Lines Matching refs:i0

120 #define NV50_3D_DMA_COLOR(i0)				       (0x000001c0 + 0x4*(i0))
124 #define NV50_3D_RT(i0) (0x00000200 + 0x20*(i0))
128 #define NV50_3D_RT_ADDRESS_HIGH(i0) (0x00000200 + 0x20*(i0))
130 #define NV50_3D_RT_ADDRESS_LOW(i0) (0x00000204 + 0x20*(i0))
132 #define NV50_3D_RT_FORMAT(i0) (0x00000208 + 0x20*(i0))
134 #define NV50_3D_RT_TILE_MODE(i0) (0x0000020c + 0x20*(i0))
142 #define NV50_3D_RT_LAYER_STRIDE(i0) (0x00000210 + 0x20*(i0))
145 #define NV50_3D_RT_UNK14(i0) (0x00000214 + 0x20*(i0))
147 #define NV50_3D_VTX_ATTR_1F(i0) (0x00000300 + 0x4*(i0))
151 #define NV50_3D_VTX_ATTR_2H(i0) (0x00000340 + 0x4*(i0))
159 #define NV50_3D_VTX_ATTR_2F_X(i0) (0x00000380 + 0x8*(i0))
163 #define NV50_3D_VTX_ATTR_2F_Y(i0) (0x00000384 + 0x8*(i0))
167 #define NV50_3D_VTX_ATTR_3F_X(i0) (0x00000400 + 0x10*(i0))
171 #define NV50_3D_VTX_ATTR_3F_Y(i0) (0x00000404 + 0x10*(i0))
175 #define NV50_3D_VTX_ATTR_3F_Z(i0) (0x00000408 + 0x10*(i0))
179 #define NV50_3D_VTX_ATTR_4F_X(i0) (0x00000500 + 0x10*(i0))
183 #define NV50_3D_VTX_ATTR_4F_Y(i0) (0x00000504 + 0x10*(i0))
187 #define NV50_3D_VTX_ATTR_4F_Z(i0) (0x00000508 + 0x10*(i0))
191 #define NV50_3D_VTX_ATTR_4F_W(i0) (0x0000050c + 0x10*(i0))
195 #define NV50_3D_VTX_ATTR_4H_0(i0) (0x00000600 + 0x8*(i0))
203 #define NV50_3D_VTX_ATTR_4H_1(i0) (0x00000604 + 0x8*(i0))
211 #define NV50_3D_VTX_ATTR_2I(i0) (0x00000680 + 0x4*(i0))
219 #define NV50_3D_VTX_ATTR_2NI(i0) (0x000006c0 + 0x4*(i0))
227 #define NV50_3D_VTX_ATTR_4I_0(i0) (0x00000700 + 0x8*(i0))
235 #define NV50_3D_VTX_ATTR_4I_1(i0) (0x00000704 + 0x8*(i0))
243 #define NV50_3D_VTX_ATTR_4NI_0(i0) (0x00000780 + 0x8*(i0))
251 #define NV50_3D_VTX_ATTR_4NI_1(i0) (0x00000784 + 0x8*(i0))
259 #define NV50_3D_VTX_ATTR_4UB(i0) (0x00000800 + 0x4*(i0))
271 #define NV50_3D_VTX_ATTR_4B(i0) (0x00000840 + 0x4*(i0))
283 #define NV50_3D_VTX_ATTR_4NUB(i0) (0x00000880 + 0x4*(i0))
295 #define NV50_3D_VTX_ATTR_4NB(i0) (0x000008c0 + 0x4*(i0))
307 #define NV50_3D_VERTEX_ARRAY_FETCH(i0) (0x00000900 + 0x10*(i0))
314 #define NV50_3D_VERTEX_ARRAY_START_HIGH(i0) (0x00000904 + 0x10*(i0))
318 #define NV50_3D_VERTEX_ARRAY_START_LOW(i0) (0x00000908 + 0x10*(i0))
322 #define NV50_3D_VERTEX_ARRAY_DIVISOR(i0) (0x0000090c + 0x10*(i0))
326 #define NV50_3D_VIEWPORT_SCALE_X(i0) (0x00000a00 + 0x20*(i0))
330 #define NV50_3D_VIEWPORT_SCALE_Y(i0) (0x00000a04 + 0x20*(i0))
334 #define NV50_3D_VIEWPORT_SCALE_Z(i0) (0x00000a08 + 0x20*(i0))
