1#ifndef _HOME_SKEGGSB_GIT_ENVYTOOLS_RNNDB_NV50_3D_XML 2#define _HOME_SKEGGSB_GIT_ENVYTOOLS_RNNDB_NV50_3D_XML 3 4/* Autogenerated file, DO NOT EDIT manually! 5 6This file was generated by the rules-ng-ng headergen tool in this git repository: 7http://0x04.net/cgit/index.cgi/rules-ng-ng 8git clone git://0x04.net/rules-ng-ng 9 10The rules-ng-ng source files this header was generated from are: 11- /home/skeggsb/git/envytools/rnndb/nv_objects.xml ( 794 bytes, from 2011-10-22 08:01:09) 12- /home/skeggsb/git/envytools/rnndb/copyright.xml ( 6452 bytes, from 2011-10-22 08:01:09) 13- /home/skeggsb/git/envytools/rnndb/nv_m2mf.xml ( 2696 bytes, from 2011-10-22 08:01:09) 14- /home/skeggsb/git/envytools/rnndb/nv_object.xml ( 12672 bytes, from 2011-10-22 08:01:09) 15- /home/skeggsb/git/envytools/rnndb/nvchipsets.xml ( 3617 bytes, from 2011-10-22 08:01:09) 16- /home/skeggsb/git/envytools/rnndb/nv_defs.xml ( 4437 bytes, from 2011-10-22 08:01:09) 17- /home/skeggsb/git/envytools/rnndb/nv50_defs.xml ( 5468 bytes, from 2011-10-22 08:01:09) 18- /home/skeggsb/git/envytools/rnndb/nvc0_m2mf.xml ( 2687 bytes, from 2011-10-22 08:01:09) 19- /home/skeggsb/git/envytools/rnndb/nv01_2d.xml ( 32584 bytes, from 2011-10-22 08:01:09) 20- /home/skeggsb/git/envytools/rnndb/nv04_dvd.xml ( 3000 bytes, from 2011-10-22 08:01:09) 21- /home/skeggsb/git/envytools/rnndb/nv03_3d.xml ( 5209 bytes, from 2011-10-22 08:01:09) 22- /home/skeggsb/git/envytools/rnndb/nv04_3d.xml ( 17759 bytes, from 2011-10-22 08:01:09) 23- /home/skeggsb/git/envytools/rnndb/nv_3ddefs.xml ( 16394 bytes, from 2011-10-22 08:01:09) 24- /home/skeggsb/git/envytools/rnndb/nv10_3d.xml ( 18437 bytes, from 2011-10-22 08:01:09) 25- /home/skeggsb/git/envytools/rnndb/nv20_3d.xml ( 21107 bytes, from 2011-10-22 08:01:09) 26- /home/skeggsb/git/envytools/rnndb/nv30-40_3d.xml ( 31987 bytes, from 2011-10-22 08:01:09) 27- /home/skeggsb/git/envytools/rnndb/nv50_2d.xml ( 11113 bytes, from 2011-10-22 08:01:09) 28- /home/skeggsb/git/envytools/rnndb/nv50_3d.xml ( 65233 bytes, from 2011-11-30 05:49:35) 29- /home/skeggsb/git/envytools/rnndb/nv50_compute.xml ( 14012 bytes, from 2011-10-22 08:01:09) 30- /home/skeggsb/git/envytools/rnndb/nv84_crypt.xml ( 2071 bytes, from 2011-11-30 05:49:35) 31- /home/skeggsb/git/envytools/rnndb/nv31_mpeg.xml ( 2269 bytes, from 2011-10-22 08:01:09) 32- /home/skeggsb/git/envytools/rnndb/nvc0_3d.xml ( 52547 bytes, from 2011-11-30 05:49:35) 33- /home/skeggsb/git/envytools/rnndb/nvc0_compute.xml ( 10865 bytes, from 2011-10-22 08:01:09) 34- /home/skeggsb/git/envytools/rnndb/blob_nvc0_pcopy.xml ( 4516 bytes, from 2011-10-22 08:01:09) 35 36Copyright (C) 2006-2011 by the following authors: 37- Artur Huillet <arthur.huillet@free.fr> (ahuillet) 38- Ben Skeggs (darktama, darktama_) 39- B. R. <koala_br@users.sourceforge.net> (koala_br) 40- Carlos Martin <carlosmn@users.sf.net> (carlosmn) 41- Christoph Bumiller <e0425955@student.tuwien.ac.at> (calim, chrisbmr) 42- Dawid Gajownik <gajownik@users.sf.net> (gajownik) 43- Dmitry Baryshkov 44- Dmitry Eremin-Solenikov <lumag@users.sf.net> (lumag) 45- EdB <edb_@users.sf.net> (edb_) 46- Erik Waling <erikwailing@users.sf.net> (erikwaling) 47- Francisco Jerez <currojerez@riseup.net> (curro) 48- imirkin <imirkin@users.sf.net> (imirkin) 49- jb17bsome <jb17bsome@bellsouth.net> (jb17bsome) 50- Jeremy Kolb <kjeremy@users.sf.net> (kjeremy) 51- Laurent Carlier <lordheavym@gmail.com> (lordheavy) 52- Luca Barbieri <luca@luca-barbieri.com> (lb, lb1) 53- Maarten Maathuis <madman2003@gmail.com> (stillunknown) 54- Marcin Kościelnicki <koriakin@0x04.net> (mwk, koriakin) 55- Mark Carey <mark.carey@gmail.com> (careym) 56- Matthieu Castet <matthieu.castet@parrot.com> (mat-c) 57- nvidiaman <nvidiaman@users.sf.net> (nvidiaman) 58- Patrice Mandin <patmandin@gmail.com> (pmandin, pmdata) 59- Pekka Paalanen <pq@iki.fi> (pq, ppaalanen) 60- Peter Popov <ironpeter@users.sf.net> (ironpeter) 61- Richard Hughes <hughsient@users.sf.net> (hughsient) 62- Rudi Cilibrasi <cilibrar@users.sf.net> (cilibrar) 63- Serge Martin 64- Simon Raffeiner 65- Stephane Loeuillet <leroutier@users.sf.net> (leroutier) 66- Stephane Marchesin <stephane.marchesin@gmail.com> (marcheu) 67- sturmflut <sturmflut@users.sf.net> (sturmflut) 68- Sylvain Munaut <tnt@246tNt.com> 69- Victor Stinner <victor.stinner@haypocalc.com> (haypo) 70- Wladmir van der Laan <laanwj@gmail.com> (miathan6) 71- Younes Manton <younes.m@gmail.com> (ymanton) 72 73Permission is hereby granted, free of charge, to any person obtaining 74a copy of this software and associated documentation files (the 75"Software"), to deal in the Software without restriction, including 76without limitation the rights to use, copy, modify, merge, publish, 77distribute, sublicense, and/or sell copies of the Software, and to 78permit persons to whom the Software is furnished to do so, subject to 79the following conditions: 80 81The above copyright notice and this permission notice (including the 82next paragraph) shall be included in all copies or substantial 83portions of the Software. 84 85THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 86EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 87MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 88IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE 89LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION 90OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION 91WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 92*/ 93 94 95 96#define NV50_3D_DMA_NOTIFY 0x00000180 97 98#define NV50_3D_DMA_ZETA 0x00000184 99 100#define NV50_3D_DMA_QUERY 0x00000188 101 102#define NV50_3D_DMA_VTXBUF 0x0000018c 103 104#define NV50_3D_DMA_LOCAL 0x00000190 105 106#define NV50_3D_DMA_STACK 0x00000194 107 108#define NV50_3D_DMA_CODE_CB 0x00000198 109 110#define NV50_3D_DMA_TSC 0x0000019c 111 112#define NV50_3D_DMA_TIC 0x000001a0 113 114#define NV50_3D_DMA_TEXTURE 0x000001a4 115 116#define NV50_3D_DMA_STRMOUT 0x000001a8 117 118#define NV50_3D_DMA_CLIPID 0x000001ac 119 120#define NV50_3D_DMA_COLOR(i0) (0x000001c0 + 0x4*(i0)) 121#define NV50_3D_DMA_COLOR__ESIZE 0x00000004 122#define NV50_3D_DMA_COLOR__LEN 0x00000008 123 124#define NV50_3D_RT(i0) (0x00000200 + 0x20*(i0)) 125#define NV50_3D_RT__ESIZE 0x00000020 126#define NV50_3D_RT__LEN 0x00000008 127 128#define NV50_3D_RT_ADDRESS_HIGH(i0) (0x00000200 + 0x20*(i0)) 129 130#define NV50_3D_RT_ADDRESS_LOW(i0) (0x00000204 + 0x20*(i0)) 131 132#define NV50_3D_RT_FORMAT(i0) (0x00000208 + 0x20*(i0)) 133 134#define NV50_3D_RT_TILE_MODE(i0) (0x0000020c + 0x20*(i0)) 135#define NV50_3D_RT_TILE_MODE_X__MASK 0x0000000f 136#define NV50_3D_RT_TILE_MODE_X__SHIFT 0 137#define NV50_3D_RT_TILE_MODE_Y__MASK 0x000000f0 138#define NV50_3D_RT_TILE_MODE_Y__SHIFT 4 139#define NV50_3D_RT_TILE_MODE_Z__MASK 0x00000f00 140#define NV50_3D_RT_TILE_MODE_Z__SHIFT 8 141 142#define NV50_3D_RT_LAYER_STRIDE(i0) (0x00000210 + 0x20*(i0)) 143#define NV50_3D_RT_LAYER_STRIDE__SHR 2 144 145#define NV50_3D_RT_UNK14(i0) (0x00000214 + 0x20*(i0)) 146 147#define NV50_3D_VTX_ATTR_1F(i0) (0x00000300 + 0x4*(i0)) 148#define NV50_3D_VTX_ATTR_1F__ESIZE 0x00000004 149#define NV50_3D_VTX_ATTR_1F__LEN 0x00000010 150 151#define NV50_3D_VTX_ATTR_2H(i0) (0x00000340 + 0x4*(i0)) 152#define NV50_3D_VTX_ATTR_2H__ESIZE 0x00000004 153#define NV50_3D_VTX_ATTR_2H__LEN 0x00000010 154#define NV50_3D_VTX_ATTR_2H_X__MASK 0x0000ffff 155#define NV50_3D_VTX_ATTR_2H_X__SHIFT 0 156#define NV50_3D_VTX_ATTR_2H_Y__MASK 0xffff0000 157#define NV50_3D_VTX_ATTR_2H_Y__SHIFT 16 158 159#define NV50_3D_VTX_ATTR_2F_X(i0) (0x00000380 + 0x8*(i0)) 160#define NV50_3D_VTX_ATTR_2F_X__ESIZE 0x00000008 161#define NV50_3D_VTX_ATTR_2F_X__LEN 0x00000010 162 163#define NV50_3D_VTX_ATTR_2F_Y(i0) (0x00000384 + 0x8*(i0)) 164#define NV50_3D_VTX_ATTR_2F_Y__ESIZE 0x00000008 165#define NV50_3D_VTX_ATTR_2F_Y__LEN 0x00000010 166 167#define NV50_3D_VTX_ATTR_3F_X(i0) (0x00000400 + 0x10*(i0)) 168#define NV50_3D_VTX_ATTR_3F_X__ESIZE 0x00000010 169#define NV50_3D_VTX_ATTR_3F_X__LEN 0x00000010 170 171#define NV50_3D_VTX_ATTR_3F_Y(i0) (0x00000404 + 0x10*(i0)) 172#define NV50_3D_VTX_ATTR_3F_Y__ESIZE 0x00000010 173#define NV50_3D_VTX_ATTR_3F_Y__LEN 0x00000010 174 175#define NV50_3D_VTX_ATTR_3F_Z(i0) (0x00000408 + 0x10*(i0)) 176#define NV50_3D_VTX_ATTR_3F_Z__ESIZE 0x00000010 177#define NV50_3D_VTX_ATTR_3F_Z__LEN 0x00000010 178 179#define NV50_3D_VTX_ATTR_4F_X(i0) (0x00000500 + 0x10*(i0)) 180#define NV50_3D_VTX_ATTR_4F_X__ESIZE 0x00000010 181#define NV50_3D_VTX_ATTR_4F_X__LEN 0x00000010 182 183#define NV50_3D_VTX_ATTR_4F_Y(i0) (0x00000504 + 0x10*(i0)) 184#define NV50_3D_VTX_ATTR_4F_Y__ESIZE 0x00000010 185#define NV50_3D_VTX_ATTR_4F_Y__LEN 0x00000010 186 187#define NV50_3D_VTX_ATTR_4F_Z(i0) (0x00000508 + 0x10*(i0)) 188#define NV50_3D_VTX_ATTR_4F_Z__ESIZE 0x00000010 189#define NV50_3D_VTX_ATTR_4F_Z__LEN 0x00000010 190 191#define NV50_3D_VTX_ATTR_4F_W(i0) (0x0000050c + 0x10*(i0)) 192#define NV50_3D_VTX_ATTR_4F_W__ESIZE 0x00000010 193#define NV50_3D_VTX_ATTR_4F_W__LEN 0x00000010 194 195#define NV50_3D_VTX_ATTR_4H_0(i0) (0x00000600 + 0x8*(i0)) 196#define NV50_3D_VTX_ATTR_4H_0__ESIZE 0x00000008 197#define NV50_3D_VTX_ATTR_4H_0__LEN 0x00000010 198#define NV50_3D_VTX_ATTR_4H_0_X__MASK 0x0000ffff 199#define NV50_3D_VTX_ATTR_4H_0_X__SHIFT 0 200#define NV50_3D_VTX_ATTR_4H_0_Y__MASK 0xffff0000 201#define NV50_3D_VTX_ATTR_4H_0_Y__SHIFT 16 202 203#define NV50_3D_VTX_ATTR_4H_1(i0) (0x00000604 + 0x8*(i0)) 204#define NV50_3D_VTX_ATTR_4H_1__ESIZE 0x00000008 205#define NV50_3D_VTX_ATTR_4H_1__LEN 0x00000010 206#define NV50_3D_VTX_ATTR_4H_1_Z__MASK 0x0000ffff 207#define NV50_3D_VTX_ATTR_4H_1_Z__SHIFT 0 208#define NV50_3D_VTX_ATTR_4H_1_W__MASK 0xffff0000 209#define NV50_3D_VTX_ATTR_4H_1_W__SHIFT 16 210 211#define NV50_3D_VTX_ATTR_2I(i0) (0x00000680 + 0x4*(i0)) 212#define NV50_3D_VTX_ATTR_2I__ESIZE 0x00000004 213#define NV50_3D_VTX_ATTR_2I__LEN 0x00000010 214#define NV50_3D_VTX_ATTR_2I_X__MASK 0x0000ffff 215#define NV50_3D_VTX_ATTR_2I_X__SHIFT 0 216#define NV50_3D_VTX_ATTR_2I_Y__MASK 0xffff0000 217#define NV50_3D_VTX_ATTR_2I_Y__SHIFT 16 218 219#define NV50_3D_VTX_ATTR_2NI(i0) (0x000006c0 + 0x4*(i0)) 220#define NV50_3D_VTX_ATTR_2NI__ESIZE 0x00000004 221#define NV50_3D_VTX_ATTR_2NI__LEN 0x00000010 222#define NV50_3D_VTX_ATTR_2NI_X__MASK 0x0000ffff 223#define NV50_3D_VTX_ATTR_2NI_X__SHIFT 0 224#define NV50_3D_VTX_ATTR_2NI_Y__MASK 0xffff0000 225#define NV50_3D_VTX_ATTR_2NI_Y__SHIFT 16 226 227#define NV50_3D_VTX_ATTR_4I_0(i0) (0x00000700 + 0x8*(i0)) 228#define NV50_3D_VTX_ATTR_4I_0__ESIZE 0x00000008 229#define NV50_3D_VTX_ATTR_4I_0__LEN 0x00000010 230#define NV50_3D_VTX_ATTR_4I_0_X__MASK 0x0000ffff 231#define NV50_3D_VTX_ATTR_4I_0_X__SHIFT 0 232#define NV50_3D_VTX_ATTR_4I_0_Y__MASK 0xffff0000 233#define NV50_3D_VTX_ATTR_4I_0_Y__SHIFT 16 234 235#define NV50_3D_VTX_ATTR_4I_1(i0) (0x00000704 + 0x8*(i0)) 236#define NV50_3D_VTX_ATTR_4I_1__ESIZE 0x00000008 237#define NV50_3D_VTX_ATTR_4I_1__LEN 0x00000010 238#define NV50_3D_VTX_ATTR_4I_1_Z__MASK 0x0000ffff 239#define NV50_3D_VTX_ATTR_4I_1_Z__SHIFT 0 240#define NV50_3D_VTX_ATTR_4I_1_W__MASK 0xffff0000 241#define NV50_3D_VTX_ATTR_4I_1_W__SHIFT 16 242 243#define NV50_3D_VTX_ATTR_4NI_0(i0) (0x00000780 + 0x8*(i0)) 244#define NV50_3D_VTX_ATTR_4NI_0__ESIZE 0x00000008 245#define NV50_3D_VTX_ATTR_4NI_0__LEN 0x00000010 246#define NV50_3D_VTX_ATTR_4NI_0_X__MASK 0x0000ffff 247#define NV50_3D_VTX_ATTR_4NI_0_X__SHIFT 0 248#define NV50_3D_VTX_ATTR_4NI_0_Y__MASK 0xffff0000 249#define NV50_3D_VTX_ATTR_4NI_0_Y__SHIFT 16 250 251#define NV50_3D_VTX_ATTR_4NI_1(i0) (0x00000784 + 0x8*(i0)) 252#define NV50_3D_VTX_ATTR_4NI_1__ESIZE 0x00000008 253#define NV50_3D_VTX_ATTR_4NI_1__LEN 0x00000010 254#define NV50_3D_VTX_ATTR_4NI_1_Z__MASK 0x0000ffff 255#define NV50_3D_VTX_ATTR_4NI_1_Z__SHIFT 