README.txt revision 05b261ec
1                            Generic Rootless Layer
2                                 Version 1.0
3                                July 13, 2004
4
5                               Torrey T. Lyons
6                              torrey@xfree86.org
7
8
9Introduction
10
11        The generic rootless layer allows an X server to be implemented 
12on top of another window server in a cooperative manner. This allows the 
13X11 windows and native windows of the underlying window server to 
14coexist on the same screen. The layer is called "rootless" because the root 
15window of the X server is generally not drawn. Instead, each top-level 
16child of the root window is represented as a separate on-screen window by 
17the underlying window server. The layer is referred to as "generic" 
18because it abstracts away the details of the underlying window system and 
19contains code that is useful for any rootless X server. The code for the 
20generic rootless layer is located in xc/programs/Xserver/miext/rootless. To 
21build a complete rootless X server requires a specific rootless 
22implementation, which provides functions that allow the generic rootless 
23layer to interact with the underlying window system.
24
25
26Concepts
27
28        In the context of a rootless X server the term window is used to 
29mean many fundamentally different things. For X11 a window is a DDX 
30resource that describes a visible, or potentially visible, rectangle on the 
31screen. A top-level window is a direct child of the root window. To avoid 
32confusion, an on-screen native window of the underlying window system 
33is referred to as a "frame". The generic rootless layer associates each 
34mapped top-level X11 window with a frame. An X11 window may be said 
35to be "framed" if it or its top-level parent is represented by a frame.
36
37        The generic rootless layer models each frame as being backed at 
38all times by a backing buffer, which is periodically flushed to the screen. 
39If the underlying window system does not provide a backing buffer for 
40frames, this must be done by the rootless implementation. The generic 
41rootless layer model does not assume it always has access to the frames' 
42backing buffers. Any drawing to the buffer will be proceeded by a call to 
43the rootless implementation's StartDrawing() function and StopDrawing() 
44will be called when the drawing is concluded. The address of the frame's 
45backing buffer is returned by the StartDrawing() function and it can 
46change between successive calls.
47
48        Because each frame is assumed to have a backing buffer, the 
49generic rootless layer will stop Expose events being generated when the 
50regions of visibility of a frame change on screen. This is similar to backing 
51store, but backing buffers are different in that they always store a copy of 
52the entire window contents, not just the obscured portions. The price paid 
53in increased memory consumption is made up by the greatly decreased 
54complexity in not having to track and record regions as they are obscured.
55
56
57Rootless Implementation
58
59        The specifics of the underlying window system are provided to the 
60generic rootless layer through rootless implementation functions, compile-
61time options, and runtime parameters. The rootless implementation 
62functions are a list of functions that allow the generic rootless layer to 
63perform operations such as creating, destroying, moving, and resizing 
64frames. Some of the implementation functions are optional. A detailed 
65description of the rootless implementation functions is provided in 
66Appendix A.
67
68        By design, a rootless implementation should only have to include 
69the rootless.h header file. The rootlessCommon.h file contains definitions 
70internal to the generic rootless layer. (If you find you need to use 
71rootlessCommon.h in your implementation, let the generic rootless layer 
72maintainers know. This could be an area where the generic rootless layer 
73should be generalized.) A rootless implementation should also modify 
74rootlessConfig.h to specify compile time options for its platform.
75
76        The following compile-time options are defined in 
77rootlessConfig.h:
78
79      o ROOTLESS_ACCEL: If true, use the optional rootless acceleration
80        functions where possible to a accelerate X11 drawing primitives.
81        If false, all drawing will be done with fb.
82
83      o ROOTLESS_GLOBAL_COORDS: This option controls the way that frame
84        coordinates are passed to the rootless implementation. If false,
85        the coordinates are passed per screen relative to the origin of 
86        the screen the frame is currently on. Some implementations may 
87        prefer to work in a single global coordinate space that spans all 
88        screens. If this option is true, the coordinates are passed after 
89        adding the coordinates of the screen origin and an overall offset of 
90        (rootlessGlobalOffsetX, rootlessGlobalOffsetY).
