Lines Matching refs:sin
134 glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
135 glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
137 glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
138 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
150 glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
151 glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
152 glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
154 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
165 glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
166 glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
168 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
170 glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
181 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
183 glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
185 glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
186 glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
195 glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
196 glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
198 v = r2 * sin(angle + da) - r1 * sin(angle);
203 glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
204 glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
205 glNormal3f(cos(angle), sin(angle), 0.0);
206 glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
208 glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
211 v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da);
213 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
215 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
217 glNormal3f(cos(angle), sin(angle), 0.0);
220 glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5);
221 glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5);
231 glNormal3f(-cos(angle), -sin(angle), 0.0);
232 glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
233 glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);