Lines Matching refs:sin
136 glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
137 glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
139 glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
140 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
152 glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
153 glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
154 glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
156 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
167 glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
168 glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
170 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
172 glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
183 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
185 glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
187 glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
188 glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
197 glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
198 glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
200 v = r2 * sin(angle + da) - r1 * sin(angle);
205 glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
206 glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
207 glNormal3f(cos(angle), sin(angle), 0.0);
208 glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
210 glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
213 v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da);
215 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
217 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
219 glNormal3f(cos(angle), sin(angle), 0.0);
222 glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5);
223 glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5);
233 glNormal3f(-cos(angle), -sin(angle), 0.0);
234 glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
235 glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);