0 256#define NV50_3D_VTX_ATTR_4NI_1_W__MASK 0xffff0000 257#define NV50_3D_VTX_ATTR_4NI_1_W__SHIFT 16 258 259#define NV50_3D_VTX_ATTR_4UB(i0) (0x00000800 + 0x4*(i0)) 260#define NV50_3D_VTX_ATTR_4UB__ESIZE 0x00000004 261#define NV50_3D_VTX_ATTR_4UB__LEN 0x00000010 262#define NV50_3D_VTX_ATTR_4UB_X__MASK 0x000000ff 263#define NV50_3D_VTX_ATTR_4UB_X__SHIFT 0 264#define NV50_3D_VTX_ATTR_4UB_Y__MASK 0x0000ff00 265#define NV50_3D_VTX_ATTR_4UB_Y__SHIFT 8 266#define NV50_3D_VTX_ATTR_4UB_Z__MASK 0x00ff0000 267#define NV50_3D_VTX_ATTR_4UB_Z__SHIFT 16 268#define NV50_3D_VTX_ATTR_4UB_W__MASK 0xff000000 269#define NV50_3D_VTX_ATTR_4UB_W__SHIFT 24 270 271#define NV50_3D_VTX_ATTR_4B(i0) (0x00000840 + 0x4*(i0)) 272#define NV50_3D_VTX_ATTR_4B__ESIZE 0x00000004 273#define NV50_3D_VTX_ATTR_4B__LEN 0x00000010 274#define NV50_3D_VTX_ATTR_4B_X__MASK 0x000000ff 275#define NV50_3D_VTX_ATTR_4B_X__SHIFT 0 276#define NV50_3D_VTX_ATTR_4B_Y__MASK 0x0000ff00 277#define NV50_3D_VTX_ATTR_4B_Y__SHIFT 8 278#define NV50_3D_VTX_ATTR_4B_Z__MASK 0x00ff0000 279#define NV50_3D_VTX_ATTR_4B_Z__SHIFT 16 280#define NV50_3D_VTX_ATTR_4B_W__MASK 0xff000000 281#define NV50_3D_VTX_ATTR_4B_W__SHIFT 24 282 283#define NV50_3D_VTX_ATTR_4NUB(i0) (0x00000880 + 0x4*(i0)) 284#define NV50_3D_VTX_ATTR_4NUB__ESIZE 0x00000004 285#define NV50_3D_VTX_ATTR_4NUB__LEN 0x00000010 286#define NV50_3D_VTX_ATTR_4NUB_X__MASK 0x000000ff 287#define NV50_3D_VTX_ATTR_4NUB_X__SHIFT 0 288#define NV50_3D_VTX_ATTR_4NUB_Y__MASK 0x0000ff00 289#define NV50_3D_VTX_ATTR_4NUB_Y__SHIFT 8 290#define NV50_3D_VTX_ATTR_4NUB_Z__MASK 0x00ff0000 291#define NV50_3D_VTX_ATTR_4NUB_Z__SHIFT 16 292#define NV50_3D_VTX_ATTR_4NUB_W__MASK 0xff000000 293#define NV50_3D_VTX_ATTR_4NUB_W__SHIFT 24 294 295#define NV50_3D_VTX_ATTR_4NB(i0) (0x000008c0 + 0x4*(i0)) 296#define NV50_3D_VTX_ATTR_4NB__ESIZE 0x00000004 297#define NV50_3D_VTX_ATTR_4NB__LEN 0x00000010 298#define NV50_3D_VTX_ATTR_4NB_X__MASK 0x000000ff 299#define NV50_3D_VTX_ATTR_4NB_X__SHIFT 0 300#define NV50_3D_VTX_ATTR_4NB_Y__MASK 0x0000ff00 301#define NV50_3D_VTX_ATTR_4NB_Y__SHIFT 8 302#define NV50_3D_VTX_ATTR_4NB_Z__MASK 0x00ff0000 303#define NV50_3D_VTX_ATTR_4NB_Z__SHIFT 16 304#define NV50_3D_VTX_ATTR_4NB_W__MASK 0xff000000 305#define NV50_3D_VTX_ATTR_4NB_W__SHIFT 24 306 307#define NV50_3D_VERTEX_ARRAY_FETCH(i0) (0x00000900 + 0x10*(i0)) 308#define NV50_3D_VERTEX_ARRAY_FETCH__ESIZE 0x00000010 309#define NV50_3D_VERTEX_ARRAY_FETCH__LEN 0x00000010 310#define NV50_3D_VERTEX_ARRAY_FETCH_STRIDE__MASK 0x00000fff 311#define NV50_3D_VERTEX_ARRAY_FETCH_STRIDE__SHIFT 0 312#define NV50_3D_VERTEX_ARRAY_FETCH_ENABLE 0x20000000 313 314#define NV50_3D_VERTEX_ARRAY_START_HIGH(i0) (0x00000904 + 0x10*(i0)) 315#define NV50_3D_VERTEX_ARRAY_START_HIGH__ESIZE 0x00000010 316#define NV50_3D_VERTEX_ARRAY_START_HIGH__LEN 0x00000010 317 318#define NV50_3D_VERTEX_ARRAY_START_LOW(i0) (0x00000908 + 0x10*(i0)) 319#define NV50_3D_VERTEX_ARRAY_START_LOW__ESIZE 0x00000010 320#define NV50_3D_VERTEX_ARRAY_START_LOW__LEN 0x00000010 321 322#define NV50_3D_VERTEX_ARRAY_DIVISOR(i0) (0x0000090c + 0x10*(i0)) 323#define NV50_3D_VERTEX_ARRAY_DIVISOR__ESIZE 0x00000010 324#define NV50_3D_VERTEX_ARRAY_DIVISOR__LEN 0x00000010 325 326#define NV50_3D_VIEWPORT_SCALE_X(i0) (0x00000a00 + 0x20*(i0)) 327#define NV50_3D_VIEWPORT_SCALE_X__ESIZE 0x00000020 328#define NV50_3D_VIEWPORT_SCALE_X__LEN 0x00000010 329 330#define NV50_3D_VIEWPORT_SCALE_Y(i0) (0x00000a04 + 0x20*(i0)) 331#define NV50_3D_VIEWPORT_SCALE_Y__ESIZE 0x00000020 332#define NV50_3D_VIEWPORT_SCALE_Y__LEN 0x00000010 333 334#define NV50_3D_VIEWPORT_SCALE_Z(i0) (0x00000a08 + 0x20*(i0)) 335#define NV50_3D_VIEWPORT_SCALE_Z__ESIZE 0x00000020 336#define NV50_3D_VIEWPORT_SCALE_Z__LEN 0x00000010 337 338#define NV50_3D_VIEWPORT_TRANSLATE_X(i0) (0x00000a0c + 0x20*(i0)) 339#define NV50_3D_VIEWPORT_TRANSLATE_X__ESIZE 0x00000020 340#define NV50_3D_VIEWPORT_TRANSLATE_X__LEN 0x00000010 341 342#define NV50_3D_VIEWPORT_TRANSLATE_Y(i0) (0x00000a10 + 0x20*(i0)) 343#define NV50_3D_VIEWPORT_TRANSLATE_Y__ESIZE 0x00000020 344#define NV50_3D_VIEWPORT_TRANSLATE_Y__LEN 0x00000010 345 346#define NV50_3D_VIEWPORT_TRANSLATE_Z(i0) (0x00000a14 + 0x20*(i0)) 347#define NV50_3D_VIEWPORT_TRANSLATE_Z__ESIZE 0x00000020 348#define NV50_3D_VIEWPORT_TRANSLATE_Z__LEN 0x00000010 349 350#define NV50_3D_VIEWPORT_HORIZ(i0) (0x00000c00 + 0x10*(i0)) 351#define NV50_3D_VIEWPORT_HORIZ__ESIZE 0x00000010 352#define NV50_3D_VIEWPORT_HORIZ__LEN 0x00000010 353#define NV50_3D_VIEWPORT_HORIZ_X__MASK 0x0000ffff 354#define NV50_3D_VIEWPORT_HORIZ_X__SHIFT 0 355#define NV50_3D_VIEWPORT_HORIZ_W__MASK 0xffff0000 356#define NV50_3D_VIEWPORT_HORIZ_W__SHIFT 16 357 358#define NV50_3D_VIEWPORT_VERT(i0) (0x00000c04 + 0x10*(i0)) 359#define NV50_3D_VIEWPORT_VERT__ESIZE 0x00000010 360#define NV50_3D_VIEWPORT_VERT__LEN 0x00000010 361#define NV50_3D_VIEWPORT_VERT_Y__MASK 0x0000ffff 362#define NV50_3D_VIEWPORT_VERT_Y__SHIFT 0 363#define NV50_3D_VIEWPORT_VERT_H__MASK 0xffff0000 364#define NV50_3D_VIEWPORT_VERT_H__SHIFT 16 365 366#define NV50_3D_DEPTH_RANGE_NEAR(i0) (0x00000c08 + 0x10*(i0)) 367#define NV50_3D_DEPTH_RANGE_NEAR__ESIZE 0x00000010 368#define NV50_3D_DEPTH_RANGE_NEAR__LEN 0x00000010 369 370#define NV50_3D_DEPTH_RANGE_FAR(i0) (0x00000c0c + 0x10*(i0)) 371#define NV50_3D_DEPTH_RANGE_FAR__ESIZE 0x00000010 372#define NV50_3D_DEPTH_RANGE_FAR__LEN 0x00000010 373 374#define NV50_3D_CLIP_RECT_HORIZ(i0) (0x00000d00 + 0x8*(i0)) 375#define NV50_3D_CLIP_RECT_HORIZ__ESIZE 0x00000008 376#define NV50_3D_CLIP_RECT_HORIZ__LEN 0x00000008 377#define NV50_3D_CLIP_RECT_HORIZ_MIN__MASK 0x0000ffff 378#define NV50_3D_CLIP_RECT_HORIZ_MIN__SHIFT 0 379#define NV50_3D_CLIP_RECT_HORIZ_MAX__MASK 0xffff0000 380#define NV50_3D_CLIP_RECT_HORIZ_MAX__SHIFT 16 381 382#define NV50_3D_CLIP_RECT_VERT(i0) (0x00000d04 + 0x8*(i0)) 383#define NV50_3D_CLIP_RECT_VERT__ESIZE 0x00000008 384#define NV50_3D_CLIP_RECT_VERT__LEN 0x00000008 385#define NV50_3D_CLIP_RECT_VERT_MIN__MASK 0x0000ffff 386#define NV50_3D_CLIP_RECT_VERT_MIN__SHIFT 0 387#define NV50_3D_CLIP_RECT_VERT_MAX__MASK 0xffff0000 388#define NV50_3D_CLIP_RECT_VERT_MAX__SHIFT 16 389 390#define NV50_3D_CLIPID_REGION_HORIZ(i0) (0x00000d40 + 0x8*(i0)) 391#define NV50_3D_CLIPID_REGION_HORIZ__ESIZE 0x00000008 392#define NV50_3D_CLIPID_REGION_HORIZ__LEN 0x00000004 393#define NV50_3D_CLIPID_REGION_HORIZ_X__MASK 0x0000ffff 394#define NV50_3D_CLIPID_REGION_HORIZ_X__SHIFT 0 395#define NV50_3D_CLIPID_REGION_HORIZ_W__MASK 0xffff0000 396#define NV50_3D_CLIPID_REGION_HORIZ_W__SHIFT 16 397 398#define NV50_3D_CLIPID_REGION_VERT(i0) (0x00000d44 + 0x8*(i0)) 399#define NV50_3D_CLIPID_REGION_VERT__ESIZE 0x00000008 400#define NV50_3D_CLIPID_REGION_VERT__LEN 0x00000004 401#define NV50_3D_CLIPID_REGION_VERT_Y__MASK 0x0000ffff 402#define NV50_3D_CLIPID_REGION_VERT_Y__SHIFT 0 403#define NV50_3D_CLIPID_REGION_VERT_H__MASK 0xffff0000 404#define NV50_3D_CLIPID_REGION_VERT_H__SHIFT 16 405 406#define NV50_3D_UNK0D60 0x00000d60 407 408#define NV50_3D_UNK0D64 0x00000d64 409 410#define NV50_3D_COUNTER_ENABLE 0x00000d68 411#define NV50_3D_COUNTER_ENABLE_VFETCH_VERTICES 0x00000001 412#define NV50_3D_COUNTER_ENABLE_VFETCH_PRIMITIVES 0x00000002 413#define NV50_3D_COUNTER_ENABLE_VP_LAUNCHES 0x00000004 414#define NV50_3D_COUNTER_ENABLE_GP_LAUNCHES 0x00000008 415#define NV50_3D_COUNTER_ENABLE_GP_PRIMITIVES_OUT 0x00000010 416#define NV50_3D_COUNTER_ENABLE_TRANSFORM_FEEDBACK 0x00000020 417#define NV50_3D_COUNTER_ENABLE_GENERATED_PRIMITIVES 0x00000040 418#define NV50_3D_COUNTER_ENABLE_RAST_PRIMITIVES_PRECLIP 0x00000080 419#define NV50_3D_COUNTER_ENABLE_RAST_PRIMITIVES_POSTCLIP 0x00000100 420#define NV50_3D_COUNTER_ENABLE_FP_PIXELS 0x00000200 421#define NV84_3D_COUNTER_ENABLE_UNK0A 0x00000400 422 423#define NV50_3D_UNK0D6C(i0) (0x00000d6c + 0x4*(i0)) 424#define NV50_3D_UNK0D6C__ESIZE 0x00000004 425#define NV50_3D_UNK0D6C__LEN 0x00000002 426#define NV50_3D_UNK0D6C_X__MASK 0x0000ffff 427#define NV50_3D_UNK0D6C_X__SHIFT 0 428#define NV50_3D_UNK0D6C_Y__MASK 0xffff0000 429#define NV50_3D_UNK0D6C_Y__SHIFT 16 430 431#define NV50_3D_VERTEX_BUFFER_FIRST 0x00000d74 432 433#define NV50_3D_VERTEX_BUFFER_COUNT 0x00000d78 434 435#define NV50_3D_UNK0D7C 0x00000d7c 436 437#define NV50_3D_CLEAR_COLOR(i0) (0x00000d80 + 0x4*(i0)) 438#define NV50_3D_CLEAR_COLOR__ESIZE 0x00000004 439#define NV50_3D_CLEAR_COLOR__LEN 0x00000004 440 441#define NV50_3D_CLEAR_DEPTH 0x00000d90 442 443#define NV50_3D_STACK_ADDRESS_HIGH 0x00000d94 444 445#define NV50_3D_STACK_ADDRESS_LOW 0x00000d98 446 447#define NV50_3D_STACK_SIZE_LOG 0x00000d9c 448 449#define NV50_3D_CLEAR_STENCIL 0x00000da0 450 451#define NV50_3D_STRMOUT_PARAMS_LATCH 0x00000da4 452 453#define NV50_3D_STRMOUT_PRIMITIVE_LIMIT 0x00000da8 454 455#define NV50_3D_POLYGON_MODE_FRONT 0x00000dac 456#define NV50_3D_POLYGON_MODE_FRONT_POINT 0x00001b00 457#define NV50_3D_POLYGON_MODE_FRONT_LINE 0x00001b01 458#define NV50_3D_POLYGON_MODE_FRONT_FILL 0x00001b02 459 460#define NV50_3D_POLYGON_MODE_BACK 0x00000db0 461#define NV50_3D_POLYGON_MODE_BACK_POINT 0x00001b00 462#define NV50_3D_POLYGON_MODE_BACK_LINE 0x00001b01 463#define NV50_3D_POLYGON_MODE_BACK_FILL 0x00001b02 464 465#define NV50_3D_POLYGON_SMOOTH_ENABLE 0x00000db4 466 467#define NV50_3D_UNK0DB8 0x00000db8 468 469#define NV50_3D_ZCULL_UNK0DBC 0x00000dbc 470#define NV50_3D_ZCULL_UNK0DBC_UNK0 0x00000001 471#define NV50_3D_ZCULL_UNK0DBC_UNK16__MASK 0x00030000 472#define NV50_3D_ZCULL_UNK0DBC_UNK16__SHIFT 16 473 474#define NV50_3D_POLYGON_OFFSET_POINT_ENABLE 0x00000dc0 475 476#define NV50_3D_POLYGON_OFFSET_LINE_ENABLE 0x00000dc4 477 478#define NV50_3D_POLYGON_OFFSET_FILL_ENABLE 0x00000dc8 479 480#define NV50_3D_UNK0DCC 0x00000dcc 481 482#define NV50_3D_VTX_ATTR_MASK_UNK0DD0(i0) (0x00000dd0 + 0x4*(i0)) 483#define NV50_3D_VTX_ATTR_MASK_UNK0DD0__ESIZE 0x00000004 484#define NV50_3D_VTX_ATTR_MASK_UNK0DD0__LEN 0x00000002 485 486#define NV50_3D_ZCULL_UNK0DD8 0x00000dd8 487#define NV50_3D_ZCULL_UNK0DD8_UNK0__MASK 0x00000007 488#define NV50_3D_ZCULL_UNK0DD8_UNK0__SHIFT 0 489#define NVA3_3D_ZCULL_UNK0DD8_UNK9 0x00000200 490#define NV50_3D_ZCULL_UNK0DD8_UNK16__MASK 0xffff0000 491#define NV50_3D_ZCULL_UNK0DD8_UNK16__SHIFT 16 492 493#define NV50_3D_UNK0DDC 0x00000ddc 494 495#define NV50_3D_UNK0DE0 0x00000de0 496 497#define NV50_3D_WATCHDOG_TIMER 0x00000de4 498 499#define NV50_3D_UNK0DE8 0x00000de8 500 501#define NV50_3D_UNK0DEC 0x00000dec 502 503#define NV50_3D_UNK0DF0 0x00000df0 504#define NV50_3D_UNK0DF0_UNK0 0x00000001 505#define NV50_3D_UNK0DF0_UNK1__MASK 0x00000ff0 506#define NV50_3D_UNK0DF0_UNK1__SHIFT 4 507 508#define NV50_3D_UNK0DF4 0x00000df4 509 510#define NV50_3D_WINDOW_OFFSET_X 0x00000df8 511 512#define NV50_3D_WINDOW_OFFSET_Y 0x00000dfc 513 514#define NV50_3D_SCISSOR_ENABLE(i0) (0x00000e00 + 0x10*(i0)) 515#define NV50_3D_SCISSOR_ENABLE__ESIZE 0x00000010 516#define NV50_3D_SCISSOR_ENABLE__LEN 0x00000010 517 518#define NV50_3D_SCISSOR_HORIZ(i0) (0x00000e04 + 0x10*(i0)) 519#define NV50_3D_SCISSOR_HORIZ__ESIZE 0x00000010 520#define NV50_3D_SCISSOR_HORIZ__LEN 0x00000010 521#define NV50_3D_SCISSOR_HORIZ_MIN__MASK 0x0000ffff 522#define NV50_3D_SCISSOR_HORIZ_MIN__SHIFT 0 523#define NV50_3D_SCISSOR_HORIZ_MAX__MASK 0xffff0000 524#define NV50_3D_SCISSOR_HORIZ_MAX__SHIFT 16 525 526#define NV50_3D_SCISSOR_VERT(i0) (0x00000e08 + 0x10*(i0)) 527#define NV50_3D_SCISSOR_VERT__ESIZE 0x00000010 528#define NV50_3D_SCISSOR_VERT__LEN 0x00000010 529#define NV50_3D_SCISSOR_VERT_MIN__MASK 0x0000ffff 530#define NV50_3D_SCISSOR_VERT_MIN__SHIFT 0 531#define NV50_3D_SCISSOR_VERT_MAX__MASK 0xffff0000 532#define NV50_3D_SCISSOR_VERT_MAX__SHIFT 16 533 534#define NV50_3D_CB_ADDR 0x00000f00 535#define NV50_3D_CB_ADDR_ID__MASK 0x003fff00 536#define NV50_3D_CB_ADDR_ID__SHIFT 8 537#define