Lines Matching refs:rowBb0
528 const GLint rowBb0 = (rowB[j] >> 11) & 0x1f;
532 const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2;
553 const GLint rowBb0 = (rowB[j] >> 8) & 0xf;
561 const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2;
583 const GLint rowBb0 = (rowB[j] >> 10) & 0x1f;
591 const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2;
613 const GLint rowBb0 = (rowB[j] >> 1) & 0x1f;
621 const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2;
644 const GLint rowBb0 = (rowB[j] >> 5) & 0x7;
648 const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2;
691 const GLint rowBb0 = (rowB[j] >> 20) & 0x3ff;
699 const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2;
1087 const GLint rowBb0 = (rowB[j] >> 11) & 0x1f;
1097 const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1,
1125 const GLint rowBb0 = (rowB[j] >> 8) & 0xf;
1143 const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1,
1174 const GLint rowBb0 = (rowB[j] >> 10) & 0x1f;
1192 const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1,
1223 const GLint rowBb0 = (rowB[j] >> 1) & 0x1f;
1241 const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1,
1272 const GLint rowBb0 = (rowB[j] >> 5) & 0x7;
1282 const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1,
1338 const GLint rowBb0 = (rowB[j] >> 20) & 0x3ff;
1356 const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1,