91
92      o ROOTLESS_PROTECT_ALPHA: By default for a color bit depth of 24 and
93        32 bits per pixel, fb will overwrite the "unused" 8 bits to optimize
94        drawing speed. If this is true, the alpha channel of frames is
95        protected and is not modified when drawing to them. The bits 
96        containing the alpha channel are defined by the macro 
97        RootlessAlphaMask(bpp), which should return a bit mask for 
98        various bits per pixel.
99
100      o ROOTLESS_REDISPLAY_DELAY: Time in milliseconds between updates to
101        the underlying window server. Most operations will be buffered until
102        this time has expired.
103
104      o ROOTLESS_RESIZE_GRAVITY: If the underlying window system supports it,
105        some frame resizes can be optimized by relying on the frame contents
106        maintaining a particular gravity during the resize. In this way less
107        of the frame contents need to be preserved by the generic rootless
108        layer. If true, the generic rootless layer will pass gravity hints
109        during resizing and rely on the frame contents being preserved
110        accordingly.
111
112      o ROOTLESS_TRACK_DAMAGE: The generic rootless layer draws to the
113        frames' backing buffers and periodically flushes the modified
114        regions to the underlying window server. If this option is true,
115        the generic rootless layer will track these damaged regions. 
116        Currently it uses the miRegion code and will not simplify damaged 
117        regions even when updating a bounding region would be more 
118        efficient. Some window systems provide a more efficient way to 
119        track damaged regions. If this option is false, the rootless 
120        implementation function DamageRects() is called whenever a 
121        backing buffer is modified and the rootless implementation is 
122        expected to track the damaged regions itself.
123
124        The following runtime options are defined in rootless.h:
125
126      o rootlessGlobalOffsetX, rootlessGlobalOffsetY: These are only 
127        used if ROOTLESS_GLOBAL_COORDS is true. They specify the global
128        offset that is applied to all screens when converting from
129        screen-local to global coordinates.
130
131      o rootless_CopyBytes_threshold, rootless_FillBytes_threshold, 
132        rootless_CompositePixels_threshold, rootless_CopyWindow_threshold:
133        The minimum number of bytes or pixels for which to use the rootless
134        implementation's respective acceleration function. The rootless
135        acceleration functions are all optional so these will only be used
136        if the respective acceleration function pointer is not NULL.
137
138
139Accelerated Drawing
140
141	The rootless implementation typically does not have direct access 
142to the hardware. Its access to the graphics hardware is generally through 
143the API of the underlying window system. This underlying API may not 
144overlap well with the X11 drawing primitives. The generic rootless layer 
145falls back to using fb for all its 2-D drawing. Providing optional rootless 
146implementation acceleration functions can accelerate some graphics 
147primitives and some window functions. Typically calling through to the 
148underlying window systems API will not speed up these operations for 
149small enough areas. The rootless_*_threshold runtime options allow the 
150rootless implementation to provide hints for when the acceleration 
151functions should be used instead of fb.
152
153
154Alpha Channel Protection
155
156	If the bits per pixel is greater then the color bit depth, the contents 
157of the extra bits are undefined by the X11 protocol. Some window systems 
158will use these extra bits as an alpha channel. The generic rootless layer can 
159be configured to protect these bits and make sure they are not modified by 
160other parts of the X server. To protect the alpha channel 
161ROOTLESS_PROTECT_ALPHA and RootlessAlphaMask(bpp) must be 
162set appropriately as described under the compile time options. This 
163ensures that the X11 graphics primitives do not overwrite the alpha 
164channel in an attempt to optimize drawing. In addition, the window 
165functions PaintWindow() and Composite() must be replaced by alpha 
166channel safe variants. These are provided in rootless/safeAlpha.
167
168
169Credits
170
171	The generic rootless layer was originally conceived and developed 
172by Greg Parker as part of the XDarwin X server on Mac OS X. John 
173Harper made later optimizations to this code but removed its generic 
174independence of the underlying window system. Torrey T. Lyons 
175reintroduced the generic abstractions and made the rootless code suitable 
176for use by other X servers.
177
178
179Appendix A: Rootless Implementation Functions
180
181	The rootless implementation functions are defined in rootless.h. It 
182is intended that rootless.h contains the complete interface that is needed by 
183rootless implementations. The definitions contained in rootlessCommon.h 
184are intended for internal use by the generic rootless layer and are more 
185likely to change.
