Lines Matching refs:boolean
48 #define boolean char
457 void add_exp(int, boolean);
464 boolean can_move(int, int, int, int);
466 boolean check_imitator(object *);
476 void do_put_on(object *, boolean);
480 void dr_course(object *, boolean, short, short);
487 void fight(boolean);
488 boolean flame_broil(object *);
492 int get_damage(const char *, boolean);
496 void get_food(object *, boolean);
498 int get_input_line(const char *, const char *, char *, size_t, const char *, boolean, boolean);
508 void gr_ring(object *, boolean);
512 boolean has_amulet(void);
517 boolean imitating(short, short);
520 void inv_armor_weapon(boolean);
523 boolean is_all_connected(void);
524 boolean is_digit(int);
525 boolean is_direction(short, short *);
526 boolean is_passable(int, int);
527 boolean is_vowel(short);
533 boolean m_confuse(object *);
536 boolean md_df(const char *);
545 void md_lock(boolean);
549 /*void message(const char *, boolean);*/
550 void messagef(boolean, const char *, ...) __printflike(2, 3);
555 boolean mon_sees(const object *, int, int);
582 void quit(boolean);
583 int r_index(const char *, int, boolean);
587 boolean reg_move(void);
594 void ring_stats(boolean);
597 void rogue_hit(object *, boolean);
602 void search(short, boolean);
603 boolean seek_gold(object *);
630 void wake_room(short, boolean, short, short);
637 long xxx(boolean);
643 extern boolean ask_quit;
644 extern boolean being_held;
645 extern boolean cant_int;
646 extern boolean con_mon;
647 extern boolean detect_monster;
648 extern boolean did_int;
649 extern boolean interrupted;
650 extern boolean is_wood[];
651 extern boolean jump;
652 extern boolean maintain_armor;
653 extern boolean mon_disappeared;
654 extern boolean msg_cleared;
655 extern boolean no_skull;
656 extern boolean passgo;
657 extern boolean r_see_invisible;
658 extern boolean r_teleport;
659 extern boolean save_is_interactive;
660 extern boolean score_only;
661 extern boolean see_invisible;
662 extern boolean sustain_strength;
663 extern boolean trap_door;
664 extern boolean wizard;