NV50_3D_CB_ADDR_BUFFER__MASK 0x0000007f 538#define NV50_3D_CB_ADDR_BUFFER__SHIFT 0 539 540#define NV50_3D_CB_DATA(i0) (0x00000f04 + 0x4*(i0)) 541#define NV50_3D_CB_DATA__ESIZE 0x00000004 542#define NV50_3D_CB_DATA__LEN 0x00000010 543 544#define NV50_3D_LOCAL_WARPS_LOG_ALLOC 0x00000f44 545 546#define NV50_3D_LOCAL_WARPS_NO_CLAMP 0x00000f48 547 548#define NV50_3D_STACK_WARPS_LOG_ALLOC 0x00000f4c 549 550#define NV50_3D_STACK_WARPS_NO_CLAMP 0x00000f50 551 552#define NV50_3D_STENCIL_BACK_FUNC_REF 0x00000f54 553 554#define NV50_3D_STENCIL_BACK_MASK 0x00000f58 555 556#define NV50_3D_STENCIL_BACK_FUNC_MASK 0x00000f5c 557 558#define NV50_3D_UNK0F60(i0) (0x00000f60 + 0x4*(i0)) 559#define NV50_3D_UNK0F60__ESIZE 0x00000004 560#define NV50_3D_UNK0F60__LEN 0x00000004 561 562#define NV50_3D_GP_ADDRESS_HIGH 0x00000f70 563 564#define NV50_3D_GP_ADDRESS_LOW 0x00000f74 565 566#define NV50_3D_UNK0F78 0x00000f78 567 568#define NV50_3D_VP_ADDRESS_HIGH 0x00000f7c 569 570#define NV50_3D_VP_ADDRESS_LOW 0x00000f80 571 572#define NV50_3D_VERTEX_RUNOUT_ADDRESS_HIGH 0x00000f84 573 574#define NV50_3D_VERTEX_RUNOUT_ADDRESS_LOW 0x00000f88 575 576#define NV50_3D_UNK0F8C 0x00000f8c 577 578#define NV50_3D_COLOR_MASK_COMMON 0x00000f90 579 580#define NV50_3D_UNK0F94 0x00000f94 581 582#define NV50_3D_UNK0F98 0x00000f98 583 584#define NV50_3D_DEPTH_BOUNDS(i0) (0x00000f9c + 0x4*(i0)) 585#define NV50_3D_DEPTH_BOUNDS__ESIZE 0x00000004 586#define NV50_3D_DEPTH_BOUNDS__LEN 0x00000002 587 588#define NV50_3D_FP_ADDRESS_HIGH 0x00000fa4 589 590#define NV50_3D_FP_ADDRESS_LOW 0x00000fa8 591 592#define NV50_3D_UNK0FAC 0x00000fac 593#define NV50_3D_UNK0FAC_UNK0 0x00000001 594#define NVA0_3D_UNK0FAC_UNK2 0x00000002 595#define NV50_3D_UNK0FAC_UNK1__MASK 0x000ffff0 596#define NV50_3D_UNK0FAC_UNK1__SHIFT 4 597 598#define NV50_3D_UNK0FB0 0x00000fb0 599 600#define NV50_3D_UNK0FB4 0x00000fb4 601 602#define NV50_3D_UNK0FB8 0x00000fb8 603 604#define NV50_3D_MSAA_MASK(i0) (0x00000fbc + 0x4*(i0)) 605#define NV50_3D_MSAA_MASK__ESIZE 0x00000004 606#define NV50_3D_MSAA_MASK__LEN 0x00000004 607 608#define NV50_3D_CLIPID_ADDRESS_HIGH 0x00000fcc 609 610#define NV50_3D_CLIPID_ADDRESS_LOW 0x00000fd0 611 612#define NV50_3D_SEMANTIC_VIEWPORT 0x00000fd4 613#define NV50_3D_SEMANTIC_VIEWPORT_VIEWPORT_ID__MASK 0x000000ff 614#define NV50_3D_SEMANTIC_VIEWPORT_VIEWPORT_ID__SHIFT 0 615 616#define NV50_3D_UNK0FD8 0x00000fd8 617#define NV50_3D_UNK0FD8_UNK0 0x00000001 618#define NV50_3D_UNK0FD8_UNK1 0x00000010 619 620#define NV50_3D_UNK0FDC 0x00000fdc 621 622#define NV50_3D_ZETA_ADDRESS_HIGH 0x00000fe0 623 624#define NV50_3D_ZETA_ADDRESS_LOW 0x00000fe4 625 626#define NV50_3D_ZETA_FORMAT 0x00000fe8 627 628#define NV50_3D_ZETA_TILE_MODE 0x00000fec 629 630#define NV50_3D_ZETA_LAYER_STRIDE 0x00000ff0 631#define NV50_3D_ZETA_LAYER_STRIDE__SHR 2 632 633#define NV50_3D_SCREEN_SCISSOR_HORIZ 0x00000ff4 634#define NV50_3D_SCREEN_SCISSOR_HORIZ_W__MASK 0xffff0000 635#define NV50_3D_SCREEN_SCISSOR_HORIZ_W__SHIFT 16 636#define NV50_3D_SCREEN_SCISSOR_HORIZ_X__MASK 0x0000ffff 637#define NV50_3D_SCREEN_SCISSOR_HORIZ_X__SHIFT 0 638 639#define NV50_3D_SCREEN_SCISSOR_VERT 0x00000ff8 640#define NV50_3D_SCREEN_SCISSOR_VERT_H__MASK 0xffff0000 641#define NV50_3D_SCREEN_SCISSOR_VERT_H__SHIFT 16 642#define NV50_3D_SCREEN_SCISSOR_VERT_Y__MASK 0x0000ffff 643#define NV50_3D_SCREEN_SCISSOR_VERT_Y__SHIFT 0 644 645#define NV50_3D_UNK0FFC 0x00000ffc 646 647#define NV50_3D_VERTEX_ARRAY_PER_INSTANCE(i0) (0x00001000 + 0x4*(i0)) 648#define NV50_3D_VERTEX_ARRAY_PER_INSTANCE__ESIZE 0x00000004 649#define NV50_3D_VERTEX_ARRAY_PER_INSTANCE__LEN 0x00000010 650 651#define NV50_3D_UNK1040(i0) (0x00001040 + 0x4*(i0)) 652#define NV50_3D_UNK1040__ESIZE 0x00000004 653#define NV50_3D_UNK1040__LEN 0x00000010 654 655#define NV50_3D_VERTEX_ARRAY_LIMIT_HIGH(i0) (0x00001080 + 0x8*(i0)) 656#define NV50_3D_VERTEX_ARRAY_LIMIT_HIGH__ESIZE 0x00000008 657#define NV50_3D_VERTEX_ARRAY_LIMIT_HIGH__LEN 0x00000010 658 659#define NV50_3D_VERTEX_ARRAY_LIMIT_LOW(i0) (0x00001084 + 0x8*(i0)) 660#define NV50_3D_VERTEX_ARRAY_LIMIT_LOW__ESIZE 0x00000008 661#define NV50_3D_VERTEX_ARRAY_LIMIT_LOW__LEN 0x00000010 662 663#define NV50_3D_UNK1100 0x00001100 664 665#define NV84_3D_UNK1104 0x00001104 666#define NV84_3D_UNK1104_0__MASK 0x0000ffff 667#define NV84_3D_UNK1104_0__SHIFT 0 668#define NV84_3D_UNK1104_0__MAX 0x00002000 669#define NV84_3D_UNK1104_0__ALIGN 0x00000040 670#define NV84_3D_UNK1104_1__MASK 0xffff0000 671#define NV84_3D_UNK1104_1__SHIFT 16 672#define NV84_3D_UNK1104_1__MAX 0x00002000 673#define NV84_3D_UNK1104_1__ALIGN 0x00000040 674 675#define NV84_3D_UNK1108 0x00001108 676#define NV84_3D_UNK1108_0 0x00000001 677#define NV84_3D_UNK1108_1 0x00000010 678 679#define NV84_3D_UNK110C 0x0000110c 680 681#define NV84_3D_UNK1110 0x00001110 682 683#define NV84_3D_WRCACHE_FLUSH 0x00001114 684 685#define NV84_3D_VERTEX_ID_BASE 0x00001118 686 687#define NV84_3D_PRIMITIVE_ID 0x0000111c 688 689#define NVA3_3D_VTX_ATTR_MASK_UNK0DD0_ALT(i0) (0x00001120 + 0x4*(i0)) 690#define NVA3_3D_VTX_ATTR_MASK_UNK0DD0_ALT__ESIZE 0x00000004 691#define NVA3_3D_VTX_ATTR_MASK_UNK0DD0_ALT__LEN 0x00000004 692 693#define NVA3_3D_VP_ATTR_EN_ALT(i0) (0x00001130 + 0x4*(i0)) 694#define NVA3_3D_VP_ATTR_EN_ALT__ESIZE 0x00000004 695#define NVA3_3D_VP_ATTR_EN_ALT__LEN 0x00000004 696#define NVA3_3D_VP_ATTR_EN_ALT_7__MASK 0xf0000000 697#define NVA3_3D_VP_ATTR_EN_ALT_7__SHIFT 28 698#define NVA3_3D_VP_ATTR_EN_ALT_7_X 0x10000000 699#define NVA3_3D_VP_ATTR_EN_ALT_7_Y 0x20000000 700#define NVA3_3D_VP_ATTR_EN_ALT_7_Z 0x40000000 701#define NVA3_3D_VP_ATTR_EN_ALT_7_W 0x80000000 702#define NVA3_3D_VP_ATTR_EN_ALT_6__MASK 0x0f000000 703#define NVA3_3D_VP_ATTR_EN_ALT_6__SHIFT 24 704#define NVA3_3D_VP_ATTR_EN_ALT_6_X 0x01000000 705#define NVA3_3D_VP_ATTR_EN_ALT_6_Y 0x02000000 706#define NVA3_3D_VP_ATTR_EN_ALT_6_Z 0x04000000 707#define NVA3_3D_VP_ATTR_EN_ALT_6_W 0x08000000 708#define NVA3_3D_VP_ATTR_EN_ALT_5__MASK 0x00f00000 709#define NVA3_3D_VP_ATTR_EN_ALT_5__SHIFT 20 710#define NVA3_3D_VP_ATTR_EN_ALT_5_X 0x00100000 711#define NVA3_3D_VP_ATTR_EN_ALT_5_Y 0x00200000 712#define NVA3_3D_VP_ATTR_EN_ALT_5_Z 0x00400000 713#define NVA3_3D_VP_ATTR_EN_ALT_5_W 0x00800000 714#define NVA3_3D_VP_ATTR_EN_ALT_4__MASK 0x000f0000 715#define NVA3_3D_VP_ATTR_EN_ALT_4__SHIFT 16 716#define NVA3_3D_VP_ATTR_EN_ALT_4_X 0x00010000 717#define NVA3_3D_VP_ATTR_EN_ALT_4_Y 0x00020000 718#define NVA3_3D_VP_ATTR_EN_ALT_4_Z 0x00040000 719#define NVA3_3D_VP_ATTR_EN_ALT_4_W 0x00080000 720#define NVA3_3D_VP_ATTR_EN_ALT_3__MASK 0x0000f000 721#define NVA3_3D_VP_ATTR_EN_ALT_3__SHIFT 12 722#define NVA3_3D_VP_ATTR_EN_ALT_3_X 0x00001000 723#define NVA3_3D_VP_ATTR_EN_ALT_3_Y 0x00002000 724#define NVA3_3D_VP_ATTR_EN_ALT_3_Z 0x00004000 725#define NVA3_3D_VP_ATTR_EN_ALT_3_W 0x00008000 726#define NVA3_3D_VP_ATTR_EN_ALT_2__MASK 0x00000f00 727#define NVA3_3D_VP_ATTR_EN_ALT_2__SHIFT 8 728#define NVA3_3D_VP_ATTR_EN_ALT_2_X 0x00000100 729#define NVA3_3D_VP_ATTR_EN_ALT_2_Y 0x00000200 730#define NVA3_3D_VP_ATTR_EN_ALT_2_Z 0x00000400 731#define NVA3_3D_VP_ATTR_EN_ALT_2_W 0x00000800 732#define NVA3_3D_VP_ATTR_EN_ALT_1__MASK 0x000000f0 733#define NVA3_3D_VP_ATTR_EN_ALT_1__SHIFT 4 734#define NVA3_3D_VP_ATTR_EN_ALT_1_X 0x00000010 735#define NVA3_3D_VP_ATTR_EN_ALT_1_Y 0x00000020 736#define NVA3_3D_VP_ATTR_EN_ALT_1_Z 0x00000040 737#define NVA3_3D_VP_ATTR_EN_ALT_1_W 0x00000080 738#define NVA3_3D_VP_ATTR_EN_ALT_0__MASK 0x0000000f 739#define NVA3_3D_VP_ATTR_EN_ALT_0__SHIFT 0 740#define NVA3_3D_VP_ATTR_EN_ALT_0_X 0x00000001 741#define NVA3_3D_VP_ATTR_EN_ALT_0_Y 0x00000002 742#define NVA3_3D_VP_ATTR_EN_ALT_0_Z 0x00000004 743#define NVA3_3D_VP_ATTR_EN_ALT_0_W 0x00000008 744 745#define NVA3_3D_UNK1140 0x00001140 746 747#define NVA0_3D_UNK1144 0x00001144 748 749#define NVA0_3D_VTX_ATTR_DEFINE 0x0000114c 750#define NVA0_3D_VTX_ATTR_DEFINE_ATTR__MASK 0x000000ff 751#define NVA0_3D_VTX_ATTR_DEFINE_ATTR__SHIFT 0 752#define NVA0_3D_VTX_ATTR_DEFINE_COMP__MASK 0x00000700 753#define NVA0_3D_VTX_ATTR_DEFINE_COMP__SHIFT 8 754#define NVA0_3D_VTX_ATTR_DEFINE_COMP__MIN 0x00000001 755#define NVA0_3D_VTX_ATTR_DEFINE_COMP__MAX 0x00000004 756#define NVA0_3D_VTX_ATTR_DEFINE_SIZE__MASK 0x00007000 757#define NVA0_3D_VTX_ATTR_DEFINE_SIZE__SHIFT 12 758#define NVA0_3D_VTX_ATTR_DEFINE_SIZE_8 0x00001000 759#define NVA0_3D_VTX_ATTR_DEFINE_SIZE_16 0x00002000 760#define NVA0_3D_VTX_ATTR_DEFINE_SIZE_32 0x00004000 761#define NVA0_3D_VTX_ATTR_DEFINE_TYPE__MASK 0x00070000 762#define NVA0_3D_VTX_ATTR_DEFINE_TYPE__SHIFT 16 763#define NVA0_3D_VTX_ATTR_DEFINE_TYPE_SNORM 0x00010000 764#define NVA0_3D_VTX_ATTR_DEFINE_TYPE_UNORM 0x00020000 765#define NVA0_3D_VTX_ATTR_DEFINE_TYPE_SINT 0x00030000 766#define NVA0_3D_VTX_ATTR_DEFINE_TYPE_UINT 0x00040000 767#define NVA0_3D_VTX_ATTR_DEFINE_TYPE_USCALED 0x00050000 768#define NVA0_3D_VTX_ATTR_DEFINE_TYPE_SSCALED 0x00060000 769#define NVA0_3D_VTX_ATTR_DEFINE_TYPE_FLOAT 0x00070000 770 771#define NVA0_3D_VTX_ATTR_DATA(i0) (0x00001150 + 0x4*(i0)) 772#define NVA0_3D_VTX_ATTR_DATA__ESIZE 0x00000004 773#define NVA0_3D_VTX_ATTR_DATA__LEN 0x00000004 774 775#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT(i0) (0x00001160 + 0x4*(i0)) 776#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT__ESIZE 0x00000004 777#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT__LEN 0x00000020 778#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_BUFFER__MASK 0x0000001f 779#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_BUFFER__SHIFT 0 780#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_CONST 0x00000040 781#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_OFFSET__MASK 0x001fff80 782#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_OFFSET__SHIFT 7 783#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT__MASK 0x07e00000 784#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT__SHIFT 21 785#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_32_32_32_32 0x00200000 786#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_32_32_32 0x00400000 787#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_16_16_16_16 0x00600000 788#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_32_32 0x00800000 789#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_16_16_16 0x00a00000 790#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_8_8_8_8 0x01400000 791#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_16_16 0x01e00000 792#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_32 0x02400000 793#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_8_8_8 0x02600000 794#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_8_8 0x03000000 795#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_16 0x03600000 796#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_8 0x03a00000 797#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_10_10_10_2 0x06000000 798#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE__MASK 0x38000000 799#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE__SHIFT 27 800#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE_SNORM 0x08000000 801#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE_UNORM 0x10000000 802#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE_SINT 0x18000000 803#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE_UINT 0x20000000 804#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE_USCALED 0x28000000 805#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE_SSCALED 0x30000000 806#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE_FLOAT 0x38000000 807#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_BGRA 0x80000000 808 809#define NV50_3D_RT_CONTROL 0x0000121c 810#define NV50_3D_RT_CONTROL_COUNT__MASK 0x0000000f 811#define NV50_3D_RT_CONTROL_COUNT__SHIFT 0 812#define