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Lines Matching refs:movers

85     enemies = movers = NULL;
362 movers = make_object(Crusher,'<',y,x,0,1,32767L,32768L,&root);
373 if (!movers)
374 movers = ent;
385 if (!movers)
386 movers = base;
410 if (!movers)
411 movers = nuke;
473 if (!movers)
474 movers = obj;
502 if (!movers)
503 movers = obj;
505 if (!movers)
506 movers = &root;