186
187	Most of these functions take a RootlessFrameID as a parameter. 
188The RootlessFrameID is an opaque object that is returned by the 
189implementation's CreateFrame() function. The generic rootless layer does 
190not use this frame id other than to pass it back to the rootless 
191implementation to indicate the frame to operate on.
192
193/*
194 * Create a new frame.
195 *  The frame is created unmapped.
196 *
197 *  pFrame      RootlessWindowPtr for this frame should be completely
198 *              initialized before calling except for pFrame->wid, which
199 *              is set by this function.
200 *  pScreen     Screen on which to place the new frame
201 *  newX, newY  Position of the frame. These will be identical to pFrame-x,
202 *              pFrame->y unless ROOTLESS_GLOBAL_COORDS is set.
203 *  pNewShape   Shape for the frame (in frame-local coordinates). NULL for
204 *              unshaped frames.
205 */
206typedef Bool (*RootlessCreateFrameProc)
207    (RootlessWindowPtr pFrame, ScreenPtr pScreen, int newX, int newY,
208     RegionPtr pNewShape);
209
210/*
211 * Destroy a frame.
212 *  Drawing is stopped and all updates are flushed before this is called.
213 *
214 *  wid         Frame id
215 */
216typedef void (*RootlessDestroyFrameProc)
217    (RootlessFrameID wid);
218
219/*
220 * Move a frame on screen.
221 *  Drawing is stopped and all updates are flushed before this is called.
222 *
223 *  wid         Frame id
224 *  pScreen     Screen to move the new frame to
225 *  newX, newY  New position of the frame
226 */
227typedef void (*RootlessMoveFrameProc) 
228    (RootlessFrameID wid, ScreenPtr pScreen, int newX, int newY);
229
230/*
231 * Resize and move a frame.
232 *  Drawing is stopped and all updates are flushed before this is called.
233 *
234 *  wid         Frame id
235 *  pScreen     Screen to move the new frame to
236 *  newX, newY  New position of the frame
237 *  newW, newH  New size of the frame
238 *  gravity     Gravity for window contents (rl_gravity_enum). This is always
239 *              RL_GRAVITY_NONE unless ROOTLESS_RESIZE_GRAVITY is set.
240 */
241typedef void (*RootlessResizeFrameProc)
242    (RootlessFrameID wid, ScreenPtr pScreen,
243     int newX, int newY, unsigned int newW, unsigned int newH,
244     unsigned int gravity);
245
246/*
247 * Change frame ordering (AKA stacking, layering).
248 *  Drawing is stopped before this is called. Unmapped frames are mapped by
249 *  setting their ordering.
250 *
251 *  wid         Frame id
252 *  nextWid     Frame id of frame that is now above this one or NULL if this
253 *              frame is at the top.
254 */
255typedef void (*RootlessRestackFrameProc)
256    (RootlessFrameID wid, RootlessFrameID nextWid);
257
258/*
259 * Change frame's shape.
260 *  Drawing is stopped before this is called.
261 *
262 *  wid         Frame id
263 *  pNewShape   New shape for the frame (in frame-local coordinates)
264 *              or NULL if now unshaped.
265 */
266typedef void (*RootlessReshapeFrameProc)
267    (RootlessFrameID wid, RegionPtr pNewShape);
268
269/*
270 * Unmap a frame.
271 *
272 *  wid         Frame id
273 */
274typedef void (*RootlessUnmapFrameProc)
275    (RootlessFrameID wid);
276
277/*
278 * Start drawing to a frame.
279 *  Prepare a frame for direct access to its backing buffer.
280 *
281 *  wid         Frame id
282 *  pixelData   Address of the backing buffer (returned)
283 *  bytesPerRow Width in bytes of the backing buffer (returned)
284 */
285typedef void (*RootlessStartDrawingProc)
286    (RootlessFrameID wid, char **pixelData, int *bytesPerRow);
287
288/*
289 * Stop drawing to a frame.
290 *  No drawing to the frame's backing buffer will occur until drawing
291 *  is started again.
292 *
293 *  wid         Frame id
294 *  flush       Flush drawing updates for this frame to the screen. This
295 *              will always be FALSE if ROOTLESS_TRACK_DAMAGE is set.
