1#ifndef _HOME_SKEGGSB_GIT_ENVYTOOLS_RNNDB_NV50_3D_XML
2#define _HOME_SKEGGSB_GIT_ENVYTOOLS_RNNDB_NV50_3D_XML
3
4/* Autogenerated file, DO NOT EDIT manually!
5
6This file was generated by the rules-ng-ng headergen tool in this git repository:
7http://0x04.net/cgit/index.cgi/rules-ng-ng
8git clone git://0x04.net/rules-ng-ng
9
10The rules-ng-ng source files this header was generated from are:
11- /home/skeggsb/git/envytools/rnndb/nv_objects.xml      (    794 bytes, from 2011-10-22 08:01:09)
12- /home/skeggsb/git/envytools/rnndb/copyright.xml       (   6452 bytes, from 2011-10-22 08:01:09)
13- /home/skeggsb/git/envytools/rnndb/nv_m2mf.xml         (   2696 bytes, from 2011-10-22 08:01:09)
14- /home/skeggsb/git/envytools/rnndb/nv_object.xml       (  12672 bytes, from 2011-10-22 08:01:09)
15- /home/skeggsb/git/envytools/rnndb/nvchipsets.xml      (   3617 bytes, from 2011-10-22 08:01:09)
16- /home/skeggsb/git/envytools/rnndb/nv_defs.xml         (   4437 bytes, from 2011-10-22 08:01:09)
17- /home/skeggsb/git/envytools/rnndb/nv50_defs.xml       (   5468 bytes, from 2011-10-22 08:01:09)
18- /home/skeggsb/git/envytools/rnndb/nvc0_m2mf.xml       (   2687 bytes, from 2011-10-22 08:01:09)
19- /home/skeggsb/git/envytools/rnndb/nv01_2d.xml         (  32584 bytes, from 2011-10-22 08:01:09)
20- /home/skeggsb/git/envytools/rnndb/nv04_dvd.xml        (   3000 bytes, from 2011-10-22 08:01:09)
21- /home/skeggsb/git/envytools/rnndb/nv03_3d.xml         (   5209 bytes, from 2011-10-22 08:01:09)
22- /home/skeggsb/git/envytools/rnndb/nv04_3d.xml         (  17759 bytes, from 2011-10-22 08:01:09)
23- /home/skeggsb/git/envytools/rnndb/nv_3ddefs.xml       (  16394 bytes, from 2011-10-22 08:01:09)
24- /home/skeggsb/git/envytools/rnndb/nv10_3d.xml         (  18437 bytes, from 2011-10-22 08:01:09)
25- /home/skeggsb/git/envytools/rnndb/nv20_3d.xml         (  21107 bytes, from 2011-10-22 08:01:09)
26- /home/skeggsb/git/envytools/rnndb/nv30-40_3d.xml      (  31987 bytes, from 2011-10-22 08:01:09)
27- /home/skeggsb/git/envytools/rnndb/nv50_2d.xml         (  11113 bytes, from 2011-10-22 08:01:09)
28- /home/skeggsb/git/envytools/rnndb/nv50_3d.xml         (  65233 bytes, from 2011-11-30 05:49:35)
29- /home/skeggsb/git/envytools/rnndb/nv50_compute.xml    (  14012 bytes, from 2011-10-22 08:01:09)
30- /home/skeggsb/git/envytools/rnndb/nv84_crypt.xml      (   2071 bytes, from 2011-11-30 05:49:35)
31- /home/skeggsb/git/envytools/rnndb/nv31_mpeg.xml       (   2269 bytes, from 2011-10-22 08:01:09)
32- /home/skeggsb/git/envytools/rnndb/nvc0_3d.xml         (  52547 bytes, from 2011-11-30 05:49:35)
33- /home/skeggsb/git/envytools/rnndb/nvc0_compute.xml    (  10865 bytes, from 2011-10-22 08:01:09)
34- /home/skeggsb/git/envytools/rnndb/blob_nvc0_pcopy.xml (   4516 bytes, from 2011-10-22 08:01:09)
35
36Copyright (C) 2006-2011 by the following authors:
37- Artur Huillet <arthur.huillet@free.fr> (ahuillet)
38- Ben Skeggs (darktama, darktama_)
39- B. R. <koala_br@users.sourceforge.net> (koala_br)
40- Carlos Martin <carlosmn@users.sf.net> (carlosmn)
41- Christoph Bumiller <e0425955@student.tuwien.ac.at> (calim, chrisbmr)
42- Dawid Gajownik <gajownik@users.sf.net> (gajownik)
43- Dmitry Baryshkov
44- Dmitry Eremin-Solenikov <lumag@users.sf.net> (lumag)
45- EdB <edb_@users.sf.net> (edb_)
46- Erik Waling <erikwailing@users.sf.net> (erikwaling)
47- Francisco Jerez <currojerez@riseup.net> (curro)
48- imirkin <imirkin@users.sf.net> (imirkin)
49- jb17bsome <jb17bsome@bellsouth.net> (jb17bsome)
50- Jeremy Kolb <kjeremy@users.sf.net> (kjeremy)
51- Laurent Carlier <lordheavym@gmail.com> (lordheavy)
52- Luca Barbieri <luca@luca-barbieri.com> (lb, lb1)
53- Maarten Maathuis <madman2003@gmail.com> (stillunknown)
54- Marcin Kościelnicki <koriakin@0x04.net> (mwk, koriakin)
55- Mark Carey <mark.carey@gmail.com> (careym)
56- Matthieu Castet <matthieu.castet@parrot.com> (mat-c)
57- nvidiaman <nvidiaman@users.sf.net> (nvidiaman)
58- Patrice Mandin <patmandin@gmail.com> (pmandin, pmdata)
59- Pekka Paalanen <pq@iki.fi> (pq, ppaalanen)
60- Peter Popov <ironpeter@users.sf.net> (ironpeter)
61- Richard Hughes <hughsient@users.sf.net> (hughsient)
62- Rudi Cilibrasi <cilibrar@users.sf.net> (cilibrar)
63- Serge Martin
64- Simon Raffeiner
65- Stephane Loeuillet <leroutier@users.sf.net> (leroutier)
66- Stephane Marchesin <stephane.marchesin@gmail.com> (marcheu)
67- sturmflut <sturmflut@users.sf.net> (sturmflut)
68- Sylvain Munaut <tnt@246tNt.com>
69- Victor Stinner <victor.stinner@haypocalc.com> (haypo)
70- Wladmir van der Laan <laanwj@gmail.com> (miathan6)
71- Younes Manton <younes.m@gmail.com> (ymanton)
72
73Permission is hereby granted, free of charge, to any person obtaining
74a copy of this software and associated documentation files (the
75"Software"), to deal in the Software without restriction, including
76without limitation the rights to use, copy, modify, merge, publish,
77distribute, sublicense, and/or sell copies of the Software, and to
78permit persons to whom the Software is furnished to do so, subject to
79the following conditions:
80
81The above copyright notice and this permission notice (including the
82next paragraph) shall be included in all copies or substantial
83portions of the Software.
84
85THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
86EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
87MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
88IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
89LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
90OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
91WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
92*/
93
94
95
96#define NV50_3D_DMA_NOTIFY					0x00000180
97
98#define NV50_3D_DMA_ZETA					0x00000184
99
100#define NV50_3D_DMA_QUERY					0x00000188
101
102#define NV50_3D_DMA_VTXBUF					0x0000018c
103
104#define NV50_3D_DMA_LOCAL					0x00000190
105
106#define NV50_3D_DMA_STACK					0x00000194
107
108#define NV50_3D_DMA_CODE_CB					0x00000198
109
110#define NV50_3D_DMA_TSC						0x0000019c
111
112#define NV50_3D_DMA_TIC						0x000001a0
113
114#define NV50_3D_DMA_TEXTURE					0x000001a4
115
116#define NV50_3D_DMA_STRMOUT					0x000001a8
117
118#define NV50_3D_DMA_CLIPID					0x000001ac
119
120#define NV50_3D_DMA_COLOR(i0)				       (0x000001c0 + 0x4*(i0))
121#define NV50_3D_DMA_COLOR__ESIZE				0x00000004
122#define NV50_3D_DMA_COLOR__LEN					0x00000008
123
124#define NV50_3D_RT(i0)					       (0x00000200 + 0x20*(i0))
125#define NV50_3D_RT__ESIZE					0x00000020
126#define NV50_3D_RT__LEN						0x00000008
127
128#define NV50_3D_RT_ADDRESS_HIGH(i0)			       (0x00000200 + 0x20*(i0))
129
130#define NV50_3D_RT_ADDRESS_LOW(i0)			       (0x00000204 + 0x20*(i0))
131
132#define NV50_3D_RT_FORMAT(i0)				       (0x00000208 + 0x20*(i0))
133
134#define NV50_3D_RT_TILE_MODE(i0)			       (0x0000020c + 0x20*(i0))
135#define NV50_3D_RT_TILE_MODE_X__MASK				0x0000000f
136#define NV50_3D_RT_TILE_MODE_X__SHIFT				0
137#define NV50_3D_RT_TILE_MODE_Y__MASK				0x000000f0
138#define NV50_3D_RT_TILE_MODE_Y__SHIFT				4
139#define NV50_3D_RT_TILE_MODE_Z__MASK				0x00000f00
140#define NV50_3D_RT_TILE_MODE_Z__SHIFT				8
141
142#define NV50_3D_RT_LAYER_STRIDE(i0)			       (0x00000210 + 0x20*(i0))
143#define NV50_3D_RT_LAYER_STRIDE__SHR				2
144
145#define NV50_3D_RT_UNK14(i0)				       (0x00000214 + 0x20*(i0))
146
147#define NV50_3D_VTX_ATTR_1F(i0)				       (0x00000300 + 0x4*(i0))
148#define NV50_3D_VTX_ATTR_1F__ESIZE				0x00000004
149#define NV50_3D_VTX_ATTR_1F__LEN				0x00000010
150
151#define NV50_3D_VTX_ATTR_2H(i0)				       (0x00000340 + 0x4*(i0))
152#define NV50_3D_VTX_ATTR_2H__ESIZE				0x00000004
153#define NV50_3D_VTX_ATTR_2H__LEN				0x00000010
154#define NV50_3D_VTX_ATTR_2H_X__MASK				0x0000ffff
155#define NV50_3D_VTX_ATTR_2H_X__SHIFT				0
156#define NV50_3D_VTX_ATTR_2H_Y__MASK				0xffff0000
157#define NV50_3D_VTX_ATTR_2H_Y__SHIFT				16
158
159#define NV50_3D_VTX_ATTR_2F_X(i0)			       (0x00000380 + 0x8*(i0))
160#define NV50_3D_VTX_ATTR_2F_X__ESIZE				0x00000008
161#define NV50_3D_VTX_ATTR_2F_X__LEN				0x00000010
162
163#define NV50_3D_VTX_ATTR_2F_Y(i0)			       (0x00000384 + 0x8*(i0))
164#define NV50_3D_VTX_ATTR_2F_Y__ESIZE				0x00000008
165#define NV50_3D_VTX_ATTR_2F_Y__LEN				0x00000010
166
167#define NV50_3D_VTX_ATTR_3F_X(i0)			       (0x00000400 + 0x10*(i0))
168#define NV50_3D_VTX_ATTR_3F_X__ESIZE				0x00000010
169#define NV50_3D_VTX_ATTR_3F_X__LEN				0x00000010
170
171#define NV50_3D_VTX_ATTR_3F_Y(i0)			       (0x00000404 + 0x10*(i0))
172#define NV50_3D_VTX_ATTR_3F_Y__ESIZE				0x00000010
173#define NV50_3D_VTX_ATTR_3F_Y__LEN				0x00000010
174
175#define NV50_3D_VTX_ATTR_3F_Z(i0)			       (0x00000408 + 0x10*(i0))
176#define NV50_3D_VTX_ATTR_3F_Z__ESIZE				0x00000010
177#define NV50_3D_VTX_ATTR_3F_Z__LEN				0x00000010
178
179#define NV50_3D_VTX_ATTR_4F_X(i0)			       (0x00000500 + 0x10*(i0))
180#define NV50_3D_VTX_ATTR_4F_X__ESIZE				0x00000010
181#define NV50_3D_VTX_ATTR_4F_X__LEN				0x00000010
182
183#define NV50_3D_VTX_ATTR_4F_Y(i0)			       (0x00000504 + 0x10*(i0))
184#define NV50_3D_VTX_ATTR_4F_Y__ESIZE				0x00000010
185#define NV50_3D_VTX_ATTR_4F_Y__LEN				0x00000010
186
187#define NV50_3D_VTX_ATTR_4F_Z(i0)			       (0x00000508 + 0x10*(i0))
188#define NV50_3D_VTX_ATTR_4F_Z__ESIZE				0x00000010
189#define NV50_3D_VTX_ATTR_4F_Z__LEN				0x00000010
190
191#define NV50_3D_VTX_ATTR_4F_W(i0)			       (0x0000050c + 0x10*(i0))
192#define NV50_3D_VTX_ATTR_4F_W__ESIZE				0x00000010
193#define NV50_3D_VTX_ATTR_4F_W__LEN				0x00000010
194
195#define NV50_3D_VTX_ATTR_4H_0(i0)			       (0x00000600 + 0x8*(i0))
196#define NV50_3D_VTX_ATTR_4H_0__ESIZE				0x00000008
197#define NV50_3D_VTX_ATTR_4H_0__LEN				0x00000010
198#define NV50_3D_VTX_ATTR_4H_0_X__MASK				0x0000ffff
199#define NV50_3D_VTX_ATTR_4H_0_X__SHIFT				0
200#define NV50_3D_VTX_ATTR_4H_0_Y__MASK				0xffff0000
201#define NV50_3D_VTX_ATTR_4H_0_Y__SHIFT				16
202
203#define NV50_3D_VTX_ATTR_4H_1(i0)			       (0x00000604 + 0x8*(i0))
204#define NV50_3D_VTX_ATTR_4H_1__ESIZE				0x00000008
205#define NV50_3D_VTX_ATTR_4H_1__LEN				0x00000010
206#define NV50_3D_VTX_ATTR_4H_1_Z__MASK				0x0000ffff
207#define NV50_3D_VTX_ATTR_4H_1_Z__SHIFT				0
208#define NV50_3D_VTX_ATTR_4H_1_W__MASK				0xffff0000
209#define NV50_3D_VTX_ATTR_4H_1_W__SHIFT				16
210
211#define NV50_3D_VTX_ATTR_2I(i0)				       (0x00000680 + 0x4*(i0))
212#define NV50_3D_VTX_ATTR_2I__ESIZE				0x00000004
213#define NV50_3D_VTX_ATTR_2I__LEN				0x00000010
214#define NV50_3D_VTX_ATTR_2I_X__MASK				0x0000ffff
215#define NV50_3D_VTX_ATTR_2I_X__SHIFT				0
216#define NV50_3D_VTX_ATTR_2I_Y__MASK				0xffff0000
217#define NV50_3D_VTX_ATTR_2I_Y__SHIFT				16
218
219#define NV50_3D_VTX_ATTR_2NI(i0)			       (0x000006c0 + 0x4*(i0))
220#define NV50_3D_VTX_ATTR_2NI__ESIZE				0x00000004
221#define NV50_3D_VTX_ATTR_2NI__LEN				0x00000010
222#define NV50_3D_VTX_ATTR_2NI_X__MASK				0x0000ffff
223#define NV50_3D_VTX_ATTR_2NI_X__SHIFT				0
224#define NV50_3D_VTX_ATTR_2NI_Y__MASK				0xffff0000
225#define NV50_3D_VTX_ATTR_2NI_Y__SHIFT				16
226
227#define NV50_3D_VTX_ATTR_4I_0(i0)			       (0x00000700 + 0x8*(i0))
228#define NV50_3D_VTX_ATTR_4I_0__ESIZE				0x00000008
229#define NV50_3D_VTX_ATTR_4I_0__LEN				0x00000010
230#define NV50_3D_VTX_ATTR_4I_0_X__MASK				0x0000ffff
231#define NV50_3D_VTX_ATTR_4I_0_X__SHIFT				0
232#define NV50_3D_VTX_ATTR_4I_0_Y__MASK				0xffff0000
233#define NV50_3D_VTX_ATTR_4I_0_Y__SHIFT				16
234
235#define NV50_3D_VTX_ATTR_4I_1(i0)			       (0x00000704 + 0x8*(i0))
236#define NV50_3D_VTX_ATTR_4I_1__ESIZE				0x00000008
237#define NV50_3D_VTX_ATTR_4I_1__LEN				0x00000010
238#define NV50_3D_VTX_ATTR_4I_1_Z__MASK				0x0000ffff
239#define NV50_3D_VTX_ATTR_4I_1_Z__SHIFT				0
240#define NV50_3D_VTX_ATTR_4I_1_W__MASK				0xffff0000
241#define NV50_3D_VTX_ATTR_4I_1_W__SHIFT				16
242
243#define NV50_3D_VTX_ATTR_4NI_0(i0)			       (0x00000780 + 0x8*(i0))
244#define NV50_3D_VTX_ATTR_4NI_0__ESIZE				0x00000008
245#define NV50_3D_VTX_ATTR_4NI_0__LEN				0x00000010
246#define NV50_3D_VTX_ATTR_4NI_0_X__MASK				0x0000ffff
247#define NV50_3D_VTX_ATTR_4NI_0_X__SHIFT				0
248#define NV50_3D_VTX_ATTR_4NI_0_Y__MASK				0xffff0000
249#define NV50_3D_VTX_ATTR_4NI_0_Y__SHIFT				16
250
251#define NV50_3D_VTX_ATTR_4NI_1(i0)			       (0x00000784 + 0x8*(i0))
252#define NV50_3D_VTX_ATTR_4NI_1__ESIZE				0x00000008
253#define NV50_3D_VTX_ATTR_4NI_1__LEN				0x00000010
