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Lines Matching refs:ship

56 range(struct ship *from, struct ship *to)
82 struct ship *
83 closestenemy(struct ship *from, int side, int anyship)
85 struct ship *sp;
88 struct ship *closest = 0;
138 gunsbear(struct ship *from, struct ship *to)
160 portside(struct ship *from, struct ship *on, int quick)
179 colours(struct ship *sp)
196 logger(struct ship *s)
228 / scene[lp->l_gamenum].ship[lp->l_shipnum].specs->pts) {