Lines Matching defs:pCreateDepthStencilView
261 __in const D3D10DDIARG_CREATEDEPTHSTENCILVIEW *pCreateDepthStencilView) // IN
280 __in const D3D10DDIARG_CREATEDEPTHSTENCILVIEW *pCreateDepthStencilView, // IN
287 struct pipe_resource *resource = CastPipeResource(pCreateDepthStencilView->hDrvResource);
293 desc.format = FormatTranslate(pCreateDepthStencilView->Format, TRUE);
295 switch (pCreateDepthStencilView->ResourceDimension) {
297 ASSERT(pCreateDepthStencilView->Tex1D.ArraySize != (UINT)-1);
298 desc.u.tex.level = pCreateDepthStencilView->Tex1D.MipSlice;
299 desc.u.tex.first_layer = pCreateDepthStencilView->Tex1D.FirstArraySlice;
300 desc.u.tex.last_layer = pCreateDepthStencilView->Tex1D.ArraySize - 1 +
304 ASSERT(pCreateDepthStencilView->Tex2D.ArraySize != (UINT)-1);
305 desc.u.tex.level = pCreateDepthStencilView->Tex2D.MipSlice;
306 desc.u.tex.first_layer = pCreateDepthStencilView->Tex2D.FirstArraySlice;
307 desc.u.tex.last_layer = pCreateDepthStencilView->Tex2D.ArraySize - 1 +
311 ASSERT(pCreateDepthStencilView->TexCube.ArraySize != (UINT)-1);
312 desc.u.tex.level = pCreateDepthStencilView->TexCube.MipSlice;
313 desc.u.tex.first_layer = pCreateDepthStencilView->TexCube.FirstArraySlice;
314 desc.u.tex.last_layer = pCreateDepthStencilView->TexCube.ArraySize - 1 +