visualConfigs.c revision 35c4bbdf
1/* 2 * Copyright (c) 2007, 2008 Apple Inc. 3 * Copyright (c) 2004 Torrey T. Lyons. All Rights Reserved. 4 * Copyright (c) 2002 Greg Parker. All Rights Reserved. 5 * 6 * Portions of this file are copied from Mesa's xf86glx.c, 7 * which contains the following copyright: 8 * 9 * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. 10 * All Rights Reserved. 11 * 12 * Permission is hereby granted, free of charge, to any person obtaining a 13 * copy of this software and associated documentation files (the "Software"), 14 * to deal in the Software without restriction, including without limitation 15 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 16 * and/or sell copies of the Software, and to permit persons to whom the 17 * Software is furnished to do so, subject to the following conditions: 18 * 19 * The above copyright notice and this permission notice shall be included in 20 * all copies or substantial portions of the Software. 21 * 22 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 23 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 24 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 25 * THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR 26 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 27 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 28 * DEALINGS IN THE SOFTWARE. 29 */ 30 31#ifdef HAVE_DIX_CONFIG_H 32#include <dix-config.h> 33#endif 34 35#include "dri.h" 36 37#include <OpenGL/OpenGL.h> 38#include <OpenGL/gl.h> 39#include <OpenGL/glext.h> 40#include <OpenGL/CGLContext.h> 41 42#include <GL/glxproto.h> 43#include <windowstr.h> 44#include <resource.h> 45#include <GL/glxint.h> 46#include <GL/glxtokens.h> 47#include <scrnintstr.h> 48#include <glxserver.h> 49#include <glxscreens.h> 50#include <glxdrawable.h> 51#include <glxcontext.h> 52#include <glxext.h> 53#include <glxutil.h> 54#include <GL/internal/glcore.h> 55 56#include "capabilities.h" 57#include "visualConfigs.h" 58#include "darwinfb.h" 59 60/* Based originally on code from indirect.c which was based on code from i830_dri.c. */ 61__GLXconfig *__glXAquaCreateVisualConfigs(int *numConfigsPtr, int screenNumber) { 62 int numConfigs = 0; 63 __GLXconfig *visualConfigs, *c; 64 struct glCapabilities caps; 65 struct glCapabilitiesConfig *conf; 66 int stereo, depth, aux, buffers, stencil, accum, color, msample; 67 68 if(getGlCapabilities(&caps)) { 69 ErrorF("error from getGlCapabilities()!\n"); 70 return NULL; 71 } 72 73 /* 74 conf->stereo is 0 or 1, but we need at least 1 iteration of the loop, 75 so we treat a true conf->stereo as 2. 76 77 The depth size is 0 or 24. Thus we do 2 iterations for that. 78 79 conf->aux_buffers (when available/non-zero) result in 2 iterations instead of 1. 80 81 conf->buffers indicates whether we have single or double buffering. 82 83 conf->total_stencil_bit_depths 84 85 conf->total_color_buffers indicates the RGB/RGBA color depths. 86 87 conf->total_accum_buffers iterations for accum (with at least 1 if equal to 0) 88 89 conf->total_depth_buffer_depths 90 91 conf->multisample_buffers iterations (with at least 1 if equal to 0). We add 1 92 for the 0 multisampling config. 93 94 */ 95 96 assert(NULL != caps.configurations); 97 98 numConfigs = 0; 99 100 for(conf = caps.configurations; conf; conf = conf->next) { 101 if(conf->total_color_buffers <= 0) 102 continue; 103 104 numConfigs += (conf->stereo ? 2 : 1) 105 * (conf->aux_buffers ? 2 : 1) 106 * conf->buffers 107 * ((conf->total_stencil_bit_depths > 0) ? conf->total_stencil_bit_depths : 1) 108 * conf->total_color_buffers 109 * ((conf->total_accum_buffers > 0) ? conf->total_accum_buffers : 1) 110 * conf->total_depth_buffer_depths 111 * (conf->multisample_buffers + 1); 112 } 113 114 if(numConfigsPtr) 115 *numConfigsPtr = numConfigs; 116 117 visualConfigs = calloc(sizeof(*visualConfigs), numConfigs); 118 119 if(NULL == visualConfigs) { 120 ErrorF("xcalloc failure when allocating visualConfigs\n"); 121 freeGlCapabilities(&caps); 122 return NULL; 123 } 124 125 c = visualConfigs; /* current buffer */ 126 for(conf = caps.configurations; conf; conf = conf->next) { 127 for(stereo = 0; stereo < (conf->stereo ? 2 : 1); ++stereo) { 128 for(aux = 0; aux < (conf->aux_buffers ? 2 : 1); ++aux) { 129 for(buffers = 0; buffers < conf->buffers; ++buffers) { 130 for(stencil = 0; stencil < ((conf->total_stencil_bit_depths > 0) ? 