254#define NV50_3D_VTX_ATTR_4NI_1_Z__MASK				0x0000ffff
255#define NV50_3D_VTX_ATTR_4NI_1_Z__SHIFT				0
256#define NV50_3D_VTX_ATTR_4NI_1_W__MASK				0xffff0000
257#define NV50_3D_VTX_ATTR_4NI_1_W__SHIFT				16
258
259#define NV50_3D_VTX_ATTR_4UB(i0)			       (0x00000800 + 0x4*(i0))
260#define NV50_3D_VTX_ATTR_4UB__ESIZE				0x00000004
261#define NV50_3D_VTX_ATTR_4UB__LEN				0x00000010
262#define NV50_3D_VTX_ATTR_4UB_X__MASK				0x000000ff
263#define NV50_3D_VTX_ATTR_4UB_X__SHIFT				0
264#define NV50_3D_VTX_ATTR_4UB_Y__MASK				0x0000ff00
265#define NV50_3D_VTX_ATTR_4UB_Y__SHIFT				8
266#define NV50_3D_VTX_ATTR_4UB_Z__MASK				0x00ff0000
267#define NV50_3D_VTX_ATTR_4UB_Z__SHIFT				16
268#define NV50_3D_VTX_ATTR_4UB_W__MASK				0xff000000
269#define NV50_3D_VTX_ATTR_4UB_W__SHIFT				24
270
271#define NV50_3D_VTX_ATTR_4B(i0)				       (0x00000840 + 0x4*(i0))
272#define NV50_3D_VTX_ATTR_4B__ESIZE				0x00000004
273#define NV50_3D_VTX_ATTR_4B__LEN				0x00000010
274#define NV50_3D_VTX_ATTR_4B_X__MASK				0x000000ff
275#define NV50_3D_VTX_ATTR_4B_X__SHIFT				0
276#define NV50_3D_VTX_ATTR_4B_Y__MASK				0x0000ff00
277#define NV50_3D_VTX_ATTR_4B_Y__SHIFT				8
278#define NV50_3D_VTX_ATTR_4B_Z__MASK				0x00ff0000
279#define NV50_3D_VTX_ATTR_4B_Z__SHIFT				16
280#define NV50_3D_VTX_ATTR_4B_W__MASK				0xff000000
281#define NV50_3D_VTX_ATTR_4B_W__SHIFT				24
282
283#define NV50_3D_VTX_ATTR_4NUB(i0)			       (0x00000880 + 0x4*(i0))
284#define NV50_3D_VTX_ATTR_4NUB__ESIZE				0x00000004
285#define NV50_3D_VTX_ATTR_4NUB__LEN				0x00000010
286#define NV50_3D_VTX_ATTR_4NUB_X__MASK				0x000000ff
287#define NV50_3D_VTX_ATTR_4NUB_X__SHIFT				0
288#define NV50_3D_VTX_ATTR_4NUB_Y__MASK				0x0000ff00
289#define NV50_3D_VTX_ATTR_4NUB_Y__SHIFT				8
290#define NV50_3D_VTX_ATTR_4NUB_Z__MASK				0x00ff0000
291#define NV50_3D_VTX_ATTR_4NUB_Z__SHIFT				16
292#define NV50_3D_VTX_ATTR_4NUB_W__MASK				0xff000000
293#define NV50_3D_VTX_ATTR_4NUB_W__SHIFT				24
294
295#define NV50_3D_VTX_ATTR_4NB(i0)			       (0x000008c0 + 0x4*(i0))
296#define NV50_3D_VTX_ATTR_4NB__ESIZE				0x00000004
297#define NV50_3D_VTX_ATTR_4NB__LEN				0x00000010
298#define NV50_3D_VTX_ATTR_4NB_X__MASK				0x000000ff
299#define NV50_3D_VTX_ATTR_4NB_X__SHIFT				0
300#define NV50_3D_VTX_ATTR_4NB_Y__MASK				0x0000ff00
301#define NV50_3D_VTX_ATTR_4NB_Y__SHIFT				8
302#define NV50_3D_VTX_ATTR_4NB_Z__MASK				0x00ff0000
303#define NV50_3D_VTX_ATTR_4NB_Z__SHIFT				16
304#define NV50_3D_VTX_ATTR_4NB_W__MASK				0xff000000
305#define NV50_3D_VTX_ATTR_4NB_W__SHIFT				24
306
307#define NV50_3D_VERTEX_ARRAY_FETCH(i0)			       (0x00000900 + 0x10*(i0))
308#define NV50_3D_VERTEX_ARRAY_FETCH__ESIZE			0x00000010
309#define NV50_3D_VERTEX_ARRAY_FETCH__LEN				0x00000010
310#define NV50_3D_VERTEX_ARRAY_FETCH_STRIDE__MASK			0x00000fff
311#define NV50_3D_VERTEX_ARRAY_FETCH_STRIDE__SHIFT		0
312#define NV50_3D_VERTEX_ARRAY_FETCH_ENABLE			0x20000000
313
314#define NV50_3D_VERTEX_ARRAY_START_HIGH(i0)		       (0x00000904 + 0x10*(i0))
315#define NV50_3D_VERTEX_ARRAY_START_HIGH__ESIZE			0x00000010
316#define NV50_3D_VERTEX_ARRAY_START_HIGH__LEN			0x00000010
317
318#define NV50_3D_VERTEX_ARRAY_START_LOW(i0)		       (0x00000908 + 0x10*(i0))
319#define NV50_3D_VERTEX_ARRAY_START_LOW__ESIZE			0x00000010
320#define NV50_3D_VERTEX_ARRAY_START_LOW__LEN			0x00000010
321
322#define NV50_3D_VERTEX_ARRAY_DIVISOR(i0)		       (0x0000090c + 0x10*(i0))
323#define NV50_3D_VERTEX_ARRAY_DIVISOR__ESIZE			0x00000010
324#define NV50_3D_VERTEX_ARRAY_DIVISOR__LEN			0x00000010
325
326#define NV50_3D_VIEWPORT_SCALE_X(i0)			       (0x00000a00 + 0x20*(i0))
327#define NV50_3D_VIEWPORT_SCALE_X__ESIZE				0x00000020
328#define NV50_3D_VIEWPORT_SCALE_X__LEN				0x00000010
329
330#define NV50_3D_VIEWPORT_SCALE_Y(i0)			       (0x00000a04 + 0x20*(i0))
331#define NV50_3D_VIEWPORT_SCALE_Y__ESIZE				0x00000020
332#define NV50_3D_VIEWPORT_SCALE_Y__LEN				0x00000010
333
334#define NV50_3D_VIEWPORT_SCALE_Z(i0)			       (0x00000a08 + 0x20*(i0))
335#define NV50_3D_VIEWPORT_SCALE_Z__ESIZE				0x00000020
336#define NV50_3D_VIEWPORT_SCALE_Z__LEN				0x00000010
337
338#define NV50_3D_VIEWPORT_TRANSLATE_X(i0)		       (0x00000a0c + 0x20*(i0))
339#define NV50_3D_VIEWPORT_TRANSLATE_X__ESIZE			0x00000020
340#define NV50_3D_VIEWPORT_TRANSLATE_X__LEN			0x00000010
341
342#define NV50_3D_VIEWPORT_TRANSLATE_Y(i0)		       (0x00000a10 + 0x20*(i0))
343#define NV50_3D_VIEWPORT_TRANSLATE_Y__ESIZE			0x00000020
344#define NV50_3D_VIEWPORT_TRANSLATE_Y__LEN			0x00000010
345
346#define NV50_3D_VIEWPORT_TRANSLATE_Z(i0)		       (0x00000a14 + 0x20*(i0))
347#define NV50_3D_VIEWPORT_TRANSLATE_Z__ESIZE			0x00000020
348#define NV50_3D_VIEWPORT_TRANSLATE_Z__LEN			0x00000010
349
350#define NV50_3D_VIEWPORT_HORIZ(i0)			       (0x00000c00 + 0x10*(i0))
351#define NV50_3D_VIEWPORT_HORIZ__ESIZE				0x00000010
352#define NV50_3D_VIEWPORT_HORIZ__LEN				0x00000010
353#define NV50_3D_VIEWPORT_HORIZ_X__MASK				0x0000ffff
354#define NV50_3D_VIEWPORT_HORIZ_X__SHIFT				0
355#define NV50_3D_VIEWPORT_HORIZ_W__MASK				0xffff0000
356#define NV50_3D_VIEWPORT_HORIZ_W__SHIFT				16
357
358#define NV50_3D_VIEWPORT_VERT(i0)			       (0x00000c04 + 0x10*(i0))
359#define NV50_3D_VIEWPORT_VERT__ESIZE				0x00000010
360#define NV50_3D_VIEWPORT_VERT__LEN				0x00000010
361#define NV50_3D_VIEWPORT_VERT_Y__MASK				0x0000ffff
362#define NV50_3D_VIEWPORT_VERT_Y__SHIFT				0
363#define NV50_3D_VIEWPORT_VERT_H__MASK				0xffff0000
364#define NV50_3D_VIEWPORT_VERT_H__SHIFT				16
365
366#define NV50_3D_DEPTH_RANGE_NEAR(i0)			       (0x00000c08 + 0x10*(i0))
367#define NV50_3D_DEPTH_RANGE_NEAR__ESIZE				0x00000010
368#define NV50_3D_DEPTH_RANGE_NEAR__LEN				0x00000010
369
370#define NV50_3D_DEPTH_RANGE_FAR(i0)			       (0x00000c0c + 0x10*(i0))
371#define NV50_3D_DEPTH_RANGE_FAR__ESIZE				0x00000010
372#define NV50_3D_DEPTH_RANGE_FAR__LEN				0x00000010
373
374#define NV50_3D_CLIP_RECT_HORIZ(i0)			       (0x00000d00 + 0x8*(i0))
375#define NV50_3D_CLIP_RECT_HORIZ__ESIZE				0x00000008
376#define NV50_3D_CLIP_RECT_HORIZ__LEN				0x00000008
377#define NV50_3D_CLIP_RECT_HORIZ_MIN__MASK			0x0000ffff
378#define NV50_3D_CLIP_RECT_HORIZ_MIN__SHIFT			0
379#define NV50_3D_CLIP_RECT_HORIZ_MAX__MASK			0xffff0000
380#define NV50_3D_CLIP_RECT_HORIZ_MAX__SHIFT			16
381
382#define NV50_3D_CLIP_RECT_VERT(i0)			       (0x00000d04 + 0x8*(i0))
383#define NV50_3D_CLIP_RECT_VERT__ESIZE				0x00000008
384#define NV50_3D_CLIP_RECT_VERT__LEN				0x00000008
385#define NV50_3D_CLIP_RECT_VERT_MIN__MASK			0x0000ffff
386#define NV50_3D_CLIP_RECT_VERT_MIN__SHIFT			0
387#define NV50_3D_CLIP_RECT_VERT_MAX__MASK			0xffff0000
388#define NV50_3D_CLIP_RECT_VERT_MAX__SHIFT			16
389
390#define NV50_3D_CLIPID_REGION_HORIZ(i0)			       (0x00000d40 + 0x8*(i0))
391#define NV50_3D_CLIPID_REGION_HORIZ__ESIZE			0x00000008
392#define NV50_3D_CLIPID_REGION_HORIZ__LEN			0x00000004
393#define NV50_3D_CLIPID_REGION_HORIZ_X__MASK			0x0000ffff
394#define NV50_3D_CLIPID_REGION_HORIZ_X__SHIFT			0
395#define NV50_3D_CLIPID_REGION_HORIZ_W__MASK			0xffff0000
396#define NV50_3D_CLIPID_REGION_HORIZ_W__SHIFT			16
397
398#define NV50_3D_CLIPID_REGION_VERT(i0)			       (0x00000d44 + 0x8*(i0))
399#define NV50_3D_CLIPID_REGION_VERT__ESIZE			0x00000008
400#define NV50_3D_CLIPID_REGION_VERT__LEN				0x00000004
401#define NV50_3D_CLIPID_REGION_VERT_Y__MASK			0x0000ffff
402#define NV50_3D_CLIPID_REGION_VERT_Y__SHIFT			0
403#define NV50_3D_CLIPID_REGION_VERT_H__MASK			0xffff0000
404#define NV50_3D_CLIPID_REGION_VERT_H__SHIFT			16
405
406#define NV50_3D_UNK0D60						0x00000d60
407
408#define NV50_3D_UNK0D64						0x00000d64
409
410#define NV50_3D_COUNTER_ENABLE					0x00000d68
411#define NV50_3D_COUNTER_ENABLE_VFETCH_VERTICES			0x00000001
412#define NV50_3D_COUNTER_ENABLE_VFETCH_PRIMITIVES		0x00000002
413#define NV50_3D_COUNTER_ENABLE_VP_LAUNCHES			0x00000004
414#define NV50_3D_COUNTER_ENABLE_GP_LAUNCHES			0x00000008
415#define NV50_3D_COUNTER_ENABLE_GP_PRIMITIVES_OUT		0x00000010
416#define NV50_3D_COUNTER_ENABLE_TRANSFORM_FEEDBACK		0x00000020
417#define NV50_3D_COUNTER_ENABLE_GENERATED_PRIMITIVES		0x00000040
418#define NV50_3D_COUNTER_ENABLE_RAST_PRIMITIVES_PRECLIP		0x00000080
419#define NV50_3D_COUNTER_ENABLE_RAST_PRIMITIVES_POSTCLIP		0x00000100
420#define NV50_3D_COUNTER_ENABLE_FP_PIXELS			0x00000200
421#define NV84_3D_COUNTER_ENABLE_UNK0A				0x00000400
422
423#define NV50_3D_UNK0D6C(i0)				       (0x00000d6c + 0x4*(i0))
424#define NV50_3D_UNK0D6C__ESIZE					0x00000004
425#define NV50_3D_UNK0D6C__LEN					0x00000002
426#define NV50_3D_UNK0D6C_X__MASK					0x0000ffff
427#define NV50_3D_UNK0D6C_X__SHIFT				0
428#define NV50_3D_UNK0D6C_Y__MASK					0xffff0000
429#define NV50_3D_UNK0D6C_Y__SHIFT				16
430
431#define NV50_3D_VERTEX_BUFFER_FIRST				0x00000d74
432
433#define NV50_3D_VERTEX_BUFFER_COUNT				0x00000d78
434
435#define NV50_3D_UNK0D7C						0x00000d7c
436
437#define NV50_3D_CLEAR_COLOR(i0)				       (0x00000d80 + 0x4*(i0))
438#define NV50_3D_CLEAR_COLOR__ESIZE				0x00000004
439#define NV50_3D_CLEAR_COLOR__LEN				0x00000004
440
441#define NV50_3D_CLEAR_DEPTH					0x00000d90
442
443#define NV50_3D_STACK_ADDRESS_HIGH				0x00000d94
444
445#define NV50_3D_STACK_ADDRESS_LOW				0x00000d98
446
447#define NV50_3D_STACK_SIZE_LOG					0x00000d9c
448
449#define NV50_3D_CLEAR_STENCIL					0x00000da0
450
451#define NV50_3D_STRMOUT_PARAMS_LATCH				0x00000da4
452
453#define NV50_3D_STRMOUT_PRIMITIVE_LIMIT				0x00000da8
454
455#define NV50_3D_POLYGON_MODE_FRONT				0x00000dac
456#define NV50_3D_POLYGON_MODE_FRONT_POINT			0x00001b00
457#define NV50_3D_POLYGON_MODE_FRONT_LINE				0x00001b01
458#define NV50_3D_POLYGON_MODE_FRONT_FILL				0x00001b02
459
460#define NV50_3D_POLYGON_MODE_BACK				0x00000db0
461#define NV50_3D_POLYGON_MODE_BACK_POINT				0x00001b00
462#define NV50_3D_POLYGON_MODE_BACK_LINE				0x00001b01
463#define NV50_3D_POLYGON_MODE_BACK_FILL				0x00001b02
464
465#define NV50_3D_POLYGON_SMOOTH_ENABLE				0x00000db4
466
467#define NV50_3D_UNK0DB8						0x00000db8
468
469#define NV50_3D_ZCULL_UNK0DBC					0x00000dbc
470#define NV50_3D_ZCULL_UNK0DBC_UNK0				0x00000001
471#define NV50_3D_ZCULL_UNK0DBC_UNK16__MASK			0x00030000
472#define NV50_3D_ZCULL_UNK0DBC_UNK16__SHIFT			16
473
474#define NV50_3D_POLYGON_OFFSET_POINT_ENABLE			0x00000dc0
475
476#define NV50_3D_POLYGON_OFFSET_LINE_ENABLE			0x00000dc4
477
478#define NV50_3D_POLYGON_OFFSET_FILL_ENABLE			0x00000dc8
479
480#define NV50_3D_UNK0DCC						0x00000dcc
481
482#define NV50_3D_VTX_ATTR_MASK_UNK0DD0(i0)		       (0x00000dd0 + 0x4*(i0))
483#define NV50_3D_VTX_ATTR_MASK_UNK0DD0__ESIZE			0x00000004
484#define NV50_3D_VTX_ATTR_MASK_UNK0DD0__LEN			0x00000002
485
486#define NV50_3D_ZCULL_UNK0DD8					0x00000dd8
487#define NV50_3D_ZCULL_UNK0DD8_UNK0__MASK			0x00000007
488#define NV50_3D_ZCULL_UNK0DD8_UNK0__SHIFT			0
489#define NVA3_3D_ZCULL_UNK0DD8_UNK9				0x00000200
490#define NV50_3D_ZCULL_UNK0DD8_UNK16__MASK			0xffff0000
491#define NV50_3D_ZCULL_UNK0DD8_UNK16__SHIFT			16
492
493#define NV50_3D_UNK0DDC						0x00000ddc
494
495#define NV50_3D_UNK0DE0						0x00000de0
496
497#define NV50_3D_WATCHDOG_TIMER					0x00000de4
498
499#define NV50_3D_UNK0DE8						0x00000de8
500
501#define NV50_3D_UNK0DEC						0x00000dec
502
503#define NV50_3D_UNK0DF0						0x00000df0
504#define NV50_3D_UNK0DF0_UNK0					0x00000001
505#define NV50_3D_UNK0DF0_UNK1__MASK				0x00000ff0
506#define NV50_3D_UNK0DF0_UNK1__SHIFT				4
507
508#define NV50_3D_UNK0DF4						0x00000df4
509
510#define NV50_3D_WINDOW_OFFSET_X					0x00000df8
511
512#define NV50_3D_WINDOW_OFFSET_Y					0x00000dfc
513
514#define NV50_3D_SCISSOR_ENABLE(i0)			       (0x00000e00 + 0x10*(i0))
515#define NV50_3D_SCISSOR_ENABLE__ESIZE				0x00000010
516#define NV50_3D_SCISSOR_ENABLE__LEN				0x00000010
517
518#define NV50_3D_SCISSOR_HORIZ(i0)			       (0x00000e04 + 0x10*(i0))
519#define NV50_3D_SCISSOR_HORIZ__ESIZE				0x00000010
520#define NV50_3D_SCISSOR_HORIZ__LEN				0x00000010
521#define NV50_3D_SCISSOR_HORIZ_MIN__MASK				0x0000ffff
522#define NV50_3D_SCISSOR_HORIZ_MIN__SHIFT			0
523#define NV50_3D_SCISSOR_HORIZ_MAX__MASK				0xffff0000
524#define NV50_3D_SCISSOR_HORIZ_MAX__SHIFT			16
525
526#define NV50_3D_SCISSOR_VERT(i0)			       (0x00000e08 + 0x10*(i0))
527#define NV50_3D_SCISSOR_VERT__ESIZE				0x00000010
528#define NV50_3D_SCISSOR_VERT__LEN				0x00000010
529#define NV50_3D_SCISSOR_VERT_MIN__MASK				0x0000ffff
530#define NV50_3D_SCISSOR_VERT_MIN__SHIFT				0
531#define NV50_3D_SCISSOR_VERT_MAX__MASK				0xffff0000