NV50_3D_RT_CONTROL_MAP0__MASK 0x00000070 813#define NV50_3D_RT_CONTROL_MAP0__SHIFT 4 814#define NV50_3D_RT_CONTROL_MAP1__MASK 0x00000380 815#define NV50_3D_RT_CONTROL_MAP1__SHIFT 7 816#define NV50_3D_RT_CONTROL_MAP2__MASK 0x00001c00 817#define NV50_3D_RT_CONTROL_MAP2__SHIFT 10 818#define NV50_3D_RT_CONTROL_MAP3__MASK 0x0000e000 819#define NV50_3D_RT_CONTROL_MAP3__SHIFT 13 820#define NV50_3D_RT_CONTROL_MAP4__MASK 0x00070000 821#define NV50_3D_RT_CONTROL_MAP4__SHIFT 16 822#define NV50_3D_RT_CONTROL_MAP5__MASK 0x00380000 823#define NV50_3D_RT_CONTROL_MAP5__SHIFT 19 824#define NV50_3D_RT_CONTROL_MAP6__MASK 0x01c00000 825#define NV50_3D_RT_CONTROL_MAP6__SHIFT 22 826#define NV50_3D_RT_CONTROL_MAP7__MASK 0x0e000000 827#define NV50_3D_RT_CONTROL_MAP7__SHIFT 25 828 829#define NV50_3D_UNK1220 0x00001220 830 831#define NV50_3D_RT_ARRAY_MODE 0x00001224 832#define NV50_3D_RT_ARRAY_MODE_LAYERS__MASK 0x0000ffff 833#define NV50_3D_RT_ARRAY_MODE_LAYERS__SHIFT 0 834#define NV50_3D_RT_ARRAY_MODE_MODE__MASK 0x00010000 835#define NV50_3D_RT_ARRAY_MODE_MODE__SHIFT 16 836#define NV50_3D_RT_ARRAY_MODE_MODE_2D_ARRAY 0x00000000 837#define NV50_3D_RT_ARRAY_MODE_MODE_3D 0x00010000 838 839#define NV50_3D_ZETA_HORIZ 0x00001228 840 841#define NV50_3D_ZETA_VERT 0x0000122c 842 843#define NV50_3D_ZETA_ARRAY_MODE 0x00001230 844#define NV50_3D_ZETA_ARRAY_MODE_LAYERS__MASK 0x0000ffff 845#define NV50_3D_ZETA_ARRAY_MODE_LAYERS__SHIFT 0 846#define NV50_3D_ZETA_ARRAY_MODE_UNK 0x00010000 847 848#define NV50_3D_LINKED_TSC 0x00001234 849 850#define NV50_3D_UNK1238 0x00001238 851 852#define NVA0_3D_DRAW_TFB_BYTES 0x0000123c 853 854#define NV50_3D_RT_HORIZ(i0) (0x00001240 + 0x8*(i0)) 855#define NV50_3D_RT_HORIZ__ESIZE 0x00000008 856#define NV50_3D_RT_HORIZ__LEN 0x00000008 857#define NV50_3D_RT_HORIZ_WIDTH__MASK 0x0fffffff 858#define NV50_3D_RT_HORIZ_WIDTH__SHIFT 0 859#define NV50_3D_RT_HORIZ_LINEAR 0x80000000 860 861#define NV50_3D_RT_VERT(i0) (0x00001244 + 0x8*(i0)) 862#define NV50_3D_RT_VERT__ESIZE 0x00000008 863#define NV50_3D_RT_VERT__LEN 0x00000008 864 865#define NV50_3D_CB_DEF_ADDRESS_HIGH 0x00001280 866 867#define NV50_3D_CB_DEF_ADDRESS_LOW 0x00001284 868 869#define NV50_3D_CB_DEF_SET 0x00001288 870#define NV50_3D_CB_DEF_SET_SIZE__MASK 0x0000ffff 871#define NV50_3D_CB_DEF_SET_SIZE__SHIFT 0 872#define NV50_3D_CB_DEF_SET_BUFFER__MASK 0x007f0000 873#define NV50_3D_CB_DEF_SET_BUFFER__SHIFT 16 874 875#define NV50_3D_UNK128C 0x0000128c 876#define NV50_3D_UNK128C_0__MASK 0x00000003 877#define NV50_3D_UNK128C_0__SHIFT 0 878#define NV50_3D_UNK128C_1__MASK 0x00000030 879#define NV50_3D_UNK128C_1__SHIFT 4 880#define NV50_3D_UNK128C_2__MASK 0x00000300 881#define NV50_3D_UNK128C_2__SHIFT 8 882#define NV50_3D_UNK128C_3__MASK 0x00003000 883#define NV50_3D_UNK128C_3__SHIFT 12 884 885#define NV50_3D_CALL_LIMIT_LOG 0x00001290 886#define NV50_3D_CALL_LIMIT_LOG_VP__MASK 0x0000000f 887#define NV50_3D_CALL_LIMIT_LOG_VP__SHIFT 0 888#define NV50_3D_CALL_LIMIT_LOG_GP__MASK 0x000000f0 889#define NV50_3D_CALL_LIMIT_LOG_GP__SHIFT 4 890#define NV50_3D_CALL_LIMIT_LOG_FP__MASK 0x00000f00 891#define NV50_3D_CALL_LIMIT_LOG_FP__SHIFT 8 892 893#define NV50_3D_STRMOUT_BUFFERS_CTRL 0x00001294 894#define NV50_3D_STRMOUT_BUFFERS_CTRL_INTERLEAVED 0x00000001 895#define NVA0_3D_STRMOUT_BUFFERS_CTRL_LIMIT_MODE__MASK 0x00000002 896#define NVA0_3D_STRMOUT_BUFFERS_CTRL_LIMIT_MODE__SHIFT 1 897#define NVA0_3D_STRMOUT_BUFFERS_CTRL_LIMIT_MODE_PRIMITIVES 0x00000000 898#define NVA0_3D_STRMOUT_BUFFERS_CTRL_LIMIT_MODE_OFFSET 0x00000002 899#define NV50_3D_STRMOUT_BUFFERS_CTRL_SEPARATE__MASK 0x000000f0 900#define NV50_3D_STRMOUT_BUFFERS_CTRL_SEPARATE__SHIFT 4 901#define NV50_3D_STRMOUT_BUFFERS_CTRL_STRIDE__MASK 0x000fff00 902#define NV50_3D_STRMOUT_BUFFERS_CTRL_STRIDE__SHIFT 8 903#define NV50_3D_STRMOUT_BUFFERS_CTRL_STRIDE__MAX 0x00000800 904 905#define NV50_3D_FP_RESULT_COUNT 0x00001298 906 907#define NV50_3D_VTX_UNK129C 0x0000129c 908 909#define NV50_3D_UNK12A0 0x000012a0 910 911#define NV50_3D_UNK12A8 0x000012a8 912#define NV50_3D_UNK12A8_UNK1 0x00000001 913#define NV50_3D_UNK12A8_UNK2__MASK 0x000ffff0 914#define NV50_3D_UNK12A8_UNK2__SHIFT 4 915 916#define NV50_3D_UNK12AC 0x000012ac 917 918#define NV50_3D_UNK12B0 0x000012b0 919#define NV50_3D_UNK12B0_UNK0__MASK 0x000000ff 920#define NV50_3D_UNK12B0_UNK0__SHIFT 0 921#define NV50_3D_UNK12B0_UNK1__MASK 0x0000ff00 922#define NV50_3D_UNK12B0_UNK1__SHIFT 8 923#define NV50_3D_UNK12B0_UNK2__MASK 0x00ff0000 924#define NV50_3D_UNK12B0_UNK2__SHIFT 16 925#define NV50_3D_UNK12B0_UNK3__MASK 0xff000000 926#define NV50_3D_UNK12B0_UNK3__SHIFT 24 927#define NV50_3D_UNK12B0_UNK3__MAX 0x00000080 928 929#define NV50_3D_UNK12B4 0x000012b4 930 931#define NV50_3D_UNK12B8 0x000012b8 932 933#define NV50_3D_DEPTH_TEST_ENABLE 0x000012cc 934 935#define NV50_3D_D3D_FILL_MODE 0x000012d0 936#define NV50_3D_D3D_FILL_MODE_POINT 0x00000001 937#define NV50_3D_D3D_FILL_MODE_WIREFRAME 0x00000002 938#define NV50_3D_D3D_FILL_MODE_SOLID 0x00000003 939 940#define NV50_3D_SHADE_MODEL 0x000012d4 941#define NV50_3D_SHADE_MODEL_FLAT 0x00001d00 942#define NV50_3D_SHADE_MODEL_SMOOTH 0x00001d01 943 944#define NV50_3D_LOCAL_ADDRESS_HIGH 0x000012d8 945 946#define NV50_3D_LOCAL_ADDRESS_LOW 0x000012dc 947 948#define NV50_3D_LOCAL_SIZE_LOG 0x000012e0 949 950#define NV50_3D_BLEND_INDEPENDENT 0x000012e4 951 952#define NV50_3D_DEPTH_WRITE_ENABLE 0x000012e8 953 954#define NV50_3D_ALPHA_TEST_ENABLE 0x000012ec 955 956#define NV50_3D_PM_SET(i0) (0x000012f0 + 0x4*(i0)) 957#define NV50_3D_PM_SET__ESIZE 0x00000004 958#define NV50_3D_PM_SET__LEN 0x00000004 959 960#define NV50_3D_VB_ELEMENT_U8_SETUP 0x00001300 961#define NV50_3D_VB_ELEMENT_U8_SETUP_OFFSET__MASK 0xc0000000 962#define NV50_3D_VB_ELEMENT_U8_SETUP_OFFSET__SHIFT 30 963#define NV50_3D_VB_ELEMENT_U8_SETUP_COUNT__MASK 0x3fffffff 964#define NV50_3D_VB_ELEMENT_U8_SETUP_COUNT__SHIFT 0 965 966#define NV50_3D_VB_ELEMENT_U8 0x00001304 967#define NV50_3D_VB_ELEMENT_U8_I0__MASK 0x000000ff 968#define NV50_3D_VB_ELEMENT_U8_I0__SHIFT 0 969#define NV50_3D_VB_ELEMENT_U8_I1__MASK 0x0000ff00 970#define NV50_3D_VB_ELEMENT_U8_I1__SHIFT 8 971#define NV50_3D_VB_ELEMENT_U8_I2__MASK 0x00ff0000 972#define NV50_3D_VB_ELEMENT_U8_I2__SHIFT 16 973#define NV50_3D_VB_ELEMENT_U8_I3__MASK 0xff000000 974#define NV50_3D_VB_ELEMENT_U8_I3__SHIFT 24 975 976#define NV50_3D_D3D_CULL_MODE 0x00001308 977#define NV50_3D_D3D_CULL_MODE_NONE 0x00000001 978#define NV50_3D_D3D_CULL_MODE_FRONT 0x00000002 979#define NV50_3D_D3D_CULL_MODE_BACK 0x00000003 980 981#define NV50_3D_DEPTH_TEST_FUNC 0x0000130c 982#define NV50_3D_DEPTH_TEST_FUNC_NEVER 0x00000200 983#define NV50_3D_DEPTH_TEST_FUNC_LESS 0x00000201 984#define NV50_3D_DEPTH_TEST_FUNC_EQUAL 0x00000202 985#define NV50_3D_DEPTH_TEST_FUNC_LEQUAL 0x00000203 986#define NV50_3D_DEPTH_TEST_FUNC_GREATER 0x00000204 987#define NV50_3D_DEPTH_TEST_FUNC_NOTEQUAL 0x00000205 988#define NV50_3D_DEPTH_TEST_FUNC_GEQUAL 0x00000206 989#define NV50_3D_DEPTH_TEST_FUNC_ALWAYS 0x00000207 990 991#define NV50_3D_ALPHA_TEST_REF 0x00001310 992 993#define NV50_3D_ALPHA_TEST_FUNC 0x00001314 994#define NV50_3D_ALPHA_TEST_FUNC_NEVER 0x00000200 995#define NV50_3D_ALPHA_TEST_FUNC_LESS 0x00000201 996#define NV50_3D_ALPHA_TEST_FUNC_EQUAL 0x00000202 997#define NV50_3D_ALPHA_TEST_FUNC_LEQUAL 0x00000203 998#define NV50_3D_ALPHA_TEST_FUNC_GREATER 0x00000204 999#define NV50_3D_ALPHA_TEST_FUNC_NOTEQUAL 0x00000205 1000#define NV50_3D_ALPHA_TEST_FUNC_GEQUAL 0x00000206 1001#define NV50_3D_ALPHA_TEST_FUNC_ALWAYS 0x00000207 1002 1003#define NVA0_3D_DRAW_TFB_STRIDE 0x00001318 1004#define NVA0_3D_DRAW_TFB_STRIDE__MIN 0x00000001 1005#define NVA0_3D_DRAW_TFB_STRIDE__MAX 0x00000fff 1006 1007#define NV50_3D_BLEND_COLOR(i0) (0x0000131c + 0x4*(i0)) 1008#define NV50_3D_BLEND_COLOR__ESIZE 0x00000004 1009#define NV50_3D_BLEND_COLOR__LEN 0x00000004 1010 1011#define NV50_3D_UNK132C 0x0000132c 1012 1013#define NV50_3D_TSC_FLUSH 0x00001330 1014#define NV50_3D_TSC_FLUSH_SPECIFIC 0x00000001 1015#define NV50_3D_TSC_FLUSH_ENTRY__MASK 0x03fffff0 1016#define NV50_3D_TSC_FLUSH_ENTRY__SHIFT 4 1017 1018#define NV50_3D_TIC_FLUSH 0x00001334 1019#define NV50_3D_TIC_FLUSH_SPECIFIC 0x00000001 1020#define NV50_3D_TIC_FLUSH_ENTRY__MASK 0x03fffff0 1021#define NV50_3D_TIC_FLUSH_ENTRY__SHIFT 4 1022 1023#define NV50_3D_TEX_CACHE_CTL 0x00001338 1024#define NV50_3D_TEX_CACHE_CTL_UNK1__MASK 0x00000030 1025#define NV50_3D_TEX_CACHE_CTL_UNK1__SHIFT 4 1026 1027#define NV50_3D_BLEND_SEPARATE_ALPHA 0x0000133c 1028 1029#define NV50_3D_BLEND_EQUATION_RGB 0x00001340 1030#define NV50_3D_BLEND_EQUATION_RGB_FUNC_ADD 0x00008006 1031#define NV50_3D_BLEND_EQUATION_RGB_MIN 0x00008007 1032#define NV50_3D_BLEND_EQUATION_RGB_MAX 0x00008008 1033#define NV50_3D_BLEND_EQUATION_RGB_FUNC_SUBTRACT 0x0000800a 1034#define NV50_3D_BLEND_EQUATION_RGB_FUNC_REVERSE_SUBTRACT 0x0000800b 1035 1036#define NV50_3D_BLEND_FUNC_SRC_RGB 0x00001344 1037 1038#define NV50_3D_BLEND_FUNC_DST_RGB 0x00001348 1039 1040#define NV50_3D_BLEND_EQUATION_ALPHA 0x0000134c 1041#define NV50_3D_BLEND_EQUATION_ALPHA_FUNC_ADD 0x00008006 1042#define NV50_3D_BLEND_EQUATION_ALPHA_MIN 0x00008007 1043#define NV50_3D_BLEND_EQUATION_ALPHA_MAX 0x00008008 1044#define NV50_3D_BLEND_EQUATION_ALPHA_FUNC_SUBTRACT 0x0000800a 1045#define NV50_3D_BLEND_EQUATION_ALPHA_FUNC_REVERSE_SUBTRACT 0x0000800b 1046 1047#define NV50_3D_BLEND_FUNC_SRC_ALPHA 0x00001350 1048 1049#define NV50_3D_UNK1354 0x00001354 1050 1051#define NV50_3D_BLEND_FUNC_DST_ALPHA 0x00001358 1052 1053#define NV50_3D_BLEND_ENABLE_COMMON 0x0000135c 1054 1055#define NV50_3D_BLEND_ENABLE(i0) (0x00001360 + 0x4*(i0)) 1056#define NV50_3D_BLEND_ENABLE__ESIZE 0x00000004 1057#define NV50_3D_BLEND_ENABLE__LEN 0x00000008 1058 1059#define NV50_3D_STENCIL_ENABLE 0x00001380 1060 1061#define NV50_3D_STENCIL_FRONT_OP_FAIL 0x00001384 1062#define NV50_3D_STENCIL_FRONT_OP_FAIL_ZERO 0x00000000 1063#define NV50_3D_STENCIL_FRONT_OP_FAIL_INVERT 0x0000150a 1064#define NV50_3D_STENCIL_FRONT_OP_FAIL_KEEP 0x00001e00 1065#define NV50_3D_STENCIL_FRONT_OP_FAIL_REPLACE 0x00001e01 1066#define NV50_3D_STENCIL_FRONT_OP_FAIL_INCR 0x00001e02 1067#define NV50_3D_STENCIL_FRONT_OP_FAIL_DECR 0x00001e03 1068#define NV50_3D_STENCIL_FRONT_OP_FAIL_INCR_WRAP 0x00008507 1069#define NV50_3D_STENCIL_FRONT_OP_FAIL_DECR_WRAP 0x00008508 1070 1071#define NV50_3D_STENCIL_FRONT_OP_ZFAIL 0x00001388 1072#define NV50_3D_STENCIL_FRONT_OP_ZFAIL_ZERO 0x00000000 1073#define NV50_3D_STENCIL_FRONT_OP_ZFAIL_INVERT 0x0000150a 1074#define NV50_3D_STENCIL_FRONT_OP_ZFAIL_KEEP 0x00001e00 1075#define NV50_3D_STENCIL_FRONT_OP_ZFAIL_REPLACE 0x00001e01 1076#define NV50_3D_STENCIL_FRONT_OP_ZFAIL_INCR 0x00001e02 1077#define NV50_3D_STENCIL_FRONT_OP_ZFAIL_DECR 0x00001e03 1078#define NV50_3D_STENCIL_FRONT_OP_ZFAIL_INCR_WRAP 0x00008507 1079#define NV50_3D_STENCIL_FRONT_OP_ZFAIL_DECR_WRAP 0x00008508 1080 1081#define NV50_3D_STENCIL_FRONT_OP_ZPASS 0x0000138c 1082#define NV50_3D_STENCIL_FRONT_OP_ZPASS_ZERO 0x00000000 1083#define NV50_3D_STENCIL_FRONT_OP_ZPASS_INVERT 0x0000150a 1084#define NV50_3D_STENCIL_FRONT_OP_ZPASS_KEEP 0x00001e00 1085#define NV50_3D_STENCIL_FRONT_OP_ZPASS_REPLACE 0x00001e01 1086#define NV50_3D_STENCIL_FRONT_OP_ZPASS_INCR 0x00001e02 1087#define NV50_3D_STENCIL_FRONT_OP_ZPASS_DECR 0x00001e03 1088#define NV50_3D_STENCIL_FRONT_OP_ZPASS_INCR_WRAP 0x00008507 1089#define NV50_3D_STENCIL_FRONT_OP_ZPASS_DECR_WRAP 0x00008508 1090 1091#define NV50_3D_STENCIL_FRONT_FUNC_FUNC 0x00001390 1092#define NV50_3D_STENCIL_FRONT_FUNC_FUNC_NEVER 0x00000200 1093#define NV50_3D_STENCIL_FRONT_FUNC_FUNC_LESS 0x00000201 1094#define NV50_3D_STENCIL_FRONT_FUNC_FUNC_EQUAL 0x00000202 1095#define NV50_3D_STENCIL_FRONT_FUNC_FUNC_LEQUAL 0x00000203 1096#define NV50_3D_STENCIL_FRONT_FUNC_FUNC_GREATER 0x00000204 1097#define