131 conf->total_stencil_bit_depths : 1); ++stencil) { 132 for(color = 0; color < conf->total_color_buffers; ++color) { 133 for(accum = 0; accum < ((conf->total_accum_buffers > 0) ? 134 conf->total_accum_buffers : 1); ++accum) { 135 for(depth = 0; depth < conf->total_depth_buffer_depths; ++depth) { 136 for(msample = 0; msample < (conf->multisample_buffers + 1); ++msample) { 137 138 // Global 139 c->visualID = -1; 140 c->visualType = GLX_TRUE_COLOR; 141 c->next = c + 1; 142 143 c->level = 0; 144 c->indexBits = 0; 145 146 if(conf->accelerated) { 147 c->visualRating = GLX_NONE; 148 } else { 149 c->visualRating = GLX_SLOW_VISUAL_EXT; 150 } 151 152 c->transparentPixel = GLX_NONE; 153 c->transparentRed = GLX_NONE; 154 c->transparentGreen = GLX_NONE; 155 c->transparentBlue = GLX_NONE; 156 c->transparentAlpha = GLX_NONE; 157 c->transparentIndex = GLX_NONE; 158 159 c->visualSelectGroup = 0; 160 161 c->swapMethod = GLX_SWAP_UNDEFINED_OML; 162 163 // Stereo 164 c->stereoMode = stereo ? TRUE : FALSE; 165 166 // Aux buffers 167 c->numAuxBuffers = aux ? conf->aux_buffers : 0; 168 169 // Double Buffered 170 c->doubleBufferMode = buffers ? TRUE : FALSE; 171 172 // Stencil Buffer 173 if(conf->total_stencil_bit_depths > 0) { 174 c->stencilBits = conf->stencil_bit_depths[stencil]; 175 } else { 176 c->stencilBits = 0; 177 } 178 179 // Color 180 if(GLCAPS_COLOR_BUF_INVALID_VALUE != conf->color_buffers[color].a) { 181 c->alphaBits = conf->color_buffers[color].a; 182 } else { 183 c->alphaBits = 0; 184 } 185 c->redBits = conf->color_buffers[color].r; 186 c->greenBits = conf->color_buffers[color].g; 187 c->blueBits = conf->color_buffers[color].b; 188 189 c->rgbBits = c->alphaBits + c->redBits + c->greenBits + c->blueBits; 190 191 c->alphaMask = AM_ARGB(c->alphaBits, c->redBits, c->greenBits, c->blueBits); 192 c->redMask = RM_ARGB(c->alphaBits, c->redBits, c->greenBits, c->blueBits); 193 c->greenMask = GM_ARGB(c->alphaBits, c->redBits, c->greenBits, c->blueBits); 194 c->blueMask = BM_ARGB(c->alphaBits, c->redBits, c->greenBits, c->blueBits); 195 196 // Accumulation Buffers 197 if(conf->total_accum_buffers > 0) { 198 c->accumRedBits = conf->accum_buffers[accum].r; 199 c->accumGreenBits = conf->accum_buffers[accum].g; 200 c->accumBlueBits = conf->accum_buffers[accum].b; 201 if(GLCAPS_COLOR_BUF_INVALID_VALUE != conf->accum_buffers[accum].a) { 202 c->accumAlphaBits = conf->accum_buffers[accum].a; 203 } else { 204 c->accumAlphaBits = 0; 205 } 206 } else { 207 c->accumRedBits = 0; 208 c->accumGreenBits = 0; 209 c->accumBlueBits = 0; 210 c->accumAlphaBits = 0; 211 } 212 213 // Depth 214 c->depthBits = conf->depth_buffers[depth]; 215 216 // MultiSample 217 if(msample > 0) { 218 c->samples = conf->multisample_samples; 219 c->sampleBuffers = conf->multisample_buffers; 220 } else { 221 c->samples = 0; 222 c->sampleBuffers = 0; 223 } 224 225 /* 226 * The Apple libGL supports GLXPixmaps and 227 * GLXPbuffers in direct mode. 228 */ 229 /* SGIX_fbconfig / GLX 1.3 */ 230 c->drawableType = GLX_WINDOW_BIT | GLX_PIXMAP_BIT | GLX_PBUFFER_BIT; 231 c->renderType = GLX_RGBA_BIT; 232 c->xRenderable = GL_TRUE; 233 c->fbconfigID = -1; 234 235 /* SGIX_pbuffer / GLX 1.3 */ 236 237 /* 238 * The CGL layer provides a way of retrieving 239 * the maximum pbuffer width/height, but only 240 * if we create a context and call glGetIntegerv. 241 * 242 * The following values are from a test program 243 * that does so. 244 */ 245 c->maxPbufferWidth = 8192; 246 c->maxPbufferHeight = 8192; 247 c->maxPbufferPixels = /*Do we need this?*/ 0; 248 /* 249 * There is no introspection for this sort of thing 250 * with CGL. What should we do realistically? 251 */ 252 c->optimalPbufferWidth = 0; 253 c->optimalPbufferHeight = 0; 254 255 /* EXT_texture_from_pixmap */ 256 c->bindToTextureRgb = 0; 257 c->bindToTextureRgba = 0; 258 c->bindToMipmapTexture = 0; 259 c->bindToTextureTargets = 0; 260 c->yInverted = 0; 261 262 /* EXT_framebuffer_sRGB */ 263 c->sRGBCapable = GL_FALSE; 264 265 c = c->next; 266 } 267 } 268 } 269 } 270 } 271 } 272 } 273 } 274 } 275 276 (c-1)->next = NULL; 277 278 if (c - visualConfigs != numConfigs) { 279 FatalError("numConfigs calculation error in setVisualConfigs! numConfigs is %d i is %d\n", numConfigs, (int)(c - visualConfigs)); 280 } 281 282 freeGlCapabilities(&caps); 283 return visualConfigs; 284} 285