 2 * sizeof(float);
631    if (glamor_priv->has_mask_coords)
632        glamor_priv->vb_stride += 2 * sizeof(float);
633
634    vert_size = n_verts * glamor_priv->vb_stride;
635
636    glamor_make_current(glamor_priv);
637    vb = glamor_get_vbo_space(screen, vert_size, &vbo_offset);
638
639    glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT, GL_FALSE,
640                          glamor_priv->vb_stride, vbo_offset);
641    glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
642
643    if (glamor_priv->has_source_coords) {
644        glVertexAttribPointer(GLAMOR_VERTEX_SOURCE, 2,
645                              GL_FLOAT, GL_FALSE,
646                              glamor_priv->vb_stride,
647                              vbo_offset + 2 * sizeof(float));
648        glEnableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
649    }
650
651    if (glamor_priv->has_mask_coords) {
652        glVertexAttribPointer(GLAMOR_VERTEX_MASK, 2, GL_FLOAT, GL_FALSE,
653                              glamor_priv->vb_stride,
654                              vbo_offset + (glamor_priv->has_source_coords ?
655                                            4 : 2) * sizeof(float));
656        glEnableVertexAttribArray(GLAMOR_VERTEX_MASK);
657    }
658
659    return vb;
660}
661
662static void
663glamor_flush_composite_rects(ScreenPtr screen)
664{
665    glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
666
667    glamor_make_current(glamor_priv);
668
669    if (!glamor_priv->render_nr_quads)
670        return;
671
672    glamor_glDrawArrays_GL_QUADS(glamor_priv, glamor_priv->render_nr_quads);
673}
674
675static const int pict_format_combine_tab[][3] = {
676    {PICT_TYPE_ARGB, PICT_TYPE_A, PICT_TYPE_ARGB},
677    {PICT_TYPE_ABGR, PICT_TYPE_A, PICT_TYPE_ABGR},
678};
679
680static Bool
681combine_pict_format(PictFormatShort * des, const PictFormatShort src,
682                    const PictFormatShort mask, glamor_program_alpha in_ca)
683{
684    PictFormatShort new_vis;
685    int src_type, mask_type, src_bpp;
686    int i;
687
688    if (src == mask) {
689        *des = src;
690        return TRUE;
691    }
692    src_bpp = PICT_FORMAT_BPP(src);
693
694    assert(src_bpp == PICT_FORMAT_BPP(mask));
695
696    new_vis = PICT_FORMAT_VIS(src) | PICT_FORMAT_VIS(mask);
697
698    switch (in_ca) {
699    case glamor_program_alpha_normal:
700        src_type = PICT_FORMAT_TYPE(src);
701        mask_type = PICT_TYPE_A;
702        break;
703    case glamor_program_alpha_ca_first:
704        src_type = PICT_FORMAT_TYPE(src);
705        mask_type = PICT_FORMAT_TYPE(mask);
706        break;
707    case glamor_program_alpha_ca_second:
708        src_type = PICT_TYPE_A;
709        mask_type = PICT_FORMAT_TYPE(mask);
710        break;
711    case glamor_program_alpha_dual_blend:
712        src_type = PICT_FORMAT_TYPE(src);
713        mask_type = PICT_FORMAT_TYPE(mask);
714        break;
715    default:
716        return FALSE;
717    }
718
719    if (src_type == mask_type) {
720        *des = PICT_VISFORMAT(src_bpp, src_type, new_vis);
721        return TRUE;
722    }
723
724    for (i = 0; i < ARRAY_SIZE(pict_format_combine_tab); i++) {
725        if ((src_type == pict_format_combine_tab[i][0]
726             && mask_type == pict_format_combine_tab[i][1])
727            || (src_type == pict_format_combine_tab[i][1]
728                && mask_type == pict_format_combine_tab[i][0])) {
729            *des = PICT_VISFORMAT(src_bpp, pict_format_combine_tab[i]
730                                  [2], new_vis);
731            return TRUE;
732        }
733    }
734    return FALSE;
735}
736
737static void
738glamor_set_normalize_tcoords_generic(PixmapPtr pixmap,
739                                     glamor_pixmap_private *priv,
740                                     int repeat_type,
741                                     float *matrix,
742                                     float xscale, float yscale,
743                                     int x1, int y1, int x2, int y2,
744                                     float *texcoords,
745                                     int stride)
746{
747    if (!matrix && repeat_type == RepeatNone)
748        glamor_set_normalize_tcoords_ext(priv, xscale, yscale,
749                                         x1, y1,
750                                         x2, y2, texcoords, stride);
751    else if (matrix && repeat_type == RepeatNone)
752        glamor_set_transformed_normalize_tcoords_ext(priv, matrix, xscale,
753                                                     yscale, x1, y1,
754                                                     x2, y2,
755                                                     texcoords, stride);
756    else if (!matrix && repeat_type != RepeatNone)
757        glamor_set_repeat_normalize_tcoords_ext(pixmap, priv, repeat_type,
758                                                xscale, yscale,
759                                                x1, y1,
760                                                x2, y2,
761                                                texcoords, stride);
762    else if (matrix && repeat_type != RepeatNone)
763        glamor_set_repeat_transformed_normalize_tcoords_ext(pixmap, priv, repeat_type,
764                                                            matrix, xscale,
765                                                            yscale, x1, y1, x2,
766                                                            y2,
767                                                            texcoords, stride);
768}
769
770/**
771 * Returns whether the general composite path supports this picture
772 * format for a pixmap that is permanently stored in an FBO (as
773 * opposed to the GLAMOR_PIXMAP_DYNAMIC_UPLOAD path).
774 *
775 * We could support many more formats by using GL_ARB_texture_view to
776 * parse the same bits as different formats.  For now, we only support
777 * tweaking whether we sample the alpha bits of an a8r8g8b8, or just
778 * force them to 1.