532#define NV50_3D_SCISSOR_VERT_MAX__SHIFT				16
533
534#define NV50_3D_CB_ADDR						0x00000f00
535#define NV50_3D_CB_ADDR_ID__MASK				0x003fff00
536#define NV50_3D_CB_ADDR_ID__SHIFT				8
537#define NV50_3D_CB_ADDR_BUFFER__MASK				0x0000007f
538#define NV50_3D_CB_ADDR_BUFFER__SHIFT				0
539
540#define NV50_3D_CB_DATA(i0)				       (0x00000f04 + 0x4*(i0))
541#define NV50_3D_CB_DATA__ESIZE					0x00000004
542#define NV50_3D_CB_DATA__LEN					0x00000010
543
544#define NV50_3D_LOCAL_WARPS_LOG_ALLOC				0x00000f44
545
546#define NV50_3D_LOCAL_WARPS_NO_CLAMP				0x00000f48
547
548#define NV50_3D_STACK_WARPS_LOG_ALLOC				0x00000f4c
549
550#define NV50_3D_STACK_WARPS_NO_CLAMP				0x00000f50
551
552#define NV50_3D_STENCIL_BACK_FUNC_REF				0x00000f54
553
554#define NV50_3D_STENCIL_BACK_MASK				0x00000f58
555
556#define NV50_3D_STENCIL_BACK_FUNC_MASK				0x00000f5c
557
558#define NV50_3D_UNK0F60(i0)				       (0x00000f60 + 0x4*(i0))
559#define NV50_3D_UNK0F60__ESIZE					0x00000004
560#define NV50_3D_UNK0F60__LEN					0x00000004
561
562#define NV50_3D_GP_ADDRESS_HIGH					0x00000f70
563
564#define NV50_3D_GP_ADDRESS_LOW					0x00000f74
565
566#define NV50_3D_UNK0F78						0x00000f78
567
568#define NV50_3D_VP_ADDRESS_HIGH					0x00000f7c
569
570#define NV50_3D_VP_ADDRESS_LOW					0x00000f80
571
572#define NV50_3D_VERTEX_RUNOUT_ADDRESS_HIGH			0x00000f84
573
574#define NV50_3D_VERTEX_RUNOUT_ADDRESS_LOW			0x00000f88
575
576#define NV50_3D_UNK0F8C						0x00000f8c
577
578#define NV50_3D_COLOR_MASK_COMMON				0x00000f90
579
580#define NV50_3D_UNK0F94						0x00000f94
581
582#define NV50_3D_UNK0F98						0x00000f98
583
584#define NV50_3D_DEPTH_BOUNDS(i0)			       (0x00000f9c + 0x4*(i0))
585#define NV50_3D_DEPTH_BOUNDS__ESIZE				0x00000004
586#define NV50_3D_DEPTH_BOUNDS__LEN				0x00000002
587
588#define NV50_3D_FP_ADDRESS_HIGH					0x00000fa4
589
590#define NV50_3D_FP_ADDRESS_LOW					0x00000fa8
591
592#define NV50_3D_UNK0FAC						0x00000fac
593#define NV50_3D_UNK0FAC_UNK0					0x00000001
594#define NVA0_3D_UNK0FAC_UNK2					0x00000002
595#define NV50_3D_UNK0FAC_UNK1__MASK				0x000ffff0
596#define NV50_3D_UNK0FAC_UNK1__SHIFT				4
597
598#define NV50_3D_UNK0FB0						0x00000fb0
599
600#define NV50_3D_UNK0FB4						0x00000fb4
601
602#define NV50_3D_UNK0FB8						0x00000fb8
603
604#define NV50_3D_MSAA_MASK(i0)				       (0x00000fbc + 0x4*(i0))
605#define NV50_3D_MSAA_MASK__ESIZE				0x00000004
606#define NV50_3D_MSAA_MASK__LEN					0x00000004
607
608#define NV50_3D_CLIPID_ADDRESS_HIGH				0x00000fcc
609
610#define NV50_3D_CLIPID_ADDRESS_LOW				0x00000fd0
611
612#define NV50_3D_SEMANTIC_VIEWPORT				0x00000fd4
613#define NV50_3D_SEMANTIC_VIEWPORT_VIEWPORT_ID__MASK		0x000000ff
614#define NV50_3D_SEMANTIC_VIEWPORT_VIEWPORT_ID__SHIFT		0
615
616#define NV50_3D_UNK0FD8						0x00000fd8
617#define NV50_3D_UNK0FD8_UNK0					0x00000001
618#define NV50_3D_UNK0FD8_UNK1					0x00000010
619
620#define NV50_3D_UNK0FDC						0x00000fdc
621
622#define NV50_3D_ZETA_ADDRESS_HIGH				0x00000fe0
623
624#define NV50_3D_ZETA_ADDRESS_LOW				0x00000fe4
625
626#define NV50_3D_ZETA_FORMAT					0x00000fe8
627
628#define NV50_3D_ZETA_TILE_MODE					0x00000fec
629
630#define NV50_3D_ZETA_LAYER_STRIDE				0x00000ff0
631#define NV50_3D_ZETA_LAYER_STRIDE__SHR				2
632
633#define NV50_3D_SCREEN_SCISSOR_HORIZ				0x00000ff4
634#define NV50_3D_SCREEN_SCISSOR_HORIZ_W__MASK			0xffff0000
635#define NV50_3D_SCREEN_SCISSOR_HORIZ_W__SHIFT			16
636#define NV50_3D_SCREEN_SCISSOR_HORIZ_X__MASK			0x0000ffff
637#define NV50_3D_SCREEN_SCISSOR_HORIZ_X__SHIFT			0
638
639#define NV50_3D_SCREEN_SCISSOR_VERT				0x00000ff8
640#define NV50_3D_SCREEN_SCISSOR_VERT_H__MASK			0xffff0000
641#define NV50_3D_SCREEN_SCISSOR_VERT_H__SHIFT			16
642#define NV50_3D_SCREEN_SCISSOR_VERT_Y__MASK			0x0000ffff
643#define NV50_3D_SCREEN_SCISSOR_VERT_Y__SHIFT			0
644
645#define NV50_3D_UNK0FFC						0x00000ffc
646
647#define NV50_3D_VERTEX_ARRAY_PER_INSTANCE(i0)		       (0x00001000 + 0x4*(i0))
648#define NV50_3D_VERTEX_ARRAY_PER_INSTANCE__ESIZE		0x00000004
649#define NV50_3D_VERTEX_ARRAY_PER_INSTANCE__LEN			0x00000010
650
651#define NV50_3D_UNK1040(i0)				       (0x00001040 + 0x4*(i0))
652#define NV50_3D_UNK1040__ESIZE					0x00000004
653#define NV50_3D_UNK1040__LEN					0x00000010
654
655#define NV50_3D_VERTEX_ARRAY_LIMIT_HIGH(i0)		       (0x00001080 + 0x8*(i0))
656#define NV50_3D_VERTEX_ARRAY_LIMIT_HIGH__ESIZE			0x00000008
657#define NV50_3D_VERTEX_ARRAY_LIMIT_HIGH__LEN			0x00000010
658
659#define NV50_3D_VERTEX_ARRAY_LIMIT_LOW(i0)		       (0x00001084 + 0x8*(i0))
660#define NV50_3D_VERTEX_ARRAY_LIMIT_LOW__ESIZE			0x00000008
661#define NV50_3D_VERTEX_ARRAY_LIMIT_LOW__LEN			0x00000010
662
663#define NV50_3D_UNK1100						0x00001100
664
665#define NV84_3D_UNK1104						0x00001104
666#define NV84_3D_UNK1104_0__MASK					0x0000ffff
667#define NV84_3D_UNK1104_0__SHIFT				0
668#define NV84_3D_UNK1104_0__MAX					0x00002000
669#define NV84_3D_UNK1104_0__ALIGN				0x00000040
670#define NV84_3D_UNK1104_1__MASK					0xffff0000
671#define NV84_3D_UNK1104_1__SHIFT				16
672#define NV84_3D_UNK1104_1__MAX					0x00002000
673#define NV84_3D_UNK1104_1__ALIGN				0x00000040
674
675#define NV84_3D_UNK1108						0x00001108
676#define NV84_3D_UNK1108_0					0x00000001
677#define NV84_3D_UNK1108_1					0x00000010
678
679#define NV84_3D_UNK110C						0x0000110c
680
681#define NV84_3D_UNK1110						0x00001110
682
683#define NV84_3D_WRCACHE_FLUSH					0x00001114
684
685#define NV84_3D_VERTEX_ID_BASE					0x00001118
686
687#define NV84_3D_PRIMITIVE_ID					0x0000111c
688
689#define NVA3_3D_VTX_ATTR_MASK_UNK0DD0_ALT(i0)		       (0x00001120 + 0x4*(i0))
690#define NVA3_3D_VTX_ATTR_MASK_UNK0DD0_ALT__ESIZE		0x00000004
691#define NVA3_3D_VTX_ATTR_MASK_UNK0DD0_ALT__LEN			0x00000004
692
693#define NVA3_3D_VP_ATTR_EN_ALT(i0)			       (0x00001130 + 0x4*(i0))
694#define NVA3_3D_VP_ATTR_EN_ALT__ESIZE				0x00000004
695#define NVA3_3D_VP_ATTR_EN_ALT__LEN				0x00000004
696#define NVA3_3D_VP_ATTR_EN_ALT_7__MASK				0xf0000000
697#define NVA3_3D_VP_ATTR_EN_ALT_7__SHIFT				28
698#define NVA3_3D_VP_ATTR_EN_ALT_7_X				0x10000000
699#define NVA3_3D_VP_ATTR_EN_ALT_7_Y				0x20000000
700#define NVA3_3D_VP_ATTR_EN_ALT_7_Z				0x40000000
701#define NVA3_3D_VP_ATTR_EN_ALT_7_W				0x80000000
702#define NVA3_3D_VP_ATTR_EN_ALT_6__MASK				0x0f000000
703#define NVA3_3D_VP_ATTR_EN_ALT_6__SHIFT				24
704#define NVA3_3D_VP_ATTR_EN_ALT_6_X				0x01000000
705#define NVA3_3D_VP_ATTR_EN_ALT_6_Y				0x02000000
706#define NVA3_3D_VP_ATTR_EN_ALT_6_Z				0x04000000
707#define NVA3_3D_VP_ATTR_EN_ALT_6_W				0x08000000
708#define NVA3_3D_VP_ATTR_EN_ALT_5__MASK				0x00f00000
709#define NVA3_3D_VP_ATTR_EN_ALT_5__SHIFT				20
710#define NVA3_3D_VP_ATTR_EN_ALT_5_X				0x00100000
711#define NVA3_3D_VP_ATTR_EN_ALT_5_Y				0x00200000
712#define NVA3_3D_VP_ATTR_EN_ALT_5_Z				0x00400000
713#define NVA3_3D_VP_ATTR_EN_ALT_5_W				0x00800000
714#define NVA3_3D_VP_ATTR_EN_ALT_4__MASK				0x000f0000
715#define NVA3_3D_VP_ATTR_EN_ALT_4__SHIFT				16
716#define NVA3_3D_VP_ATTR_EN_ALT_4_X				0x00010000
717#define NVA3_3D_VP_ATTR_EN_ALT_4_Y				0x00020000
718#define NVA3_3D_VP_ATTR_EN_ALT_4_Z				0x00040000
719#define NVA3_3D_VP_ATTR_EN_ALT_4_W				0x00080000
720#define NVA3_3D_VP_ATTR_EN_ALT_3__MASK				0x0000f000
721#define NVA3_3D_VP_ATTR_EN_ALT_3__SHIFT				12
722#define NVA3_3D_VP_ATTR_EN_ALT_3_X				0x00001000
723#define NVA3_3D_VP_ATTR_EN_ALT_3_Y				0x00002000
724#define NVA3_3D_VP_ATTR_EN_ALT_3_Z				0x00004000
725#define NVA3_3D_VP_ATTR_EN_ALT_3_W				0x00008000
726#define NVA3_3D_VP_ATTR_EN_ALT_2__MASK				0x00000f00
727#define NVA3_3D_VP_ATTR_EN_ALT_2__SHIFT				8
728#define NVA3_3D_VP_ATTR_EN_ALT_2_X				0x00000100
729#define NVA3_3D_VP_ATTR_EN_ALT_2_Y				0x00000200
730#define NVA3_3D_VP_ATTR_EN_ALT_2_Z				0x00000400
731#define NVA3_3D_VP_ATTR_EN_ALT_2_W				0x00000800
732#define NVA3_3D_VP_ATTR_EN_ALT_1__MASK				0x000000f0
733#define NVA3_3D_VP_ATTR_EN_ALT_1__SHIFT				4
734#define NVA3_3D_VP_ATTR_EN_ALT_1_X				0x00000010
735#define NVA3_3D_VP_ATTR_EN_ALT_1_Y				0x00000020
736#define NVA3_3D_VP_ATTR_EN_ALT_1_Z				0x00000040
737#define NVA3_3D_VP_ATTR_EN_ALT_1_W				0x00000080
738#define NVA3_3D_VP_ATTR_EN_ALT_0__MASK				0x0000000f
739#define NVA3_3D_VP_ATTR_EN_ALT_0__SHIFT				0
740#define NVA3_3D_VP_ATTR_EN_ALT_0_X				0x00000001
741#define NVA3_3D_VP_ATTR_EN_ALT_0_Y				0x00000002
742#define NVA3_3D_VP_ATTR_EN_ALT_0_Z				0x00000004
743#define NVA3_3D_VP_ATTR_EN_ALT_0_W				0x00000008
744
745#define NVA3_3D_UNK1140						0x00001140
746
747#define NVA0_3D_UNK1144						0x00001144
748
749#define NVA0_3D_VTX_ATTR_DEFINE					0x0000114c
750#define NVA0_3D_VTX_ATTR_DEFINE_ATTR__MASK			0x000000ff
751#define NVA0_3D_VTX_ATTR_DEFINE_ATTR__SHIFT			0
752#define NVA0_3D_VTX_ATTR_DEFINE_COMP__MASK			0x00000700
753#define NVA0_3D_VTX_ATTR_DEFINE_COMP__SHIFT			8
754#define NVA0_3D_VTX_ATTR_DEFINE_COMP__MIN			0x00000001
755#define NVA0_3D_VTX_ATTR_DEFINE_COMP__MAX			0x00000004
756#define NVA0_3D_VTX_ATTR_DEFINE_SIZE__MASK			0x00007000
757#define NVA0_3D_VTX_ATTR_DEFINE_SIZE__SHIFT			12
758#define NVA0_3D_VTX_ATTR_DEFINE_SIZE_8				0x00001000
759#define NVA0_3D_VTX_ATTR_DEFINE_SIZE_16				0x00002000
760#define NVA0_3D_VTX_ATTR_DEFINE_SIZE_32				0x00004000
761#define NVA0_3D_VTX_ATTR_DEFINE_TYPE__MASK			0x00070000
762#define NVA0_3D_VTX_ATTR_DEFINE_TYPE__SHIFT			16
763#define NVA0_3D_VTX_ATTR_DEFINE_TYPE_SNORM			0x00010000
764#define NVA0_3D_VTX_ATTR_DEFINE_TYPE_UNORM			0x00020000
765#define NVA0_3D_VTX_ATTR_DEFINE_TYPE_SINT			0x00030000
766#define NVA0_3D_VTX_ATTR_DEFINE_TYPE_UINT			0x00040000
767#define NVA0_3D_VTX_ATTR_DEFINE_TYPE_USCALED			0x00050000
768#define NVA0_3D_VTX_ATTR_DEFINE_TYPE_SSCALED			0x00060000
769#define NVA0_3D_VTX_ATTR_DEFINE_TYPE_FLOAT			0x00070000
770
771#define NVA0_3D_VTX_ATTR_DATA(i0)			       (0x00001150 + 0x4*(i0))
772#define NVA0_3D_VTX_ATTR_DATA__ESIZE				0x00000004
773#define NVA0_3D_VTX_ATTR_DATA__LEN				0x00000004
774
775#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT(i0)		       (0x00001160 + 0x4*(i0))
776#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT__ESIZE			0x00000004
777#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT__LEN			0x00000020
778#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_BUFFER__MASK		0x0000001f
779#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_BUFFER__SHIFT		0
780#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_CONST			0x00000040
781#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_OFFSET__MASK		0x001fff80
782#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_OFFSET__SHIFT		7
783#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT__MASK		0x07e00000
784#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT__SHIFT		21
785#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_32_32_32_32	0x00200000
786#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_32_32_32		0x00400000
787#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_16_16_16_16	0x00600000
788#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_32_32		0x00800000
789#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_16_16_16		0x00a00000
790#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_8_8_8_8		0x01400000
791#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_16_16		0x01e00000
792#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_32		0x02400000
793#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_8_8_8		0x02600000
794#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_8_8		0x03000000
795#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_16		0x03600000
796#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_8		0x03a00000
797#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_10_10_10_2	0x06000000
798#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE__MASK		0x38000000
799#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE__SHIFT		27
800#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE_SNORM		0x08000000
801#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE_UNORM		0x10000000
802#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE_SINT		0x18000000
803#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE_UINT		0x20000000
804#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE_USCALED		0x28000000
805#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE_SSCALED		0x30000000
806#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE_FLOAT		0x38000000
807#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_BGRA			0x80000000