NV50_3D_STENCIL_FRONT_FUNC_FUNC_NOTEQUAL 0x00000205 1098#define NV50_3D_STENCIL_FRONT_FUNC_FUNC_GEQUAL 0x00000206 1099#define NV50_3D_STENCIL_FRONT_FUNC_FUNC_ALWAYS 0x00000207 1100 1101#define NV50_3D_STENCIL_FRONT_FUNC_REF 0x00001394 1102 1103#define NV50_3D_STENCIL_FRONT_MASK 0x00001398 1104 1105#define NV50_3D_STENCIL_FRONT_FUNC_MASK 0x0000139c 1106 1107#define NV50_3D_UNK13A0 0x000013a0 1108 1109#define NVA0_3D_DRAW_TFB_BASE 0x000013a4 1110 1111#define NV50_3D_FRAG_COLOR_CLAMP_EN 0x000013a8 1112#define NV50_3D_FRAG_COLOR_CLAMP_EN_0 0x00000001 1113#define NV50_3D_FRAG_COLOR_CLAMP_EN_1 0x00000010 1114#define NV50_3D_FRAG_COLOR_CLAMP_EN_2 0x00000100 1115#define NV50_3D_FRAG_COLOR_CLAMP_EN_3 0x00001000 1116#define NV50_3D_FRAG_COLOR_CLAMP_EN_4 0x00010000 1117#define NV50_3D_FRAG_COLOR_CLAMP_EN_5 0x00100000 1118#define NV50_3D_FRAG_COLOR_CLAMP_EN_6 0x01000000 1119#define NV50_3D_FRAG_COLOR_CLAMP_EN_7 0x10000000 1120 1121#define NV50_3D_SCREEN_Y_CONTROL 0x000013ac 1122#define NV50_3D_SCREEN_Y_CONTROL_Y_NEGATE 0x00000001 1123#define NV50_3D_SCREEN_Y_CONTROL_TRIANGLE_RAST_FLIP 0x00000010 1124 1125#define NV50_3D_LINE_WIDTH 0x000013b0 1126 1127#define NV50_3D_TEX_LIMITS(i0) (0x000013b4 + 0x4*(i0)) 1128#define NV50_3D_TEX_LIMITS__ESIZE 0x00000004 1129#define NV50_3D_TEX_LIMITS__LEN 0x00000003 1130#define NV50_3D_TEX_LIMITS_SAMPLERS_LOG2__MASK 0x0000000f 1131#define NV50_3D_TEX_LIMITS_SAMPLERS_LOG2__SHIFT 0 1132#define NV50_3D_TEX_LIMITS_SAMPLERS_LOG2__MIN 0x00000000 1133#define NV50_3D_TEX_LIMITS_SAMPLERS_LOG2__MAX 0x00000004 1134#define NV50_3D_TEX_LIMITS_TEXTURES_LOG2__MASK 0x000000f0 1135#define NV50_3D_TEX_LIMITS_TEXTURES_LOG2__SHIFT 4 1136#define NV50_3D_TEX_LIMITS_TEXTURES_LOG2__MIN 0x00000000 1137#define NV50_3D_TEX_LIMITS_TEXTURES_LOG2__MAX 0x00000007 1138 1139#define NV50_3D_POINT_COORD_REPLACE_MAP(i0) (0x000013c0 + 0x4*(i0)) 1140#define NV50_3D_POINT_COORD_REPLACE_MAP__ESIZE 0x00000004 1141#define NV50_3D_POINT_COORD_REPLACE_MAP__LEN 0x00000010 1142 1143#define NV50_3D_UNK1400_LANES 0x00001400 1144 1145#define NV50_3D_UNK1404 0x00001404 1146 1147#define NV50_3D_UNK1408 0x00001408 1148 1149#define NV50_3D_VP_START_ID 0x0000140c 1150 1151#define NV50_3D_GP_START_ID 0x00001410 1152 1153#define NV50_3D_FP_START_ID 0x00001414 1154 1155#define NVA3_3D_UNK1418 0x00001418 1156 1157#define NV50_3D_UNK141C 0x0000141c 1158 1159#define NV50_3D_GP_VERTEX_OUTPUT_COUNT 0x00001420 1160#define NV50_3D_GP_VERTEX_OUTPUT_COUNT__MIN 0x00000001 1161#define NV50_3D_GP_VERTEX_OUTPUT_COUNT__MAX 0x00000400 1162 1163#define NV50_3D_VERTEX_ARRAY_FLUSH 0x0000142c 1164 1165#define NV50_3D_UNK1430 0x00001430 1166#define NV50_3D_UNK1430_UNK0 0x00000010 1167#define NV50_3D_UNK1430_UNK1 0x00000100 1168 1169#define NV50_3D_VB_ELEMENT_BASE 0x00001434 1170 1171#define NV50_3D_VB_INSTANCE_BASE 0x00001438 1172 1173#define NV50_3D_CLEAR_FLAGS 0x0000143c 1174#define NV50_3D_CLEAR_FLAGS_STENCIL_MASK 0x00000001 1175#define NV50_3D_CLEAR_FLAGS_CLEAR_RECT__MASK 0x00000010 1176#define NV50_3D_CLEAR_FLAGS_CLEAR_RECT__SHIFT 4 1177#define NV50_3D_CLEAR_FLAGS_CLEAR_RECT_SCISSOR 0x00000000 1178#define NV50_3D_CLEAR_FLAGS_CLEAR_RECT_VIEWPORT 0x00000000 1179 1180#define NV50_3D_CODE_CB_FLUSH 0x00001440 1181 1182#define NV50_3D_BIND_TSC(i0) (0x00001444 + 0x8*(i0)) 1183#define NV50_3D_BIND_TSC__ESIZE 0x00000008 1184#define NV50_3D_BIND_TSC__LEN 0x00000003 1185#define NV50_3D_BIND_TSC_VALID 0x00000001 1186#define NV50_3D_BIND_TSC_SAMPLER__MASK 0x000000f0 1187#define NV50_3D_BIND_TSC_SAMPLER__SHIFT 4 1188#define NV50_3D_BIND_TSC_TSC__MASK 0x001ff000 1189#define NV50_3D_BIND_TSC_TSC__SHIFT 12 1190 1191#define NV50_3D_BIND_TIC(i0) (0x00001448 + 0x8*(i0)) 1192#define NV50_3D_BIND_TIC__ESIZE 0x00000008 1193#define NV50_3D_BIND_TIC__LEN 0x00000003 1194#define NV50_3D_BIND_TIC_VALID 0x00000001 1195#define NV50_3D_BIND_TIC_TEXTURE__MASK 0x000001fe 1196#define NV50_3D_BIND_TIC_TEXTURE__SHIFT 1 1197#define NV50_3D_BIND_TIC_TIC__MASK 0x7ffffe00 1198#define NV50_3D_BIND_TIC_TIC__SHIFT 9 1199 1200#define NV50_3D_BIND_TSC2(i0) (0x00001468 + 0x8*(i0)) 1201#define NV50_3D_BIND_TSC2__ESIZE 0x00000008 1202#define NV50_3D_BIND_TSC2__LEN 0x00000003 1203#define NV50_3D_BIND_TSC2_VALID 0x00000001 1204#define NV50_3D_BIND_TSC2_SAMPLER__MASK 0x00000010 1205#define NV50_3D_BIND_TSC2_SAMPLER__SHIFT 4 1206#define NV50_3D_BIND_TSC2_TSC__MASK 0x001ff000 1207#define NV50_3D_BIND_TSC2_TSC__SHIFT 12 1208 1209#define NV50_3D_BIND_TIC2(i0) (0x0000146c + 0x8*(i0)) 1210#define NV50_3D_BIND_TIC2__ESIZE 0x00000008 1211#define NV50_3D_BIND_TIC2__LEN 0x00000003 1212#define NV50_3D_BIND_TIC2_VALID 0x00000001 1213#define NV50_3D_BIND_TIC2_TEXTURE__MASK 0x00000002 1214#define NV50_3D_BIND_TIC2_TEXTURE__SHIFT 1 1215#define NV50_3D_BIND_TIC2_TIC__MASK 0x7ffffe00 1216#define NV50_3D_BIND_TIC2_TIC__SHIFT 9 1217 1218#define NV50_3D_STRMOUT_MAP(i0) (0x00001480 + 0x4*(i0)) 1219#define NV50_3D_STRMOUT_MAP__ESIZE 0x00000004 1220#define NV50_3D_STRMOUT_MAP__LEN 0x00000020 1221 1222#define NV50_3D_CLIPID_HEIGHT 0x00001504 1223#define NV50_3D_CLIPID_HEIGHT__MAX 0x00002000 1224 1225#define NV50_3D_CLIPID_FILL_RECT_HORIZ 0x00001508 1226#define NV50_3D_CLIPID_FILL_RECT_HORIZ_LOW__MASK 0x0000ffff 1227#define NV50_3D_CLIPID_FILL_RECT_HORIZ_LOW__SHIFT 0 1228#define NV50_3D_CLIPID_FILL_RECT_HORIZ_HIGH__MASK 0xffff0000 1229#define NV50_3D_CLIPID_FILL_RECT_HORIZ_HIGH__SHIFT 16 1230 1231#define NV50_3D_CLIPID_FILL_RECT_VERT 0x0000150c 1232#define NV50_3D_CLIPID_FILL_RECT_VERT_LOW__MASK 0x0000ffff 1233#define NV50_3D_CLIPID_FILL_RECT_VERT_LOW__SHIFT 0 1234#define NV50_3D_CLIPID_FILL_RECT_VERT_HIGH__MASK 0xffff0000 1235#define NV50_3D_CLIPID_FILL_RECT_VERT_HIGH__SHIFT 16 1236 1237#define NV50_3D_CLIP_DISTANCE_ENABLE 0x00001510 1238#define NV50_3D_CLIP_DISTANCE_ENABLE_0 0x00000001 1239#define NV50_3D_CLIP_DISTANCE_ENABLE_1 0x00000002 1240#define NV50_3D_CLIP_DISTANCE_ENABLE_2 0x00000004 1241#define NV50_3D_CLIP_DISTANCE_ENABLE_3 0x00000008 1242#define NV50_3D_CLIP_DISTANCE_ENABLE_4 0x00000010 1243#define NV50_3D_CLIP_DISTANCE_ENABLE_5 0x00000020 1244#define NV50_3D_CLIP_DISTANCE_ENABLE_6 0x00000040 1245#define NV50_3D_CLIP_DISTANCE_ENABLE_7 0x00000080 1246 1247#define NV50_3D_SAMPLECNT_ENABLE 0x00001514 1248 1249#define NV50_3D_POINT_SIZE 0x00001518 1250 1251#define NV50_3D_ZCULL_STATCTRS_ENABLE 0x0000151c 1252 1253#define NV50_3D_POINT_SPRITE_ENABLE 0x00001520 1254 1255#define NVA0_3D_UNK152C 0x0000152c 1256#define NVA0_3D_UNK152C_UNK0 0x00000001 1257#define NVA0_3D_UNK152C_UNK1 0x00000010 1258#define NVA0_3D_UNK152C_UNK2 0x00000100 1259#define NVA0_3D_UNK152C_UNK3__MASK 0x000ff000 1260#define NVA0_3D_UNK152C_UNK3__SHIFT 12 1261#define NVA0_3D_UNK152C_UNK3__MAX 0x00000028 1262 1263#define NV50_3D_COUNTER_RESET 0x00001530 1264#define NV50_3D_COUNTER_RESET_SAMPLECNT 0x00000001 1265#define NV50_3D_COUNTER_RESET_ZCULL_STATS 0x00000002 1266#define NVA0_3D_COUNTER_RESET_STRMOUT_VERTICES 0x00000008 1267#define NV50_3D_COUNTER_RESET_TRANSFORM_FEEDBACK 0x00000010 1268#define NV50_3D_COUNTER_RESET_GENERATED_PRIMITIVES 0x00000011 1269#define NV50_3D_COUNTER_RESET_VFETCH_VERTICES 0x00000012 1270#define NV50_3D_COUNTER_RESET_VFETCH_PRIMITIVES 0x00000013 1271#define NV50_3D_COUNTER_RESET_VP_LAUNCHES 0x00000015 1272#define NV50_3D_COUNTER_RESET_GP_LAUNCHES 0x0000001a 1273#define NV50_3D_COUNTER_RESET_GP_PRIMITIVES_OUT 0x0000001b 1274#define NV50_3D_COUNTER_RESET_RAST_PRIMITIVES_PRECLIP 0x0000001c 1275#define NV50_3D_COUNTER_RESET_RAST_PRIMITIVES_POSTCLIP 0x0000001d 1276#define NV50_3D_COUNTER_RESET_FP_PIXELS 0x0000001e 1277 1278#define NV50_3D_MULTISAMPLE_ENABLE 0x00001534 1279 1280#define NV50_3D_ZETA_ENABLE 0x00001538 1281 1282#define NV50_3D_MULTISAMPLE_CTRL 0x0000153c 1283#define NV50_3D_MULTISAMPLE_CTRL_ALPHA_TO_COVERAGE 0x00000001 1284#define NV50_3D_MULTISAMPLE_CTRL_ALPHA_TO_ONE 0x00000010 1285 1286#define NV50_3D_NOPERSPECTIVE_BITMAP(i0) (0x00001540 + 0x4*(i0)) 1287#define NV50_3D_NOPERSPECTIVE_BITMAP__ESIZE 0x00000004 1288#define NV50_3D_NOPERSPECTIVE_BITMAP__LEN 0x00000004 1289 1290#define NV50_3D_COND_ADDRESS_HIGH 0x00001550 1291 1292#define NV50_3D_COND_ADDRESS_LOW 0x00001554 1293 1294#define NV50_3D_COND_MODE 0x00001558 1295#define NV50_3D_COND_MODE_NEVER 0x00000000 1296#define NV50_3D_COND_MODE_ALWAYS 0x00000001 1297#define NV50_3D_COND_MODE_RES_NON_ZERO 0x00000002 1298#define NV50_3D_COND_MODE_EQUAL 0x00000003 1299#define NV50_3D_COND_MODE_NOT_EQUAL 0x00000004 1300 1301#define NV50_3D_TSC_ADDRESS_HIGH 0x0000155c 1302 1303#define NV50_3D_TSC_ADDRESS_LOW 0x00001560 1304#define NV50_3D_TSC_ADDRESS_LOW__ALIGN 0x00000020 1305 1306#define NV50_3D_TSC_LIMIT 0x00001564 1307#define NV50_3D_TSC_LIMIT__MAX 0x00001fff 1308 1309#define NV50_3D_UNK1568 0x00001568 1310 1311#define NV50_3D_POLYGON_OFFSET_FACTOR 0x0000156c 1312 1313#define NV50_3D_LINE_SMOOTH_ENABLE 0x00001570 1314 1315#define NV50_3D_TIC_ADDRESS_HIGH 0x00001574 1316 1317#define NV50_3D_TIC_ADDRESS_LOW 0x00001578 1318 1319#define NV50_3D_TIC_LIMIT 0x0000157c 1320 1321#define NV50_3D_PM_CONTROL(i0) (0x00001580 + 0x4*(i0)) 1322#define NV50_3D_PM_CONTROL__ESIZE 0x00000004 1323#define NV50_3D_PM_CONTROL__LEN 0x00000004 1324#define NV50_3D_PM_CONTROL_UNK0 0x00000001 1325#define NV50_3D_PM_CONTROL_UNK1__MASK 0x00000070 1326#define NV50_3D_PM_CONTROL_UNK1__SHIFT 4 1327#define NV50_3D_PM_CONTROL_UNK2__MASK 0x00ffff00 1328#define NV50_3D_PM_CONTROL_UNK2__SHIFT 8 1329#define NV50_3D_PM_CONTROL_UNK3__MASK 0xff000000 1330#define NV50_3D_PM_CONTROL_UNK3__SHIFT 24 1331 1332#define NV50_3D_ZCULL_REGION 0x00001590 1333 1334#define NV50_3D_STENCIL_TWO_SIDE_ENABLE 0x00001594 1335 1336#define NV50_3D_STENCIL_BACK_OP_FAIL 0x00001598 1337#define NV50_3D_STENCIL_BACK_OP_FAIL_ZERO 0x00000000 1338#define NV50_3D_STENCIL_BACK_OP_FAIL_INVERT 0x0000150a 1339#define NV50_3D_STENCIL_BACK_OP_FAIL_KEEP 0x00001e00 1340#define NV50_3D_STENCIL_BACK_OP_FAIL_REPLACE 0x00001e01 1341#define NV50_3D_STENCIL_BACK_OP_FAIL_INCR 0x00001e02 1342#define NV50_3D_STENCIL_BACK_OP_FAIL_DECR 0x00001e03 1343#define NV50_3D_STENCIL_BACK_OP_FAIL_INCR_WRAP 0x00008507 1344#define NV50_3D_STENCIL_BACK_OP_FAIL_DECR_WRAP 0x00008508 1345 1346#define NV50_3D_STENCIL_BACK_OP_ZFAIL 0x0000159c 1347#define NV50_3D_STENCIL_BACK_OP_ZFAIL_ZERO 0x00000000 1348#define NV50_3D_STENCIL_BACK_OP_ZFAIL_INVERT 0x0000150a 1349#define NV50_3D_STENCIL_BACK_OP_ZFAIL_KEEP 0x00001e00 1350#define NV50_3D_STENCIL_BACK_OP_ZFAIL_REPLACE 0x00001e01 1351#define NV50_3D_STENCIL_BACK_OP_ZFAIL_INCR 0x00001e02 1352#define NV50_3D_STENCIL_BACK_OP_ZFAIL_DECR 0x00001e03 1353#define NV50_3D_STENCIL_BACK_OP_ZFAIL_INCR_WRAP 0x00008507 1354#define NV50_3D_STENCIL_BACK_OP_ZFAIL_DECR_WRAP 0x00008508 1355 1356#define NV50_3D_STENCIL_BACK_OP_ZPASS 0x000015a0 1357#define NV50_3D_STENCIL_BACK_OP_ZPASS_ZERO 0x00000000 1358#define NV50_3D_STENCIL_BACK_OP_ZPASS_INVERT 0x0000150a 1359#define NV50_3D_STENCIL_BACK_OP_ZPASS_KEEP 0x00001e00 1360#define NV50_3D_STENCIL_BACK_OP_ZPASS_REPLACE 0x00001e01 1361#define NV50_3D_STENCIL_BACK_OP_ZPASS_INCR 0x00001e02 1362#define NV50_3D_STENCIL_BACK_OP_ZPASS_DECR 0x00001e03 1363#define NV50_3D_STENCIL_BACK_OP_ZPASS_INCR_WRAP 0x00008507 1364#define NV50_3D_STENCIL_BACK_OP_ZPASS_DECR_WRAP 0x00008508 1365 1366#define NV50_3D_STENCIL_BACK_FUNC_FUNC 0x000015a4 1367#define NV50_3D_STENCIL_BACK_FUNC_FUNC_NEVER 0x00000200 1368#define NV50_3D_STENCIL_BACK_FUNC_FUNC_LESS 0x00000201 1369#define NV50_3D_STENCIL_BACK_FUNC_FUNC_EQUAL 0x00000202 1370#define NV50_3D_STENCIL_BACK_FUNC_FUNC_LEQUAL 0x00000203 1371#define NV50_3D_STENCIL_BACK_FUNC_FUNC_GREATER 0x00000204 1372#define NV50_3D_STENCIL_BACK_FUNC_FUNC_NOTEQUAL 0x00000205 1373#define NV50_3D_STENCIL_BACK_FUNC_FUNC_GEQUAL 0x00000206 1374#define NV50_3D_STENCIL_BACK_FUNC_FUNC_ALWAYS 0x00000207 