779 */
780static Bool
781glamor_render_format_is_supported(PictFormatShort format)
782{
783    switch (format) {
784    case PICT_a8r8g8b8:
785    case PICT_x8r8g8b8:
786    case PICT_a8:
787        return TRUE;
788    default:
789        return FALSE;
790    }
791}
792
793static Bool
794glamor_composite_choose_shader(CARD8 op,
795                               PicturePtr source,
796                               PicturePtr mask,
797                               PicturePtr dest,
798                               PixmapPtr source_pixmap,
799                               PixmapPtr mask_pixmap,
800                               PixmapPtr dest_pixmap,
801                               glamor_pixmap_private *source_pixmap_priv,
802                               glamor_pixmap_private *mask_pixmap_priv,
803                               glamor_pixmap_private *dest_pixmap_priv,
804                               struct shader_key *s_key,
805                               glamor_composite_shader ** shader,
806                               struct blendinfo *op_info,
807                               PictFormatShort *psaved_source_format,
808                               enum ca_state ca_state)
809{
810    ScreenPtr screen = dest->pDrawable->pScreen;
811    glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
812    enum glamor_pixmap_status source_status = GLAMOR_NONE;
813    enum glamor_pixmap_status mask_status = GLAMOR_NONE;
814    PictFormatShort saved_source_format = 0;
815    struct shader_key key;
816    GLfloat source_solid_color[4];
817    GLfloat mask_solid_color[4];
818    Bool ret = FALSE;
819
820    if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(dest_pixmap_priv)) {
821        glamor_fallback("dest has no fbo.\n");
822        goto fail;
823    }
824
825    if (!glamor_render_format_is_supported(dest->format)) {
826        glamor_fallback("Unsupported dest picture format.\n");
827        goto fail;
828    }
829
830    memset(&key, 0, sizeof(key));
831    if (!source) {
832        key.source = SHADER_SOURCE_SOLID;
833        source_solid_color[0] = 0.0;
834        source_solid_color[1] = 0.0;
835        source_solid_color[2] = 0.0;
836        source_solid_color[3] = 0.0;
837    }
838    else if (!source->pDrawable) {
839        if (source->pSourcePict->type == SourcePictTypeSolidFill) {
840            key.source = SHADER_SOURCE_SOLID;
841            glamor_get_rgba_from_pixel(source->pSourcePict->solidFill.color,
842                                       &source_solid_color[0],
843                                       &source_solid_color[1],
844                                       &source_solid_color[2],
845                                       &source_solid_color[3], PICT_a8r8g8b8);
846        }
847        else
848            goto fail;
849    }
850    else {
851        if (PICT_FORMAT_A(source->format))
852            key.source = SHADER_SOURCE_TEXTURE_ALPHA;
853        else
854            key.source = SHADER_SOURCE_TEXTURE;
855    }
856
857    if (mask) {
858        if (!mask->pDrawable) {
859            if (mask->pSourcePict->type == SourcePictTypeSolidFill) {
860                key.mask = SHADER_MASK_SOLID;
861                glamor_get_rgba_from_pixel
862                    (mask->pSourcePict->solidFill.color,
863                     &mask_solid_color[0],
864                     &mask_solid_color[1],
865                     &mask_solid_color[2], &mask_solid_color[3], PICT_a8r8g8b8);
866            }
867            else
868                goto fail;
869        }
870        else {
871            key.mask = SHADER_MASK_TEXTURE_ALPHA;
872        }
873
874        if (!mask->componentAlpha) {
875            key.in = glamor_program_alpha_normal;
876        }
877        else {
878            if (op == PictOpClear)
879                key.mask = SHADER_MASK_NONE;
880            else if (glamor_priv->has_dual_blend)
881                key.in = glamor_program_alpha_dual_blend;
882            else if (op == PictOpSrc || op == PictOpAdd
883                     || op == PictOpIn || op == PictOpOut
884                     || op == PictOpOverReverse)
885                key.in = glamor_program_alpha_ca_second;
886            else if (op == PictOpOutReverse || op == PictOpInReverse) {
887                key.in = glamor_program_alpha_ca_first;
888            }
889            else {
890                glamor_fallback("Unsupported component alpha op: %d\n", op);
891                goto fail;
892            }
893        }
894    }
895    else {
896        key.mask = SHADER_MASK_NONE;
897    }
898
899    if (dest_pixmap->drawable.bitsPerPixel <= 8 &&
900        glamor_priv->one_channel_format == GL_RED) {
901        key.dest_swizzle = SHADER_DEST_SWIZZLE_ALPHA_TO_RED;
902    } else {
903        key.dest_swizzle = SHADER_DEST_SWIZZLE_DEFAULT;
904    }
905
906    if (source && source->alphaMap) {
907        glamor_fallback("source alphaMap\n");
908        goto fail;
909    }
910    if (mask && mask->alphaMap) {
911        glamor_fallback("mask alphaMap\n");
912        goto fail;
913    }
914
915    if (key.source == SHADER_SOURCE_TEXTURE ||
916        key.source == SHADER_SOURCE_TEXTURE_ALPHA) {
917        if (source_pixmap == dest_pixmap) {
918            /* XXX source and the dest share the same texture.