338 #define NV50_3D_VIEWPORT_TRANSLATE_X(i0) (0x00000a0c + 0x20*(i0))
342 #define NV50_3D_VIEWPORT_TRANSLATE_Y(i0) (0x00000a10 + 0x20*(i0))
346 #define NV50_3D_VIEWPORT_TRANSLATE_Z(i0) (0x00000a14 + 0x20*(i0))
350 #define NV50_3D_VIEWPORT_HORIZ(i0) (0x00000c00 + 0x10*(i0))
358 #define NV50_3D_VIEWPORT_VERT(i0) (0x00000c04 + 0x10*(i0))
366 #define NV50_3D_DEPTH_RANGE_NEAR(i0) (0x00000c08 + 0x10*(i0))
370 #define NV50_3D_DEPTH_RANGE_FAR(i0) (0x00000c0c + 0x10*(i0))
374 #define NV50_3D_CLIP_RECT_HORIZ(i0) (0x00000d00 + 0x8*(i0))
382 #define NV50_3D_CLIP_RECT_VERT(i0) (0x00000d04 + 0x8*(i0))
390 #define NV50_3D_CLIPID_REGION_HORIZ(i0) (0x00000d40 + 0x8*(i0))
398 #define NV50_3D_CLIPID_REGION_VERT(i0) (0x00000d44 + 0x8*(i0))
423 #define NV50_3D_UNK0D6C(i0) (0x00000d6c + 0x4*(i0))
437 #define NV50_3D_CLEAR_COLOR(i0) (0x00000d80 + 0x4*(i0))
482 #define NV50_3D_VTX_ATTR_MASK_UNK0DD0(i0) (0x00000dd0 + 0x4*(i0))
514 #define NV50_3D_SCISSOR_ENABLE(i0) (0x00000e00 + 0x10*(i0))
518 #define NV50_3D_SCISSOR_HORIZ(i0) (0x00000e04 + 0x10*(i0))
526 #define NV50_3D_SCISSOR_VERT(i0) (0x00000e08 + 0x10*(i0))
540 #define NV50_3D_CB_DATA(i0) (0x00000f04 + 0x4*(i0))
558 #define NV50_3D_UNK0F60(i0) (0x00000f60 + 0x4*(i0))
584 #define NV50_3D_DEPTH_BOUNDS(i0) (0x00000f9c + 0x4*(i0))
604 #define NV50_3D_MSAA_MASK(i0) (0x00000fbc + 0x4*(i0))
647 #define NV50_3D_VERTEX_ARRAY_PER_INSTANCE(i0) (0x00001000 + 0x4*(i0))
651 #define NV50_3D_UNK1040(i0) (0x00001040 + 0x4*(i0))
655 #define NV50_3D_VERTEX_ARRAY_LIMIT_HIGH(i0) (0x00001080 + 0x8*(i0))
659 #define NV50_3D_VERTEX_ARRAY_LIMIT_LOW(i0) (0x00001084 + 0x8*(i0))
689 #define NVA3_3D_VTX_ATTR_MASK_UNK0DD0_ALT(i0) (0x00001120 + 0x4*(i0))
693 #define NVA3_3D_VP_ATTR_EN_ALT(i0) (0x00001130 + 0x4*(i0))
771 #define NVA0_3D_VTX_ATTR_DATA(i0) (0x00001150 + 0x4*(i0))
775 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT(i0) (0x00001160 + 0x4*(i0))
854 #define NV50_3D_RT_HORIZ(i0) (0x00001240 + 0x8*(i0))
861 #define NV50_3D_RT_VERT(i0) (0x00001244 + 0x8*(i0))
956 #define NV50_3D_PM_SET(i0) (0x000012f0 + 0x4*(i0))
1007 #define NV50_3D_BLEND_COLOR(i0) (0x0000131c + 0x4*(i0))
1055 #define NV50_3D_BLEND_ENABLE(i0) (0x00001360 + 0x4*(i0))
1127 #define NV50_3D_TEX_LIMITS(i0) (0x000013b4 + 0x4*(i0))
1139 #define NV50_3D_POINT_COORD_REPLACE_MAP(i0) (0x000013c0 + 0x4*(i0))
1182 #define NV50_3D_BIND_TSC(i0) (0x00001444 + 0x8*(i0))
1191 #define NV50_3D_BIND_TIC(i0) (0x00001448 + 0x8*(i0))