1375 1376#define NV50_3D_UNK15A8 0x000015a8 1377#define NV50_3D_UNK15A8_UNK1__MASK 0x00000007 1378#define NV50_3D_UNK15A8_UNK1__SHIFT 0 1379#define NV50_3D_UNK15A8_UNK2__MASK 0x00000070 1380#define NV50_3D_UNK15A8_UNK2__SHIFT 4 1381 1382#define NV50_3D_UNK15AC 0x000015ac 1383 1384#define NV50_3D_UNK15B0 0x000015b0 1385#define NV50_3D_UNK15B0_0 0x00000001 1386#define NV50_3D_UNK15B0_1 0x00000010 1387#define NV50_3D_UNK15B0_2 0x00000100 1388 1389#define NV50_3D_CSAA_ENABLE 0x000015b4 1390 1391#define NV50_3D_FRAMEBUFFER_SRGB 0x000015b8 1392 1393#define NV50_3D_POLYGON_OFFSET_UNITS 0x000015bc 1394 1395#define NVA3_3D_UNK15C4 0x000015c4 1396 1397#define NVA3_3D_UNK15C8 0x000015c8 1398 1399#define NV50_3D_LAYER 0x000015cc 1400#define NV50_3D_LAYER_IDX__MASK 0x0000ffff 1401#define NV50_3D_LAYER_IDX__SHIFT 0 1402#define NV50_3D_LAYER_USE_GP 0x00010000 1403 1404#define NV50_3D_MULTISAMPLE_MODE 0x000015d0 1405#define NV50_3D_MULTISAMPLE_MODE_MS1 0x00000000 1406#define NV50_3D_MULTISAMPLE_MODE_MS2 0x00000001 1407#define NV50_3D_MULTISAMPLE_MODE_MS4 0x00000002 1408#define NV50_3D_MULTISAMPLE_MODE_MS8 0x00000003 1409#define NV50_3D_MULTISAMPLE_MODE_MS8_ALT 0x00000004 1410#define NV50_3D_MULTISAMPLE_MODE_MS2_ALT 0x00000005 1411#define NV50_3D_MULTISAMPLE_MODE_UNK6 0x00000006 1412#define NV50_3D_MULTISAMPLE_MODE_MS4_CS4 0x00000008 1413#define NV50_3D_MULTISAMPLE_MODE_MS4_CS12 0x00000009 1414#define NV50_3D_MULTISAMPLE_MODE_MS8_CS8 0x0000000a 1415#define NV50_3D_MULTISAMPLE_MODE_MS8_CS24 0x0000000b 1416 1417#define NV50_3D_VERTEX_BEGIN_D3D 0x000015d4 1418#define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE__MASK 0x0fffffff 1419#define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE__SHIFT 0 1420#define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_POINTS 0x00000001 1421#define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINES 0x00000002 1422#define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINE_STRIP 0x00000003 1423#define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLES 0x00000004 1424#define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLE_STRIP 0x00000005 1425#define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINES_ADJACENCY 0x0000000a 1426#define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINE_STRIP_ADJACENCY 0x0000000b 1427#define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLES_ADJACENCY 0x0000000c 1428#define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLE_STRIP_ADJACENCY 0x0000000d 1429#define NV50_3D_VERTEX_BEGIN_D3D_INSTANCE_NEXT 0x10000000 1430#define NV84_3D_VERTEX_BEGIN_D3D_PRIMITIVE_ID_CONT 0x20000000 1431#define NVA0_3D_VERTEX_BEGIN_D3D_INSTANCE_CONT 0x40000000 1432 1433#define NV50_3D_VERTEX_END_D3D 0x000015d8 1434#define NV50_3D_VERTEX_END_D3D_UNK0 0x00000001 1435#define NVA0_3D_VERTEX_END_D3D_UNK1 0x00000002 1436 1437#define NV50_3D_VERTEX_BEGIN_GL 0x000015dc 1438#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE__MASK 0x0fffffff 1439#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE__SHIFT 0 1440#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_POINTS 0x00000000 1441#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINES 0x00000001 1442#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_LOOP 0x00000002 1443#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_STRIP 0x00000003 1444#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES 0x00000004 1445#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_STRIP 0x00000005 1446#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_FAN 0x00000006 1447#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_QUADS 0x00000007 1448#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_QUAD_STRIP 0x00000008 1449#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_POLYGON 0x00000009 1450#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINES_ADJACENCY 0x0000000a 1451#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_STRIP_ADJACENCY 0x0000000b 1452#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES_ADJACENCY 0x0000000c 1453#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_STRIP_ADJACENCY 0x0000000d 1454#define NV50_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT 0x10000000 1455#define NV84_3D_VERTEX_BEGIN_GL_PRIMITIVE_ID_CONT 0x20000000 1456#define NVA0_3D_VERTEX_BEGIN_GL_INSTANCE_CONT 0x40000000 1457 1458#define NV50_3D_VERTEX_END_GL 0x000015e0 1459#define NV50_3D_VERTEX_END_GL_UNK0 0x00000001 1460#define NVA0_3D_VERTEX_END_GL_UNK1 0x00000002 1461 1462#define NV50_3D_EDGEFLAG_ENABLE 0x000015e4 1463 1464#define NV50_3D_VB_ELEMENT_U32 0x000015e8 1465 1466#define NV50_3D_VB_ELEMENT_U16_SETUP 0x000015ec 1467#define NV50_3D_VB_ELEMENT_U16_SETUP_OFFSET__MASK 0xc0000000 1468#define NV50_3D_VB_ELEMENT_U16_SETUP_OFFSET__SHIFT 30 1469#define NV50_3D_VB_ELEMENT_U16_SETUP_COUNT__MASK 0x3fffffff 1470#define NV50_3D_VB_ELEMENT_U16_SETUP_COUNT__SHIFT 0 1471 1472#define NV50_3D_VB_ELEMENT_U16 0x000015f0 1473#define NV50_3D_VB_ELEMENT_U16_I0__MASK 0x0000ffff 1474#define NV50_3D_VB_ELEMENT_U16_I0__SHIFT 0 1475#define NV50_3D_VB_ELEMENT_U16_I1__MASK 0xffff0000 1476#define NV50_3D_VB_ELEMENT_U16_I1__SHIFT 16 1477 1478#define NV50_3D_VERTEX_BASE_HIGH 0x000015f4 1479 1480#define NV50_3D_VERTEX_BASE_LOW 0x000015f8 1481 1482#define NV50_3D_VERTEX_DATA 0x00001640 1483 1484#define NV50_3D_PRIM_RESTART_ENABLE 0x00001644 1485 1486#define NV50_3D_PRIM_RESTART_INDEX 0x00001648 1487 1488#define NV50_3D_VP_GP_BUILTIN_ATTR_EN 0x0000164c 1489#define NV50_3D_VP_GP_BUILTIN_ATTR_EN_VERTEX_ID 0x00000001 1490#define NV50_3D_VP_GP_BUILTIN_ATTR_EN_INSTANCE_ID 0x00000010 1491#define NV50_3D_VP_GP_BUILTIN_ATTR_EN_PRIMITIVE_ID 0x00000100 1492#define NV50_3D_VP_GP_BUILTIN_ATTR_EN_UNK12 0x00001000 1493 1494#define NV50_3D_VP_ATTR_EN(i0) (0x00001650 + 0x4*(i0)) 1495#define NV50_3D_VP_ATTR_EN__ESIZE 0x00000004 1496#define NV50_3D_VP_ATTR_EN__LEN 0x00000002 1497#define NV50_3D_VP_ATTR_EN_7__MASK 0xf0000000 1498#define NV50_3D_VP_ATTR_EN_7__SHIFT 28 1499#define NV50_3D_VP_ATTR_EN_7_X 0x10000000 1500#define NV50_3D_VP_ATTR_EN_7_Y 0x20000000 1501#define NV50_3D_VP_ATTR_EN_7_Z 0x40000000 1502#define NV50_3D_VP_ATTR_EN_7_W 0x80000000 1503#define NV50_3D_VP_ATTR_EN_6__MASK 0x0f000000 1504#define NV50_3D_VP_ATTR_EN_6__SHIFT 24 1505#define NV50_3D_VP_ATTR_EN_6_X 0x01000000 1506#define NV50_3D_VP_ATTR_EN_6_Y 0x02000000 1507#define NV50_3D_VP_ATTR_EN_6_Z 0x04000000 1508#define NV50_3D_VP_ATTR_EN_6_W 0x08000000 1509#define NV50_3D_VP_ATTR_EN_5__MASK 0x00f00000 1510#define NV50_3D_VP_ATTR_EN_5__SHIFT 20 1511#define NV50_3D_VP_ATTR_EN_5_X 0x00100000 1512#define NV50_3D_VP_ATTR_EN_5_Y 0x00200000 1513#define NV50_3D_VP_ATTR_EN_5_Z 0x00400000 1514#define NV50_3D_VP_ATTR_EN_5_W 0x00800000 1515#define NV50_3D_VP_ATTR_EN_4__MASK 0x000f0000 1516#define NV50_3D_VP_ATTR_EN_4__SHIFT 16 1517#define NV50_3D_VP_ATTR_EN_4_X 0x00010000 1518#define NV50_3D_VP_ATTR_EN_4_Y 0x00020000 1519#define NV50_3D_VP_ATTR_EN_4_Z 0x00040000 1520#define NV50_3D_VP_ATTR_EN_4_W 0x00080000 1521#define NV50_3D_VP_ATTR_EN_3__MASK 0x0000f000 1522#define NV50_3D_VP_ATTR_EN_3__SHIFT 12 1523#define NV50_3D_VP_ATTR_EN_3_X 0x00001000 1524#define NV50_3D_VP_ATTR_EN_3_Y 0x00002000 1525#define NV50_3D_VP_ATTR_EN_3_Z 0x00004000 1526#define NV50_3D_VP_ATTR_EN_3_W 0x00008000 1527#define NV50_3D_VP_ATTR_EN_2__MASK 0x00000f00 1528#define NV50_3D_VP_ATTR_EN_2__SHIFT 8 1529#define NV50_3D_VP_ATTR_EN_2_X 0x00000100 1530#define NV50_3D_VP_ATTR_EN_2_Y 0x00000200 1531#define NV50_3D_VP_ATTR_EN_2_Z 0x00000400 1532#define NV50_3D_VP_ATTR_EN_2_W 0x00000800 1533#define NV50_3D_VP_ATTR_EN_1__MASK 0x000000f0 1534#define NV50_3D_VP_ATTR_EN_1__SHIFT 4 1535#define NV50_3D_VP_ATTR_EN_1_X 0x00000010 1536#define NV50_3D_VP_ATTR_EN_1_Y 0x00000020 1537#define NV50_3D_VP_ATTR_EN_1_Z 0x00000040 1538#define NV50_3D_VP_ATTR_EN_1_W 0x00000080 1539#define NV50_3D_VP_ATTR_EN_0__MASK 0x0000000f 1540#define NV50_3D_VP_ATTR_EN_0__SHIFT 0 1541#define NV50_3D_VP_ATTR_EN_0_X 0x00000001 1542#define NV50_3D_VP_ATTR_EN_0_Y 0x00000002 1543#define NV50_3D_VP_ATTR_EN_0_Z 0x00000004 1544#define NV50_3D_VP_ATTR_EN_0_W 0x00000008 1545 1546#define NV50_3D_POINT_SMOOTH_ENABLE 0x00001658 1547 1548#define NV50_3D_POINT_RASTER_RULES 0x0000165c 1549#define NV50_3D_POINT_RASTER_RULES_OGL 0x00000000 1550#define NV50_3D_POINT_RASTER_RULES_D3D 0x00000001 1551 1552#define NV50_3D_POINT_SPRITE_CTRL 0x00001660 1553#define NV50_3D_POINT_SPRITE_CTRL_COORD_ORIGIN__MASK 0x00000010 1554#define NV50_3D_POINT_SPRITE_CTRL_COORD_ORIGIN__SHIFT 4 1555#define NV50_3D_POINT_SPRITE_CTRL_COORD_ORIGIN_LOWER_LEFT 0x00000000 1556#define NV50_3D_POINT_SPRITE_CTRL_COORD_ORIGIN_UPPER_LEFT 0x00000010 1557 1558#define NVA0_3D_TEX_MISC 0x00001664 1559#define NVA0_3D_TEX_MISC_UNK1 0x00000002 1560#define NVA0_3D_TEX_MISC_SEAMLESS_CUBE_MAP 0x00000004 1561 1562#define NV50_3D_LINE_SMOOTH_BLUR 0x00001668 1563#define NV50_3D_LINE_SMOOTH_BLUR_LOW 0x00000000 1564#define NV50_3D_LINE_SMOOTH_BLUR_MEDIUM 0x00000001 1565#define NV50_3D_LINE_SMOOTH_BLUR_HIGH 0x00000002 1566 1567#define NV50_3D_LINE_STIPPLE_ENABLE 0x0000166c 1568 1569#define NV50_3D_COVERAGE_LUT(i0) (0x00001670 + 0x4*(i0)) 1570#define NV50_3D_COVERAGE_LUT__ESIZE 0x00000004 1571#define NV50_3D_COVERAGE_LUT__LEN 0x00000004 1572#define NV50_3D_COVERAGE_LUT_0__MASK 0x000000ff 1573#define NV50_3D_COVERAGE_LUT_0__SHIFT 0 1574#define NV50_3D_COVERAGE_LUT_1__MASK 0x0000ff00 1575#define NV50_3D_COVERAGE_LUT_1__SHIFT 8 1576#define NV50_3D_COVERAGE_LUT_2__MASK 0x00ff0000 1577#define NV50_3D_COVERAGE_LUT_2__SHIFT 16 1578#define NV50_3D_COVERAGE_LUT_3__MASK 0xff000000 1579#define NV50_3D_COVERAGE_LUT_3__SHIFT 24 1580 1581#define NV50_3D_LINE_STIPPLE 0x00001680 1582#define NV50_3D_LINE_STIPPLE_FACTOR_M1__MASK 0x000000ff 1583#define NV50_3D_LINE_STIPPLE_FACTOR_M1__SHIFT 0 1584#define NV50_3D_LINE_STIPPLE_PATTERN__MASK 0x00ffff00 1585#define NV50_3D_LINE_STIPPLE_PATTERN__SHIFT 8 1586 1587#define NV50_3D_PROVOKING_VERTEX_LAST 0x00001684 1588 1589#define NV50_3D_VERTEX_TWO_SIDE_ENABLE 0x00001688 1590 1591#define NV50_3D_POLYGON_STIPPLE_ENABLE 0x0000168c 1592 1593#define NV50_3D_UNK1690 0x00001690 1594#define NV50_3D_UNK1690_ALWAYS_DERIV 0x00000001 1595#define NV50_3D_UNK1690_UNK16 0x00010000 1596 1597#define NV50_3D_SET_PROGRAM_CB 0x00001694 1598#define NV50_3D_SET_PROGRAM_CB_PROGRAM__MASK 0x000000f0 1599#define NV50_3D_SET_PROGRAM_CB_PROGRAM__SHIFT 4 1600#define NV50_3D_SET_PROGRAM_CB_PROGRAM_VERTEX 0x00000000 1601#define NV50_3D_SET_PROGRAM_CB_PROGRAM_GEOMETRY 0x00000020 1602#define NV50_3D_SET_PROGRAM_CB_PROGRAM_FRAGMENT 0x00000030 1603#define NV50_3D_SET_PROGRAM_CB_INDEX__MASK 0x00000f00 1604#define NV50_3D_SET_PROGRAM_CB_INDEX__SHIFT 8 1605#define NV50_3D_SET_PROGRAM_CB_BUFFER__MASK 0x0007f000 1606#define NV50_3D_SET_PROGRAM_CB_BUFFER__SHIFT 12 1607#define NV50_3D_SET_PROGRAM_CB_VALID 0x00000001 1608 1609#define NV50_3D_UNK1698 0x00001698 1610#define NV50_3D_UNK1698_0 0x00000001 1611#define NV50_3D_UNK1698_1 0x00000010 1612#define NV50_3D_UNK1698_2 0x00000100 1613 1614#define NVA3_3D_SAMPLE_SHADING 0x0000169c 1615#define NVA3_3D_SAMPLE_SHADING_MIN_SAMPLES__MASK 0x0000000f 1616#define NVA3_3D_SAMPLE_SHADING_MIN_SAMPLES__SHIFT 0 1617#define NVA3_3D_SAMPLE_SHADING_ENABLE 0x00000010 1618 1619#define NVA3_3D_UNK16A0 0x000016a0 1620 1621#define NV50_3D_VP_RESULT_MAP_SIZE 0x000016ac 1622 1623#define NV50_3D_VP_REG_ALLOC_TEMP 0x000016b0 1624 1625#define NVA0_3D_UNK16B4 0x000016b4 1626#define NVA0_3D_UNK16B4_UNK0 0x00000001 1627#define NVA3_3D_UNK16B4_UNK1 0x00000002 1628 1629#define NV50_3D_VP_REG_ALLOC_RESULT 0x000016b8 1630 1631#define NV50_3D_VP_RESULT_MAP(i0) (0x000016bc + 0x4*(i0)) 1632#define NV50_3D_VP_RESULT_MAP__ESIZE 0x00000004 1633#define NV50_3D_VP_RESULT_MAP__LEN 