History log of /src/games/rogue/save.c |
Revision | | Date | Author | Comments |
1.15 |
| 07-Apr-2025 |
hgutch | Fix loading save files
Both monster and weapon damage are represented as strings like "1d1", and internally the game keeps track of them as pointers to static strings in memory. When saving, the game saves these pointers and when loading them the pointers end up being identical to before - which now points to undefined memory.
So when loading a save game, reset the damage strings based on the type of monster or weapon.
Pointed out and fix suggested by Anthony C Howe <achowe@snert.com> (committed with a small modification of said patch).
|
1.14 |
| 02-May-2021 |
rillig | branches: 1.14.6; 1.14.8; games: remove trailing whitespace in *.c and *.h
|
1.13 |
| 14-Jan-2008 |
dholland | ANSIfy. Remove unnecessary casts. Clean up for -Wsign-compare. Make more things file-static. Other minor tidyups, and fix a couple minor bugs found along the way.
|
1.12 |
| 14-Jan-2008 |
dholland | Whitespace/KNF nits.
|
1.11 |
| 27-Dec-2007 |
dholland | Comprehensive (or at least extensive) string handling cleanup for rogue.
This patch dates (mostly) back to 2002; the critical parts of it were handled back then by security-officer. As far as I know, there's nothing exploitable fixed herein.
A slightly earlier version of this patch was reviewed by Christian Biere when I filed it as PR 34750.
|
1.10 |
| 17-Mar-2006 |
abs | branches: 1.10.10; Call fclose() appropriately if there is a problem with the save file. Coverty CID 2063
|
1.9 |
| 07-Aug-2003 |
agc | Move UCB-licensed code from 4-clause to 3-clause licence.
Patches provided by Joel Baker in PR 22269, verified by myself.
|
1.8 |
| 01-Oct-2002 |
mrg | - use correctly bounded strings when reloading a saved game. in particular, do not let the save game file "string length" exceed the amount of space supplied. as noted by <stanojr@iserver.sk> on bugtraq. - minor KNF.
tested by simonb.
|
1.7 |
| 18-Sep-1999 |
jsm | branches: 1.7.8; 1.7.10; Fix -Wsign-compare warnings.
|
1.6 |
| 13-Sep-1999 |
jsm | Fix buffer overrun in rogue.
|
1.5 |
| 10-Nov-1998 |
hubertf | constify, per PR 6148
|
1.4 |
| 12-Oct-1997 |
lukem | WARNSify (not an insignificant task...)
|
1.3 |
| 22-Apr-1995 |
cgd | clean up import, NetBSD RCS Ids
|
1.2 |
| 01-Aug-1993 |
mycroft | Add RCS identifiers.
|
1.1 |
| 21-Mar-1993 |
cgd | branches: 1.1.1; Initial revision
|
1.1.1.2 |
| 22-Apr-1995 |
cgd | src/games/rogue from Lite
|
1.1.1.1 |
| 21-Mar-1993 |
cgd | initial import of 386bsd-0.1 sources
|
1.7.10.1 |
| 01-Oct-2002 |
lukem | Pull up revision 1.8 (requested by mrg in ticket #892): - use correctly bounded strings when reloading a saved game. in particular, do not let the save game file "string length" exceed the amount of space supplied. as noted by <stanojr@iserver.sk> on bugtraq. - minor KNF. tested by simonb.
|
1.7.8.1 |
| 02-Oct-2002 |
itojun | games/rogue/inventory.c 1.8 games/rogue/save.c 1.8 games/rogue/message.c 1.9 games/rogue/rogue.h 1.13
Use correctly bounded strings when reloading a saved game. In particular, do not let the save game file "string length" exceed the amount of space supplied. As noted by <stanojr@iserver.sk> on bugtraq. Fixes SA#2002-021.
(mrg)
|
1.10.10.2 |
| 23-Mar-2008 |
matt | sync with HEAD
|
1.10.10.1 |
| 09-Jan-2008 |
matt | sync with HEAD
|
1.14.8.1 |
| 02-Aug-2025 |
perseant | Sync with HEAD
|
1.14.6.1 |
| 12-Apr-2025 |
martin | Pull up following revision(s) (requested by hgutch in ticket #1090):
games/rogue/rogue.h: revision 1.25 games/rogue/play.c: revision 1.11 games/rogue/monster.c: revision 1.18 games/rogue/save.c: revision 1.15 games/rogue/object.c: revision 1.15
Fix segfault when canceling "Quit" operation
When pressing 'Q' followed by anything other than 'y', make sure not to end up calling __unreachable(). Pointed out by Anthony C Howe <achowe%snert.com@localhost>
Fix loading save files
Both monster and weapon damage are represented as strings like "1d1", and internally the game keeps track of them as pointers to static strings in memory. When saving, the game saves these pointers and when loading them the pointers end up being identical to before - which now points to undefined memory.
So when loading a save game, reset the damage strings based on the type of monster or weapon.
Pointed out and fix suggested by Anthony C Howe <achowe%snert.com@localhost> (committed with a small modification of said patch).
|