919             * Does it need special handle? */
920            glamor_fallback("source == dest\n");
921        }
922        if (source_pixmap_priv->gl_fbo == GLAMOR_FBO_UNATTACHED) {
923#ifdef GLAMOR_PIXMAP_DYNAMIC_UPLOAD
924            source_status = GLAMOR_UPLOAD_PENDING;
925#else
926            glamor_fallback("no texture in source\n");
927            goto fail;
928#endif
929        }
930    }
931
932    if (key.mask == SHADER_MASK_TEXTURE ||
933        key.mask == SHADER_MASK_TEXTURE_ALPHA) {
934        if (mask_pixmap == dest_pixmap) {
935            glamor_fallback("mask == dest\n");
936            goto fail;
937        }
938        if (mask_pixmap_priv->gl_fbo == GLAMOR_FBO_UNATTACHED) {
939#ifdef GLAMOR_PIXMAP_DYNAMIC_UPLOAD
940            mask_status = GLAMOR_UPLOAD_PENDING;
941#else
942            glamor_fallback("no texture in mask\n");
943            goto fail;
944#endif
945        }
946    }
947
948#ifdef GLAMOR_PIXMAP_DYNAMIC_UPLOAD
949    if (source_status == GLAMOR_UPLOAD_PENDING
950        && mask_status == GLAMOR_UPLOAD_PENDING
951        && source_pixmap == mask_pixmap) {
952
953        if (source->format != mask->format) {
954            saved_source_format = source->format;
955
956            if (!combine_pict_format(&source->format, source->format,
957                                     mask->format, key.in)) {
958                glamor_fallback("combine source %x mask %x failed.\n",
959                                source->format, mask->format);
960                goto fail;
961            }
962
963            /* XXX
964             * By default, glamor_upload_picture_to_texture will wire alpha to 1
965             * if one picture doesn't have alpha. So we don't do that again in
966             * rendering function. But here is a special case, as source and
967             * mask share the same texture but may have different formats. For
968             * example, source doesn't have alpha, but mask has alpha. Then the
969             * texture will have the alpha value for the mask. And will not wire
970             * to 1 for the source. In this case, we have to use different shader
971             * to wire the source's alpha to 1.
972             *
973             * But this may cause a potential problem if the source's repeat mode
974             * is REPEAT_NONE, and if the source is smaller than the dest, then
975             * for the region not covered by the source may be painted incorrectly.
976             * because we wire the alpha to 1.
977             *
978             **/
979            if (!PICT_FORMAT_A(saved_source_format)
980                && PICT_FORMAT_A(mask->format))
981                key.source = SHADER_SOURCE_TEXTURE;
982
983            if (!PICT_FORMAT_A(mask->format)
984                && PICT_FORMAT_A(saved_source_format))
985                key.mask = SHADER_MASK_TEXTURE;
986
987            mask_status = GLAMOR_NONE;
988        }
989
990        source_status = glamor_upload_picture_to_texture(source);
991        if (source_status != GLAMOR_UPLOAD_DONE) {
992            glamor_fallback("Failed to upload source texture.\n");
993            goto fail;
994        }
995    }
996    else {
997        if (source_status == GLAMOR_UPLOAD_PENDING) {
998            source_status = glamor_upload_picture_to_texture(source);
999            if (source_status != GLAMOR_UPLOAD_DONE) {
1000                glamor_fallback("Failed to upload source texture.\n");
1001                goto fail;
1002            }
1003        } else {
1004            if (!glamor_render_format_is_supported(source->format)) {
1005                glamor_fallback("Unsupported source picture format.\n");
1006                goto fail;
1007            }
1008        }
1009
1010        if (mask_status == GLAMOR_UPLOAD_PENDING) {
1011            mask_status = glamor_upload_picture_to_texture(mask);
1012            if (mask_status != GLAMOR_UPLOAD_DONE) {
1013                glamor_fallback("Failed to upload mask texture.\n");
1014                goto fail;
1015            }
1016        } else if (mask) {
1017            if (!glamor_render_format_is_supported(mask->format)) {
1018                glamor_fallback("Unsupported mask picture format.\n");
1019                goto fail;
1020            }
1021        }
1022    }
1023#endif
1024
1025    /* If the source and mask are two differently-formatted views of
1026     * the same pixmap bits, and the pixmap was already uploaded (so
1027     * the dynamic code above doesn't apply), then fall back to
1028     * software.  We should use texture views to fix this properly.
1029     */
1030    if (source_pixmap && source_pixmap == mask_pixmap &&
1031        source->format != mask->format) {
1032        goto fail;
1033    }
1034
1035    if (!glamor_set_composite_op(screen, op, op_info, dest, mask, ca_state,
1036                                 &key)) {
1037        goto fail;
1038    }
1039
1040    *shader = glamor_lookup_composite_shader(screen, &key);
1041    if ((*shader)->prog == 0) {
1042        glamor_fallback("no shader program for this render acccel mode\n");
1043        goto fail;
1044    }
1045
1046    if (key.source == SHADER_SOURCE_SOLID)
1047        memcpy(&(*shader)->source_solid_color[0],
1048               source_solid_color, 4 * sizeof(float));
1049    else {
1050        (*shader)->source_pixmap = source_pixmap;
1051        (*shader)->source = source;
1052    }
1053
1054    if (key.mask == SHADER_MASK_SOLID)
1055        memcpy(&(*shader)->mask_solid_color[0],
1056               mask_solid_color, 4 * sizeof(float));
1057    else {
1058        (*shader)->mask_pixmap = mask_pixmap;
1059        (*shader)->mask = mask;
1060    }
1061
1062    ret = TRUE;
1063    memcpy(s_key, &key, sizeof(key));
1064    *psaved_source_format = saved_source_format;
1065    goto done;
1066
1067 fail:
1068    if (saved_source_format)
1069        source->format = saved_source_format;
1070 done:
1071    return ret;
1072}
1073