808
809#define NV50_3D_RT_CONTROL					0x0000121c
810#define NV50_3D_RT_CONTROL_COUNT__MASK				0x0000000f
811#define NV50_3D_RT_CONTROL_COUNT__SHIFT				0
812#define NV50_3D_RT_CONTROL_MAP0__MASK				0x00000070
813#define NV50_3D_RT_CONTROL_MAP0__SHIFT				4
814#define NV50_3D_RT_CONTROL_MAP1__MASK				0x00000380
815#define NV50_3D_RT_CONTROL_MAP1__SHIFT				7
816#define NV50_3D_RT_CONTROL_MAP2__MASK				0x00001c00
817#define NV50_3D_RT_CONTROL_MAP2__SHIFT				10
818#define NV50_3D_RT_CONTROL_MAP3__MASK				0x0000e000
819#define NV50_3D_RT_CONTROL_MAP3__SHIFT				13
820#define NV50_3D_RT_CONTROL_MAP4__MASK				0x00070000
821#define NV50_3D_RT_CONTROL_MAP4__SHIFT				16
822#define NV50_3D_RT_CONTROL_MAP5__MASK				0x00380000
823#define NV50_3D_RT_CONTROL_MAP5__SHIFT				19
824#define NV50_3D_RT_CONTROL_MAP6__MASK				0x01c00000
825#define NV50_3D_RT_CONTROL_MAP6__SHIFT				22
826#define NV50_3D_RT_CONTROL_MAP7__MASK				0x0e000000
827#define NV50_3D_RT_CONTROL_MAP7__SHIFT				25
828
829#define NV50_3D_UNK1220						0x00001220
830
831#define NV50_3D_RT_ARRAY_MODE					0x00001224
832#define NV50_3D_RT_ARRAY_MODE_LAYERS__MASK			0x0000ffff
833#define NV50_3D_RT_ARRAY_MODE_LAYERS__SHIFT			0
834#define NV50_3D_RT_ARRAY_MODE_MODE__MASK			0x00010000
835#define NV50_3D_RT_ARRAY_MODE_MODE__SHIFT			16
836#define NV50_3D_RT_ARRAY_MODE_MODE_2D_ARRAY			0x00000000
837#define NV50_3D_RT_ARRAY_MODE_MODE_3D				0x00010000
838
839#define NV50_3D_ZETA_HORIZ					0x00001228
840
841#define NV50_3D_ZETA_VERT					0x0000122c
842
843#define NV50_3D_ZETA_ARRAY_MODE					0x00001230
844#define NV50_3D_ZETA_ARRAY_MODE_LAYERS__MASK			0x0000ffff
845#define NV50_3D_ZETA_ARRAY_MODE_LAYERS__SHIFT			0
846#define NV50_3D_ZETA_ARRAY_MODE_UNK				0x00010000
847
848#define NV50_3D_LINKED_TSC					0x00001234
849
850#define NV50_3D_UNK1238						0x00001238
851
852#define NVA0_3D_DRAW_TFB_BYTES					0x0000123c
853
854#define NV50_3D_RT_HORIZ(i0)				       (0x00001240 + 0x8*(i0))
855#define NV50_3D_RT_HORIZ__ESIZE					0x00000008
856#define NV50_3D_RT_HORIZ__LEN					0x00000008
857#define NV50_3D_RT_HORIZ_WIDTH__MASK				0x0fffffff
858#define NV50_3D_RT_HORIZ_WIDTH__SHIFT				0
859#define NV50_3D_RT_HORIZ_LINEAR					0x80000000
860
861#define NV50_3D_RT_VERT(i0)				       (0x00001244 + 0x8*(i0))
862#define NV50_3D_RT_VERT__ESIZE					0x00000008
863#define NV50_3D_RT_VERT__LEN					0x00000008
864
865#define NV50_3D_CB_DEF_ADDRESS_HIGH				0x00001280
866
867#define NV50_3D_CB_DEF_ADDRESS_LOW				0x00001284
868
869#define NV50_3D_CB_DEF_SET					0x00001288
870#define NV50_3D_CB_DEF_SET_SIZE__MASK				0x0000ffff
871#define NV50_3D_CB_DEF_SET_SIZE__SHIFT				0
872#define NV50_3D_CB_DEF_SET_BUFFER__MASK				0x007f0000
873#define NV50_3D_CB_DEF_SET_BUFFER__SHIFT			16
874
875#define NV50_3D_UNK128C						0x0000128c
876#define NV50_3D_UNK128C_0__MASK					0x00000003
877#define NV50_3D_UNK128C_0__SHIFT				0
878#define NV50_3D_UNK128C_1__MASK					0x00000030
879#define NV50_3D_UNK128C_1__SHIFT				4
880#define NV50_3D_UNK128C_2__MASK					0x00000300
881#define NV50_3D_UNK128C_2__SHIFT				8
882#define NV50_3D_UNK128C_3__MASK					0x00003000
883#define NV50_3D_UNK128C_3__SHIFT				12
884
885#define NV50_3D_CALL_LIMIT_LOG					0x00001290
886#define NV50_3D_CALL_LIMIT_LOG_VP__MASK				0x0000000f
887#define NV50_3D_CALL_LIMIT_LOG_VP__SHIFT			0
888#define NV50_3D_CALL_LIMIT_LOG_GP__MASK				0x000000f0
889#define NV50_3D_CALL_LIMIT_LOG_GP__SHIFT			4
890#define NV50_3D_CALL_LIMIT_LOG_FP__MASK				0x00000f00
891#define NV50_3D_CALL_LIMIT_LOG_FP__SHIFT			8
892
893#define NV50_3D_STRMOUT_BUFFERS_CTRL				0x00001294
894#define NV50_3D_STRMOUT_BUFFERS_CTRL_INTERLEAVED		0x00000001
895#define NVA0_3D_STRMOUT_BUFFERS_CTRL_LIMIT_MODE__MASK		0x00000002
896#define NVA0_3D_STRMOUT_BUFFERS_CTRL_LIMIT_MODE__SHIFT		1
897#define NVA0_3D_STRMOUT_BUFFERS_CTRL_LIMIT_MODE_PRIMITIVES	0x00000000
898#define NVA0_3D_STRMOUT_BUFFERS_CTRL_LIMIT_MODE_OFFSET		0x00000002
899#define NV50_3D_STRMOUT_BUFFERS_CTRL_SEPARATE__MASK		0x000000f0
900#define NV50_3D_STRMOUT_BUFFERS_CTRL_SEPARATE__SHIFT		4
901#define NV50_3D_STRMOUT_BUFFERS_CTRL_STRIDE__MASK		0x000fff00
902#define NV50_3D_STRMOUT_BUFFERS_CTRL_STRIDE__SHIFT		8
903#define NV50_3D_STRMOUT_BUFFERS_CTRL_STRIDE__MAX		0x00000800
904
905#define NV50_3D_FP_RESULT_COUNT					0x00001298
906
907#define NV50_3D_VTX_UNK129C					0x0000129c
908
909#define NV50_3D_UNK12A0						0x000012a0
910
911#define NV50_3D_UNK12A8						0x000012a8
912#define NV50_3D_UNK12A8_UNK1					0x00000001
913#define NV50_3D_UNK12A8_UNK2__MASK				0x000ffff0
914#define NV50_3D_UNK12A8_UNK2__SHIFT				4
915
916#define NV50_3D_UNK12AC						0x000012ac
917
918#define NV50_3D_UNK12B0						0x000012b0
919#define NV50_3D_UNK12B0_UNK0__MASK				0x000000ff
920#define NV50_3D_UNK12B0_UNK0__SHIFT				0
921#define NV50_3D_UNK12B0_UNK1__MASK				0x0000ff00
922#define NV50_3D_UNK12B0_UNK1__SHIFT				8
923#define NV50_3D_UNK12B0_UNK2__MASK				0x00ff0000
924#define NV50_3D_UNK12B0_UNK2__SHIFT				16
925#define NV50_3D_UNK12B0_UNK3__MASK				0xff000000
926#define NV50_3D_UNK12B0_UNK3__SHIFT				24
927#define NV50_3D_UNK12B0_UNK3__MAX				0x00000080
928
929#define NV50_3D_UNK12B4						0x000012b4
930
931#define NV50_3D_UNK12B8						0x000012b8
932
933#define NV50_3D_DEPTH_TEST_ENABLE				0x000012cc
934
935#define NV50_3D_D3D_FILL_MODE					0x000012d0
936#define NV50_3D_D3D_FILL_MODE_POINT				0x00000001
937#define NV50_3D_D3D_FILL_MODE_WIREFRAME				0x00000002
938#define NV50_3D_D3D_FILL_MODE_SOLID				0x00000003
939
940#define NV50_3D_SHADE_MODEL					0x000012d4
941#define NV50_3D_SHADE_MODEL_FLAT				0x00001d00
942#define NV50_3D_SHADE_MODEL_SMOOTH				0x00001d01
943
944#define NV50_3D_LOCAL_ADDRESS_HIGH				0x000012d8
945
946#define NV50_3D_LOCAL_ADDRESS_LOW				0x000012dc
947
948#define NV50_3D_LOCAL_SIZE_LOG					0x000012e0
949
950#define NV50_3D_BLEND_INDEPENDENT				0x000012e4
951
952#define NV50_3D_DEPTH_WRITE_ENABLE				0x000012e8
953
954#define NV50_3D_ALPHA_TEST_ENABLE				0x000012ec
955
956#define NV50_3D_PM_SET(i0)				       (0x000012f0 + 0x4*(i0))
957#define NV50_3D_PM_SET__ESIZE					0x00000004
958#define NV50_3D_PM_SET__LEN					0x00000004
959
960#define NV50_3D_VB_ELEMENT_U8_SETUP				0x00001300
961#define NV50_3D_VB_ELEMENT_U8_SETUP_OFFSET__MASK		0xc0000000
962#define NV50_3D_VB_ELEMENT_U8_SETUP_OFFSET__SHIFT		30
963#define NV50_3D_VB_ELEMENT_U8_SETUP_COUNT__MASK			0x3fffffff
964#define NV50_3D_VB_ELEMENT_U8_SETUP_COUNT__SHIFT		0
965
966#define NV50_3D_VB_ELEMENT_U8					0x00001304
967#define NV50_3D_VB_ELEMENT_U8_I0__MASK				0x000000ff
968#define NV50_3D_VB_ELEMENT_U8_I0__SHIFT				0
969#define NV50_3D_VB_ELEMENT_U8_I1__MASK				0x0000ff00
970#define NV50_3D_VB_ELEMENT_U8_I1__SHIFT				8
971#define NV50_3D_VB_ELEMENT_U8_I2__MASK				0x00ff0000
972#define NV50_3D_VB_ELEMENT_U8_I2__SHIFT				16
973#define NV50_3D_VB_ELEMENT_U8_I3__MASK				0xff000000
974#define NV50_3D_VB_ELEMENT_U8_I3__SHIFT				24
975
976#define NV50_3D_D3D_CULL_MODE					0x00001308
977#define NV50_3D_D3D_CULL_MODE_NONE				0x00000001
978#define NV50_3D_D3D_CULL_MODE_FRONT				0x00000002
979#define NV50_3D_D3D_CULL_MODE_BACK				0x00000003
980
981#define NV50_3D_DEPTH_TEST_FUNC					0x0000130c
982#define NV50_3D_DEPTH_TEST_FUNC_NEVER				0x00000200
983#define NV50_3D_DEPTH_TEST_FUNC_LESS				0x00000201
984#define NV50_3D_DEPTH_TEST_FUNC_EQUAL				0x00000202
985#define NV50_3D_DEPTH_TEST_FUNC_LEQUAL				0x00000203
986#define NV50_3D_DEPTH_TEST_FUNC_GREATER				0x00000204
987#define NV50_3D_DEPTH_TEST_FUNC_NOTEQUAL			0x00000205
988#define NV50_3D_DEPTH_TEST_FUNC_GEQUAL				0x00000206
989#define NV50_3D_DEPTH_TEST_FUNC_ALWAYS				0x00000207
990
991#define NV50_3D_ALPHA_TEST_REF					0x00001310
992
993#define NV50_3D_ALPHA_TEST_FUNC					0x00001314
994#define NV50_3D_ALPHA_TEST_FUNC_NEVER				0x00000200
995#define NV50_3D_ALPHA_TEST_FUNC_LESS				0x00000201
996#define NV50_3D_ALPHA_TEST_FUNC_EQUAL				0x00000202
997#define NV50_3D_ALPHA_TEST_FUNC_LEQUAL				0x00000203
998#define NV50_3D_ALPHA_TEST_FUNC_GREATER				0x00000204
999#define NV50_3D_ALPHA_TEST_FUNC_NOTEQUAL			0x00000205
1000#define NV50_3D_ALPHA_TEST_FUNC_GEQUAL				0x00000206
1001#define NV50_3D_ALPHA_TEST_FUNC_ALWAYS				0x00000207
1002
1003#define NVA0_3D_DRAW_TFB_STRIDE					0x00001318
1004#define NVA0_3D_DRAW_TFB_STRIDE__MIN				0x00000001
1005#define NVA0_3D_DRAW_TFB_STRIDE__MAX				0x00000fff
1006
1007#define NV50_3D_BLEND_COLOR(i0)				       (0x0000131c + 0x4*(i0))
1008#define NV50_3D_BLEND_COLOR__ESIZE				0x00000004
1009#define NV50_3D_BLEND_COLOR__LEN				0x00000004
1010
1011#define NV50_3D_UNK132C						0x0000132c
1012
1013#define NV50_3D_TSC_FLUSH					0x00001330
1014#define NV50_3D_TSC_FLUSH_SPECIFIC				0x00000001
1015#define NV50_3D_TSC_FLUSH_ENTRY__MASK				0x03fffff0
1016#define NV50_3D_TSC_FLUSH_ENTRY__SHIFT				4
1017
1018#define NV50_3D_TIC_FLUSH					0x00001334
1019#define NV50_3D_TIC_FLUSH_SPECIFIC				0x00000001
1020#define NV50_3D_TIC_FLUSH_ENTRY__MASK				0x03fffff0
1021#define NV50_3D_TIC_FLUSH_ENTRY__SHIFT				4
1022
1023#define NV50_3D_TEX_CACHE_CTL					0x00001338
1024#define NV50_3D_TEX_CACHE_CTL_UNK1__MASK			0x00000030
1025#define NV50_3D_TEX_CACHE_CTL_UNK1__SHIFT			4
1026
1027#define NV50_3D_BLEND_SEPARATE_ALPHA				0x0000133c
1028
1029#define NV50_3D_BLEND_EQUATION_RGB				0x00001340
1030#define NV50_3D_BLEND_EQUATION_RGB_FUNC_ADD			0x00008006
1031#define NV50_3D_BLEND_EQUATION_RGB_MIN				0x00008007
1032#define NV50_3D_BLEND_EQUATION_RGB_MAX				0x00008008
1033#define NV50_3D_BLEND_EQUATION_RGB_FUNC_SUBTRACT		0x0000800a
1034#define NV50_3D_BLEND_EQUATION_RGB_FUNC_REVERSE_SUBTRACT	0x0000800b
1035
1036#define NV50_3D_BLEND_FUNC_SRC_RGB				0x00001344
1037
1038#define NV50_3D_BLEND_FUNC_DST_RGB				0x00001348
1039
1040#define NV50_3D_BLEND_EQUATION_ALPHA				0x0000134c
1041#define NV50_3D_BLEND_EQUATION_ALPHA_FUNC_ADD			0x00008006
1042#define NV50_3D_BLEND_EQUATION_ALPHA_MIN			0x00008007
1043#define NV50_3D_BLEND_EQUATION_ALPHA_MAX			0x00008008
1044#define NV50_3D_BLEND_EQUATION_ALPHA_FUNC_SUBTRACT		0x0000800a
1045#define NV50_3D_BLEND_EQUATION_ALPHA_FUNC_REVERSE_SUBTRACT	0x0000800b
1046
1047#define NV50_3D_BLEND_FUNC_SRC_ALPHA				0x00001350
1048
1049#define NV50_3D_UNK1354						0x00001354
1050
1051#define NV50_3D_BLEND_FUNC_DST_ALPHA				0x00001358
1052
1053#define NV50_3D_BLEND_ENABLE_COMMON				0x0000135c
1054
1055#define NV50_3D_BLEND_ENABLE(i0)			       (0x00001360 + 0x4*(i0))
1056#define NV50_3D_BLEND_ENABLE__ESIZE				0x00000004
1057#define NV50_3D_BLEND_ENABLE__LEN				0x00000008
1058
1059#define NV50_3D_STENCIL_ENABLE					0x00001380
1060
1061#define NV50_3D_STENCIL_FRONT_OP_FAIL				0x00001384
1062#define NV50_3D_STENCIL_FRONT_OP_FAIL_ZERO			0x00000000
1063#define NV50_3D_STENCIL_FRONT_OP_FAIL_INVERT			0x0000150a
1064#define NV50_3D_STENCIL_FRONT_OP_FAIL_KEEP			0x00001e00
1065#define NV50_3D_STENCIL_FRONT_OP_FAIL_REPLACE			0x00001e01
1066#define NV50_3D_STENCIL_FRONT_OP_FAIL_INCR			0x00001e02
1067#define NV50_3D_STENCIL_FRONT_OP_FAIL_DECR			0x00001e03
1068#define NV50_3D_STENCIL_FRONT_OP_FAIL_INCR_WRAP			0x00008507
1069#define NV50_3D_STENCIL_FRONT_OP_FAIL_DECR_WRAP			0x00008508
1070
1071#define NV50_3D_STENCIL_FRONT_OP_ZFAIL				0x00001388
1072#define NV50_3D_STENCIL_FRONT_OP_ZFAIL_ZERO			0x00000000
1073#define NV50_3D_STENCIL_FRONT_OP_ZFAIL_INVERT			0x0000150a
1074#define NV50_3D_STENCIL_FRONT_OP_ZFAIL_KEEP			0x00001e00
1075#define NV50_3D_STENCIL_FRONT_OP_ZFAIL_REPLACE			0x00001e01
1076#define NV50_3D_STENCIL_FRONT_OP_ZFAIL_INCR			0x00001e02
1077#define NV50_3D_STENCIL_FRONT_OP_ZFAIL_DECR			0x00001e03
1078#define NV50_3D_STENCIL_FRONT_OP_ZFAIL_INCR_WRAP		0x00008507
1079#define NV50_3D_STENCIL_FRONT_OP_ZFAIL_DECR_WRAP		0x00008508
1080
1081#define NV50_3D_STENCIL_FRONT_OP_ZPASS				0x0000138c
1082#define NV50_3D_STENCIL_FRONT_OP_ZPASS_ZERO			0x00000000
1083#define NV50_3D_STENCIL_FRONT_OP_ZPASS_INVERT			0x0000150a
1084#define NV50_3D_STENCIL_FRONT_OP_ZPASS_KEEP			0x00001e00
1085#define NV50_3D_STENCIL_FRONT_OP_ZPASS_REPLACE			0x00001e01
1086#define NV50_3D_STENCIL_FRONT_OP_ZPASS_INCR			0x00001e02
1087#define NV50_3D_STENCIL_FRONT_OP_ZPASS_DECR			0x00001e03
1088#define NV50_3D_STENCIL_FRONT_OP_ZPASS_INCR_WRAP		0x00008507
1089#define NV50_3D_STENCIL_FRONT_OP_ZPASS_DECR_WRAP		0x00008508
1090
1091#define NV50_3D_STENCIL_FRONT_FUNC_FUNC				0x00001390
1092#define NV50_3D_STENCIL_FRONT_FUNC_FUNC_NEVER			0x00000200
1093#define NV50_3D_STENCIL_FRONT_FUNC_FUNC_LESS			0x00000201
