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      1 /*	$NetBSD: hit.c,v 1.10 2008/01/14 03:50:01 dholland Exp $	*/
      2 
      3 /*
      4  * Copyright (c) 1988, 1993
      5  *	The Regents of the University of California.  All rights reserved.
      6  *
      7  * This code is derived from software contributed to Berkeley by
      8  * Timothy C. Stoehr.
      9  *
     10  * Redistribution and use in source and binary forms, with or without
     11  * modification, are permitted provided that the following conditions
     12  * are met:
     13  * 1. Redistributions of source code must retain the above copyright
     14  *    notice, this list of conditions and the following disclaimer.
     15  * 2. Redistributions in binary form must reproduce the above copyright
     16  *    notice, this list of conditions and the following disclaimer in the
     17  *    documentation and/or other materials provided with the distribution.
     18  * 3. Neither the name of the University nor the names of its contributors
     19  *    may be used to endorse or promote products derived from this software
     20  *    without specific prior written permission.
     21  *
     22  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     23  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     24  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     25  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     26  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     27  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     28  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     29  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     30  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     31  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     32  * SUCH DAMAGE.
     33  */
     34 
     35 #include <sys/cdefs.h>
     36 #ifndef lint
     37 #if 0
     38 static char sccsid[] = "@(#)hit.c	8.1 (Berkeley) 5/31/93";
     39 #else
     40 __RCSID("$NetBSD: hit.c,v 1.10 2008/01/14 03:50:01 dholland Exp $");
     41 #endif
     42 #endif /* not lint */
     43 
     44 /*
     45  * hit.c
     46  *
     47  * This source herein may be modified and/or distributed by anybody who
     48  * so desires, with the following restrictions:
     49  *    1.)  No portion of this notice shall be removed.
     50  *    2.)  Credit shall not be taken for the creation of this source.
     51  *    3.)  This code is not to be traded, sold, or used for personal
     52  *         gain or profit.
     53  *
     54  */
     55 
     56 #include "rogue.h"
     57 
     58 static int damage_for_strength(void);
     59 static int get_w_damage(const object *);
     60 static int to_hit(const object *);
     61 
     62 static object *fight_monster = NULL;
     63 char hit_message[HIT_MESSAGE_SIZE] = "";
     64 
     65 void
     66 mon_hit(object *monster)
     67 {
     68 	short damage, hit_chance;
     69 	const char *mn;
     70 	float minus;
     71 
     72 	if (fight_monster && (monster != fight_monster)) {
     73 		fight_monster = 0;
     74 	}
     75 	monster->trow = NO_ROOM;
     76 	if (cur_level >= (AMULET_LEVEL * 2)) {
     77 		hit_chance = 100;
     78 	} else {
     79 		hit_chance = monster->m_hit_chance;
     80 		hit_chance -= (((2 * rogue.exp) + (2 * ring_exp)) - r_rings);
     81 	}
     82 	if (wizard) {
     83 		hit_chance /= 2;
     84 	}
     85 	if (!fight_monster) {
     86 		interrupted = 1;
     87 	}
     88 	mn = mon_name(monster);
     89 
     90 	if (!rand_percent(hit_chance)) {
     91 		if (!fight_monster) {
     92 			messagef(1, "%sthe %s misses", hit_message, mn);
     93 			hit_message[0] = 0;
     94 		}
     95 		return;
     96 	}
     97 	if (!fight_monster) {
     98 		messagef(1, "%sthe %s hit", hit_message, mn);
     99 		hit_message[0] = 0;
    100 	}
    101 	if (!(monster->m_flags & STATIONARY)) {
    102 		damage = get_damage(monster->m_damage, 1);
    103 		if (cur_level >= (AMULET_LEVEL * 2)) {
    104 			minus = (float)((AMULET_LEVEL * 2) - cur_level);
    105 		} else {
    106 			minus = (float)get_armor_class(rogue.armor) * 3.00;
    107 			minus = minus/100.00 * (float)damage;
    108 		}
    109 		damage -= (short)minus;
    110 	} else {
    111 		damage = monster->stationary_damage++;
    112 	}
    113 	if (wizard) {
    114 		damage /= 3;
    115 	}
    116 	if (damage > 0) {
    117 		rogue_damage(damage, monster, 0);