1074static void
1075glamor_composite_set_shader_blend(glamor_screen_private *glamor_priv,
1076                                  glamor_pixmap_private *dest_priv,
1077                                  struct shader_key *key,
1078                                  glamor_composite_shader *shader,
1079                                  struct blendinfo *op_info)
1080{
1081    glamor_make_current(glamor_priv);
1082    glUseProgram(shader->prog);
1083
1084    if (key->source == SHADER_SOURCE_SOLID) {
1085        glamor_set_composite_solid(shader->source_solid_color,
1086                                   shader->source_uniform_location);
1087    }
1088    else {
1089        glamor_set_composite_texture(glamor_priv, 0,
1090                                     shader->source,
1091                                     shader->source_pixmap, shader->source_wh,
1092                                     shader->source_repeat_mode,
1093                                     dest_priv);
1094    }
1095
1096    if (key->mask != SHADER_MASK_NONE) {
1097        if (key->mask == SHADER_MASK_SOLID) {
1098            glamor_set_composite_solid(shader->mask_solid_color,
1099                                       shader->mask_uniform_location);
1100        }
1101        else {
1102            glamor_set_composite_texture(glamor_priv, 1,
1103                                         shader->mask,
1104                                         shader->mask_pixmap, shader->mask_wh,
1105                                         shader->mask_repeat_mode,
1106                                         dest_priv);
1107        }
1108    }
1109
1110    if (glamor_priv->gl_flavor != GLAMOR_GL_ES2)
1111        glDisable(GL_COLOR_LOGIC_OP);
1112
1113    if (op_info->source_blend == GL_ONE && op_info->dest_blend == GL_ZERO) {
1114        glDisable(GL_BLEND);
1115    }
1116    else {
1117        glEnable(GL_BLEND);
1118        glBlendFunc(op_info->source_blend, op_info->dest_blend);
1119    }
1120}
1121
1122static Bool
1123glamor_composite_with_shader(CARD8 op,
1124                             PicturePtr source,
1125                             PicturePtr mask,
1126                             PicturePtr dest,
1127                             PixmapPtr source_pixmap,
1128                             PixmapPtr mask_pixmap,
1129                             PixmapPtr dest_pixmap,
1130                             glamor_pixmap_private *source_pixmap_priv,
1131                             glamor_pixmap_private *mask_pixmap_priv,
1132                             glamor_pixmap_private *dest_pixmap_priv,
1133                             int nrect, glamor_composite_rect_t *rects,
1134                             enum ca_state ca_state)
1135{
1136    ScreenPtr screen = dest->pDrawable->pScreen;
1137    glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
1138    GLfloat dst_xscale, dst_yscale;
1139    GLfloat mask_xscale = 1, mask_yscale = 1, src_xscale = 1, src_yscale = 1;
1140    struct shader_key key, key_ca;
1141    int dest_x_off, dest_y_off;
1142    int source_x_off, source_y_off;
1143    int mask_x_off, mask_y_off;
1144    PictFormatShort saved_source_format = 0;
1145    float src_matrix[9], mask_matrix[9];
1146    float *psrc_matrix = NULL, *pmask_matrix = NULL;
1147    int nrect_max;
1148    Bool ret = FALSE;
1149    glamor_composite_shader *shader = NULL, *shader_ca = NULL;
1150    struct blendinfo op_info, op_info_ca;
1151
1152    if (!glamor_composite_choose_shader(op, source, mask, dest,
1153                                        source_pixmap, mask_pixmap, dest_pixmap,
1154                                        source_pixmap_priv, mask_pixmap_priv,
1155                                        dest_pixmap_priv,
1156                                        &key, &shader, &op_info,
1157                                        &saved_source_format, ca_state)) {
1158        glamor_fallback("glamor_composite_choose_shader failed\n");
1159        return ret;
1160    }
1161    if (ca_state == CA_TWO_PASS) {
1162        if (!glamor_composite_choose_shader(PictOpAdd, source, mask, dest,
1163                                            source_pixmap, mask_pixmap, dest_pixmap,
1164                                            source_pixmap_priv,
1165                                            mask_pixmap_priv, dest_pixmap_priv,
1166                                            &key_ca, &shader_ca, &op_info_ca,
1167                                            &saved_source_format, ca_state)) {
1168            glamor_fallback("glamor_composite_choose_shader failed\n");
1169            return ret;
1170        }
1171    }
1172
1173    glamor_make_current(glamor_priv);
1174
1175    glamor_set_destination_pixmap_priv_nc(glamor_priv, dest_pixmap, dest_pixmap_priv);
1176    glamor_composite_set_shader_blend(glamor_priv, dest_pixmap_priv, &key, shader, &op_info);
1177    glamor_set_alu(screen, GXcopy);
1178
1179    glamor_priv->has_source_coords = key.source != SHADER_SOURCE_SOLID;
1180    glamor_priv->has_mask_coords = (key.mask != SHADER_MASK_NONE &&
1181                                    key.mask != SHADER_MASK_SOLID);
1182
1183    dest_pixmap = glamor_get_drawable_pixmap(dest->pDrawable);
1184    dest_pixmap_priv = glamor_get_pixmap_private(dest_pixmap);
1185    glamor_get_drawable_deltas(dest->pDrawable, dest_pixmap,
1186                               &dest_x_off, &dest_y_off);
1187    pixmap_priv_get_dest_scale(dest_pixmap, dest_pixmap_priv, &dst_xscale, &dst_yscale);
1188
1189    if (glamor_priv->has_source_coords) {
1190        glamor_get_drawable_deltas(source->pDrawable,
1191                                   source_pixmap, &source_x_off, &source_y_off);
1192        pixmap_priv_get_scale(source_pixmap_priv, &src_xscale, &src_yscale);
1193        if (source->transform) {
1194            psrc_matrix = src_matrix;
1195            glamor_picture_get_matrixf(source, psrc_matrix);
1196        }
1197    }
1198
1199    if (glamor_priv->has_mask_coords) {