0x00000011 1634#define NV50_3D_VP_RESULT_MAP_0__MASK 0x000000ff 1635#define NV50_3D_VP_RESULT_MAP_0__SHIFT 0 1636#define NV50_3D_VP_RESULT_MAP_1__MASK 0x0000ff00 1637#define NV50_3D_VP_RESULT_MAP_1__SHIFT 8 1638#define NV50_3D_VP_RESULT_MAP_2__MASK 0x00ff0000 1639#define NV50_3D_VP_RESULT_MAP_2__SHIFT 16 1640#define NV50_3D_VP_RESULT_MAP_3__MASK 0xff000000 1641#define NV50_3D_VP_RESULT_MAP_3__SHIFT 24 1642 1643#define NV50_3D_POLYGON_STIPPLE_PATTERN(i0) (0x00001700 + 0x4*(i0)) 1644#define NV50_3D_POLYGON_STIPPLE_PATTERN__ESIZE 0x00000004 1645#define NV50_3D_POLYGON_STIPPLE_PATTERN__LEN 0x00000020 1646 1647#define NVA0_3D_STRMOUT_OFFSET(i0) (0x00001780 + 0x4*(i0)) 1648#define NVA0_3D_STRMOUT_OFFSET__ESIZE 0x00000004 1649#define NVA0_3D_STRMOUT_OFFSET__LEN 0x00000004 1650 1651#define NV50_3D_GP_ENABLE 0x00001798 1652 1653#define NV50_3D_GP_REG_ALLOC_TEMP 0x000017a0 1654 1655#define NV50_3D_GP_REG_ALLOC_RESULT 0x000017a8 1656 1657#define NV50_3D_GP_RESULT_MAP_SIZE 0x000017ac 1658 1659#define NV50_3D_GP_OUTPUT_PRIMITIVE_TYPE 0x000017b0 1660#define NV50_3D_GP_OUTPUT_PRIMITIVE_TYPE_POINTS 0x00000001 1661#define NV50_3D_GP_OUTPUT_PRIMITIVE_TYPE_LINE_STRIP 0x00000002 1662#define NV50_3D_GP_OUTPUT_PRIMITIVE_TYPE_TRIANGLE_STRIP 0x00000003 1663 1664#define NV50_3D_RASTERIZE_ENABLE 0x000017b4 1665 1666#define NV50_3D_STRMOUT_ENABLE 0x000017b8 1667 1668#define NV50_3D_GP_RESULT_MAP(i0) (0x000017fc + 0x4*(i0)) 1669#define NV50_3D_GP_RESULT_MAP__ESIZE 0x00000004 1670#define NV50_3D_GP_RESULT_MAP__LEN 0x00000021 1671#define NV50_3D_GP_RESULT_MAP_0__MASK 0x000000ff 1672#define NV50_3D_GP_RESULT_MAP_0__SHIFT 0 1673#define NV50_3D_GP_RESULT_MAP_1__MASK 0x0000ff00 1674#define NV50_3D_GP_RESULT_MAP_1__SHIFT 8 1675#define NV50_3D_GP_RESULT_MAP_2__MASK 0x00ff0000 1676#define NV50_3D_GP_RESULT_MAP_2__SHIFT 16 1677#define NV50_3D_GP_RESULT_MAP_3__MASK 0xff000000 1678#define NV50_3D_GP_RESULT_MAP_3__SHIFT 24 1679 1680#define NV50_3D_POLYGON_OFFSET_CLAMP 0x0000187c 1681 1682#define NVA3_3D_VERTEX_ARRAY_PER_INSTANCE_ALT(i0) (0x00001880 + 0x4*(i0)) 1683#define NVA3_3D_VERTEX_ARRAY_PER_INSTANCE_ALT__ESIZE 0x00000004 1684#define NVA3_3D_VERTEX_ARRAY_PER_INSTANCE_ALT__LEN 0x00000020 1685 1686#define NV50_3D_GP_VIEWPORT_ID_ENABLE 0x00001900 1687 1688#define NV50_3D_SEMANTIC_COLOR 0x00001904 1689#define NV50_3D_SEMANTIC_COLOR_FFC0_ID__MASK 0x000000ff 1690#define NV50_3D_SEMANTIC_COLOR_FFC0_ID__SHIFT 0 1691#define NV50_3D_SEMANTIC_COLOR_BFC0_ID__MASK 0x0000ff00 1692#define NV50_3D_SEMANTIC_COLOR_BFC0_ID__SHIFT 8 1693#define NV50_3D_SEMANTIC_COLOR_COLR_NR__MASK 0x00ff0000 1694#define NV50_3D_SEMANTIC_COLOR_COLR_NR__SHIFT 16 1695#define NV50_3D_SEMANTIC_COLOR_CLMP_EN 0x01000000 1696 1697#define NV50_3D_SEMANTIC_CLIP 0x00001908 1698#define NV50_3D_SEMANTIC_CLIP_CLIP_START__MASK 0x000000ff 1699#define NV50_3D_SEMANTIC_CLIP_CLIP_START__SHIFT 0 1700#define NV50_3D_SEMANTIC_CLIP_CLIP_NUM__MASK 0x00000f00 1701#define NV50_3D_SEMANTIC_CLIP_CLIP_NUM__SHIFT 8 1702 1703#define NV50_3D_SEMANTIC_LAYER 0x0000190c 1704#define NV50_3D_SEMANTIC_LAYER_LAYER_ID__MASK 0x000000ff 1705#define NV50_3D_SEMANTIC_LAYER_LAYER_ID__SHIFT 0 1706 1707#define NV50_3D_SEMANTIC_PTSZ 0x00001910 1708#define NV50_3D_SEMANTIC_PTSZ_PTSZ_EN__MASK 0x00000001 1709#define NV50_3D_SEMANTIC_PTSZ_PTSZ_EN__SHIFT 0 1710#define NV50_3D_SEMANTIC_PTSZ_PTSZ_ID__MASK 0x00000ff0 1711#define NV50_3D_SEMANTIC_PTSZ_PTSZ_ID__SHIFT 4 1712 1713#define NV50_3D_SEMANTIC_PRIM_ID 0x00001914 1714#define NV50_3D_SEMANTIC_PRIM_ID_PRIM_ID__MASK 0x000000ff 1715#define NV50_3D_SEMANTIC_PRIM_ID_PRIM_ID__SHIFT 0 1716 1717#define NV50_3D_CULL_FACE_ENABLE 0x00001918 1718 1719#define NV50_3D_FRONT_FACE 0x0000191c 1720#define NV50_3D_FRONT_FACE_CW 0x00000900 1721#define NV50_3D_FRONT_FACE_CCW 0x00000901 1722 1723#define NV50_3D_CULL_FACE 0x00001920 1724#define NV50_3D_CULL_FACE_FRONT 0x00000404 1725#define NV50_3D_CULL_FACE_BACK 0x00000405 1726#define NV50_3D_CULL_FACE_FRONT_AND_BACK 0x00000408 1727 1728#define NV50_3D_LINE_LAST_PIXEL 0x00001924 1729 1730#define NVA3_3D_FP_MULTISAMPLE 0x00001928 1731#define NVA3_3D_FP_MULTISAMPLE_EXPORT_SAMPLE_MASK 0x00000001 1732#define NVA3_3D_FP_MULTISAMPLE_FORCE_PER_SAMPLE 0x00000002 1733 1734#define NV50_3D_VIEWPORT_TRANSFORM_EN 0x0000192c 1735 1736#define NV50_3D_VIEW_VOLUME_CLIP_CTRL 0x0000193c 1737#define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK0 0x00000001 1738#define NVA0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1 0x00000002 1739#define NVA0_3D_VIEW_VOLUME_CLIP_CTRL_UNK2 0x00000004 1740#define NV50_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_NEAR 0x00000008 1741#define NV50_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_FAR 0x00000010 1742#define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK7 0x00000080 1743#define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK10 0x00000400 1744#define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK11 0x00000800 1745#define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK12__MASK 0x00003000 1746#define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK12__SHIFT 12 1747#define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK0 0x00000000 1748#define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK1 0x00001000 1749#define NV84_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK2 0x00002000 1750 1751#define NV50_3D_CLIP_DISTANCE_MODE 0x00001940 1752#define NV50_3D_CLIP_DISTANCE_MODE_0__MASK 0x00000001 1753#define NV50_3D_CLIP_DISTANCE_MODE_0__SHIFT 0 1754#define NV50_3D_CLIP_DISTANCE_MODE_0_CLIP 0x00000000 1755#define NV50_3D_CLIP_DISTANCE_MODE_0_CULL 0x00000001 1756#define NV50_3D_CLIP_DISTANCE_MODE_1__MASK 0x00000010 1757#define NV50_3D_CLIP_DISTANCE_MODE_1__SHIFT 4 1758#define NV50_3D_CLIP_DISTANCE_MODE_1_CLIP 0x00000000 1759#define NV50_3D_CLIP_DISTANCE_MODE_1_CULL 0x00000010 1760#define NV50_3D_CLIP_DISTANCE_MODE_2__MASK 0x00000100 1761#define NV50_3D_CLIP_DISTANCE_MODE_2__SHIFT 8 1762#define NV50_3D_CLIP_DISTANCE_MODE_2_CLIP 0x00000000 1763#define NV50_3D_CLIP_DISTANCE_MODE_2_CULL 0x00000100 1764#define NV50_3D_CLIP_DISTANCE_MODE_3__MASK 0x00001000 1765#define NV50_3D_CLIP_DISTANCE_MODE_3__SHIFT 12 1766#define NV50_3D_CLIP_DISTANCE_MODE_3_CLIP 0x00000000 1767#define NV50_3D_CLIP_DISTANCE_MODE_3_CULL 0x00001000 1768#define NV50_3D_CLIP_DISTANCE_MODE_4__MASK 0x00010000 1769#define NV50_3D_CLIP_DISTANCE_MODE_4__SHIFT 16 1770#define NV50_3D_CLIP_DISTANCE_MODE_4_CLIP 0x00000000 1771#define NV50_3D_CLIP_DISTANCE_MODE_4_CULL 0x00010000 1772#define NV50_3D_CLIP_DISTANCE_MODE_5__MASK 0x00100000 1773#define NV50_3D_CLIP_DISTANCE_MODE_5__SHIFT 20 1774#define NV50_3D_CLIP_DISTANCE_MODE_5_CLIP 0x00000000 1775#define NV50_3D_CLIP_DISTANCE_MODE_5_CULL 0x00100000 1776#define NV50_3D_CLIP_DISTANCE_MODE_6__MASK 0x01000000 1777#define NV50_3D_CLIP_DISTANCE_MODE_6__SHIFT 24 1778#define NV50_3D_CLIP_DISTANCE_MODE_6_CLIP 0x00000000 1779#define NV50_3D_CLIP_DISTANCE_MODE_6_CULL 0x01000000 1780#define NV50_3D_CLIP_DISTANCE_MODE_7__MASK 0x10000000 1781#define NV50_3D_CLIP_DISTANCE_MODE_7__SHIFT 28 1782#define NV50_3D_CLIP_DISTANCE_MODE_7_CLIP 0x00000000 1783#define NV50_3D_CLIP_DISTANCE_MODE_7_CULL 0x10000000 1784 1785#define NVA3_3D_UNK1944 0x00001944 1786 1787#define NV50_3D_CLIP_RECTS_EN 0x0000194c 1788 1789#define NV50_3D_CLIP_RECTS_MODE 0x00001950 1790#define NV50_3D_CLIP_RECTS_MODE_INSIDE_ANY 0x00000000 1791#define NV50_3D_CLIP_RECTS_MODE_OUTSIDE_ALL 0x00000001 1792#define NV50_3D_CLIP_RECTS_MODE_NEVER 0x00000002 1793 1794#define NV50_3D_ZCULL_VALIDATE 0x00001954 1795#define NV50_3D_ZCULL_VALIDATE_CLEAR_UNK0 0x00000001 1796#define NV50_3D_ZCULL_VALIDATE_CLEAR_UNK1 0x00000010 1797 1798#define NV50_3D_ZCULL_INVALIDATE 0x00001958 1799 1800#define NVA3_3D_UNK1960 0x00001960 1801#define NVA3_3D_UNK1960_0 0x00000001 1802#define NVA3_3D_UNK1960_1 0x00000010 1803 1804#define NV50_3D_UNK1968 0x00001968 1805#define NV50_3D_UNK1968_0 0x00000001 1806#define NV50_3D_UNK1968_1 0x00000010 1807 1808#define NV50_3D_FP_CTRL_UNK196C 0x0000196c 1809#define NV50_3D_FP_CTRL_UNK196C_0 0x00000001 1810#define NV50_3D_FP_CTRL_UNK196C_1 0x00000010 1811 1812#define NV50_3D_UNK1978 0x00001978 1813 1814#define NV50_3D_CLIPID_ENABLE 0x0000197c 1815 1816#define NV50_3D_CLIPID_WIDTH 0x00001980 1817#define NV50_3D_CLIPID_WIDTH__MAX 0x00002000 1818#define NV50_3D_CLIPID_WIDTH__ALIGN 0x00000040 1819 1820#define NV50_3D_CLIPID_ID 0x00001984 1821 1822#define NV50_3D_FP_INTERPOLANT_CTRL 0x00001988 1823#define NV50_3D_FP_INTERPOLANT_CTRL_UMASK__MASK 0xff000000 1824#define NV50_3D_FP_INTERPOLANT_CTRL_UMASK__SHIFT 24 1825#define NV50_3D_FP_INTERPOLANT_CTRL_UMASK_X 0x01000000 1826#define NV50_3D_FP_INTERPOLANT_CTRL_UMASK_Y 0x02000000 1827#define NV50_3D_FP_INTERPOLANT_CTRL_UMASK_Z 0x04000000 1828#define NV50_3D_FP_INTERPOLANT_CTRL_UMASK_W 0x08000000 1829#define NV50_3D_FP_INTERPOLANT_CTRL_COUNT_NONFLAT__MASK 0x00ff0000 1830#define NV50_3D_FP_INTERPOLANT_CTRL_COUNT_NONFLAT__SHIFT 16 1831#define NV50_3D_FP_INTERPOLANT_CTRL_OFFSET__MASK 0x0000ff00 1832#define NV50_3D_FP_INTERPOLANT_CTRL_OFFSET__SHIFT 8 1833#define NV50_3D_FP_INTERPOLANT_CTRL_COUNT__MASK 0x000000ff 1834#define NV50_3D_FP_INTERPOLANT_CTRL_COUNT__SHIFT 0 1835 1836#define NV50_3D_FP_REG_ALLOC_TEMP 0x0000198c 1837 1838#define NV50_3D_REG_MODE 0x000019a0 1839#define NV50_3D_REG_MODE_PACKED 0x00000001 1840#define NV50_3D_REG_MODE_STRIPED 0x00000002 1841 1842#define NV50_3D_FP_CONTROL 0x000019a8 1843#define NV50_3D_FP_CONTROL_MULTIPLE_RESULTS 0x00000001 1844#define NV50_3D_FP_CONTROL_EXPORTS_Z 0x00000100 1845#define NV50_3D_FP_CONTROL_USES_KIL 0x00100000 1846 1847#define NV50_3D_DEPTH_BOUNDS_EN 0x000019bc 1848 1849#define NV50_3D_UNK19C0 0x000019c0 1850 1851#define NV50_3D_LOGIC_OP_ENABLE 0x000019c4 1852 1853#define NV50_3D_LOGIC_OP 0x000019c8 1854#define NV50_3D_LOGIC_OP_CLEAR 0x00001500 1855#define NV50_3D_LOGIC_OP_AND 0x00001501 1856#define NV50_3D_LOGIC_OP_AND_REVERSE 0x00001502 1857#define NV50_3D_LOGIC_OP_COPY 0x00001503 1858#define NV50_3D_LOGIC_OP_AND_INVERTED 0x00001504 1859#define NV50_3D_LOGIC_OP_NOOP 0x00001505 1860#define NV50_3D_LOGIC_OP_XOR 0x00001506 1861#define NV50_3D_LOGIC_OP_OR 0x00001507 1862#define NV50_3D_LOGIC_OP_NOR 0x00001508 1863#define NV50_3D_LOGIC_OP_EQUIV 0x00001509 1864#define NV50_3D_LOGIC_OP_INVERT 0x0000150a 1865#define NV50_3D_LOGIC_OP_OR_REVERSE 0x0000150b 1866#define NV50_3D_LOGIC_OP_COPY_INVERTED 0x0000150c 1867#define NV50_3D_LOGIC_OP_OR_INVERTED 0x0000150d 1868#define NV50_3D_LOGIC_OP_NAND 0x0000150e 1869#define NV50_3D_LOGIC_OP_SET 0x0000150f 1870 1871#define NV50_3D_ZETA_COMP_ENABLE 0x000019cc 1872 1873#define NV50_3D_CLEAR_BUFFERS 0x000019d0 1874#define NV50_3D_CLEAR_BUFFERS_Z 0x00000001 1875#define NV50_3D_CLEAR_BUFFERS_S 0x00000002 1876#define NV50_3D_CLEAR_BUFFERS_R 0x00000004 1877#define NV50_3D_CLEAR_BUFFERS_G 0x00000008 1878#define NV50_3D_CLEAR_BUFFERS_B 0x00000010 1879#define NV50_3D_CLEAR_BUFFERS_A 0x00000020 1880#define NV50_3D_CLEAR_BUFFERS_RT__MASK 0x000003c0 1881#define NV50_3D_CLEAR_BUFFERS_RT__SHIFT 6 1882#define NV50_3D_CLEAR_BUFFERS_LAYER__MASK 0x001ffc00 1883#define NV50_3D_CLEAR_BUFFERS_LAYER__SHIFT 10 1884 1885#define NV50_3D_CLIPID_FILL 0x000019d4 1886 1887#define NV50_3D_UNK19D8(i0) (0x000019d8 + 0x4*(i0)) 1888#define NV50_3D_UNK19D8__ESIZE 0x00000004 1889#define NV50_3D_UNK19D8__LEN 0x00000002 1890 1891#define NV50_3D_RT_COMP_ENABLE(i0) (0x000019e0 + 0x4*(i0)) 1892#define NV50_3D_RT_COMP_ENABLE__ESIZE 0x00000004 1893#define NV50_3D_RT_COMP_ENABLE__LEN 0x00000008 1894 1895#define NV50_3D_COLOR_MASK(i0) (0x00001a00 + 0x4*(i0)) 1896#define NV50_3D_COLOR_MASK__ESIZE 0x00000004 1897#define NV50_3D_COLOR_MASK__LEN 0x00000008 1898#define NV50_3D_COLOR_MASK_R 0x0000000f 1899#define