    118 	}
    119 	if (monster->m_flags & SPECIAL_HIT) {
    120 		special_hit(monster);
    121 	}
    122 }
    123 
    124 void
    125 rogue_hit(object *monster, boolean force_hit)
    126 {
    127 	short damage, hit_chance;
    128 
    129 	if (monster) {
    130 		if (check_imitator(monster)) {
    131 			return;
    132 		}
    133 		hit_chance = force_hit ? 100 : get_hit_chance(rogue.weapon);
    134 
    135 		if (wizard) {
    136 			hit_chance *= 2;
    137 		}
    138 		if (!rand_percent(hit_chance)) {
    139 			if (!fight_monster) {
    140 				(void)strlcpy(hit_message, "you miss  ",
    141 					       sizeof(hit_message));
    142 			}
    143 			goto RET;
    144 		}
    145 		damage = get_weapon_damage(rogue.weapon);
    146 		if (wizard) {
    147 			damage *= 3;
    148 		}
    149 		if (con_mon) {
    150 			s_con_mon(monster);
    151 		}
    152 		if (mon_damage(monster, damage)) {	/* still alive? */
    153 			if (!fight_monster) {
    154 				(void)strlcpy(hit_message, "you hit  ",
    155 					       sizeof(hit_message));
    156 			}
    157 		}
    158 RET:	check_gold_seeker(monster);
    159 		wake_up(monster);
    160 	}
    161 }
    162 
    163 void
    164 rogue_damage(short d, object *monster, short other)
    165 {
    166 	if (d >= rogue.hp_current) {
    167 		rogue.hp_current = 0;
    168 		print_stats(STAT_HP);
    169 		killed_by(monster, other);
    170 	}
    171 	if (d > 0) {
    172 		rogue.hp_current -= d;
    173 		print_stats(STAT_HP);
    174 	}
    175 }
    176 
    177 int
    178 get_damage(const char *ds, boolean r)
    179 {
    180 	int i = 0, j, n, d, total = 0;
    181 
    182 	while (ds[i]) {
    183 		n = get_number(ds+i);
    184 		while ((ds[i] != 'd') && ds[i]) {
    185 			i++;
    186 		}
    187 		if (ds[i] == 'd') {
    188 			i++;
    189 		}
    190 
    191 		d = get_number(ds+i);
    192 		while ((ds[i] != '/') && ds[i]) {
    193 			i++;
    194 		}
    195 		if (ds[i] == '/') {
    196 			i++;
    197 		}
    198 
    199 		for (j = 0; j < n; j++) {
    200 			if (r) {
    201 				total += get_rand(1, d);
    202 			} else {
    203 				total += d;
    204 			}
    205 		}
    206 	}
    207 	return(total);
    208 }
    209 
    210 static int
    211 get_w_damage(const object *obj)
    212 {
    213 	char new_damage[32];
    214 	int tmp_to_hit, tmp_damage;
    215 	int i = 0;
    216 
    217 	if ((!obj) || (obj->what_is != WEAPON)) {
    218 		return(-1);
    219 	}
    220 	tmp_to_hit = get_number(obj->damage) + obj->hit_enchant;
    221 	while ((obj->damage[i] != 'd') && obj->damage[i]) {
    222 		i++;
    223 	}
    224 	if (obj->damage[i] == 'd') {
    225 		i++;
    226 	}
    227 	tmp_damage = get_number(obj->damage + i) + obj->d_enchant;
    228 
    229 	snprintf(new_damage, sizeof(new_damage), "%dd%d",
    230 		tmp_to_hit, tmp_damage);
    231 
    232 	return(get_damage(new_damage, 1));
    233 }
    234 
    235 int
    236 get_number(const char *s)
    237 {
    238 	int i = 0;
    239 	int total = 0;
    240 
    241 	while ((s[i] >= '0') && (s[i] <= '9')) {
    242 		total = (10 * total) + (s[i] - '0');
    243 		i++;
    244 	}
    245 	return(total);
    246 }
    247 
    248 long
    249 lget_number(const char *s)
    250 {
    251 	short i = 0;
    252 	long total = 0;
    253 
    254 	while ((s[i] >= '0') && (s[i] <= '9')) {
    255 		total = (10 * total) + (s[i] - '0');
    256 		i++;
    257 	}
    258 	return(total);
    259 }
    260 
    261 static int
    262 to_hit(const object *obj)
    263 {
    264 	if (!obj) {
    265 		return(1);
    266 	}
    267 	return(get_number(obj->damage) + obj->hit_enchant);
    268 }
    269 
    270 static int
    271 damage_for_strength(void)
    272 {
    273 	short strength;
    274 
    275 	strength = rogue.str_current + add_strength;
    276 
    277 	if (strength <= 6) {
    278 		return(strength-5);
    279 	}
    280 	if (strength <= 14) {
    281 		return(1);
    282 	}
    283 	if (strength <= 17) {
    284 		return(3);
    285 	}
    286 	if (strength <= 18) {
    287 		return(4);
    288 	}
    289 	if (strength <= 20) {
    290 		return(5);
    291 	}
    292 	if (strength <= 21) {
    293 		return(6);
    294 	}
    295 	if (strength <= 30) {
    296 		return(7);
    297 	}
    298 	return(8);
    299 }
    300 
    301 int
    302 mon_damage(object *monster, short damage)
    303 {
    304 	const char *mn;
    305 	short row, col;
    306 