1200        glamor_get_drawable_deltas(mask->pDrawable, mask_pixmap,
1201                                   &mask_x_off, &mask_y_off);
1202        pixmap_priv_get_scale(mask_pixmap_priv, &mask_xscale, &mask_yscale);
1203        if (mask->transform) {
1204            pmask_matrix = mask_matrix;
1205            glamor_picture_get_matrixf(mask, pmask_matrix);
1206        }
1207    }
1208
1209    nrect_max = MIN(nrect, GLAMOR_COMPOSITE_VBO_VERT_CNT / 4);
1210
1211    while (nrect) {
1212        int mrect, rect_processed;
1213        int vb_stride;
1214        float *vertices;
1215
1216        mrect = nrect > nrect_max ? nrect_max : nrect;
1217        vertices = glamor_setup_composite_vbo(screen, mrect * 4);
1218        rect_processed = mrect;
1219        vb_stride = glamor_priv->vb_stride / sizeof(float);
1220        while (mrect--) {
1221            INT16 x_source;
1222            INT16 y_source;
1223            INT16 x_mask;
1224            INT16 y_mask;
1225            INT16 x_dest;
1226            INT16 y_dest;
1227            CARD16 width;
1228            CARD16 height;
1229
1230            x_dest = rects->x_dst + dest_x_off;
1231            y_dest = rects->y_dst + dest_y_off;
1232            x_source = rects->x_src + source_x_off;
1233            y_source = rects->y_src + source_y_off;
1234            x_mask = rects->x_mask + mask_x_off;
1235            y_mask = rects->y_mask + mask_y_off;
1236            width = rects->width;
1237            height = rects->height;
1238
1239            DEBUGF
1240                ("dest(%d,%d) source(%d %d) mask (%d %d), width %d height %d \n",
1241                 x_dest, y_dest, x_source, y_source, x_mask, y_mask, width,
1242                 height);
1243
1244            glamor_set_normalize_vcoords_ext(dest_pixmap_priv, dst_xscale,
1245                                             dst_yscale, x_dest, y_dest,
1246                                             x_dest + width, y_dest + height,
1247                                             vertices,
1248                                             vb_stride);
1249            vertices += 2;
1250            if (key.source != SHADER_SOURCE_SOLID) {
1251                glamor_set_normalize_tcoords_generic(source_pixmap,
1252                                                     source_pixmap_priv,
1253                                                     source->repeatType,
1254                                                     psrc_matrix, src_xscale,
1255                                                     src_yscale, x_source,
1256                                                     y_source, x_source + width,
1257                                                     y_source + height,
1258                                                     vertices, vb_stride);
1259                vertices += 2;
1260            }
1261
1262            if (key.mask != SHADER_MASK_NONE && key.mask != SHADER_MASK_SOLID) {
1263                glamor_set_normalize_tcoords_generic(mask_pixmap,
1264                                                     mask_pixmap_priv,
1265                                                     mask->repeatType,
1266                                                     pmask_matrix, mask_xscale,
1267                                                     mask_yscale, x_mask,
1268                                                     y_mask, x_mask + width,
1269                                                     y_mask + height,
1270                                                     vertices, vb_stride);
1271                vertices += 2;
1272            }
1273            glamor_priv->render_nr_quads++;
1274            rects++;
1275
1276            /* We've incremented by one of our 4 verts, now do the other 3. */
1277            vertices += 3 * vb_stride;
1278        }
1279        glamor_put_vbo_space(screen);
1280        glamor_flush_composite_rects(screen);
1281        nrect -= rect_processed;
1282        if (ca_state == CA_TWO_PASS) {
1283            glamor_composite_set_shader_blend(glamor_priv, dest_pixmap_priv,
1284                                              &key_ca, shader_ca, &op_info_ca);
1285            glamor_flush_composite_rects(screen);
1286            if (nrect)
1287                glamor_composite_set_shader_blend(glamor_priv, dest_pixmap_priv,
1288                                                  &key, shader, &op_info);
1289        }
1290    }
1291
1292    glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
1293    glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
1294    glDisableVertexAttribArray(GLAMOR_VERTEX_MASK);
1295    glDisable(GL_BLEND);
1296    DEBUGF("finish rendering.\n");
1297    if (saved_source_format)
1298        source->format = saved_source_format;
1299
1300    ret = TRUE;
1301    return ret;
1302}
1303
1304static PicturePtr
1305glamor_convert_gradient_picture(ScreenPtr screen,
1306                                PicturePtr source,
1307                                int x_source,
1308                                int y_source, int width, int height)
1309{
1310    PixmapPtr pixmap;
1311    PicturePtr dst = NULL;
1312    int error;
1313    PictFormatPtr pFormat;
1314    PictFormatShort format;
1315
1316    if (source->pDrawable) {
1317        pFormat = source->pFormat;
1318        format = pFormat->format;
1319    } else {
1320        format = PICT_a8r8g8b8;
1321        pFormat = PictureMatchFormat(screen, 32, format);
1322    }
1323
1324#ifdef GLAMOR_GRADIENT_SHADER
1325    if (!source->pDrawable) {
1326        if (source->pSourcePict->type == SourcePictTypeLinear) {
1327            dst = glamor_generate_linear_gradient_picture(screen,
1328                                                          source, x_source,
1329                                                          y_source, width,
1330                                                          height, format);
1331        }