1094#define NV50_3D_STENCIL_FRONT_FUNC_FUNC_EQUAL			0x00000202
1095#define NV50_3D_STENCIL_FRONT_FUNC_FUNC_LEQUAL			0x00000203
1096#define NV50_3D_STENCIL_FRONT_FUNC_FUNC_GREATER			0x00000204
1097#define NV50_3D_STENCIL_FRONT_FUNC_FUNC_NOTEQUAL		0x00000205
1098#define NV50_3D_STENCIL_FRONT_FUNC_FUNC_GEQUAL			0x00000206
1099#define NV50_3D_STENCIL_FRONT_FUNC_FUNC_ALWAYS			0x00000207
1100
1101#define NV50_3D_STENCIL_FRONT_FUNC_REF				0x00001394
1102
1103#define NV50_3D_STENCIL_FRONT_MASK				0x00001398
1104
1105#define NV50_3D_STENCIL_FRONT_FUNC_MASK				0x0000139c
1106
1107#define NV50_3D_UNK13A0						0x000013a0
1108
1109#define NVA0_3D_DRAW_TFB_BASE					0x000013a4
1110
1111#define NV50_3D_FRAG_COLOR_CLAMP_EN				0x000013a8
1112#define NV50_3D_FRAG_COLOR_CLAMP_EN_0				0x00000001
1113#define NV50_3D_FRAG_COLOR_CLAMP_EN_1				0x00000010
1114#define NV50_3D_FRAG_COLOR_CLAMP_EN_2				0x00000100
1115#define NV50_3D_FRAG_COLOR_CLAMP_EN_3				0x00001000
1116#define NV50_3D_FRAG_COLOR_CLAMP_EN_4				0x00010000
1117#define NV50_3D_FRAG_COLOR_CLAMP_EN_5				0x00100000
1118#define NV50_3D_FRAG_COLOR_CLAMP_EN_6				0x01000000
1119#define NV50_3D_FRAG_COLOR_CLAMP_EN_7				0x10000000
1120
1121#define NV50_3D_SCREEN_Y_CONTROL				0x000013ac
1122#define NV50_3D_SCREEN_Y_CONTROL_Y_NEGATE			0x00000001
1123#define NV50_3D_SCREEN_Y_CONTROL_TRIANGLE_RAST_FLIP		0x00000010
1124
1125#define NV50_3D_LINE_WIDTH					0x000013b0
1126
1127#define NV50_3D_TEX_LIMITS(i0)				       (0x000013b4 + 0x4*(i0))
1128#define NV50_3D_TEX_LIMITS__ESIZE				0x00000004
1129#define NV50_3D_TEX_LIMITS__LEN					0x00000003
1130#define NV50_3D_TEX_LIMITS_SAMPLERS_LOG2__MASK			0x0000000f
1131#define NV50_3D_TEX_LIMITS_SAMPLERS_LOG2__SHIFT			0
1132#define NV50_3D_TEX_LIMITS_SAMPLERS_LOG2__MIN			0x00000000
1133#define NV50_3D_TEX_LIMITS_SAMPLERS_LOG2__MAX			0x00000004
1134#define NV50_3D_TEX_LIMITS_TEXTURES_LOG2__MASK			0x000000f0
1135#define NV50_3D_TEX_LIMITS_TEXTURES_LOG2__SHIFT			4
1136#define NV50_3D_TEX_LIMITS_TEXTURES_LOG2__MIN			0x00000000
1137#define NV50_3D_TEX_LIMITS_TEXTURES_LOG2__MAX			0x00000007
1138
1139#define NV50_3D_POINT_COORD_REPLACE_MAP(i0)		       (0x000013c0 + 0x4*(i0))
1140#define NV50_3D_POINT_COORD_REPLACE_MAP__ESIZE			0x00000004
1141#define NV50_3D_POINT_COORD_REPLACE_MAP__LEN			0x00000010
1142
1143#define NV50_3D_UNK1400_LANES					0x00001400
1144
1145#define NV50_3D_UNK1404						0x00001404
1146
1147#define NV50_3D_UNK1408						0x00001408
1148
1149#define NV50_3D_VP_START_ID					0x0000140c
1150
1151#define NV50_3D_GP_START_ID					0x00001410
1152
1153#define NV50_3D_FP_START_ID					0x00001414
1154
1155#define NVA3_3D_UNK1418						0x00001418
1156
1157#define NV50_3D_UNK141C						0x0000141c
1158
1159#define NV50_3D_GP_VERTEX_OUTPUT_COUNT				0x00001420
1160#define NV50_3D_GP_VERTEX_OUTPUT_COUNT__MIN			0x00000001
1161#define NV50_3D_GP_VERTEX_OUTPUT_COUNT__MAX			0x00000400
1162
1163#define NV50_3D_VERTEX_ARRAY_FLUSH				0x0000142c
1164
1165#define NV50_3D_UNK1430						0x00001430
1166#define NV50_3D_UNK1430_UNK0					0x00000010
1167#define NV50_3D_UNK1430_UNK1					0x00000100
1168
1169#define NV50_3D_VB_ELEMENT_BASE					0x00001434
1170
1171#define NV50_3D_VB_INSTANCE_BASE				0x00001438
1172
1173#define NV50_3D_CLEAR_FLAGS					0x0000143c
1174#define NV50_3D_CLEAR_FLAGS_STENCIL_MASK			0x00000001
1175#define NV50_3D_CLEAR_FLAGS_CLEAR_RECT__MASK			0x00000010
1176#define NV50_3D_CLEAR_FLAGS_CLEAR_RECT__SHIFT			4
1177#define NV50_3D_CLEAR_FLAGS_CLEAR_RECT_SCISSOR			0x00000000
1178#define NV50_3D_CLEAR_FLAGS_CLEAR_RECT_VIEWPORT			0x00000000
1179
1180#define NV50_3D_CODE_CB_FLUSH					0x00001440
1181
1182#define NV50_3D_BIND_TSC(i0)				       (0x00001444 + 0x8*(i0))
1183#define NV50_3D_BIND_TSC__ESIZE					0x00000008
1184#define NV50_3D_BIND_TSC__LEN					0x00000003
1185#define NV50_3D_BIND_TSC_VALID					0x00000001
1186#define NV50_3D_BIND_TSC_SAMPLER__MASK				0x000000f0
1187#define NV50_3D_BIND_TSC_SAMPLER__SHIFT				4
1188#define NV50_3D_BIND_TSC_TSC__MASK				0x001ff000
1189#define NV50_3D_BIND_TSC_TSC__SHIFT				12
1190
1191#define NV50_3D_BIND_TIC(i0)				       (0x00001448 + 0x8*(i0))
1192#define NV50_3D_BIND_TIC__ESIZE					0x00000008
1193#define NV50_3D_BIND_TIC__LEN					0x00000003
1194#define NV50_3D_BIND_TIC_VALID					0x00000001
1195#define NV50_3D_BIND_TIC_TEXTURE__MASK				0x000001fe
1196#define NV50_3D_BIND_TIC_TEXTURE__SHIFT				1
1197#define NV50_3D_BIND_TIC_TIC__MASK				0x7ffffe00
1198#define NV50_3D_BIND_TIC_TIC__SHIFT				9
1199
1200#define NV50_3D_BIND_TSC2(i0)				       (0x00001468 + 0x8*(i0))
1201#define NV50_3D_BIND_TSC2__ESIZE				0x00000008
1202#define NV50_3D_BIND_TSC2__LEN					0x00000003
1203#define NV50_3D_BIND_TSC2_VALID					0x00000001
1204#define NV50_3D_BIND_TSC2_SAMPLER__MASK				0x00000010
1205#define NV50_3D_BIND_TSC2_SAMPLER__SHIFT			4
1206#define NV50_3D_BIND_TSC2_TSC__MASK				0x001ff000
1207#define NV50_3D_BIND_TSC2_TSC__SHIFT				12
1208
1209#define NV50_3D_BIND_TIC2(i0)				       (0x0000146c + 0x8*(i0))
1210#define NV50_3D_BIND_TIC2__ESIZE				0x00000008
1211#define NV50_3D_BIND_TIC2__LEN					0x00000003
1212#define NV50_3D_BIND_TIC2_VALID					0x00000001
1213#define NV50_3D_BIND_TIC2_TEXTURE__MASK				0x00000002
1214#define NV50_3D_BIND_TIC2_TEXTURE__SHIFT			1
1215#define NV50_3D_BIND_TIC2_TIC__MASK				0x7ffffe00
1216#define NV50_3D_BIND_TIC2_TIC__SHIFT				9
1217
1218#define NV50_3D_STRMOUT_MAP(i0)				       (0x00001480 + 0x4*(i0))
1219#define NV50_3D_STRMOUT_MAP__ESIZE				0x00000004
1220#define NV50_3D_STRMOUT_MAP__LEN				0x00000020
1221
1222#define NV50_3D_CLIPID_HEIGHT					0x00001504
1223#define NV50_3D_CLIPID_HEIGHT__MAX				0x00002000
1224
1225#define NV50_3D_CLIPID_FILL_RECT_HORIZ				0x00001508
1226#define NV50_3D_CLIPID_FILL_RECT_HORIZ_LOW__MASK		0x0000ffff
1227#define NV50_3D_CLIPID_FILL_RECT_HORIZ_LOW__SHIFT		0
1228#define NV50_3D_CLIPID_FILL_RECT_HORIZ_HIGH__MASK		0xffff0000
1229#define NV50_3D_CLIPID_FILL_RECT_HORIZ_HIGH__SHIFT		16
1230
1231#define NV50_3D_CLIPID_FILL_RECT_VERT				0x0000150c
1232#define NV50_3D_CLIPID_FILL_RECT_VERT_LOW__MASK			0x0000ffff
1233#define NV50_3D_CLIPID_FILL_RECT_VERT_LOW__SHIFT		0
1234#define NV50_3D_CLIPID_FILL_RECT_VERT_HIGH__MASK		0xffff0000
1235#define NV50_3D_CLIPID_FILL_RECT_VERT_HIGH__SHIFT		16
1236
1237#define NV50_3D_CLIP_DISTANCE_ENABLE				0x00001510
1238#define NV50_3D_CLIP_DISTANCE_ENABLE_0				0x00000001
1239#define NV50_3D_CLIP_DISTANCE_ENABLE_1				0x00000002
1240#define NV50_3D_CLIP_DISTANCE_ENABLE_2				0x00000004
1241#define NV50_3D_CLIP_DISTANCE_ENABLE_3				0x00000008
1242#define NV50_3D_CLIP_DISTANCE_ENABLE_4				0x00000010
1243#define NV50_3D_CLIP_DISTANCE_ENABLE_5				0x00000020
1244#define NV50_3D_CLIP_DISTANCE_ENABLE_6				0x00000040
1245#define NV50_3D_CLIP_DISTANCE_ENABLE_7				0x00000080
1246
1247#define NV50_3D_SAMPLECNT_ENABLE				0x00001514
1248
1249#define NV50_3D_POINT_SIZE					0x00001518
1250
1251#define NV50_3D_ZCULL_STATCTRS_ENABLE				0x0000151c
1252
1253#define NV50_3D_POINT_SPRITE_ENABLE				0x00001520
1254
1255#define NVA0_3D_UNK152C						0x0000152c
1256#define NVA0_3D_UNK152C_UNK0					0x00000001
1257#define NVA0_3D_UNK152C_UNK1					0x00000010
1258#define NVA0_3D_UNK152C_UNK2					0x00000100
1259#define NVA0_3D_UNK152C_UNK3__MASK				0x000ff000
1260#define NVA0_3D_UNK152C_UNK3__SHIFT				12
1261#define NVA0_3D_UNK152C_UNK3__MAX				0x00000028
1262
1263#define NV50_3D_COUNTER_RESET					0x00001530
1264#define NV50_3D_COUNTER_RESET_SAMPLECNT				0x00000001
1265#define NV50_3D_COUNTER_RESET_ZCULL_STATS			0x00000002
1266#define NVA0_3D_COUNTER_RESET_STRMOUT_VERTICES			0x00000008
1267#define NV50_3D_COUNTER_RESET_TRANSFORM_FEEDBACK		0x00000010
1268#define NV50_3D_COUNTER_RESET_GENERATED_PRIMITIVES		0x00000011
1269#define NV50_3D_COUNTER_RESET_VFETCH_VERTICES			0x00000012
1270#define NV50_3D_COUNTER_RESET_VFETCH_PRIMITIVES			0x00000013
1271#define NV50_3D_COUNTER_RESET_VP_LAUNCHES			0x00000015
1272#define NV50_3D_COUNTER_RESET_GP_LAUNCHES			0x0000001a
1273#define NV50_3D_COUNTER_RESET_GP_PRIMITIVES_OUT			0x0000001b
1274#define NV50_3D_COUNTER_RESET_RAST_PRIMITIVES_PRECLIP		0x0000001c
1275#define NV50_3D_COUNTER_RESET_RAST_PRIMITIVES_POSTCLIP		0x0000001d
1276#define NV50_3D_COUNTER_RESET_FP_PIXELS				0x0000001e
1277
1278#define NV50_3D_MULTISAMPLE_ENABLE				0x00001534
1279
1280#define NV50_3D_ZETA_ENABLE					0x00001538
1281
1282#define NV50_3D_MULTISAMPLE_CTRL				0x0000153c
1283#define NV50_3D_MULTISAMPLE_CTRL_ALPHA_TO_COVERAGE		0x00000001
1284#define NV50_3D_MULTISAMPLE_CTRL_ALPHA_TO_ONE			0x00000010
1285
1286#define NV50_3D_NOPERSPECTIVE_BITMAP(i0)		       (0x00001540 + 0x4*(i0))
1287#define NV50_3D_NOPERSPECTIVE_BITMAP__ESIZE			0x00000004
1288#define NV50_3D_NOPERSPECTIVE_BITMAP__LEN			0x00000004
1289
1290#define NV50_3D_COND_ADDRESS_HIGH				0x00001550
1291
1292#define NV50_3D_COND_ADDRESS_LOW				0x00001554
1293
1294#define NV50_3D_COND_MODE					0x00001558
1295#define NV50_3D_COND_MODE_NEVER					0x00000000
1296#define NV50_3D_COND_MODE_ALWAYS				0x00000001
1297#define NV50_3D_COND_MODE_RES_NON_ZERO				0x00000002
1298#define NV50_3D_COND_MODE_EQUAL					0x00000003
1299#define NV50_3D_COND_MODE_NOT_EQUAL				0x00000004
1300
1301#define NV50_3D_TSC_ADDRESS_HIGH				0x0000155c
1302
1303#define NV50_3D_TSC_ADDRESS_LOW					0x00001560
1304#define NV50_3D_TSC_ADDRESS_LOW__ALIGN				0x00000020
1305
1306#define NV50_3D_TSC_LIMIT					0x00001564
1307#define NV50_3D_TSC_LIMIT__MAX					0x00001fff
1308
1309#define NV50_3D_UNK1568						0x00001568
1310
1311#define NV50_3D_POLYGON_OFFSET_FACTOR				0x0000156c
1312
1313#define NV50_3D_LINE_SMOOTH_ENABLE				0x00001570
1314
1315#define NV50_3D_TIC_ADDRESS_HIGH				0x00001574
1316
1317#define NV50_3D_TIC_ADDRESS_LOW					0x00001578
1318
1319#define NV50_3D_TIC_LIMIT					0x0000157c
1320
1321#define NV50_3D_PM_CONTROL(i0)				       (0x00001580 + 0x4*(i0))
1322#define NV50_3D_PM_CONTROL__ESIZE				0x00000004
1323#define NV50_3D_PM_CONTROL__LEN					0x00000004
1324#define NV50_3D_PM_CONTROL_UNK0					0x00000001
1325#define NV50_3D_PM_CONTROL_UNK1__MASK				0x00000070
1326#define NV50_3D_PM_CONTROL_UNK1__SHIFT				4
1327#define NV50_3D_PM_CONTROL_UNK2__MASK				0x00ffff00
1328#define NV50_3D_PM_CONTROL_UNK2__SHIFT				8
1329#define NV50_3D_PM_CONTROL_UNK3__MASK				0xff000000
1330#define NV50_3D_PM_CONTROL_UNK3__SHIFT				24
1331
1332#define NV50_3D_ZCULL_REGION					0x00001590
1333
1334#define NV50_3D_STENCIL_TWO_SIDE_ENABLE				0x00001594
1335
1336#define NV50_3D_STENCIL_BACK_OP_FAIL				0x00001598
1337#define NV50_3D_STENCIL_BACK_OP_FAIL_ZERO			0x00000000
1338#define NV50_3D_STENCIL_BACK_OP_FAIL_INVERT			0x0000150a
1339#define NV50_3D_STENCIL_BACK_OP_FAIL_KEEP			0x00001e00
1340#define NV50_3D_STENCIL_BACK_OP_FAIL_REPLACE			0x00001e01
1341#define NV50_3D_STENCIL_BACK_OP_FAIL_INCR			0x00001e02
1342#define NV50_3D_STENCIL_BACK_OP_FAIL_DECR			0x00001e03
1343#define NV50_3D_STENCIL_BACK_OP_FAIL_INCR_WRAP			0x00008507
1344#define NV50_3D_STENCIL_BACK_OP_FAIL_DECR_WRAP			0x00008508
1345
1346#define NV50_3D_STENCIL_BACK_OP_ZFAIL				0x0000159c
1347#define NV50_3D_STENCIL_BACK_OP_ZFAIL_ZERO			0x00000000
1348#define NV50_3D_STENCIL_BACK_OP_ZFAIL_INVERT			0x0000150a
1349#define NV50_3D_STENCIL_BACK_OP_ZFAIL_KEEP			0x00001e00
1350#define NV50_3D_STENCIL_BACK_OP_ZFAIL_REPLACE			0x00001e01
1351#define NV50_3D_STENCIL_BACK_OP_ZFAIL_INCR			0x00001e02
1352#define NV50_3D_STENCIL_BACK_OP_ZFAIL_DECR			0x00001e03
1353#define NV50_3D_STENCIL_BACK_OP_ZFAIL_INCR_WRAP			0x00008507
1354#define NV50_3D_STENCIL_BACK_OP_ZFAIL_DECR_WRAP			0x00008508
1355
1356#define NV50_3D_STENCIL_BACK_OP_ZPASS				0x000015a0
1357#define NV50_3D_STENCIL_BACK_OP_ZPASS_ZERO			0x00000000
1358#define NV50_3D_STENCIL_BACK_OP_ZPASS_INVERT			0x0000150a
1359#define NV50_3D_STENCIL_BACK_OP_ZPASS_KEEP			0x00001e00
1360#define NV50_3D_STENCIL_BACK_OP_ZPASS_REPLACE			0x00001e01
1361#define NV50_3D_STENCIL_BACK_OP_ZPASS_INCR			0x00001e02
1362#define NV50_3D_STENCIL_BACK_OP_ZPASS_DECR			0x00001e03
1363#define NV50_3D_STENCIL_BACK_OP_ZPASS_INCR_WRAP			0x00008507
1364#define NV50_3D_STENCIL_BACK_OP_ZPASS_DECR_WRAP			0x00008508
1365
1366#define NV50_3D_STENCIL_BACK_FUNC_FUNC				0x000015a4
1367#define NV50_3D_STENCIL_BACK_FUNC_FUNC_NEVER			0x00000200
1368#define NV50_3D_STENCIL_BACK_FUNC_FUNC_LESS			0x00000201
1369#define NV50_3D_STENCIL_BACK_FUNC_FUNC_EQUAL			0x00000202
1370#define NV50_3D_STENCIL_BACK_FUNC_FUNC_LEQUAL			0x00000203
1371#define NV50_3D_STENCIL_BACK_FUNC_FUNC_GREATER			0x00000204
