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Lines Matching refs:m_flags

75 	if ((monster->m_flags & CONFUSED) && rand_percent(66)) {
78 if (monster->m_flags & RUSTS) {
81 if ((monster->m_flags & HOLDS) && !levitate) {
84 if (monster->m_flags & FREEZES) {
87 if (monster->m_flags & STINGS) {
90 if (monster->m_flags & DRAINS_LIFE) {
93 if (monster->m_flags & DROPS_LEVEL) {
96 if (monster->m_flags & STEALS_GOLD) {
98 } else if (monster->m_flags & STEALS_ITEM) {
111 if (monster && (!(monster->m_flags & RUST_VANISHED))) {
113 monster->m_flags |= RUST_VANISHED;
137 monster->m_flags |= FREEZING_ROGUE;
151 monster->m_flags &= (~FREEZING_ROGUE);
255 if (monster->m_flags & STEALS_GOLD) {
319 monster->m_flags |= CAN_FLIT;
321 monster->m_flags &= (~CAN_FLIT);
324 monster->m_flags |= ASLEEP;
325 monster->m_flags &= (~(WAKENS | SEEKS_GOLD));
328 monster->m_flags &= (~SEEKS_GOLD);
329 monster->m_flags |= CAN_FLIT;
331 monster->m_flags &= (~CAN_FLIT);
332 monster->m_flags |= SEEKS_GOLD;
357 monster->m_flags &= (~SEEKS_GOLD);
363 if (monster->m_flags & IMITATES) {
383 if (monster->m_flags & IMITATES) {
468 monster->m_flags &= (~CONFUSES); /* will not confuse the rogue */
472 monster->m_flags &= (~CONFUSES);