Lines Matching refs:OUT_BATCH
43 OUT_BATCH(_3DSTATE_AA_CMD |
50 OUT_BATCH(_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD |
56 OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD);
57 OUT_BATCH(0);
59 OUT_BATCH(_3DSTATE_DFLT_SPEC_CMD);
60 OUT_BATCH(0);
62 OUT_BATCH(_3DSTATE_DFLT_Z_CMD);
63 OUT_BATCH(0);
66 OUT_BATCH(_3DSTATE_COORD_SET_BINDINGS |
76 OUT_BATCH(_3DSTATE_RASTER_RULES_CMD |
86 OUT_BATCH(_3DSTATE_MODES_4_CMD |
91 OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(3) | 0);
92 OUT_BATCH(0x00000000); /* Disable texture coordinate wrap-shortest */
94 OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
95 OUT_BATCH(_3DSTATE_SCISSOR_RECT_0_CMD);
96 OUT_BATCH(0);
97 OUT_BATCH(0);
99 OUT_BATCH(_3DSTATE_DEPTH_SUBRECT_DISABLE);
101 OUT_BATCH(_3DSTATE_LOAD_INDIRECT | 0); /* disable indirect state */
102 OUT_BATCH(0);
104 OUT_BATCH(_3DSTATE_STIPPLE);
105 OUT_BATCH(0x00000000);
107 OUT_BATCH(_3DSTATE_BACKFACE_STENCIL_OPS | BFO_ENABLE_STENCIL_TWO_SIDE | 0 );
108 OUT_BATCH(MI_NOOP);