NV50_3D_COLOR_MASK_G 0x000000f0 1900#define NV50_3D_COLOR_MASK_B 0x00000f00 1901#define NV50_3D_COLOR_MASK_A 0x0000f000 1902 1903#define NV50_3D_UNK1A20 0x00001a20 1904 1905#define NV50_3D_DELAY 0x00001a24 1906 1907#define NV50_3D_UNK1A28 0x00001a28 1908#define NV50_3D_UNK1A28_0__MASK 0x000000ff 1909#define NV50_3D_UNK1A28_0__SHIFT 0 1910#define NV50_3D_UNK1A28_1 0x00000100 1911 1912#define NV50_3D_UNK1A2C 0x00001a2c 1913 1914#define NV50_3D_UNK1A30 0x00001a30 1915 1916#define NV50_3D_UNK1A34 0x00001a34 1917 1918#define NV50_3D_UNK1A38 0x00001a38 1919 1920#define NV50_3D_UNK1A3C 0x00001a3c 1921 1922#define NV50_3D_UNK1A40(i0) (0x00001a40 + 0x4*(i0)) 1923#define NV50_3D_UNK1A40__ESIZE 0x00000004 1924#define NV50_3D_UNK1A40__LEN 0x00000010 1925#define NV50_3D_UNK1A40_0__MASK 0x00000007 1926#define NV50_3D_UNK1A40_0__SHIFT 0 1927#define NV50_3D_UNK1A40_1__MASK 0x00000070 1928#define NV50_3D_UNK1A40_1__SHIFT 4 1929#define NV50_3D_UNK1A40_2__MASK 0x00000700 1930#define NV50_3D_UNK1A40_2__SHIFT 8 1931#define NV50_3D_UNK1A40_3__MASK 0x00007000 1932#define NV50_3D_UNK1A40_3__SHIFT 12 1933#define NV50_3D_UNK1A40_4__MASK 0x00070000 1934#define NV50_3D_UNK1A40_4__SHIFT 16 1935#define NV50_3D_UNK1A40_5__MASK 0x00700000 1936#define NV50_3D_UNK1A40_5__SHIFT 20 1937#define NV50_3D_UNK1A40_6__MASK 0x07000000 1938#define NV50_3D_UNK1A40_6__SHIFT 24 1939#define NV50_3D_UNK1A40_7__MASK 0x70000000 1940#define NV50_3D_UNK1A40_7__SHIFT 28 1941 1942#define NV50_3D_STRMOUT_ADDRESS_HIGH(i0) (0x00001a80 + 0x10*(i0)) 1943#define NV50_3D_STRMOUT_ADDRESS_HIGH__ESIZE 0x00000010 1944#define NV50_3D_STRMOUT_ADDRESS_HIGH__LEN 0x00000004 1945 1946#define NV50_3D_STRMOUT_ADDRESS_LOW(i0) (0x00001a84 + 0x10*(i0)) 1947#define NV50_3D_STRMOUT_ADDRESS_LOW__ESIZE 0x00000010 1948#define NV50_3D_STRMOUT_ADDRESS_LOW__LEN 0x00000004 1949 1950#define NV50_3D_STRMOUT_NUM_ATTRIBS(i0) (0x00001a88 + 0x10*(i0)) 1951#define NV50_3D_STRMOUT_NUM_ATTRIBS__ESIZE 0x00000010 1952#define NV50_3D_STRMOUT_NUM_ATTRIBS__LEN 0x00000004 1953#define NV50_3D_STRMOUT_NUM_ATTRIBS__MAX 0x00000040 1954 1955#define NVA0_3D_STRMOUT_OFFSET_LIMIT(i0) (0x00001a8c + 0x10*(i0)) 1956#define NVA0_3D_STRMOUT_OFFSET_LIMIT__ESIZE 0x00000010 1957#define NVA0_3D_STRMOUT_OFFSET_LIMIT__LEN 0x00000004 1958 1959#define NV50_3D_VERTEX_ARRAY_ATTRIB(i0) (0x00001ac0 + 0x4*(i0)) 1960#define NV50_3D_VERTEX_ARRAY_ATTRIB__ESIZE 0x00000004 1961#define NV50_3D_VERTEX_ARRAY_ATTRIB__LEN 0x00000010 1962#define NV50_3D_VERTEX_ARRAY_ATTRIB_BUFFER__MASK 0x0000000f 1963#define NV50_3D_VERTEX_ARRAY_ATTRIB_BUFFER__SHIFT 0 1964#define NV50_3D_VERTEX_ARRAY_ATTRIB_CONST 0x00000010 1965#define NV50_3D_VERTEX_ARRAY_ATTRIB_OFFSET__MASK 0x0007ffe0 1966#define NV50_3D_VERTEX_ARRAY_ATTRIB_OFFSET__SHIFT 5 1967#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT__MASK 0x01f80000 1968#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT__SHIFT 19 1969#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_32_32_32_32 0x00080000 1970#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_32_32_32 0x00100000 1971#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_16_16_16_16 0x00180000 1972#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_32_32 0x00200000 1973#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_16_16_16 0x00280000 1974#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_8_8_8_8 0x00500000 1975#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_16_16 0x00780000 1976#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_32 0x00900000 1977#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_8_8_8 0x00980000 1978#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_8_8 0x00c00000 1979#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_16 0x00d80000 1980#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_8 0x00e80000 1981#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_10_10_10_2 0x01800000 1982#define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE__MASK 0x7e000000 1983#define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE__SHIFT 25 1984#define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_FLOAT 0x7e000000 1985#define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_UNORM 0x24000000 1986#define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_SNORM 0x12000000 1987#define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_USCALED 0x5a000000 1988#define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_SSCALED 0x6c000000 1989#define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_UINT 0x48000000 1990#define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_SINT 0x36000000 1991#define NV50_3D_VERTEX_ARRAY_ATTRIB_BGRA 0x80000000 1992 1993#define NV50_3D_QUERY_ADDRESS_HIGH 0x00001b00 1994 1995#define NV50_3D_QUERY_ADDRESS_LOW 0x00001b04 1996 1997#define NV50_3D_QUERY_SEQUENCE 0x00001b08 1998 1999#define NV50_3D_QUERY_GET 0x00001b0c 2000#define NV50_3D_QUERY_GET_MODE__MASK 0x00000003 2001#define NV50_3D_QUERY_GET_MODE__SHIFT 0 2002#define NV50_3D_QUERY_GET_MODE_WRITE_UNK0 0x00000000 2003#define NV50_3D_QUERY_GET_MODE_SYNC 0x00000001 2004#define NV50_3D_QUERY_GET_MODE_WRITE_UNK2 0x00000002 2005#define NV50_3D_QUERY_GET_UNK4 0x00000010 2006#define NVA0_3D_QUERY_GET_INDEX__MASK 0x000000e0 2007#define NVA0_3D_QUERY_GET_INDEX__SHIFT 5 2008#define NV50_3D_QUERY_GET_UNK8 0x00000100 2009#define NV50_3D_QUERY_GET_UNIT__MASK 0x0000f000 2010#define NV50_3D_QUERY_GET_UNIT__SHIFT 12 2011#define NV50_3D_QUERY_GET_UNIT_UNK00 0x00000000 2012#define NV50_3D_QUERY_GET_UNIT_VFETCH 0x00001000 2013#define NV50_3D_QUERY_GET_UNIT_VP 0x00002000 2014#define NV50_3D_QUERY_GET_UNIT_RAST 0x00004000 2015#define NV50_3D_QUERY_GET_UNIT_STRMOUT 0x00005000 2016#define NV50_3D_QUERY_GET_UNIT_GP 0x00006000 2017#define NV50_3D_QUERY_GET_UNIT_ZCULL 0x00007000 2018#define NV50_3D_QUERY_GET_UNIT_TPROP 0x0000a000 2019#define NV50_3D_QUERY_GET_UNIT_UNK0C 0x0000c000 2020#define NV50_3D_QUERY_GET_UNIT_CROP 0x0000f000 2021#define NV50_3D_QUERY_GET_SYNC_COND__MASK 0x00010000 2022#define NV50_3D_QUERY_GET_SYNC_COND__SHIFT 16 2023#define NV50_3D_QUERY_GET_SYNC_COND_NEQUAL 0x00000000 2024#define NV50_3D_QUERY_GET_SYNC_COND_GREATER 0x00010000 2025#define NV50_3D_QUERY_GET_INTR 0x00100000 2026#define NV50_3D_QUERY_GET_TYPE__MASK 0x00800000 2027#define NV50_3D_QUERY_GET_TYPE__SHIFT 23 2028#define NV50_3D_QUERY_GET_TYPE_QUERY 0x00000000 2029#define NV50_3D_QUERY_GET_TYPE_COUNTER 0x00800000 2030#define NV50_3D_QUERY_GET_QUERY_SELECT__MASK 0x0f000000 2031#define NV50_3D_QUERY_GET_QUERY_SELECT__SHIFT 24 2032#define NV50_3D_QUERY_GET_QUERY_SELECT_ZERO 0x00000000 2033#define NV50_3D_QUERY_GET_QUERY_SELECT_SAMPLECNT 0x01000000 2034#define NV50_3D_QUERY_GET_QUERY_SELECT_STRMOUT_NO_OVERFLOW 0x02000000 2035#define NVA0_3D_QUERY_GET_QUERY_SELECT_STRMOUT_DROPPED_PRIMITIVES 0x03000000 2036#define NVA0_3D_QUERY_GET_QUERY_SELECT_STRMOUT_VERTICES 0x04000000 2037#define NV50_3D_QUERY_GET_QUERY_SELECT_ZCULL_STAT_UNK0 0x05000000 2038#define NV50_3D_QUERY_GET_QUERY_SELECT_ZCULL_STAT_UNK1 0x06000000 2039#define NV50_3D_QUERY_GET_QUERY_SELECT_ZCULL_STAT_UNK2 0x07000000 2040#define NV50_3D_QUERY_GET_QUERY_SELECT_ZCULL_STAT_UNK3 0x08000000 2041#define NVA0_3D_QUERY_GET_QUERY_SELECT_RT_UNK14 0x0c000000 2042#define NVA0_3D_QUERY_GET_QUERY_SELECT_STRMOUT_OFFSET 0x0d000000 2043#define NV50_3D_QUERY_GET_COUNTER_SELECT__MASK 0x0f000000 2044#define NV50_3D_QUERY_GET_COUNTER_SELECT__SHIFT 24 2045#define NV50_3D_QUERY_GET_COUNTER_SELECT_VFETCH_VERTICES 0x00000000 2046#define NV50_3D_QUERY_GET_COUNTER_SELECT_VFETCH_PRIMITIVES 0x01000000 2047#define NV50_3D_QUERY_GET_COUNTER_SELECT_VP_LAUNCHES 0x02000000 2048#define NV50_3D_QUERY_GET_COUNTER_SELECT_GP_LAUNCHES 0x03000000 2049#define NV50_3D_QUERY_GET_COUNTER_SELECT_GP_PRIMITIVES_OUT 0x04000000 2050#define NV50_3D_QUERY_GET_COUNTER_SELECT_TRANSFORM_FEEDBACK 0x05000000 2051#define NV50_3D_QUERY_GET_COUNTER_SELECT_GENERATED_PRIMITIVES 0x06000000 2052#define NV50_3D_QUERY_GET_COUNTER_SELECT_RAST_PRIMITIVES_PRECLIP 0x07000000 2053#define NV50_3D_QUERY_GET_COUNTER_SELECT_RAST_PRIMITIVES_POSTCLIP 0x08000000 2054#define NV50_3D_QUERY_GET_COUNTER_SELECT_FP_PIXELS 0x09000000 2055#define NV84_3D_QUERY_GET_COUNTER_SELECT_UNK0A 0x0a000000 2056#define NVA0_3D_QUERY_GET_COUNTER_SELECT_UNK0C 0x0c000000 2057#define NV50_3D_QUERY_GET_SHORT 0x10000000 2058 2059#define NVA3_3D_VP_RESULT_MAP_ALT(i0) (0x00001b3c + 0x4*(i0)) 2060#define NVA3_3D_VP_RESULT_MAP_ALT__ESIZE 0x00000004 2061#define NVA3_3D_VP_RESULT_MAP_ALT__LEN 0x00000020 2062#define NVA3_3D_VP_RESULT_MAP_ALT_0__MASK 0x000000ff 2063#define NVA3_3D_VP_RESULT_MAP_ALT_0__SHIFT 0 2064#define NVA3_3D_VP_RESULT_MAP_ALT_1__MASK 0x0000ff00 2065#define NVA3_3D_VP_RESULT_MAP_ALT_1__SHIFT 8 2066#define NVA3_3D_VP_RESULT_MAP_ALT_2__MASK 0x00ff0000 2067#define NVA3_3D_VP_RESULT_MAP_ALT_2__SHIFT 16 2068#define NVA3_3D_VP_RESULT_MAP_ALT_3__MASK 0xff000000 2069#define NVA3_3D_VP_RESULT_MAP_ALT_3__SHIFT 24 2070 2071#define NVA3_3D_VERTEX_ARRAY_FETCH_ALT(i0) (0x00001c00 + 0x10*(i0)) 2072#define NVA3_3D_VERTEX_ARRAY_FETCH_ALT__ESIZE 0x00000010 2073#define NVA3_3D_VERTEX_ARRAY_FETCH_ALT__LEN 0x00000020 2074#define NVA3_3D_VERTEX_ARRAY_FETCH_ALT_STRIDE__MASK 0x00000fff 2075#define NVA3_3D_VERTEX_ARRAY_FETCH_ALT_STRIDE__SHIFT 0 2076#define NVA3_3D_VERTEX_ARRAY_FETCH_ALT_ENABLE 0x20000000 2077 2078#define NVA3_3D_VERTEX_ARRAY_START_HIGH_ALT(i0) (0x00001c04 + 0x10*(i0)) 2079#define NVA3_3D_VERTEX_ARRAY_START_HIGH_ALT__ESIZE 0x00000010 2080#define NVA3_3D_VERTEX_ARRAY_START_HIGH_ALT__LEN 0x00000020 2081 2082#define NVA3_3D_VERTEX_ARRAY_START_LOW_ALT(i0) (0x00001c08 + 0x10*(i0)) 2083#define NVA3_3D_VERTEX_ARRAY_START_LOW_ALT__ESIZE 0x00000010 2084#define NVA3_3D_VERTEX_ARRAY_START_LOW_ALT__LEN 0x00000020 2085 2086#define NVA3_3D_VERTEX_ARRAY_DIVISOR_ALT(i0) (0x00001c0c + 0x10*(i0)) 2087#define NVA3_3D_VERTEX_ARRAY_DIVISOR_ALT__ESIZE 0x00000010 2088#define NVA3_3D_VERTEX_ARRAY_DIVISOR_ALT__LEN 0x00000020 2089 2090#define NVA3_3D_IBLEND(i0) (0x00001e00 + 0x20*(i0)) 2091#define NVA3_3D_IBLEND__ESIZE 0x00000020 2092#define NVA3_3D_IBLEND__LEN 0x00000008 2093 2094#define NVA3_3D_IBLEND_SEPARATE_ALPHA(i0) (0x00001e00 + 0x20*(i0)) 2095 2096#define NVA3_3D_IBLEND_EQUATION_RGB(i0) (0x00001e04 + 0x20*(i0)) 2097#define NVA3_3D_IBLEND_EQUATION_RGB_FUNC_ADD 0x00008006 2098#define NVA3_3D_IBLEND_EQUATION_RGB_MIN 0x00008007 2099#define NVA3_3D_IBLEND_EQUATION_RGB_MAX 0x00008008 2100#define NVA3_3D_IBLEND_EQUATION_RGB_FUNC_SUBTRACT 0x0000800a 2101#define NVA3_3D_IBLEND_EQUATION_RGB_FUNC_REVERSE_SUBTRACT 0x0000800b 2102 2103#define NVA3_3D_IBLEND_FUNC_SRC_RGB(i0) (0x00001e08 + 0x20*(i0)) 2104 2105#define NVA3_3D_IBLEND_FUNC_DST_RGB(i0) (0x00001e0c + 0x20*(i0)) 2106 2107#define NVA3_3D_IBLEND_EQUATION_ALPHA(i0) (0x00001e10 + 0x20*(i0)) 2108#define NVA3_3D_IBLEND_EQUATION_ALPHA_FUNC_ADD 0x00008006 2109#define NVA3_3D_IBLEND_EQUATION_ALPHA_MIN 0x00008007 2110#define NVA3_3D_IBLEND_EQUATION_ALPHA_MAX 0x00008008 2111#define NVA3_3D_IBLEND_EQUATION_ALPHA_FUNC_SUBTRACT 0x0000800a 2112#define NVA3_3D_IBLEND_EQUATION_ALPHA_FUNC_REVERSE_SUBTRACT 0x0000800b 2113 2114#define NVA3_3D_IBLEND_FUNC_SRC_ALPHA(i0) (0x00001e14 + 0x20*(i0)) 2115 2116#define NVA3_3D_IBLEND_FUNC_DST_ALPHA(i0) (0x00001e18 + 0x20*(i0)) 2117 2118#define NVA3_3D_VERTEX_ARRAY_LIMIT_HIGH_ALT(i0) (0x00001f00 + 0x8*(i0)) 2119#define NVA3_3D_VERTEX_ARRAY_LIMIT_HIGH_ALT__ESIZE 0x00000008 2120#define NVA3_3D_VERTEX_ARRAY_LIMIT_HIGH_ALT__LEN 0x00000020 2121 2122#define NVA3_3D_VERTEX_ARRAY_LIMIT_LOW_ALT(i0) (0x00001f04 + 0x8*(i0)) 2123#define NVA3_3D_VERTEX_ARRAY_LIMIT_LOW_ALT__ESIZE 0x00000008 2124#define NVA3_3D_VERTEX_ARRAY_LIMIT_LOW_ALT__LEN 0x00000020 2125 2126 2127#endif /* _HOME_SKEGGSB_GIT_ENVYTOOLS_RNNDB_NV50_3D_XML */ 2128