Lines Matching refs:aj
112 #define FILTER_SUM_3D(Aj, Ak, Bj, Bk, Cj, Ck, Dj, Dk) \
113 ((unsigned) Aj + (unsigned) Ak \
127 #define FILTER_SUM_3D_SIGNED(Aj, Ak, Bj, Bk, Cj, Ck, Dj, Dk) \
128 (Aj + Ak \
152 const GLfloat aj = _mesa_half_to_float(rowA[j][e]); \
160 dst[i][e] = _mesa_float_to_half((aj + ak + bj + bk + cj + ck + dj + dk) \
441 GLfloat aj, ak, bj, bk;
442 aj = _mesa_half_to_float(rowA[j][comp]);
446 dst[i][comp] = _mesa_float_to_half((aj + ak + bj + bk) * 0.25F);
458 GLfloat aj, ak, bj, bk;
459 aj = _mesa_half_to_float(rowA[j][comp]);
463 dst[i][comp] = _mesa_float_to_half((aj + ak + bj + bk) * 0.25F);
475 GLfloat aj, ak, bj, bk;
476 aj = _mesa_half_to_float(rowA[j][comp]);
480 dst[i][comp] = _mesa_float_to_half((aj + ak + bj + bk) * 0.25F);
491 GLfloat aj, ak, bj, bk;
492 aj = _mesa_half_to_float(rowA[j]);
496 dst[i] = _mesa_float_to_half((aj + ak + bj + bk) * 0.25F);