1372#define NV50_3D_STENCIL_BACK_FUNC_FUNC_NOTEQUAL			0x00000205
1373#define NV50_3D_STENCIL_BACK_FUNC_FUNC_GEQUAL			0x00000206
1374#define NV50_3D_STENCIL_BACK_FUNC_FUNC_ALWAYS			0x00000207
1375
1376#define NV50_3D_UNK15A8						0x000015a8
1377#define NV50_3D_UNK15A8_UNK1__MASK				0x00000007
1378#define NV50_3D_UNK15A8_UNK1__SHIFT				0
1379#define NV50_3D_UNK15A8_UNK2__MASK				0x00000070
1380#define NV50_3D_UNK15A8_UNK2__SHIFT				4
1381
1382#define NV50_3D_UNK15AC						0x000015ac
1383
1384#define NV50_3D_UNK15B0						0x000015b0
1385#define NV50_3D_UNK15B0_0					0x00000001
1386#define NV50_3D_UNK15B0_1					0x00000010
1387#define NV50_3D_UNK15B0_2					0x00000100
1388
1389#define NV50_3D_CSAA_ENABLE					0x000015b4
1390
1391#define NV50_3D_FRAMEBUFFER_SRGB				0x000015b8
1392
1393#define NV50_3D_POLYGON_OFFSET_UNITS				0x000015bc
1394
1395#define NVA3_3D_UNK15C4						0x000015c4
1396
1397#define NVA3_3D_UNK15C8						0x000015c8
1398
1399#define NV50_3D_LAYER						0x000015cc
1400#define NV50_3D_LAYER_IDX__MASK					0x0000ffff
1401#define NV50_3D_LAYER_IDX__SHIFT				0
1402#define NV50_3D_LAYER_USE_GP					0x00010000
1403
1404#define NV50_3D_MULTISAMPLE_MODE				0x000015d0
1405#define NV50_3D_MULTISAMPLE_MODE_MS1				0x00000000
1406#define NV50_3D_MULTISAMPLE_MODE_MS2				0x00000001
1407#define NV50_3D_MULTISAMPLE_MODE_MS4				0x00000002
1408#define NV50_3D_MULTISAMPLE_MODE_MS8				0x00000003
1409#define NV50_3D_MULTISAMPLE_MODE_MS8_ALT			0x00000004
1410#define NV50_3D_MULTISAMPLE_MODE_MS2_ALT			0x00000005
1411#define NV50_3D_MULTISAMPLE_MODE_UNK6				0x00000006
1412#define NV50_3D_MULTISAMPLE_MODE_MS4_CS4			0x00000008
1413#define NV50_3D_MULTISAMPLE_MODE_MS4_CS12			0x00000009
1414#define NV50_3D_MULTISAMPLE_MODE_MS8_CS8			0x0000000a
1415#define NV50_3D_MULTISAMPLE_MODE_MS8_CS24			0x0000000b
1416
1417#define NV50_3D_VERTEX_BEGIN_D3D				0x000015d4
1418#define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE__MASK		0x0fffffff
1419#define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE__SHIFT		0
1420#define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_POINTS		0x00000001
1421#define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINES		0x00000002
1422#define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINE_STRIP		0x00000003
1423#define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLES		0x00000004
1424#define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLE_STRIP	0x00000005
1425#define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINES_ADJACENCY	0x0000000a
1426#define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINE_STRIP_ADJACENCY	0x0000000b
1427#define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLES_ADJACENCY	0x0000000c
1428#define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLE_STRIP_ADJACENCY	0x0000000d
1429#define NV50_3D_VERTEX_BEGIN_D3D_INSTANCE_NEXT			0x10000000
1430#define NV84_3D_VERTEX_BEGIN_D3D_PRIMITIVE_ID_CONT		0x20000000
1431#define NVA0_3D_VERTEX_BEGIN_D3D_INSTANCE_CONT			0x40000000
1432
1433#define NV50_3D_VERTEX_END_D3D					0x000015d8
1434#define NV50_3D_VERTEX_END_D3D_UNK0				0x00000001
1435#define NVA0_3D_VERTEX_END_D3D_UNK1				0x00000002
1436
1437#define NV50_3D_VERTEX_BEGIN_GL					0x000015dc
1438#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE__MASK			0x0fffffff
1439#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE__SHIFT		0
1440#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_POINTS		0x00000000
1441#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINES			0x00000001
1442#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_LOOP		0x00000002
1443#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_STRIP		0x00000003
1444#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES		0x00000004
1445#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_STRIP	0x00000005
1446#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_FAN		0x00000006
1447#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_QUADS			0x00000007
1448#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_QUAD_STRIP		0x00000008
1449#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_POLYGON		0x00000009
1450#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINES_ADJACENCY	0x0000000a
1451#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_STRIP_ADJACENCY	0x0000000b
1452#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES_ADJACENCY	0x0000000c
1453#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_STRIP_ADJACENCY	0x0000000d
1454#define NV50_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT			0x10000000
1455#define NV84_3D_VERTEX_BEGIN_GL_PRIMITIVE_ID_CONT		0x20000000
1456#define NVA0_3D_VERTEX_BEGIN_GL_INSTANCE_CONT			0x40000000
1457
1458#define NV50_3D_VERTEX_END_GL					0x000015e0
1459#define NV50_3D_VERTEX_END_GL_UNK0				0x00000001
1460#define NVA0_3D_VERTEX_END_GL_UNK1				0x00000002
1461
1462#define NV50_3D_EDGEFLAG_ENABLE					0x000015e4
1463
1464#define NV50_3D_VB_ELEMENT_U32					0x000015e8
1465
1466#define NV50_3D_VB_ELEMENT_U16_SETUP				0x000015ec
1467#define NV50_3D_VB_ELEMENT_U16_SETUP_OFFSET__MASK		0xc0000000
1468#define NV50_3D_VB_ELEMENT_U16_SETUP_OFFSET__SHIFT		30
1469#define NV50_3D_VB_ELEMENT_U16_SETUP_COUNT__MASK		0x3fffffff
1470#define NV50_3D_VB_ELEMENT_U16_SETUP_COUNT__SHIFT		0
1471
1472#define NV50_3D_VB_ELEMENT_U16					0x000015f0
1473#define NV50_3D_VB_ELEMENT_U16_I0__MASK				0x0000ffff
1474#define NV50_3D_VB_ELEMENT_U16_I0__SHIFT			0
1475#define NV50_3D_VB_ELEMENT_U16_I1__MASK				0xffff0000
1476#define NV50_3D_VB_ELEMENT_U16_I1__SHIFT			16
1477
1478#define NV50_3D_VERTEX_BASE_HIGH				0x000015f4
1479
1480#define NV50_3D_VERTEX_BASE_LOW					0x000015f8
1481
1482#define NV50_3D_VERTEX_DATA					0x00001640
1483
1484#define NV50_3D_PRIM_RESTART_ENABLE				0x00001644
1485
1486#define NV50_3D_PRIM_RESTART_INDEX				0x00001648
1487
1488#define NV50_3D_VP_GP_BUILTIN_ATTR_EN				0x0000164c
1489#define NV50_3D_VP_GP_BUILTIN_ATTR_EN_VERTEX_ID			0x00000001
1490#define NV50_3D_VP_GP_BUILTIN_ATTR_EN_INSTANCE_ID		0x00000010
1491#define NV50_3D_VP_GP_BUILTIN_ATTR_EN_PRIMITIVE_ID		0x00000100
1492#define NV50_3D_VP_GP_BUILTIN_ATTR_EN_UNK12			0x00001000
1493
1494#define NV50_3D_VP_ATTR_EN(i0)				       (0x00001650 + 0x4*(i0))
1495#define NV50_3D_VP_ATTR_EN__ESIZE				0x00000004
1496#define NV50_3D_VP_ATTR_EN__LEN					0x00000002
1497#define NV50_3D_VP_ATTR_EN_7__MASK				0xf0000000
1498#define NV50_3D_VP_ATTR_EN_7__SHIFT				28
1499#define NV50_3D_VP_ATTR_EN_7_X					0x10000000
1500#define NV50_3D_VP_ATTR_EN_7_Y					0x20000000
1501#define NV50_3D_VP_ATTR_EN_7_Z					0x40000000
1502#define NV50_3D_VP_ATTR_EN_7_W					0x80000000
1503#define NV50_3D_VP_ATTR_EN_6__MASK				0x0f000000
1504#define NV50_3D_VP_ATTR_EN_6__SHIFT				24
1505#define NV50_3D_VP_ATTR_EN_6_X					0x01000000
1506#define NV50_3D_VP_ATTR_EN_6_Y					0x02000000
1507#define NV50_3D_VP_ATTR_EN_6_Z					0x04000000
1508#define NV50_3D_VP_ATTR_EN_6_W					0x08000000
1509#define NV50_3D_VP_ATTR_EN_5__MASK				0x00f00000
1510#define NV50_3D_VP_ATTR_EN_5__SHIFT				20
1511#define NV50_3D_VP_ATTR_EN_5_X					0x00100000
1512#define NV50_3D_VP_ATTR_EN_5_Y					0x00200000
1513#define NV50_3D_VP_ATTR_EN_5_Z					0x00400000
1514#define NV50_3D_VP_ATTR_EN_5_W					0x00800000
1515#define NV50_3D_VP_ATTR_EN_4__MASK				0x000f0000
1516#define NV50_3D_VP_ATTR_EN_4__SHIFT				16
1517#define NV50_3D_VP_ATTR_EN_4_X					0x00010000
1518#define NV50_3D_VP_ATTR_EN_4_Y					0x00020000
1519#define NV50_3D_VP_ATTR_EN_4_Z					0x00040000
1520#define NV50_3D_VP_ATTR_EN_4_W					0x00080000
1521#define NV50_3D_VP_ATTR_EN_3__MASK				0x0000f000
1522#define NV50_3D_VP_ATTR_EN_3__SHIFT				12
1523#define NV50_3D_VP_ATTR_EN_3_X					0x00001000
1524#define NV50_3D_VP_ATTR_EN_3_Y					0x00002000
1525#define NV50_3D_VP_ATTR_EN_3_Z					0x00004000
1526#define NV50_3D_VP_ATTR_EN_3_W					0x00008000
1527#define NV50_3D_VP_ATTR_EN_2__MASK				0x00000f00
1528#define NV50_3D_VP_ATTR_EN_2__SHIFT				8
1529#define NV50_3D_VP_ATTR_EN_2_X					0x00000100
1530#define NV50_3D_VP_ATTR_EN_2_Y					0x00000200
1531#define NV50_3D_VP_ATTR_EN_2_Z					0x00000400
1532#define NV50_3D_VP_ATTR_EN_2_W					0x00000800
1533#define NV50_3D_VP_ATTR_EN_1__MASK				0x000000f0
1534#define NV50_3D_VP_ATTR_EN_1__SHIFT				4
1535#define NV50_3D_VP_ATTR_EN_1_X					0x00000010
1536#define NV50_3D_VP_ATTR_EN_1_Y					0x00000020
1537#define NV50_3D_VP_ATTR_EN_1_Z					0x00000040
1538#define NV50_3D_VP_ATTR_EN_1_W					0x00000080
1539#define NV50_3D_VP_ATTR_EN_0__MASK				0x0000000f
1540#define NV50_3D_VP_ATTR_EN_0__SHIFT				0
1541#define NV50_3D_VP_ATTR_EN_0_X					0x00000001
1542#define NV50_3D_VP_ATTR_EN_0_Y					0x00000002
1543#define NV50_3D_VP_ATTR_EN_0_Z					0x00000004
1544#define NV50_3D_VP_ATTR_EN_0_W					0x00000008
1545
1546#define NV50_3D_POINT_SMOOTH_ENABLE				0x00001658
1547
1548#define NV50_3D_POINT_RASTER_RULES				0x0000165c
1549#define NV50_3D_POINT_RASTER_RULES_OGL				0x00000000
1550#define NV50_3D_POINT_RASTER_RULES_D3D				0x00000001
1551
1552#define NV50_3D_POINT_SPRITE_CTRL				0x00001660
1553#define NV50_3D_POINT_SPRITE_CTRL_COORD_ORIGIN__MASK		0x00000010
1554#define NV50_3D_POINT_SPRITE_CTRL_COORD_ORIGIN__SHIFT		4
1555#define NV50_3D_POINT_SPRITE_CTRL_COORD_ORIGIN_LOWER_LEFT	0x00000000
1556#define NV50_3D_POINT_SPRITE_CTRL_COORD_ORIGIN_UPPER_LEFT	0x00000010
1557
1558#define NVA0_3D_TEX_MISC					0x00001664
1559#define NVA0_3D_TEX_MISC_UNK1					0x00000002
1560#define NVA0_3D_TEX_MISC_SEAMLESS_CUBE_MAP			0x00000004
1561
1562#define NV50_3D_LINE_SMOOTH_BLUR				0x00001668
1563#define NV50_3D_LINE_SMOOTH_BLUR_LOW				0x00000000
1564#define NV50_3D_LINE_SMOOTH_BLUR_MEDIUM				0x00000001
1565#define NV50_3D_LINE_SMOOTH_BLUR_HIGH				0x00000002
1566
1567#define NV50_3D_LINE_STIPPLE_ENABLE				0x0000166c
1568
1569#define NV50_3D_COVERAGE_LUT(i0)			       (0x00001670 + 0x4*(i0))
1570#define NV50_3D_COVERAGE_LUT__ESIZE				0x00000004
1571#define NV50_3D_COVERAGE_LUT__LEN				0x00000004
1572#define NV50_3D_COVERAGE_LUT_0__MASK				0x000000ff
1573#define NV50_3D_COVERAGE_LUT_0__SHIFT				0
1574#define NV50_3D_COVERAGE_LUT_1__MASK				0x0000ff00
1575#define NV50_3D_COVERAGE_LUT_1__SHIFT				8
1576#define NV50_3D_COVERAGE_LUT_2__MASK				0x00ff0000
1577#define NV50_3D_COVERAGE_LUT_2__SHIFT				16
1578#define NV50_3D_COVERAGE_LUT_3__MASK				0xff000000
1579#define NV50_3D_COVERAGE_LUT_3__SHIFT				24
1580
1581#define NV50_3D_LINE_STIPPLE					0x00001680
1582#define NV50_3D_LINE_STIPPLE_FACTOR_M1__MASK			0x000000ff
1583#define NV50_3D_LINE_STIPPLE_FACTOR_M1__SHIFT			0
1584#define NV50_3D_LINE_STIPPLE_PATTERN__MASK			0x00ffff00
1585#define NV50_3D_LINE_STIPPLE_PATTERN__SHIFT			8
1586
1587#define NV50_3D_PROVOKING_VERTEX_LAST				0x00001684
1588
1589#define NV50_3D_VERTEX_TWO_SIDE_ENABLE				0x00001688
1590
1591#define NV50_3D_POLYGON_STIPPLE_ENABLE				0x0000168c
1592
1593#define NV50_3D_UNK1690						0x00001690
1594#define NV50_3D_UNK1690_ALWAYS_DERIV				0x00000001
1595#define NV50_3D_UNK1690_UNK16					0x00010000
1596
1597#define NV50_3D_SET_PROGRAM_CB					0x00001694
1598#define NV50_3D_SET_PROGRAM_CB_PROGRAM__MASK			0x000000f0
1599#define NV50_3D_SET_PROGRAM_CB_PROGRAM__SHIFT			4
1600#define NV50_3D_SET_PROGRAM_CB_PROGRAM_VERTEX			0x00000000
1601#define NV50_3D_SET_PROGRAM_CB_PROGRAM_GEOMETRY			0x00000020
1602#define NV50_3D_SET_PROGRAM_CB_PROGRAM_FRAGMENT			0x00000030
1603#define NV50_3D_SET_PROGRAM_CB_INDEX__MASK			0x00000f00
1604#define NV50_3D_SET_PROGRAM_CB_INDEX__SHIFT			8
1605#define NV50_3D_SET_PROGRAM_CB_BUFFER__MASK			0x0007f000
1606#define NV50_3D_SET_PROGRAM_CB_BUFFER__SHIFT			12
1607#define NV50_3D_SET_PROGRAM_CB_VALID				0x00000001
1608
1609#define NV50_3D_UNK1698						0x00001698
1610#define NV50_3D_UNK1698_0					0x00000001
1611#define NV50_3D_UNK1698_1					0x00000010
1612#define NV50_3D_UNK1698_2					0x00000100
1613
1614#define NVA3_3D_SAMPLE_SHADING					0x0000169c
1615#define NVA3_3D_SAMPLE_SHADING_MIN_SAMPLES__MASK		0x0000000f
1616#define NVA3_3D_SAMPLE_SHADING_MIN_SAMPLES__SHIFT		0
1617#define NVA3_3D_SAMPLE_SHADING_ENABLE				0x00000010
1618
1619#define NVA3_3D_UNK16A0						0x000016a0
1620
1621#define NV50_3D_VP_RESULT_MAP_SIZE				0x000016ac
1622
1623#define NV50_3D_VP_REG_ALLOC_TEMP				0x000016b0
1624
1625#define NVA0_3D_UNK16B4						0x000016b4
1626#define NVA0_3D_UNK16B4_UNK0					0x00000001
1627#define NVA3_3D_UNK16B4_UNK1					0x00000002
1628
1629#define NV50_3D_VP_REG_ALLOC_RESULT				0x000016b8
1630