1200 #define NV50_3D_BIND_TSC2(i0) (0x00001468 + 0x8*(i0))
1209 #define NV50_3D_BIND_TIC2(i0) (0x0000146c + 0x8*(i0))
1218 #define NV50_3D_STRMOUT_MAP(i0) (0x00001480 + 0x4*(i0))
1286 #define NV50_3D_NOPERSPECTIVE_BITMAP(i0) (0x00001540 + 0x4*(i0))
1321 #define NV50_3D_PM_CONTROL(i0) (0x00001580 + 0x4*(i0))
1494 #define NV50_3D_VP_ATTR_EN(i0) (0x00001650 + 0x4*(i0))
1569 #define NV50_3D_COVERAGE_LUT(i0) (0x00001670 + 0x4*(i0))
1631 #define NV50_3D_VP_RESULT_MAP(i0) (0x000016bc + 0x4*(i0))
1643 #define NV50_3D_POLYGON_STIPPLE_PATTERN(i0) (0x00001700 + 0x4*(i0))
1647 #define NVA0_3D_STRMOUT_OFFSET(i0) (0x00001780 + 0x4*(i0))
1668 #define NV50_3D_GP_RESULT_MAP(i0) (0x000017fc + 0x4*(i0))
1682 #define NVA3_3D_VERTEX_ARRAY_PER_INSTANCE_ALT(i0) (0x00001880 + 0x4*(i0))
1887 #define NV50_3D_UNK19D8(i0) (0x000019d8 + 0x4*(i0))
1891 #define NV50_3D_RT_COMP_ENABLE(i0) (0x000019e0 + 0x4*(i0))
1895 #define NV50_3D_COLOR_MASK(i0) (0x00001a00 + 0x4*(i0))
1922 #define NV50_3D_UNK1A40(i0) (0x00001a40 + 0x4*(i0))
1942 #define NV50_3D_STRMOUT_ADDRESS_HIGH(i0) (0x00001a80 + 0x10*(i0))
1946 #define NV50_3D_STRMOUT_ADDRESS_LOW(i0) (0x00001a84 + 0x10*(i0))
1950 #define NV50_3D_STRMOUT_NUM_ATTRIBS(i0) (0x00001a88 + 0x10*(i0))
1955 #define NVA0_3D_STRMOUT_OFFSET_LIMIT(i0) (0x00001a8c + 0x10*(i0))
1959 #define NV50_3D_VERTEX_ARRAY_ATTRIB(i0) (0x00001ac0 + 0x4*(i0))
2059 #define NVA3_3D_VP_RESULT_MAP_ALT(i0) (0x00001b3c + 0x4*(i0))
2071 #define NVA3_3D_VERTEX_ARRAY_FETCH_ALT(i0) (0x00001c00 + 0x10*(i0))
2078 #define NVA3_3D_VERTEX_ARRAY_START_HIGH_ALT(i0) (0x00001c04 + 0x10*(i0))
2082 #define NVA3_3D_VERTEX_ARRAY_START_LOW_ALT(i0) (0x00001c08 + 0x10*(i0))
2086 #define NVA3_3D_VERTEX_ARRAY_DIVISOR_ALT(i0) (0x00001c0c + 0x10*(i0))
2090 #define NVA3_3D_IBLEND(i0) (0x00001e00 + 0x20*(i0))
2094 #define NVA3_3D_IBLEND_SEPARATE_ALPHA(i0) (0x00001e00 + 0x20*(i0))
2096 #define NVA3_3D_IBLEND_EQUATION_RGB(i0) (0x00001e04 + 0x20*(i0))
2103 #define NVA3_3D_IBLEND_FUNC_SRC_RGB(i0) (0x00001e08 + 0x20*(i0))
2105 #define NVA3_3D_IBLEND_FUNC_DST_RGB(i0) (0x00001e0c + 0x20*(i0))
2107 #define NVA3_3D_IBLEND_EQUATION_ALPHA(i0) (0x00001e10 + 0x20*(i0))
2114 #define NVA3_3D_IBLEND_FUNC_SRC_ALPHA(i0) (0x00001e14 + 0x20*(i0))
2116 #define NVA3_3D_IBLEND_FUNC_DST_ALPHA(i0) (0x00001e18 + 0x20*(i0))
2118 #define NVA3_3D_VERTEX_ARRAY_LIMIT_HIGH_ALT(i0) (0x00001f00 + 0x8*(i0))
2122 #define NVA3_3D_VERTEX_ARRAY_LIMIT_LOW_ALT(i0) (0x00001f04 + 0x8*(i0))