Lines Matching refs:ship
45 ** Abandon Ship
47 ** The ship is abandoned. If your current ship is the Faire
78 if (Ship.ship == QUEENE) {
82 if (Ship.cond != DOCKED) {
89 q = &Quad[Ship.quadx][Ship.quady];
92 Ship.crew);
93 Game.deaths += Ship.crew;
101 /* re-outfit new ship */
103 printf(" functional ship, the Fairie Queene.\n");
104 Ship.ship = QUEENE;
105 Ship.shipname = "Fairie Queene";
106 Param.energy = Ship.energy = 3000;
107 Param.torped = Ship.torped = 6;
108 Param.shield = Ship.shield = 1250;
109 Ship.shldup = 0;
110 Ship.cloaked = 0;
111 Ship.warp = 5.0;
112 Ship.warp2 = 25.0;
113 Ship.warp3 = 125.0;
114 Ship.cond = GREEN;
115 /* clear out damages on old ship */
136 Ship.quadx = Now.base[i].x;
137 Ship.quady = Now.base[i].y;
141 Sect[Ship.sectx][Ship.secty] = EMPTY;
143 Ship.sectx = Etc.starbase.x + ranf(3) - 1;
144 if (Ship.sectx < 0 || Ship.sectx >= NSECTS)
146 Ship.secty = Etc.starbase.y + ranf(3) - 1;
147 if (Ship.secty < 0 || Ship.secty >= NSECTS)
149 if (Sect[Ship.sectx][Ship.secty] == EMPTY) {
150 Sect[Ship.sectx][Ship.secty] = QUEENE;