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Lines Matching refs:PLAYER

40 static void drawstatus(PLAYER *);
41 static void see(PLAYER *, int);
43 static int player_sym(PLAYER *, int, int);
46 drawmaze(PLAYER *pp)
78 drawstatus(PLAYER *pp)
81 PLAYER *np;
108 outstr(pp, "Player:", 7);
109 for (i = STAT_PLAY_ROW + 1, np = Player; np < End_player; np++) {
131 look(PLAYER *pp)
178 see(PLAYER *pp, int face)
263 check(PLAYER *pp, int y, int x)
267 PLAYER *rpp;
289 showstat(PLAYER *pp)
291 PLAYER *np;
295 y = STAT_PLAY_ROW + 1 + (pp - Player);
303 for (np = Player; np < End_player; np++) {
311 * Draw the player on the screen and show him to everyone who's scanning
315 drawplayer(PLAYER *pp, bool draw)
317 PLAYER *newp;
329 for (newp = Player; newp < End_player; newp++) {
351 message(PLAYER *pp, const char *s)
361 * looking at the current player.
381 * Return the player symbol
384 player_sym(PLAYER *pp, int y, int x)
386 PLAYER *npp;