shadow.c revision 4642e01f
1/*
2 * Copyright � 2000 Keith Packard
3 *
4 * Permission to use, copy, modify, distribute, and sell this software and its
5 * documentation for any purpose is hereby granted without fee, provided that
6 * the above copyright notice appear in all copies and that both that
7 * copyright notice and this permission notice appear in supporting
8 * documentation, and that the name of Keith Packard not be used in
9 * advertising or publicity pertaining to distribution of the software without
10 * specific, written prior permission.  Keith Packard makes no
11 * representations about the suitability of this software for any purpose.  It
12 * is provided "as is" without express or implied warranty.
13 *
14 * KEITH PACKARD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
15 * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
16 * EVENT SHALL KEITH PACKARD BE LIABLE FOR ANY SPECIAL, INDIRECT OR
17 * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
18 * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
19 * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
20 * PERFORMANCE OF THIS SOFTWARE.
21 */
22
23#ifdef HAVE_DIX_CONFIG_H
24#include <dix-config.h>
25#endif
26
27#include <stdlib.h>
28
29#include    <X11/X.h>
30#include    "scrnintstr.h"
31#include    "windowstr.h"
32#include    "dixfontstr.h"
33#include    "mi.h"
34#include    "regionstr.h"
35#include    "globals.h"
36#include    "gcstruct.h"
37#include    "shadow.h"
38
39static int shadowScrPrivateKeyIndex;
40DevPrivateKey shadowScrPrivateKey = &shadowScrPrivateKeyIndex;
41
42#define wrap(priv, real, mem) {\
43    priv->mem = real->mem; \
44    real->mem = shadow##mem; \
45}
46
47#define unwrap(priv, real, mem) {\
48    real->mem = priv->mem; \
49}
50
51static void
52shadowRedisplay(ScreenPtr pScreen)
53{
54    shadowBuf(pScreen);
55    RegionPtr pRegion;
56
57    if (!pBuf || !pBuf->pDamage || !pBuf->update)
58	return;
59    pRegion = DamageRegion(pBuf->pDamage);
60    if (REGION_NOTEMPTY(pScreen, pRegion)) {
61	(*pBuf->update)(pScreen, pBuf);
62	DamageEmpty(pBuf->pDamage);
63    }
64}
65
66static void
67shadowBlockHandler(pointer data, OSTimePtr pTimeout, pointer pRead)
68{
69    ScreenPtr pScreen = (ScreenPtr) data;
70
71    shadowRedisplay(pScreen);
72}
73
74static void
75shadowWakeupHandler(pointer data, int i, pointer LastSelectMask)
76{
77}
78
79static void
80shadowGetImage(DrawablePtr pDrawable, int sx, int sy, int w, int h,
81	       unsigned int format, unsigned long planeMask, char *pdstLine)
82{
83    ScreenPtr pScreen = pDrawable->pScreen;
84    shadowBuf(pScreen);
85
86    /* Many apps use GetImage to sync with the visable frame buffer */
87    if (pDrawable->type == DRAWABLE_WINDOW)
88	shadowRedisplay(pScreen);
89    unwrap(pBuf, pScreen, GetImage);
90    pScreen->GetImage(pDrawable, sx, sy, w, h, format, planeMask, pdstLine);
91    wrap(pBuf, pScreen, GetImage);
92}
93
94#define BACKWARDS_COMPATIBILITY
95
96static Bool
97shadowCloseScreen(int i, ScreenPtr pScreen)
98{
99    shadowBuf(pScreen);
100
101    unwrap(pBuf, pScreen, GetImage);
102    unwrap(pBuf, pScreen, CloseScreen);
103    shadowRemove(pScreen, pBuf->pPixmap);
104    DamageDestroy(pBuf->pDamage);
105#ifdef BACKWARDS_COMPATIBILITY
106    REGION_UNINIT(pScreen, &pBuf->damage); /* bc */
107#endif
108    if (pBuf->pPixmap)
109	pScreen->DestroyPixmap(pBuf->pPixmap);
110    xfree(pBuf);
111    return pScreen->CloseScreen(i, pScreen);
112}
113
114#ifdef BACKWARDS_COMPATIBILITY
115static void
116shadowReportFunc(DamagePtr pDamage, RegionPtr pRegion, void *closure)
117{
118    ScreenPtr pScreen = closure;
119    shadowBufPtr pBuf = (shadowBufPtr)
120	dixLookupPrivate(&pScreen->devPrivates, shadowScrPrivateKey);
121
122    /* Register the damaged region, use DamageReportNone below when we
123     * want to break BC below... */
124    REGION_UNION(pScreen, &pDamage->damage, &pDamage->damage, pRegion);
125
126    /*
127     * BC hack.  In 7.0 and earlier several drivers would inspect the
128     * 'damage' member directly, so we have to keep it existing.