1332        else if (source->pSourcePict->type == SourcePictTypeRadial) {
1333            dst = glamor_generate_radial_gradient_picture(screen,
1334                                                          source, x_source,
1335                                                          y_source, width,
1336                                                          height, format);
1337        }
1338
1339        if (dst) {
1340#if 0                           /* Debug to compare it to pixman, Enable it if needed. */
1341            glamor_compare_pictures(screen, source,
1342                                    dst, x_source, y_source, width, height,
1343                                    0, 3);
1344#endif
1345            return dst;
1346        }
1347    }
1348#endif
1349    pixmap = glamor_create_pixmap(screen,
1350                                  width,
1351                                  height,
1352                                  PIXMAN_FORMAT_DEPTH(format),
1353                                  GLAMOR_CREATE_PIXMAP_CPU);
1354
1355    if (!pixmap)
1356        return NULL;
1357
1358    dst = CreatePicture(0,
1359                        &pixmap->drawable, pFormat, 0, 0, serverClient, &error);
1360    glamor_destroy_pixmap(pixmap);
1361    if (!dst)
1362        return NULL;
1363
1364    ValidatePicture(dst);
1365
1366    fbComposite(PictOpSrc, source, NULL, dst, x_source, y_source,
1367                0, 0, 0, 0, width, height);
1368    return dst;
1369}
1370
1371Bool
1372glamor_composite_clipped_region(CARD8 op,
1373                                PicturePtr source,
1374                                PicturePtr mask,
1375                                PicturePtr dest,
1376                                PixmapPtr source_pixmap,
1377                                PixmapPtr mask_pixmap,
1378                                PixmapPtr dest_pixmap,
1379                                RegionPtr region,
1380                                int x_source,
1381                                int y_source,
1382                                int x_mask, int y_mask, int x_dest, int y_dest)
1383{
1384    glamor_pixmap_private *source_pixmap_priv = glamor_get_pixmap_private(source_pixmap);
1385    glamor_pixmap_private *mask_pixmap_priv = glamor_get_pixmap_private(mask_pixmap);
1386    glamor_pixmap_private *dest_pixmap_priv = glamor_get_pixmap_private(dest_pixmap);
1387    glamor_screen_private *glamor_priv = glamor_get_screen_private(dest_pixmap->drawable.pScreen);
1388    ScreenPtr screen = dest->pDrawable->pScreen;
1389    PicturePtr temp_src = source, temp_mask = mask;
1390    PixmapPtr temp_src_pixmap = source_pixmap;
1391    PixmapPtr temp_mask_pixmap = mask_pixmap;
1392    glamor_pixmap_private *temp_src_priv = source_pixmap_priv;
1393    glamor_pixmap_private *temp_mask_priv = mask_pixmap_priv;
1394    int x_temp_src, y_temp_src, x_temp_mask, y_temp_mask;
1395    BoxPtr extent;
1396    glamor_composite_rect_t rect[10];
1397    glamor_composite_rect_t *prect = rect;
1398    int prect_size = ARRAY_SIZE(rect);
1399    int ok = FALSE;
1400    int i;
1401    int width;
1402    int height;
1403    BoxPtr box;
1404    int nbox;
1405    enum ca_state ca_state = CA_NONE;
1406
1407    extent = RegionExtents(region);
1408    box = RegionRects(region);
1409    nbox = RegionNumRects(region);
1410    width = extent->x2 - extent->x1;
1411    height = extent->y2 - extent->y1;
1412
1413    x_temp_src = x_source;
1414    y_temp_src = y_source;
1415    x_temp_mask = x_mask;
1416    y_temp_mask = y_mask;
1417
1418    DEBUGF("clipped (%d %d) (%d %d) (%d %d) width %d height %d \n",
1419           x_source, y_source, x_mask, y_mask, x_dest, y_dest, width, height);
1420
1421    /* Is the composite operation equivalent to a copy? */
1422    if (!mask && !source->alphaMap && !dest->alphaMap
1423        && source->pDrawable && !source->transform
1424        && ((op == PictOpSrc
1425             && (source->format == dest->format
1426                 || (PICT_FORMAT_COLOR(dest->format)
1427                     && PICT_FORMAT_COLOR(source->format)
1428                     && dest->format == PICT_FORMAT(PICT_FORMAT_BPP(source->format),
1429                                                    PICT_FORMAT_TYPE(source->format),
1430                                                    0,
1431                                                    PICT_FORMAT_R(source->format),
1432                                                    PICT_FORMAT_G(source->format),
1433                                                    PICT_FORMAT_B(source->format)))))
1434            || (op == PictOpOver
1435                && source->format == dest->format
1436                && !PICT_FORMAT_A(source->format)))
1437        && x_source >= 0 && y_source >= 0
1438        && (x_source + width) <= source->pDrawable->width
1439        && (y_source + height) <= source->pDrawable->height) {
1440        x_source += source->pDrawable->x;
1441        y_source += source->pDrawable->y;
1442        x_dest += dest->pDrawable->x;
1443        y_dest += dest->pDrawable->y;
1444        glamor_copy(source->pDrawable, dest->pDrawable, NULL,
1445                    box, nbox, x_source - x_dest,
1446                    y_source - y_dest, FALSE, FALSE, 0, NULL);
1447        ok = TRUE;
1448        goto out;
1449    }
1450
1451    /* XXX is it possible source mask have non-zero drawable.x/y? */
1452    if (source
1453        && ((!source->pDrawable
1454             && (source->pSourcePict->type != SourcePictTypeSolidFill))
1455            || (source->pDrawable
1456                && !GLAMOR_PIXMAP_PRIV_HAS_FBO(source_pixmap_priv)
1457                && (source_pixmap->drawable.width != width
1458                    || source_pixmap->drawable.height != height)))) {
1459        temp_src =
1460            glamor_convert_gradient_picture(screen, source,
1461                                            extent->x1 + x_source - x_dest - dest->pDrawable->x,
