| History log of /src/games/hunt/huntd/Makefile |
| Revision | | Date | Author | Comments |
| 1.11 |
| 03-Jun-2023 |
lukem | bsd.own.mk: rename GCC_NO_* to CC_WNO_*
Rename compiler-warning-disable variables from GCC_NO_warning to CC_WNO_warning where warning is the full warning name as used by the compiler.
GCC_NO_IMPLICIT_FALLTHRU is CC_WNO_IMPLICIT_FALLTHROUGH
Using the convention CC_compilerflag, where compilerflag is based on the full compiler flag name.
|
| 1.10 |
| 15-Apr-2021 |
mrg | one port complains about string overflow here that i can't see.
|
| 1.9 |
| 12-Apr-2021 |
mrg | add some new uses of existing GCC_NO_* variables for warning issues. remove an no longer relevant for gcc7 workaround (works fine in both gcc9 and gcc 10.)
|
| 1.8 |
| 29-Sep-2019 |
mrg | convert HAVE_GCC == 7 to HAVE_GCC >= 7.
|
| 1.7 |
| 04-Feb-2019 |
mrg | apply -Wno-error=implicit-fallthrough on files that have fallthru comments but are missed by the current checker.
|
| 1.6 |
| 29-Mar-2014 |
dholland | branches: 1.6.26; Reduce ifdefs by making a common function to talk to either syslogd or stderr.
|
| 1.5 |
| 29-Mar-2014 |
dholland | Flush unwanted file.
|
| 1.4 |
| 29-Mar-2014 |
dholland | Split hunt and huntd's includes, instead of incestuously sharing a pile of external data and function declarations between the two programs.
Common constants and defines now go in hunt_common.h. Stuff that belongs only to hunt is in hunt/hunt_private.h. Stuff that belongs only to huntd is in huntd/hunt.h.
Copy some declarations that are used in both programs under the same names (but are not actually the same objects) from huntd/hunt.h to hunt/hunt_private.h. Move others that are only used in hunt. Remove some entirely unused material, and tidy up standard includes.
|
| 1.3 |
| 29-Mar-2014 |
dholland | remove stubbed-out function
|
| 1.2 |
| 29-Mar-2014 |
dholland | Rip out the code that broadcasts talk requests to the local hunt-players mailing list.
In this day and age it doesn't even begin to work: even if you were to have such a mailing list locally, sendmail wouldn't expand it for you, the addresses you got back wouldn't be talk-requestable addresses, talk requests don't cross NAT or firewalls safely, talk doesn't support ipv6, and nobody runs talkd anyway.
It doesn't make sense to try to replace it with some other kind of notify scheme either; there might still be a multiuser machine somewhere with enough simultaneous users that broadcasting something akin to talk requests locally might make sense, and where a nontrivial number of the users actually play hunt, but probably not, and if so those users are likely to be better off using wall(1) anyway. Nowadays games will be set up by looking for people in chat or by emailing or texting friends.
Theoretically someone could set up an internet hunt metaserver for finding hunt games, but that would be something entirely different anyway and I doubt there's demand.
|
| 1.1 |
| 04-Oct-1997 |
mrg | branches: 1.1.68; 1.1.74; build hunt.
|
| 1.1.74.1 |
| 20-Aug-2014 |
tls | Rebase to HEAD as of a few days ago.
|
| 1.1.68.1 |
| 22-May-2014 |
yamt | sync with head.
for a reference, the tree before this commit was tagged as yamt-pagecache-tag8.
this commit was splitted into small chunks to avoid a limitation of cvs. ("Protocol error: too many arguments")
|
| 1.6.26.2 |
| 13-Apr-2020 |
martin | Mostly merge changes from HEAD upto 20200411
|
| 1.6.26.1 |
| 10-Jun-2019 |
christos | Sync with HEAD
|