129     */
130    REGION_COPY(pScreen, &pBuf->damage, pRegion);
131}
132#endif
133
134Bool
135shadowSetup(ScreenPtr pScreen)
136{
137    shadowBufPtr pBuf;
138
139    if (!DamageSetup(pScreen))
140	return FALSE;
141
142    pBuf = (shadowBufPtr) xalloc(sizeof(shadowBufRec));
143    if (!pBuf)
144	return FALSE;
145#ifdef BACKWARDS_COMPATIBILITY
146    pBuf->pDamage = DamageCreate((DamageReportFunc)shadowReportFunc,
147		    		 (DamageDestroyFunc)NULL,
148				 DamageReportRawRegion,
149				 TRUE, pScreen, pScreen);
150#else
151    pBuf->pDamage = DamageCreate((DamageReportFunc)NULL,
152		    		 (DamageDestroyFunc)NULL,
153				 DamageReportNone,
154				 TRUE, pScreen, pScreen);
155#endif
156    if (!pBuf->pDamage) {
157	xfree(pBuf);
158	return FALSE;
159    }
160
161    wrap(pBuf, pScreen, CloseScreen);
162    wrap(pBuf, pScreen, GetImage);
163    pBuf->update = 0;
164    pBuf->window = 0;
165    pBuf->pPixmap = 0;
166    pBuf->closure = 0;
167    pBuf->randr = 0;
168#ifdef BACKWARDS_COMPATIBILITY
169    REGION_NULL(pScreen, &pBuf->damage); /* bc */
170#endif
171
172    dixSetPrivate(&pScreen->devPrivates, shadowScrPrivateKey, pBuf);
173    return TRUE;
174}
175
176Bool
177shadowAdd(ScreenPtr pScreen, PixmapPtr pPixmap, ShadowUpdateProc update,
178	  ShadowWindowProc window, int randr, void *closure)
179{
180    shadowBuf(pScreen);
181
182    if (!RegisterBlockAndWakeupHandlers(shadowBlockHandler, shadowWakeupHandler,
183					(pointer)pScreen))
184	return FALSE;
185
186    /*
187     * Map simple rotation values to bitmasks; fortunately,
188     * these are all unique
189     */
190    switch (randr) {
191    case 0:
192	randr = SHADOW_ROTATE_0;
193	break;
194    case 90:
195	randr = SHADOW_ROTATE_90;
196	break;
197    case 180:
198	randr = SHADOW_ROTATE_180;
199	break;
200    case 270:
201	randr = SHADOW_ROTATE_270;
202	break;
203    }
204    pBuf->update = update;
205    pBuf->window = window;
206    pBuf->randr = randr;
207    pBuf->closure = 0;
208    pBuf->pPixmap = pPixmap;
209    DamageRegister(&pPixmap->drawable, pBuf->pDamage);
210    return TRUE;
211}
212
213void
214shadowRemove(ScreenPtr pScreen, PixmapPtr pPixmap)
215{
216    shadowBuf(pScreen);
217
218    if (pBuf->pPixmap) {
219	DamageUnregister(&pBuf->pPixmap->drawable, pBuf->pDamage);
220	pBuf->update = 0;
221	pBuf->window = 0;
222	pBuf->randr = 0;
223	pBuf->closure = 0;
224	pBuf->pPixmap = 0;
225    }
226
227    RemoveBlockAndWakeupHandlers(shadowBlockHandler, shadowWakeupHandler,
228				 (pointer) pScreen);
229}
230
231Bool
232shadowInit(ScreenPtr pScreen, ShadowUpdateProc update, ShadowWindowProc window)
233{
234    PixmapPtr pPixmap;
235
236    pPixmap = pScreen->CreatePixmap(pScreen, pScreen->width, pScreen->height,
237				    pScreen->rootDepth, 0);
238    if (!pPixmap)
239	return FALSE;
240
241    if (!shadowSetup(pScreen)) {
242	pScreen->DestroyPixmap(pPixmap);
243	return FALSE;
244    }
245
246    shadowAdd(pScreen, pPixmap, update, window, SHADOW_ROTATE_0, 0);
247
248    return TRUE;
249}
250