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Lines Matching refs:player

15 double	Circle;		/* which circle player is in			*/
18 bool Beyond; /* set if player is beyond point of no return */
19 bool Marsh; /* set if player is in dead marshes */
20 bool Throne; /* set if player is on throne */
21 bool Changed; /* set if important player stats have changed */
22 bool Wizard; /* set if player is the 'wizard' of the game */
36 long Fileloc; /* location in file of player statistics */
38 const char *Login; /* pointer to login of player */
39 const char *Enemyname; /* pointer name of monster/player we are battling*/
41 struct player Player; /* stats for player */
42 struct player Other; /* stats for another player */
111 FILE *Playersfp; /* pointer to open player file */