296 */
297typedef void (*RootlessStopDrawingProc)
298    (RootlessFrameID wid, Bool flush);
299
300/*
301 * Flush drawing updates to the screen.
302 *  Drawing is stopped before this is called.
303 *
304 *  wid         Frame id
305 *  pDamage     Region containing all the changed pixels in frame-local
306 *              coordinates. This is clipped to the window's clip. This
307 *              will be NULL if ROOTLESS_TRACK_DAMAGE is not set.
308 */
309typedef void (*RootlessUpdateRegionProc)
310    (RootlessFrameID wid, RegionPtr pDamage);
311
312/*
313 * Mark damaged rectangles as requiring redisplay to screen.
314 *  This will only be called if ROOTLESS_TRACK_DAMAGE is not set.
315 *
316 *  wid         Frame id
317 *  nrects      Number of damaged rectangles
318 *  rects       Array of damaged rectangles in frame-local coordinates
319 *  shift_x,    Vector to shift rectangles by
320 *   shift_y
321 */
322typedef void (*RootlessDamageRectsProc)
323    (RootlessFrameID wid, int nrects, const BoxRec *rects,
324     int shift_x, int shift_y);
325
326/*
327 * Switch the window associated with a frame. (Optional)
328 *  When a framed window is reparented, the frame is resized and set to
329 *  use the new top-level parent. If defined this function will be called
330 *  afterwards for implementation specific bookkeeping.
331 *
332 *  pFrame      Frame whose window has switched
333 *  oldWin      Previous window wrapped by this frame
334 */
335typedef void (*RootlessSwitchWindowProc)
336    (RootlessWindowPtr pFrame, WindowPtr oldWin);
337
338/*
339 * Copy bytes. (Optional)
340 *  Source and destinate may overlap and the right thing should happen.
341 *
342 *  width       Bytes to copy per row
343 *  height      Number of rows
344 *  src         Source data
345 *  srcRowBytes Width of source in bytes
346 *  dst         Destination data
347 *  dstRowBytes Width of destination in bytes
348 */
349typedef void (*RootlessCopyBytesProc)
350    (unsigned int width, unsigned int height,
351     const void *src, unsigned int srcRowBytes,
352     void *dst, unsigned int dstRowBytes);
353
354/*
355 * Fill memory with 32-bit pattern. (Optional)
356 *
357 *  width       Bytes to fill per row
358 *  height      Number of rows
359 *  value       32-bit pattern to fill with
360 *  dst         Destination data
361 *  dstRowBytes Width of destination in bytes
362 */
363typedef void (*RootlessFillBytesProc)
364    (unsigned int width, unsigned int height, unsigned int value,
365     void *dst, unsigned int dstRowBytes);
366
367/*
368 * Composite pixels from source and mask to destination. (Optional)
369 *
370 *  width, height   Size of area to composite to in pizels
371 *  function        Composite function built with RL_COMPOSITE_FUNCTION
372 *  src             Source data
373 *  srcRowBytes     Width of source in bytes (Passing NULL means source
374 *                  is a single pixel.
375 *  mask            Mask data
376 *  maskRowBytes    Width of mask in bytes
377 *  dst             Destination data
378 *  dstRowBytes     Width of destination in bytes
379 *
380 *  For src and dst, the first element of the array is the color data. If
381 *  the second element is non-null it implies there is alpha data (which
382 *  may be meshed or planar). Data without alpha is assumed to be opaque.
383 *
384 *  An X11 error code is returned.
385 */
386typedef int (*RootlessCompositePixelsProc)
387    (unsigned int width, unsigned int height, unsigned int function,
388     void *src[2], unsigned int srcRowBytes[2],
389     void *mask, unsigned int maskRowBytes,
390     void *dst[2], unsigned int dstRowBytes[2]);
391
392/*
393 * Copy area in frame to another part of frame. (Optional)
394 *
395 *  wid         Frame id
396 *  dstNrects   Number of rectangles to copy
397 *  dstRects    Array of rectangles to copy
398 *  dx, dy      Number of pixels away to copy area
399 */
400typedef void (*RootlessCopyWindowProc)
401    (RootlessFrameID wid, int dstNrects, const BoxRec *dstRects,
402     int dx, int dy);
403
404