1462                                            extent->y1 + y_source - y_dest - dest->pDrawable->y,
1463                                            width, height);
1464        if (!temp_src) {
1465            temp_src = source;
1466            goto out;
1467        }
1468        temp_src_pixmap = (PixmapPtr) (temp_src->pDrawable);
1469        temp_src_priv = glamor_get_pixmap_private(temp_src_pixmap);
1470        x_temp_src = -extent->x1 + x_dest + dest->pDrawable->x;
1471        y_temp_src = -extent->y1 + y_dest + dest->pDrawable->y;
1472    }
1473
1474    if (mask
1475        &&
1476        ((!mask->pDrawable
1477          && (mask->pSourcePict->type != SourcePictTypeSolidFill))
1478         || (mask->pDrawable && !GLAMOR_PIXMAP_PRIV_HAS_FBO(mask_pixmap_priv)
1479             && (mask_pixmap->drawable.width != width
1480                 || mask_pixmap->drawable.height != height)))) {
1481        /* XXX if mask->pDrawable is the same as source->pDrawable, we have an opportunity
1482         * to do reduce one convertion. */
1483        temp_mask =
1484            glamor_convert_gradient_picture(screen, mask,
1485                                            extent->x1 + x_mask - x_dest - dest->pDrawable->x,
1486                                            extent->y1 + y_mask - y_dest - dest->pDrawable->y,
1487                                            width, height);
1488        if (!temp_mask) {
1489            temp_mask = mask;
1490            goto out;
1491        }
1492        temp_mask_pixmap = (PixmapPtr) (temp_mask->pDrawable);
1493        temp_mask_priv = glamor_get_pixmap_private(temp_mask_pixmap);
1494        x_temp_mask = -extent->x1 + x_dest + dest->pDrawable->x;
1495        y_temp_mask = -extent->y1 + y_dest + dest->pDrawable->y;
1496    }
1497
1498    if (mask && mask->componentAlpha) {
1499        if (glamor_priv->has_dual_blend) {
1500            ca_state = CA_DUAL_BLEND;
1501        } else {
1502            if (op == PictOpOver) {
1503                ca_state = CA_TWO_PASS;
1504                op = PictOpOutReverse;
1505            }
1506        }
1507    }
1508
1509    if (temp_src_pixmap == dest_pixmap) {
1510        glamor_fallback("source and dest pixmaps are the same\n");
1511        goto out;
1512    }
1513    if (temp_mask_pixmap == dest_pixmap) {
1514        glamor_fallback("mask and dest pixmaps are the same\n");
1515        goto out;
1516    }
1517
1518    x_dest += dest->pDrawable->x;
1519    y_dest += dest->pDrawable->y;
1520    if (temp_src && temp_src->pDrawable) {
1521        x_temp_src += temp_src->pDrawable->x;
1522        y_temp_src += temp_src->pDrawable->y;
1523    }
1524    if (temp_mask && temp_mask->pDrawable) {
1525        x_temp_mask += temp_mask->pDrawable->x;
1526        y_temp_mask += temp_mask->pDrawable->y;
1527    }
1528
1529    if (nbox > ARRAY_SIZE(rect)) {
1530        prect = calloc(nbox, sizeof(*prect));
1531        if (prect)
1532            prect_size = nbox;
1533        else {
1534            prect = rect;
1535            prect_size = ARRAY_SIZE(rect);
1536        }
1537    }
1538    while (nbox) {
1539        int box_cnt;
1540
1541        box_cnt = nbox > prect_size ? prect_size : nbox;
1542        for (i = 0; i < box_cnt; i++) {
1543            prect[i].x_src = box[i].x1 + x_temp_src - x_dest;
1544            prect[i].y_src = box[i].y1 + y_temp_src - y_dest;
1545            prect[i].x_mask = box[i].x1 + x_temp_mask - x_dest;
1546            prect[i].y_mask = box[i].y1 + y_temp_mask - y_dest;
1547            prect[i].x_dst = box[i].x1;
1548            prect[i].y_dst = box[i].y1;
1549            prect[i].width = box[i].x2 - box[i].x1;
1550            prect[i].height = box[i].y2 - box[i].y1;
1551            DEBUGF("dest %d %d \n", prect[i].x_dst, prect[i].y_dst);
1552        }
1553        ok = glamor_composite_with_shader(op, temp_src, temp_mask, dest,
1554                                          temp_src_pixmap, temp_mask_pixmap, dest_pixmap,
1555                                          temp_src_priv, temp_mask_priv,
1556                                          dest_pixmap_priv,
1557                                          box_cnt, prect, ca_state);
1558        if (!ok)
1559            break;
1560        nbox -= box_cnt;
1561        box += box_cnt;
1562    }
1563
1564    if (prect != rect)
1565        free(prect);
1566 out:
1567    if (temp_src != source)
1568        FreePicture(temp_src, 0);
1569    if (temp_mask != mask)
1570        FreePicture(temp_mask, 0);
1571
1572    return ok;
1573}
1574
1575void
1576glamor_composite(CARD8 op,
1577                 PicturePtr source,
1578                 PicturePtr mask,
1579                 PicturePtr dest,
1580                 INT16 x_source,
1581                 INT16 y_source,
1582                 INT16 x_mask,
1583                 INT16 y_mask,
1584                 INT16 x_dest, INT16 y_dest, CARD16 width, CARD16 height)
1585{
1586    ScreenPtr screen = dest->pDrawable->pScreen;
1587    PixmapPtr dest_pixmap = glamor_get_drawable_pixmap(dest->pDrawable);
1588    PixmapPtr source_pixmap = NULL, mask_pixmap = NULL;
1589    glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
1590    RegionRec region;
1591    BoxPtr extent;
1592    int nbox, ok = FALSE;
1593    int force_clip = 0;
1594
1595    if (source->pDrawable) {
1596        source_pixmap = glamor_get_drawable_pixmap(source->pDrawable);
1597        if (glamor_pixmap_drm_only(source_pixmap))
1598            goto fail;
1599    }
1600
1601    if (mask && mask->pDrawable) {
1602        mask_pixmap = glamor_get_drawable_pixmap(mask->pDrawable);
1603        if (glamor_pixmap_drm_only(mask_pixmap))
1604            goto fail;
1605    }
1606
1607    DEBUGF
1608        ("source pixmap %p (%d %d) mask(%d %d) dest(%d %d) width %d height %d \n",
1609         source_pixmap, x_source, y_source, x_mask, y_mask, x_dest, y_dest,
1610         width, height);
1611
1612    if (!glamor_pixmap_has_fbo(dest_pixmap))
1613        goto fail;
1614
1615    if (op >= ARRAY_SIZE(composite_op_info)) {