1631#define NV50_3D_VP_RESULT_MAP(i0)			       (0x000016bc + 0x4*(i0))
1632#define NV50_3D_VP_RESULT_MAP__ESIZE				0x00000004
1633#define NV50_3D_VP_RESULT_MAP__LEN				0x00000011
1634#define NV50_3D_VP_RESULT_MAP_0__MASK				0x000000ff
1635#define NV50_3D_VP_RESULT_MAP_0__SHIFT				0
1636#define NV50_3D_VP_RESULT_MAP_1__MASK				0x0000ff00
1637#define NV50_3D_VP_RESULT_MAP_1__SHIFT				8
1638#define NV50_3D_VP_RESULT_MAP_2__MASK				0x00ff0000
1639#define NV50_3D_VP_RESULT_MAP_2__SHIFT				16
1640#define NV50_3D_VP_RESULT_MAP_3__MASK				0xff000000
1641#define NV50_3D_VP_RESULT_MAP_3__SHIFT				24
1642
1643#define NV50_3D_POLYGON_STIPPLE_PATTERN(i0)		       (0x00001700 + 0x4*(i0))
1644#define NV50_3D_POLYGON_STIPPLE_PATTERN__ESIZE			0x00000004
1645#define NV50_3D_POLYGON_STIPPLE_PATTERN__LEN			0x00000020
1646
1647#define NVA0_3D_STRMOUT_OFFSET(i0)			       (0x00001780 + 0x4*(i0))
1648#define NVA0_3D_STRMOUT_OFFSET__ESIZE				0x00000004
1649#define NVA0_3D_STRMOUT_OFFSET__LEN				0x00000004
1650
1651#define NV50_3D_GP_ENABLE					0x00001798
1652
1653#define NV50_3D_GP_REG_ALLOC_TEMP				0x000017a0
1654
1655#define NV50_3D_GP_REG_ALLOC_RESULT				0x000017a8
1656
1657#define NV50_3D_GP_RESULT_MAP_SIZE				0x000017ac
1658
1659#define NV50_3D_GP_OUTPUT_PRIMITIVE_TYPE			0x000017b0
1660#define NV50_3D_GP_OUTPUT_PRIMITIVE_TYPE_POINTS			0x00000001
1661#define NV50_3D_GP_OUTPUT_PRIMITIVE_TYPE_LINE_STRIP		0x00000002
1662#define NV50_3D_GP_OUTPUT_PRIMITIVE_TYPE_TRIANGLE_STRIP		0x00000003
1663
1664#define NV50_3D_RASTERIZE_ENABLE				0x000017b4
1665
1666#define NV50_3D_STRMOUT_ENABLE					0x000017b8
1667
1668#define NV50_3D_GP_RESULT_MAP(i0)			       (0x000017fc + 0x4*(i0))
1669#define NV50_3D_GP_RESULT_MAP__ESIZE				0x00000004
1670#define NV50_3D_GP_RESULT_MAP__LEN				0x00000021
1671#define NV50_3D_GP_RESULT_MAP_0__MASK				0x000000ff
1672#define NV50_3D_GP_RESULT_MAP_0__SHIFT				0
1673#define NV50_3D_GP_RESULT_MAP_1__MASK				0x0000ff00
1674#define NV50_3D_GP_RESULT_MAP_1__SHIFT				8
1675#define NV50_3D_GP_RESULT_MAP_2__MASK				0x00ff0000
1676#define NV50_3D_GP_RESULT_MAP_2__SHIFT				16
1677#define NV50_3D_GP_RESULT_MAP_3__MASK				0xff000000
1678#define NV50_3D_GP_RESULT_MAP_3__SHIFT				24
1679
1680#define NV50_3D_POLYGON_OFFSET_CLAMP				0x0000187c
1681
1682#define NVA3_3D_VERTEX_ARRAY_PER_INSTANCE_ALT(i0)	       (0x00001880 + 0x4*(i0))
1683#define NVA3_3D_VERTEX_ARRAY_PER_INSTANCE_ALT__ESIZE		0x00000004
1684#define NVA3_3D_VERTEX_ARRAY_PER_INSTANCE_ALT__LEN		0x00000020
1685
1686#define NV50_3D_GP_VIEWPORT_ID_ENABLE				0x00001900
1687
1688#define NV50_3D_SEMANTIC_COLOR					0x00001904
1689#define NV50_3D_SEMANTIC_COLOR_FFC0_ID__MASK			0x000000ff
1690#define NV50_3D_SEMANTIC_COLOR_FFC0_ID__SHIFT			0
1691#define NV50_3D_SEMANTIC_COLOR_BFC0_ID__MASK			0x0000ff00
1692#define NV50_3D_SEMANTIC_COLOR_BFC0_ID__SHIFT			8
1693#define NV50_3D_SEMANTIC_COLOR_COLR_NR__MASK			0x00ff0000
1694#define NV50_3D_SEMANTIC_COLOR_COLR_NR__SHIFT			16
1695#define NV50_3D_SEMANTIC_COLOR_CLMP_EN				0x01000000
1696
1697#define NV50_3D_SEMANTIC_CLIP					0x00001908
1698#define NV50_3D_SEMANTIC_CLIP_CLIP_START__MASK			0x000000ff
1699#define NV50_3D_SEMANTIC_CLIP_CLIP_START__SHIFT			0
1700#define NV50_3D_SEMANTIC_CLIP_CLIP_NUM__MASK			0x00000f00
1701#define NV50_3D_SEMANTIC_CLIP_CLIP_NUM__SHIFT			8
1702
1703#define NV50_3D_SEMANTIC_LAYER					0x0000190c
1704#define NV50_3D_SEMANTIC_LAYER_LAYER_ID__MASK			0x000000ff
1705#define NV50_3D_SEMANTIC_LAYER_LAYER_ID__SHIFT			0
1706
1707#define NV50_3D_SEMANTIC_PTSZ					0x00001910
1708#define NV50_3D_SEMANTIC_PTSZ_PTSZ_EN__MASK			0x00000001
1709#define NV50_3D_SEMANTIC_PTSZ_PTSZ_EN__SHIFT			0
1710#define NV50_3D_SEMANTIC_PTSZ_PTSZ_ID__MASK			0x00000ff0
1711#define NV50_3D_SEMANTIC_PTSZ_PTSZ_ID__SHIFT			4
1712
1713#define NV50_3D_SEMANTIC_PRIM_ID				0x00001914
1714#define NV50_3D_SEMANTIC_PRIM_ID_PRIM_ID__MASK			0x000000ff
1715#define NV50_3D_SEMANTIC_PRIM_ID_PRIM_ID__SHIFT			0
1716
1717#define NV50_3D_CULL_FACE_ENABLE				0x00001918
1718
1719#define NV50_3D_FRONT_FACE					0x0000191c
1720#define NV50_3D_FRONT_FACE_CW					0x00000900
1721#define NV50_3D_FRONT_FACE_CCW					0x00000901
1722
1723#define NV50_3D_CULL_FACE					0x00001920
1724#define NV50_3D_CULL_FACE_FRONT					0x00000404
1725#define NV50_3D_CULL_FACE_BACK					0x00000405
1726#define NV50_3D_CULL_FACE_FRONT_AND_BACK			0x00000408
1727
1728#define NV50_3D_LINE_LAST_PIXEL					0x00001924
1729
1730#define NVA3_3D_FP_MULTISAMPLE					0x00001928
1731#define NVA3_3D_FP_MULTISAMPLE_EXPORT_SAMPLE_MASK		0x00000001
1732#define NVA3_3D_FP_MULTISAMPLE_FORCE_PER_SAMPLE			0x00000002
1733
1734#define NV50_3D_VIEWPORT_TRANSFORM_EN				0x0000192c
1735
1736#define NV50_3D_VIEW_VOLUME_CLIP_CTRL				0x0000193c
1737#define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK0			0x00000001
1738#define NVA0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1			0x00000002
1739#define NVA0_3D_VIEW_VOLUME_CLIP_CTRL_UNK2			0x00000004
1740#define NV50_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_NEAR		0x00000008
1741#define NV50_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_FAR		0x00000010
1742#define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK7			0x00000080
1743#define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK10			0x00000400
1744#define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK11			0x00000800
1745#define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK12__MASK		0x00003000
1746#define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK12__SHIFT		12
1747#define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK0		0x00000000
1748#define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK1		0x00001000
1749#define NV84_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK2		0x00002000
1750
1751#define NV50_3D_CLIP_DISTANCE_MODE				0x00001940
1752#define NV50_3D_CLIP_DISTANCE_MODE_0__MASK			0x00000001
1753#define NV50_3D_CLIP_DISTANCE_MODE_0__SHIFT			0
1754#define NV50_3D_CLIP_DISTANCE_MODE_0_CLIP			0x00000000
1755#define NV50_3D_CLIP_DISTANCE_MODE_0_CULL			0x00000001
1756#define NV50_3D_CLIP_DISTANCE_MODE_1__MASK			0x00000010
1757#define NV50_3D_CLIP_DISTANCE_MODE_1__SHIFT			4
1758#define NV50_3D_CLIP_DISTANCE_MODE_1_CLIP			0x00000000
1759#define NV50_3D_CLIP_DISTANCE_MODE_1_CULL			0x00000010
1760#define NV50_3D_CLIP_DISTANCE_MODE_2__MASK			0x00000100
1761#define NV50_3D_CLIP_DISTANCE_MODE_2__SHIFT			8
1762#define NV50_3D_CLIP_DISTANCE_MODE_2_CLIP			0x00000000
1763#define NV50_3D_CLIP_DISTANCE_MODE_2_CULL			0x00000100
1764#define NV50_3D_CLIP_DISTANCE_MODE_3__MASK			0x00001000
1765#define NV50_3D_CLIP_DISTANCE_MODE_3__SHIFT			12
1766#define NV50_3D_CLIP_DISTANCE_MODE_3_CLIP			0x00000000
1767#define NV50_3D_CLIP_DISTANCE_MODE_3_CULL			0x00001000
1768#define NV50_3D_CLIP_DISTANCE_MODE_4__MASK			0x00010000
1769#define NV50_3D_CLIP_DISTANCE_MODE_4__SHIFT			16
1770#define NV50_3D_CLIP_DISTANCE_MODE_4_CLIP			0x00000000
1771#define NV50_3D_CLIP_DISTANCE_MODE_4_CULL			0x00010000
1772#define NV50_3D_CLIP_DISTANCE_MODE_5__MASK			0x00100000
1773#define NV50_3D_CLIP_DISTANCE_MODE_5__SHIFT			20
1774#define NV50_3D_CLIP_DISTANCE_MODE_5_CLIP			0x00000000
1775#define NV50_3D_CLIP_DISTANCE_MODE_5_CULL			0x00100000
1776#define NV50_3D_CLIP_DISTANCE_MODE_6__MASK			0x01000000
1777#define NV50_3D_CLIP_DISTANCE_MODE_6__SHIFT			24
1778#define NV50_3D_CLIP_DISTANCE_MODE_6_CLIP			0x00000000
1779#define NV50_3D_CLIP_DISTANCE_MODE_6_CULL			0x01000000
1780#define NV50_3D_CLIP_DISTANCE_MODE_7__MASK			0x10000000
1781#define NV50_3D_CLIP_DISTANCE_MODE_7__SHIFT			28
1782#define NV50_3D_CLIP_DISTANCE_MODE_7_CLIP			0x00000000
1783#define NV50_3D_CLIP_DISTANCE_MODE_7_CULL			0x10000000
1784
1785#define NVA3_3D_UNK1944						0x00001944
1786
1787#define NV50_3D_CLIP_RECTS_EN					0x0000194c
1788
1789#define NV50_3D_CLIP_RECTS_MODE					0x00001950
1790#define NV50_3D_CLIP_RECTS_MODE_INSIDE_ANY			0x00000000
1791#define NV50_3D_CLIP_RECTS_MODE_OUTSIDE_ALL			0x00000001
1792#define NV50_3D_CLIP_RECTS_MODE_NEVER				0x00000002
1793
1794#define NV50_3D_ZCULL_VALIDATE					0x00001954
1795#define NV50_3D_ZCULL_VALIDATE_CLEAR_UNK0			0x00000001
1796#define NV50_3D_ZCULL_VALIDATE_CLEAR_UNK1			0x00000010
1797
1798#define NV50_3D_ZCULL_INVALIDATE				0x00001958
1799
1800#define NVA3_3D_UNK1960						0x00001960
1801#define NVA3_3D_UNK1960_0					0x00000001
1802#define NVA3_3D_UNK1960_1					0x00000010
1803
1804#define NV50_3D_UNK1968						0x00001968
1805#define NV50_3D_UNK1968_0					0x00000001
1806#define NV50_3D_UNK1968_1					0x00000010
1807
1808#define NV50_3D_FP_CTRL_UNK196C					0x0000196c
1809#define NV50_3D_FP_CTRL_UNK196C_0				0x00000001
1810#define NV50_3D_FP_CTRL_UNK196C_1				0x00000010
1811
1812#define NV50_3D_UNK1978						0x00001978
1813
1814#define NV50_3D_CLIPID_ENABLE					0x0000197c
1815
1816#define NV50_3D_CLIPID_WIDTH					0x00001980
1817#define NV50_3D_CLIPID_WIDTH__MAX				0x00002000
1818#define NV50_3D_CLIPID_WIDTH__ALIGN				0x00000040
1819
1820#define NV50_3D_CLIPID_ID					0x00001984
1821
1822#define NV50_3D_FP_INTERPOLANT_CTRL				0x00001988
1823#define NV50_3D_FP_INTERPOLANT_CTRL_UMASK__MASK			0xff000000
1824#define NV50_3D_FP_INTERPOLANT_CTRL_UMASK__SHIFT		24
1825#define NV50_3D_FP_INTERPOLANT_CTRL_UMASK_X			0x01000000
1826#define NV50_3D_FP_INTERPOLANT_CTRL_UMASK_Y			0x02000000
1827#define NV50_3D_FP_INTERPOLANT_CTRL_UMASK_Z			0x04000000
1828#define NV50_3D_FP_INTERPOLANT_CTRL_UMASK_W			0x08000000
1829#define NV50_3D_FP_INTERPOLANT_CTRL_COUNT_NONFLAT__MASK		0x00ff0000
1830#define NV50_3D_FP_INTERPOLANT_CTRL_COUNT_NONFLAT__SHIFT	16
1831#define NV50_3D_FP_INTERPOLANT_CTRL_OFFSET__MASK		0x0000ff00
1832#define NV50_3D_FP_INTERPOLANT_CTRL_OFFSET__SHIFT		8
1833#define NV50_3D_FP_INTERPOLANT_CTRL_COUNT__MASK			0x000000ff
1834#define NV50_3D_FP_INTERPOLANT_CTRL_COUNT__SHIFT		0
1835
1836#define NV50_3D_FP_REG_ALLOC_TEMP				0x0000198c
1837
1838#define NV50_3D_REG_MODE					0x000019a0
1839#define NV50_3D_REG_MODE_PACKED					0x00000001
1840#define NV50_3D_REG_MODE_STRIPED				0x00000002
1841
1842#define NV50_3D_FP_CONTROL					0x000019a8
1843#define NV50_3D_FP_CONTROL_MULTIPLE_RESULTS			0x00000001
1844#define NV50_3D_FP_CONTROL_EXPORTS_Z				0x00000100
1845#define NV50_3D_FP_CONTROL_USES_KIL				0x00100000
1846
1847#define NV50_3D_DEPTH_BOUNDS_EN					0x000019bc
1848
1849#define NV50_3D_UNK19C0						0x000019c0
1850
1851#define NV50_3D_LOGIC_OP_ENABLE					0x000019c4
1852
1853#define NV50_3D_LOGIC_OP					0x000019c8
1854#define NV50_3D_LOGIC_OP_CLEAR					0x00001500
1855#define NV50_3D_LOGIC_OP_AND					0x00001501
1856#define NV50_3D_LOGIC_OP_AND_REVERSE				0x00001502
1857#define NV50_3D_LOGIC_OP_COPY					0x00001503
1858#define NV50_3D_LOGIC_OP_AND_INVERTED				0x00001504
1859#define NV50_3D_LOGIC_OP_NOOP					0x00001505
1860#define NV50_3D_LOGIC_OP_XOR					0x00001506
1861#define NV50_3D_LOGIC_OP_OR					0x00001507
1862#define NV50_3D_LOGIC_OP_NOR					0x00001508
1863#define NV50_3D_LOGIC_OP_EQUIV					0x00001509
1864#define NV50_3D_LOGIC_OP_INVERT					0x0000150a
1865#define NV50_3D_LOGIC_OP_OR_REVERSE				0x0000150b
1866#define NV50_3D_LOGIC_OP_COPY_INVERTED				0x0000150c
1867#define NV50_3D_LOGIC_OP_OR_INVERTED				0x0000150d
1868#define NV50_3D_LOGIC_OP_NAND					0x0000150e
1869#define NV50_3D_LOGIC_OP_SET					0x0000150f
1870
1871#define NV50_3D_ZETA_COMP_ENABLE				0x000019cc
1872
1873#define NV50_3D_CLEAR_BUFFERS					0x000019d0
1874#define NV50_3D_CLEAR_BUFFERS_Z					0x00000001
1875#define NV50_3D_CLEAR_BUFFERS_S					0x00000002
1876#define NV50_3D_CLEAR_BUFFERS_R					0x00000004
1877#define NV50_3D_CLEAR_BUFFERS_G					0x00000008
1878#define NV50_3D_CLEAR_BUFFERS_B					0x00000010
1879#define NV50_3D_CLEAR_BUFFERS_A					0x00000020
1880#define NV50_3D_CLEAR_BUFFERS_RT__MASK				0x000003c0
1881#define NV50_3D_CLEAR_BUFFERS_RT__SHIFT				6
1882#define NV50_3D_CLEAR_BUFFERS_LAYER__MASK			0x001ffc00
1883#define NV50_3D_CLEAR_BUFFERS_LAYER__SHIFT			10
1884
1885#define NV50_3D_CLIPID_FILL					0x000019d4
1886
1887#define NV50_3D_UNK19D8(i0)				       (0x000019d8 + 0x4*(i0))
1888#define NV50_3D_UNK19D8__ESIZE					0x00000004
1889#define NV50_3D_UNK19D8__LEN					0x00000002
1890
1891#define NV50_3D_RT_COMP_ENABLE(i0)			       (0x000019e0 + 0x4*(i0))
1892#define NV50_3D_RT_COMP_ENABLE__ESIZE				0x00000004
1893#define NV50_3D_RT_COMP_ENABLE__LEN				0x00000008
1894
1895#define NV50_3D_COLOR_MASK(i0)				       (0x00001a00 + 0x4*(i0))
1896#define NV50_3D_COLOR_MASK__ESIZE				0x00000004