    307 	monster->hp_to_kill -= damage;
    308 
    309 	if (monster->hp_to_kill <= 0) {
    310 		row = monster->row;
    311 		col = monster->col;
    312 		dungeon[row][col] &= ~MONSTER;
    313 		mvaddch(row, col, get_dungeon_char(row, col));
    314 
    315 		fight_monster = 0;
    316 		cough_up(monster);
    317 		mn = mon_name(monster);
    318 		messagef(1, "%sdefeated the %s", hit_message, mn);
    319 		hit_message[0] = 0;
    320 		add_exp(monster->kill_exp, 1);
    321 		take_from_pack(monster, &level_monsters);
    322 
    323 		if (monster->m_flags & HOLDS) {
    324 			being_held = 0;
    325 		}
    326 		free_object(monster);
    327 		return(0);
    328 	}
    329 	return(1);
    330 }
    331 
    332 void
    333 fight(boolean to_the_death)
    334 {
    335 	short ch, c, d;
    336 	short row, col;
    337 	boolean first_miss = 1;
    338 	short possible_damage;
    339 	object *monster;
    340 
    341 	ch = 0;
    342 	while (!is_direction(ch = rgetchar(), &d)) {
    343 		sound_bell();
    344 		if (first_miss) {
    345 			messagef(0, "direction?");
    346 			first_miss = 0;
    347 		}
    348 	}
    349 	check_message();
    350 	if (ch == CANCEL) {
    351 		return;
    352 	}
    353 	row = rogue.row; col = rogue.col;
    354 	get_dir_rc(d, &row, &col, 0);
    355 
    356 	c = mvinch(row, col);
    357 	if (((c < 'A') || (c > 'Z')) ||
    358 		(!can_move(rogue.row, rogue.col, row, col))) {
    359 		messagef(0, "I see no monster there");
    360 		return;
    361 	}
    362 	if (!(fight_monster = object_at(&level_monsters, row, col))) {
    363 		return;
    364 	}
    365 	if (!(fight_monster->m_flags & STATIONARY)) {
    366 		possible_damage = ((get_damage(fight_monster->m_damage, 0) * 2) / 3);
    367 	} else {
    368 		possible_damage = fight_monster->stationary_damage - 1;
    369 	}
    370 	while (fight_monster) {
    371 		(void)one_move_rogue(ch, 0);
    372 		if (((!to_the_death) && (rogue.hp_current <= possible_damage)) ||
    373 			interrupted || (!(dungeon[row][col] & MONSTER))) {
    374 			fight_monster = 0;
    375 		} else {
    376 			monster = object_at(&level_monsters, row, col);
    377 			if (monster != fight_monster) {
    378 				fight_monster = 0;
    379 			}
    380 		}
    381 	}
    382 }
    383 
    384 void
    385 get_dir_rc(short dir, short *row, short *col, short allow_off_screen)
    386 {
    387 	switch(dir) {
    388 	case LEFT:
    389 		if (allow_off_screen || (*col > 0)) {
    390 			(*col)--;
    391 		}
    392 		break;
    393 	case DOWN:
    394 		if (allow_off_screen || (*row < (DROWS-2))) {
    395 			(*row)++;
    396 		}
    397 		break;
    398 	case UPWARD:
    399 		if (allow_off_screen || (*row > MIN_ROW)) {
    400 			(*row)--;
    401 		}
    402 		break;
    403 	case RIGHT:
    404 		if (allow_off_screen || (*col < (DCOLS-1))) {
    405 			(*col)++;
    406 		}
    407 		break;
    408 	case UPLEFT:
    409 		if (allow_off_screen || ((*row > MIN_ROW) && (*col > 0))) {
    410 			(*row)--;
    411 			(*col)--;
    412 		}
    413 		break;
    414 	case UPRIGHT:
    415 		if (allow_off_screen || ((*row > MIN_ROW) && (*col < (DCOLS-1)))) {
    416 			(*row)--;
    417 			(*col)++;
    418 		}
    419 		break;
    420 	case DOWNRIGHT:
    421 		if (allow_off_screen || ((*row < (DROWS-2)) && (*col < (DCOLS-1)))) {
    422 			(*row)++;
    423 			(*col)++;
    424 		}
    425 		break;
    426 	case DOWNLEFT:
    427 		if (allow_off_screen || ((*row < (DROWS-2)) && (*col > 0))) {
    428 			(*row)++;
    429 			(*col)--;
    430 		}
    431 		break;
    432 	}
    433 }
    434 
    435 int
    436 get_hit_chance(const object *weapon)
    437 {
    438 	short hit_chance;
    439 
    440 	hit_chance = 40;
    441 	hit_chance += 3 * to_hit(weapon);
    442 	hit_chance += (((2 * rogue.exp) + (2 * ring_exp)) - r_rings);
    443 	return(hit_chance);
    444 }
    445 
    446 int
    447 get_weapon_damage(const object *weapon)
    448 {
    449 	short damage;
    450 
    451 	damage = get_w_damage(weapon);
    452 	damage += damage_for_strength();
    453 	damage += ((((rogue.exp + ring_exp) - r_rings) + 1) / 2);
    454 	return(damage);
    455 }
    456 
    457 void
    458 s_con_mon(object *monster)
    459 {
    460 	if (con_mon) {
    461 		monster->m_flags |= CONFUSED;
    462 		monster->moves_confused += get_rand(12, 22);
    463 		messagef(0, "the monster appears confused");
    464 		con_mon = 0;
    465 	}
    466 }
    467