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Lines Matching refs:rogue

56 #include "rogue.h"
80 hit_chance -= (((2 * rogue.exp) + (2 * ring_exp)) - r_rings);
106 minus = (float)get_armor_class(rogue.armor) * 3.00;
133 hit_chance = force_hit ? 100 : get_hit_chance(rogue.weapon);
145 damage = get_weapon_damage(rogue.weapon);
166 if (d >= rogue.hp_current) {
167 rogue.hp_current = 0;
172 rogue.hp_current -= d;
275 strength = rogue.str_current + add_strength;
353 row = rogue.row; col = rogue.col;
358 (!can_move(rogue.row, rogue.col, row, col))) {
372 if (((!to_the_death) && (rogue.hp_current <= possible_damage)) ||
442 hit_chance += (((2 * rogue.exp) + (2 * ring_exp)) - r_rings);
453 damage += ((((rogue.exp + ring_exp) - r_rings) + 1) / 2);