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Lines Matching defs:damage

32  * SUCH DAMAGE.
284 short i, ch, new_dir = -1, damage;
343 damage = monster->hp_to_kill;
345 damage = (monster->hp_to_kill / 10) + 1;
347 damage = get_rand((rogue.hp_current / 3), rogue.hp_max);
350 damage = (monster->hp_to_kill / 2) + 1;
354 (void)mon_damage(monster, damage);
356 damage = -1;
363 damage = rogue.hp_current / 4;
366 damage = -2;
368 if (damage != -1) {
371 (void)mon_damage(monster, damage);
379 damage = get_rand(3, (3 * rogue.exp));
381 damage = (damage * 3) / 2;
382 damage -= get_armor_class(rogue.armor);
384 rogue_damage(damage, NULL,