1616        glamor_fallback("Unsupported composite op %x\n", op);
1617        goto fail;
1618    }
1619
1620    if (mask && mask->componentAlpha && !glamor_priv->has_dual_blend) {
1621        if (op == PictOpAtop
1622            || op == PictOpAtopReverse
1623            || op == PictOpXor || op >= PictOpSaturate) {
1624            glamor_fallback("glamor_composite(): component alpha op %x\n", op);
1625            goto fail;
1626        }
1627    }
1628
1629    if ((source && source->filter >= PictFilterConvolution)
1630        || (mask && mask->filter >= PictFilterConvolution)) {
1631        glamor_fallback("glamor_composite(): unsupported filter\n");
1632        goto fail;
1633    }
1634
1635    if (!miComputeCompositeRegion(&region,
1636                                  source, mask, dest,
1637                                  x_source +
1638                                  (source_pixmap ? source->pDrawable->x : 0),
1639                                  y_source +
1640                                  (source_pixmap ? source->pDrawable->y : 0),
1641                                  x_mask +
1642                                  (mask_pixmap ? mask->pDrawable->x : 0),
1643                                  y_mask +
1644                                  (mask_pixmap ? mask->pDrawable->y : 0),
1645                                  x_dest + dest->pDrawable->x,
1646                                  y_dest + dest->pDrawable->y, width, height)) {
1647        return;
1648    }
1649
1650    nbox = REGION_NUM_RECTS(&region);
1651    DEBUGF("first clipped when compositing.\n");
1652    DEBUGRegionPrint(&region);
1653    extent = RegionExtents(&region);
1654    if (nbox == 0)
1655        return;
1656
1657    /* If destination is not a large pixmap, but the region is larger
1658     * than texture size limitation, and source or mask is memory pixmap,
1659     * then there may be need to load a large memory pixmap to a
1660     * texture, and this is not permitted. Then we force to clip the
1661     * destination and make sure latter will not upload a large memory
1662     * pixmap. */
1663    if (!glamor_check_fbo_size(glamor_priv,
1664                               extent->x2 - extent->x1, extent->y2 - extent->y1)
1665        && glamor_pixmap_is_large(dest_pixmap)
1666        && ((source_pixmap
1667             && (glamor_pixmap_is_memory(source_pixmap) ||
1668                 source->repeatType == RepeatPad))
1669            || (mask_pixmap &&
1670                (glamor_pixmap_is_memory(mask_pixmap) ||
1671                 mask->repeatType == RepeatPad))
1672            || (!source_pixmap &&
1673                (source->pSourcePict->type != SourcePictTypeSolidFill))
1674            || (!mask_pixmap && mask &&
1675                mask->pSourcePict->type != SourcePictTypeSolidFill)))
1676        force_clip = 1;
1677
1678    if (force_clip || glamor_pixmap_is_large(dest_pixmap)
1679        || (source_pixmap
1680            && glamor_pixmap_is_large(source_pixmap))
1681        || (mask_pixmap && glamor_pixmap_is_large(mask_pixmap)))
1682        ok = glamor_composite_largepixmap_region(op,
1683                                                 source, mask, dest,
1684                                                 source_pixmap,
1685                                                 mask_pixmap,
1686                                                 dest_pixmap,
1687                                                 &region, force_clip,
1688                                                 x_source, y_source,
1689                                                 x_mask, y_mask,
1690                                                 x_dest, y_dest, width, height);
1691    else
1692        ok = glamor_composite_clipped_region(op, source,
1693                                             mask, dest,
1694                                             source_pixmap,
1695                                             mask_pixmap,
1696                                             dest_pixmap,
1697                                             &region,
1698                                             x_source, y_source,
1699                                             x_mask, y_mask, x_dest, y_dest);
1700
1701    REGION_UNINIT(dest->pDrawable->pScreen, &region);
1702
1703    if (ok)
1704        return;
1705
1706 fail:
1707
1708    glamor_fallback
1709        ("from picts %p:%p %dx%d / %p:%p %d x %d (%c,%c)  to pict %p:%p %dx%d (%c)\n",
1710         source, source->pDrawable,
1711         source->pDrawable ? source->pDrawable->width : 0,
1712         source->pDrawable ? source->pDrawable->height : 0, mask,
1713         (!mask) ? NULL : mask->pDrawable, (!mask
1714                                            || !mask->pDrawable) ? 0 :
1715         mask->pDrawable->width, (!mask
1716                                  || !mask->pDrawable) ? 0 : mask->
1717         pDrawable->height, glamor_get_picture_location(source),
1718         glamor_get_picture_location(mask), dest, dest->pDrawable,
1719         dest->pDrawable->width, dest->pDrawable->height,
1720         glamor_get_picture_location(dest));
1721
1722    if (glamor_prepare_access_picture_box(dest, GLAMOR_ACCESS_RW,
1723                                          x_dest, y_dest, width, height) &&
1724        glamor_prepare_access_picture_box(source, GLAMOR_ACCESS_RO,
1725                                          x_source, y_source, width, height) &&
1726        glamor_prepare_access_picture_box(mask, GLAMOR_ACCESS_RO,
1727                                          x_mask, y_mask, width, height))
1728    {
1729        fbComposite(op,
1730                    source, mask, dest,
1731                    x_source, y_source,
1732                    x_mask, y_mask, x_dest, y_dest, width, height);
1733    }
1734    glamor_finish_access_picture(mask);
1735    glamor_finish_access_picture(source);
1736    glamor_finish_access_picture(dest);
1737}
1738