1897#define NV50_3D_COLOR_MASK__LEN					0x00000008
1898#define NV50_3D_COLOR_MASK_R					0x0000000f
1899#define NV50_3D_COLOR_MASK_G					0x000000f0
1900#define NV50_3D_COLOR_MASK_B					0x00000f00
1901#define NV50_3D_COLOR_MASK_A					0x0000f000
1902
1903#define NV50_3D_UNK1A20						0x00001a20
1904
1905#define NV50_3D_DELAY						0x00001a24
1906
1907#define NV50_3D_UNK1A28						0x00001a28
1908#define NV50_3D_UNK1A28_0__MASK					0x000000ff
1909#define NV50_3D_UNK1A28_0__SHIFT				0
1910#define NV50_3D_UNK1A28_1					0x00000100
1911
1912#define NV50_3D_UNK1A2C						0x00001a2c
1913
1914#define NV50_3D_UNK1A30						0x00001a30
1915
1916#define NV50_3D_UNK1A34						0x00001a34
1917
1918#define NV50_3D_UNK1A38						0x00001a38
1919
1920#define NV50_3D_UNK1A3C						0x00001a3c
1921
1922#define NV50_3D_UNK1A40(i0)				       (0x00001a40 + 0x4*(i0))
1923#define NV50_3D_UNK1A40__ESIZE					0x00000004
1924#define NV50_3D_UNK1A40__LEN					0x00000010
1925#define NV50_3D_UNK1A40_0__MASK					0x00000007
1926#define NV50_3D_UNK1A40_0__SHIFT				0
1927#define NV50_3D_UNK1A40_1__MASK					0x00000070
1928#define NV50_3D_UNK1A40_1__SHIFT				4
1929#define NV50_3D_UNK1A40_2__MASK					0x00000700
1930#define NV50_3D_UNK1A40_2__SHIFT				8
1931#define NV50_3D_UNK1A40_3__MASK					0x00007000
1932#define NV50_3D_UNK1A40_3__SHIFT				12
1933#define NV50_3D_UNK1A40_4__MASK					0x00070000
1934#define NV50_3D_UNK1A40_4__SHIFT				16
1935#define NV50_3D_UNK1A40_5__MASK					0x00700000
1936#define NV50_3D_UNK1A40_5__SHIFT				20
1937#define NV50_3D_UNK1A40_6__MASK					0x07000000
1938#define NV50_3D_UNK1A40_6__SHIFT				24
1939#define NV50_3D_UNK1A40_7__MASK					0x70000000
1940#define NV50_3D_UNK1A40_7__SHIFT				28
1941
1942#define NV50_3D_STRMOUT_ADDRESS_HIGH(i0)		       (0x00001a80 + 0x10*(i0))
1943#define NV50_3D_STRMOUT_ADDRESS_HIGH__ESIZE			0x00000010
1944#define NV50_3D_STRMOUT_ADDRESS_HIGH__LEN			0x00000004
1945
1946#define NV50_3D_STRMOUT_ADDRESS_LOW(i0)			       (0x00001a84 + 0x10*(i0))
1947#define NV50_3D_STRMOUT_ADDRESS_LOW__ESIZE			0x00000010
1948#define NV50_3D_STRMOUT_ADDRESS_LOW__LEN			0x00000004
1949
1950#define NV50_3D_STRMOUT_NUM_ATTRIBS(i0)			       (0x00001a88 + 0x10*(i0))
1951#define NV50_3D_STRMOUT_NUM_ATTRIBS__ESIZE			0x00000010
1952#define NV50_3D_STRMOUT_NUM_ATTRIBS__LEN			0x00000004
1953#define NV50_3D_STRMOUT_NUM_ATTRIBS__MAX			0x00000040
1954
1955#define NVA0_3D_STRMOUT_OFFSET_LIMIT(i0)		       (0x00001a8c + 0x10*(i0))
1956#define NVA0_3D_STRMOUT_OFFSET_LIMIT__ESIZE			0x00000010
1957#define NVA0_3D_STRMOUT_OFFSET_LIMIT__LEN			0x00000004
1958
1959#define NV50_3D_VERTEX_ARRAY_ATTRIB(i0)			       (0x00001ac0 + 0x4*(i0))
1960#define NV50_3D_VERTEX_ARRAY_ATTRIB__ESIZE			0x00000004
1961#define NV50_3D_VERTEX_ARRAY_ATTRIB__LEN			0x00000010
1962#define NV50_3D_VERTEX_ARRAY_ATTRIB_BUFFER__MASK		0x0000000f
1963#define NV50_3D_VERTEX_ARRAY_ATTRIB_BUFFER__SHIFT		0
1964#define NV50_3D_VERTEX_ARRAY_ATTRIB_CONST			0x00000010
1965#define NV50_3D_VERTEX_ARRAY_ATTRIB_OFFSET__MASK		0x0007ffe0
1966#define NV50_3D_VERTEX_ARRAY_ATTRIB_OFFSET__SHIFT		5
1967#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT__MASK		0x01f80000
1968#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT__SHIFT		19
1969#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_32_32_32_32		0x00080000
1970#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_32_32_32		0x00100000
1971#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_16_16_16_16		0x00180000
1972#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_32_32		0x00200000
1973#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_16_16_16		0x00280000
1974#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_8_8_8_8		0x00500000
1975#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_16_16		0x00780000
1976#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_32			0x00900000
1977#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_8_8_8		0x00980000
1978#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_8_8			0x00c00000
1979#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_16			0x00d80000
1980#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_8			0x00e80000
1981#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_10_10_10_2		0x01800000
1982#define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE__MASK			0x7e000000
1983#define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE__SHIFT			25
1984#define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_FLOAT			0x7e000000
1985#define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_UNORM			0x24000000
1986#define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_SNORM			0x12000000
1987#define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_USCALED		0x5a000000
1988#define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_SSCALED		0x6c000000
1989#define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_UINT			0x48000000
1990#define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_SINT			0x36000000
1991#define NV50_3D_VERTEX_ARRAY_ATTRIB_BGRA			0x80000000
1992
1993#define NV50_3D_QUERY_ADDRESS_HIGH				0x00001b00
1994
1995#define NV50_3D_QUERY_ADDRESS_LOW				0x00001b04
1996
1997#define NV50_3D_QUERY_SEQUENCE					0x00001b08
1998
1999#define NV50_3D_QUERY_GET					0x00001b0c
2000#define NV50_3D_QUERY_GET_MODE__MASK				0x00000003
2001#define NV50_3D_QUERY_GET_MODE__SHIFT				0
2002#define NV50_3D_QUERY_GET_MODE_WRITE_UNK0			0x00000000
2003#define NV50_3D_QUERY_GET_MODE_SYNC				0x00000001
2004#define NV50_3D_QUERY_GET_MODE_WRITE_UNK2			0x00000002
2005#define NV50_3D_QUERY_GET_UNK4					0x00000010
2006#define NVA0_3D_QUERY_GET_INDEX__MASK				0x000000e0
2007#define NVA0_3D_QUERY_GET_INDEX__SHIFT				5
2008#define NV50_3D_QUERY_GET_UNK8					0x00000100
2009#define NV50_3D_QUERY_GET_UNIT__MASK				0x0000f000
2010#define NV50_3D_QUERY_GET_UNIT__SHIFT				12
2011#define NV50_3D_QUERY_GET_UNIT_UNK00				0x00000000
2012#define NV50_3D_QUERY_GET_UNIT_VFETCH				0x00001000
2013#define NV50_3D_QUERY_GET_UNIT_VP				0x00002000
2014#define NV50_3D_QUERY_GET_UNIT_RAST				0x00004000
2015#define NV50_3D_QUERY_GET_UNIT_STRMOUT				0x00005000
2016#define NV50_3D_QUERY_GET_UNIT_GP				0x00006000
2017#define NV50_3D_QUERY_GET_UNIT_ZCULL				0x00007000
2018#define NV50_3D_QUERY_GET_UNIT_TPROP				0x0000a000
2019#define NV50_3D_QUERY_GET_UNIT_UNK0C				0x0000c000
2020#define NV50_3D_QUERY_GET_UNIT_CROP				0x0000f000
2021#define NV50_3D_QUERY_GET_SYNC_COND__MASK			0x00010000
2022#define NV50_3D_QUERY_GET_SYNC_COND__SHIFT			16
2023#define NV50_3D_QUERY_GET_SYNC_COND_NEQUAL			0x00000000
2024#define NV50_3D_QUERY_GET_SYNC_COND_GREATER			0x00010000
2025#define NV50_3D_QUERY_GET_INTR					0x00100000
2026#define NV50_3D_QUERY_GET_TYPE__MASK				0x00800000
2027#define NV50_3D_QUERY_GET_TYPE__SHIFT				23
2028#define NV50_3D_QUERY_GET_TYPE_QUERY				0x00000000
2029#define NV50_3D_QUERY_GET_TYPE_COUNTER				0x00800000
2030#define NV50_3D_QUERY_GET_QUERY_SELECT__MASK			0x0f000000
2031#define NV50_3D_QUERY_GET_QUERY_SELECT__SHIFT			24
2032#define NV50_3D_QUERY_GET_QUERY_SELECT_ZERO			0x00000000
2033#define NV50_3D_QUERY_GET_QUERY_SELECT_SAMPLECNT		0x01000000
2034#define NV50_3D_QUERY_GET_QUERY_SELECT_STRMOUT_NO_OVERFLOW	0x02000000
2035#define NVA0_3D_QUERY_GET_QUERY_SELECT_STRMOUT_DROPPED_PRIMITIVES	0x03000000
2036#define NVA0_3D_QUERY_GET_QUERY_SELECT_STRMOUT_VERTICES		0x04000000
2037#define NV50_3D_QUERY_GET_QUERY_SELECT_ZCULL_STAT_UNK0		0x05000000
2038#define NV50_3D_QUERY_GET_QUERY_SELECT_ZCULL_STAT_UNK1		0x06000000
2039#define NV50_3D_QUERY_GET_QUERY_SELECT_ZCULL_STAT_UNK2		0x07000000
2040#define NV50_3D_QUERY_GET_QUERY_SELECT_ZCULL_STAT_UNK3		0x08000000
2041#define NVA0_3D_QUERY_GET_QUERY_SELECT_RT_UNK14			0x0c000000
2042#define NVA0_3D_QUERY_GET_QUERY_SELECT_STRMOUT_OFFSET		0x0d000000
2043#define NV50_3D_QUERY_GET_COUNTER_SELECT__MASK			0x0f000000
2044#define NV50_3D_QUERY_GET_COUNTER_SELECT__SHIFT			24
2045#define NV50_3D_QUERY_GET_COUNTER_SELECT_VFETCH_VERTICES	0x00000000
2046#define NV50_3D_QUERY_GET_COUNTER_SELECT_VFETCH_PRIMITIVES	0x01000000
2047#define NV50_3D_QUERY_GET_COUNTER_SELECT_VP_LAUNCHES		0x02000000
2048#define NV50_3D_QUERY_GET_COUNTER_SELECT_GP_LAUNCHES		0x03000000
2049#define NV50_3D_QUERY_GET_COUNTER_SELECT_GP_PRIMITIVES_OUT	0x04000000
2050#define NV50_3D_QUERY_GET_COUNTER_SELECT_TRANSFORM_FEEDBACK	0x05000000
2051#define NV50_3D_QUERY_GET_COUNTER_SELECT_GENERATED_PRIMITIVES	0x06000000
2052#define NV50_3D_QUERY_GET_COUNTER_SELECT_RAST_PRIMITIVES_PRECLIP	0x07000000
2053#define NV50_3D_QUERY_GET_COUNTER_SELECT_RAST_PRIMITIVES_POSTCLIP	0x08000000
2054#define NV50_3D_QUERY_GET_COUNTER_SELECT_FP_PIXELS		0x09000000
2055#define NV84_3D_QUERY_GET_COUNTER_SELECT_UNK0A			0x0a000000
2056#define NVA0_3D_QUERY_GET_COUNTER_SELECT_UNK0C			0x0c000000
2057#define NV50_3D_QUERY_GET_SHORT					0x10000000
2058
2059#define NVA3_3D_VP_RESULT_MAP_ALT(i0)			       (0x00001b3c + 0x4*(i0))
2060#define NVA3_3D_VP_RESULT_MAP_ALT__ESIZE			0x00000004
2061#define NVA3_3D_VP_RESULT_MAP_ALT__LEN				0x00000020
2062#define NVA3_3D_VP_RESULT_MAP_ALT_0__MASK			0x000000ff
2063#define NVA3_3D_VP_RESULT_MAP_ALT_0__SHIFT			0
2064#define NVA3_3D_VP_RESULT_MAP_ALT_1__MASK			0x0000ff00
2065#define NVA3_3D_VP_RESULT_MAP_ALT_1__SHIFT			8
2066#define NVA3_3D_VP_RESULT_MAP_ALT_2__MASK			0x00ff0000
2067#define NVA3_3D_VP_RESULT_MAP_ALT_2__SHIFT			16
2068#define NVA3_3D_VP_RESULT_MAP_ALT_3__MASK			0xff000000
2069#define NVA3_3D_VP_RESULT_MAP_ALT_3__SHIFT			24
2070
2071#define NVA3_3D_VERTEX_ARRAY_FETCH_ALT(i0)		       (0x00001c00 + 0x10*(i0))
2072#define NVA3_3D_VERTEX_ARRAY_FETCH_ALT__ESIZE			0x00000010
2073#define NVA3_3D_VERTEX_ARRAY_FETCH_ALT__LEN			0x00000020
2074#define NVA3_3D_VERTEX_ARRAY_FETCH_ALT_STRIDE__MASK		0x00000fff
2075#define NVA3_3D_VERTEX_ARRAY_FETCH_ALT_STRIDE__SHIFT		0
2076#define NVA3_3D_VERTEX_ARRAY_FETCH_ALT_ENABLE			0x20000000
2077
2078#define NVA3_3D_VERTEX_ARRAY_START_HIGH_ALT(i0)		       (0x00001c04 + 0x10*(i0))
2079#define NVA3_3D_VERTEX_ARRAY_START_HIGH_ALT__ESIZE		0x00000010
2080#define NVA3_3D_VERTEX_ARRAY_START_HIGH_ALT__LEN		0x00000020
2081
2082#define NVA3_3D_VERTEX_ARRAY_START_LOW_ALT(i0)		       (0x00001c08 + 0x10*(i0))
2083#define NVA3_3D_VERTEX_ARRAY_START_LOW_ALT__ESIZE		0x00000010
2084#define NVA3_3D_VERTEX_ARRAY_START_LOW_ALT__LEN			0x00000020
2085
2086#define NVA3_3D_VERTEX_ARRAY_DIVISOR_ALT(i0)		       (0x00001c0c + 0x10*(i0))
2087#define NVA3_3D_VERTEX_ARRAY_DIVISOR_ALT__ESIZE			0x00000010
2088#define NVA3_3D_VERTEX_ARRAY_DIVISOR_ALT__LEN			0x00000020
2089
2090#define NVA3_3D_IBLEND(i0)				       (0x00001e00 + 0x20*(i0))
2091#define NVA3_3D_IBLEND__ESIZE					0x00000020
2092#define NVA3_3D_IBLEND__LEN					0x00000008
2093
2094#define NVA3_3D_IBLEND_SEPARATE_ALPHA(i0)		       (0x00001e00 + 0x20*(i0))
2095
2096#define NVA3_3D_IBLEND_EQUATION_RGB(i0)			       (0x00001e04 + 0x20*(i0))
2097#define NVA3_3D_IBLEND_EQUATION_RGB_FUNC_ADD			0x00008006
2098#define NVA3_3D_IBLEND_EQUATION_RGB_MIN				0x00008007
2099#define NVA3_3D_IBLEND_EQUATION_RGB_MAX				0x00008008
2100#define NVA3_3D_IBLEND_EQUATION_RGB_FUNC_SUBTRACT		0x0000800a
2101#define NVA3_3D_IBLEND_EQUATION_RGB_FUNC_REVERSE_SUBTRACT	0x0000800b
2102
2103#define NVA3_3D_IBLEND_FUNC_SRC_RGB(i0)			       (0x00001e08 + 0x20*(i0))
2104
2105#define NVA3_3D_IBLEND_FUNC_DST_RGB(i0)			       (0x00001e0c + 0x20*(i0))
2106
2107#define NVA3_3D_IBLEND_EQUATION_ALPHA(i0)		       (0x00001e10 + 0x20*(i0))
2108#define NVA3_3D_IBLEND_EQUATION_ALPHA_FUNC_ADD			0x00008006
2109#define NVA3_3D_IBLEND_EQUATION_ALPHA_MIN			0x00008007
2110#define NVA3_3D_IBLEND_EQUATION_ALPHA_MAX			0x00008008
2111#define NVA3_3D_IBLEND_EQUATION_ALPHA_FUNC_SUBTRACT		0x0000800a
2112#define NVA3_3D_IBLEND_EQUATION_ALPHA_FUNC_REVERSE_SUBTRACT	0x0000800b
2113
2114#define NVA3_3D_IBLEND_FUNC_SRC_ALPHA(i0)		       (0x00001e14 + 0x20*(i0))
2115
2116#define NVA3_3D_IBLEND_FUNC_DST_ALPHA(i0)		       (0x00001e18 + 0x20*(i0))
2117
2118#define NVA3_3D_VERTEX_ARRAY_LIMIT_HIGH_ALT(i0)		       (0x00001f00 + 0x8*(i0))
2119#define NVA3_3D_VERTEX_ARRAY_LIMIT_HIGH_ALT__ESIZE		0x00000008
2120#define NVA3_3D_VERTEX_ARRAY_LIMIT_HIGH_ALT__LEN		0x00000020
2121
2122#define NVA3_3D_VERTEX_ARRAY_LIMIT_LOW_ALT(i0)		       (0x00001f04 + 0x8*(i0))
2123#define NVA3_3D_VERTEX_ARRAY_LIMIT_LOW_ALT__ESIZE		0x00000008
2124#define NVA3_3D_VERTEX_ARRAY_LIMIT_LOW_ALT__LEN			0x00000020
2125
2126
2127#endif /* _HOME_SKEGGSB_GIT_ENVYTOOLS_RNNDB_NV50_3D_XML */
2128